New Game Preview
New Game Preview
6 followers
8 articles/week
Get a sneak peek at the most anticipated games of the year. From action-packed adventures to mind-bending puzzles, we've got something for everyone. Stay ahead of the game with our exclusive previews!
Livber: Smoke and Mirrors review: A chillingly atmospheric tale
Livber: Smoke and Mirrors review: A chillingly atmospheric taleThe post Livber: Smoke and Mirrors review: A chillingly atmospheric tale appeared first on The Escapist .
Reviews Archives - The EscapistNov 3
Lego Batman: Legacy of the Dark Knight first impressions: We’re soaring, flying
Lego Batman: Legacy of the Dark Knight first impressions: We’re soaring, flyingThe post Lego Batman: Legacy of the Dark Knight first impressions: We’re soaring, flying appeared first on The Escapist .
Reviews Archives - The EscapistNov 2
Europa Universalis V review: Intensely intricate
Europa Universalis V review: Intensely intricateThe post Europa Universalis V review: Intensely intricate appeared first on The Escapist .
Reviews Archives - The EscapistOct 31
Mortal Kombat – Legacy Kollection review: Loaded with Klassics, just not Komplete
Mortal Kombat – Legacy Kollection review: Loaded with Klassics, just not KompleteThe post Mortal Kombat – Legacy Kollection review: Loaded with Klassics, just not Komplete appeared first on The Escapist .
Reviews Archives - The EscapistOct 30
Pro Jank Footy Preview – Sports Entertainment
Pro Jank Footy Preview – Sports EntertainmentWhy eat the meat pie when you can be the meat pie The post Pro Jank Footy Preview – Sports Entertainment appeared first on WellPlayed .
Preview – WellPlayedOct 29
After 40 hours and counting, Arc Raiders has me convinced: extraction shooters are brilliant
After 40 hours and counting, Arc Raiders has me convinced: extraction shooters are brilliant There's a rare experience with video games when an entire genre just clicks for you. A moment when the appeal makes sense. Crawling onto an elevator with a backpack full of loot, hastily initiating the extraction sequence with seconds left to live, Arc Raiders did exactly that. It let off a firework in my head. How was I ever not a fan of this ? Read more
Eurogamer.net Previews FeedOct 29
NBA The Run Is An NBA Street Spiritual Successor From Former EA Devs
NBA The Run Is An NBA Street Spiritual Successor From Former EA Devs In 1993, NBA Jam appealed to gamers who would have never otherwise picked up a sports title thanks to gravity-defying dunks and harsh, physical play. In 2001, EA Sports Big carried forward that legacy with NBA Street and its sequel, NBA Street Vol. 2, considered by many as one of the best sports games ever. However, since then, the arcade sports genre has faded considerably; EA now owns both NBA Street and NBA Jam, but hasn’t released a game since 2007 and 2010, respectively. If you’re like me, itching for a successor to those beloved titles, a new studio comprised of seasoned developers is hoping to deliver what you’ve been waiting for in NBA The Run. Play by Play Studios, a studio consisting of several former developers at Electronic Arts, announced The Run: Got Next in 2024. The 3v3 online basketball title was set to feature fictional characters and pay homage to the arcade-style streetball games of yesteryear. The team behind it, including studio founder and CEO Scott Probst, who spent nearly a decade and a half at EA, working on franchises like Battlefield, Dead Space, Command & Conquer, and Medal of Honor, had a longtime passion for those casual basketball games. But it wasn’t until they announced The Run: Got Next that they learned they weren’t alone. “We didn’t know; we were working in the shadows,” he says. “We were making The Run: Got Next before it was licensed, and we didn’t really know. We had this sense that players would love this and players would still want it, and I think the reaction that we got was bigger and better than we actually thought it was going to be.” The reaction was so big, in fact, that it resulted in Probst receiving a message that would go on to change the game’s trajectory. “The very next day, I woke up to a LinkedIn message from someone at the NBA saying, ‘Hey, would you be interested in chatting?’ and I think, for us, that’s a dream come true,” he says. “Ultimately, to have the ability to operate on that stage and play with the greatest stars in the game and the greatest teams in the game… it just took us to a whole ‘nother level. It was such an easy decision for us to make.”  