New Game Preview
New Game Preview
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Get a sneak peek at the most anticipated games of the year. From action-packed adventures to mind-bending puzzles, we've got something for everyone. Stay ahead of the game with our exclusive previews!
NBA The Run Preview - The NBA Street Spiritual Successor Is A Strong Prospect
NBA The Run Preview - The NBA Street Spiritual Successor Is A Strong Prospect Platform: PlayStation 5, Xbox Series X/S, PC Publisher: Play by Play Studios Developer: Play by Play Studios Release: 2026 Rating: Everyone When I was in high school, few games captivated me the way NBA Street Vol. 2 did. I loved the evolution from what NBA Jam and NBA Hangtime accomplished, bringing forward the gravity-defying, rim-rattling dunks and no-rules defensive play, and recontextualizing it through the then-current streetball craze. The result was a smash hit that bridged the gap between die-hard sports gamers and the wider mainstream audience. Both sides of that aisle ate it up. However, after Electronic Arts shuttered the EA Sports BIG label and companies like Midway went under, arcade-style sports games became fewer and further between.  Enter Play by Play Studios, a team consisting of several seasoned sports game veterans, including Mike Young, who worked on the NBA Street, FIFA Street, and the SSX series before becoming creative director on the Madden franchise for nearly a decade. In 2021, the studio began working on a streetball game called The Run: Got Next, consisting of entirely fictional characters. Around 2024, the NBA caught wind of the project and contacted the studio about licensing its teams and players.  While the game now contains 32 NBA players from across the league, it retains all the core tenets the team went into the project with, namely fast-paced, approachable arcade-style gameplay and injecting personality. The result is NBA The Run, an online-focused 3v3 game that treats its players less like unidentifiable players amidst a greater team, similar to how many sim-focused sports games can feel, and more like characters in a hero shooter. Every player is hand-crafted, from their animations to their looks, creating exaggerated, yet faithful appearances that aptly capture how they look and play within these 3v3 games. I experience this firsthand during a gameplay session with the developers, which shows me this game is more than just talk. Everything on the court feels fantastic, whether you're talking the satisfying dunks, the hard-hitting defense, or the swish sound coming over your speakers after draining a shot from downtown. And not only do more well-rounded players like Anthony Edwards and LeBron James control completely different than specialists like Steph Curry and Giannis Antetokounmpo, but Play By Play Studios approached them with the idea of making the players feel like characters, pulling inspiration from notoriously overpowered players like Bo Jackson in Tecmo Bowl or Michael Vick in Madden NFL 04. That was certainly true when looking at an unstoppable force like Victor Wembanyama, who can dominate in the paint on offense or defense, or drain shots from beyond the arc with decent regularity.  Building a well-rounded team is essential, as the ruleset varies from game to game. As you play through the Knockout Tournament structure of NBA The Run, en route to hopefully winning the championship, the rulesets randomize. This means that one game might give extra points for dunks, while another ruleset could incentivize threes. Others, still, could operate on a timer, making it so ball control is crucial if you're hoping to exert some influence over the clock. If you happen to have an all-bigs team, you're gambling that paint play will be rewarded, and you're hoping to the RNG gods that a three-ball ruleset doesn't come up in the roulette wheel. I enjoy the unpredictable nature of the rules, which helps keep the experience fresh from game to game. With a push for quick-hit gameplay sessions, you can jump into a tournament, lose your first game in a few minutes, and almost immediately jump back into another tournament. It's designed with inspiration from games like Fortnite, where once you lose, you can quickly get back into the action with another match. And though it's all online, you do have the choice to squad up with either match-made teammates or friends, or go into solo play where you control all three players on your team at once. When I first heard about NBA The Run, I was excited, but skeptical. After all, the single-player career mode of NBA Street Vol. 2 was my go-to experience; would a game, even one that draws heavy inspiration from NBA Street, have the same staying power for me without that long-form destination? While I still miss the Street games, I came away from my hands-on time extremely impressed with not only how well NBA The Run plays, but how the quick-hit structure compelled me to want to keep playing. And with a release coming in June, not to mention a beta starting on May 1, I'm looking forward to the opportunity to get back out on the streets as my favorite NBA stars.
