
Etrange Overlord Review
Strange, isn't it?
Etrange Overlord bills itself as a “Musical Action-RPG,” and while there are both Action and RPG elements, though I often felt like I was playing something more akin to a party game. The narrative is lighthearted and nonsensical, the combat is a chaotic mess of colors and janky mechanics, and the “musical” elements feel more like an aesthetic choice that doesn’t have much consequence to the game as a whole.
Etrange Overlord takes place in Hell, shortly after protagonist Étrange von Rosenburg is executed. Why was she executed? Well, she was falsely accused of assassinating the king, of course! Thankfully, Étrange is rather unbothered about having ended up in Hell. Shortly after arriving, she is accosted by demons, meets up with her cat Cat-Smith, and the two of them defeat the demons and subjugate them, turning their three leaders into their servants. Upon giving them the names Cackie, Chortie, and Chuckie (after the way they all laugh), they don brand new, human-like appearances and become her new retinue. So begins Étrange’s journey through Hell to make herself the most relaxing afterlife she can muster, an afterlife she is desperate to fill with as many sweets as possible.
The narrative of Etrange Overlord can best be described as a gag-comedy, though it does have some grander elements that come to fruition late into the campaign. Étrange herself is a wonderful protagonist, both aloof and every bit the archetypal “villainess” the story paints her as, while also being hilariously overpowered, having mastered dark magic while alive and so is rather unfazed by most of the major enemies Hell throws at her. The supporting cast is also fun, though most of them lean far too heavily on tropes to be terribly interesting, mostly serving to add dimensions to Étrange’s character.
[caption id="attachment_179257" align="alignnone" width="640"] Étrange often astounds her allies with just how powerful she is.[/caption]
Unfortunately, the narrative's broader scope is poorly executed. Most of the intrigue involving who and why Étrange was framed is already revealed from minute one, and most of the development on that front is done using Side Stories, which are all totally optional and don’t even involve a gameplay segment. Furthermore, though they are called Side Stories, it is highly recommended not to skip them, because they contain rather essential context for making the later chapters make any sense in the slightest. Another issue that occurs is that some jokes are repeated a bit too often, especially the way every character seems to be competing for Étrange’s attention in some way, only for her to be rather uninterested in the whole ordeal. While not actively annoying per se, the jokes begin to lose their edge as the story continues.
The game is presented wonderfully, with the “musical” theming at its most effective here. During many cutscenes, a spotlight will suddenly be shone on a character (usually Étrange, though others may be present as well,) and they will sing a little number. While the songs themselves aren’t spectacular or particularly impactful, they are a fun way to break up the pacing and deliver exposition to the player, especially in scenes where an entire conversation unfolds through song. Unfortunately, the game’s soundtrack leaves something to be desired outside of the musical numbers. The soundtrack has a fairly standard “lighthearted adventure” quality that works well enough, but there simply aren’t enough unique tracks, especially for a game that otherwise has “musical” written all over it.
While the cutscene animations aren’t the cleanest or the most high fidelity, the game takes great advantage of its art style and uses some clever limited animation techniques to pull off some great stuff, especially on the comedic side. While some of the environments and areas can feel a bit stale at times, especially in the early-to-midgame, the character designs (done by Shinichiro Otsuka, illustrator of the Re:Zero light novels), are all incredibly fun, though once again many of them lean a bit too heavily on tropes to stand out.
[caption id="attachment_179289" align="alignnone" width="640"] Musical numbers are a really fun way to mix things up.[/caption]
Gameplay is where Etrange Overlord stumbles quite a bit. The game is a top-down Action-RPG that focuses on completing objectives and progressing through individual stages with four characters. Objectives range from simply defeating every enemy, defeating specific enemies or a boss character, retrieving items, and more. While these mission types work well enough, none of them pop out as interesting or worthy of note, and the capture-the-point goal specifically has several balancing issues that make it frustrating in single player, with enemies easily able to undo progress made while the ally NPCs don’t focus on the actual mission.
Characters also feel incredibly stiff and lack any variety in gameplay. Every character only has a base combo attack and a special attack that can be activated after collecting a specific item. Unfortunately, every combo feels restrictive, and the universal dash that every character has access to doesn’t alleviate this much. While there is a little bit of variance in some characters' move sets, such as some using close-range and others using long-range attacks, the game never presents much of a reason, outside of story-related obligations, to change out the party.
What makes Etrange Overlord somewhat resemble a party game is the Lane mechanic. Every stage has Lanes that circuit around the area and are populated by items that travel along the lanes at varying speeds. These items range from the aforementioned special attack item, which grants the player the ability to use the character’s special attack, attack and defense enhancement items, sweets that can heal the player, bombs that can be thrown to deal damage to enemies, items that can be retrieved in order to complete a level, or energy that can be deposited into devices that are also traveling along the lanes.
[caption id="attachment_180625" align="alignnone" width="640"] Items that aren't immediately consumed upon obtaining them can be thrown, though bombs are the only item one would want to throw at enemies.[/caption]
As a result of Etrange Overlord's Lane mechanic, combined with the high density of enemies, most battles have a chaotic quality that is undeniably fun. However, the poor character control, lack of variety, and simplicity of every encounter make the combat system feel underwhelming and cause the game to lose quite a bit of steam towards the end. Even the grander boss encounters suffer from this, particularly the unique bosses who suffer from the chaos more than they gain.
Outside of combat, there isn’t much to do. Every stage has materials that can be collected, which can be used to upgrade weapons and cook meals, but these have minuscule effects that don’t alter the core gameplay meaningfully. It is possible to customize Lanes to some degree, though this mostly boils down to upgrading the effects of the various items. The overworld is also rather uninteresting, with no secrets or hidden areas to discover. While these elements aren’t the end of the world, without a solid core gameplay loop to latch onto, they feel rather hollow.
Etrange Overlord has a lot of qualities to enjoy. The narrative is fun if a bit nonsensical and predictable, the characters are a blast, and the musical numbers are a nice touch that distinguishes it from its contemporaries. Unfortunately, the lack of a great combat core combined with monotonous gameplay makes the game ultimately difficult to recommend.
Disclosure: This review is based on a free copy of the game provided by the publisher.
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