RPG Game News
RPG Game News
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G-MODE Archives+ Xenosaga: Pied Piper, Namco Chronicle Coming to PC, Switch
G-MODE Archives+ Xenosaga: Pied Piper, Namco Chronicle Coming to PC, Switch Publisher G-MODE announced that it is releasing Namco's 2004 mobile title Xenosaga: Pied Piper and 2009 mobile title Namco Chronicle on PC and Nintendo Switch under its G-MODE Archives+ label. The Nintendo Switch versions of the games will only be available in Japan, while the PC versions will be available on Steam ( Xenosaga: Pied Piper , Namco Chronicle ) internationally, but will only have Japanese language support. Xenosaga: Pied Piper  is a spin-off prequel to Monolith Soft's Xenosaga Episode I: Der Wille zur Macht . Set a century earlier than Episode I and written by series creators Tetsuya Takahashi and Soraya Saga, the game follows Ziggy as he serves in the Federal Police under the name Jan Sauer and attempts to stop a brutal killer codenamed Voyager. The game features turn-based battles, with its narrative told through a combination of conversations and cinematic cutscenes. Namco Chronicle  is a crossover strategy RPG featuring characters from multiple Namco properties. The game takes place across three parts -- Fantasy, City, and Space -- with players obtaining new party members and allies throughout the game. It features over twenty characters including Valkyrie from The Adventure of Valkyrie , Gil and Ki from The Tower of Druaga , and Momo from Wonder Momo . In addition, G-MODE has released G-MODE Archives+ Digital Devil Saga: Avatar Tuner: A’s TEST Server on PC and Nintendo Switch. Like Xenosaga: Pied Piper , the game is available only in Japan on Nintendo Switch and only in Japanese on Steam , though the latter version is available internationally for $15.99 with a 10% launch discount. The game is a 2006 mobile title released by Atlus that acts as a side story to the Digital Devil Saga spin-off series to Shin Megami Tensei . It follows protagonist Serph after he wakes up in the Tower of Karma with no memories and sees players advancing through procedurally-generated floors with participating in party-based combat that makes use of the turn-based Press Turn Battle system. Source: Gematsu (1) , Gematsu (2) , Gematsu (3)   G-MODE Archives+ Xenosaga: Pied Piper screenshots [foogallery id="189218"]   G-MODE Archives+ Namco Chronicle screenshots [foogallery id="189237"]   G-MODE Archives+ Digital Devil Saga: Avatar Tuner: A's TEST Server screenshots [foogallery id="189224"] The post G-MODE Archives+ Xenosaga: Pied Piper, Namco Chronicle Coming to PC, Switch appeared first on RPGamer .
RPGamerApr 16
Monster Crown: Sin Eater Releasing April 30
Monster Crown: Sin Eater Releasing April 30 Red Art Games and Studio Aurum announced that monster-taming RPG Monster Crown: Sin Eater   will release on April 30, 2026. The game will be available digitally for PC, (via Steam ), PlayStation 5, Xbox Series X|S, and Nintendo Switch. In addition, a physical PlayStation 5 version will be avilable in Europe through Red Art Games's online store and release on July 2, 2026. A follow-up to 2021 title Monster Crown , Monster Crown: Sin Eater follows aspiring Monster Tamer Asur, who sets out on a journey when his family is put in mortal danger. The game features 2D top-down exploration as players venture across the Crown Kingdom, with turn-based combat. Like its predecessor, it features a crossbreeding system, with over 1000 unique monster sprites available. Monster Crown: Sin Eater also includes the ability for certain monsters to transform when exposed to certain elemental items.   The post Monster Crown: Sin Eater Releasing April 30 appeared first on RPGamer .
RPGamerApr 16
SOL Shogunate Dev Diary Introduces Its Setting
SOL Shogunate Dev Diary Introduces Its Setting Developer Chaos Manufacturing released a first developer diary video for its samurai space opera action RPG SOL Shogunate . The five-minute video features Game Director Leszek Szczepański and Narrative Director Cindi Knapton, who discuss the game's setting of a future colonised solar system that is ruled by a powerful shogunate with various locations that draw on different parts of Japanese history and culture. SOL Shogunate follows Yuzuki, the former heir to a once-powerful samurai family who has been massacred by a rival clan. She embarks on a quest of vengeance that takes her across a lunar metropolis, space elevators, and artificial Earth-like comforts. The game features multiple weapon types, with weapons able to be infused with different elemental effects, while players can also utilise gene splices to gain new skills and abilities. Boss encounters are said to make use of collaborations with Japanese rock acts such as AliA. A release window has not been announced, but the game is available to wishlist on Steam and is also confirmed for release on PlayStation 5 and Xbox Series X|S.   The post SOL Shogunate Dev Diary Introduces Its Setting appeared first on RPGamer .