Game Informer PreviewsApr 29
I've seen 90 minutes more of The Blood of Dawnwalker and I'm excited - could this be 2026's breakout RPG?
I've seen 90 minutes more of The Blood of Dawnwalker and I'm excited - could this be 2026's breakout RPG? What struck me most about the 90-minute presentation of The Blood of Dawnwalker I watched recently, at developer Rebel Wolves' studio in Poland, is how confident this dark fantasy role-playing game is. That's despite being a debut, and amplified by how boldly it embraces difference - and how sophisticated it is in its approach. Read more
Eurogamer.net Previews FeedApr 28
Far Far West Early Access Preview — A Real Robo Rodeo
Far Far West Early Access Preview — A Real Robo RodeoDeveloper Evil Raptor has crafted Far Far West, a frenetic, Wild West-inspired PVE shooter with an emphasis on chaotic mayhem.
Previews – CGMagazineApr 28
The Blood of Dawnwalker Preview - A Choice-And-Consequence Playground Lives Up To The Witcher 3 Pedigree
The Blood of Dawnwalker Preview - A Choice-And-Consequence Playground Lives Up To The Witcher 3 Pedigree Platform: PlayStation 5, Xbox Series X/S, PC Publisher: Bandai Namco Developer: Rebel Wolves Release: September 3, 2026 Rating: Mature Rebel Wolves is a studio comprised of several instrumental members of the team that brought us The Witcher 3: Wild Hunt, a game considered by many to be one of the greatest video games of all time . Perhaps most notably is Konrad Tomaszkiewicz, director of The Witcher 3 and its critically acclaimed expansions, as well as a second director and head of production of Cyberpunk 2077. But Tomaszkiewicz isn't the only member of the team that came from RPG royalty, as several other important members of the Witcher 3 development team, as well as former employees from studios like Techland, Rockstar Games, Riot Games, People Can Fly, and Capcom, joined the studio early on. Now, with its debut game, The Blood of Dawnwalker, on the horizon, I flew to Warsaw, Poland, to get a good look at what this immensely experienced team has been up to since its founding in 2022. The hands-off demo I witnessed began with a cutscene showing a man and a young girl on the run through the Vale Sangora region, a Carpathian mountain valley, in 1347. We learn that this is Coen, the game's protagonist, and his younger sister, Lunka. This era of 14th-century Europe is riddled with crises, including a plague outbreak that decimated the continent. It turns out that Lunka has the plague, and soldiers have orders to stop the spread by any means necessary. Though Coen pleads for her life, the soldiers strike her down. However, a group of vampires shows up, decimating the soldiers and feeding Lunka their blood, healing her. They save her life, but the sequence of events weighs heavily on Coen. From there, the extended gameplay demo begins. The Blood of Dawnwalker is a dark, choice-driven action RPG that plays into the pedigree of the developers behind it. However, when I say it's choice-driven, it may lean even more into that than even The Witcher 3, which is acclaimed for enabling players to progress through the story in their own way. During the prologue, I see that play out, as players are asked to retrieve herbs to save their mother's life. It feels like a main quest, but you can actually completely ignore it. Similarly, Coen runs right past a woman pleading for help, instead opting to help a man whose brother didn't come back from his trip into the woods, as well as a pig-owner whose prized hog escaped.  Along the way, I encounter various combat situations. Using directional combat, where you react to the direction from which the attack is coming as well as the timing, the team at Rebel Wolves aims to deliver engaging combat that keeps players immersed, rather than feeling like passive participants in the combat. There are omnidirectional parries as well, but they consume more stamina. Performing certain actions, selecting certain dialogue options, and pursuing quests consumes time segments; there are eight during the day and eight during the night, and the game takes place over 30 24-hour periods. This means you must be judicious about which quests you take on, and you may not be able to do everything in a given time.  