RPG Game News
RPG Game News
8 followers
51 articles/week
Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
The Adventures of Elliot: The Millennium Tales Gets Numerous Details, Screenshots
The Adventures of Elliot: The Millennium Tales Gets Numerous Details, Screenshots Following the game's June release date announcement , Square Enix released over fifty new screenshots and various details for HD-2D action RPG The Adventures of Elliot: The Millennium Tales . The information introduces the game's story, world, and characters, and details some of its major systems. The Adventures of Elliot: The Millennium Tales is set on the continent of Philabieldia. The continent is overrun by beast tribes, with the Kingdom of Huther, under its magic barrier, being humanity's last bastion. The game stars adventurer Elliot and his fairy companion Faie, who seek to lift a curse placed on Princess Heuria of Huther. To do so, they travel to different ages using the Doorway of Time, recently rediscovered within ancient ruins. The game begins in the present-day Age of Safekeeping, with Elliot and Faie journeying across the continent's thousand-year history into the dark Age of Reconstruction, the golden Age of Magic, and the start of civilisation in the Age of Budding.     Elliot (voiced in English by Phillip Reich) is a compassionate young adventurer. He grew up in the kingdom’s orphanage and donates a portion of his earnings to it while helping to look after younger orphans. Faie (Brenna Larsen) is a fairy that only Elliot can see or hear. While a trusty sidekick, she struggles to remember anything from her time before meeting Elliot. Princess Heuria (Sura Siu) is the fair and kindhearted princess of Huther. Her powers allow her to cast the spell of Safekeeping that protects the kingdom, but it means she has to stay in the castle to maintain the spell. King Hichard (Brent Mukai) is Heuria's father and a benevolent ruler. He prioritises the kingdom's wellbeing, but is concerned for Heuria. Kaifried (Brad Davidorf) is the king's minister and a renowned swordsman. He would prefer not to rely on the spell of safekeeping and advocates researching new magic to help protect the kingdom. Finally, Euygene (Willow Engel) is a magic scholar. Formerly an adventurer, he gave it up and became a scholar trusted by the king, recommending his friend Elliot to him.     The game sees players taking Elliot across the continent, using weapons to fight against beastmen while exploring caves and ruins. Elliot can equip two weapons at once, with most weapons having a special attack unleashed by holding down the attack button. Weapons include swords, shields, bows, boomerangs, bombs, spears, hammers, and chain-and-sickles, each with its own strengths and style. Elliot has a variety of actions to use to explore the world, such as using attacks to cross terrain or diving underneath logs. Faie also has various abilities, including picking up items and helping to fight enemies. She gains new abilities throughout the game needed to overcome obstacles, like casting sprint magic on Elliot or allowing him to wrap directly to where she is. Players can directly control Faie using the right analogue stick, with local co-op play allowing a second player to control her. Faie can also revive Elliot at the cost of money.     During the game, players will find magicite fragments. These can be brought to the magicite shop, where they can be formed into full pieces of magicite that provide special effects. These can be equipped as sets onto Elliot's weapons, helping to complement they player's play style. The more magicite players form, the higher rank players gain, which gives them a greater chance of creating rare magicite. Potential effects of magicite includes providing omnidirectional defense for a shield after swinging a sword, extending attack ranges, and providing invulnerability when using a special attack. Finally, Square Enix announced some changes it has made following feedback from the game's demo. Elliot now has increased movement speed, and there are also additional difficulty levels, more magicite convenience features, and adjustments to weapon shortcut menu. The Adventures of Elliot: The Millennium Tales will release on June 18, 2026. The game will be available for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2, with physical and digital pre-orders available now, except digitally on Nintendo Switch 2.   [foogallery id="184300"] The post The Adventures of Elliot: The Millennium Tales Gets Numerous Details, Screenshots appeared first on RPGamer .