RPGamerApr 16
Swordhaven: Iron Conspiracy Free Story Expansion Coming in May
Swordhaven: Iron Conspiracy Free Story Expansion Coming in May Developer Atom Team announced that it will be releasing a free story expansion for fantasy cRPG  Swordhaven: Iron Conspiracy . The expansion, titled The Cursed City , will release on PC on May 7, 2026. It will feature a new quest from Lady Korynne, which leads players into a hypogean city of the ancients, filled with loot and horrific beasts. Players will explore a large new dungeon and multiple sublocations, and will able to find powerful new items, legendary weapons, and some new magic spells. The update will also provide general bug fixes, new characters, new secrets, new quests, and additional quality-of-life improvements. Swordhaven: Iron Conspiracy initially released in Early Access on Steam in December 2024 before fully launching a year later. The game puts players in the role of a lone adventurer who sets out to explore the land of Nova Drakonia. During this journey, a dying man entrusts an artifact to the protagonist, which triggers a series of events leading to the discovery of a vast conspiracy. The game draws inspiration from titles like Baldur’s Gate  and  Icewind Dale and lets players switch between turn-based or real-time-with-pause modes, controlling up to five party members. The developer is also planning on releasing the game for PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.   The post Swordhaven: Iron Conspiracy Free Story Expansion Coming in May appeared first on RPGamer .
RPGamerApr 16
Adventure Corner ~ Cthulhu: The Cosmic Abyss
Adventure Corner ~ Cthulhu: The Cosmic Abyss Welcome to Adventure Corner, a column where members of the RPGamer staff can give their thoughts, impressions, and pseudo-reviews for various adventure titles that don't come under our usual coverage. Adventure Corner is aimed at delivering opinions on a wide range of titles, including visual novels, point-and-click adventures, investigative mysteries, and so forth. In this edition of the column, we take a look at Cthulhu: The Cosmic Abyss, a Lovecraftian horror-themed investigative mystery that sees Noah Williams descend into the abyssal depths of the ocean to investigate occult activity and the cyclopean ruins of R'lyeh. Cthulhu: The Cosmic Abyss Platform: PlayStation 5, Xbox Series X|S, PC Release Date: 04.16.2026 Publisher: NACON Developer: Big Bad Wolf Official Site   Lovecraftian horror has a storied century-long history, with a deep and unique mythos centered on stark raving madness on a cosmic scale, a bleak view of humanity, skepticism of technological progress, and forbidden knowledge. Cthulhu: The Cosmic Abyss looks to capture all these elements and does so quite adeptly. Its presentation, narrative, and gameplay evoke terror and unease, offering an array of puzzles that, for the most part, are very well-designed. Unfortunately, widespread performance issues and bugs hamper an otherwise intriguing spiral of cosmic insanity. Cthulhu opens with protagonist Noah Williams and his colleague Elsa floating down a flooded river to a dilapidated house, where they’re looking for their missing partner, Mei, who has mysteriously gone off the grid and suddenly abandoned her post at Miskatonic University. Noah, Elsa, and Mei are all agents of a group called Ancile, which investigates occult activity, and upon exploration of the house, it’s obvious that Mei has become severely obsessed with some truly odd and dangerous occult elements. After Noah finds alienlike tentacles in the basement, he opens a portal to a strange cosmic dimension and gets sucked in, with Elsa following shortly thereafter. There, they find Mei, who has become insane and violent, and she attacks both Noah and Elsa. While Noah barely escapes with his life, Elsa remains trapped inside. After some months have passed and Noah has recovered, he and Ancile decide to investigate billionaire Andrew Marsh, the CEO of Ocean-I, a deep-sea helium mining corporation. Like Mei, Marsh has also disappeared without a trace, and evidence in Mei's house strongly connects Marsh to the occult. Hoping that the connection provides a way to reunite with Elsa, Noah adventures down to the abyssal depths of the ocean to investigate the abandoned deep-sea station. [caption id="attachment_188207" align="aligncenter" width="640"] Ocean-I's abandoned mining station, trailing into the depths.[/caption] Cthulhu ’s story is executed quite well, with a lot of detail, mystery, and unsettling moments. There is a layered use of and clear passion for Lovecraftian staples and mythos, such as Miskatonic University and deities and creatures like Azathoth and Dagon, making it clear that the developers did their homework. Cthulhu also manages to stand out from typical Lovecraftian fare by layering in pertinent modern themes and issues, including the power and influence of billionaires as well as the looming threat of climate change and resource shortages, the latter of which is a motivating factor for Ocean-I’s efforts. While some of the late game’s mythos can feel a bit overwhelming with all that is thrown at players, it always manages to remain compelling and, more importantly, terrifying, with a real sense of dread and unease throughout the whole adventure. Cthulhu ’s gameplay focuses on interacting with the environment, investigating objects and their associated clues, and making deductions to solve mysteries. Noah is partnered with his AI assistant, Key, who compiles information and provides an interactive interface known as the