PC Game News
PC Game News
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Stay updated with the latest happenings in the PC gaming world. From new releases to updates and patches, we've got you covered.
Save Big on Ninja Gaiden 4 at Walmart
Save Big on Ninja Gaiden 4 at Walmart
IGN PC ArticlesDec 26
Drywall Eating Simulator Gets Frustrating
Drywall Eating Simulator Gets Frustrating Life is frustrating, and Drywall Eating Simulator is an attempt to capture that while also being funny and driving you to gnawing through walls when your anger hits its peak. It’s relatable! However, the unfortunate part is that this simulation does still feel like a work in progress. While patches did make things easier to deal with along the way, it’s still a bit buggy. Drywall Eating Simulator is about dealing with everything annoying about life. Dealing with an apartment complex where you’re trapped inside, encountering annoying neighbors, and can’t get out. The stress builds until you explore and encounter enough irritants that the Stress Buddy shows you’re about to lose it. At this point, you’ll see glowing red segments of walls. These can be eaten to make new paths and reduce stress.  https://www.youtube.com/watch?v=S-Nj3y8PQKo So the first really frustrating thing about Drywall Eating Simulator is the speed of the camera. While moving forward and backward is fine, as is strafing, actually moving the camera felt shockingly sluggish and slow on a handheld gaming PC. This meant actually turning and exploring felt like a chore. This persisted even after the patches that fixed some softlock situations, which is annoying. I tried messing with the settings as well and didn’t encounter the issue when playing on a laptop, so it must be tied to the Steam Deck sort of experience. Also troublesome is the fact that sometimes Drywall Eating Simulator stages don’t work well. The first and second levels are working reasonably well as of time of writing, with the recent patches up to this point making it possible to see which parts of walls are susceptible and the Questlog.txt tracker keeping accurate notes on what needs to be done. But I experienced issues with the mission list not updating and the fourth level still locked up on me.  Images via Peripheral Playbox But even when Drywall Eating Simulator is working well, the way in which you progress can get a bit irritating. That’s because it’s essentially an “explore everywhere and click on everyone” type of experience. There are times when the commentary from NPCs can be funny! The idea is hilarious. The situations are perfect examples of irritating moments of life. But actually getting to the progression points can be difficult in some stages. This felt most noticeable in the first stage, but it also happened to me in the fourth as well.  The idea behind Drywall Eating Simulator is amusing and captures the frustrations encountered at work or in society. Unfortunately, I feel like this is a game in need of another few patches. Some Steam Deck optimization would be great too. Peripheral Playbox did already release one patch on Steam and seems responsive, so this could be a situation where it’s in a much better place in a few weeks. Drywall Eating Simulator is available for PCs.  The post Drywall Eating Simulator Gets Frustrating appeared first on Siliconera .
PC News Category - SiliconeraDec 26
AU Deals: Boxing Day Game Deals I'd Actually Spend My Own Money On This Year
AU Deals: Boxing Day Game Deals I'd Actually Spend My Own Money On This YearI've ignored the filler, skipped the eternal backlog traps, and pulled out the handful of deals that genuinely deserve attention across consoles and PC.
IGN PC ArticlesDec 26
Review: Death Howl Can Test Your Resolve
Review: Death Howl Can Test Your Resolve Games like Slay the Spire and Into the Breach involve careful plotting, deck-building, tactical awareness, and patience to succeed, and Death Howl is the latest new title to follow in their footsteps. The Outer Zone often references both types of genres, as well as soulslikes, when discussing its strategic affair. It’s an absolutely gorgeous game with some situations that can prove truly taxing. It can be a challenge! But some of the situations can prove quite daunting. I’d say in a good way, as it makes you think while surrounding you with an appropriate atmosphere.  Ro’s son is dead. However, the warrior won’t accept that. She is determined to do whatever it takes to retrieve Olvi, even if that means braving the dangers of the Spirit World. So she undertakes a ritual to traverse unknown areas and face opponents in the hopes of reuniting with him. It’s a dangerous path, one that involves fighting and taking Death Howls from fallen foes into Ro’s self. By wandering through realms, facing spirits, opening up nodes on skill trees to get Spirit Cards and abilities, grinding past spirit fights to get Death Howls and crafting materials, getting totems for boosts, and unlocking fast-travel via Sacred Groves, you can build better decks of cards with actions and attacks and come closer to Ro’s goals. https://www.youtube.com/watch?v=N7J4c7mzP2M While some roguelike games and strategy titles like this feature picking nodes on a map, Ro actually wanders through various realms in the Spirit World. Once you happen upon a Spirit, you choose the starting position on the grid from the initial row. You then get five cards from your deck dealt to you, with each one featuring a certain energy cost to them. Ro herself also has 20 health. Your goal will be to defeat the spirit you face, using different attacks and abilities to retaliate. Attacks may also have effects like poison or push, and actions might involve sprinting a certain distance to go further than usual or adding armor. You can have 20 cards in a deck,  I will warn you that Death Howl isn’t for everyone for a number of reasons, even though it is excellent example of things happening in the deckbuilding and tactical genres. The references to soulslike refer to the ambiance and difficulty. Even some standard enemies are really challenging, until you’ve faced them a few times and realized what their gimmick and range is. Speaking of which, RNG itself can be brutal and result in moments when you won’t have much of a chance. Which is a whole thing in standard roguelikes, but becomes extra punishing here. This means there’s a lot of grinding necessary to become strong enough to actually survive. At times, it might even feel a bit unbalanced.  Images via The Outer Zone Especially since Death Howl falls into the soulslike trap of often not explaining things to the degree necessary. This is very much a game where I felt like I learned by doing. If you aren’t familiar with titles like Into the Breach, Lost in Fantaland , and Slay the Spire , then Death Howl will confound you. It fill feature icons like skulls, drops of blood, shields, spirals, and plus signs next to cards and assume you know what that means. Enemy stats aren’t well explained. There’s nothing wrong with having a game where you need to work things out on your own, but it’s another thing to be aware of when it’s already quite challenging. However, because there is grinding in Death Howl and quite a few side quests, it doesn’t feel truly impossible. If you keep pushing forward and experimenting with which path you take through a realm, things might go better. I found sometimes I’d find a solution to get past an encounter that was troubling me or get the crafting materials I needed.  Images via The Outer Zone I also feel like, considering how fantastic the story is, it is worth weathering the storms you’ll face when aiding Ro on her journey. It’s a dark, sad tale that also incorporates lore as she encounters different individuals. It’s a haunting tale about grief, beautifully executed with its spritework and punctuated with battles that feel like they test your limits. It all comes together so well. The struggle in Death Howl is real, both in terms of its story and challenge. It’s meaningful and haunting. While it can mean going through quite a bit of grinding and dealing with major foes and a bit of unfair RNG, it is a battle worth fighting. Death Howl is available for PCs.  The post Review: Death Howl Can Test Your Resolve appeared first on Siliconera .