RPGamerFeb 6
Reptilian Rising Announced for PC, Switch
Reptilian Rising Announced for PC, Switch Publisher Numskull Games and developers Gregarious Games and Robot Circus have announced turn-based roguelite tactical RPG Reptilian Rising . The game, which features claymation-style visuals, is planned to release this spring on PC and Nintendo Switch. A demo will be released on Steam on February 18, 2026. The game will be available digitally on both platforms for $29.99/£24.99/€27.99. In addition, a bundle containing the game, OST download code, and a visual novel e-book will be available on PC for $39.99/£29.99/€34.99. There will also be limited-print physical Standard Edition (£34.99/€39.99) and Collector’s Edition (£44.99/€49.99) options for Nintendo Switch in Europe. Reptilian Rising sees the timeline under siege by the Reptilian menace. Inspired by '80s tabletop adventures, players command a team of legendary historical figures as they aim to stop them. Players take on foes such as Manborgs, Lazer Raptors, Tri-Cannon, and Dictatorsaur in turn-based combat where attacks provoke reactions from enemies.   [foogallery id="184273"]   The post Reptilian Rising Announced for PC, Switch appeared first on RPGamer .
RPGamerFeb 6
Sea of Remnants Closed Alpha Test Live, Character Trailer Released
Sea of Remnants Closed Alpha Test Live, Character Trailer Released Publisher NetEase Games and developer Joker Studio have begun their closed alpha Wanderer Test for free-to-play ocean adventure RPG Sea of Remnants . The start of the test, which runs until February 12, 2026, comes alongside a new character trailer for the game. The two-minute video introduces one of the main characters, R.S. The innocent-looking troublemaker, R.S is a damage-over-time character and can deploy her "Surprise Pony" bomb. Sea of Remnants  puts players in the role of a puppet-like sailor without any memories. Joined by a mysterious girl, they journey across the seas and uncharted islands around the nearby city of Orbtopia, uncovering its secrets. Players can recruit an assortment of fellow puppetfolk crew, customise their ship, and create teams to participate in exploration and turn-based battles. The game is said to feature over 300 characters aligned to different factions, with player choices altering storylines and alliances. In addition to the turn-based island combat, players also participate in real-time naval encounters as well as spend time on activities in Orbtopia including fishing, cooking, and mahjong.  Sea of Remnants  is planned to release for PC, PlayStation 5, iOS, and Android in 2026.   The post Sea of Remnants Closed Alpha Test Live, Character Trailer Released appeared first on RPGamer .
RPGamerFeb 6
A Special Spark: What Makes a Game Feel Alive
A Special Spark: What Makes a Game Feel Alive Something I love about video games that I never get to experience in other media is the feeling of existing inside a fictional world. If I read a book or watch a movie, I can look into another world, but games are different. I have an avatar, whether it’s one I customized or a named character, who can move through the world, talk to people, and interact with things. Some games I enjoy because I like the feeling of existing in certain worlds. Some games have an extra spark to their worlds, a little extra something that makes them feel alive. There’s a sense that this is a place that existed before you arrived and will continue to exist after you leave. That the people inside have their own lives and are doing things that have nothing to do with you. There’s a richness to how the world is constructed and presented, and it takes a lot of work to create. I’ll talk about a few of the things I think help make a game world feel alive. What do I mean when I say a game feels alive? A game is a constructed space, and a developer has to make every decision with the player in mind. The player is the center of the universe in this way, the only thing in this space with true agency. The real world isn’t like that, so developers can have a secondary goal of creating an illusion of life. The player is de-centered in a positive way, they still have agency but they don’t feel like the only force at work. If the player does nothing, the world will move on without them. This requires a lot of thought and work by developers, but when done right, it can heighten the stakes of the story and engage the player more deeply. [caption id="attachment_182818" align="aligncenter" width="640"] V Rising was built from the ground up with the goal of creating a vampire fantasy. This includes everything from gameplay mechanics to UI design to art style.[/caption] If I had to pick only one thing to point to that makes games feel alive, it would be strong direction. All components of a game are created to be parts of a whole, where there is a strong and unique concept driving the whole development. V Rising is a game whose parts all come together to create a vampire fantasy. One of my favorite bits is the thought put into the unique weaknesses a vampire has, and sunlight is the big one. The mechanic is simple: when the sun is up and the player stands in its rays, there will be a visual and audio warning for a couple seconds, then the player starts to take significant damage until they move into the shade or die. It's possible to delay the onset of the damage, but no way to mitigate it. There are several knock-on effects from this: since most bosses are roaming out in the world, you will need to take into account the time of day when you go to fight them. If the sun rises in the middle of a boss fight, especially if