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How to find a Progenitor in Warframe
How to find a Progenitor in Warframe Without a Progenitor, you can never get your hands on some of Warframe's most powerful, destructive weapons. They can be tricky to pin down, but fortunately, I own most of the weapons in question and can explain how you can find one of these tricky enemies. Where to find a Progenitor in Warframe To interact at all with Warframe's Nemesis (Kuva Lich/Sister) system, you must first turn a Progenitor into a Kuva Lich (Grineer) or Sister of Parvo (Corpus). This is done by 'killing' a Progenitor and stabbing him with your Parazon. The next time this Progenitor appears, he will have a name, a staple Element (based on the Warframe you used to kill it), and a serious attitude for you to adjust. More importantly, though, successfully killing this empowered Progenitor will yield a powerful weapon with bonus Elemental damage tied to the Element the Lich/Sister was. Now, where exactly can you find a Progenitor to begin this process? Despite how difficult they seem to find, they are quite easy to cast out of the shadows. I'll break down the process for both the Grineer and Corpus. Grineer Progenitor - Kuva Larvling Screenshot by Destructoid To spawn a Kuva Larvling, you must first have completed The War Within main quest. Afterward, any Grineer mission that spawns level 20 or higher enemies will have a chance to spawn a Kuva Larvling. During any normal Grineer mission, if your screen begins to flash, you must slay 10 enemies within one minute for a guaranteed appearance of a Kuva Larvling. I've found Capture Missions on the Grineer Asteroid tileset the easiest mission type for spawning Kuva Larvlings, as you will have a near-infinite source of enemies coming after you even after you've completed the objective. Once one has spawned for you, slay it and stab it with your Parazon to turn it into a Kuva Lich. Corpus Progenitor - Candidate Screenshot by Destructoid Corpus Candidates are a bit more difficult to summon only because their requirements are a bit more strict. To spawn a Candidate, you must use a Zenith Granum Crown on any Corpus Ship mission and then reach Rank 1 rewards during the challenge. Kill the Corpus Treasurers that spawn to obtain Zenith Crowns. You must then use the Crown on a Gold Hand Tribute statue. Additionally, you must have completed The War Within and Call of the Temperstarii questlines before one can spawn for you. If you've managed to get this far, then the process for dealing with a Candidate is the same as with the Kuva Larvling. Slay it and stab it with your Parazon to turn it into a Sister of Parvo . What is a Progenitor Warframe? The last piece of the puzzle is the Warframe you use to kill a Kuva Larvling or Candidate. As I mentioned, the Element the resulting Kuva Lich or Sister of Parvo will have depends entirely on which Warframe you used to slay it, thus a Progenitor Warframe . If you're looking for a specific element from one of the weapons a Lich or Sister drops, ensure to kill their premature forms with the correct Warframe. Heat - Chroma, Ember, Inaros, Jade, Kullervo, Nezha, Protea, Vauban, Wisp Electricity - Banshee, Caliban, Excalibur, Gyre, Limbo, Nova, Valkyr, Volt Cold - Frost, Gara, Hildryn, Koumei, Revenant, Styanax, Titania, Trinity Impact - Baruuk, Dante, Gauss, Grendel, Rhino, Sevaogth, Wukong, Zephyr Toxin - Atalas, Dagath, Ivara, Khora, Nekros, Nidus, Oberon, Saryn Magnetic - Citrine, Harrow, Hydroid, Lavos, Mag, Mesa, Xaku, Yareli Radiation - Ash, Equinox, Garuda, Loki, Mirage, Nyx, Octavia, Qorvex, Voruna The post How to find a Progenitor in Warframe appeared first on Destructoid .
