New Game Preview
New Game Preview
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Get a sneak peek at the most anticipated games of the year. From action-packed adventures to mind-bending puzzles, we've got something for everyone. Stay ahead of the game with our exclusive previews!
Even with some rough edges, Final Fantasy 7 Rebirth on Switch 2 still manages to feel like a miracle
Even with some rough edges, Final Fantasy 7 Rebirth on Switch 2 still manages to feel like a miracle Look, let's be honest, Square Enix is a hard company to get behind right now. Between layoffs , peculiar restructuring plans , and a penchant for chasing the hottest controversial flavour of the month , there are many reasons to be sceptical of one of Japan's biggest publishers in 2026. But, for all the dubious business moves and articles about NFTs , there exists a publisher that looks like the Square Enix we remember from generations past; one that was keen to push technical limitations, to iterate on the boundaries of what video game RPGs look like, and that wanted to be at the bleeding edge of our bizarre little industry. Read more
Eurogamer.net Previews FeedApr 28
After an hour with Directive 8020, I worry the latest Dark Pictures game feels a little flat
After an hour with Directive 8020, I worry the latest Dark Pictures game feels a little flat Supermassive's "party horror" games, as I like to call them, have become a guilty pleasure of mine. This series famously began with Until Dawn in 2015 and peaked with House of Ashes in 2021 , if you ask me. (Although I enjoyed the schlocky Quarry in 2022 as well.) It's a series pitched like an interactive horror movie, where you try to shepherd a group of ill-fated characters through a slasher by making various important choices for them, hoping they don't get shredded as a result. Read more
Eurogamer.net Previews FeedApr 27
Assassin's Creed Black Flag Resynced Preview - Long-Lost Treasure
Assassin's Creed Black Flag Resynced Preview - Long-Lost Treasure Platform: PlayStation 5, Xbox Series X/S, PC Publisher: Ubisoft Developer: Ubisoft Release: July 9, 2026 Rating: Mature Of the many Assassin's Creed games released over the past 18 years, few are as revered as Black Flag , a pirate-centric entry that put players in the boots of Edward Kenway. In addition to being a great Assassin's Creed story, it's a fantastic pirate game, and over a decade later, there aren't many (some might say there are none) that live up to the example Black Flag set. It's a fitting choice for the series's first true remake, and after seeing footage of the game in action, we're eager to helm the Jackdaw once more.   Resynced is a from-the-ground-up remake, meaning Ubisoft recreated all of the game's elements in its latest engine, Anvil, to make it look and feel as good as possible. Character models have been refreshed, environments have more detail, and modern lighting and environment systems (like newly realistic, dynamic weather) tie the whole thing together. That said, I'm very familiar with the original game, and I'm pleased to report that the world's fundamental structure and design seem unchanged. As far as visuals go, the game is refreshed but faithful, which is exactly what I hoped for. The story is largely the same, though there are some additions. Edward's story and the overall plot will remain, with lines being re-recorded by returning cast members. It was the first Assassin's Creed game to de-emphasize the Assassin/Templar conflict in a major way, which benefited the story overall by focusing on Assassin-aligned pirates and outlaws to put the larger struggle in context. Resynced doubles down on this, adding three new contacts with side quests that Edward can experience, as well as adding more content around Blackbeard and Stede Bonnet. (After watching  Our Flag Means Death , I'm excited to revisit both of those characters, though I expect Ubisoft's take to be less romantic.) These side quests will tie into the improved naval combat and sailing mechanics. Each ship weapon type will now have a secondary firing option, allowing for more flexibility in open-sea battles, and some of these are unlocked by doing quests with these new contacts. One example of a reward was a double-shot option for broadside cannons, meaning the Jackdaw (Edward's ship) could fire twice in rapid succession, skipping the reload time. When you're out of combat, sea shanties sung by your crew will not only return, but Ubisoft is adding new tunes to discover. Outside these new options, however, the naval sections seem largely unchanged, which is good, as they were among the original's biggest highlights. Melee combat in Resynced will be much different. While the animations of many of Edward's moves have been preserved, the mechanics of each fight have been overhauled from Black Flag's simpler approach. Now, there are more advanced combos, tools like the rope dart are quicker (making them easier to use in combat), and instead of simple counters, Edward can now parry with his dual swords. The developers at Ubisoft were clear, however, that this remake would not be an RPG, like more recent games. It remains a single-player, action-focused experience without skill trees or XP.   To that end, stealth has also been improved in one major way as well; Edward can crouch now. Earlier Assassin's Creed titles would only allow the player to crouch in designated stealth areas, like bushes or tall grass. While it might not seem like much, the ability to just crouch behind waist-high obstacles is absolutely a welcome one. Black Flag, notoriously, also had a lot of annoying eavesdropping/tailing missions. Players would have to stealthily remain within range of a conversation between two enemy characters, and being detected would force you to start over. Resynced is reducing the number of those missions present and making them more flexible. Being detected now triggers a fight, rather than an instant desynchronization. Thanks to repeated leaks, we've known that Black Flag: Resynced has been in the works for years, but thankfully, we don't have to wait too long after its official reveal to actually play it. Ubisoft announced that the game will drop on July 9, just a few months away – a great time of year for a sunny, seafaring adventure. In the meantime, check out the contents of the Deluxe Edition and the Collector's Edition in the images below:   
Game Informer PreviewsApr 23
Masters of Albion Early Access Preview – God Hand
Masters of Albion Early Access Preview – God HandFable and Black & White creator Peter Molyneux is back with a new god game. One that has undeniable charm, despite some clear improvements that need to be made.