their arena doesn't have many shaded spots, the fight will become that much more difficult. It also means that the player behaves very differently depending on the time of day. At night you're free to go wherever you please, you can rob and kill whoever crosses your path. Once the sun comes up, the player becomes a frightened roach, scuttling between shady spots to avoid frying. That said, there are dangers at night too. In an early zone there are werewolves who will be significantly stronger than you when you first arrive, but during the day, they'll be normal villagers. Sunlight means the player is always making risk and reward decisions during their gameplay. The thought that went into what it would be like as a vampire in this world is what makes this game so much fun. There's the castle fortress the player can build as a base, there's the blood mechanic, shapeshifting, and more. It's what makes that feeling for me, that there are so many parts that all come together beautifully. [caption id="attachment_182815" align="aligncenter" width="640"] Warframe 's vendors are stationary, but most have unique animations, dialogue, and will comment on events related to their faction.[/caption] A world is only as alive as the people in it. Yes, the NPCs are literally algorithms programmed to behave a particular way, but there are ways to create the illusion of life. We’ve all played a game where the NPCs stand around in the exact same spot at all times and never say or do anything unless a player is directly speaking to them, and that’s boring. Warframe does a great job at giving its NPCs that kind of life. The best examples are in the player hubs attached to the open world zones. In Fortuna on Venus, there's a variety of reactions from the inhabitants when the player first shows up. The faction leader, Eudico, is hostile because she fears the player will endanger the people she's responsible for. There's a young man who thinks the player is an opportunity to make money and avoid being 'brain shelved'. There's a vendor named Rude Zuud, and the player quickly learns where she earned the nickname. Ticker is the most friendly of the bunch, but also the character least involved in the events prior to the player's arrival. In the Necralisk on Deimos, there’s additional story content as you gain ranks in the local faction. All the vendors react differently to story events, reflected through changing dialogue. It’s such a small thing, but it does so much to make them feel more like people than static NPCs. There's even a rare event, earned by playing through specific parts of the most recent update, that briefly returns the story to the Necralisk, which ties two related parts of the story together. It was a reunion I wanted to see for over a year. These characters having relationships with others helps make them feel more like people who exist beyond their job, and less like item dispensers that exist in only one place. [caption id="attachment_151834" align="aligncenter" width="640"] Baten Kaitos: Eternal Wings and the Lost Ocean is a game I first played as a kid, and it had a big impact on me. It still holds a special place in my heart.[/caption] There’s always going to be a part of experiencing a video game that’s purely subjective. It’s a creative art form; subjectivity is inevitable. We can talk about craft and technique and what makes a good game, but that isn’t the same as something feeling special or compelling to a person, and that can come from several places. Maybe they played a game at an important time in their life, maybe the story or characters resonated with them, maybe it was a way to create community and make friends. If a player loves a game, that will imbue it with life all on its own. I first played Baten Kaitos: Eternal Wings and the Lost Ocean as a teenager. I hadn’t played many console games at that time, getting my first, the Gamecube, only a couple of years before. Baten Kaitos was the first time I was sucked into a game and immersed in the world. It presented such a unique aesthetic, fresh gameplay, and a story I found genuinely moving. Playing it was such a formative experience for me, and I know that makes me biased towards it. It will always be a bit special to me because of that; there will be a little more magic in it. [caption id="attachment_70893" align="aligncenter" width="640"] The Elder Scrolls V: Skyrim was revolutionary for the size of its world and the sheer amount of stuff inside it.[/caption] This sense of life isn’t something every game needs, or even wants. The more linear a game is, the harder such a feeling is to create since the player’s ability to interact with it is limited by necessity. This is fine; those games are looking to deliver a different kind of experience, and maybe the artificiality of the situation is part of the fun. Maybe the developers had different priorities, less interested in constructing a world to exist within and more on what the player can do inside it. Genre is a big decider; for example, a racing game probably won't gain much by trying to flesh out its world. RPGs in particular lend themselves towards this kind of experience; the point is to play a role after all. The player is meant to be a part of a larger setting and decide who they are and what to do with what they're given. Even then, playing a game can be very different from other kinds of roleplay. The feeling of existing inside a living world is something only video games can deliver; that's what makes it a worthwhile idea to explore and examine. The post A Special Spark: What Makes a Game Feel Alive appeared first on RPGamer .
