RPG Game News
RPG Game News
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Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
Harvest Moon: Echoes of Teradea Announced
Harvest Moon: Echoes of Teradea Announced Natsume has announced a new title in the Harvest Moon farming sim series. Harvest Moon: Echoes of Teradea is in development for PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2, though a release has not yet been announced. Harvest Moon: Echoes of Teradea is set in the land of Teradea, which is covered by the mist of the Forest of Echoes. Players control a character raised in Bloomfield Village, who sets out with their best friend on a mission to tame the wolves that appear at night. Their mission soon leads to them help the land's Guardian Spirits to revitalise Teradea. Players will visit various locations including the port village of Tidewind, mining village of Quarrytop, and the once-thriving town Maplehill. Between their travels, players will be able to tend to their farm and raise animals, harvest crops, and build their own life. The game will ten available love interests, as well as an animal companion system and various exploration abilities. Players will also need to evade wild animals in the wilderness to avoid losing items they have collected.   [foogallery id="186704"] The post Harvest Moon: Echoes of Teradea Announced appeared first on RPGamer .
RPGamerMar 11
Narrative Farming Sim Delphinium Announced
Narrative Farming Sim Delphinium Announced Serenity Forge and Cinnadev have announced narrative farming sim Delphinium . The game is in development for PC, Xbox One, and Xbox Series X|S, and is planned to release in 2027. Delphinium  puts players in the role of Haiyan, who left her village several years ago to follow her older brother on a quest to rebuild their war-torn homeland. Returning after her brother's execution, dealing with grief, and lacking direction, Haiyan looks to piece her life back together while restoring her quiet village of outcasts. The game's story unfolds across a dynamic day and night cycle, with each action developing her relationships. Players can talk with other villagers to learn about their pasts and make choices that impact the story. The game includes daily quests, farming, fishing, and cooking meals that can be given as gifts.   [foogallery id="186693"]   The post Narrative Farming Sim Delphinium Announced appeared first on RPGamer .
RPGamerMar 11
The Necromancer’s Tale Coming to Consoles
The Necromancer’s Tale Coming to Consoles Silver Lining Interactive announced it is partnering with Psychic Software to release gothic RPG The Necromancer's Tale on PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. The console versions of the game, which released for PC via Steam in July 2025, are planned to launch later in 2026. The Necromancer’s Tale is a narrative-driven top-down RPG set in an alternate history 18th-century. Players control a minor noble in a kingdom near the Adriatic Sea who is drawn into the necromantic arts. They must investigate, negotiate, and coerce to achieve their aims, while trying to maintain the trust of the townsfolk. It features turn-based combat with players and their allies (including undead minions) taking on both natural and supernatural foes.   The post The Necromancer’s Tale Coming to Consoles appeared first on RPGamer .
RPGamerMar 11
Solasta II Early Access Preview
Solasta II Early Access Preview There's clear passion behind the game from both the developers and fans, and it should hold Solasta II in good stead as it builds upon what appears to be a very strong base during its Early Access period. Developer Tactical Adventures carved out a strong fan base with its 2021 cRPG Solasta: Crown of the Magister , making good use of the Dungeons & Dragons ruleset with its own fantasy setting. The studio is looking to build upon the success of the previous game for Solasta II by following a similar Early Access development plan. Ahead of the game's arrival on Steam Early Access this week, RPGamer was able to learn more about the current state of the game and where the developers have looked to improve upon its predecessor. Solasta II is set decades after the events of the first game and takes place in a different part of the high-fantasy realm of Neokos, meaning newcomers can readily jump in. Players create and control a party of four adoptive siblings who find themselves drawn into an ancient conflict alongside their elder siblings, Rickard and Deorcas Colwall. One of the areas that Tactical Adventures has paid attention to improving is the game's character creator, which offers a significant array of appearance and character build options. Players can choose from pre-made characters; select a class, ancestry, and background; or fully build their character through advanced options, with a full set of appearance customisation settings to adjust as well. The initial release will include four ancestries and six classes with thirteen subclasses, with more to be added as the game receives updates, and the game will also allow multiclassing. [caption id="attachment_186581" align="aligncenter" width="640"] Solasta II features robust character customisation options.