RPG Game News
RPG Game News
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Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
Manafinder Coming to Consoles This Week
Manafinder Coming to Consoles This Week Ratalaika Games and Wolfsden LLC announced that turn-based RPG Manafinder is coming to consoles this week. The game, which originally launched on PC in 2022, will release for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch on April 3, 2026. The console versions will be available for $11.99/€11.99. Manafinder is a pixel-art RPG inspired by classic JRPGs. It is set in the world of Aevi, which is roamed by powerful beasts. The humans who live there depend on manastones to protect their settlements, with Manafinders like protagonist Lambda risking their lives to find them. Those looking to read more about the game can check out Luis Mauricio's review of its PC release.   The post Manafinder Coming to Consoles This Week appeared first on RPGamer .
RPGamerMar 31
The Elder Scrolls Online Shows New Seasonal Content
The Elder Scrolls Online Shows New Seasonal Content ZeniMax Online Studios held a new 2026 Seasons Direct presentation, during which it showed the new content coming to MMORPG The Elder Scrolls Online as part of its new seasonal update model. Seasons are intended to run for three months, with all gameplay content in each Season — including any new zones, dungeons, storylines, systems, classes, or skill lines — being free for all owners of the base game. Each Season will include its own battle pass-style experience offering free rewards and optional paid upgrade paths. Season Zero: Dawn and Dusk will begin on PC, Mac, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S on April 2, 2026, and run until July 8, 2026. It will include the Night Market, a new limited-time Event Zone in the Oblivion realm of Fargrave that lets players choose one of three unique factions and serve them in a PvE encounter gauntlet while earning a new player home. A new overland Challenge Difficulty system will also arrive on June 8, 2026, with the season also including updates to PvP and combat. Season One is planned to release in summer 2026, and will include the return of the Thieves Guild. Its new story will continue the previous storyline and take players to a refreshed Glenumbra zone. It will also include a puzzle-focused gameplay area called The Sage’s Vault, and a new questline involving the Daedric Prince of Madness, Sheogorath. Other content planned for later in 2026 includes the High Seas of Tamriel event, which features naval combat and underwater exploration; solo versions of existing dungeons; and a new base game Trial called the Crimson Veldt.   [foogallery id="188128"]     The post The Elder Scrolls Online Shows New Seasonal Content appeared first on RPGamer .
RPGamerMar 31
Darksiders Warmastered Edition PS5, Xbox Series X|S Release Announced
Darksiders Warmastered Edition PS5, Xbox Series X|S Release Announced THQ Nordic announced dedicated PlayStation 5 and Xbox Series X|S versions of Darksiders Warmastered Edition . The remaster of the 2010 action RPG -- which is currently available on PC, PlayStation 4, Xbox One, and Nintendo Switch -- will release on the consoles on May 19, 2026. It will include enhanced visuals, improved performance, and all previously released content. Darksiders tells the story of War, one of the Four Horsemen of the Apocalypse, who finds himself tricked into bringing about the end of the world. Accused of betraying the most sacred laws, War must travel to a war-scorched Earth to prove his innocence. The game received two sequels, Darksiders II and Darksiders III , as well as spin-off prequel Darksiders Genesis . A new title, Darksiders 4 , is currently in development.   The post Darksiders Warmastered Edition PS5, Xbox Series X|S Release Announced appeared first on RPGamer .
RPGamerMar 31
Zero Parades: For Dead Spies Arriving on PC in May
Zero Parades: For Dead Spies Arriving on PC in May ZA/UM announced that its narrative espionage RPG Zero Parades: For Dead Spies  will release for PC on May 21, 2026. The PC version of the game will be available through Steam , GOG.com , and the Epic Games Store , priced at $39.99. A PlayStation 5 release is planned to follow later this year. Zero Parades: For Dead Spies puts players in the role of Hershel Wilk, aka CASCADE. She is a brilliant operant (spy), but is still haunted by a failed mission that took place five years ago. She is suddenly recalled to undertake a mysterious mission and prove herself once again. Players will need to seek out secrets through various methods such as collaborating or clashing with informants and other characters, passing skill checks, and getting out of dangerous situations. Player choices can impact other characters’ loyalty, available paths, and the state of Hershel’s mind. The story is stated to be built to encourage players to continue even if they fail at their current task.   The post Zero Parades: For Dead Spies Arriving on PC in May appeared first on RPGamer .