Role-Playing Games Archives – DestructoidOct 17
Warframe – Focus Schools, explained
Warframe – Focus Schools, explained In Warframe , Focus Schools are Operator-based talent trees that provide significant buffs and additional mechanics to your standard Warframe's playstyle. There are five different schools so here's a breakdown of all five, and how they benefit you to invest into. All Five Focus Schools in Warframe The five Focus Schools in Warframe are all tied directly to your Operator, and provide meaningful buffs to both your Operator and Warframe alike. These are Madurai, Naramon, Zenurik, Unairu, and Vazarin. While you can invest in all five, only one can be considered Active , and only the active School will provide any benefits. Madurai Screenshot by Destructoid The Madurai School is primarily focused on greatly empowering your Amps increasing their damage output and energy efficiency while allowing you to apply damage amplification buffs/debuffs to yourself and enemies around you. It is an offensive school meant for players interested in using their Operator as much as their Warframe, switching in and out of Warframe-to-Operator form like a dance. The Key Focus nodes for Maduari are Inner Gaze, Eternal Gaze, Power Transfer, and Void Strike . Inner Gaze - Increase Energy for Amps and Void Beam Eternal Gaze - Increases Energy Regeneration for Amps and Void Beam Power Transfer - Increases Amp Critical Damage when swapping to Operator, and Casting Speed when swapping to Warframe Void Strike - Active ability that increases Damage by a percentage amount of the Energy consumed to use this ability These four nodes highly emphasize the offensive-swap gameplay required to reap the benefits of Maduari and should be invested first and foremost. Naramon Screenshot by Destructoid The Naramon School focuses heavily on improving the Offensive Melee and Mobility capabilities of both your Warframe and Operator while offering some light crowd control as side helping. The tree significantly improves Finisher Damage while also making Combos last longer. Active abilities focus on Mobility and Crowd Control. For players interested close-quarter combats, Naramon is absolutely the best choice. The Key Focus nodes of Naramon are Opening Slam, Power Spike, Sling Stun, and Killer's Rush . Opening Slam - When performing a Slam attack, automatically swap to your Warframe and gain Double Combo generation Power Spike - Melee Combos now decay slowly while out-of-combat instead of all at once Sling Stun - Active ability that increases the width of your next Void Sling, and hitting an enemy with a Void Sling causes them to take more damage from Finishers Killer's Rush - Starting a Finisher with your Operator automatically swaps to your Warframe, and your Melee Critical Chance is increased These nodes prioritize improving your Melee damage and emphasize the focus on getting up and personal with your foes. As such, they should be your priority if you choose to Focus on the Naramon school. Zenurik Screenshot by Destructoid The Zenurik School focuses almost entirely on granting you constant Energy Regeneration allowing you to use your Operator's and Warframe abilities as you please. As a Utility-based school, it is meant to be played secondary to your standard Warframe gameplay and provides significant Energy to nearby allies as well. The Key Focus nodes of Zenurik are Energy Pulse , Wellspring , and Hardened Wellspring . Energy Pulse - Picking up Energy Orbs provides bonus Energy over time. Wellspring - Active ability that creates a conduit of Energy that restores Energy over time when passed through. Works for you and allies. Hardened Wellspring - Using Wellspring within an active Wellspring increases its size and improves Ability Strength for all that pass through it. These nodes support the heavy focus on Energy that Zenurik offers its followers. If you're playing Warframes that want to use their abilities often, consider Zenurik as your school of choice. Unairu Screenshot by Destructoid The Unairu School focuses on improving your Defensive capabilities while also providing several extremely powerful abilities that can easily be used to cripple heavily armored or shielded foes. As a Utility-based school, Unairu's natural ability to deal with well-defended enemies allows followers of the tree to focus their weapons around other disciples rather than directly countering the enemies they face. The Key Focus nodes of Unairu are Poise, Caustic Strike, Magnetic Flare, and Stone Skin Poise - Gain total immunity to Crowd Control effects when transferring between Warframe and Operator forms Caustic Strike - Activite ability that launches an energy bomb that Strips the Armor of any enemies hit by it. Magnetic Flare - Active ability that creates a radical field that Disables the Shields of any enemies within Stone Skin - Provides an unconditional Armor bonus to your Operator and Warframe at all times These nodes heavily emphasize the value of choosing the Unairu School as your Focus. The versatility this school offers is unparalleled in Warframe and is a strong choice for those who desire not to have to build around the enemies they face, always having the answer to any problem in Operator form. Vazarin Screenshot by Destructoid The Varazin School focuses on dramatically improving your healing and ability to support allies through Health Regeneration and Immunities. As a Support-focused school, Vazarin has little offensive capabilities and should be played only as necessary, when healing becomes a requirement, as it does not offer much beyond this scope. The Key Focus nodes of Vazarin are Void Regen, Squad Regen, Mending Unity, Guardian Shell, and Protective Sling Void Regen - Regenerate Health over time, increasing the longer you remain in Void Mode to a cap. Squad Regen - When Void Regen reaches its Health Regeneration capstone, spread the effects of Void Regen to your allies with Affinity Range. Mending Utility - Improves the radius of your Affinity Range, making to easier for allies to gain your beneficial effects Guardian Shell - Activity ability that places an Immunity barrier on you and your allies within Affinity Range. The barrier is immune to all damage initially but can be damaged after several seconds have passed. Protective Sling - All allies hit by your Void Sling are granted complete damage Immunity for a short time and receive healing over time These nodes well-reflect the supportive nature of Vazarin Focus School and should prioritize first before taking anything else in the tree. If you're a player who loves to support the team, consider investing in Vazarin. The post Warframe – Focus Schools, explained appeared first on Destructoid .
