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Backloggin’ the Year – Sam’s Sojourn, January to March 2026
Backloggin’ the Year – Sam’s Sojourn, January to March 2026 I feel like with Spring arriving, I've slowed down a bit. I find in winter, because of the cold, I don't want to go out unless I absolutely have to, so I get sucked into my cozy hobbies. Mainly, reading and video games. Life has been calm and good, but spring means hiking season and a variety of festivals and events coming up. I am beyond fortunate to live in a city that constantly has so much life and vibrancy when it comes to events, and I plan on taking advantage of that. Currently, though, I'm plotting my first hiking trip for the year, but in the meantime, the slowness in things has been wonderful. [caption id="attachment_187549" align="aligncenter" width="215"] Sharon and Randi came to my work for a fun-filled morning![/caption] One event that sticks out from the last three months was having the pleasure of doing a storytime with Sharon and Randi. Sharon Hampson is from the famed Canadian kids' musical group, Sharon, Lois, and Bram. They were a huge part of my childhood, as they were for many kids who woke up early to watch The Elephant Show or The Sharon, Lois, and Bram Show . It was such a joy to see so many people my age bring their kids in and share all the joy and happiness in the moment. Sharon is also over 80 years old, and she has the energy of a teenager! Watching her made me want to add even more to my performance skills, and I'm still a little starstruck, as silly as that sounds. But you're not here to listen to me ramble. You're here to read about me completing games from my backlog and sharing long-form content where I ramble about games I played. If you would like to read more of my in-depth thoughts on some of these titles, check out the following: Adventure Corner ~ Temirana: The Lucky Princess and the Tragic Knights Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings Review  Escape from Ever After Review Jimmy and the Pulsating Mass PS5 Review Marvel's Guardians of the Galaxy Review Yakuza Kiwami 3 & Dark Ties Review The RPGs I Played: Dragon Quest I HD (PS5) : I begged my husband for the Dragon Quest I & II Remake for Christmas because I knew I wanted to replay both games at some point. I haven't played a Dragon Quest in a couple of years, taking a large break from the series. But with the release of DQ III HD , DQ I & II , and VII Reimagined , it's great to see Dragon Quest getting so much love outside of Japan. While I've never played any version of VII , I have played the first three games in their entirety before, and I do like them a lot. My desire to replay one came from wanting to play something comfortable and familiar, and I have to say, I love a lot of the quality-of-life improvements they've put into these remakes. They feel both very familiar and just new enough. I didn't like DQ II the first time I played it, but Matt Masem has assured me that all of the improvements in II make it a must-play. Hopefully, I get to it sometime this year! (And VII , too!) All the Non-RPG Goodness [caption id="attachment_185983" align="aligncenter" width="640"] Leon is over these poor Raccoon City welcomes.[/caption] I feel like I have so little to talk about since I reviewed the majority of what I played during this backlog session. While this game wasn't in my personal backlog, I managed to snag a copy of Resident Evil Requiem from work and completed it in two sittings. I adored my time with it, and it had a good challenge level overall. The story was compelling, but ridiculous. Victor was a hilarious villain, and at no point did I find myself afraid of him. I will say, I both liked and disliked Grace's sections, though at times it always felt like the player was at a disadvantage, given how little she can carry and the small number of weapons in her arsenal. Leon continues to prove that he is literally over everything, and his sass and quips prove it. Now I find myself wanting to go backwards and play some of the other Resident Evils I haven't gotten to! I also played Melon Journey: Bittersweet Memories on PC at the beginning of the year, and honestly did not enjoy it at all. I loved the art style, but it was such a weird way to present drugs and drug trafficking as a storyline. It was mercifully short, and that may have been the best part about it. Whatcha Playing Now, Sam? [caption id="attachment_165246" align="aligncenter" width="640"] Kai is a cool guy.[/caption] When I have had any free time for gaming, I've mostly been playing Avowed on my PlayStation 5. I love games made by Obsidian and have enjoyed nearly every single one I have played. While Avowed has some obvious blemishes and performance issues, I can't deny how intrigued I am by the story and its characters. The world is interesting and strange, the use of fungus as a focal point is a neat angle, and I love the idea that I am solving my own murder. I am also very much loving the two party members I currently have in Kai and Marius, and I have a feeling their companion stories are about to get even more interesting. I've made it to the Emerald Stair, and hopefully by my next backlog report, I'll have this one completed and reviewed for the site. 2026 Game Tally Games Completed: 9 # of RPGs Completed: 6 # of Non-RPGs Completed: 3 # of Games Purchased: 2 The post Backloggin’ the Year – Sam’s Sojourn, January to March 2026 appeared first on RPGamer .
