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The Xeno- Series: Where to Start?
The Xeno- Series: Where to Start? The Xeno- series is a bit different from our other Where to Start? subjects in that it is, in reality, three different projects. All created under the leadership of Tetsuya Takahashi, their shared prefix accompanies general themes and science-fantasy settings. The Xeno - prefix refers to "something strange or foreign to a group," which is a core narrative concept throughout all the games. While all the games share this prefix, they are vastly different, sharing similar themes of displacement, understanding the human condition, and even xenophobia. The games are deeply inspired by biblical imagery, religious ideology, and philosophical concepts, such as the works of Freud, Jung, Nietzsche, and even the New Testament. Our goal with this Where to Start? is to give overviews of what to expect from each game and how they are all related. While there are obvious starting points, this is a series where some of the titles may be challenging to acquire, but if one can, they are absolutely worth investigating. by Michael Baker , Amaan Bhimani , Cassandra Ramos, Alex Fuller , Jordan McClain , Joe Tingle , and Sam Wachter A Brief History After working on Final Fantasy titles and Chrono Trigger in the 1990s, Tetsuya Takahashi co-created his first major project, Xenogears, on PlayStation, with the help of Soraya Saga and Masato Kato. Initially conceived as a concept for Final Fantasy VII but made into its own project due to storyline and themes being deemed too dark, it is considered one of the most groundbreaking RPGs in terms of story and world-building, taking heavy influence from philosophers such as Freud and Jung. However, its very large scope meant that the full product wasn't as complete as envisioned, forcing much of the later story to be told through cutscenes. After realising that Square was more focused on the Final Fantasy series, and unlikely to revisit Xenogears or any similar project, Tetsuya Takahashi left the developer to co-found Monolith Soft, which is responsible for all the remaining Xeno- titles, and started as a subsidiary of Namco. A direct continuation of Xenogears was not possible due to Square holding the rights to it, so its first title was instead the first entry in a series called Xenosaga . The series is more science fiction heavy, taking place in outer space in a future where humans have left Earth and involving an alien race called the Gnosis, but also borrows from some Biblical imagery and the works of Jung and Nietzsche, the latter referenced in each of its subtitles. Much like Xenogears , Xenosaga was also hindered by its ambition, and the eventual trilogy, while being well received, didn't live up to its sales targets, and its intended scope ended up reduced. Following Namco's merger with Bandai, shifts in the corporate leadership meant that Monolith Soft was under a lot less creative freedom. However, Nintendo was on hand to provide support and took over as Monolith Soft's parent company, with the studio creating titles including Soma Bringer and Super Robot Wars OG Saga: Endless Frontier . During this period, Tetsuya Takahashi had begun work on the project that would become Xenoblade , built on the concept of frozen bodies of two warring gods, intended to help rebuild morale after the tribulations of Xenosaga . While ambition once again rose to cause potential issues, Monolith Soft had perhaps found the ideal partner in Nintendo, which gave it the time needed to fully realise the game. That time was ultimately justified when Xenoblade Chronicles ended up becoming a big success. Monolith Soft has since built on that success, and Xenoblade has become one of the most well-received RPG series out there, with its mainline trilogy and one adjacent title becoming top-drawer fixtures of the Nintendo Switch. Xenogears Available on: PlayStation This is where it all started, and Xenogears set the foundation for much of what defines the Xeno - franchise as a whole, especially with regard to scope. For a PlayStation game, it has a remarkably dense, layered, and well-translated script and plot that demands full attention throughout, lest players risk missing key details or characters. That said, if you’re seeking out one of the most emotionally deep, challenging, and daring stories ever put to an RPG or video game, period, Xenogears rewards your attention like no other game, with a groundbreaking vision that remains impressive even today. It is set in a world where two powers have been at constant war for centuries, and both side has been excavating giant mechs from ancient cilivisation to try and gain the upper hand, following a young man who is forced to navigate the conflict after it hits the village he has set root in. While the early pacing is a little rough and the game’s second disc is admittedly abridged from the full vision, Xenogears is still a complete and beautiful experience. By and large, Xenogears is a relatively simple and easy RPG to pick up, and there’s very little to worry about regarding excessive difficulty or confusing gameplay systems. The combat system is straightforward turn-based fare with an easy-to-understand combo system. Further, Xenogears offers some of the most brilliant audiovisual offerings of its era, with masterful presentation and dizzying scope throughout the journey. If players are looking for giant mechs, a rich world, breathtaking cinematics, and a heartbreaking plot, Xenogears is a great place to start, and though it requires both attentiveness and patience, it’s arguably the most concise and digestible place to understand what Xeno-  is all about when considering time investment. While Xenogears is unquestionably a masterpiece, it unfortunately remains exclusive to the original PlayStation and has never been rereleased or ported, and physical copies are quite expensive, making it hard to recommend from an availability standpoint. It is also worth noting that if players start here, Xenogears ’ visuals translate best to a CRT television, and it is best experienced on one. For those in Europe, it is also, unfortunately, one of the titles that did not get a PAL release.   