
Final Fantasy XIV: Evercold Expansion, Switch 2 Version Announced
During the opening keynote presentation of this weekend's Final Fantasy XIV Fan Festival in Anaheim, Producer and Director Naoki Yoshida, with Translation Supervisor Michael-Christopher Koji Fox, announced the game's upcoming sixth expansion. Titled Final Fantasy XIV: Evercold , the expansion will release in January 2027. In addition, Square Enix CEO Takashi Kiryu finished the keynote by announcing that Final Fantasy XIV will release on Nintendo Switch 2 in August 2026. The Nintendo Switch 2 version will receive an Early Access period of around one month before its launch, which will be accessible for free. The Nintendo Switch 2 will require a separate dedicated subscription to other platforms, which share a single subscription, but will it will not require a Nintendo Switch Online membership, and those with a subscription on another platform will get a 50% discount.
Evercold continues what Square Enix is referring to as the "Godless Realms Saga" that began with the events of Dawntrail . Similar to Shadowbringers ' the First, Evercold takes players to the realm known as the Fourth, a reflection of Hydaelyn that has fallen to ruin and is succumbing to encroaching ice. Details about the story were not revealed given the forthcoming release of the Patch 7.5x update series that sets up the expansion, but Naoki Yoshida did tease a variety of locations that will be involved in the expansion, showing various different architectures that draw from organic and fantastical elements. One key element shown was a massive arcane giant, one of many that roam the Fourth. Players will also encounter a new furry feline race, whose name was not revealed. Like with the most recent expansions, Evercold' s story will largely be split into two halves, with the Berlin Fan Festival in July set to provide more details about the setting.
In a bid to go to the "next level" and avoid potential fatigue, the expansion will feature some changes for its game design elements, which will be covered across all three of this year's Fan Fest keynotes. One of these is a brand-new "Adventure Activity" UI, shown with an early mock-up. This comes with a move away from the current daily-based timing and reward system for content, like the Duty Roulette, to a weekly-based system. This system will give players missions or duties to let them engage with different parts of the game and reward them with Activity Points, which can be used to unlock gear and other rewards. Other changes will impact the Item Level system, which is currently only raisable for max level characters by collecting gear from Raids or by trading Tomestones, and can create content gaps as well as forcing players to engage in specific types of content. More details about the Item Level change will be announced at the Tokyo Fan Fest at the end of October.
Evercold will also introduce the concept of seasons, which largely acts as a recategorisation of the current system of post-launch patches. Each season is effectively the equivalent of an even and odd patch from the previous system, similar to the current increases in maximum available Item Level. For example, Patch 7.2 and Patch 7.3 constitute a single season, so Evercold (version 8.0) and its following major patch will be the first season.
The game's armoury system will receive a significant update as part of changes towards character-focused design. The game's current system of players needing to raise the Item Levels for each Job will be replaced. Players will still need to level up jobs, but the new system will let players "reflect" the Item Level of their highest gear to other Jobs, allowing them to potentially run content in other Jobs without needing to spend longer getting their gear up to scratch. Evercold will also introduce Character Action Skins, which will let players unlock animations that let them further customise their characters, with more information to be revealed in Berlin. Character creation options are also planned to be expanded with a colour picker for eye, hair, and skin tones; improved eye and lip customisation; and face paint layering, plus the option to toggle certain parts of individual gear pieces on or off.
In Raid content changes, the expansion will receive a new third difficulty for eight-person Raids that will sit between the current Normal and Savage difficulties and be further detailed in Berlin. Meanwhile, twenty-four-player Raids will receive adjusted progression routes, which will be revealed in Tokyo. In addition, there are plans to introduce new types of battle content to the game. As part of the Patch 7.5x update series, player matching systems and the game's party finder will no longer be restricted to within each data centre, but will cover all worlds from a player region.
Evercold will add two new Jobs to the game, a tank and a physical ranged DPS. Both of the Jobs are said to be original Jobs for the series, with the first Job to be announced in Berlin. There will also be a new Job Action system for the game's combat, which features Reborn Mode and Evolved Mode. These modes will only be available for the twenty-one current main Jobs (i.e., not the limited Blue Mage and Beastmaster Jobs). Reborn Mode is effectively the current actions and rotation system present since A Realm Reborn . Meanwhile, Evolved Mode is said to emphasise individuality and will give players brand new action rotations that require fewer key or button inputs from players. The same Jobs will have different actions and rotations between Reborn and Evolved Modes, giving them a different feel when played. Players will be able to toggle between modes any time outside of battle, with Job level and gear shared between them. Evolved Mode is available as soon as a Job is unlocked, with all content able to be cleared in both modes. The two new Jobs, and any future Jobs introduced in subsequent expansions, will only be available in Evolved Mode.
Additional content updates include the regular level cap increase, this time from 100 to 110. Treasure Hunts, FATEs, and the Hunt will all receive new content for Evercold and are planned to receive their own evolutions and adjustments. There will be a similar amount of new dungeons as with previous expansions, as well as new gear and crafting recipes, various new enemies, a new Ultimate Raid, and a new eight-player Raid series, the latter to be revealed in Berlin. Meanwhile, the game's Duty Support system will also receive an update that will potentially give players more flexibility. A new twenty-four-player Alliance Raid will also begin, and is a crossover with Evangelion , tentatively titled "Ghosts of Desire".
As part of the Patch 7.5x update series, the game's free trial version will be expanded include the Shadowbringers expansion up to its Patch 5.5 content updates. The first part, Patch 7.5, will release on April 28, 2026. Patch 7.51, which includes new Cosmic Exploration and the Dancing Mad Ultimate Raid, will release on June 2, 2026, before the Berlin Fan Festival takes place on July 25-26, 2026. Patch 7.55 is set for July 28, 2026, which will include new Hildibrand Adventures and Occult Crescent content. It will be followed on September 8, 2026, by Patch 7.56, which will include the second half of the main story content and the new Beastmaster Limited Job, before the Tokyo Fan Festival on October 31-November 1, 2026.
Screenshots and Art
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Final Fantasy XIV: Evercold Teaser Trailer
Fan Festival Day 1 Livestream (including Full Keynote Presentation)
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