New Game Preview
New Game Preview
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Get a sneak peek at the most anticipated games of the year. From action-packed adventures to mind-bending puzzles, we've got something for everyone. Stay ahead of the game with our exclusive previews!
White Knuckle Hands-On Preview—Don’t Leave Me Hanging
White Knuckle Hands-On Preview—Don’t Leave Me HangingWhite Knuckle is fast, frenetic, and fun, unlike anything I’ve ever played.
Previews – CGMagazineApr 14
Frame Pro Hands-On: Samsung’s New Art TV Is Sleeker, Smarter, and Still Not for Everyone
Frame Pro Hands-On: Samsung’s New Art TV Is Sleeker, Smarter, and Still Not for EveryoneSamsung’s Frame Pro is a sleek, minimal showpiece — and the first TV I’ve seen that’s almost too pretty to use.
Previews – CGMagazineApr 14
I Tried Drug Dealing In Schedule 1 & Now I’m Addicted
I Tried Drug Dealing In Schedule 1 & Now I’m AddictedGaming Bad. The post I Tried Drug Dealing In Schedule 1 & Now I’m Addicted first appeared on Kakuchopurei .
Previews | KakuchopureiApr 14
Bungie Shares First Marathon Gameplay
Bungie Shares First Marathon Gameplay After announcing the project in 2023 , Destiny and Halo developer Bungie is finally ready to reveal gameplay for the next evolution of its Marathon franchise, which predates both of those. In a livestream earlier today, studio members offered early details about the project while sharing several videos that helped clarify how the game will look, play, and feel. Marathon and its sequels were part of Bungie’s earliest catalog of game releases, with the first arriving in 1994. This new iteration is a dramatic departure, though some of the connected elements of lore suggest meaningful links between the original games and this new project. The new Marathon is built as a team-based extraction shooter that includes both PvP and PvE elements. Each player takes on the role of a Runner, a cybernetic mercenary who has given up their natural body to inhabit an artificial form to explore and retrieve valuable equipment from a lost and abandoned colony on the planet of Tau Ceti IV. Visuals have a bright and neon aesthetic, a notable departure from much of Bungie’s recent work on Destiny. Even so, seeing the game in action makes the Bungie connection much more apparent; from the way guns and scopes work to the sensation of running, sliding, and other movement, Marathon seems to maintain the tight and intuitive shooting action that is a hallmark of the studio’s work.   Each Runner has a name and a personality, including the likes of Glitch, Void, and Blackbird. Your choice of Runner appears to set a baseline of playstyle, even as subsequent matches, equipment selection, and upgrades allow you to dramatically reshape and build-craft a character that matches a desired playstyle. Matches include up to 18 players, usually in crews of three, though there was a mention of a way players may choose to go lone wolf and attempt extractions solo. During a match, teams scavenge through the alien ruins while fending off computer-controlled robots and other dangers, as well as the assaults of real enemy players controlling their own runners. Each match has a time limit, and you must try to extract as much equipment as possible before the match ends; the retrieved equipment can then help fuel subsequent runs. As a player navigates through maps, in addition to various weaponry, there are several special abilities and gear that add to the tactical complexity of play. In the brief snippets of gameplay shown, we saw things like stealth tools, explosives, agility implants, shield charges, and other enhancements.   Alongside an early look at gameplay, Bungie’s showcase also revealed a lengthy animated short by acclaimed director Alberto Mielgo, who some may recognize from his directorial work on “The Witness,” one of the animated shorts that was part of Netflix’s Love, Death, & Robots. Mielgo’s new Marathon short helped to layer in some tonal understanding of what Bungie appears to be going for. Elements of body-horror and existential angst are prevalent throughout the film, which sees a few different Runners moving through battles on Tau Ceti IV while questioning the nature of their own personal past and human nature. In keeping with some of the feelings of the original Marathon game, the film short suggests a disquieting and uncomfortable vibe about a future in which humanity has veered into some dark places. Marathon targets a launch on PS5, Xbox Series X/S, and PC (Steam) on September 23. Ahead of that, Bungie has suggested that joining the Marathon Community Discord opens up a chance to interface more directly with the development team and get a chance to be in on early playtests. Check out the gameplay premiere trailer below.