Xenosaga Episode I: Der Wille zur Macht Available on: PlayStation 2 Xenosaga Episode I is a complex game in several respects, and unless you’re already well-versed in turn-based combat, this is perhaps the hardest non-Japanese-exclusive Xeno- game to recommend; though for the RPG-adept player, there are many interesting and remarkable facets. Set in a far future after humanity has colonised galaxy but lost Earth and evolving around the threat of the mysterious alien Gnosis, it’s a very polarizing game, and it largely serves as a setup to a grander vision that is carried on Episode II and III , so if you’re expecting a satisfying conclusion at the end of this game… don’t. This is doubly true because the Xenosaga series was intended to be a six-part series, but due to poor sales and development struggles, it was cut down to three episodes, making it significantly more abridged than even Xenogears ’ infamous second disc. From the outset, the interactive elements are quite intimidating and daunting, with three separate point systems governing character growth: Ether Points for Ether skills (essentially magic), Skill Points to extract abilities from equipment, and Tech Points to learn powerful Tech attacks. You can expect to spend quite a long time in menus allocating these and tinkering with your characters, especially because the combat demands smart, competent allocation. Players use AP to execute powerful Tech Attacks, and Episode I ’s combat makes sure that every single AP and move matters. Both enemies and player characters have a Boost meter, which allows them to interrupt the turn order, and there’s a constant Event Slot roulette spinning turn-by-turn, which can increase experience and points gained, increase the critical rate, increase the amount of Boost gained, or do nothing at all. Episode I is highly demanding with many overlapping systems, but if players are willing to take the time to understand them, it is really satisfying -- especially when some boss battles take close to thirty minutes. It’s not just the interactivity and combat that take time; so do the cutscenes, with Episode I sporting some of the longest ever put in a game: one sequence runs for nearly forty-five minutes. Nevertheless, they are very good, and if you love bombastic space operas with insane ship designs, aliens, philosophical and religious undertones, and a void-like, haunting atmosphere, X enosaga Episode I conveys the grandeur and emptiness of space, human identity, suffering, and existentialism in a very profound and interesting way. This is done without the textual density of Xenogears , with a lot more showing than telling. If players start with Episode I , you’re going to want to be in for the long haul -- make time, and a lot of it, not just for the entirety of the experience, but for individual play sessions, too. Xenosaga Episode I remains exclusive to PlayStation 2. However, unlike its two sequels, this game was a Greatest Hits release, making physical copies both abundant and cheap. Also, like Xenogears , Xenosaga Episode I  did not get a release in Europe, though strangely, both of its sequels did.   Xenosaga Episode II: Jenseits von Gut und Böse Available on: PlayStation 2 When considering Xenosaga Episode II: Jenseits von Gut und Böse , we must take into account both the Gut and the Böse . And for the Gut , we can say that the second game continues the plot set up by the first game. Turning that over to the Böse , it is also a game that depends strongly on its predecessor. While this is not unusual for a direct sequel, it still means Xenosaga Episode II is working from the same basic foundation of Episode I  -- even more so than Episode III , which takes the endgame conditions of II and makes its own new foundation. The second game in this trilogy feels less like an arc of the plot and more like an extension of the first game’s , to the point that in the DS conjoined version, it is difficult to say, without a priori knowledge, exactly where one game hands over to the next. So when we talk about starting the series here, with the second installment, we aren’t beginning from the start of a new arc, but rather in the middle of an ongoing arc, and that makes a world of difference. Although it is a continuation of Episode I , the game came at an interesting place for Monolith Soft, as Tetsuya Takahashi gave control over its development to a largely new team, looking to allow some of its younger talent to grow. Gameplay-wise, Episode II is noticeably simpler than Episode I , choosing to eschew equipment, shops, and currency entirely while also making use of a much more rudimentary skill learning system. Ether skills are no longer individualized by character, with a shared skill tree, and Tech Attacks cannot be upgraded, meaning the three different point systems from Episode I are gone. While the Boost and Event Slot features from the first game remain, combat revolves around identifying enemy weaknesses using the ABC system of high (A), mid (B), and low (C) attacks, building up “Stock” to use combos, and then finally executing them to break the enemy, making for a slower battle system that is arguably just as strategically complex as Episode I , but without the same degree of required micromanagement over character progression. There are also a lot more sidequests than in the first game, and mechs feature much more prominently in combat. Episode II also looks and sounds completely different from the previous game. It features a significantly more realistic, less anime-inspired visual style, comparatively shorter cutscenes, and different voice actors for much of the main cast; many of Episode I ’s actors reprise their role in Episode III , most notably main character Shion Uzuki, meaning this game will stand out quite starkly. The soundtrack is also entirely different soundtrack, with Yuki Kajiura, Shinji Hosoe, and Ayako Saso taking over from Yasunori Mitsuda. Most who have completed the Xenosaga series laud the first and third games, with Episode II being seen as a good-at-best and a rough but necessary bump in the road. Unless one is wholly averse to Episode I ’s lengthy menus and cutscenes, and happy to rely on a plot synopsis of it as a predicate -- or in Europe, which did not get the first game, but oddly did get this one -- there’s no real reason to start one's Xeno- experience here.   