RPG Game News
RPG Game News
8 followers
37 articles/week
Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
Ys Memoire: Revelations in Celceta Releasing in April
Ys Memoire: Revelations in Celceta Releasing in April XSEED Games and Marvelous Europe announced that Nihon Falcom's Ys Memoire: Revelations in Celceta will release in North America and Europe on April 28, 2026. The game, a remaster of action RPG  Ys: Memories of Celceta , will be available digitally and physically on Nintendo Switch, including a limited physical Day One Edition that is available to pre-order through the Marvelous USA Online Store and selected retailers. Ys: Memories of Celceta  is a complete remake of  Ys IV  and was originally released in 2012 in Japan for PlayStation Vita before also coming to PC and PlayStation 4. The game takes place in the land of Celceta, where series protagonist Adol Christin arrives in the town of Casnan with amnesia. He partners with an information broker named Duren, and the two are hired to explore Celceta and map it for the local leader, where they encounter new allies and learn more about Adol’s amnesia. Those looking to learn more about  Ys: Memories of Celceta  can check out  Michael A. Cunningham  and  Mike Moehnke’s  reviews of the PlayStation Vita version or  Pascal Tekaia’s review of the PlayStation 4 version.   [foogallery id="186534"]   The post Ys Memoire: Revelations in Celceta Releasing in April appeared first on RPGamer .
RPGamerMar 9
Monster Hunter Stories 3: Twisted Reflection Review
Monster Hunter Stories 3: Twisted Reflection Review Monster-Sized Stories Monster Hunter Stories 3: Twisted Reflection is the latest entry in Capcom’s spin-off series to its long-running Monster Hunter franchise. Beginning with a late 3DS game that seemed to be an afterthought outside of Japan, the Pokémon -like spin-off once seemed like it wouldn’t be much more than a curious one-shot. However, likely aided by the explosive popularity of Monster Hunter: World and  Monster Hunter Rise , it saw a sequel and then a remaster of the original game that reached a much wider audience. This leads us to  Twisted Reflection , which confidently refines the systems of the first two games and combines them with a more mature story to help the series find more of its own identity. With wonderful graphics to boot, Monster Hunter Stories finally finds a way to step out of the shadow of its parent series. The story of  Monster Hunter Stories 3 focuses on two neighboring kingdoms, Azuria and Vermeil, that are teetering on the edge of war. An environmental blight is wreaking havoc on both countries, with Vermeil currently facing more dire effects than the Azuria. The player stars as the prince or princess of Azuria, who must try to keep the two countries from war. The player character is also the leader of the nation's rangers, monster riders who help protect the environment of the kingdom. Unlike previous entries, the protagonist is fully voiced and a full participant in the story, joined by a colorful cast of supporting characters, including the princess of Vermeil, who joins the rangers of her own free will to assist in the peace effort. [caption id="attachment_176327" align="aligncenter" width="640"] A colorful cast of characters keeps things entertaining.[/caption] At the time of the game, Vermeil wishes to break a centuries-old covenant preventing the peoples of the two nations from crossing the mountains in order to seek answers for what is causing the plight. However, Azuria is insistent that they keep to the covenant, and the two nations fail to come to an accord. Thus, against the wishes of their own kingdom, the player and their companions venture off on their own to investigate the cause of the blight and what lies beyond their kingdom. The story, while never reaching the full height that the genre has to offer, has enough depth to entertain players while keeping the game moving and provides solid motivation beyond just finding and collecting new monsters. The cast of supporting party members is well written, and each has an interesting backstory that can be learned through side stories. The only real issue with the story is the lack of time developing Vermeil. Although its princess is one of the main party members and periodically discusses the state of the country, the nation is never shown. It makes it hard to get a sense for whether the seemingly nefarious leaders of the nation are acting out of malice or somewhat understandable desperation. "How we got there" quickly becomes the focus of the story rather than any deep look at the current state of these nations and what they're truly grappling with. These deeper types of themes aren't usually expected from a light-hearted Pokémon -esque, but the fact that the game presents these ideas and doesn't do enough with them is a bit frustrating. Thankfully, the gameplay systems more than make up for a few misses in the story department. Unlike the main Monster Hunter  series, the focus is on "riders", people who befriend and co-exist with the various monster creatures of the world. Players spend their time exploring various open