Previews – CGMagazineApr 22
D-Topia Preview – Paradise Lost
D-Topia Preview – Paradise LostD-Topia is a subversively cozy narrative adventure that immediately sets up a gripping premise. Leaving us eager to see more.
Previews – CGMagazineApr 22
The Expanse: Osiris Reborn plays like a Mass Effect-like sci-fi adventure in fine form, but its developer's use of AI raises some difficult questions
The Expanse: Osiris Reborn plays like a Mass Effect-like sci-fi adventure in fine form, but its developer's use of AI raises some difficult questions The Expanse: Osiris Reborn caused a commotion when it was announced. That's in part because it looked like a modern Mass Effect , which always tends to be taken as a good thing, and because it's an adaptation of a well-known and well-liked science-fiction property in The Expanse. What's more, it comes from a studio with role-playing pedigree, Owlcat Games, the creator of the Pathfinder CRPGs and, more recently, Warhammer 40K: Rogue Trader, a delightfully crunchy and dense CRPG . Read more
Eurogamer.net Previews FeedApr 22
Yoshi And The Mysterious Book Preview – Science By Way Of Tonguing Stuff
Yoshi And The Mysterious Book Preview – Science By Way Of Tonguing StuffNintendo’s most lovable dinosaur is starting a career in ecology The post Yoshi And The Mysterious Book Preview – Science By Way Of Tonguing Stuff appeared first on WellPlayed .
Preview – WellPlayedApr 22
Petit Planet Hands-On Preview: HoYoverse Space Life Sim Goodness
Petit Planet Hands-On Preview: HoYoverse Space Life Sim GoodnessGalaxy feels.
Previews – KakuchopureiApr 21
Soulframe: The Secret To Digital Extremes’ Live-Service Success Is Keeping ‘The Amount Of Public Scrutiny As High As Possible’
Soulframe: The Secret To Digital Extremes’ Live-Service Success Is Keeping ‘The Amount Of Public Scrutiny As High As Possible’ If you haven’t watched  NoClip’s  excellent two-part documentary about Digital Extremes’ sci-fi MMO shooter, Warframe , I highly recommend doing so. For the purpose of this story, that documentary is a great primer for the struggles the studio endured leading up to the launch of Warframe. But now, more than a decade and some change later, Warframe is still kicking, breaking its own playercount records as recently as last year. The secret to that success, and the success Digital Extremes has found thus far with Soulframe , is keeping the amount of public scrutiny as high as possible, according to Digital Extremes CEO Steve Sinclair, who is also highly involved in the development of both MMOs.  “I think you guys probably have seen, even this year, really big table stake things coming out without necessarily facing sustained criticism, sustained engagement, and then imploding quickly,” Sinclair tells me. Highguard shut down the same week I visited Digital Extremes for this  Game Informer  cover story . “And the table stakes are so high, the investment, the dollars are so eye-wateringly large, they can’t, they don’t have enough runway to try and fix the problems.”  Sinclair says that because Warframe was made in a year under the threat of impending layoffs, lost contracts with publishers, and ultimately, the possibility of Digital Extremes’ closure, it was designed for a specific audience. That paid off, as Warframe remains a success today. “And when we were starting Soulframe, I think there was a large degree of skepticism that you can even do that anymore, but I would argue that you can’t afford not to,” Sinclair says. “You can’t afford to have a server bash one weekend and then the next week, it will go out, and if it doesn’t work in one week, we can’t afford the servers, so we’re dead and we’re done. “And so everything that we’ve done is to try to keep the team as small as possible, to keep the amount of public scrutiny as high as possible, and to keep going through that cycle to test our theories against how our audience is going to react.” That method has worked for Warframe, but it remains to be seen if Soulframe will find the same success - that will depend on the community playing it today. And if you didn’t know, you can join that community by subscribing to Game Informer by April 22 because all subscribers will be receiving a Soulframe Preludes code to check out the game early! More information about codes can be found here .  For more exclusive Soulframe insight, head to our hub  here .
Game Informer PreviewsApr 17
Vindictus: Defying Fate Preview — Signs of a Stronger Vision
Vindictus: Defying Fate Preview — Signs of a Stronger VisionVindictus: Defying Fate feels like it has finally started speaking in its own voice clearly enough to see the game that NEXON wants it to be.
Previews – CGMagazineApr 16