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GreedFall: The Dying World Review
GreedFall: The Dying World Review Going Native It's been seven years since players were first given the opportunity to join a band of adventurers and set sail to the mythical continent of Teer Fradee in order to track down a cure for a destructive epidemic running rampant in their homeland. Now, with  GreedFall: The Dying World , developer Spiders is taking players back to before it all started, this time viewing the events unfolding on Teer Fradee from the perspective of its native people, who are forced to watch helplessly as strangers come to their shores, colonize their land, and subjugate their people. Though the narrative is laudable both in terms of its uniqueness and for mirroring similar real-world conflicts from the colonized's point of view, the game falls afoul of some of the same shortcomings as its predecessor and, in the case of its revamped combat system, even makes some new missteps all of its own. Players create and take on the role of a native islander of Teer Fradee, choosing not only the character's appearance but also their gender. Named Vriden Gerr by their tribe, they are undergoing training to become a doneigad, a type of shaman who communes with the spirit of the land. As Vriden Gerr's training enters its final stages, events surrounding their village begin to spiral out of control. Strangers have recently begun arriving on their island, intent on colonizing it and clashing with the natives in the process: forests and rivers are beginning to run dangerously low on wildlife to feed the many additional mouths, and the strangers' mining operations are beginning to have adverse effects on the tribe's hunting grounds. This early-game section on Teer Fradee functions as a tutorial of sorts, exposing players to the finer points of combat, stealth, and the diplomatic options baked into the game's dialogue system. Regardless of how players approach things, however -- whether trying to keep the peace between their tribe and the newly arrived interlopers or willing to let things spiral toward hostilities -- the intro ends with the protagonist and their companions brutally ambushed by the colonial settlers and locked up in cages aboard a cargo ship en route to the continent of Gacane, to be studied and scrutinized for their innate resistance to the Malichor epidemic. Though one of their companions tragically dies during the voyage, Vriden Gerr and fellow islander Nilan are soon sprung from prison by a group of ragtag outlaws who abhor this inhumane treatment of the natives. Thus begins the game's main narrative, which sees players first looking for a way back to their homeland and, later, protecting it against the remorseless machinations of General Kurnaz, the game's main antagonist. [caption id="attachment_183040" align="aligncenter" width="640"] This time, players will be steeped in the customs and culture of Teer Fradee's natives.[/caption] Since Vriden Gerr isn't alone on this journey, the supporting cast of characters is pretty important. The game features seven companions that accompany Vriden Gerr, and doesn't hold back long to throw them into the narrative mix. The prison break immediately following the intro chapter piles most of them into the player's party right off the bat, with the final two unceremoniously coming along shortly after. There is little time to get to know most of them before they join forces, leading them to feel like woefully interchangeable placeholders much of the time. In fact, the burly Till, a captain of the Coin Guard and one of the final companions to be acquired, joins the group during an in-game cinematic event without a proper introduction or even any dialogue whatsoever, leading to a confusing subsequent scene where the characters are already referring to their shared adventures before he had even been introduced by name. Sadly, Till is not the only companion to be underserved by a lack of initial characterization, with much of the party's background being locked behind their individual loyalty quests, which are not only optional but, in some cases, also expire entirely at certain points in the story, and honestly do little to endear them to the player. GreedFall: The Dying World takes much of its inspiration from other Western RPGs in the vein of Dragon Age and other classic BioWare titles, which is partly evident in how the party roster loosely impacts the unfolding narrative. Companions will approve of or disagree with the player's choices along the way, raising or lowering their affinity with Vriden Gerr. Completing their loyalty missions and forging strong bonds with them may unlock them as potential love interests, whereas displeasing them may result in them abandoning the party altogether. Based on their individual backgrounds, each party member also has certain moments within the narrative where their expertise may present an alternate solution to a problem, such as a companion having influence over hostile members of the guild of Nauts, circumventing what would otherwise have resulted in a bloody skirmish. [caption id="attachment_184512" align="aligncenter" width="640"] This is Till. He's about to join the party. Good luck finding any of that out though.