RPG Game News
RPG Game News
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Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
Palia’s Spring Update Provides Toadstool Tales
Palia’s Spring Update Provides Toadstool Tales Singularity 6 released its newest seasonal update for open beta free-to-play fantasy life-sim Palia . The "Spring Spectacle: Toadstool Tales" update sees players return to the Elderwood and explore the Zendruu Tree as they look to heal the forest and uncover various secrets. It laos includes new friendship quests for Ulfe, a new "Path of the Tadpole" Lunar Path, a reworking of the game's Photo Mode, a Spring Bounty Bundle Board, a new retirement feature for ranch animals, and new decor and premium store items. Palia is currently available in open beta on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch. The game is set in a world where humans are considered a legendary race that disappeared thousands of years ago. Players are able to form and build relationships, including romance, with a diverse cast of NPCs, as well as interact with other players. The game is intended to cater to those who want to uncover the secrets behind humanity’s disappearance, as well as those who’d rather live an idyllic and quiet life in a lakeside village, with lots of customization options.   The post Palia’s Spring Update Provides Toadstool Tales appeared first on RPGamer .
RPGamerMar 17
Starfield Hitting PS5 in April Alongside New Update, DLC
Starfield Hitting PS5 in April Alongside New Update, DLC Bethesda announced that its sci-fi RPG Starfield will release for PlayStation 5 on April 7, 2026. The date will also see the game receiving both a free update and the Terran Armada story DLC on all platforms. the PlayStation 5 version will be available in a $49.99 standard edition and a $59.99 Premium Edition that includes Terran Armada , the previous Shattered Space DLC, 1,000 Creation Credits, a skin pack, and a digital art book and soundtrack. The contents of the Premium Edition will also be available as a separate upgrade pack for $24.99. Terran Armada will also be available to purchase individually for $9.99. The Terran Armada DLC adds a new questline that takes place across the Settled Systems. It concerns the eponymous Terran Armada, which is made up of members of the United Colonies and Freestar Collective who vanished during the Colony War. Its advanced foces are primarily made up of robotic soldiers. The DLC will include a new companion, a reprogrammed Terran Armada robot named Delta, as well as a new Incursion system where players are alerted to potential Terran Armada encounters, new ships and ship parts, new crew, and a pre-built outpost option.     Meanwhile, the "Free Lanes" update will let players freely fly between planets within a star system. Players will be able to do on-ship interactions in cruise mode while travelling, as well as find various new points of interest and additional space encounters. The update also adds a new resource called X-Tech, which will let players further customise weapons, gear, and ships. Other additions and changes include a shared outpost container, an in-game database, a new outpost pet, a new starstation, new ship modules, new side quests, a new land vehicle, and more. Full details about both Terran Armada and Free Lanes can be found here . Starfield released in September 2023 for PC and Xbox Series X|S. It is set in the Settled Systems, a pocket of colonised star systems in the Milky Way, extending around 50 light years from Earth. The game sees players controlling their own created character as they join Constellation, a group seeking rare artifacts around the galaxy to unlock some of its final mysteries. Players explore numerous planets and cities while upgrading and customising their own spaceship. Those looking to read more about Starfield can check out Zack Webster’s review of its original PC release.     The post Starfield Hitting PS5 in April Alongside New Update, DLC appeared first on RPGamer .
RPGamerMar 17
Rockbeasts Showcases Gameplay
Rockbeasts Showcases Gameplay Publisher Team17 and developer Lichthund released a new narrated gameplay video for band management RPG Rockbeasts . The twelve-minute video shows the game's introduction as players meet their band for the first time before showcasing the various activities players are able to undertake during the game, including quests, mini-games, band performances, and more. Rockbeasts puts players in the role a manager for an up-and-coming rock band in an alternate mid-1990s United States populated by anthropomorphic animals. As manager, players will need to pick concert venues as well as manage the band’s schedules to get them ready to perform. The game will feature over 100 characters and 90 locations that will be impacted by player choices. The game is written by Jakub Szamałek (senior writer for The Witcher 3 , Cyberpunk 2077 , and The Blood of Dawnwalker ). The game is in development for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch, with a demo planned to release this summer.   The post Rockbeasts Showcases Gameplay appeared first on RPGamer .