Xenosaga Episode III: Also sprach Zarathustra Available on: PlayStation 2 Being the third entry in a series often means that it is not a great place to start for a newcomer. Sadly, this is true of Xenosaga III . Moving from the liked first entry to the disliked second entry surely should equal an excellent finale, correct? Despite Monolith Soft hoping for more games in the Xenosaga series, this final installment drew a lot of praise from critics. After resigning from Vector Industries, Shion allies herself with an underground group known as Scientia to investigate Gnosis Terrorism. Meanwhile, Canaan, Jr., Jin, chaos, MOMO, and Ziggy are investigating a landmass that originated from Lost Jerusalem. Nefarious evils begin to appear, leaving Shion and her companions to uncover the mystery surrounding the Gnosis and their connection to Lost Jerusalem. Much like the previous games, the storytelling is very dense, but for those who stick with it, they are rewarded with a satisfying payoff as everything comes together, even if parts of the story feel as though they have been condensed from something larger. While combat in Xenosaga Episode III is still turn-based, both the regular party battles and mech-based E.S. battles go by a bit quicker and are more friendly to players. Normal battles focus on gaining Boost, which can be used to allow characters two actions in a single turn or deliver a special character attack, by attacking while trying to prevent Breaking, which will hinder a character's action for a round. However, players may find combats a bit too easy, especially if they obtain all the spells and items from side quests. E.S. fights are more of a battle of attrition and don't require much strategy, though their boss fights do require a bit more thought and planning. There's a lot to manage in the game's combat system, but thankfully, a lot of it is very straightforward. Unfortunately, Xenosaga III is a tough starting place, given it's the end of a trilogy, and one that expects players to know the previous entries. The game was only released on PlayStation 2, and again not in Europe, with copies of the game going for $300+ dollars on the secondhand market. The game was also not released in Europe, meaning access to this title in that region is next to impossible. Anyone who loves space operas will find lots to enjoy with the Xenosaga trilogy, but caution is advised against starting here, as the amount of lore can be overwhelming, and having context to past events is a must.   Xenosaga: Pied Piper Japan only: Mobile Phones (coming to PC, Nintendo Switch) Xenosaga: Pied Piper was released on mobile phones in Japan in 2004, offering those who can read Japanese a complete story that takes place a century before the events of Xenosaga Episode I . Released in three chapters, the game follows Federal Police Special Operations member Jan Sauer, better known by another name in Episode I , who is tasked with investigating a terrorist attack on a Federation hyperspace transport network. Jan soon learns that there is discourse between the Federation and the Immigrant Fleet theocracy, which worships a strange artifact known as Zohar. Sporting simple turn-based combat, Jan and his companions explore various space environments. The primary element to the game's combat system comes in the form of Boost Points, which allow a character to interrupt an enemy's turn and perform an action early. There's very limited information about Pied Piper to be gleaned in English, though currently, there is hope of an English fan translation in the works. Currently, this is a mobile game that, unless one can read Japanese and somehow has access to a Vodafone or i-mode, is very difficult to obtain, making it a challenging place to start, even before considering potential merits. However, the second part is soon to be taken care of, with publisher G-MODE bringing the game to PC and Nintendo Switch , though still in Japanese only.   Xenosaga I & II Japan only: Nintendo DS If you are proficient in the Japanese language, then the DS port of Xenosaga Episode I and Episode II is surprisingly easy to recommend. The most amazing thing about this bundle is that it exists at all, being a fully sprite-based rendering of the first two games in a PlayStation 2 series. (Much of what was made for it would go on to form the basis of the Super Robot Wars OG Saga: Endless Frontier games, but that is a recommendation for another special feature.) The strongest reason to recommend this game is that Monolith Soft took the opportunity to streamline much of the narrative, with entire levels reduced to secondary plot summary material, while keeping the core narrative intact. The transition between the first and second games is seamless, making the two into a reasonably well-organized whole. It even added material in a few places, including a new NPC who goes on to play a role in Xenosaga Episode III . As a bonus, many of the aspects of combat and assorted other gameplay that proved annoying to gamers in the PlayStation 2 iterations have been removed. On the other hand, touch-based mini-games were added. It all balances out. Sadly, this game was never released outside of Japan, so a decent understanding of the language is required. However, to anyone studying Japanese who has also played through the original games a time or two, it could prove to be an excellent study aid. The first meaning of gnosis is ‘knowledge,’ after all.   Xenoblade Chronicles Available on: Nintendo Wii, New Nintendo 3DS, Nintendo Switch Being the first game in its own distinct series and readily available on Nintendo Switch, Xenoblade Chronicles is easily the best place to start. While the Xenoblade Chronicles trilogy's story isn't as connected from point to point as, say, Xenosaga , it does enhance a player's experience to start at the beginning. Xenoblade Chronicles 's philosophical themes and allusions to Gnosticism are also present in Xenogears and Xenosaga , and the game can familiarize players with these aspects as a whole. The game itself takes on a wildly different setting from the previous Xeno- games, set on a world built on the bodies of two titans, the Bionis and the Mechonis. It follows Shulk, a young man living on the Bionis, who finds himself battling with the mechanical Mechon from Mechonis. After the game's beginning events and blessed with an apparent ability to see potential futures, he sets out on a mission that takes him all over the titans, which leads to an incredible narrative full of twists and turns. Xenoblade Chronicles is a fantastic game, and arguably the best RPG on the Nintendo Wii. It has a wonderfully engrossing story, a vast, richly detailed