New Game Preview
New Game Preview
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Get a sneak peek at the most anticipated games of the year. From action-packed adventures to mind-bending puzzles, we've got something for everyone. Stay ahead of the game with our exclusive previews!
Why I'm Excited For Capcom's Weird And Charming Buddy-Action Game, Pragmata
Why I'm Excited For Capcom's Weird And Charming Buddy-Action Game, Pragmata Pragmata captured my attention way back in *checks notes* 2020 (wow). I finally played Pragmata earlier this year at Gamescom and walked away both thoroughly impressed and annoyed with Capcom for making my demo only 20 minutes long. Following a new trailer at The Game Awards 2025, which showed off new gameplay in New York City, an engaging reprieve from the lunar station that’s been heavily showcased so far, Capcom released a demo for the game; it’s basically what I played earlier this year and I can’t recommend it enough. It quickly highlights how unique Pragmata’s gameplay is, which mixes third-person gunplay with real-time hacking minigames. “From the start, the core vision was a buddy-action experience where you would control two distinct characters with a single controller,” Pragmata director Yongchee Cho tells me. The team explored giving protagonist Hugh a small drone that aids him in combat, but once the developers landed on the android Diana as a second protagonist, this idea evolved into the hacking system. This created various layers of gameplay that all happen at once, and when coupled with the mysterious narrative and various locales warped and twisted by Luna Filament, the name Pragmata makes a lot of sense.  “The word comes from Greek, meaning things, actions, or facts, and in philosophy, it connects to pragmatism,” Cho tells me. “A single word carrying so many layers of meaning felt like the perfect fit for the story and world of this game.”  Speaking of that Luna Filament, it's the stuff that's causing New York City's Times Square to look so different in the latest Pragmata trailer, and that's not the only location that will be transformed by this mysterious substance. Cho says it's key to the sci-fi world Capcom is creating in the game.  "We want players to enjoy diving into the unique sci-fi world that defines Pragmata, and not just the protagonists and their interactions," he says. "You'll come across areas warped by Luna Filament, where strange reactions and irregular structures create an atmosphere that feels both alien and intriguing. The game is full of moments and locales that spark curiosity, whether you're into sci-fi or not, and those surprises run throughout the game. "Personally, I can't wait to see the incredible, super-plays players pull off once they get their hands on it."    Those super-plays will be performed throughout Pragmata by the two unlikely protagonists, Hugh and Diana. Cho says Hugh tends to be laid-back and reluctant, but has a strong sense of responsibility. It's no surprise, then, that he teams up with Diana.  "At first glance, he might seem distant, yet deep down, he's a kind person," Cho adds. "Diana might have felt like a burden early on, but through their explorations of the space station, he gradually starts to see her as someone he truly wants to help. We worked hard to express that side of Hugh's character, not only in dialogue, but also during combat throughout the game."  On the flip side, Cho describes Diana as an android girl with vast AI knowledge but little real-world experience, making her a perfect fit for Hugh. "She's full of curiosity about a world she knows almost nothing about," Cho says. "She originally intended to stay on the Moon, but meeting Hugh gives her a new purpose, and she chooses to travel with him. As they journey together, learning from Hugh's experience, Diana becomes increasingly fascinated by Earth and eager to discover more."    The Moon, Earth, and other settings we'll visit in Pragmata are inspired by all manner of media, Cho tells me. "The character-driven story takes cues from human drama; the visual world borrows ideas from animation and Hollywood films; and the mechanical design and presentation are influenced by Japanese animation," he says. "Of course, it's not just about inspiration. We've blended these influences while preserving the unique atmosphere that makes Pragmata stand apart."  Pragmata launches in April, so we don't have to wait long to see whether it really stands out from its inspirations. If what we've played so far is any indication – and don't forget, you can check out a Pragmata demo right now – Cho and team are on the right track. 
Game Informer PreviewsDec 31
Beastro Preview: A Pleasant Deckbuilding Surprise
Beastro Preview: A Pleasant Deckbuilding SurpriseI opted to jump into the Steam demo for Beastro, and I will be keeping a close eye on Timberline Studio to see when that release date drops.