RPGamerMar 17
Demeo x Dungeons & Dragons: Battlemarked Receives Warlock Update
Demeo x Dungeons & Dragons: Battlemarked Receives Warlock Update Resolution Games has released a new update for Demeo x Dungeons & Dragons: Battlemarked . The "Warlock Update" adds a new playable hero, the Warlock, as well as a side quest; Chinese (Simplified and Traditional), Italian, and Brazilian Portuguese language support; a new one-shot adventure, and phase two of the game's hirelings redesign that means all heroes are now created by players. More details about the update can be found here . Demeo x Dungeons & Dragons: Battlemarked is created in partnership with Wizards of the Coast and Hasbro, and looks to combine gameplay systems of Demeo  with  Dungeons & Dragons’ s classes, actions, and lore. It features tabletop-emulating graphics and co-op turn-based combat with cross-platform multiplayer support for up to four players. Demeo x Dungeons & Dragons: Battlemarked is currently available on PC, Mac, PlayStation 5 (including PSVR and PSVR2), and Meta Quest.   The post Demeo x Dungeons & Dragons: Battlemarked Receives Warlock Update appeared first on RPGamer .
RPGamerMar 17
Gothic Classic Coming to iOS
Gothic Classic Coming to iOS THQ Nordic announced that Gothic Classic is coming to iOS. The port of the first game in the fantasy action RPG series, which previously released for Nintendo Switch in 2023, will be available for iOS later this year with support for touch controls. A specific date and pricing will be revealed at a later time. Gothic originally released for PC in 2001. The game is set in the kingdom of Myrtana, which is attempting to fight off an Orcish invastion. Anyone found breaking the law is sent to the giant penal colony of Khorinis to mine the much needed ore for the war effort. Players control an inmate sent of Khorinis, surviving and making allies while they plot their escape. A full remake is set to be released on June 5, 2026, for PC, PlayStation 5, and Xbox Series X|S.   The post Gothic Classic Coming to iOS appeared first on RPGamer .
RPGamerMar 17
Dragon Quest Smash/Grow Trailer Released, Pre-Registration Available
Dragon Quest Smash/Grow Trailer Released, Pre-Registration Available Square Enix announced that pre-registration is available for its upcoming free-to-play mobile title Dragon Quest Smash/Grow . Planned to release later this year for iOS and Android, the game is available for pre-registration on the Apple App Store and Google Play Store . A two-minute gameplay trailer can be viewed below. Dragon Quest Smash/Grow  is billed as a roguelite RPG that sees players fight through hordes of monsters, finishing them off with Coup de Grâce abilities. As players progress through a run, they choose from random Blessings skill to enhance their character. It will include co-op for up to four players.   The post Dragon Quest Smash/Grow Trailer Released, Pre-Registration Available appeared first on RPGamer .
RPGamerMar 17
Mewgenics Deep Look
Mewgenics Deep Look After forty hours in Mewgenics , it is easy to see how this is a "dive-in and lose track of time" or "just ignore it" title, as it is really hard to stay in the middle ground. The way something is packaged and marketed can make a big difference in how it is received.  If Pepto Bismol was sludge green, it might not fly off the shelves as easily as it does with the more soothing and comforting pink.  RPGs follow the same rules, as expectations for good and bad come with every anticipated title.  Edmund McMillen and Tyler Glaiel have put a lot of time and effort into Mewgenics , and with the rest of their gaming catalogue diverse and memorable, there were lofty expectations for this tactical turn-based roguelike with cats.  The initial fever pitch from those who dived in is grand indeed, as playtimes skyrocket since launch.  However, the visuals and 90s shock humour will give off that sludge-green look that makes this an acquired taste for some in a way that all its grand gameplay cannot hide.  Even with all the bells and whistles that make the gameplay last hundreds of hours, the RNG mechanics and inherent luck make it feel like an all-or-nothing title.  This Deep Look just scratches the surface, as forty hours is barely a taste of what is brought to the table here. Mewgenics begins simply enough as the player, a cat lady, is brought back to life in the lab of mad Dr. Beanies.  Given the gift of life and two cats, the player is sent packing to a house with the order to breed and collect cats.  Along the way in this cat-centric world, this house is visited by all manners of quirky inhabitants that range from eccentric, offensive, and off-putting giving off a sense of unease that sets the tone that this is not a typical neighbourhood. [caption id="attachment_186993" align="aligncenter" width="640"] The introduction of a powerful enemy, hellbent on attacking the homestead.[/caption] Luckily, the cat lady has her feline companions to keep her company.  Cats have full run of the house and the furniture players have put in, with dividing rooms to keep separate larger feline populations and the ability to add new rooms as needed.  