world, a well-developed, likeable cast of characters, excellent art direction, an enjoyable, engaging battle system, and plenty of side quests. The gameplay itself also offers a marked departure from other Xeno- games, with its real-time combat drawing effectively from the strengths of MMOs, and large open areas to explore with stunning views, fascinating ecosystems, and plenty of things to find within. It's also worth noting the incredible music score from Manami Kiyota, ACE+, Yoko Shimomura, and Yasunori Mitsuda, which goes hand in hand with the excellent British voice acting, giving the game great audio chops to back its compelling narrative. That audio strength remains a feature across the entire trilogy. Initially released on the Wii, the game was subject to one of the more interesting localisation stories of recent generations. It launched in Japan in 2010 and was localised by Nintendo Europe, releasing in the region in August 2011, with unashamedly British English voice acting that has helped to strongly link the gaming and acting industries in Britain. The great reception to the game quickly caught on, as did the fact that it had not been announced for a North American release alongside other titles, The Last Story and Pandora's Tower , leading to a dedicated community effort named "Operation Rainfall". Although how much impact the campaign had on the release decision itself is up for debate, it certainly helped draw Nintendo's attention to the potential popularity of RPG releases and give the games plenty of deserved attention. With so much going for it, Xenoblade is an easy game to fall in love with. While how well the latter Xenoblade Chronicles games compare to the first is a matter of opinion, they all share similar hallmarks in terms of open worlds, battle systems, stories, and themes. If a player enjoyed the first game, it'll be very easy to get into the rest of the Xenoblade series. It later received a version on the New Nintendo 3DS — which itself was a porting marvel from Monster Games — before getting a Definitive Edition release on Nintendo Switch, easily found in stores and on the eShop. The Switch's Definitive Edition updates the user interface, has remastered music, and enhances the visuals, making it even easier to get into the game. It also adds a new epilogue called Future Connected , which helps connect it a bit more to the other titles, though it is much less of a must-play than the other expansions in the trilogy.   Xenoblade Chronicles X Available on: Nintendo Wii U, Nintendo Switch, Nintendo Switch 2 Xenoblade Chronicles X is easily the most sci-fi of the Xenoblade games. While the main trilogy is ultimately interconnected, Xenoblade Chronicles X largely stands on its own with its story of mechs, aliens, and humanity's fight for survival on a hostile planet, blending many features of the genre. Fully embracing a single open world to explore, Xenoblade Chronicles X takes a refreshing gameplay-first approach, with the story and characters forming the foundation of the world and the rest of it being built through player interaction. Through roaming the sprawling biomes of the planet Mira, hunting down key resources, and slipping by dangerous native lifeforms, players feel humanity's desperation for themselves, as they claim another region of land in the name of mankind. The game is set in a distant future where Earth comes between the crosshairs of two unknown intergalactic forces, leading to its destruction. Being forewarned, humanity was at least able to create some ark ships to attempt to find a new home for the lucky frozen people on board. One of these ships crash-lands on the planet Mira, with players controlling their own customised character who wakes up and joins the colonisation effort. Players are able to freely explore the planet, taking on various missions and quests between main story events. The open-world game design is some of the best out there. The battle system goes even further into MMORPG comparisons and offers a variety of classes to master, and team builds to experiment with, including a big change to gameplay halfway through that revolutionises both exploration and combat while keeping things exciting in the second half. However, its longevity comes down to whether players can accept a story that frequently takes a backseat and if they manage to click with the gameplay. It's a colossal game with the ambition and confidence that makes Xeno- what it is, yet that scope can be exhausting at the same time. Despite a lot of surface similarities to the other Xenoblade games, Xenoblade Chronicles X definitely stands apart from them. Alongside the setting and gameplay focus, another area that is perhaps exemplified is the music from Hiroyuki Sawano — otherwise best known for his scores from numerous anime series, including Attack on Titan — whose style of mixing electronic and orchestral elements very much gives the game its own audio feel. The differences do mean that if one were to start here, they are getting a notably different experience from other games, as even with its sci-fi allure and immersive world, its story lacks the density and overall quality of its siblings. However, for players with a strong love for sci-fi, open worlds, and gameplay-first design philosophy, Xenoblade Chronicles X is an incredible game with 100+ hours of fun to offer.   Xenoblade Chronicles 2 Available on: Nintendo Switch Xenoblade Chronicles 2  is perhaps the grey sheep of the Xenoblade Chronicles trilogy. It is certainly the most divisive, able to evoke both deep love and fiery hate. Moving the series to the world of Alrest, the game continues the theme of its populace living on titans. However, here the titans float on top of a sea cloud and are very much alive. In addition, its populace is joined by powerful weapon-like beings called Blades, which are summoned from Core Crystals and connected to a master called a Driver. The game follows Rex, a young scrap salvager who gets caught up in intrigue and a mysterious plot after he inadvertently becomes the Driver for a legendary Blade called the Aegis. The game is rich in content, inviting in its premise, beautiful in the totality of its story and themes, yet each roaring achievement is followed by an asterisk weighing it down. Less than helpful tutorials, a combat system that withholds most of its fun until the late game, and a gacha mechanic that can delay story