regions while riding on their collection of monsters. Though not a full-on open world, each area is quite sizable with much to explore. Each region lets players use different abilities while exploring, such as flight, climbing, and digging. These are often required to advance to story-specific areas, or to find the many secrets and crafting resources scattered around the world. The turn-based battles are initiated during exploration, allowing players to use monster abilities to escape, chase down certain monsters, or even instantly defeat weaker foes. Naturally, a major aspect of exploration revolves around collecting new monsters. Scattered throughout the world's various areas are randomly generated monster dens that players can enter. There, they can pick up eggs and book for the exit, where, by either avoiding any monsters present or successfully defeating them, they will escape with the acquired eggs. Defeated monsters in battle will sometimes retreat, spawning a special monster den with eggs for that particular species. Items called paint balls increase the chance of this occurrence, making it easy for players to hunt down specific beasts to add to their ranks. The game provides a number of reasons to catch many monsters beyond what the player will actually use. A habitat restoration feature lets players release monsters back into the environment and increase the rank of that species in the region, which serves two different functions. First, increasing the rank can be used to provide powerful bonuses to monsters of that species in the player's party. Secondly, increasing the ranks of multiple monsters in a region can result in different variants and even mutations appearing, which can come at a higher level. This is especially handy since most monsters start at level 1. [caption id="attachment_181153" align="aligncenter" width="640"] Collecting monsters is highly addictive.[/caption] Collecting extra monsters can also help power up the ones currently in use by the player. Every monster comes with a three-by-three grid of different skills, most with only a few included by default. These can be moved freely between monsters, even of different species, to give them new skills or passive abilities. This can be used to shore up a monster's weaknesses, add new types of attacks, or just replace old skills with more powerful versions. Lining up three of these nodes in a row with the same color or type provides additional bonuses as well. This makes collecting new types of creatures all the more addictive because not just is it fun to find new monsters, but even those that players not desire to use may provide new skills to pass on. The player character also has a bit of their own customization as well, though not nearly as in-depth. Players can equip and freely switch between three different weapons, allowing them access to an arsenal to deal with different strengths and weaknesses. Some armor and weapons even come with slots for adding additional skills or bonuses. Just like the main series, armor and weapons are built from materials collected from defeating monsters, allowing players to get gear similar to their favorites. Unlike its parent series, combat in  Monster Hunter Stories is completely turn-based. The first two games focused heavily on a rock-paper-scissors system of speed-technical-power attacks. Anticipating what type of attack an enemy was about to use was extremely important, but the system made the combat feel a bit monotonous. Thankfully, though that system is still here, it is a much smaller focus of combat than it was before. Previously, using skills required pulling from the kinship gauge, a pool of points that, when filled, allowed players to ride on their monsters and use super attacks. Twisted Reflection separates this and adds a stamina system for using skills. Stamina is restored a bit each turn, meaning special abilities can be used almost every turn, keeping combat dynamic and engaging. This is further enhanced by the new weapon system for human characters. Weapons now behave more like their counterparts in the action series. This includes everything from a melody system for hunting horns, to different stances for long swords, and even ammo and heat management for gunlances. There's a lot to keep track of, and players and enemies alike have access to more attacks that don't fit into the rock-paper-scissors system, making it much harder to counter attacks, and players will have to carefully watch monster behavior to anticipate what they may do next. Combat finally feels like a true turn-based interpretation of the main series's action. Thankfully, there are a number of systems in combat to reduce the tedium that could have come with this wealth of new systems. Like  Monster Hunter Stories 3 , the player's current ally and their monster act on their own. Though this can lead to occasional frustrations, mostly allies are quite helpful. Aside from certain side missions or other story events, the player is free to pick which party member will join them in battle, and this can be changed at any time outside of battle. Since each of them has their own element strengths and weaknesses, picking the right companion for tough bosses becomes extremely important. The players currently active monster will also, by default act on their own, but the player can pick their skill to use along with their own each round, as well as freely switch between a party of six different monsters between rounds. [caption id="attachment_181164" align="aligncenter" width="640"] Exploring on the back of your favorite monster is a blast.