Archive, where players can organize clues on a grid. Players are also able to pin clues, connect pieces of information, and use the analyze function to reveal more information about an object’s constitution or traits. For example, batteries might be constituted of lithium and potassium hydroxide or helium and potassium hydroxide. Each of these elements has an associated frequency, which Noah can assign to his sonar, allowing him to ping the environment to reveal objects with the same frequency. Some objects have multiple frequencies, and Noah’s sonar serves as the basis for environmental exploration. To keep things balanced and encourage prudent, thoughtful gameplay, Cthulhu uses a currency called Energy, with each analyzed object costing one unit. Glowing lichen in the environment allows Noah to refill his Energy, but players must carefully choose which items to analyze, as running out of Energy and continuing to analyze haphazardly causes Noah’s corruption to grow. Corruption degrades and eventually destroys Noah’s Evolutions, assignable traits that expand his investigative abilities, either by increasing Energy gain or augmenting his sonar. Corruption can increase or decrease depending on the player’s story choices, which offer low- and high-corruption routes in most chapters, further shaping how the plot and ending unfold. [caption id="attachment_188208" align="aligncenter" width="640"] The Archive makes connecting clues and deducing information seamless.[/caption] Cthulhu ’s design does an outstanding job of providing a well-designed user interface. The Archive makes clue organization and management feel seamless and rewarding, especially  given the density of  Cthulhu ’s mysteries and, later, their complexity . Being able to analyze previously obtained clues from the Archive’s interface is a huge plus, allowing players to weigh the importance of information and wait until their Energy is sufficient before committing to a decision. Environmental exploration is strong as well, but fares a bit weaker, as interfacing with some objects in the environment can be a bit tricky, and Noah can only hold onto four objects at a time, which occasionally necessitates extra backtracking. While the game does an adequate job at rewarding exploration by increasing Noah’s abilities, Evolutions can only be altered when obtaining a new one, making it difficult to experiment very often with this feature and leaving it feeling somewhat redundant. While the narrative and gameplay underpinnings of Cthulhu are incredibly solid and fascinating, unfortunately, the review build offered is unstable and rife with glitches, bugs, and crashes, which severely detracts from the experience. Often, when using the sonar in the environment, the frame rate absolutely craters, especially if there are many objects with identical frequencies on the screen at once or if there are too many clues in the Archive. This is worse in chapters with more interactables, sometimes causing crashes. Other issues include audio degrading or cutting out, visual oddities, brief freezing, and objects becoming non-interactable, including once before the game’s final cutscene, which absolutely kills momentum and tension when a reset becomes necessary. Performance issues aside, Cthulhu ’s visual presentation, especially its art direction, is fantastic, particularly in environmental design. The undersea Ocean-I outpost and underwater areas feel oppressive, suffocating, and lonely, and the cosmic city of R’lyeh Noah finds himself within has some harrowing, terrifying, and spectacular architectural design. There’s an otherworldly cosmic atmosphere throughout, with plenty of star and space motifs and visceral slime, tentacles, and other gooey substances laced across the buildings and monuments. While some of the game’s human models, facial capture, and lip synching look a bit rough, the visual presentation is, minus a handful of rough textures here and there, excellent and distinct, making great use of Unreal Engine 5’s capabilities. [caption id="attachment_188209" align="aligncenter" width="640"] The bizarre, mythical city of R'lyeh, where Cthulhu looms...[/caption] The music is another standout feature, with a full, robust orchestral score that amplifies the dread and cosmic terror. Environmental music rumbles with eerie, oppressive strings and woodwinds, building unease and tension very well. The voice cast is mostly okay, although Jua Amir Tutein turns in a solid performance as Noah, and Émilie Rault shines strongly as Key, giving a very firm and reassuring performance that soothes the game’s otherwise constant and heavy anxiety. Unfortunately, this is one of the elements most affected by performance issues, and the audio implementation leaves much to be desired, with music often cueing at the wrong time or voice acting cutting out during key story segments. As a full package, Cthulhu offers a well-presented and engaging mystery thriller that fans of Lovecraftian mythos or horror are sure to enjoy, though it also caters well to adventure game fans with its solid gameplay systems and well-designed mysteries. Unfortunately, the performance issues in the review build make it somewhat tough to recommend unless they are ironed out. With a little more polish, this could be a standout adventure title, but RPGamers should ideally wait for potential fixes before considering diving into the cosmic abyss. Disclosure: This article is based on a free copy of the game provided by the publisher. The post Adventure Corner ~ Cthulhu: The Cosmic Abyss appeared first on RPGamer .