Role-Playing Games Archives – DestructoidOct 16
What is the Warframe 1999 release date?
What is the Warframe 1999 release date? Warframe 1999 is a unique upcoming update that sort of ties back to the events of Digital Extremes' Dark Sector . Here's everything we know about it, including when it is slated to release. When is Warframe 1999 going to be released? While there is no strict date set for the Warframe 1999 update, we do know that it will be coming in Winter 2024, which will highly likely end up being sometime in December. The update is slated to be rather beefy thanks to the subject matter, but we'll let you know the details once more have been released. Image via Digital Extremes Considered an 'expansion' by the developers, we got a sneak peek of the update during the Whispers in the Walls quest line. During this, players got to go back in time to the age of the very first Tenno, Hayden Tenno , who was, incidentally, the protagonist of Dark Sector . The segment was very short but gave a highly impactful preview for whats to come. What is Warfarme 1999? Warframe 1999 is an expansive update for Warframe that will contain a story quest relating to Dark Sector protagonist, Hayden Tenno. The '1999' portion relates to the year of the events of this questline, which is a massive jump back in time for players of Warframe . Image via Digital Extremes Unlike the rest of Warframe , Warframe 1999 will feature dark urban streets and 'modern-sci-fi' features over the high-sci elements the rest of the game already offers. Weapons and enemies will also feature a 'modern' sci-fi twist, that is sure to bring a unique experience to Warframe players, long-time and new. Image via Digital Extremes On October 16 , all Warframe players will get to try out Warframe 1999 early with a demo that highlights what to expect from the expansion. Participating in the demo will, additionally, earn all players the Protokil Longsword skin as a free additional gift. Simply claim it from your mailbox once you log in. To access the demo, players will need to have minimally completed the Awakening and Vor's Prize questlines, which is effectively the game's tutorial. You do not need to have completed Whispers in the Wall or any other questline in Warframe to participate. Warframe 1999 - Quest Prerequisites Screenshot by Destructoid If you're looking to play the full version of Warframe 1999 on release, however, there are several main story quests you need to have completed first and foremost. Vor's Prize Saya's Vigil Vox Solaris Once Awake Heart of Deimos The Archwing Natah The Second Dream Rising Tide The War Within Chains of Harrow Apostasy Prologue The Sacrifice Prelude to War The New War Whispers in the Walls The Lotus Eaters All of these quests can be accessed in-game via your Codex, and you also check your progress on them. Some may individually require additional prerequisites to begin, but you have time to get these all done before the official release of Warframe 1999 . The post What is the Warframe 1999 release date? appeared first on Destructoid .
Role-Playing Games Archives – DestructoidOct 14
How to get an Archwing Launcher Segment in Warframe
How to get an Archwing Launcher Segment in Warframe Having access to an Archwing in open environments can massively save you transversal time in Warframe. Thus, getting an Archwing Launcher Segment should be a priority if you spend a lot of time planetside; here's how you can get one. Where to get an Archwing Launcher Segment in Warframe The Archwing Launcher Segment is an Orbiter modification that allows you to install an Archwing Launcher on your ship. This, as a result, will enable you to deploy your Archwing in open-field areas (Cambion Drift, Plains of Eidolon, and Orb Vallis). This is ridiculously useful for exploring those large areas, as moving on foot will waste a lot of your time. That said, there are two ways you can obtain an Archwing Launcher Segment. The first and easiest is to buy it directly from the Warframe Market. It costs only 175 Platinum, and while Platinum is Warframe's premium currency, you can earn it fairly easily by selling Void-related goods to other players. I recommend farming up a few rare items from Void Missions and then selling them off if you don't need them. Players are always looking for these trinkets (because of their rarity); thus there is always a decent-sized market for them. Screenshot by Destructoid The other method of obtaining an Archwing Launcher Segment is by joining a clan , researching it at the Tenno Lab , and then building it up from scratch. This method will take you considerably more time to complete, so I don't recommend going this route, especially if you're a solo player. If you insist, however, here are the required materials for research and crafting the component. Researching Costs: 20,000x Credits 2x Tellurium 5000x Polymere Bundle 800x Cryotic 600x Oxium 72 Hours (Real-time) Crafting Costs: 100,000x Credits 50x Grokdrul 50x Iradite 1,200x Oxium 12 Hours (Real-time) How to use the Archwing Launcher in Warframe Once you've crafted/purchased an Archwing Launcher Segment and installed it on your Orbitor, you can access the Archwing Launcher. The Archwing Launcher is considered Gear in your inventory, so you'll need to first place it on your Gear Wheel before you can use it. Screenshot by Destructoid When it is on your Gear Wheel, head to any open-field map and cycle to the Archwing Launcher on the wheel. Doing so will automatically deploy our Archwing on the map. You can stay airborne indefinitely, and you have infinite uses for your Archwing Launcher. You can also fire your weapons while it is deployed but cannot use your Warframe's abilities at the same time. You can, however, make use of your Archwing's abilities instead. The post How to get an Archwing Launcher Segment in Warframe appeared first on Destructoid .
