New Game Preview
New Game Preview
13 articles/week
Get a sneak peek at the most anticipated games of the year. From action-packed adventures to mind-bending puzzles, we've got something for everyone. Stay ahead of the game with our exclusive previews!
Former Skyrim and Fallout Dev’s Nightmarish Hunting Game Impresses at BitSummit 2024
Former Skyrim and Fallout Dev’s Nightmarish Hunting Game Impresses at BitSummit 2024
Previews Archives - The EscapistJul 23
How Filmmaking Works In The Casting Of Frank Stone
How Filmmaking Works In The Casting Of Frank Stone Platform: PlayStation 5, Xbox Series X/S, PC Publisher: Behaviour Interactive Developer: Supermassive Games Release: September 3, 2024 Rating: Mature The Casting of Frank Stone is Game Informer ’s cover story this month, and we learned some exclusive details about the upcoming horror game during our trip to Behaviour Interactive’s studio in Montreal. Speaking to Supermassive creative director Steve Goss, he clued us in on the game’s most central and unique mechanic: the Super 8mm camera.  Set within the Dead by Daylight universe, the game story unfolds in the summer of 1980 in the unassuming small town of Cedar Hills. It follows a group of teenagers who set out to film a horror movie at an abandoned steel mill that has ties to a murderer named Frank Stone. At its core, The Casting of Frank Stone is a Supermassive game through and through. It’s a cinematic choice-driven horror game that sees players making decisions and executing split-second button prompts that can decide whether a character lives or dies. If you’ve enjoyed the studio’s previous works like Until Dawn or The Dark Pictures Anthology, you have a good idea of what to expect. But the experience features some intriguing new mechanics, such as the camera.  The teens buy the 8mm camera from a store called the Curiosity Shop after dropping and breaking their original Super 8. However, it later becomes apparent that this is no ordinary camera, a fact players will experience first-hand. Given how vital movie-making is to the narrative, Goss says it would have been “absurd” not to lean into the idea of letting players actively participate in filmmaking. “You actually do filming,” he stresses. “You do film. And then it becomes ‘you film’ to ‘you have to film.’” Goss is cagey about providing too many gameplay details about the camera, and we didn’t get to see it in action during our visit. However, he does reveal that players can freely take it out and film everything around them, which unfolds in first-person view. It’s a fully functioning camera; you have to wind it to record and reload it with more film. The camera is also imbued with some kind of magical energy and will be useful for survival. For example, one section of the game features an invisible enemy that can only be spotted using the camera's viewfinder, which causes the camera to crackle with energy. The camera's capabilities evolve throughout the adventure; Goss even teases it may not be the only camera players use.  The camera is necessary for story and gameplay sequences and serves as the core intersection between the teens. Although the camera brings them together, it also becomes a point of tension. “If you've ever been engaged in a kind of a group creative exercise, people do try and vie for the leadership of the group,” Goss teases. It’s tough not to draw parallels to the 2011 supernatural thriller movie Super 8 , and that’s partially by design. The film was cited as one of the reference points for The Casting of Frank Stone more than once during our discussions. Both the game and the movie center on youths creating their own movie before spooky occurrences flip things on their head, which Goss says highlights Super 8 ’s producer Steven Spielberg’s penchant for creating stories about people making things, often forms of art. He hopes the theme of characters wanting to be the makers of things comes through in The Casting of Frank Stone.  “When I was a kid [...] I bothered my parents until they bought me a camera and then made terrible things that were just absolutely worthless,” Goss says. “But it was the nearest I could get to being creatively kind of significant, I suppose. That's the thread here: a bunch of kids, probably [in] not the most forward-thinking place in the universe, probably not the most economically exciting place to be, certainly it doesn't have any kind of cool stuff to do, so they're making up for themselves. So that's why this is at the heart of that story.” The Casting of Frank Stone launches on September 3 for PlayStation 5, Xbox Series X/S, and PC. Be sure to visit our cover story hub for more exclusive stories and videos by clicking the banner below.  Purchase
Game Informer PreviewsJul 23
This Game Boy Advance Inspired Game Channeled So Much Nostalgia at BitSummit 2024 It Hurt
This Game Boy Advance Inspired Game Channeled So Much Nostalgia at BitSummit 2024 It Hurt
Previews Archives - The EscapistJul 23
Attack On Titan VR: Unbreakable Preview — Shaky Foundations
Attack On Titan VR: Unbreakable Preview — Shaky FoundationsAttack on Titan VR: Unbreakable is a new offering from developer UNIVRS for Meta Quest headsets, but can it live up the critically acclaimed franchise?