RPGamerMar 28
Episode 435: Remnant – Q&A Quest
Episode 435: Remnant – Q&A Quest In this episode of Q&A Quest, your hosts are prepared for a new deluge of questions. We also discuss Capcom games. The post Episode 435: Remnant – Q&A Quest appeared first on RPGamer .
RPGamerMar 27
Episode 434: Rambling – Q&A Quest
Episode 434: Rambling – Q&A Quest In this Q&A Quest, your hosts struggle to accomplish anything. With little news and no questions to work from, the result is rambling. The post Episode 434: Rambling – Q&A Quest appeared first on RPGamer .
RPGamerMar 27
Wyldheart Impression
Wyldheart Impression The game's focus on shorter campaigns and smaller communities should hold it in good stead as it looks to cater for those looking for fun adventures and gaining a sense of completion from them without having to schedule out months in advance. Wayfinder Studios was founded by industry veterans previously known for their work with companies such as EA DICE, Embark Studios, and Mojang Studios on titles like Star Wars Battlefront II . Its first title, Wyldheart , builds upon a mixture of the recent popularity of co-op survival titles and tabletop-style adventuring. Ahead of its full reveal today, RPGamer was given the opportunity to try out an early build of the game alongside Creative Director and studio co-founder Dennis Brännvall and Marketing Director Erin Bower. Players start out by creating a character, including choosing an ancestry, a background, and various appearance options. The game features a classless progression system, though the background choice offers a starting point that players can choose to follow or diverge from. The play session, which lasted around forty minutes, covered the starting point of a campaign, where players need to escape from an initial slime-focused dungeon. It should be noted that the build didn't have much of the narrative and certain presentational elements such as voice acting, largely focusing on introducing the gameplay basics. [caption id="attachment_187501" align="aligncenter" width="640"] The initial dungeon features plenty of slime.[/caption] Wyldheart is built around shorter individual campaigns that allow parties to get a good sense of accomplishment and progression, even if their sessions together are limited. Each individual campaign is planned to last around ten hours for its main story, with around fifteen hours of optional content. The game features drop-in/drop-out multiplayer for up to four players, including cloud-shared saves, group XP, and a scaling difficulty based on the number of players. It is designed to allow players to adventure through campaigns with different groups or take on multiple campaigns with the same group, with the catch-up mechanics ensuring that those who might miss a session aren't left behind. Gameplay basics will be fairly familiar to those with experience of recent survival games. Players have five quickslots that they can swap between, two of which are devoted to weapons and the other three to utility items. Many of the rooms have things to interact with, with the initial dungeon including a hidden hole that players can jump into and use a rope to get back out of. The game intentionally eschews mini-maps for its dungeons to try to keep players immersed in the dungeons, with players encouraged to use way markers or create them by potentially lighting torches to note where they have previously explored. [caption id="attachment_187503" align="aligncenter" width="640"] The game seems pretty forthcoming with loot, giving players plenty of choice.[/caption] The dungeon featured a number of rooms and paths to explore, with plenty of enemies to grab the attention of, as well as a few traps to be wary of tripping. When players do encounter enemies, the game features straightforward attack and block controls combined with a stamina meter. Players can also kick enemies to stagger them, as well as potentially break down doors that might be blocking their path. Combat can be a bit chaotic, and it can be easy to swing and miss, particularly when armed with shorter weapons. However, it does impress the usefulness of teamwork and positioning with both the threat of friendly fire and clear efficacy of taking down foes faster when working together. The demo build was quite forthcoming with loot, offering plenty of weapons and items in the environment and from enemies. Weapons have limited durability and will break after enough usage, so players will need to ensure they carry multiple. Even at the early stage, there looks to be a decent mixture of options available, including swords, shields, axes, maces, and bows, and even less conventional weapons like a large thighbone. After solving a fairly straightforward puzzle, the last part of the dungeon involved a traditional boss fight against a giant slime, which showcased how players can use the environment to help with encounters; here, the boss could be dealt with much more quickly by using its weakness to fire and some conveniently-placed braziers that could be picked up and thrown. [caption id="attachment_187506" align="aligncenter" width="640"] Wyldheart's world map makes use of a hexagonal grid.[/caption] The end of the dungeon kicked off the main adventure, with players being tasked with delivering a message to a nearby town. This allowed the game to demonstrate its world map, as well as its multiplayer dialogue, where players can vote on which response to give. The map draws inspiration from board games with its hex-based grid, with players able to explore each part of the grid. In addition to towns and dungeons, players can find a variety of other handcrafted events and scenes in the world map. Players can also camp, where they can cook, craft, repair items, and rest. One notable element of Wyldheart is its hope mechanic, which adds a little bit of jeopardy while also adding a bit of a spin on tabletop RPG resurrection. Each character begins with five hearts, shown above their health bar. Whenever players get knocked out or travel during the middle of the night, they lose one heart, though hearts can be regained at town. When all the hearts are gone, the player is said to be in a hopeless state; getting knocked out again in this state causes the character to die. However, a dead character is not necessarily gone. The player's friends can go to a temple or use a revive scroll to bring them back to life, or the player can choose to create a new character to rejoin their friends with and potentially even use that new character to rescue their old one. Wyldheart holds a lot of promise at this early stage. The game's focus on shorter campaigns and smaller communities should hold it in good stead as it looks to cater for those looking for fun adventures and gaining a sense of completion from them without having to schedule out months in advance. It's been built on a solid gameplay base, and if the adventures succeed in the way the team is planning, players should find plenty to enjoy with lots of flexibility about how they do so.   [foogallery id="187498"] The post Wyldheart Impression appeared first on RPGamer .