Role-Playing Games Archives – DestructoidOct 13
When can you pull for Camellya in Wuthering Waves?
When can you pull for Camellya in Wuthering Waves? Camellya is one of the most hyped characters upcoming in Wuthering Waves, and her arrival can get here fast enough. With her being announced as a playable character some weeks back, if you're wondering when you can actually start pulling copies of her, here's what you need to know. When does Camellya come out in Wuthering Waves? While Kuro Games has not given any details as to when Camellya will officially be released, she has been announced, which does imply a release sooner than you might think if you pay attention to how the banner system works in Wuthering Waves. When a character is considered the 'Featured Rate-up', it means they are currently on the banner and available to be pulled. Typically, banners last a few weeks a month, with two total banners taking up the duration of an entire major patch. We know for certain that Camellya will be released in Version 1.4 of Wuthering Waves. Currently, we are in Version 1.3, and the current Rate-up character is The Shorekeeper. After her banner ends, there's a high chance there will be a re-run of a previously released character since no second character was announced by Kuro Games for 1.3. Image via Kuro Games In a similar vein, there has been no second character announced for Version 1.4. Only Camellya has been officially announced, which suggests that she is the first character to be a Rate-up in 1.4. If this is indeed the case (which is highly likely at this point), that means that Camellya will release following the re-run character in 1.3. In conclusion, based on these insights, Camellya is highly likely to release on November 14 , which is just after the re-run character's banner ends and likely when Version 1.4 officially releases. The post When can you pull for Camellya in Wuthering Waves? appeared first on Destructoid .
Role-Playing Games Archives – DestructoidOct 13
All new Incarnons in the Warframe: Koumei & the Five Fates
All new Incarnons in the Warframe: Koumei & the Five Fates With the release of Warframe 's Koumei & the Five Fates , several old and outdated weapons received brand new Incarnon forms, bringing them back into the limelight. If you're interested in these old favorites and want to pick them up for your use, here's how you can do so. Every new Incarnon and how to get them in Warframe: Koumei & the Five Fates In total, five new Incarnons were added with the update's release, and the weapons that received them have effectively been brought back into relevancy. Before I get into them, if you're not sure what an Incarnon weapon is, it is a system introduced into Warframe several updates ago designed to greatly empower old weapons so that they become viable once more. Typically, when weapons receive Incarnon forms, they become some of the strongest weapons in the game, often gaining significant new mechanics on top of all the buffs that come with them. That said, let's jump into which weapons received the polish this time around. Dera (Base, Vandal) Screenshot by Destructoid Both the Base and Vandal versions of the Dera have become eligible for Incanron empowerment. The Incarnon form of the Dera allows it to fire high-powered beams and gain base access to Magnetic damage typing. Note that the Dera can still be used as a standard laser rifle, and to gain access to the beams, it needs to Incarnon Transform first. Like all Incarnon weapons, you first need to build up its Incarnon Gauge before it can transform. This is done by scoring headshots with the base weapon. When you have enough Incarnon Gauge (it doesn't need to be full), pressing the Alternative Fire button will transform it. Some key notes about the Dera's Incanron Form: Uses a separate magazine from the standard Beams grant increased Punch Through, Damage, Critical Chance, and Critical Multiplier Reduced Status Chance and Fire Rate Gains Magnetic Damage To install the Incarnon on the Dera, you will need to use a Dera Incarnon Genesis , which is purchased for 120 Platninum from Cavalero in the Chrysalith. You will also need the following materials for the process: 20x Path Clamps 80x Eevani 70x Ueymag Sybaris (Base, Prime, Dex) Screenshot by Destructoid All three obtainable versions of the Sybaris have received Incarnon empowerment for this update. The Incarnon form allows the Sybaris to fire in four-round bursts and gain access to the Blast Status effect. To access this improved burst mode and the Blast Damage, the Sybaris needs to be in Incarnon Form after being charged up through headshots. Key notes about the Incarnon Form: Uses a separate magazine from the standard Gains Blast Damage and Blast Status is guaranteed on Hit Increases Damage, Critical Multiplier, and Status Chance Reduces Critical Chance To install the Incarnon transformation onto the Sybaris, you will need to use a Sybaris Incarnation Genesis , which can be purchased for 120 Platninum from Cavelero. You will also need the following materials for the process: 20x Path Clamps 150x Saggen Peral 70x Ueymag Cestra Screenshot by Destructoid The Incarnon Form of the Cestra sidearm allows it to gradually increase its Critical Chance the longer it is fired, uninterrupted. Unlike the previous