[/caption] The game world spans three major cities and their surrounding areas, each divided into distinct districts. Much like the at-times bland cast of characters, there is little about these hubs that invites deeper exploration. That's not to say that they are lazily designed; the developers have certainly taken pains to pack a lot of visual detail into the environments. However, there is simply nothing to actually do in any of them other than run through and get into the occasional, equally uninteresting scuffle. There is little reason to forego usage of the game's fast-travel system, but the remote placement of quest objectives and sheer amount of back-and-forth pinballing that is required to complete them mean that traveling of any kind is usually a chore. Visiting and revisiting the same locations ad nauseam just to talk to the same NPCs over and over again simply isn't engaging or fun by any stretch of the imagination. At least there are a small handful of quests over the course of the game that conjure up a more interesting interaction. For example, a couple of dungeons ask the player to solve environmental puzzles, such as digging through a bit of local folklore and matching certain items with particular statues or activating switches in a predetermined order; there's even a standout sidequest that sends the party on a riddle-based scavenger hunt all throughout the Naut city of Uxantis. For the vast majority of the game's runtime, however, combat is the player's sole constant companion. In The Dying World , the developers have taken a step back from action-based battles and implemented a system more akin to real-time-with-pause. While players can opt to focus their attention on controlling only Vriden Gerr during combat and letting their companions run on autopilot, there are also options for pausing the combat at any point and issuing commands or even switching control over to a companion completely. Obviously, such a change in combat design will appeal to some more than others, but there is such a glut of extraneous mechanics to come to grips with that combat never feels smooth or satisfying in the least. [caption id="attachment_179689" align="aligncenter" width="640"] The setting dictates lots of swords and guns in combat, but some characters also make use of mystical powers.[/caption] To start with, the party seems perfectly capable of wearing down at least 95% of all encounters in the game without further interference from the player. This is a good thing, since learning each combatant's abilities and proclivities just isn't enjoyable. For one, the way the companions are unceremoniously dumped on the player all at once means there's simply no time to get to know each of them as a separate battlefield entity. Each companion has access to three unique skill trees, one for their class, one for their preferred weapon, and one specific to them as an individual (by comparison, Vriden Gerr, being a blank slate for the player to shape, has access to most of them). This means memorizing which companion has which abilities mapped to what button shortcuts is an exercise in ridiculousness, particularly when brute-forcing combat is almost always a better alternative. Then there's the speed at which combat moves, which would require constant sifting through menus and switching perspectives all over the battlefield to stay on top of. Most telling of all, however, is the fact that, even if one tries to exert control over the party, their AI has a tendency to override commands issued to it. Issuing an order for the party to jump out of the way of a boss's AoE attack, for instance, may result in some allies clearing the danger areas while others continue to wail away on the foe, heedless of the danger. Whereas almost any encounter can just be slogged through on autopilot, there are a handful of battles that are curiously unbalanced, typically pitting the combat party of four against unfair numbers that simply overwhelm them through sheer force. Thankfully, there exist a couple of sliders in the options menu that allow players to fine-tune certain combat variables on the fly, like separate sliders for how much damage allies and enemies deal and whether friendly fire registers. It may be a poor consolation prize to having an enjoyable or well-implemented combat system, but at least these options ensure that no player will ever become truly stuck on any battle scenario. The game's presentation is a bit of a mixed bag. As previously mentioned, there is a good amount of detail worked into the environments, though the color palette tends toward the brown and drab. While this certainly may be a stylistic choice and may even make some sense in the faux-historical context, it isn't often very nice to look at. Character models look fine, but there's little about them that stands out. At least the game's voice actors perform their roles fairly well, and probably add the lion's share of characterization to the cast, but even they aren't often up to the task of breathing life into the harsh fictional language of the Teer Fradeeans, which is (understandably) heavily favored by any native characters but often sounds wooden and recited straight from the script. The game's music does generally fit the bill quite well, being a good match for its mix of historical real-world colonization, with the occasional touch of the fantastical thrown in. [caption id="attachment_179704" align="aligncenter" width="640"] The world is pretty. Pretty brown.