progress are just some of its gameplay sins, while some predictable early plotting, cliché villains, and overabundance of anime tropes like fan service and off-key comedy can keep the story from taking root in many players’ hearts. It's a step down from the first game in terms of polish and consistency, and its problems are such, but not so irredeemable, that a remaster could improve upon it massively. However, the second half does much to blunt its sharpest thorns. The story picks up significantly, reaching emotional and philosophical highs dissonant with the first half's banality. The characters that start trite and tropey outgrow their archetypes and reveal previously unimaginable depths. Combat changes both feel and dimension, going from clunky and limited to smooth and free. It's a level of evolution between halves that makes playing it as a series veteran an all-in gamble, let alone starting with it. Xenoblade Chronicles 2 is perhaps a game more of its time than the other games in the trilogy, which are highly likely to be more easily justifiable in the future as timeless classics. The consistently high quality of the first and third games in the Xenoblade trilogy makes them better starting points and, as a whole, simply better games. Xenoblade Chronicles 2 certainly has the potential and worth to become one's favorite, but that's a risk better taken with  a Xeno- game  or two already under the belt.     Xenoblade Chronicles 2: Torna ~ The Golden Country Available on: Nintendo Switch Torna ~ The Golden Country occupies an interesting space in the series, announced as an expansion to Xenoblade Chronicles 2 but acting as both a distant prequel and standalone title, albeit quite a bit shorter, running around twenty hours overall. It reveals events that have a major impact on the events of Xenoblade Chronicles 2 and the backstories of Lora, Jin, Addam, and Mythra. Its nature means the plot is not fully contained within  Torna , but it is still a very strong, mature story worth experiencing. Torna features some adjustments to Xenoblade Chronicles 2 ’s real-time battle system, primarily to cover the preset roster of the party. In Torna , Blades and Drivers are both able to be the active participant in combat, and players will need to switch between them depending on the situation. Attributes and health are shared across the Driver and Blade team, though the swapping mechanics alleviate some of the healing pressures. It takes place exclusively on two titans: the new nation of Torna and the returning Gormott from the main game, with the latter providing a fun familiarity and some notable changes to highlight the different time period. The side content is also strong, hearkening a bit closer back to that of the first Xenoblade game, with plenty of interesting questlines. While the game can be played before Xenoblade Chronicles 2 , it arguably makes more sense to play it after, as its story does a superb job of expanding the main game’s lore, and some elements of the story will dampen certain reveals in the main game. However, with an appreciably mature story, it’s an excellent overall experience for those looking to see more of the world of Alrest.   Xenoblade Chronicles 3 Available on: Nintendo Switch Starting a new game series from its initial entry is a noble undertaking. In the case of Xenoblade , though, you’d have to play at least 300 hours of other video games before you could consider yourself “current” enough to recognize most of Xenoblade Chronicles 3 ’s allusions to previous games. And while the game’s various easter eggs, references, and tie-ins certainly make for a heightened narrative experience, is any video game truly worth that level of commitment? Why not just play the best one? While all of the Xenoblade Chronicles games are quality JRPGs, Xenoblade Chronicles 3 takes what worked from the previous entries and significantly refines it. The battle system takes on the same real-time hybrid combat of the previous games, but feels much better implemented and tutorialized, minimizing the frustration that often caused players to drop the previous titles before they’d gotten to the good parts. The game boasts an addictive job system that feels reminiscent of the Octopath Traveler series , where each character can learn every job and simultaneously hold two of them at once, which in turn allows for all sorts of creative mixing and matching abilities. While all of the Xenoblade games are epic-length undertakings that will see players spending dozens of hours fighting repetitive enemies in large, open spaces, Xenoblade Chronicles 3 ’s near-constant feed of new job levels and abilities functions like little gumdrops that undoubtedly help keep players feeling a satiating sense of progress as they move through the game’s massive world. Gameplay aside, however, the Xeno series is perhaps most beloved for its lofty ambitions in what it has tried to do in the realms of cinematics and philosophically themed sci-fi storytelling, taking place in a world of perpetual war that combines elements of the previous two games while having its own distinct rules and secrets for players to uncover. Fortunately, Xenoblade Chronicles 3 embodies perhaps the greatest fulfillment of the series' creative vision yet. The game’s cinematic sequences are excellently directed, and feature an English voice cast that brings some of the most memorable and relatable characters in the series to life. , the game is not as purely cinematic as, say, Xenosaga Episode I , its cutscenes are also reasonably lengthened and never overstay their welcome or ruin the momentum of the game. All of long-time series director and writer Tetsuya Takahashi’s favorite tropes are here -- characters break free of cyclical eternal struggles and stand up against oppressive deities -- but this time, it’s without the “freshman college philosophy major” levels of name-dropping that have sometimes undercut the series in the past. In short, most of what makes Xeno - stories special is here, just done in a way that is bound to appear to veterans and newcomers alike. All of the Xenoblade Chronicles games are worth playing, but there’s a valid argument to be made that Xenoblade Chronicles 3 is the best Xeno- game yet due to its refined gameplay, higher level of accessibility, and incredible story, which finally sees the series fully meet the mark of its own ambition. While other titles are certainly interesting in their own ways, Xenoblade Chronicles 3 is the way to go if you’ve only got time to play one anyway. However, there are certain major story beats that connect the game to the previous two titles and get much more mileage if players have experienced those first, so if specifically seeking a starting point, then the recommendation would be to come here after Xenoblade Chronicles and Xenoblade Chronicles 2 .     