RPGamerMar 31
R-Type Tactics I・II Cosmos Coming West in June
R-Type Tactics I・II Cosmos Coming West in June NIS America announced that Granzella's strategy RPG remake bundle  R-Type Tactics I・II Cosmos will release for PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2 in North America and Europe, and for PC worldwide, on June 18, 2026. The title, released on consoles in Japan last year, is available to pre-order through NIS America's online store for $79.99 that includes: Physical copy of R-Type Tactics I・II Cosmos for PlayStation 4, PlayStation 5, Nintendo Switch (a planned Xbox Series X|S physical edition has been cancelled) Two-disc soundtrack Set of six conceptual art cards RFW-9A Arrowhead acrylic stand BFW-1Dα Bydo System Alpha acrylic stand Collector's box R-Type Tactics I・II Cosmos contains remakes of R-Type Tactics  and  R-Type Tactics II: Operation Bitter Chocolate . Both games originally released for the PlayStation Portable, with the first game released as  R-Type Command  in North America and the sequel only released in Japan. The titles are spin-offs to the  R-Type  shoot-’em-up series and put players in charge of a force of space fighters, battleships, and other units as the Earth Space Corps fight against the alien Bydo.   The post R-Type Tactics I・II Cosmos Coming West in June appeared first on RPGamer .
RPGamerMar 31
Revenge of the Firstborn Demo Releasing This Week
Revenge of the Firstborn Demo Releasing This Week Developer Sawtooth Games announced that it is releasing a demo for cRPG Revenge of the Firstborn . The demo will be available through Steam from April 2, 2026. The demo features a standalone slice of the game that includes an explorable outdoor environment, a dungeon crawl involving a vampire guarding ancient documents, a boss encounter exclusive to the demo, and core gameplay systems. Revenge of the Firstborn features gameplay based on the 3.5 SRD ruleset. The game is set in a fantasy world where the Firstborn were immortal beings created to help shepherd and guide the universe. However, they violated a prohibition on creating new life, and were sealed away into myth. Players lead a party to uncover the truth behind the Firstborn and the powers they hold.   [foogallery id="188074"] The post Revenge of the Firstborn Demo Releasing This Week appeared first on RPGamer .
RPGamerMar 31
Thysiastery Review
Thysiastery Review A Roguelike Dungeon Crawling Jailbreak First-person turn-based dungeon-crawling is an RPG style as old as they come, giving players many ways of combining different classes and abilities to conquer difficult enemies.  DIRGA's Thysiastery builds on the sub-genre's basic concepts with the wrinkles of roguelike gameplay, unique skill progression, and random character creation. The game focuses on best utilizing its random characters, and making the most out of skill customization and uncertain treasure collection.  Its roguelike nature, makes the gameplay fast-paced, and building parties is enjoyable even in defeat, making for a fun yet basic loop. The player's first character -- who can be customized and named, or randomly chosen -- wakes up branded in a jail cell.  They only recall where they came from, with some classes offering different skills available to learn based on that, but otherwise there is just an introductory backstory to the world that rarely comes up within the gameplay.  The only motive is escape, and gameplay is the full focus for Thysiastery .  Enemies and equipment lean into a combination of sci-fi, modern, and fantasy in a way that juxtaposes everything to give the world a bit of character, yet it still feels like everything fits in. The advantage of creating the first party member to explore the labyrinth in Thysiastery is that it gives a sense of normalcy within the random roguelike confines.  Random characters can still turn out well, though the biggest hurdle to survival is making sure magic, to hit elemental weaknesses and heal party members consistently, is covered.  There are a lot of skills in the game, so even the most unlucky characters can be worked into something productive.  With consumable items being sparse and healing spells rarely appearing on non-dedicated classes, finding a way to keep party members alive, usually through a dedicated healer, is a priority.  After clearing the introductory floor, a mural with a fighter, mage, and healer allows players to choose an archetype and gain the relevant skills to fill that role within the player's party.  The only other guaranteed party member, randomly generated, can be found at the campsite starting off the second biome.  Otherwise, players fill out their party by breaking characters out of cages that may be found on the randomly generated exploratory floors.  All in all, players can collect seven total members on a full run, presuming no one dies, and being able to mix and match them into a good party is definitely easy enough to do. [caption id="attachment_187876" align="aligncenter" width="640"] A small wizard by itself in a labyrinth. It is easy to be more scared of it then it is of the party.[/caption] However, while it is easy enough to make a viable party, there’s a big asterisk in there due to the natural difficulty of combat.  Random combinations of characters can only succeed if players survive long enough to make them powerful.  Levelling up is necessary to garner the skill points to either learn or unlock the powerful skills that every character can access.  All six skills in the basic skill tree can be learned normally, with up to four extra abilities available to be gained by developing a new ability through one they already know, or by being taught one of another character’s learned skills.  Developing and teaching can branch characters out from the path they're already on, giving a lot of customization.  