They are each given a gender, a set of attributes, and a random name to avoid growing too attached.  Within these walls, it's an all-night, every night hedonistic party with no rules.  All the cats are either feeling frisky or in the mood to fight, and with each passing day, there's a good chance cat pairs mate or scrap, depending on their moods.  The state the house is left in, considering both cleanliness and furniture, improves the chance of favourable outcomes.  Kittens are immediately born from any mating and can inherit traits and mutations from their parents.  Fights end with either a stalemate or one cat gaining a random attribute, with the other either getting an injury or even being killed.  This can happen with any combination of cats in the same room, and eventually the house will be overrun, leading to a Purina poker gambling den where cats off each other one way or another. This insanity leaves a haphazard pool of potential cats that up to four to go adventuring with, though if too many die off, there is a new stray that appears daily at the house.  It can be hectic housesitting for a clowder of cats, but it is amusing to see the antics of those that retire from the adventuring lifestyle.  Every cat can leave only once, though keeping them around to make stronger kittens or to defend the home from bosses that appear to terrorize the homestead is quite beneficial. Cats in the house are unburdened by self-conscious thoughts and can be any class that a collar affixed to them brings.  Of course, the base attributes (strength, dexterity, constitution, intelligence, speed, charisma, and luck) have some say in what collar would be most beneficial for each one, as choosing a class alters a few stats.  For example, a cat with a high strength stat becoming a Fighter only raises their damage capabilities, making them more useful as that class.  Collars take an otherwise semi-random attack and set it to the base one common to all of their class, as well as a collarless ability, a random class ability, and a class-specific passive.  The collarless ability is determined at the house from birth, while the class ones are all randomized after selection is finalized.  The early going of an adventure can be a gamble, as some cats start off useless but can be made stronger after levelling up and adding new complementary skills.  The sheer variety of class abilities and how they can all work together makes it nearly certain that no two cats will ever be the same, even after many replays. [caption id="attachment_186994" align="aligncenter" width="640"] A mini-boss striking out at the adventuring cat party.[/caption] Level-ups give some structure as a pool of four options is given to choose from, with levels two and five being new abilities, and level six getting to upgrade one of them.  Levels three and four give a new passive and a stat boost with full heal respectively.  Most cats don't get the opportunity to reach level six as maximizing combat opportunities only gets two of them that high up.  Other factors such as being too injured to continue, or needing to unlock additional areas might cut off some cats before they can fully realize their potential.  Biomes are split into three acts, and each act has a common starting area that splits into two different forks with an add-on third biome making up to three complete areas that can be explored in a single run.  Players have to defeat a biome's final boss, or otherwise meet unknown requirements to go further; if not, the party is forced to go home after the final boss of that biome.  Exploring every biome is useful, as specific equipment, new classes, and new abilities can be gained from completion, which just adds to the constant, definitely overwhelming list of possibilities. The random possibilities of these choices with the deeply intricate classwork means hours can easily be spent defeating enemies and losing track of time.  Alternatively, Mewgenics , is not an easy title and bad bouts of random luck can spell disaster for a run.  This can come up in combat, class progression, but also with events along the journey, and collected treasure.  Cats have equipment slots for a weapon, head, neck, face, and a trinket/consumable, with the armour also changing how the cats look while idling.  Items can be gained from most combats as well as some events, with shops available for a few possibilities including a level up.  Items can be kept between successful runs, but anything on a cat that dies is lost forever, and reusing strong items imparts a status that gives a 50-50 chance for them to break. All-in-all, there are so many randomly moving pieces that nothing is predictable, which also means nothing is simple or easily planned, meaning that Mewgenics is a game of never-ending combinations.  Ultimately, practice, planning, and luck will eventually push through any obstacle, but it will take a lot of time.  