RPGamerMar 27
Wayfinder Studios Announces Wyldheart
Wayfinder Studios Announces Wyldheart Developer Wayfinder Studios announced its debut title Wyldheart . The game is a co-op action RPG in development for PC. It is available to wishlist on Steam and the Epic Games Store , and is planned to undergo a Kickstarter crowdfunding campaign . Wyldheart sees up to four players join in drop-in/drop-out multiplayer, taking on campaigns set in the fallen fantasy kingdom of Caerwyn. Each campaign designed to contain around ten hours of story content and fifteen hours of optional content, including cloud-shared saves, group XP, and scaling difficulty. Players create characters from various ancestries and nineteen background options, upgrading them through a classless progression system. Those looking to read more can check out RPGamer's impression from a play session with a early build of the game.   [foogallery id="187498"]     The post Wayfinder Studios Announces Wyldheart appeared first on RPGamer .
RPGamerMar 27
Capcom Gives Monster Hunter Stories 3: Twisted Reflection Free Update, DLC Update
Capcom Gives Monster Hunter Stories 3: Twisted Reflection Free Update, DLC Update Capcom released a developer video message for Monster Hunter Stories 3: Twisted Reflection . The message, provided by producer Ryozo Tsujimoto, reveals that the game will receive a free update this summer. The update will add new extremely powerful verions of mosnters called Royal Monsters, which are designed to challenge players level 90 and above. In addition, the game's "Additional: Side Story Rudy" is said to be developing well, and that it may be released earlier than Capcom initially planned. Monster Hunter Stories 3: Twisted Reflection is currently available on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. The game is part of the spin-off series where players control Monster Riders, those who partner up with and raise monsters. The game is set in a land with two major nations, Azuria and Vermeil, which are facing a crystal encroachment that is destroying the environment. Meanwhile, twin Skyscale Rathalos hatch, which is a supposed portent of destruction last seen from a civil war 200 years ago. Players control the heir to Azuria, who sets out to investigate the phenomena impacting the world, joined by Eleanor, the princess of Vermeil, who offers to act as a hostage. Those looking to read more about the game can check out Michael Apps's review of its Nintendo Switch release.   The post Capcom Gives Monster Hunter Stories 3: Twisted Reflection Free Update, DLC Update appeared first on RPGamer .
RPGamerMar 27
Exodus Gets New Combat Gameplay Clip
Exodus Gets New Combat Gameplay Clip Archetype Entertainment released a short new combat gameplay clip for sci-fi action RPG Exodus . The 40-second video shows protagonist Jun Aslan and companions Tom and Elise fight against ancient defenses, showing the Recycler weapon's ranged Repeater mode and close-range Shredder mode, as well as the gauntlet Lance ability. It comes ahead of a larger gameplay reveal this summer. Exodus is set in a universe where humanity has fled the dying Earth and is looking for a new home while fighting for survival. The game sees players attempt to steal alien weapons and technology from the Celestials, humanity’s powerful foe. However, the effects of these interstellar missions are not straightforward thanks to time dilation, meaning that a days-long mission for players can see decades pass back home. The game is in development for PC, PlayStation 5, and Xbox Series X|S and is currently planned to release in 2027.   The post Exodus Gets New Combat Gameplay Clip appeared first on RPGamer .