[/caption] Combat uses a heart system, with three hearts for each pair of rider and monster. Should a character lose all their HP, they are restored to full health but lose a heart. If the player's ally loses all their hearts, they will be out of combat for a few turns while the player losing all theirs means game over. There's no real penalty for death, as story battles can be retried, and other battles just kick players back to their last checkpoint, or in the case of a monster lair, kick them out without any eggs. Health and hearts are restored fully after any combat encounters, which greatly reduces tedium, but in return monsters hit much harder and can be much harder to kill, especially later in the game. The game manages to avoid having too much combat, and running away and avoiding monsters is easy if needed. The combat is largely a joy to engage with, especially with the wealth of customization available to the player. Graphics and music are both standouts for Monster Hunter Stories 3 . While the previous game did not feel far removed from the series 3DS origins,  Twisted Reflection feels like it uses the full power of Capcom's RE Engine. Environments are bright and colorful and feel alive, often with insects and other creatures moving around the environment. Battles are full of exciting attack animations, especially kinship attacks where riders and their monsters combine for a super attack. Monster designs also look very nice with a wide variety of animations. There is a bit of a lack of variety as far as the monsters in the game go, but what is there looks good. Sound design is also excellent, with attacks and actions while exploring sounding great and making good use of control vibration as well. The score sounds similar to other titles in the greater Monster Hunter franchise, with no dull tracks to be found. Some of the boss themes are very catchy and help create a sense of excitement for these encounters. Voice acting is very well done, with not a single bad performance to be found. [caption id="attachment_176331" align="aligncenter" width="640"] Exploring in Monster Hunter Stories 3 is a feast for the eyes.[/caption] Monster Hunter Stories 3: Twisted Reflection doesn't aim to completely reinvent what's been established in the previous two entries in the series. Instead, it smartly tweaks and iterates on what worked and what didn't work to create a much more refined and enjoyable monster-catching experience. The story touches on more serious subjects, and keeps things moving along well, even if it lacks the depth it could have. Combat is plenty of fun, with individual battles having more impact and much of the tedium of the previous series entries cleaned up, but exploring and collecting monsters is a blast, and having available non-battle activities for monsters makes it all the more exciting to go out and find new ones. Fans of collecting monsters and min/maxing their team will have almost an endless supply of tweaking to play around with. Any fan of Monster Hunter  or  Pokémon- like games should not pass on this one.   Disclosure: This review is based on a free copy of the game provided by the publisher.   The post Monster Hunter Stories 3: Twisted Reflection Review appeared first on RPGamer .
RPGamerMar 9
Trails in the Sky 2nd Chapter Shows Main Characters
Trails in the Sky 2nd Chapter Shows Main Characters Nihon Falcom released new Japanese screenshots and character art for Trails in the Sky 2nd Chapter , its upcoming full 3D remake for The Legend of Heroes: Trails in the Sky SC . The new images show the returning main characters and party members from Trails in the Sky 1st Chapter : Estelle Bright, Joshua Bright, Scherazard Harvey, Olivier Lenheim, Agate Crosner, Kloe Rinz, Tita Russell, and Zin Vathek. Trails in the Sky 2nd Chapter will launch for PC, PlayStation 5, Nintendo Switch, and Nintendo Switch 2 in fall 2026. Following on immediately after the events of  Trails in the Sky 1st Chapter , 2nd Chapter sees now Senior Bracer Estelle Bright set out in search of her adoptive brother Joshua across the kingdom of Liberl. During the journey, she runs into the machinations of the secret society known as Ouroboros, while coming across allies new and returning. The game includes additional elements from its predecessor, such as mini-games and additional combat abilities, while those with clear data from the previous game will obtain bonus in-game items. Those looking to read more about The Legend of Heroes  series can check out  RPGamer’s Where to Start? feature . Source: Gematsu   [foogallery id="186487"] The post Trails in the Sky 2nd Chapter Shows Main Characters appeared first on RPGamer .