mentions Incarnons, it does not gain any new status effects. Even so, this mechanic is a massive boost to the Cestra's damage thanks to how Criticals scale in Warframe. To gain this mechanic, the Cestra must be in its Incarnon Form, which is charged up by landing headshots. Key notes about the Incarnon Form: Uses a separate magazine from the standard Critical Chance is increased the longer it is fired Innately increases base Critical Chance, Critical Multiplier, Damage, and Status Chance Fire Rate is reduced Installing the Incarnon Form onto the Cestra will require using a Cestra Incarnon Genesis , obtained by purchasing it from Cavelero for 120 Platinum. You will also need the following materials: 20x Pathos Clamps 150x Saggen Pearl 80x Kovnik Sicarus (Base, Prime) Screenshot by Destructoid The Incarnon Form of the Sicarus (both types) allows the weapon's bullets to ricochet when fired. This ricochet is not random , as the ricochet will hit targets close to the main one. To gain access to this, the Sicarus must be in its Incarnon Form, which is charged up by landing headshots. Key notes about the Incarnon Form: Uses a separate magazine from the standard Bullets will ricochet to one additional target Ricochets have innate Punch Through Increased Damage, Critical Chance, and Critical Multiplier Installing the Incarnon Form for the Sicarus will require using a Sicarus Incarnon Genesis, purchased by Cavelero for 120 Platinum. Additionally, you will need the following materials: 20x Pathos Clamps 100x Nacreous Pebble 150x Aggristone Okina (Base, Prime) Screenshot by Destructoid My personal favorite of the bunch, the Incarnon Form of the Okina (both versions), causes kills with the weapon to generate spectral daggers that seek out enemies, applying maximum Cold Status stacks to them. Since the Okina is a melee weapon, it does not rely on headshots to charge its Incarnon Gauge. Instead, you must reach a Melee Combo Multiplier of 6x to activate its Incarnon Form. Key notes about the Incarnon Form: Kills create a single dagger that flies off toward an enemy One Dagger applies 10 Cold Stacks Daggers have an explosive radius, applying 1 Cold Stack to nearby enemies Incarnon Form lasts for 180 seconds To apply the Incarnon Form to the Okina, you will need to use a Okina Incarnon Genesis , which is obtainable from Cavelero for 120 Platinum. You will also need the following materials to complete the process: 20x Pathos Clmaps 20x Maw Fangs 80x Lamentus How to unlock the Incarnon System in Warframe In order to use any Incarnon weapon, you must unlock the ability to purchase them first. Unfortunately, this is not an easy task, as the Incarnon System was designed for veteran players first and foremost. The process of unlocking requires several important criteria to be met. Complete The Duviari Paradox questline Complete the Angels of the Zariman questline Unlock The Steel Path The easiest of this bunch is the completion of The Duviari Paradox because new players can choose to begin their life in Warframe from this quest. Simply following the questline and its objectives will allow you to complete this part pretty easily. The Duviari Paradox is also rather short. Screenshot by Destructoid The Angels of the Zariman, on the other hand, will require the completion of several major prerequisite questlines that lead directly into this one's story. The Angels of the Zariman is required because Cavelero is an NPC located on the Zariman itself, which means you cannot purchase from him if this questline is not finished. Screenshot by Destructoid Unlocking The Steel Path is by far the most difficult portion of the unlocking process, as it requires you to complete all of the main mission nodes on every planet in the Solar System . The Steel Path mode significantly boosts the difficulty of a majority of Warframe's missions, requiring you to have extremely solid builds, well-built gear (Warframes and weapons), and a degree of skill to handle the much more powerful enemies present. Screenshot by Destructoid Warframe - Incarnon Evolutions, explained All Incarnon weapons have access to an Incarnon Form, which allows them to transform into a much more powerful version of themselves for a limited time. However, the power of Incarnon does not stop here, as all Incarnon weapons also have access to Evolutions to further boost their power. Screenshot by Destructoid Incarnon Evolutions give Incarnon weapons permanent buffs in their base and Incarnon forms. Most Incarnon weapons have four or five Evolutions available to them, with the first one always being the ability to use the Incarnon Form they have. Further Evolutions require you to complete weapon-specific challenges that allow them to Evolve into their next state. Success with one of these challenges will allow your Incarnon weapon to evolve, letting you select between one to three perks to boost the weapon's power. The Felerax Incarnon weapon, for example, requires you to complete a Solo Mission with an Incarnon weapon in every gear slot to reach its fifth and final Evolution. As the final Evolution, the reward is the ability to pick between three different perks that dramatically boost the power of the Felerax. The post All new Incarnons in the Warframe: Koumei & the Five Fates appeared first on Destructoid .