[/caption] Given the scope of GreedFall: The Dying World and the small-sized development studio it originated from, it seems inevitable that the game would also sport at least a few technical hiccups. In addition to AI-controlled companions having a tendency to follow the beat of their own war drum, there were a handful of times during the review playthrough that combat would initiate with only Vriden Gerr as an active combatant, while all other companions became spectators from outside the combat arena's radius, or stuck around a corner and somehow unable to find their way to the action on their own. A far more puzzling oversight was when a party member, having been allowed to perish earlier in the narrative, suddenly showed up again near the game's end in a dialogue scene where each companion was allowed to weigh in one last time before the game's final showdown. Equally odd was a completely different fallen party member also managing to return from the dead during the post-game, when the world opens up one final time for traversal despite there being nothing to do, with all quests, sidequests, and loyalty missions being permanently disabled by then. It all adds up to a game that's more commendable on paper than in its execution. GreedFall: The Dying World is an ambitious title by a smaller developer that tells a story from a perspective not often seen in the medium. A story about the horrors of colonization, not to mention told from the point of view of the colonized, is a laudable endeavor. But there isn't much about the game that makes it a fun outing. Characters lack personality, and it's entirely up to the player to seek it out where it exists, combat is an overly complex mess of options layered on a foundation made for brute-forcing, and both presentation and technical optimization are in need of fine-tuning. With the change away from the more action-oriented combat being a questionable one, fans of the previous installment may still be on board for another chance to visit the world of Teer Fradee, while all others may want to miss the boat this time around.   Disclosure: This review is based on a free copy of the game provided by the publisher. The post GreedFall: The Dying World Review appeared first on RPGamer .
RPGamerApr 10
Alabaster Dawn Releasing on Steam Early Access in May
Alabaster Dawn Releasing on Steam Early Access in May Radical Fish Games announced that action RPG Alabaster Dawn will release on Steam Early Access on May 7, 2026. The Early Access version will let players go through to around the middle of its second story chapter and feature around ten hours of content. The game is expected to spend at least two years in the Early Access, with the full version set to include seven main story chapters and an estimated playtime of about forty hours. Alabaster Dawn is set on Tiran Sol, a world in ruin. The game follows Juno, the Outcast Chosen, after the shadow of Nyx turns the world into a wasteland and causes the gods and people to vanish. Juno is tasked with awakening the rest of humanity and breaking Nyx’s curse, while uncovering the answer to mysteries such as the location of the gods and the true nature of Nyx. It features a fast-paced combat system building on the studio’s previous title CrossCode, with Devil May Cry and Kingdom Hearts cited as further inspirations. Combat involves four elements and eight unique weapons, with two weapons able to be slotted into each element, and each weapon having its own skill tree.   [foogallery id="188744"]   The post Alabaster Dawn Releasing on Steam Early Access in May appeared first on RPGamer .
RPGamerApr 9
Arcadia Fallen II Released on PC, Consoles
Arcadia Fallen II Released on PC, Consoles Galdra Studios has released Arcadia Fallen II , its follow-up to the 2021 role-playing visual novel Arcadia Fallen . The game, which underwent a successful Kickstarter crowdfunding campaign in 2024, is available for PC, Mac, Linux, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch. It is priced at $29.99, with a 10% launch discount on PC, Mac, and Linux. Arcadia Fallen II takes place seven years after the events of the first game and features a new main cast. While the politics surrounding magic have reached a boiling point, players control a senior student at Seven Winds Academy, which is largely shut off from outside influences. While they start off focusing on their exams and future prospects, the discovery of a hidden secret changes their priorities.   [foogallery id="188762"]   The post Arcadia Fallen II Released on PC, Consoles appeared first on RPGamer .
RPGamerApr 9
Valor Mortis Gets Gameplay Trailer, Fall Release Window
Valor Mortis Gets Gameplay Trailer, Fall Release Window Publisher Lyrical Games and developer One More Level released a gameplay trailer for first-person Soulslike RPG Valor Mortis . The 90-second video shows the game's supernatural Napoleonic setting as well as some of the abilities and tools players will have available. It comes with the reveal of a fall 2026 launch window for the game, which will release on PC, PlayStation 5, and Xbox Series X|S. Valor Mortis takes place in a 19th-century alternate Europe, where an unknown substance called Nephtoglobin turns fallen soldiers into abominations. The game follows a French soldier named William, who is brought back to life and given supernatural abilities by the substance. The game is billed as taking inspiration from the Ghostrunner series and combining brutal, methodical combat, Metroidvania-inspired levels, and a narrative shrouded in horror and conspiracy.   The post Valor Mortis Gets Gameplay Trailer, Fall Release Window appeared first on RPGamer .