This explains all the ridiculous playtimes seen so far that still haven't experienced everything, making it an admittedly daunting prospect for those that have yet to jump in. [caption id="attachment_186992" align="aligncenter" width="640"] Who knew cats could befriend carnivorous rabbits?[/caption] A tipping point leaning towards playing with these fabulous felines is the overall presentation.  Visuals can be hit or miss due to the crude humour, but the silly designs do help players not get too attached to the cats that cycle out quickly.  Battlefields are varied, with each biome having its own fully realized and different set of objects, hazards, and enemies, with the mini-bosses having a few options, and even a couple of the final bosses.  This variety helps replayability, but also can frustrate when encountering a rare boss that defeats the player due to lack of knowledge or their party composition.  Every biome has its own song, first playing as an instrumental during progression and regular combat, before adding in vocals for a rousing boss sequence.  These tracks are toe-tapping earworms that cycle through ska, jazz, and country music with upbeat trumpets and horns that round in with exceptional vocal work when boss fights arrive - all of these stay highly enjoyable on every listen.  Every cat has distinct meows that come from a large catalogue of guest vocal artists that lent their sounds, making these momentary clips an enjoyable Easter egg to dig through. After forty hours in Mewgenics , it is easy to see how this is a "dive-in and lose track of time" or "just ignore it" title, as it is really hard to stay in the middle ground.  Trying to experience everything will take hundreds of hours, which makes this a cautionary tale for perfectionists.  Save and quit is always an option; however, full runs do take a couple of hours, making it not as easy to drop in and play as other roguelikes.  Mixing and matching classes into crazy combinations that can defeat enemies in various ways is extremely addicting, and those hours go by quickly.  Random luck plays a big role in how successful a run can be, as there are just so many different factors to contend with that it can be overwhelming at times, but always leaves a feeling of accomplishment when successful.  This is a very intricate passion project that has endless possibilities already, with future DLC plans bringing more biomes and classes.  Mewgenics will be around for a long time to come, and playing it makes it easy to see why.   Disclosure: This article is based on a copy of the game provided by the publisher. The post Mewgenics Deep Look appeared first on RPGamer .
RPGamerMar 17
Episode 433: Fallout Fool – Q&A Quest
Episode 433: Fallout Fool – Q&A Quest This week in Q&A Quest, we discuss  Monster Hunter Stories 3: Twisted Reflection . We also discuss the quality of Nintendo Switch 2 ports such as  Fallout 4 . The post Episode 433: Fallout Fool – Q&A Quest appeared first on RPGamer .
RPGamerMar 16
Fate/EXTRA Record Delayed
Fate/EXTRA Record Delayed Developer Type-Moon announced that Fate/EXTRA Record , its remake of PlayStation Portable title Fate/EXTRA is delayed. Previously planned to release in Japan for PC, PlayStation 4, PlayStation 5, and Nintendo Switch in spring 2026, the game has now been pushed to an unannounced date as its development structure and process undergo revision. In addition, the game will no longer be published by Bandai Namco, though Type-Moon stated that the game is still in development and that a new publisher and release window will be revealed at a later date. Fate/EXTRA  is a spin-off to the  Fate/stay night  visual novel and its assorted titles. The game features turn-based combat and takes place in a simulated Japanese high school where students compete for possession of the Holy Grail. Players choose one of three Servants, each with their own story route. The game received two sequels,  Fate/Extella: The Umbral Star  and  Fate/Extella Link , which utilise action combat. Source: Gematsu The post Fate/EXTRA Record Delayed appeared first on RPGamer .
RPGamerMar 16
Project Shadowglass Receives Gameplay Trailer
Project Shadowglass Receives Gameplay Trailer Starhelm Studios released a trailer for its first-person fantasy adventure RPG Project Shadowglass . The 90-second trailer highlights the game's pixel graphics in a fully 3D world as well as the game's stealth-driven gameplay and combat. The game is currently in development for PC and is available to wishlist on Steam , with a demo planned to release later this year. Project Shadowglass is said to be inspired by classic titles such as Thief , Deus Ex , and System Shock . Players control a struggling thief who is tasked by an anonymous benefactor to acquire ancient artifacts across a dark fantasy kingdom. The game employs sandbox design, with players able to use light and sound to navigate as well as douse torches and create distractions to help avoid detection. It also features a reputation system based on player actions and whether they get caught.   [foogallery id="187100"]   <span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span> The post Project Shadowglass Receives Gameplay Trailer appeared first on RPGamer .
RPGamerMar 16