Previews – CGMagazineDec 30
Damon And Baby Preview – Baby On Board
Damon And Baby Preview – Baby On Board Platform: PlayStation 5, PlayStation 4, Switch, PC Publisher: Arc System Works Developer: Arc System Works Release: 2026 ( PlayStation 5 , PlayStation 4 , PC ), TBA ( Switch ) Damon and Baby became a pleasant surprise when I visited Arc System Works while in Los Angeles for The Game Awards. While the studio is known for fighting games like Guilty Gear, Dragon Ball FighterZ, and the upcoming Marvel Tōkon: Fighting Souls, Damon and Baby is an isometric twin-stick shooter starring the comedic pairing of a demon and his barely functional infant partner. Like chocolate and peanut butter, this unlikely partnership appears silly enough to work. As you’d expect, Damon does all of the heavy lifting on the gameplay side. Wielding firearms like handguns, assault rifles, shotguns, and more, blasting through hordes of demonic foes is good fun. You can swap between several weapon types instantly, and each gun has several stat variations to add an element of strategic thought to your loadouts. Enemies respond by unleashing bullet hell-style projectile waves Damon can roll away from or leap over; combined with the decent environmental destructability, battles are good, chaotic fun.   I spent the bulk of my demo fighting through a multi-story mansion searching for a way to free its captured lord, who was locked away in a room. This became an unexpected but enjoyable exercise of locating keys to access different floors and rooms of the house. I even collected memos I later used to solve a combination lock barring access to a new section. I like this element of puzzle-solving, as I expected a purely action-focused experience. Although Damon can use a double-jump to leap across platforms, traversing larger gaps requires a funny solution; carelessly hurling the baby to the other side, which instantly warps Damon right to her due to their demonic bond. The supernatural threats infesting this mansion largely took the form of possessed objects, such as furniture, so every visit to a new room devolved into a chaotic poltergeist ambush. In all the ruckus, I mainly tried to avoid shattering glass display cases housing little dolls. Breaking these containers brings the toy to life, causing it to sprout daddy long-legs-like limbs in a delightfully creepy touch. I got roughed up pretty good in all the mayhem, but cooking dishes using food and ingredients I gather while exploring heals Damon and can provide other beneficial effects.   Awaiting me at the end of this romp was a big boss fight in the form of a giant, horned, masked demon. It summoned floating flytrap-like maws I needed to climb atop to reach the necessary height to unleash hell, and shooting these platforms kept their jaws open long enough for me to do so. The battle offered solid fun and rewarded me with the key I needed to free the trapped lord. Damon and Baby’s colorful presentation and charming humor won me over almost as quickly as the gameplay. The cel-shaded presentation’s light-hearted vibes, combined with the writing, reminded me of how the Disgaea series makes light of demonic lore. It’s been a good while since I sank into a good twin-stick shooter, and Damon and Baby scratched an itch I didn’t know I had. Its entertaining gameplay and satisfying mayhem gel well with its humorous tone and presentation. I also played Damon and Baby on a Steam Deck, which solidified it as an enjoyable and fitting handheld experience. I wasn’t sure what to make of this unlikely pairing of demon and child, but I’m now looking forward to seeing how their full adventure unfolds sometime next year.
Game Informer PreviewsDec 25
Potions: A Curious Tale review – Bubbling with potential
Potions: A Curious Tale review – Bubbling with potentialThe post Potions: A Curious Tale review – Bubbling with potential appeared first on The Escapist .
Reviews - The EscapistDec 23
Cloudheim Early Access Hands-On: Talk About Breezy
Cloudheim Early Access Hands-On: Talk About BreezyIsland fun.
Previews – KakuchopureiDec 23
Metroid Prime 4: Beyond review – Better late than never
Metroid Prime 4: Beyond review – Better late than neverThe post Metroid Prime 4: Beyond review – Better late than never appeared first on The Escapist .
Reviews - The EscapistDec 23
John Carpenter’s Toxic Commando Preview – A Spicy Shooter Surprise
John Carpenter’s Toxic Commando Preview – A Spicy Shooter SurpriseFriends, trucks and a whole lotta luck The post John Carpenter’s Toxic Commando Preview – A Spicy Shooter Surprise appeared first on WellPlayed .
Preview – WellPlayedDec 23
Going Hands-On With The Gold River Project—Into The Unknown
Going Hands-On With The Gold River Project—Into The UnknownCGM went hands-on with Fairview Games' upcoming open-world survival game: The Gold River Project.
Previews – CGMagazineDec 22
Wuthering Waves 3.0 Hands-On: Exploring Lahai-Roi and the Game’s New Motorbike System
Wuthering Waves 3.0 Hands-On: Exploring Lahai-Roi and the Game’s New Motorbike SystemWith Version 3.0, Wuthering Waves adds a striking new region, a surprisingly fun motorbike system and enough content to pull players back in.
Previews – CGMagazineDec 21
We Went Hands-On With the Samsung Galaxy Z TriFold—”Quite the User Experience”
We Went Hands-On With the Samsung Galaxy Z TriFold—”Quite the User Experience”The Samsung Galaxy Z TriFold folds twice into a thin 10-inch tablet. Here’s our first look at its design, performance, battery upgrades, and a foldable future.
Previews – CGMagazineDec 20