Developing a skill always results in the same follow-up ability being learned, but Thysiastery always presents this as unknown, leaving it to the player to remember what developments are worthwhile to pursue. The randomized layout rarely does equipment gathering any favours.  Some aspects are set in stone; for example, the first floor players wake up on will have four treasure chests in it, and the boss floor of that same biome will have two in the same spots each time.  That does not mean that anything is set for anywhere else; some playthroughs have treasure in abundance, while others have very little.  The most important feature is that each non-boss floor has a merchant hiding somewhere on it.  This merchant will offer a somewhat randomized trade one-for-one with something the player has in their inventory.  This includes currently equipped gear, so it can be quite tantalizing to have an exciting offer, even when it's for the party's strongest current weapon.  Every piece of equipment found, even as early as the first floor, can be a lifesaver, simply by being better than what players start off with, and there is no guarantee they will find any better. [caption id="attachment_187875" align="aligncenter" width="640"] Just a giant rot golem, things will be fine.[/caption] Thysiastery is not a long game and can be completed within fifteen hours.  There are four total biomes, each ending in a standardized boss floor, with the remaining two floors in each biome being randomized and containing a few guaranteed points of interest.  Each randomized floors contains a merchant, a tablet that gives all active party members a skill point, an altar where vitality can be sacrificed for any other attribute, and a caged potential party member.  Occasionally, a mirror can also appear that either duplicates an item or steals what's placed on it.  This leads to a lot of exploration as players will want to make sure each of the points is found while enemies constantly spawn in.  If players decide to stick around fighting too long, a special enemy appears that will likely defeat the party, but the timeframe on its appearance is pretty generous, and the entire floor can typically be cleared before it shows up. The party and the enemies each move in tandem, one square of the labyrinth grid at a time, though enemies can initiate combat before players join, giving them a few hits if players dawdle.  Since enemies will hound the party after seeing them, unless it's in a rare open area, close to a campfire, or a ladder to the next floor, it is just easiest to fight the enemy as soon as they are seen.  If players run but can't hide, other enemies can join in, making a potentially difficult fight even worse. Soon after the party begins exploring the labyrinth, they gain focus.  While focused, all of the skills players would use cost a fraction of the Technique Points (TP) needed.  Manipulating TP this way feels like an expectation due to how powerful routine enemies can be and how high their health totals can get, easily eclipsing a regular set of strikes.  Parties will perish, often, as the random luck on equipment can sometimes just feel impossible to overcome, but with fortune just around the corner, even a bad start can turn around quickly.  There is always a sense that each run is winnable with what's available on hand; some just feel like the chances are much lower at finding that perfect set of circumstances than others.  This feeling is compounded by the merchant's trade options, which can only be viewed once, and sometimes it feels like not having an item from a nearby treasure chest can mean that an offer has shifted or been taken away due to not having what is expected from the party at that point.  Combat always finishes swiftly, win or lose, and with the varying party member compositions and skills, it never feels stagnant, making it easy to pop in and out of to enjoy a run or two.  It is a battle of quick wits that feels contrary to the thoughtful dungeon crawlers that make up the genre's past. [caption id="attachment_187874" align="aligncenter" width="640"] A wandering merchant's wares are never offers to take lightly.[/caption] Thysiastery is an interesting mix of old school when it comes to its presentation elements.  The music is very much ambience, never shifting out of that background gear while providing a foreboding dread that tickles tension levels as players explore the labyrinth.  At first glance, the visuals seem minimalist with only one monochrome colour utilized, until probing deeper and noticing the use of styling, shading, and background details.  These same details are put into the enemy designs that grow on players with each encounter.  The way that enemies can slowly materialize from the shadowy background to stalk the party until combat begins, adds to the tension that the music hammers in, particularly when a powerful monster is just ahead.  Character portraits in the menus have that same level of detail, but can look more muddled when viewed on the UI during exploration. Thysiastery is a simple title at heart.  The roguelike dungeon crawling always has a sense of random luck in mind that can cause a lingering frustration due to how easily a party can be defeated.  This frustration can give way to a pleasant surprise when weak party members strive farther than expected, or when that next treasure chest or merchant visit changes everything for the better.  The quick-paced combat is always fun to dive into, and the amount of skills gives plenty of viable variety to tinker with in party composition.  Charging blindly is not a usual feeling for the typical first-person turn-based dungeon crawler, but the easy replayability found here makes it exciting to explore all the possibilities, and despite a decent amount of trial and error it is a worthwhile chance to take for fans of roguelikes and dungeon crawlers alike.   Disclosure: This review is based on a free copy of the game provided by the publisher. The post Thysiastery Review appeared first on RPGamer .