[/caption] While last year's demo used the same Dungeons & Dragons SRD 5.1 ruleset as the first game, the Early Access version of Solasta II has been updated to the 5.2 ruleset. Solasta II is also using a different engine to the first game, switching to Unreal Engine, while also having higher presentational values in both its notably upgraded visuals as well as full voice acting, including talents such as Ben Starr, Amelia Tyler, Devora Wilde, and Ellen Thomas. An upgraded camera lets players go in much closer to their characters and see all of the details in the game's world. The game's UI is also getting significant upgrades, and its modular approach helps it to work with various screen and font sizes, with the game being designed to be fully playable on Steam Deck from the get-go. Unlike many RPGs, Solasta puts players in control of the full party rather than one main character with companions, meaning all of the party is involved in conversations, though the party can be joined by additional companions during quests. Players get to choose which member responds, with the choices dependent on their personalities, experiences, and skills, helping to evoke the shared nature of a tabletop campaign. Utilising the SRD ruleset also gives the team that solid gameplay base to build upon and spend its time focusing on combat and encounter designs, which it has already proven itself very adept at in both the previous game and Solasta II' s initial demo. [caption id="attachment_186584" align="aligncenter" width="640"] Combat is more responsive than the previous game, with the modular UI looking strong.[/caption] One particular battle shown lets players choose whether to side with an Ettin or the skeletons fighting it, or even attack both. Tactical Adventures has also looked at making the game's combat more responsive and being less prone to getting bogged down as players wait for enemy turns and the like. The development team is looking to ensure that relevant information or terms will be available for players to look up in the game, and there is also a wide assortment of difficulty settings and modifiers that players can freely fine-tune. Narration and progression are additional areas of focus for the game, with the game also hoping to welcome both experienced tabletop gamers and newcomers. In addition to offering various amounts of customisation at character creation, the game will offer suggestions for level-up choices that players can override as they wish. The game's UI looks to work very nicely with the combat, with various hoverable tooltips and indicators allowing players to find any and all information they might want without clogging up the screen. A new quest log helps players keep track of their adventures, providing all the relevant details, while the world map has also undergone some reworking. The map is divided into a hexagonal grid that players can fully explore rather than simply travelling between discovered points of interest. As players travel, players will encounter various events that give players choices for how they wish to interact with them, such as trying to hide from or surprise nearby enemies. [caption id="attachment_186596" align="aligncenter" width="640"] The game's world map offers more opportunity for players to explore the world.[/caption] Containing around ten to fifteen hours of content, the initial Early Access release of Solasta II will let players go through the game's first act and reach level four. Plenty of updates are planned for this year, including the game's multiplayer mode, new story content, a higher level cap, new classes and ancestries, and a crafting system. A faction system will play an important role in the game's story, though it doesn't play a major role in the early acts, so it will be interesting to see how it comes into play as additional story content gets added to the game. Tactical Adventures definitely appears to be using its experience and learnings from Solasta: Crown of the Magister to fine effect. The studio is certainly not resting on its laurels, and has been ambitious with all the areas where it intends to improve upon its debut title. There's clear passion behind the game from both the developers and fans, and it should hold Solasta II in good stead as it builds upon what appears to be a very strong base during its Early Access period.   [foogallery id="186574"] The post Solasta II Early Access Preview appeared first on RPGamer .
RPGamerMar 11
Moonlighter 2: The Endless Vault Gets First Major Early Access Update
Moonlighter 2: The Endless Vault Gets First Major Early Access Update Digital Sun Games and 11 bit studios have released their first major Early Access update for Moonlighter 2: The Endless Vault . The "Greed & Glory" update adds the new Hex combat path. The path lets players curse enemies, which causes delayed damage that spreads to other foes, and can be combined with existing paths such as Thunder. The update also includes a new wave-based challenge mode called Greed Colosseum, new equipment such as the Blo-Blitz dual guns, new combat rooms, expanded perk sets, new build synergies, new shop cosmetics, and new skill tree content. A sequel to 2018 action RPG Moonlighter , Moonlighter 2: The Endless Vault continues its predecessor’s mix of shopkeeping and dungeon-crawling, with returning protagonist Will and his companions stranded in a mysterious dimension. Players are able to select from an array of melee and ranged weapons as Will explores the eponymous vault, where both riches and danger await. Between runs, Will aims to haggle and charm his customers into purchasing the items he finds on his explorations. Players can customise Will’s shop to help gain more sales as well as invest in the village’s local businesses to help upgrade gear and unlock other opportunities. The Early Access version is currently available for PC on Steam and the Microsoft Store , with the game planned to fully release on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.     The post Moonlighter 2: The Endless Vault Gets First Major Early Access Update appeared first on RPGamer .
