
Robot Recycler Ryn Interview
Who doesn't love building robots and seeing how they'd fare in combat situations? Robot Recycler Ryn from Rablo Games makes building robots an intimate part of the game creation, as every part is built with time and consideration, while creating the party for players to take on the Recycler Rumble League and go exploring a post-apocalyptic world. Joining RPGamer today is Pablo Coma, the Founder of Rablo Games, to talk about the game and how its mechanics will work, before it releases on Steam with a Q4 2026 release window.
Ryan Costa (RPGamer): Robot Recycler Ryn mixes an intriguing action-based combat and an intricate crafting system. Which part of the gameplay game first, or were the two always meant to be in tandem?
Pablo Coma : The base idea for the project was to create a spiritual successor to Healer’s Quest , but instead of healing people, the player would repair robots. So, initially it was the combat system that came first in my head. But after letting the idea mature for a few months, it became clear to me that construction gameplay would fit perfectly with the combat we intended to create. I started designing how the game idea could evolve in that direction, even visiting a machining school to get a real grasp of how everything could work together while staying as close as possible to real world materials and machining. The construction aspect ended up becoming increasingly important in the gameplay throughout development, up to the point where we decided to include a construction mode in addition to the classical story mode.
RPGamer: Combat has the option for active or auto. What would be the best recommendation for how to utilize either style for new players?
PC : The active battle mode is the way we originally wanted the game to be played. I also believe it’s more innovative than the auto-battler mode. In active mode, you directly control the character, you can run around the battlefield, avoiding enemy shots and explosions, while taking cover behind your robots to repair them. If you repair them from the front side, you repair twice as fast, but you are much more exposed to enemy shots. You can also kick grenades back to the enemy team, perform maintenance on your robots and use various gadgets allowing you to keep your robots up and running.
The auto-battle mode removes most of the interactivity. It is designed for players who like to be hands-off while watching your team do all of the hard work for you. It also works very well because it gives a lot of importance to the care you put into the construction phase and your strategy in assembling the different robotic limbs.
For players who prefer a strategic approach, I would recommend the auto-battle mode, otherwise I suggest you try the active battle mode. But you can switch between the two modes at any point during your game if you want to try the other option.
RPGamer: Crafting has a lot of visual variety. How lenient is the game when it comes to design decisions for robot parts? Does understanding the mechanics play an important role in ensuring players get the benefits from them?
PC : The base rule is that every robotic limb can be combined. We do not restrict anything, but there are definitely some aspects that the player needs to take into consideration when creating their robots. For example, if you put a very heavy body and gigantic machinegun arms on top of small legs, the stability of the robot will be impacted, which will give you a debuff in combat or even prevent your robot from being able to fight. If you really want to use that huge body on those tiny legs, nothing prevents you from doing it, but you may have to build it using lighter materials, like aluminium instead of zinc, or include something like a helicopter head, which allows for heavier robots to work properly by increasing the mass supported.
Material will also have an impact on how fast your robot overheats during combat, so picking the right material is definitely an important decision when starting the construction of new limbs.
RPGamer: Does the world revolve around the Recycler Rumble League, or are there other forces at work as well?
PC : In this devastated world, leaders are elected through a combat robot league named Recycler Rumble League. You play as Ryn, a girl whose sister defied the current leader in the League and lost under weird circumstances. To rescue her, Ryn will have to follow in her footsteps, learning the way of being a Recycler (the only people capable of creating machines in this world) and climbing the ladder of the League. This is the common thread which drives the story, but Ryn will also have to complete her training with Master Ten, the mentor who taught her sister to be a Recycler. So she will also have to explore various dangerous places, like the abandoned metro station and the metal forest, where she will have unexpected encounters.
RPGamer: Will players be able to obtain new methods of crafting a larger variety of mechanical limbs?
PC : By progressing through the story, the player will discover blueprints and acquire new materials, so the amount of different limbs you can craft and their capabilities will constantly evolve as the player progresses into the story.
Crafting robotic limbs also increases your Recycler level, allowing you to upgrade your tools. For example, it will be possible to display the blueprint directly on the piece you’re sculpting using the lathe, the rotating saw could evolve into a band saw and the soldering iron can become more precise. Some of these upgrades will be necessary for crafting advanced limbs.