RPGamerFeb 6
Granblue Fantasy: Relink – Endless Ragnarok Announced for July
Granblue Fantasy: Relink – Endless Ragnarok Announced for July Cygames announced Granblue Fantasy: Relink - Endless Ragnarok , an enhanced version of 2024 action RPG Granblue Fantasy: Relink . The game is set to be released for PC, PlayStation 4, PlayStation 5, and Nintendo Switch 2 on July 9, 2026. It will be available in a $59.99 Digital Standard Edition and a $79.99 Digital Special Edition (which includes a variety of in-game items) on all platforms, as well as in a $59.99 physical edition for PlayStation 5 and Nintendo Switch. Owners of Granblue Fantasy: Relink will be able to purchase a $29.99 Digital Standard Edition Upgrade Kit or $54.99 Digital Special Edition Upgrade Kit instead. Granblue Fantasy: Relink takes place in the Sky Realm, a world of a myriad floating islands . It follows the male or female main protagonist after they come to the rescue of Lyria, a mysterious young girl who has escaped from the Erste Empire. They end up with Lyria’s life force linked to theirs as they search for a fabled island beyond the skies called Estalucia. Those looking to read more about Granblue Fantasy: Relink can check out Jon Jansen’s review of the PlayStation 5 version of the game. Granblue Fantasy: Relink - Endless Ragnarok includes new story content following from the events of Relink , the ability for players to call upon summons, new co-op quest tiers and additional bosses, a new solo mode called the Conflux, and new master traits for characters. Endless Ragnarok will include cross-play co-op for up to four players, as well as support local wireless multiplayer on Nintendo Switch 2. Bygame is planning on holding a closed beta test for the game -- running March 13-16, 2026 -- with more details and the ability to sign-up available here .   [foogallery id="184218"]     The post Granblue Fantasy: Relink – Endless Ragnarok Announced for July appeared first on RPGamer .
RPGamerFeb 6
Doloc Town’s Third Major Early Access Update Released
Doloc Town’s Third Major Early Access Update Released RedSaw Games and Logoi Games have released their third major  Steam Early Access update for farming sim Doloc Town . The "Harvest Fusion" update is said to focus on farming depth, story content, and self-expression. It introduces a new gene system, a gene-focused tech tree, and new equipment. The Gene system allows each seed to carry up to three gene modules from nearly twenty mutations, letting players mix and match crops. The update also includes new main story and faction quests, the new in-game Long Night Festival, new hats, new furniture, new festival-themed decorations, and more. Doloc Town features 2D pixel art graphics with side-scrolling exploration and combat. It is set in the eponymous oasis in a post-apocalyptic world, which is filled with abandoned ruins and unique architecture. Players are tasked with looking after their crops, including shielding them from weather such as acid rain. They can create automated production systems and unlock and upgrade farming skill trees. Outside of the town, players can explore a variety of biomes including forests, caves, and ruins while searching for secret relics and treasures. During exploration, players encounter threats and engage in fast-paced combat alongside customisable drones.   [foogallery id="184254"]   The post Doloc Town’s Third Major Early Access Update Released appeared first on RPGamer .
RPGamerFeb 6
Menace Released in Early Access
Menace Released in Early Access Publisher Hooded Horse and developer Overhype Studios have released tactical RPG Menace on Early Access for PC. The Early Access version is available for $39.99 (with a 25% launch discount) via Steam , GOG.com , the Epic Games Store , and the Microsoft Store . It is also available through the PC Game Pass Ultimate tier subscription. The game is expected to spend around a year in Early Access before fully releasing on PC. Developed by the studio behind Battle Brothers , Menace puts players in command of a force of marines, mercenaries, and criminals in the distant Wayback system, cut off from the Core Worlds. Using the strike cruiser TCRN Impetus as a base of operations, players use tanks, mechs, and infantry to unite the locals and defeat a previously-unknown threat. The game features procedurally-generated multi-mission operations and battle maps, as well as a wide variety of potential characters and equipment to use.   [foogallery id="184238"]   The post Menace Released in Early Access appeared first on RPGamer .