RPGamerMar 31
Tactical RPG Hibera, Requiem for the Forgotten Announced
Tactical RPG Hibera, Requiem for the Forgotten Announced Solo developer Bad Juice Games announced its debut title. Hibera, Requiem for the Forgotten is a strategy RPG inspired by the GBA Fire Emblem titles. It is in development for PC, Mac, and Linux, and is available to wishlist on Steam . Hibera, Requiem for the Forgotten follows two bands of friends and warriors on opposing sides of a continent-spanning war. The game is set in the fractious Tri-Kingdom Alliance of Atha, Lundale, and Cathebria, which narrowly holds against the overseas empire of Quiretia. One of the main protagonists is Maebh, who lives on the streets of Tnbher. In exchange for her brother's freedom after he is caught stealing from a noble, she agrees to hunt down a valuable relic. The other main protagonist is Alto, a soldier in the Quiretian army involved in the siege of Carraig Donn. After luck puts him at the centre of a pivotal moment in the city's fall, he finds himself in command for the first time. Hibera, Requiem for the Forgotten features grid-based combat with weapon triangle mechanics, permadeath, and randomised stat gains. It also includes fog-of-war and terrain-based bonuses.   [foogallery id="188010"]   The post Tactical RPG Hibera, Requiem for the Forgotten Announced appeared first on RPGamer .
RPGamerMar 30
The Elder Scrolls: Blades Shutting Down End of June
The Elder Scrolls: Blades Shutting Down End of June Bethesda announced that free-to-play title The Elder Scrolls: Blades will end service on June 30, 2026. The game is already delisted for new players on Nintendo Switch, iOS, and Android. All in-game store items are reduced in price to 1 Gem or 1 Sigil each until the game is shut down, with all players receiving a free bundle of Gems and Sigils. The Elder Scrolls: Blades released in an Early Access state on iOS and Android in 2019, before fully releasing and also arriving on Nintendo Switch in 2020. The game features a single-player story were players control a member of the Blades, the Empire’s top agents, who is forced into exile and finds their hometown destroyed. Players can rebuild their hometown, fight in one-on-one arena battles, and challenge a never-ending dungeon called the Abyss. The post The Elder Scrolls: Blades Shutting Down End of June appeared first on RPGamer .
RPGamerMar 30
Gachiakuta: The Game Shows Character Combat Skills
Gachiakuta: The Game Shows Character Combat Skills Com2uS released some brief gameplay videos for its Gachiakuta action RPG. Based on the manga and anime series and currently known as Gachiakuta: The Game , it is in development for PC, PlayStation 5, and Xbox Series X|S. The new videos show some of the combat abilities for characters Enjin, Riyo, Rudo, and Zanka. Created by Kei Urana, Gachiakuta is set in a dystopian world where a floating upper-class city is surrounded by slums, and all things considered trash, including criminals, are tossed into the Pit. It follows a young boy named Rudo, who is thrown into the Pit after being falsely accused of murdering his foster father. After being rescued from trash monsters in the Pit, he joins a group called the Cleaners, who wield special powers to take on the monsters, while seeking revenge against the populace above. Neither a release window or details on how the game connects to the original series have been announced. Source: Gematsu           The post Gachiakuta: The Game Shows Character Combat Skills appeared first on RPGamer .
RPGamerMar 30