Game Informer PreviewsApr 12
Abyssus Demo Impressions
Abyssus Demo ImpressionsSometimes, you will see a game and think that the concept of the game looks pretty intriguing. When you look at a trailer or photos, it might remind you of another game and make you want to try it out. When we first saw Abyssus, it reminded us of Deep Rock Galactic, Metal Hellsinger, and […] Source
Previews – Niche GamerApr 10
EA Sports F1 25 Announces Brand New My Team 2.0
EA Sports F1 25 Announces Brand New My Team 2.0With EA Sports F1 25, get ready for a robust game that is a sizable leap from previous versions, and prepare for a detailed management experience.
Previews – CGMagazineApr 10
F1 25 Preview - My Team Improvements Lead The Pack
F1 25 Preview - My Team Improvements Lead The Pack Platform: PlayStation 5, Xbox Series X/S, PC Publisher: EA Sports Developer: Codemasters Release: May 30, 2025 When it was introduced in 2020, the F1 series' My Team offered players a long-form way to manage a team over a career. While it became a popular option for players looking for more than just one-off races, it hasn't received many meaningful updates or upgrades since its introduction. This year brings an extensive redesign to the My Team experience while also expanding on Driver Career. In what the development team at Codemasters refers to as "My Team 2.0," you control a team owner who manages two drivers simultaneously, opening up different interactions that come with that angle, like recruiting and managing your relationship day-over-day with each driver. Since you now have two drivers to manage, you must manage their perception of your team as you negotiate with them using the in-game contract system. Based on your performance, you earn experience for your owner, allowing you to upgrade your skills to specialize in specific areas of team management.   As you play through various races, you can improve your Fan Rating, the sentiment surrounding the team, based on how you perform in team versus team rivalries. In between races, you spend your time in Team HQ, which has also been upgraded for this entry. The updated facilities structure brings a more granular upgrade system and a workforce size management element where you have to balance the benefits of having a large support staff versus the cost of having so many folks on your team. The team at Codemasters also split Research & Development into separate systems, making it so your decisions interact with your perks and upgrades from the rest of the My Team HQ, including facility improvements and activities. Additionally, sponsors now operate on a loyalty and relationship-based system. As you build your relationship with a sponsor over time, you unlock benefits and new customization options. Based on your sponsors' core beliefs and backgrounds, you can experience new kinds of events within the mode.  Both My Team and Driver Career are receiving increased implementation of the Driver Icons, including AI teams being able to recruit Icons for the first time and the ability to enable or disable the Icons individually. Finally, both modes integrate content from Konnersport, the fictional team from F1 25's Braking Point story mode, and the upcoming  F1  movie starring Brad Pitt. However, the  F1  movie content is largely exclusive to the Iconic Edition. F1 25 arrives on PlayStation 5, Xbox Series X/S, and PC on May 30. Those who pick up the Iconic Edition will receive three days of early access beginning on May 27.
Game Informer PreviewsApr 10
Nintendo's keeping quiet about Donkey Kong Bananza's developer, but it feels like a souped-up Super Mario Odyssey
Nintendo's keeping quiet about Donkey Kong Bananza's developer, but it feels like a souped-up Super Mario Odyssey I'll be honest, when Nintendo revealed the grand finale of its Switch 2 Direct was a new Donkey Kong game, I felt a little deflated. Where was Mario to help launch the new console? (He's in Mario Kart World .) And how long has it been now since Nintendo's last proper 3D Mario game, Super Mario Odyssey ? (You don't want to know, it'll just make you feel old.) Read more
Eurogamer.net Previews FeedApr 10
Metal Eden Preview and gameplay
Metal Eden Preview and gameplayMetal Eden has just been announced by publisher Plaion and developer Reikon Games, the studio behind Ruiner. From the half-hour of hands-on time we've had with it, we can confidently say it's a sci-fi skin over 2016's Doom. The post Metal Eden Preview and gameplay appeared first on Stevivor .
Previews | StevivorApr 9
The Masterframe 600 Is a PC Case Built for Modders, Tweakers, and Hardcore Builders
The Masterframe 600 Is a PC Case Built for Modders, Tweakers, and Hardcore BuildersThe Masterframe 600 is, at its core, a modular box built to be adapted and adjusted to accommodate a wide range of components.
Previews – CGMagazineApr 7