RPGamerMar 11
Ariana and the Elder Codex Releasing on PC in April
Ariana and the Elder Codex Releasing on PC in April Idea Factory International announced that side-scrolling action RPG Ariana and the Elder Codex ' s PC version will release on April 29, 2026. The PC version of the game -- which releases for PlayStation 4, PlayStation 5, and Nintendo Switch on March 24, 2026 -- will be available through Steam , where a demo is currently available. Developed by Compile Heart and HYDE, Ariana and the Elder Codex follows young librarian Ariana, who is tasked with repairing the Seven Hero Codices, which have been altered, causing magic to vanish from the world. Her powers allow her to enter the books themselves in order to mend them and restore their magic. In addition, she also seeks to solve the mysteries of the Library where they are kept, as well as her parents’ disappearance. The post Ariana and the Elder Codex Releasing on PC in April appeared first on RPGamer .
RPGamerMar 11
Alaloth: Champions of The Four Kingdoms Northwind Update Released
Alaloth: Champions of The Four Kingdoms Northwind Update Released Gamera Interactive released a new update for action RPG Alaloth: Champions of the Four Kingdoms . The version 1.4 update, titled "Northwind", is available for free on PC and Mac via Steam and GOG.com . It includes a new questline tied to the lore of Kariasha, with a story involving two legendary warriors connected to the necromancer, as well as a new Fighting Area, Skarhjem; a new boss encounter; additional combat reworking; and performance improvements. Alaloth: Champions of the Four Kingdoms fully released for PC and Mac in November 2024 after spending two years in Early Access. The game is a sandbox RPG where players face the imprisoned but corruption-spreading dark god Alaloth, while coming into contact with various feuding clans and noble families. Players choose one of four playable races for their character — Humans, Elves, Dwarves, or Orcs — with twelve companions available to potentially recruit or fight depending on their character’s alignment.   [foogallery id="186667"] The post Alaloth: Champions of The Four Kingdoms Northwind Update Released appeared first on RPGamer .
RPGamerMar 11
Stellar Tactics Fully Launching March 30
Stellar Tactics Fully Launching March 30 Maverick Games announced that its turn-based sci-fi RPG  Stellar Tactics will fully release on March 30, 2026. The game has spent nearly a decade in Early Access on  Steam  and  GOG.com having originally released on September 2016. A new pre-launch trailer for the game can be viewed below. Stellar Tactics puts players in the role of a genetically engineered mercenary who is woken up from their escape pod after many years in cryostasis. Players can explore over a hundred thousand star systems while choosing whether to help search for a cure for a disease called the Phage, which is mutating and consuming worlds, or join up with one of the galactic powers fighting each other for control. The game features turn-based ground combat with classless character progression, upgradable gear, customisable spaceships, ship boarding and capture, asteroid mining, a commodity trading market, and more.   The post Stellar Tactics Fully Launching March 30 appeared first on RPGamer .
RPGamerMar 10
LumenTale: Memories of Trey Launching in May
LumenTale: Memories of Trey Launching in May Team17 and Beehive Studios announced that creature-collecting RPG LumenTale: Memories of Trey will release on May 26, 2026. The game will be available for PC and Nintendo Switch, with a new three-minute trailer viewable below. LumenTale: Memories of Trey sees players use a device called a Holoken to catch Animon — which possess the ability to affect emotions and interact with the souls of every living being — in the field and recruit them to their party. There are around 140 known species across thirteen elemental types, with each having their own abilities and skills. Battles can be either single creature duels or team encounters. Players can trade their Animon with others. Players can also craft items and cook food, as well as customise a zone detached from the world called the Anispace, where captured Animon reside and train.   The post LumenTale: Memories of Trey Launching in May appeared first on RPGamer .
RPGamerMar 10
Disc Creatures World Releasing This Year
Disc Creatures World Releasing This Year Publisher Phoenixx Inc. announced it is partnering with developer Picorinne Soft to release creature-collecting RPG Disc Creatures World . The pixel-art game is a full remake of 2016 title Disc Creatures , and will release for PC later this year, supporting English and Japanese language options. A newly-released demo is available on Steam , containing around 45 minutes of content. Disc Creatures World is set in a world where humanity has created a groundbreaking technology called "Discs". Discs record creature data, allowing new creatures with identical abilities to be created. Disc Rangers -- known as "DiscRs" -- work alongside their creatures to solve various issues. Players control a DiscR, adventuring with a party chosen from over 300 total available creatures. Gameplay sees players fighting in three-on-three battles, with creatures using shared Energy Points to unleash abilities. Players can customise their creatures with various skills that can focus on dealing damage, reflecting attacks, and more. A "Shake" system lets creatures with deep bonds to the player change into new forms.   [foogallery id="186628"]   The post Disc Creatures World Releasing This Year appeared first on RPGamer .
RPGamerMar 10