RPGamerMar 27
Teenage Mutant Ninja Turtles: Splintered Fate Gold Edition Bundle Released
Teenage Mutant Ninja Turtles: Splintered Fate Gold Edition Bundle Released Super Evil Megacorp has released a Gold Edition bundle for Teenage Mutant Ninja Turtles: Splintered Fate . The edition is available now on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch, and includes the base game and all three of its DLC: Casey Jones & the Junkyard Jam , Metalhead , and Alopex . PC players can also purchase the Gold Cowabunga Edition, which also adds a digital art book and soundtrack. In addition, the developer has also released a new free update that features balancing adjustments to Astral and Ooze trees as well as additional secret enhancements. Teenage Mutant Ninja Turtles: Splintered Fate originally released on Apple Arcade in 2023, with a Nintendo Switch version released in July 2024, followed later by PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch 2 versions. The game features four-player co-op as the turtles set out to rescue Splinter from the clutches of the Foot Clan, travelling to various locales through mysterious portals. Those looking to read more about Teenage Mutant Ninja Turtles: Splintered Fate  can check out  Paul Shkreli’s review  of its Nintendo Switch release.   The post Teenage Mutant Ninja Turtles: Splintered Fate Gold Edition Bundle Released appeared first on RPGamer .
RPGamerMar 27
Blue Reflection Quartet Announced
Blue Reflection Quartet Announced Koei Tecmo and Gust have announced Blue Reflection Quartet. It is a bundle containing all four titles in the Blue Reflection magical girl series: console RPGs Blue Reflection and Blue Reflection: Second Light , anime series Blue Reflection Ray , and mobile RPG Blue Reflection Sun . It will release digitally for PC, PlayStation 5, Nintendo Switch, and Nintendo Switch 2 on July 30, 2026. In addition to each of the series entries, the bundle will include a reference database that lets players find information about the Blue Reflection universe, including event flowcharts, characters’ relationship charts, and series correlation charts. It will also include additional convenience features and overall easier gameplay.       Blue Reflection released for PC and PlayStation 4 in 2017 (with Japan also receiving a PlayStation Vita version). The game follows aspiring ballet dancer and Hoshinomiya Girls' High School student Hiroko, who has not been able to dance since injuring her foot. She is approached by fellow classmates Yuzuki and Lime, who recruit her as a Reflector -- essentially a magical girl -- with the promise of being able to heal her injury. The three girls venture into a parallel dimension called the Common to fight against its world-threatening inhabitants, as well as solve various problems of their classmates. Blue Reflection: Second Light released for PC, PlayStation, and Nintendo Switch in 2021. It follows Ao Hoshizaki and her friends, who lost their memories and are transported to a mysterious floating academy. While looking for a way home, they find an area around the academy that they name Heartscape. In Heartscape, they discover various crafting materials as well as shining fragments that restore parts of their memories. The Quartet version of the game will include eight additional characters from Blue Reflection Ray and Blue Reflection Sun as party members. Blue Reflection Ray is an animated series created by J.C. Staff and released in 2021. It serves as a prelude for Blue Reflection: Second Light . The story has been re-edited for Quartet , with 3D models of the main characters created for it. Meanwhile, Blue Reflection Sun was released by DMM Games in Japan in 2023 before being shut down in 2024. Its premise involves an “ash” that began to rain upon the world and turns out to be a toxic substance that invades the body. The Quartet version features an adaptation of the story with players able to itneract with students at school and certain fights made to utilise the battle system from Blue Reflection: Second Light .   [foogallery id="187699"]   The post Blue Reflection Quartet Announced appeared first on RPGamer .
RPGamerMar 27
Hunter: The Reckoning – Deathwish Announced for Next Year
Hunter: The Reckoning – Deathwish Announced for Next Year Publisher NACON has announced Hunter: The Reckoning – Deathwish , a new first-person action RPG set in the World of Darkness tabletop RPG universe. The game is based on the Hunter: The Reckoning tabletop RPG, where players control Hunters, humans who have discovered the supernatural entities secretly ruling the world and seek to track them down. Hunter: The Reckoning – Deathwish is being developed by Teyon for PC, PlayStation 5, and Xbox Series X|S, and is currently planned to released in summer 2027. In is set in New York, with players customising their own Hunter and exploring the city while searching for clues and side quests. Players can adapt their approach to taking their target's lairs using brute force, stealth, cunning, and a selection of both melee and ranged weapons. They can team up with five potential companions, potentially building relationships and romances.   [foogallery id="187752"]   The post Hunter: The Reckoning – Deathwish Announced for Next Year appeared first on RPGamer .
RPGamerMar 27