RPGamerApr 16
Pragmata Pre-Launch Trailer Introduces Eight
Pragmata Pre-Launch Trailer Introduces Eight Capcom released a trailer for sci-fi action-adventure Pragmata ahead of the game's release this week. The two-minute "Eight" trailer introduces the titular character, who is an eponymous Pragmata like Diana, and teases elements of the game's story. Pragmata  is set on a remote lunar research facility, where humanity has discovered a new ore. However, the facility goes silent as protagonist Hugh is part of a team sent to investigate. After disaster strikes the team, Hugh is rescued by child-like android Diana, and the air must join forces to find a way off the moon while dealing with the threat of a rogue AI that has taken control of the facility. Pragmata releases on April 17, 2026, for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2, with a demo available now. Those looking to read more about the game can check out Jordan McClain's review of its PlayStation 5 version.   The post Pragmata Pre-Launch Trailer Introduces Eight appeared first on RPGamer .
RPGamerApr 15
Pirate Survival RPG Windrose Released on Early Access
Pirate Survival RPG Windrose Released on Early Access Kraken Express has released co-op pirate survival-adventure RPG Windrose in Early Access on PC. The Early Access version is available through Steam , the Epic Games Store , and Stove , priced at $29.99 with a 10% launch discount. The game is expected to spend around two to three years in Early Access. Set in an alternative Age of Piracy, Windrose  sees players build, craft, and survive across procedurally-generated biomes on land and sea. In addition to taking on dungeons and quests, players can engage in naval combat with boarding actions. In addition to customising their ship and crew, players can also build up and recruit NPCs to their own settlement. The game is playable both solo offline or in co-op for up to eight players, though the developers currently recommend a maximum of four, with both self-hosted and dedicated servers available.   [foogallery id="189152"]   The post Pirate Survival RPG Windrose Released on Early Access appeared first on RPGamer .
RPGamerApr 15
Titan Quest II Summons New Update
Titan Quest II Summons New Update THQ Nordic and Grimlore Games have released a new Early Access update for action RPG Titan Quest II . The latest update for the game adds summons, a returning element of the first game. Summons are designed to work with active and passive play styles. Auras and most summons are treated as “sustained” skills. This means they reserve some energy but that players to do not need to have them in their skill bar, and are re-summoned automatically. Each Mastery has its own summon: Wisps (Storm Mastery), War Banner (Warfare Mastery), Automaton (Forge Mastery), Core Dweller (Earth Mastery), and Shadow Clone (Rogue Mastery). Players can unlock the ability to have multiple summons active at once. In addition, the update also adds the new Talismans item type, which are off-hand equipment that mages can use in place of shields, as well as some balancing rework all of the game's Epic-tier items, and other adjustments. The full update notes can be found here . Titan Quest II is currently available on Early Access through Steam and the Epic Games Store , priced at $29.99/€29.99. The game is a follow-up to 2006 title Titan Quest and is inspired by Greek mythology. It sees Nemesis, Goddess of Retribution, corrupting the Threads of Fate and condemning all those who oppose her to eternal punishment. Players control a hero fighting alongside the gods aiming to change fate, with the game including online co-op multiplayer. The game will fully release for PC, PlayStation 5, and Xbox Series X|S.   The post Titan Quest II Summons New Update appeared first on RPGamer .
RPGamerApr 15
Nitro Gen Omega Fully Launching in May
Nitro Gen Omega Fully Launching in May DESTINYbit announced that its sandbox mecha tactical RPG Nitro Gen Omega will fully release on May 12, 2026. The full version of the game, which has been in Early Access on Steam since June 2025, will be available on PC (via Steam and the Epic Games Store ), PlayStation 5, Xbox Series X|S, and Nintendo Switch. A new demo is available that introduces the game's first chapter. Nitro Gen Omega takes place in a future where humanity is on the brink of extinction after losing a war against the machines. The player assumes the role of an individual commanding a mercenary crew, which makes a living by accepting contracts from the remaining human outposts. The game lets players recruit pilots, build and tune their mechs, and lead them in tactical battles. It will be playable solo or with other players online and have a permadeath feature, with every character said to be procedurally generated.   [foogallery id="189118"]   The post Nitro Gen Omega Fully Launching in May appeared first on RPGamer .
RPGamerApr 15
Dragon Quest Smash/Grow Releasing Next Week
Dragon Quest Smash/Grow Releasing Next Week Square Enix announced that mobile title Dragon Quest Smash/Grow will release on April 21, 2026 (UTC). The free-to-play title is available for pre-registration on the Apple App Store and Google Play Store , with a new trailer viewable below. Dragon Quest Smash/Grow  is billed as a roguelite RPG that sees players fight through hordes of monsters, finishing them off with Coup de Grâce abilities. As players progress through a run, they choose from random Blessings skills to enhance their character. It will include co-op for up to four players.   The post Dragon Quest Smash/Grow Releasing Next Week appeared first on RPGamer .
RPGamerApr 15