Xenoblade Chronicles 3: Future Redeemed Available on: Nintendo Switch Xenoblade Chronicles 3: Future Redeemed is a bit like Xenoblade Chronicles 2: Torna ~ The Golden Country in that it acts as both an expansion and a distant prequel to its parent title, though unlike Torna , Future Redeemed is not available standalone. It follows Matthew, a survivor from the independent City, as he searches for his sister Na’el and any other fellow survivors. Joined by enigmatic companion A, he travels through the region of Cent-Omnia, which is not available in the main game. In a similar manner to the heroes of Xenoblade Chronicles 3 , he breaks two soldiers out of their eternal war, also encountering two very familiar characters for series fans, eventually setting up events that lead towards the future of Aionios. Future Redeemed makes no bones about it being the entry that properly connects the trilogy, and is perhaps the ultimate fanservice in the best meaning of the phrase. It is thoroughly emotional and manages to wrap everything up in an incredibly satisfying manner with exceptionally deep connections and details across the series. The writing, localisation, and presentation are Xenoblade at its best, adding one final batch of brilliant characters. Like Torna before it, Future Redeemed also provides some small but significant tweaks to the gameplay of the main title, with the adjustments working well to fit its shorter twenty-hour runtime and keep things fresh. Effectively acting as a combined epilogue for all three mainline Xenoblade games, Future Redeemed is naturally not the place to start and really should be experienced after players have played the rest of the trilogy first. Nevertheless, it’s a fantastic love letter to the series, providing one final delight to a stellar collection of titles.   The Xeno- series has quite a unique journey from Xenogears to its way through the Xenoblade series, and we hope you enjoyed part one of our deep dive into this long-running franchise. Would you recommend a specific starting point? Join the conversation by dropping a comment below! The post The Xeno- Series: Where to Start? appeared first on RPGamer .
RPGamerApr 17
Trails in the Sky 2nd Chapter Launching in September
Trails in the Sky 2nd Chapter Launching in September Nihon Falcom and GungHo Online Entertainment announced that Trails in the Sky 2nd Chapter will release worldwide on September 17, 2026. The game will be available digitally on PC, PlayStation 5, Nintendo Switch, and Nintendo Switch, with physical editions also available for all console versions. In addition to the release date, Nihon Falcom also released new Japanese screenshots and character art for characters Anelace Elfead, Kevin Graham, Major Mueller Vander, Captain Julia Schwarz, Leonhardt, Weissman, and Renne, while GungHo Online Entertainment confirmed more of its English voice cast: Newly Announced: Anelace Elfead – Cassandra Lee Morris Kevin Graham – Ray Chase Mueller Vander – Patrick Seitz Julia Schwarz – Gabriella Certo Leonhardt – Stephen Fu Georg Weissmann – Liam O’Brien Renne – Courtney Lin Previously Revealed: Estelle Bright – Stephanie Sheh Joshua Bright – Johnny Yong Bosch Scherazard Harvey – Michelle Ruff Olivier Lenheim – Matthew Mercer Agate Crosner – Ben Pronsky Tita Russell – Brianna Knickerbocker Kloe Rinz – Cristina Vee Zin Vathek – Vic Chao Following on immediately after the events of  Trails in the Sky 1st Chapter , 2nd Chapter sees now Senior Bracer Estelle Bright set out in search of her adoptive brother Joshua across the kingdom of Liberl. During the journey, she runs into the machinations of the secret society known as Ouroboros, while coming across allies new and returning. The game includes additional elements from its predecessor, such as mini-games and additional combat abilities, while those with clear data from the previous game will obtain bonus in-game items. Those looking to read more about The Legend of Heroes  series can check out  RPGamer’s Where to Start? feature . Source: Gematsu   [foogallery id="189384"]   The post Trails in the Sky 2nd Chapter Launching in September appeared first on RPGamer .
RPGamerApr 17
Granblue Fantasy: Relink – Endless Ragnarok Open Beta Announced
Granblue Fantasy: Relink – Endless Ragnarok Open Beta Announced Cygames announced an open beta test for Granblue Fantasy: Relink – Endless Ragnarok , its upcoming enhanced version of 2024 action RPG Granblue Fantasy: Relink . The beta will run from 7am UTC on April 24 to 6:59am UTC on April 27, 2026 and will be available on PC, PlayStation 4, PlayStation 5, and Nintendo Switch. In addition to announcing the open beta, Cygames also released a new seven-minute introductory trailer connecting the events of the original game to Endless Ragnarok . The open beta will include a Tutorial Mode and Quest Mode featuring four different quests. Online co-op will be available in Quest Mode, as will local co-op on Nintendo Switch 2. A Nintendo Switch Online account is required for the Nintendo Switch version, but a PlayStation Plus account is not required for the PlayStation 4 and PlayStation 5 versions. Quest Mode includes all three quests from the previous closed beta, with save data carrying over quest progression. The new Summon mechanic is unlocked after completing the first three quests for use in the fourth. Further details can be found on the game's official website . Granblue Fantasy: Relink – Endless Ragnarok is set to be released for PC, PlayStation 4, PlayStation 5, and Nintendo Switch 2 on July 9, 2026. It includes new story content following from the events of Relink , the ability for players to call upon summons, new co-op quest tiers and additional bosses, a new solo mode called the Conflux, and new master traits for characters. Those looking to read more about Granblue Fantasy: Relink can check out Jon Jansen’s review of the PlayStation 5 version of the game.   The post Granblue Fantasy: Relink – Endless Ragnarok Open Beta Announced appeared first on RPGamer .