Role-Playing Games Archives – DestructoidOct 10
Wuthering Waves – Amidst the Stars Walkthrough
Wuthering Waves – Amidst the Stars Walkthrough Amidst the Stars is a multi-part questline following the events of the main Black Shore questline in Wuthering Waves. Completing it requires you to do some searching, so here's a walkthrough on how to complete all its objectives. How to complete Amidst the Stars in Wuthering Waves As I just mentioned, the Amidst the Star quest comprises several individual quests of the same name. There are a total of six parts, and each one tasks with you a number of different objectives that must be completed to finish the entire questline. The first part can be started directly after you finish the main Black Shores storyline, and each part after that can be completed in any order. I recommend you do this in the given order, however, as there is no real reason not to, for clarity's sake. Amidst the Stars - Part One The first part of Amidst the Stars requires you to take a photo of the upper portion of the Black Shores facility, making sure that all three main buildings are in the picture. As implied, you'll need to use the Camera function and stand at a location so you can see all three buildings. Image by Destructoid Head to the TD Observatory waypoint located at the Black Shores Archipelago and look out over the shoreline. This location is probably the best one as it is close to the quest NPC you spoke to, and you'll have a great view of the three buildings in question. Successfully taking the photo finishes part one of the questline. Amidst the Stars - Part Two The second part of Amidst the Stars has you searching for clues about a mysterious Resonator, and this particular clue is located at the Eidoscope located in Tethys' Deep , where you first found the physical body of The Shorekeeper during the main story. Head to the Deep-Error Cell Waypoint and follow the path up. Image by Destructoid The quest will update and require you to use the Sensor to find the clue. The clue itself is located in front of The Shorekeeper's chair, where a large lamp is sitting on a nearby table. Next to this lap is a folder of sorts, which is the clue you seek. Interacting with it will complete part two of the quest. Amidst the Stars - Part Three The third part of Amidst the Stars requires you to head to the entrance of the Modulation Hall located in Tethys' Deep . Specifically, you need to head to the area just before reaching the bridge leading to the hall itself. Image by Destructoid Once you're there, use Sensor to locate the clue nearby. This time around, the clue is located on top of a small overhang, to the left of the bridge entrance. A folder, like the one in part two, will be there. Interact with it, and you'll get a brief, lore-based cutscene that plays. Once this cutscene has ended, you'll have completed part three of the questline. Amidst the Stars - Part Four In the fourth part of Amidst the Stars, you need to head to the exit of the Bank of Life in Tethys' Deep . This is the same location you reached in the main story after reaching Tethys' Deep for the first time. When you arrive, you'll encounter an ethereal version of The Shorekeeper. Interact with her and exhaust her dialogue. Image by Destructoid After doing so, you'll be tasked with taking a photo of the Data Torrent right in front of the platform you're on. Use the Camera function again and take the picture to finish this part of the questline. Amidst the Stars - Part Five and Six Parts five and six of the Amidst the Stars questline are simplistic since you won't be looking for clues. Instead, all you need to do is follow the markers to each location. For both, you'll be tasked with surfing around The Black Shores on Aetherfins, which you'll be directly guided to. Aetherfin Surfing is a mini-game where you must surf through rings to maintain your balance. Failing to do so, though, will make you start over from scratch. Succeed, and you'll have completed the entire Amidst the Stars questline. Wuthering Waves - Amidst the Stars Quest Rewards Every part of the Amidst the Stars will reward you with 40x Asterite each. You'll also receive various other materials such as Resonance Potions and Echo experience – both valuable things to have in Wuthering Waves. The post Wuthering Waves – Amidst the Stars Walkthrough appeared first on Destructoid .