RPGamerMar 9
Nihon Falcom Reveals New Dragon Slayer Project
Nihon Falcom Reveals New Dragon Slayer Project As part of its 45th anniversary celebrations, Nihon Falcom revealed that it is working on a new Dragon Slayer project. No details about the project, including platforms or a release window, have been announced, though a teaser website is now live. Dragon Slayer is one of Nihon Falcom's earliest series, with the first game released in Japan for the NEC PC-8801 in 1984. The first two games, Dragon Slayer and Dragon Slayer II: Xanadu , are considered progenitors of the action RPG genre, the latter title spawning its own Xanadu sub-series. The sixth title in the series, 1989's Dragon Slayer: The Legend of Heroes , switched to turn-based RPG combat and ended up spawning the ongoing The Legend of Heroes series . The most recent title in the series is considered to be Lord Monarch , a real-time strategy game first released in 1991. The post Nihon Falcom Reveals New Dragon Slayer Project appeared first on RPGamer .
RPGamerMar 9
RPG Cast – Episode 803: “Game of the Year 2025”
RPG Cast – Episode 803: “Game of the Year 2025” Chris, Joe, Jordan, Kell, Matt, Ryan, and Sam get together to talk about 2025s best and worst offerings. Did you remember that Borderlands 4 came out last year? Also, warning, this is a Sam podcast, so viewer discretion is advised. Question of the Week We still want you to talk Pokemon to us. Like the pricing of the red/green re-releases? What did you think would be in this Pokemon Presents? Will you be riding the oceans and waves? Check out the show notes here! The post RPG Cast – Episode 803: “Game of the Year 2025” appeared first on RPGamer .
RPGamerMar 8
Cyberpunk 2077 Five Years On
Cyberpunk 2077 Five Years On Cyberpunk 2077 is a game I came to pretty late and, honestly, by complete accident. After watching the Cyberpunk: Edgerunners anime, I wanted to give the source material a proper go. The game holds a weird place in gaming history for its state at launch. CD Projekt RED, the studio famed for The Witcher series, had cultivated a lot of hype for the game, blending a sci-fi setting and strong RPG mechanics, unlike anything I can remember. When it actually launched at the end of 2020, though, it was a catastrophe. Numerous bugs appeared early and often, with characters and objects glitching out, massive FPS drops, and frequent crashes. It was unplayable even on high-end PCs at the time, and Sony pulled it from sale entirely on PlayStation 4, offering full refunds. The studio took a serious hit, but did not walk away from it. CD Projekt RED quietly spent years fixing, updating, and rebuilding the game, and now over five years later, here we are. What it has become is something worth talking about. Going in with no real expectations beyond what the anime had set up, I had no idea what kind of experience was waiting for me, and yet what I got was something that genuinely surprised me at almost every turn. This is not the Cyberpunk 2077 that burned so many people in 2020, and keeping that in mind matters a lot when understanding why it deserves the much more positive attention it is getting now. [caption id="attachment_186239" align="aligncenter" width="640"] Driving through Night City is one of the best ways to take in just how much detail CD Projekt RED packed into the world.[/caption] Cyberpunk 2077 puts players in the shoes of V, a mercenary whose look, background, and starting skills can be customised before the game begins. A life path is chosen at the start: Nomad, Street Kid, or Corpo, each of which shapes how V is introduced to Night City, how certain characters react, and how some early situations play out. The impact of this choice is relatively minor in the grand scheme of things, but it does get referenced throughout the game and gives V a sense of identity from the very beginning. No matter the path chosen, V eventually crosses paths with Jackie Welles, and the two team up to run gigs and chase the dream of becoming legends. The duo is eventually roped into a mission that leaves V stuck with an unremovable chip containing the personality construct of Johnny Silverhand, a terrorist who attempted to destroy Arasaka fifty years earlier. The chip begins overwriting V's personality with his, and after clashing with Johnny, the two realize they need to work together to find a solution. It is a strong setup, one that hooks immediately and gives the story a personal urgency that carries through to the end, and the way the relationship between V and Johnny develops as a result is one of the most compelling dynamics in recent RPG