In the aftermath of securing the NBA license, Play by Play Studios largely went quiet on social media as it reworked The Run: Got Next to NBA The Run. The 3v3 online structure stayed in place, and the fictional streetballers the team created for its original vision remain in the game, but they’re now joined by some of the biggest stars in the modern NBA. The title is being overseen by creative director Mike Young, who worked for EA throughout much of the last 20 years, including serving as a creative director and writer on Madden and an artist on the NBA Street series.  Young brought that experience from the Street franchise forward, but don’t expect this to be just a modern version of NBA Street or even NBA Jam. “I wouldn’t say our game is like Street or Jam, but maybe we have the physicality of Jam, with the defense pushing under the basket and all that stuff,” he says. “Our tricks are about playing with flair, but they’re also about getting around people, whereas Street was kind of in place just doing cool tricks. We encourage players to risk it all and play for the crowd, and get people hyped up. We want to encourage people to pass it off the backboard to their teammate, and that person to maybe be able to pass out to a second alley ooper. Taking those big risks and having that pay off, and having it not just be about the score, but playing showmanship.”  Though Young wanted to draw inspiration from NBA Street and NBA Jam, it deviates from the formula in many ways. After all, those games came out in the era when couch co-op was king. Instead, Young and the rest of the team looked towards the playing habits of the average gamer this decade, as well as the less-successful attempts of their previous employer at attracting the casual audience to a more sim-based game. “I was noticing while working on Madden every year, we tried to bring in a more casual sports fan that loved games, but it was very difficult: big barrier to entry, complicated controls, playcalling, all that stuff,” Young says. “But with Fortnite, I could have fun, play with friends, they could bring me along, and we could win, and it’s mostly because I’d be playing with my son. Those types of games allowed you to jump into something and play socially. [...] We want to bring this type of experience for casual sports fans that just love hanging out with their buddies and having these quick experiences like in games like Fall Guys.” With New York DJ Bob “Bobbito” Garcia, who was the voice of NBA Street: Vol. 2, joining NBA The Run, the nostalgia levels will run even hotter as these teams of three take the court. Unfortunately, if you’re like me, you might have been hoping for a single-player career mode like the one in the NBA Street series, but NBA The Run is a fully online title. However, thanks to rollback netcode and the ability to squad up with friends or join a matchmade team, it looks to recapture the excitement of balling with your friends in the now-legendary arcade-style hoops titles. 
Game Informer PreviewsOct 29
The Florist Is A Horror Game Inspired By Resident Evil Remake, And It Looks Awesome
The Florist Is A Horror Game Inspired By Resident Evil Remake, And It Looks Awesome Here at Game Informer , we get pitches for games all day long, and unfortunately, we only have so many hours in the day to research and cover games. Every day, I get pitches for games I'd love to share with our audience that I just simply can't find the time to cover – there are so many games, y'all. But when I am able to bring attention to something people probably haven't heard of, it's always exciting, which is why I'm stoked to bring to your attention an upcoming horror game called The Florist.  It comes from Wellington, New Zealand-based developer Unclear Games, and when The Florist launches next year on consoles and PC, it will be the studio's first release. If what I've seen from the reveal trailer, which you can view below, and learned from talking with Unclear Games founder and CEO Phil Larsen is any indication, The Florist is a game fans of horror – particularly classic Resident Evil – should keep an eye on.  Check out The Florist reveal trailer below:    "The Florist tells the story of Jessica Park, who arrives in the lakeside town of Joycliffe to make a last-minute delivery," a press release reads. "Her timing sparks disaster as the town quickly descends into a deadly game of survival against omnipresent floral overgrowth. Players must solve ingenious puzzles, defeat horrifying enemies, and uncover a mysterious plan to create new life in the most inhuman way imaginable."  