RPGamer: How many different steps will there be while creating the parts for the mechanical limbs?
PC : The construction part of the game is divided into 3 phases.
In the first phase, you build the frame, the structure of the limb by assembling, welding and connecting different spare parts you found while exploring the world.
Once this is done, the second phase consists of creating the shell of the robotic limb. This is the most important phase, as you get to choose the material you would like to use, and to create every part of the shell piece by piece, using all the tools in your workshop. This phase is itself divided into different workshops, as the player will have to use the blowtorch, saw, soldering iron, hammer, bench, lathe and more. At the end of the second phase, a score is given to the limb and its statistics are affected proportionally. A limb crafted with care will be more effective in combat than one that has been rushed.
In the third phase, you assemble the limbs into powerful combat robots. That’s the point where you should pay attention to each limb’s mass, stability and other aspects to make sure your robots are working properly. Once everything is set up, name your robots and pick up to three of them to add to your team.
RPGamer: The previous games in your developer catalogue ( Healer's Quest and Necro Story ) had a penchant for comedy. Will that tradition continue with Robot Recycler Ryn ?
PC : We’ve included some humor in Robot Recycler Ryn too, but not as much as in our previous games. The overall atmosphere is more serious in Robot Recycler Ryn , even though you can expect to meet some funny characters.
But we definitely plan to come back to crazy comedy-focused games in the future.
RPGamer: What happens when the player's party of robots lose in combat?
PC : You will be brought back to your village, where you build robots, and your team will be automatically repaired. If you were exploring a dangerous area - a dungeon - you will have to restart the exploration of that area from the last checkpoint. But you will keep all materials and spare parts you found during your exploration, so you can use them to craft new robots before trying again.
RPGamer: How creative can players get within the combat system if they play in active mode? For example, how can Ryn deal with debuffs such as the icicle one of the robots finds themselves in during the trailer?
PC : To deal with debuffs and customize their combat experience, players can equip multiple gadgets. Some of them are a bit similar to spells in Healer’s Quest , like an auto-repair device which will repair a robot over time for a few seconds, or having your mini-robot Kinshoo call its friends for help. Other gadgets give you ways to deal with debuffs, like a fire extinguisher for burning robots, or an anti-aerial beacon which will cancel all mortar shots currently threatening your team.
You also have access to a skill tree where you can customize various skills and abilities, such as increasing the repair speed from the front side of a robot, increasing your character’s armor (Ryn can also die!) or giving new abilities to your mini-robot, Kinshoo, so that it can help you during combat. There’s a whole part of the skill tree dedicated to Kinshoo.
RPGamer: How will exploration work during Ryn's journey in story mode?
PC : The player will use a world map to select the destination they want to explore. Once there, there will likely be rogue machines ready to attack you, so the player should explore carefully while avoiding encounters, unless they seek them out to gather new materials. By exploring carefully, you can also find chests containing materials and blueprints for new robotic limbs.
There are different levels of difficulty available for every location, with bigger rewards if a harder difficulty is selected.
RPGamer: What is something that you would love to share about the game not discussed above?
PC : Up to now I’ve always worked on game projects alone or in a team of two. This is our most ambitious project so far, as there were three of us working full time on it. We wrote a full story based on this post-apocalyptic world and the work of Recyclers, and we hope players will enjoy it. But for players who are less interested in the story and exploration and just want to create wacky robots, we also made a Construction mode. It removes all the story and exploration from the game and simply lets you build robots, then test them in optional combat for fun. With that, and the choice between active battle and auto-battle modes, we tried to make a game you can enjoy in the way that suits you best.
Thank you for reading, and a big thanks to RPGamer for the interview.
RPGamer would like to thank Pablo Coma for their time in answering these questions about Robot Recycler Ryn , as well as Sarah Blackwell and Stride PR for making it possible. Those looking to build and maintain robots won't have long to wait, as it is aiming to release in Q4 2026 on Steam . RPGamers can also take a look at an impression of an early demo build here .
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