memory. One of the strongest parts of Cyberpunk 2077 is the characters encountered as V's story progresses. Each one brings their own motivations, loyalties, and problems rooted in Night City. Panam Palmer, a member of the Nomad tribe called the Aldecaldos, significantly impacts how the story unfolds. Judy Alvarez, a braindance technician encountered before a pivotal heist, carries a storyline that cuts surprisingly deep. Takemura Goro pulls V back from a near-death experience and offers an unlikely alliance, wanting to work together to bring down the current CEO of the Arasaka corporation. The most compelling presence throughout, however, is Johnny Silverhand, played by Keanu Reeves. During the game, he significantly affects V's decisions and sense of self, just as V has the same effect on him, and that push and pull between the two is what drives the emotional core of the entire experience. [caption id="attachment_186240" align="aligncenter" width="640"] Panam Palmer, one of Night City's most compelling reasons to keep going.[/caption] The characters are just one piece of a much bigger package, though. Where Cyberpunk 2077 excels in its story, it doesn't skimp on other aspects of the game either. It offers a wild array of weapons, from katanas that burn enemies while slicing through them to guns that practically talk their wielder's ear off. The game also provides a wealth of cyberware implant options to suit any play style. Whether keeping distance and eliminating enemies through quick hacks, or using a Sandevistan like David Martinez from Cyberpunk: Edgerunners to close the gap and shred foes up close, the game accommodates it all. That said, getting to that point takes a while. The early hours can feel quite restrictive, with combat and stealth options feeling limited before there has been enough time to properly build out a character. The loot system does not help matters either, with most of what gets picked up feeling pretty unremarkable for a large portion of the game. But once things open up, the flexibility gives Cyberpunk 2077 enormous replay value, encouraging experimentation with entirely different builds each time Night City is revisited. Where the game truly shines, though, is in its immersion. CD Projekt RED absolutely nailed making Night City feel alive, and it shows just by walking around that this wasn't some rushed, soulless release. The detail crammed into every corner of that city screams passion project. The graffiti on the walls alone tells stories about the struggles and cultures of its residents. V's apartment adds to that intimacy too. Small things like being able to look in the mirror or take a shower make V feel like an actual person rather than just a blank protagonist being steered around. NPCs go about their lives, react to the world around them, and make the city feel like it exists beyond just V's story. The dialogue never comes across as stiff or out of place; it feels natural and grounded. Even the soundtrack pulls the listener deeper in. On top of all that, choices actually carry weight, shaping how characters respond, giving side quests genuine meaning rather than reducing them to filler, and influencing the ending ultimately received, though it is worth noting that not every choice lands with the same impact, and there are moments where a decision that feels significant ends up mattering very little, which can be a little deflating. [caption id="attachment_186259" align="aligncenter" width="640"] Small details like the ones in V's apartment go a long way in making Night City feel like a place people actually live in.[/caption] Even after finishing it, Night City stuck with me. I found myself thinking about the choices I made, the characters I met, and the story I experienced long after the credits rolled, and that to me is the mark of something truly special. The bugs, the performance issues, the messy release that had everyone talking, none of that is the game that exists today. Years of updates and overhauls addressed many of the original complaints, and the Phantom Liberty expansion added an entirely new district to explore, a spy thriller storyline that stands among the best content in the game, and a reworked progression system that gives character building much more depth and flexibility. If players gave up on it back in 2020, I completely understand why, but that version of the game is gone. What CD Projekt RED has built in its place is something worth time, attention, and honestly, money. RPGamers should do themselves a favour and give it a shot. The post Cyberpunk 2077 Five Years On appeared first on RPGamer .