Larsen tells me Unclear Games is inspired by all types of horror, but especially the 2002 Resident Evil Remake, and The Florist makes that very clear with a fixed camera, a terrifying locale to explore, plenty of puzzles that require creativity and deduction skills, and more.  "I started off thinking about the game I would most like to play, mostly by sitting down with a coffee and sketchpad, drawing maps and thinking about cool locations, puzzles, and routes between areas," Larsen tells me over email. "I still replay the classics constantly, so settling on an experience taking inspiration from those felt like a good direction. Not to mention, fixed cameras solve a lot of production hurdles from the outset, which is always a huge benefit."  Larsen says when he thinks about the horror genre in games he loves so much, games like Sweet Home, Alone in the Dark, and the original Resident Evil trilogy of games (RE1 through RE3 on PlayStation) come to mind. But for him, the 2002 Resident Evil remake changed how he thinks about games. "It just fired on all cylinders and hit every mark," he says. "[Remake] launched, crushed it, dropped the mic. To this day, it's considered the gold standard. So The Florist team is working hard to deliver an experience that does justice to that standard."  It's one thing to be inspired by your favorite games, and the fixed camera work in The Florist looks great so far, but it's important for games to stand on their own as well. Larsen says the game's floral theme should provide something fresh in horror.  "The floral theme lets us experiment with color and growth, which is rare in horror," he says. "The game takes place in the very early stages of a catastrophic event, rather than days or weeks later. So flowers, enemies, and the levels themselves grow and change throughout the course of the game, which we're very excited to continue exploring. As a benefit of these environmental changes, that's how we can design fresh gameplay moments." On the topic of the fixed camera, Larsen says it allows the team to really control what is included in a scene, what can be shown and hidden, and that ultimately, "it leads to a natural feeling world without extra markers or guides required in more open spaces." There are entire levels designed around a single camera idea, he adds.  Visually, Unclear Games is aware that flowers aren't particularly scary in the grand scheme of what terrifies, but Larsen says lighting and a desire to create something unsettling within an otherwise natural space, like a garden, have pushed the team to explore fresh ideas. "The types of flowers, how they move, their size, and placement are all designed by hand," he tells me. "A lot of work, and still plenty to go with feedback and testing, but we're having so much fun putting it all together."  The final piece of any horror package is the sound, and I really enjoyed the soundscape that the first look at The Florist Unclear Games offered. Larsen says the team is focusing on using "a lot of earthy tones from woodwind and brass, and coupling them with occasional surprising elements from synth and electronic music." He adds that Unclear Games isn't consciously avoiding strings and piano, but notes those are instruments more attuned to supernatural or undead horror themes, "which The Florist is not."    Closing out our quick email chat about The Florist, Larsen tells me that before working on this game, he'd never met a florist in his life, except when buying flowers. By pure coincidence, two developers at Unclear Games have worked as florists before, giving The Florist some real-life edge and inspiration with what it's trying to accomplish.  "My entire team is immensely talented among their many other surprising abilities, and I'm very grateful to be working with them," Larsen says.  The Florist is due out sometime in 2026 on unspecified consoles and PC. You can wishlist it on Steam here .  What do you think of this first look at The Florist? Let us know in the comments below!
Game Informer PreviewsOct 28
I Played Fractured Blooms’ Unnerving Steam Demo
I Played Fractured Blooms’ Unnerving Steam DemoFractured Blooms is launching a Steam demo today, October 27th, 2025, and after playing it for about 40 minutes, I can tell you something dark and sinister is on its way.
Previews – CGMagazineOct 27
Dragon Quest Smash/Grow (Android) Preview — A Fun Twist On The Familiar
Dragon Quest Smash/Grow (Android) Preview — A Fun Twist On The FamiliarDragon Quest Smash/Grow is a one-finger affair, with levels featuring long vertical hallways or carefully constructed outdoor environments.
Previews – CGMagazineOct 26