If 30 days sounds like a short time in which to tell an in-depth RPG story, Tomaszkiewicz claims it will still offer plenty of gameplay as you navigate that month. "Right now, the average [playthrough] is 50 hours, but it depends on which difficulty you play, it depends on how picky you are, how much you explore, and how much you upgrade your gear and so on," he says. "A few people from our team have finished the game [...] and there are big differences. It's like from 50 hours to around 70." Not only that, but some quests require swift action; if you opt to find the missing brother early in the day, he's still alive in the cave in which he fell. However, if you put it off until later, you won't have made it in time and will have succumbed to his injuries. Similarly, since we ignored the woman pleading for help, her quest went unfulfilled and she is eulogized in a later cutscene. In The Blood of Dawnwalker, Coen is the eponymous Dawnwalker, thanks to a high content of silver dust in his blood from his childhood spent mining the precious metal, preventing him from becoming a full-on vampire. This means that he's a human by day and a vampire by night. That brings with it different abilities and ways to approach quests. Sometimes, different quests will be available depending on when you're playing, plus you can approach others in substantially distinct ways, given that you have various supernatural powers as a vampire, plus additional combat abilities.  Thanks to his claws and fangs, Coen can handle himself without a sword in his vampiric form, including feeding on enemies to regain health. Not only that, but he can also traverse huge gaps, scale walls, and slide down steep cliffs using his claws. However, he must also quench his thirst for blood; if his blood cravings become too great, he can lose control and be forced to kill the first NPC he comes into contact with. If you're lucky, it could be a completely inconsequential character, but you have the potential to kill either a favorite NPC or someone who has a questline. And since the story is designed to adapt to your choices, you could inadvertently cut off entire parts of the game. "Because this is a new company, we have the chance to do something innovative and maybe more crazy to try, to do something new, and we decided that, adding this open structure will give us the feel of total freedom, and it will boost immersion," Tomaszkiewicz says. The demo concludes with Brencis, the main antagonist, attempting to feed on Coen, but the silver burns his mouth. Instead, the vampiric leader pins Coen to a wall with an axe and takes what remains of his family, setting a clear goal of what you must accomplish in the 30 days of gameplay that will follow.  I came out of my demo wowed by the sheer ambition of what Rebel Wolves is trying to accomplish with The Blood of Dawnwalker. The level of freedom feels head and shoulders above what others in the RPG space are attempting, and if the prologue I witnessed is any indication, the studio's stockpile of seasoned game-development talent might just have pulled it off. I'm excited to learn more as we get closer to the launch date of September 3.
Game Informer PreviewsApr 28
Even with some rough edges, Final Fantasy 7 Rebirth on Switch 2 still manages to feel like a miracle
Even with some rough edges, Final Fantasy 7 Rebirth on Switch 2 still manages to feel like a miracle Look, let's be honest, Square Enix is a hard company to get behind right now. Between layoffs , peculiar restructuring plans , and a penchant for chasing the hottest controversial flavour of the month , there are many reasons to be sceptical of one of Japan's biggest publishers in 2026. But, for all the dubious business moves and articles about NFTs , there exists a publisher that looks like the Square Enix we remember from generations past; one that was keen to push technical limitations, to iterate on the boundaries of what video game RPGs look like, and that wanted to be at the bleeding edge of our bizarre little industry. Read more
Eurogamer.net Previews FeedApr 28
After an hour with Directive 8020, I worry the latest Dark Pictures game feels a little flat
After an hour with Directive 8020, I worry the latest Dark Pictures game feels a little flat Supermassive's "party horror" games, as I like to call them, have become a guilty pleasure of mine. This series famously began with Until Dawn in 2015 and peaked with House of Ashes in 2021 , if you ask me. (Although I enjoyed the schlocky Quarry in 2022 as well.) It's a series pitched like an interactive horror movie, where you try to shepherd a group of ill-fated characters through a slasher by making various important choices for them, hoping they don't get shredded as a result. Read more
Eurogamer.net Previews FeedApr 27
Assassin's Creed Black Flag Resynced Preview - Long-Lost Treasure
Assassin's Creed Black Flag Resynced Preview - Long-Lost Treasure Platform: PlayStation 5, Xbox Series X/S, PC Publisher: Ubisoft Developer: Ubisoft Release: July 9, 2026 Rating: Mature Of the many Assassin's Creed games released over the past 18 years, few are as revered as Black Flag , a pirate-centric entry that put players in the boots of Edward Kenway. In addition to being a great Assassin's Creed story, it's a fantastic pirate game, and over a decade later, there aren't many (some might say there are none) that live up to the example Black Flag set. It's a fitting choice for the series's first true remake, and after seeing footage of the game in action, we're eager to helm the Jackdaw once more.   