RPGamerMar 8
RPGamer Round-Up: March 1 – March 8
RPGamer Round-Up: March 1 – March 8 Welcome to the latest edition of RPGamer's round-up column, where we look back at some of the articles that we have posted over the intervening period. This article is designed to give reminders of some interesting content and stories that our readers might have missed.       Editorial Content Esoteric Ebb Review Christoffer Bodegård’s Esoteric Ebb builds on the cRPG revival started by Disco Elysium et al. Alex Fuller finds that an entertaining setting, enjoyable writing and quest design, and superbly utilised tabletop gameplay aspects helps it stand out on its own. Ys X: Proud Nordics Review Adol is back in the definitive release of his latest adventure. Pascal Tekaia tries out the Proud version of the red-haired adventurer's quest across Obelia Gulf with the sea-faring Normans. Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings Review Roughly eight years ago, Sam Wachter hit burnout with the Atelier series and had to put it on pause. Flash forward to 2026, as she finally knocks Atelier Lydie & Suelle out of her backlog. Adventure Corner ~ Resident Evil Requiem The latest entry in the Resident Evil series offers contrasting gameplay elements. Jordan McClain reports that Resident Evil Requiem has both outstanding survival and action horror, making it a masterclass thriller. Mega Man Star Force Legacy Collection Impression The Mega Man Star Force games originally released in three iterations on the Nintendo DS, but is soon arriving on modern systems. Jordan McClain was able to get an early look at the Mega Man Star Force Legacy Collection , its light tweaks and updates, and other content included within. RPGamer Checks Out Steam Next Fest Winter 2026, Pt. 1 RPGamer Checks Out Steam Next Fest Winter 2026, Pt. 2 Winter is a perfect time to cozy up with something new, and Steam Next Fest provides an opportunity with demos for hundreds of upcoming titles. Some of the RPGamer staff gathered to take a look at selection of titles involved. Setting Down Roots: Housing in World of Warcraft With the release of World of Warcraft: Midnight , the MMORPG has finally received full player housing. Kay Vandivert looks back at everything that led up to this moment for the game.       Major News Echoes of Aincrad: Sword Art Online Announced Bandai Namco announced a new Sword Art Online game set to release this July. Echoes of Aincrad returns to the first story arc of the original light novel and anime series, though puts players in control of their own customised character. Gothic Life Sim Moonlight Peaks Releasing in July XSEED Games and Marvelous Europe revealed that Chicken Game Company’s Moonlight Peaks will release in July. The gothic life sim will be available on PC, Switch, Switch 2, and Android. Kena: Bridge of Spirits Coming to Switch 2 This Spring Ahead of its sequel coming later this year, Ember Lab announced a Switch 2 release for Kena: Bridge of Spirits . The Switch 2 version is set to arrive in spring. Ledgerbound Set for Spring, Combat Trailer Released OmniMegaSuperCorp announced that Ledgerbound will release for PC this spring. The developer also released a combat trailer for the comedic narrative tactical RPG. Everhood Hunters Announced Foreign Gnomes announced a new title in its Everhood series. Everhood Hunters brings in the series’ rhythm combat into a roguelite game structure and is set to release on PC and consoles next year. Moonlighter 2: The Endless Vault Switch 2 Version Announced 11 bit studios and Digital Sun Games announced that Moonlighter 2: The Endless Vault is coming to Switch 2. The Switch 2 version will launch alongside its 1.0 PC release and other console versions. Where Winds Meet’s Hexi Expansion Revealed NetEase Games and Everstone Studio announced Where Winds Meet ’s first major expansion. The Hexi expansion will release across three chapters, with the first available now.         Other News Meg’s Monster Heading to Mobile EvoCreo 2 Releasing for PC in April Arknights: Endfield’s First Major Content Update Arriving Next Week Blighted Coming to PC, Switch 2 This Fall Sunken Sky Releasing in April Titan Quest II Gets Updated 2026 Roadmap Story of Seasons: Grand Bazaar Heading to PS5, Xbox Series X|S Kromlech Available on Steam Early Access Free-to-Play Action RPG Crystallfall Coming to Steam Early Access This Month Fatekeeper Discusses the Underdwellers Media and New Releases Monster Hunter Stories 3: Twisted Reflection Receive Pre-Launch Media Warhammer 40,000: Rogue Trader’s The Infinite Museion DLC Revealed, Dark Heresy Gets Combat Trailer GreedFall: The Dying World Gets Pre-Release Story Trailer Crimson Desert Voice Cast Discuss Their Characters Aether & Iron Dev Diary Discusses Its Setting Kingdom’s Return: Time Eating Fruit and the Ancient Monster Introduces the Wizard New Release Round-Up (March 5, 2026) Podcasts RPG Backtrack 356 – We Have Suikoden at Home Many video game Kickstarter projects come, but many go up in smoke. One Kickstarter project in particular was the vision of producer Yoshitaka Murayama, famous for the Suikoden series. Does Eiyuden Chronicle: Hundred Heroes live up to its spiritual predecessor? Find out on this week’s RPG Backtrack. Episode 431: Questions Strike Back – Q&A Quest This week in Q&A Quest, we cover the major RPG news since our last episode. We also answer a fresh swathe of questions. The post RPGamer Round-Up: March 1 – March 8 appeared first on RPGamer .