Previews – CGMagazineJul 22
Everything We Know About Dragon Age: The Veilguard's Bellara Lutara
Everything We Know About Dragon Age: The Veilguard's Bellara Lutara We've reached the end of Game Informer's Dragon Age: The Veilguard cover story coverage as we prepare to launch our next exciting issue. But I still have this one last feature to publish, and it's about Bellara Lutara, the Dalish elf and member of the new Veil Jumpers faction in the game. During my visit to BioWare's Edmonton, Canada, office earlier this year, I checked out the game's expansive character creator , its in medias res prologue, and the first mission after said prologue. Though BioWare released a big look at Veilguard's prologue via a 20-minute gameplay trailer  last month, they haven't released much about that subsequent mission, where you meet and recruit your first companion, Bellara. I learned a lot about this character, and knowing I was one of the first outside of the studio to see the mission where you meet her, I spent a chunk of my interviews with the team's leads talking about Bellara. So, for my final feature on Dragon Age: The Veilguard, here's everything I learned about this quirky elven mage.  Everything We Learned About Bellara Lutara In Dragon Age: The Veilguard In talking with BioWare's various leads, like game director Corinne Bushce, creative director John Epler (who is personally responsible for writing Bellara and leading her development), and BioWare general manager Gary McKay, it's clear the team has a deep love for this character. She's energetic, effervescent, and academic, and as a companion for combat, she's a character I’m pretty excited to use in my party.  "I love Bellara, I think she's fantastic," McKay tells me. "I see people that I know in her and so that's how she really resonates with me. I love the whole tinkerer aspect to her. It was a collective to bring that character to life. It was everything from the writers, to the editors, the animators, to character modelers, to the texturing, to how we light her. I'm really proud of that character."  Bellara In Combat When I ask Busche about Bellara, she gives me some insight into what I can expect of the mage on the battlefield. And Bellara sounds like an excellent choice for both support and elemental combos.  "Oh my goodness, she is amazing," Busche says. "So, first of all, she is a mage. She is an explorer of ancient Elven ruins. She is an elf herself and a member of the Veil Jumpers faction. They investigate the ancient ruins of Arlathan. Everything about her character as a mage leans into that, but she also challenges the kind of archetypal idea of a mage."  She does that by attacking with a bow at range using electrically charged arrows. But she's also casting spells that slow down time or heal allies and Rook. She does that by channeling magical energy into her gauntlet. Busche says she starts as a support character in combat, thanks to her healing spells, but notes players don't have to build her out that way. She also leans into electrical damage, and "damage type really matters a lot when we get into the strategy and tactics," Busche says.  "You can spec her out in a way where she's unleashing this devastating vortex that pulls in all enemies into an electrical storm. Maybe then we unleash our own [area of effect attack] with all the enemies clumped together," Busche adds. "She can debuff all the enemies with the shocked affliction, where they're taking passive damage. I mentioned she can slow time, she can heal. She is one of the characters that you can build out [to have her] healing spells heal you autonomously, so if you're the kind of player that likes to be on the frontlines [...] Bellara might just be the perfect companion for you."  Bellara's Place In The World Epler, who writes Bellara, tells me about her place in Thedas as an elf and the connection elves have to the magic of the world. He says if you've paid attention to the franchise, you likely already know that elves are historically an oppressed people in the games. Now, with two of their gods on the loose in Veilguard, magic has poured back into the world in a big way.  "She represents the Veil Jumpers," Epler explains. "Now, the Veil Jumpers are a faction that's appeared in the comics before, but otherwise, this is the first time it's appeared in the games, and they are the ones journeying through Arlathan, where the ancient elven empire used to exist and left a lot of artifacts when it disappeared. When the elves fell from immortality thousands of years ago, they still left a lot of their artifacts and a lot of their, for lack of a better term, magical technology behind, and Bellara represents this yearning to find the truth of who the elves were because not only did they lose their magic and their immortality, they lost a lot of their history.  "A lot of what they know of their past is based on myth, it's based on rumor. Bellara is a knowledge seeker. She wants to find out what's true, what's not; she wants to find the pieces of who the elves used to be and really understand what their story was, where they came from, as well as figure out where they're going next, and find a future for the elves. And within the context of The Veilguard, she joins the team, first of all, to help stop the gods because Bellara feels at least partially responsible since they are elven gods, but also to maybe find a little bit more of who they used to be. Because again, you're dealing with these elves that were around millennia ago that have now reemerged into the world, and who better to teach her who the elves used to be than them." A Quick Detour: Magic During my discussion, Epler spoke about magic's place in the world and how it differs in Veilguard from previous Dragon Age games. Here's what he said: "Historically, as you've mentioned, we've been in the south of Thedas and south Thedas is Ferelden, Orlais. Both are fairly still oppressed, they still have circles. Mages are viewed with suspicion, but Tevinter has always been this land where mages rule, mages are in charge, mages make the rules, mages run the show. So what does that look like? And as we've gone through [Dragon Age: Origins, Dragon Age II, Dragon Age: Inquisition], magic has become more and more present. And part of that is because Solas has been slowly preparing this ritual for longer than anyone in the Dragon Age universe is really aware of, but also, just going into the spaces where magic is, by definition and by the lore, much, much more present. And it's been fun because, again, we do have rules; we want to make sure we're not violating the lore or violating things we've said before. But it's also, again, that permissiveness of, 'Okay, what is the most interesting way to do this? What's the most interesting way to tell the story? [In] Origins, II, on the Eclipse engine, we could talk about this fantastical magic, but the engine didn't really allow us to show it. For the first time, we're really able to let the visuals speak for themselves and not have to tell the player, 'Trust us, it's spectacular; this magic is really cool.' We can actually show you and let you drink it in."  For one of my last questions to Epler, I was curious about the contrast between Bellara, an elven mage who is optimistic and bubbly, and Solas, a determined and tragic character. He indicated there might be more to Bellara than meets the eye.  "Solas sees himself as the tragic hero," Epler says. "He's not capable of really being happy, he can't let himself be happy, partially because he carries the guilt of what he did bringing the Veil, doing what he did to the world. Whereas Bellara is somebody who has seen tragedy, and as you get into her character arc and get into her backstory, you realize this is a character who has seen a lot of tragedy. But that tragedy, instead of wallowing in it, she's forced herself to push past it. She looks at her regrets, and she tells herself, 'I don't want to feel regret.' "Whereas again, Solas tends to wallow in his to a large degree. And it allows us to create a very big differentiation. Part of it is also because Solas is an ancient elf, whereas Bellara is a Dalish elf, but she just sees a problem and wants to solve it. She feels a tremendous amount of responsibility to her people [...] to the Dalish, and to the Veil Jumpers, and that drives her forward. That said, she does have her moments where she has doubt, she has moments where she has a more grim outlook, and there are moments where you realize that some of her sunny, optimistic outlook is kind of a mask that she puts on to hide the fact that she's hurting, she's in pain. But in general, she doesn't see any benefit to wallowing in those regrets." We learned today that Bellara will be voiced by Jee Young Han, known for her roles in  Perry Mason,   Unprisoned,  and as Sentinel Dax in a previous Bioware game, Anthem. To see the rest of the cast, along with Rook's four voice options, click here . For more about the game, including exclusive details, interviews, video features, and more, click the Dragon Age: The Veilguard hub button below.
Game Informer PreviewsJul 22
Honkai: Star Rail x Fate/stay night collab announced
Honkai: Star Rail x Fate/stay night collab announcedDeveloper miHoYo has revealed Honkai: Star Rail with have a collaboration with the TYPE-MOON franchise Fate/stay night: Unlimited Blade Works. The teaser said that they are planning for the crossover to be fully unveiled in the third quarter of 2025. The collaboration was revealed alongside the latest update for Honkai: Star Rail, update 2.4, during […] Source
Previews – Niche GamerJul 21
Skate Story Preview – A Dream Skate State
Skate Story Preview – A Dream Skate StateTony Hawk's Hellground The post Skate Story Preview – A Dream Skate State appeared first on WellPlayed .
Preview – WellPlayedJul 19
Neva Preview – The Beauty Of Gris, Now With Swords
Neva Preview – The Beauty Of Gris, Now With SwordsThere's a lot of promise early on The post Neva Preview – The Beauty Of Gris, Now With Swords appeared first on WellPlayed .
Preview – WellPlayedJul 19
Diablo IV Spiritborn Hands On Preview – Versatile Powers A Feast For Theorycrafters
Diablo IV Spiritborn Hands On Preview – Versatile Powers A Feast For TheorycraftersWe visited Blizzard HQ for the first hands-on with Diablo IV’s new class. The post Diablo IV Spiritborn Hands On Preview – Versatile Powers A Feast For Theorycrafters appeared first on WellPlayed .
Preview – WellPlayedJul 18
The Sims 4 Lovestruck Preview: Death by Broken Heart?
The Sims 4 Lovestruck Preview: Death by Broken Heart?The Sims 4 Lovestruck is the newest expansion for the longstanding simulator, and guess what we are exploring this time? Love, dating, and, you guessed it, WooHoo!
Previews – CGMagazineJul 18