Role-Playing Games Archives – DestructoidOct 9
How to complete Boundary of Deduction in Wuthering Waves
How to complete Boundary of Deduction in Wuthering Waves Boundary of Deduction is a quest in Wuthering Waves that involves solving a puzzle with a solution that isn't so obvious. If you're struggling to figure out what you need to do, here's how you can get through it. How to finish Boundary of Deduction in Wuthering Waves Boundary of Deduction is located within one of the side rooms in the Error Cell of Tethys' Deep . To gain access to this quest, you must first finish the main Black Shores storyline first and foremost. Fortunately, the storyline isn't too long, so you can probably do so in one setting. Once you have the Boundary of Deduction quest, you're tasked with making two nearly identical rooms the same by switching computers on and off. A portal in the area reveals that there are two rooms, and while both rooms appear the same (apart from the lighting) at the start, there is a key difference. The computers on the table in the middle of both rooms can be toggled on and off, and you must match the red room's computers with the main room's. This is done by going up to one of the monitors present and interacting with them . This will change their state, letting you complete the questline. Image by Destructoid Remember that the rooms are mirrors of each other and appear as such when you look through the portal on either side. I recommend looking at the door in the back of both rooms as the door makes it easy to tell which side of the room you're on when turning computers on and off. Image by Destructoid When you've successfully mirrored the rooms, the quest will update, and you'll need to talk to the scientist outside the red room. The door in the red room will open up, allowing you to do so. Image by Destructoid Speak with the NPC, and the quest will end, rewarding you with useful Asterite for your trouble. The post How to complete Boundary of Deduction in Wuthering Waves appeared first on Destructoid .
Role-Playing Games Archives – DestructoidOct 9
What is Bulwark in Remnant 2?
What is Bulwark in Remnant 2? Bulwark is one of Remnant 2's unique buffs that you have access to. If you're interested in making good use of Bulwark, here's what you need to know about it. What is the Bulwark buff in Remnant 2? As the name of this buff implies, Bulwark is a defensive buff that gives you a stacking, duration-based damage reduction , helping you stay alive even in the direst of situations. Its usefulness depends on how you wield it in your build, as it very much wants to be stacked up quickly to gain its full effectiveness. A single stack of Bulwark is not noticeable, but if you find ways of stacking up, you can turn into a literal tank while the buff is active. How to gain Bulwark in Remnant 2 There are many, many sources of Bulwark, with the most obvious coming from accessory items like Whispering Marble , which gives you three stacks of it permanently just by equipping the item. Screenshot by Destructoid You can compound Bulwark effects by using other items that also grant the buff, such as the Fae Bruiser Ring , which gives you two stacks when you land a melee attack on an enemy. Screenshot by Destructoid The more sources of Bulwark you have, the more powerful it becomes. Some items also work exclusively off the fact that you have it active rather than just giving you the buff. For example, the Insulation Driver increases your damage by 15% and gives you the Haste buff while you have Bulwark. Screenshot by Destructoid Additionally, the other method of obtaining Bulwark is by playing the Challenger archetype. Its Prime Perk, Die Hard , grants you a stack as a passive effect while it is on cooldown. Naturally, this Archetype-based Bulwark works with all other item-based Bulwark stacks, so you can compound them together to make a build around it. Just keep in mind that Challenger needs to be set as your Prime Archetype to get the Bulwark stack from the class. Is Bulwark worth using in Remnant 2? I've completed Remnant 2 on the hardest difficulty without ever making use of Bulwark, as I used Shields instead to mitigate damage. That said, one of my coop partners used Bulwark exclusively throughout the entire game (and DLC), and played with the buff to make a powerful, functional, melee build. In conclusion, Bulwark is worth using only if you build around it. Screenshot by Destructoid Other items and abilities that give Damage Deduction will function well with Bulwark. Stacking Base Armor, Armor Bonus, and Damage Reduction through the new Fragment/Prism System will further benefit Bulwark. Just don't expect it to be effective if you're using the buff half-heartedly, as it requires several stacks to be even remotely effective. The post What is Bulwark in Remnant 2? appeared first on Destructoid .