RPGamerApr 9
Alkahest Receives Debut Gameplay Trailer
Alkahest Receives Debut Gameplay Trailer Publisher HypeTrain Digital and developer Push On released a debut gameplay trailer for action adventure RPG Alkahest . The minute-long video shows an assortment of short clips from the game, including players using the environment and alchemy to help defeat enemies. Alkahest sees players controlling the youngest son of a petty lord in a fantasy realm, looking to make a name for themselves by investigating unusual goblin raids. Players explore castles, forests, villages, caves, and ruins while meeting residents and fighting foes in fast-paced combat and interactive environments. The game is in development for PC, PlayStation 5, and Xbox Series X|S.   The post Alkahest Receives Debut Gameplay Trailer appeared first on RPGamer .
RPGamerApr 9
Neverway Demo Impression
Neverway Demo Impression This game is not just weird, it is late '90s mindscrew anime weird. Last week, I received a Steam demo code for Neverway , not knowing what I was getting myself into. After the demo concluded, I checked its Steam page to see if I could learn more about what I had just gotten myself into. This did not help much, beyond the certainty that what I'd played was weird with all caps and curlicues. Neverway describes itself as a 'nightmarish life sim RPG,' and all those elements were definitely present. Whether it was due to the limited nature of the demo build or some interesting narrative concept choices, however, the game does not do much to explain how these things are supposed to work together.   [gallery ids="188522,188523,188524"]   Is it a life simulator? Evidently so, as the opening sequence is all about main character Fiona's struggles to get out of her apartment and complete basic, necessary tasks when it's obvious the kitchen cabinet of her mind is running low on spoons. A little while later, it introduces a different sort of life simulator in the form of a quaint island township that she must help renovate, and there is evidence of social link game mechanics with other characters. Is it an RPG? Fiona does gain incremental experience in such skills as Violence, Scavenging, and Industry based on her actions. Sections in the middle and end of the demo devote more time to whacking hallucinatory entities with sticks and pipes, so it could even be called an action RPG. Actions run on stamina, which replenishes for combat actions but not for constructive activities without resting.   [gallery ids="188525,188526,188527"]   Is it nightmarish? And how. This game is not just weird, it is late '90s mindscrew anime weird. Not only that, it's more like three different flavors of mindscrew anime and I'm not sure what the relationship is between the chronic depression simulator of the early prologue, the Junji-Ito-esque WTFery of the subway sequence*, the setup for a dark cozy island catastrophe towards the end, or the «insert various confused modem noises» of the final segment. And somehow it all works in this game's odd quasi-GB pastel faux monochrome world, where off-color flashes herald weird stuff incoming. Except for Fiona's perfectly normal phosphorescent cyan eyes. Nothing to see there... In the meantime, I am very peeved that the demo ended where and how it did. I have too many questions, and Neverway in no way provides answers that easily.   [gallery ids="188528,188529,188530"]   *(I would have included screenshots from the freaky subway sequence, but they refused to upload from my Steam Deck, and I don't know why... )   Disclosure: This article is based on a build of the game provided by the publisher. The post Neverway Demo Impression appeared first on RPGamer .