RPGamerApr 17
Echoes of Aincrad: Sword Art Online Receives Combat Trailer
Echoes of Aincrad: Sword Art Online Receives Combat Trailer Bandai Namco released a gameplay trailer for action RPG Echoes of Aincrad: Sword Art Online . The 90-second video shows in-engine footage from the game, primarily revolving around combat without any UI elements, but also briefly showing the game's equipment system. Echoes of Aincrad is the latest title based on the Sword Art Online light novel and anime series. The game is based on the first story arc of the original series, where the first “full-dive” VRMMORPG is turned into a death game where death of a player in the game causes their death in real-life. It sees players control a fully customisable character who is one of the players trapped in the game, soon reunited with a fellow beta tester called Iori. It will also include characters from the original series including Kirito and Asuna. The game, being developed by Game Studio Inc., will release for PC, PlayStation 5, and Xbox Series X|S on July 10, 2026.   The post Echoes of Aincrad: Sword Art Online Receives Combat Trailer appeared first on RPGamer .
RPGamerApr 17
The Surgical Narrative of Hades II
The Surgical Narrative of Hades II Hades II doesn’t waste time justifying its existence. While many sequels feel the need to over-explain their new stakes or recap the previous fifty hours of play, Supergiant Games leans into a design philosophy of narrative economy: trusting the player to understand the world through action rather than exposition. From the opening frame, the game assumes a level of media literacy that is rare in modern gaming. There is no "previously on" montage or dry history of the Titans. Instead, the game provides the bare essentials: you are Melinoë, the Princess of the Underworld, your father has been usurped by Chronos, and Hecate is your mentor. By relying on the player's ability to gain familiarity with Greek myth and the established rules of the first game, Hades II avoids the lore dump trap. At the same time, it leaves room for players to piece together meaning through context and repetition. By bypassing the traditional "Hero’s Journey" preamble, the game allows the world state and relationships to breathe. We don't need a prologue to tell us Melinoë and Hecate share a bond; we see it in the way they spar and feel it in the glimpses of a princess raised in exile. [caption id="attachment_189183" align="aligncenter" width="640"] Hades II avoids the lore dump trap by letting meaning emerge through action.[/caption] In Hades II , gameplay and narrative aren't two separate pillars; they are a single, braided cord. This is best exemplified by the Crossroads, the game's central hub. Unlike the House of Hades from the first game, which felt like a home, the Crossroads feels like a camp on the eve of a desperate siege. The crafting here isn’t just a menu; it is the alchemy of persistence. Standing over the cauldron to perform incantations feels like a ritual of statecraft, where gathering silver or nightshade isn’t just farming ingredients, but a tactical necessity for a war effort. Accepting a power-up in the field isn’t just a mechanical choice; it’s a diplomatic encounter. New power is only granted through the gods of Olympus and the prayer Melinoë utters before accepting that aid is deeply intentional. In the first game, the gods felt like cheering relatives; here, they feel like desperate allies in a losing war. The writing finds its strength in small, character-driven details. In a Trial of the Gods, where Melinoë selects a boon from, say, Aphrodite or Apollo, the forsaken god will naturally take offense. As Melinoë moves to pick one up, she might mutter a quiet “forgive me,” to the god she left behind. Moments like these ensure that choices never feel purely mechanical. These aren’t just stats or builds; they are relationships maintained under pressure. [caption id="attachment_189181" align="aligncenter" width="640"] When failure consistently delivers new narrative context, the traditional “Game Over” loses its finality.[/caption] That cohesion extends to the game’s use of friction. Early on, Hecate serves as a literal gatekeeper, refusing to let Melinoë pass until she is ready. In many games, hitting a mechanical wall leads to frustration. Here, the roguelike structure reframes defeat as part of the narrative process. Each failed attempt sends you back to the Crossroads, where dialogue shifts to reflect your specific shortcomings. You aren’t just grinding for better stats; you are uncovering new layers of character and world. When Hecate defeats you, she doesn’t simply chastise you; she teaches. She comments on your technique, your haste, or your lack of focus. When failure consistently delivers new narrative context, the traditional “Game Over” loses its finality. In Hades II, the story doesn’t pause when you die; it often deepens. By tying progression to both success and failure, Supergiant Games maintains momentum in a genre that typically risks repetition fatigue. The result is a design where time spent is rarely wasted, even when progress is reset. The post The Surgical Narrative of Hades II appeared first on RPGamer .
RPGamerApr 17
Witchspire Gets June Early Access Date
Witchspire Gets June Early Access Date Envar Games revealed that its co-op crafting adventure Witchspire will release on Steam Early Access on June 10, 2026. Its initial version will include the game's main features and let them explore two different biomes. The game is expected to spend at least a year in Early Access. Witchspire puts players in the role of novice witches and wizards in a magical open world where an ancient darkness is rising. The game combines elements of survival, creature-collecting, and adventure games. Players can participate in crafting, farming, logging, and mining, as well as use powerful spells such as being able to grow a forest. In combat, players can wield a variety of weapons, including spellblades, wands, scrolls, and tomes, as well as summon beings to fight with them.   [foogallery id="189364"]   The post Witchspire Gets June Early Access Date appeared first on RPGamer .