RPGamerMar 8
Petal Runner Demo Released
Petal Runner Demo Released Publisher iam8bit Presents and developer Nano Park Studios have released a demo for slice-of-life RPG Petal Runner . The demo is available for PC via Steam and lets players explore the game's second district, undertaking quests and events, meeting various characters, and playing mini-games. Petal Runner features pixel-art graphics designed to hearken back to Game Boy Color-era titles. The game is set in the cyberpunk open-world city of Sapphire Valley, where a new energy product created from flowers known as the Leap Cell is used to power the latest generation of artificial pets, called Hanapets. Players control Cali, who is joined by first-generation Hanapet Kira, as they look to become a Petal Runner, specialised motorcycle-riding couriers who deliver Leap Cells. The friendship between Cali and Kira plays an important role in the story as players explore Sapphire Valley's districts, picking up new courier skills and obtaining Certification Badges as they complete deliveries.   [foogallery id="186451"]   The post Petal Runner Demo Released appeared first on RPGamer .
RPGamerMar 8
Granblue Fantasy: Relink – Endless Ragnarok Introduces Beatrix
Granblue Fantasy: Relink – Endless Ragnarok Introduces Beatrix Cygames released a new character trailer for Granblue Fantasy: Relink – Endless Ragnarok , its upcoming enhanced version of 2024 action RPG Granblue Fantasy: Relink . The minute-long video shows one of the game's new playable characters: Beatrix. Granblue Fantasy: Relink takes place in the Sky Realm, a world of a myriad floating islands . It follows the male or female main protagonist after they come to the rescue of Lyria, a mysterious young girl who has escaped from the Erste Empire. They end up with Lyria’s life force linked to theirs as they search for a fabled island beyond the skies called Estalucia. Those looking to read more about Granblue Fantasy: Relink can check out Jon Jansen’s review of the PlayStation 5 version of the game. Granblue Fantasy: Relink – Endless Ragnarok is set to be released for PC, PlayStation 4, PlayStation 5, and Nintendo Switch 2 on July 9, 2026. It includes new story content following from the events of Relink , the ability for players to call upon summons, new co-op quest tiers and additional bosses, a new solo mode called the Conflux, and new master traits for characters. Endless Ragnarok will include cross-play co-op for up to four players, as well as support local wireless multiplayer on Nintendo Switch 2.   The post Granblue Fantasy: Relink – Endless Ragnarok Introduces Beatrix appeared first on RPGamer .
RPGamerMar 8
RPG Backtrack 356 – We Have Suikoden at Home
RPG Backtrack 356 – We Have Suikoden at Home Many video game Kickstarter projects come, but most of them go up in smoke . One Kickstarter project in particular was the vision of producer Yoshitaka Murayama, famous for the Suikoden series. Does Eiyuden Chronicle: Hundred Heroes live up to its spiritual predecessor? Find out on this week's RPG Backtrack. Featuring Guests: Ryan R., Robert A. The post RPG Backtrack 356 – We Have Suikoden at Home appeared first on RPGamer .
RPGamerMar 7