RPGamerApr 9
New Release Round-Up (April 9, 2026)
New Release Round-Up (April 9, 2026) Welcome to RPGamer's new release round-up. In this column, we look to provide our readers with details on the major RPGs released since our last update. Please note we do not currently include Early Access releases where the game is still in development. Pricing is shown in US dollars before application of any discounts, local pricing may vary. Arcadia Fallen II Platform: PC, Mac, Linux, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch Publisher: Galdra Studios Developer: Galdra Studios Available: Steam , GOG.com , Epic Games Store , itch.io , PlayStation Store , Xbox Store , Nintendo eShop Price: $29.99 (10% launch discount on PC, Mac, Linux) Arcadia Fallen II is the follow-up to 2021 role-playing visual novel Arcadia Fallen . The sequel takes place seven years after the events of the first game. While the politics surrounding magic have reached a boiling point, players control a senior student at Seven Winds Academy, which is largely shut off from outside influences. While they start off focusing on their exams and future prospects, the discovery of a hidden secret changes their priorities. EvoCreo 2 Platform: PC (previously released on iOS, Android) Publisher: Ilmfinity Studios Developer: Ilmfinity Studios Available: Steam Price: $19.99 Heavily inspired by Pokémon , EvoCreo 2 is set on the land of Shoru, with players controlling a new police academy cadet. They are tasked with helping to investigate the mysterious disappearance of the capturable creatures called Creo. The game features over 300 species of Creo, which can be captured, trained, and evolved. Players can customise their Creo with over 100 traits, various equippable items, and over 200 different moves used in its turn-based combat. Players can compete with others in online ranked battles as well as in casual battles with friends. People of Note Platform: PC, PlayStation 5, Xbox Series X|S, Nintendo Switch 2 Publisher: Annapurna Interactive Developer: Iridium Studios Available: Steam Price: $29.99 (10% launch discount) Turn-based musical RPG People of Note follows pop singer Cadence after she is shut out of the Noteworthy Song Contest. In an attempt to improve upon her solo act, she ventures between locations such as the Rock City of Durandis and the EDM City of Lumina, looking to fill out a band. The game features full-length cinematic musical sequences across a variety of genres, as well as turn-based combat with rhythm elements to deal additional damage, with players able to customise the experience with options such as turning off environmental puzzles or bypassing its combat. Those looking to read more can check out Jordan McClain's review of the game and interview with director Jason Wishnov . Pokémon Champions Platform: Nintendo Switch Publisher: Nintendo, The Pokémon Company Developer: The Pokémon Works Available: Nintendo eShop Price: Free-to-play Pokémon Champions is a “free-to-start” competitive battle game that focuses on competing online against other players in turn-based, one-on-one Single Battles or two-on-two Double Battles like those in the mainline Pokémon series. Players can transfer Pokémon they have obtained from the Pokémon RPG series and the Pokémon GO app through the Pokémon HOME app into the game, in addition to randomly recruiting new Pokémon. It will be used as the primary platform for the Pokémon Video Game Championships. iOS and Android versions are planned to release later this year. Sea of Stars Platform: iOS, Android (previously released on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch) Publisher: Playdigious Developer: Sabotage Studio Available: Apple App Store , Google Play Store Price: $9.99 (10% launch discount) Sea of Stars takes inspiration from classic RPGs of the 90s and is set in the same universe as Sabotage Studio’s first game, The Messenger . The game follows the story of the two children of the Solstice as they seek to combine the powers of the sun and moon to fight the evil alchemist known as the Fleshmancer. Those looking to find out more about  Sea of Stars  can check out  Jon Jansen’s review  of its PlayStation 5 version. Sigma Star Saga DX Platform: PC, PlayStation 5, Nintendo Switch (originally released on Game Boy Advance) Publisher: WayForward Developer: WayForward, Mighty Rabbit Available: Steam , PlayStation Store , Nintendo eShop Price: $19.99 (10% launch discount on PC, Switch) Sigma Star Saga DX is a remaster of Game Boy Advance space shooter RPG Sigma Star Saga . The game follows Allied Earth Federation pilot Ian Recker, who acts as a double agent in the alien Krill Empire to try and save mankind from their invasion. Players explore six planets, mixing top-down exploration with side-scrolling shoot-’em-up battles and utilising different abilities, tools, and weapons. Starfield Platform: PlayStation 5 (previously released on PC, Xbox Series X|S Publisher: Bethesda Softworks Developer: Bethesda Softworks Available: PlayStation Store Price: $49.99 First-person sci-fi RPG Starfield is set in the Settled Systems, a pocket of colonised star systems in the Milky Way, extending around 50 light-years from Earth. The game sees players controlling their own created character as they join