Role-Playing Games Archives – DestructoidOct 5
Best Stats in Remnant 2
Best Stats in Remnant 2 Remnant 2 is an RPG full of various stats and traits that dramatically alter how your character performs. The best stats in Remnant 2 will be the ones that define how you wish to play the game and, depending on the setup you're using, may be different from others. What are the Best Stats in Remnant 2? While there are plenty of stats that alter gameplay, there are a few key stats that tend to be a part of every type of build due to their highly influential nature. These are stats that keenly define a playstyle, and focusing upon any one of the following (including gear, mods, and weaponry) tends to make strong, viable builds. Screenshot by Destructoid Ranged Damage Remnant 2 is a Shooter first and an RPG second, and that means investing in this stat does nothing but improve your ability to shoot things dead. Throughout your entire playthrough, you'll be constantly shooting things. Whether you're keenly set on using a flamethrower or you've got a trusty rocket launcher you care for, Ranged Damage will improve their direct damage proportionally to how much of this stat you have. Needless to say, Ranged Damage is a very important stat in a game about shooting things often. Armor In most games, favoring DPS tends to be the better route because the faster something dies, the less damage you'll take anyway. While this is still true in Remnant 2 at lower difficulties, on higher ones, Armor plays a deceptively major role in your self-sustainability and should not be ignored. A high armor rating adds to your Total DR (Damage Reduction), which helps you survive high-damage encounters. Skill Cooldown Every single class in Remnant 2 makes use of Skills, and while not every build will be around them, having a 50% shorter cooldown can make a massive difference. As I play the Invader class myself, having a high Skill Cooldown stat means I can make use of Invader's very powerful skillset constantly. Skill Damage If you have offensive Skills as part of your kit, then investing in Skill Damage can be invaluable. Engineers especially want to consider hyper-investing in this stat as it makes all their turrets deal more damage. The more Skill Damage you have, the more valuable Skill Cooldown becomes. Screenshot by Destructoid Skill Duration While not all Skills need this stat to be improved, any Skill that lasts a certain amount of time can reap the benefits of Skill Duration. As the name implies, the more you've invested in Skill Duration, the more impactful time-based skills tend to be. A high Skill Duration means your time-based skills will last much longer, which can be a huge benefit depending on which skills you're using. Mod Power Generation Every weapon you ever use in Remnant 2 will have some sort of Mod on it, whether it's one you equip yourself or it came with the base. Mods are really powerful alternative Skills based on the weapon, and they can make or break your build depending on what you're doing with them. Having more of this stat means you can use these weapon-based skills more often. Mod Damage If you're using weapon Mods constantly, then consider investing in Mod Damage to make sure they do their job on the first or second cast. The more Mod Damage you have, the more valuable Mod Power Generation becomes. Explosive Damage While not as prominent as Ranged Damage because it only applies to certain weapons, Explosive Damage can certainly be a major stat when making a build. Most Explosive Weapons are also Ranged Weapons, which means you can double-dip stat effectiveness by investing in both Explosive and Ranged Damage at the same time. Screenshot by Destructoid Melee Damage If you make use of that giant rocket hammer you just picked up, then investing in the Melee Damage stat is a no-brainer. Melee Weapons have some of the highest possible damage in all of Remnant 2, and making a proper functional build around them can have some seriously devastating results. Melee Damage is just the beginning for this kind of build. However, you need to make sure you have live to tell the tale. Fire Rate A build based around the Fire Rate stat aims to dish out really high DPS with an already fast-firing weapon. Naturally, investing in this stat will further boost that DPS, but you'll want Ranged Damage as well to improve DPS at a reasonable curve. Also, the faster you fire, the smaller your weapon magazine is going to seem, so you'll need to invest toward dealing with that problem as well if you plan to make Fire Rate one of your core stats. Critical Chance and Critical Damage In almost every game where these stats exist, they tend to be one of the most important ones for dishing out large sums of damage, and this remains true in Remnant 2 . Critical Damage provides you a massive damage bonus (which you can increase by investing in this stat) whenever you land a Critical Hit. However, one pitfall you must consider is your Critical Chance to Critical Damage ratio, meaning you need to ensure you have enough Critical Chance to gain this stat's benefit at a consistent rate. Typically, a 1:2 ratio is a good one to maintain. If you don't have enough Critical Chance, this stat does not benefit you much. Certain weapons will naturally come with various Critical Chance and Critical Damage multipliers to make this easier to achieve. Status Damage If you're considering investing in this stat then you're a fan of the DoT (Damage over Time) playstyle, as this makes sure your dots deal more damage. Status Damage needs a lot of investment to make status effects your main source of damage, but once you've reached a point where your enemies melt before you without you needing to do much more than afflict them, you'll understand why this status can be so powerful. Without significant investment though, Status Damage can appear underwhelming, so keep that in mind. The post Best Stats in Remnant 2 appeared first on Destructoid .
Role-Playing Games Archives – DestructoidOct 5