RPGamerApr 17
Farever Releasing on Steam Early Access in May
Farever Releasing on Steam Early Access in May Developer Shiro Games announced that Farever , its online co-op action RPG, will release on Steam Early Access on May 6, 2026. The Early Access launch version is said to feature all the game's core mechanics, and will include an initial four classes available covering tank, support, and damage roles. The game is expected to spend around a year in Early Access. Farever is set in the open world of Siagarta. Players explore the world, either solo or with allies, finding dungeons, enemy camps, and other points of interest. The game is said to allow players to create their own combat style using multiple classes, specialisations, weapon skills, and customised gear.   [foogallery id="189353"]   The post Farever Releasing on Steam Early Access in May appeared first on RPGamer .
RPGamerApr 17
Gothic III Classic Also Coming to Switch 2
Gothic III Classic Also Coming to Switch 2 Following its announcement of PlayStation 5 and Xbox Series X|S release dates for the original Gothic trilogy earlier this week, THQ Nordic announced that Gothic III Classic will also be coming to Nintendo Switch 2. The Nintendo Switch 2 release date has not yet been confirmed. Developed by Piranha Bytes, Gothic III originally released for PC in 2006. Like the previous two games, it puts players in control of the Nameless Hero in a fantasy world, this time taking them to the continent of Myrtana, which has been taken over by orcs. The game will release for PlayStation 5 and Xbox Series X|S on November 24, 2026. The post Gothic III Classic Also Coming to Switch 2 appeared first on RPGamer .
RPGamerApr 17
The Adventures of Elliot: The Millennium Tales Details the Age of Magic, Enhancement Systems
The Adventures of Elliot: The Millennium Tales Details the Age of Magic, Enhancement Systems Square Enix released new details and images for HD-2D action RPG The Adventures of Elliot: The Millennium Tales . The new update introduces the Age of Magic and its major characters, as well as some of the game's enhancement systems. The Adventures of Elliot: The Millennium Tales is set on the continent of Philabieldia. The continent is overrun by beast tribes, with the Kingdom of Huther, under its magic barrier, being humanity’s last bastion. The game stars adventurer Elliot and his fairy companion Faie, who seek to lift a curse placed on Princess Heuria of Huther. To do so, they travel to different ages using the Doorway of Time, recently rediscovered within ancient ruins. The Age of Magic is further back in time than the Age of Reconstruction and sees humanity at its zenith, with advances in magic helping to drive back the beast tribes; however, given its future, some part of it is clearly misaligned. Humanity is joined by the nation of Weyzn, which relies on magic and is supported by two magical research institutions. Forthewor seeks technological advancements through any means, while Formanit aims to enhance people's lives. Fausta is the head and founder of the Formanit Institute. Previously part of Forthewor, she has a rigourous approach to research that makes her trusted by her employees. Marnie is a researcher at Formanit and an expert in mechanical engineering. She is carrying out field tests of magical organisms known as thaumata. Hildebrandt is the current Director of the Forthewor Institute. Appointed at a young age, he priorisites results and is highly regarded for his magical breakthroughs. Finally, Ikarus is the head of Weyzn's nobility. He is concerned about the reckless way Forthewor is conduct its research and seeks advice from Fausta. The Adventures of Elliot: The Millennium Tales gives players seven different weapon types to use. Palyers can find stronger weapons for each type during their adventures, which will offer stronger attack power and stronger special attacks. Weapons can be found scattered throughout caves and ruins in each of the different eras, and can be customised with magicite that provides various effects. Rarer magicte provides more powerful effects, such as adding more bolts to the lightning hammer magicite.     In addition, players can unlock new magic for companion Faie. Finding new magic unlocks minigames labelled as Faie's Magic Lessons. Each minigame sees players earning points by using the newly-learned magic, such as sprinting to avoid an avalanche and warping between moving and sinking platforms in a lava-filled stage. Scoring highly unlocks new soundtrack records that players can listen to in the in-game jukebox. The Adventures of Elliot: The Millennium Tales will release on June 18, 2026. The game will be available for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2, with physical and digital pre-orders available now on all platforms.   [foogallery id="189302"] The post The Adventures of Elliot: The Millennium Tales Details the Age of Magic, Enhancement Systems appeared first on RPGamer .
RPGamerApr 17
Kitaria Fables 2 Announced
Kitaria Fables 2 Announced Publisher PQube and developers Secret Level Studios and Twin Hearts have announced Kitaria Fables 2 , a sequel to 2021 action RPG Kitaria Fables . The game is in development for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2, though a release window has not been announced. It is available to wishlist on Steam . Kitaria Fables 2 is set after the events of the first game. It stars two new heroes, Royal Army "Pathfinder" Alice Skylar and local guide Dusty Tuftkin, following their adventures in the wilderness of the new Arkadera Peninsula region. The game sees players unlocking unique combat skills for each character while gathering precious materials, crafting items, and tending their farm in solo play or co-op (local and online).   [foogallery id="189268"]   The post Kitaria Fables 2 Announced appeared first on RPGamer .
RPGamerApr 16