Resynced is a from-the-ground-up remake, meaning Ubisoft recreated all of the game's elements in its latest engine, Anvil, to make it look and feel as good as possible. Character models have been refreshed, environments have more detail, and modern lighting and environment systems (like newly realistic, dynamic weather) tie the whole thing together. That said, I'm very familiar with the original game, and I'm pleased to report that the world's fundamental structure and design seem unchanged. As far as visuals go, the game is refreshed but faithful, which is exactly what I hoped for. The story is largely the same, though there are some additions. Edward's story and the overall plot will remain, with lines being re-recorded by returning cast members. It was the first Assassin's Creed game to de-emphasize the Assassin/Templar conflict in a major way, which benefited the story overall by focusing on Assassin-aligned pirates and outlaws to put the larger struggle in context. Resynced doubles down on this, adding three new contacts with side quests that Edward can experience, as well as adding more content around Blackbeard and Stede Bonnet. (After watching  Our Flag Means Death , I'm excited to revisit both of those characters, though I expect Ubisoft's take to be less romantic.) These side quests will tie into the improved naval combat and sailing mechanics. Each ship weapon type will now have a secondary firing option, allowing for more flexibility in open-sea battles, and some of these are unlocked by doing quests with these new contacts. One example of a reward was a double-shot option for broadside cannons, meaning the Jackdaw (Edward's ship) could fire twice in rapid succession, skipping the reload time. When you're out of combat, sea shanties sung by your crew will not only return, but Ubisoft is adding new tunes to discover. Outside these new options, however, the naval sections seem largely unchanged, which is good, as they were among the original's biggest highlights. Melee combat in Resynced will be much different. While the animations of many of Edward's moves have been preserved, the mechanics of each fight have been overhauled from Black Flag's simpler approach. Now, there are more advanced combos, tools like the rope dart are quicker (making them easier to use in combat), and instead of simple counters, Edward can now parry with his dual swords. The developers at Ubisoft were clear, however, that this remake would not be an RPG, like more recent games. It remains a single-player, action-focused experience without skill trees or XP.   To that end, stealth has also been improved in one major way as well; Edward can crouch now. Earlier Assassin's Creed titles would only allow the player to crouch in designated stealth areas, like bushes or tall grass. While it might not seem like much, the ability to just crouch behind waist-high obstacles is absolutely a welcome one. Black Flag, notoriously, also had a lot of annoying eavesdropping/tailing missions. Players would have to stealthily remain within range of a conversation between two enemy characters, and being detected would force you to start over. Resynced is reducing the number of those missions present and making them more flexible. Being detected now triggers a fight, rather than an instant desynchronization. Thanks to repeated leaks, we've known that Black Flag: Resynced has been in the works for years, but thankfully, we don't have to wait too long after its official reveal to actually play it. Ubisoft announced that the game will drop on July 9, just a few months away – a great time of year for a sunny, seafaring adventure. In the meantime, check out the contents of the Deluxe Edition and the Collector's Edition in the images below:   
Game Informer PreviewsApr 23
Masters of Albion Early Access Preview – God Hand
Masters of Albion Early Access Preview – God HandFable and Black & White creator Peter Molyneux is back with a new god game. One that has undeniable charm, despite some clear improvements that need to be made.
Previews – CGMagazineApr 22
D-Topia Preview – Paradise Lost
D-Topia Preview – Paradise LostD-Topia is a subversively cozy narrative adventure that immediately sets up a gripping premise. Leaving us eager to see more.
Previews – CGMagazineApr 22
The Expanse: Osiris Reborn plays like a Mass Effect-like sci-fi adventure in fine form, but its developer's use of AI raises some difficult questions
The Expanse: Osiris Reborn plays like a Mass Effect-like sci-fi adventure in fine form, but its developer's use of AI raises some difficult questions The Expanse: Osiris Reborn caused a commotion when it was announced. That's in part because it looked like a modern Mass Effect , which always tends to be taken as a good thing, and because it's an adaptation of a well-known and well-liked science-fiction property in The Expanse. What's more, it comes from a studio with role-playing pedigree, Owlcat Games, the creator of the Pathfinder CRPGs and, more recently, Warhammer 40K: Rogue Trader, a delightfully crunchy and dense CRPG . Read more
Eurogamer.net Previews FeedApr 22