RPGamerFeb 6
Remnants of Yore Coming to Early Access in March
Remnants of Yore Coming to Early Access in March Developer Harakka Studio announced that its cozy roguelite adventure RPG Remnants of Yore will release in Early Access via Steam and the Epic Games Store on March 26, 2026. The game is planned to fully release later in the year on PC and all major consoles, with RPGamer receiving details about the game ahead of the announcement. Remnants of Yore is said to be built around combining Hades -style action combat, Moonlighter -esque shopkeeping, and Stardew Valley -like slice-of-life elements. Players control the wizard cat Yore, who finds himself trapped in a town surrounded by a corrupted forest. The first to reach the town in recent memory, he is given an abandoned antique shop to live in and run. Using it as a base, he seeks to clear the corruption, selling items he finds while exploring. Yore journeys into the forest to investigate the corruption. Each time he enters the forest, the game procedurally generates the layout. Enemies appear in waves, with players able to use melee and spell-based attacks. Players can unlock new spells by mixing herbs found in the forest. After defeating enemies, players can obtain either a boon or health potion. Boons are upgrades that apply to that forest run.     The game features a variety of characters who are romanceable and provide their own mechanics to assist Yore and the player. In the shop, players can choose what items to sell and at what price. The game offers a recommended price for each item, but players can sell items for less to help increase their customer flow or for more to try and gain greater profit. Different customers will be willing to pay different prices for items. More details about the game's characters can be found in the free Mugi Mail: Remnants of Yore app on iOS and Android. In addition to running Yore's shop between runs, players can participate in activities around town and build up relationships, as well as whether to help spirits trapped within objects. The game will have several different endings available, and players can have different relationship outcomes depending on if they become friends or rivals with different characters. The developer stated that the game is built around accessibility, including various options such as colour-blind settings, as well as streamability and player agency, with the game having adaptive difficulty scaling.   [foogallery id="184199"] The post Remnants of Yore Coming to Early Access in March appeared first on RPGamer .
RPGamerFeb 6
Nihon Falcom Announces Kyoto Xanadu
Nihon Falcom Announces Kyoto Xanadu Nihon Falcom has announced action RPG Kyoto Xanadu . The game, a follow-up to Tokyo Xanadu , is planned to release for PC, PlayStation 5, Nintendo Switch, and Nintendo Switch 2 in summer 2026. Kyoto Xanadu  is set in an alternate modern-day world where Kyoto is the capital of Japan. However, another world home to monsters is encroaching upon reality. The game follows Rei, a young student with newly awakened powers, who joins Hirasaka Academy, a school for similarly gifted students that seeks to conquer a dungeon called Xanadu that is said to be the origin of the other world. Gameplay features side-scrolling dungeon exploration and 3D action combat, with players able to undertake various activities in the normal world between dungeon exploration.   [foogallery id="184176"]   The post Nihon Falcom Announces Kyoto Xanadu appeared first on RPGamer .
RPGamerFeb 5
Monster Hunter Stories 3: Twisted Reflection Demo Available
Monster Hunter Stories 3: Twisted Reflection Demo Available Capcom has released a demo for Monster Hunter Stories 3: Twisted Reflection . The demo is available for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. It lets players go through the opening chapters of the game and transfer their save progress to the full version. Like previous entries, Monster Hunter Stories 3: Twisted Reflection puts players in the role of a Monster Rider, someone who partners up with and raises monsters. The game’s setting features two major nations, Azuria and Vermeil, which are facing a crystal encroachment that is destroying the environment. Meanwhile, twin Skyscale Rathalos hatch, which is a supposed portent of destruction last seen from a civil war 200 years ago. Players control the heir to Azuria, who sets out to investigate the phenomena impacting the world, joined by Eleanor, the princess of Vermeil, who offers to act as a hostage. Monster Hunter Stories 3: Twisted Reflection will release on March 13, 2026.   The post Monster Hunter Stories 3: Twisted Reflection Demo Available appeared first on RPGamer .
RPGamerFeb 5