Constellation, a group seeking rare artifacts around the galaxy to unlock some of its final mysteries. Players explore numerous planets and cities while upgrading and customising their own spaceship. The PlayStation 5 release comes alongside the game's "Free Lanes" update and Terran Armada DLC. Those looking to read more about Starfield  can check out  Zack Webster’s review  of its original PC release. The New Denpa Men Platform: Nintendo Switch 2 (previously released on Nintendo Switch, iOS, Android) Publisher: Genius Sonority Developer: Genius Sonority Available: Nintendo eShop Price: Free-to-play The New Denpa Men is the fifth title in the Denpa Men AR RPG series. The series sees players capturing small, otherwise invisible creatures that live in radio waves and leading them on an adventure. The first three games in the series were released for Nintendo 3DS worldwide, with a fourth title released on mobile only in Japan. Alongside a main adventure, The New Denpa Men includes additional content such as island decorating, fishing, limited-time events, and multiplayer features. Town of Zoz Platform: PC Publisher: Balor Games Developer: Studio Pixanoh Available: Steam Price: $19.99 (10% launch discount) Cooking-themed action RPG Town of Zoz follows reluctant hero Ito, who returns to his family’s farm and restaurant in a village after receiving a letter from his parents. After arriving, he discovers an ancient magical presence threatening the village and must look to restore the bonds of the community. Combat sees players slashing through and dodging enemies alongside companions that provide their own unique skills. Meanwhile, Ito is able to cook and prepare various meals that he can use to build relationships with the townspeople as well as boost stats. Sales Links Xbox Store PlayStation Store (North America) PlayStation Store (Europe) Nintendo eShop (North America) Nintendo eShop (Europe) Steam GOG.com Epic Games Store The Humble Store The post New Release Round-Up (April 9, 2026) appeared first on RPGamer .
RPGamerApr 9
Town of Zoz Out Now on PC
Town of Zoz Out Now on PC Publisher Balor Games and developer Studio Pixanoh have released cooking-themed action RPG Town of Zoz . The game is available for PC via Steam , priced at $19.99 with a 10% launch discount. It includes English, French, German, Japanese, Simplified Chinese, Spanish (Latin America), and Brazilian Portuguese language support. Town of Zoz follows reluctant hero Ito, who returns to his family’s farm and restaurant in a village after receiving a letter from his parents. After arriving, he discovers an ancient magical presence threatening the village and must look to restore the bonds of the community. Combat sees players slashing through and dodging enemies alongside companions that provide their own unique skills. Meanwhile, Ito is able to cook and prepare various meals that he can use to build relationships with the townspeople as well as boost stats. Each villager has their own personal story, including past heroes, shopkeepers, Boonbola team members, and local magical sect leaders. It also includes co-op play.   The post Town of Zoz Out Now on PC appeared first on RPGamer .
RPGamerApr 9
Neverway Releasing in October, Prologue Demo Out Now
Neverway Releasing in October, Prologue Demo Out Now Developer Coldblood and publisher Outersloth announced that horror life sim RPG Neverway will release in October 2026. The game will be available for PC, Mac, and Linux via Steam as well as Nintendo Switch. In addition, the companies released a prologue demo for the game. The demo is available for PC, Mac, and Linux through Steam and features around an hour of content. It supports English, Portuguese, Japanese, Spanish, Russian, and Simplified Chinese language options. Neverway  sees players keep Fiona’s life from falling apart while searching for Neverway, a nightmare reality slowly leaking into Fiona’s world. The game features over ten characters whom Fiona can meet or date with their own routines and storylines. Combat is fast-paced with a top-down view as Fiona can use items that she crafts or abilities she gains through her bonds with others. Players can farm, craft items, prepare meals, and decorate their homestead, and are able to choose when time advances between morning, afternoon, and evening.   The post Neverway Releasing in October, Prologue Demo Out Now appeared first on RPGamer .
RPGamerApr 9
Asterfel Playtest Starting Next Week
Asterfel Playtest Starting Next Week Developer Mysteria Studio announced that it will be holding a playtest for its dark fantasy action RPG Asterfel . The playtest will run for PC through Steam and begin on April 17, 2026. Those looking to participate can sign up via the game's Steam page. Inspired by early 2000s RPGs, Asterfel is set on the eponymous island nation. The island has been plagued by the greed of its king, whose magical mines have stirred up an ancient god and mutated horrors, causing havoc with nature and magic. Players control a character shipwrecked on the island, deciding whether to assist the game's three main factions: the king's Crown Wardens, the rebel Kindred, or the mage Scholars.   [foogallery id="188705"]   The post Asterfel Playtest Starting Next Week appeared first on RPGamer .
RPGamerApr 9