PC News Category - SiliconeraDec 25
AU Deals: Holiday Savings Hit Switch, PlayStation, Xbox and PC Hard
AU Deals: Holiday Savings Hit Switch, PlayStation, Xbox and PC HardThere are a few deals here that feel less like discounts and more like apologies.
IGN PC ArticlesDec 24
New Zenless Zone Zero Figures Are Miyabi, Harumasa, Ellen Joe
New Zenless Zone Zero Figures Are Miyabi, Harumasa, Ellen Joe Myethos announced three Zenless Zone Zero figures of Asaba Harumasa, Hoshimi Miyabi, and Ellen Joe that are in various stages of development. The Sparkling Wonderland Gift+ version of Harumasa is furthest along, while the Ellen Joe one is only confirmed as a teaser silhouette . There are no release windows for any of them. We should see them worldwide like past figures based on characters from the game .  As Harumasa is furthest along in development, we have the best idea of how he’ll look. He’s wearing a casual outfit with an oversized blue sweater over white and black shirts and black pants. He has a guitar at his side, with his right arm leaning on it. It will be 1/8 scale and already showed up as a painted prototype, so it’s possible we’ll see it release in 2026.  The Miyabi and Ellen Joe designs are earlier in the process. Miyabi did show up as an unpainted prototype . That design featured her in a formal-style dress while playing a keytar. The Ellen Joe silhouette only hints at her possible pose, which suggests she’ll be holding a guitar and waving. Here are all the Myethos teaser photos for the Gift+ Zenless Zone Zero Asaba Harumasa, Hoshimi Miyabi, and Ellen Joe figures. Images via Myethos and HoYoVerse Myethos is well known for its HoYoVerse series figures. One that we’ll see in 2026 is a Honkai: Star Rail concert figure of Castorice playing a harp.  The Zenless Zone Zero Asaba Harumasa, Hoshimi Miyabi, and Ellen Joe Myethos Gift+ figures are in development. The game is available on the PS5, Xbox Series X, PC, and mobile devices. The post New Zenless Zone Zero Figures Are Miyabi, Harumasa, Ellen Joe appeared first on Siliconera .
PC News Category - SiliconeraDec 24
Siliconera’s PC Game of the Year 2025
Siliconera’s PC Game of the Year 2025 The PC has been a welcoming home in recent years to the best indie releases, letting them catch on and work out bugs before heading to other platforms. Siliconera’s PC Game of the Year selections carry on this spirit, with games that did make it to other systems but were made possible through the PC ecosystem. These awards represent the consensus of the Siliconera staff. Multiplatform games are considered on the platform for which they received the most staff support. For more of the year’s award selections, check out our Game of the Year 2025 archive . Hades II Building on the ideas of the first game (and developer Supergiant’s long line of work building indie darlings), Hades II is a game in which it’s hard to find fault. The team’s hard work to polish and iterate in Early Access shows through , and the resulting lack of friction makes it a joy to go through its gameplay loop over and over again. Monster Train 2 Following up on the excellent first Monster Train , this sequel pulls a Gold & Silver and effectively doubles the possibilities for strategy. Or maybe more than that? Since it relies on a mash-up approach, doubling the factions means an exponential increase in the number of combinations. And each pair has its own strategies! Its effective daily challenges make it a handy companion for the long term, so we’ll be playing it for quite a while to come. Winner: Blue Prince Exploration puzzle games like Myst certainly have their fans, but others bounce off the genre because the solutions seem a bit obtuse. Blue Prince grounds its delightful puzzles in established systems with clues and clear throughlines, making for a solve that feels thoroughly rewarding but never overly frustrating. Add to that the wit and commitment to aesthetic and you have a game that shouldn’t be missed . (Just bring along a journal for notes!) The post Siliconera’s PC Game of the Year 2025 appeared first on Siliconera .
PC News Category - SiliconeraDec 24
Free Fantasy Life i Roguelike DLC Debuts
Free Fantasy Life i Roguelike DLC Debuts Last week, Level-5 promised it would have the Fantasy Life i: The Girl Who Steals Time free, roguelike DLC called The Sinister Broker Bazario’s Schemes would be out “ around Christmas .” On December 24, 2025, the developer and publisher released the add-on worldwide. The company billed it as “a Christmas present” on social media . As long as you own the game on any platform , you can download and access this update. After getting to a certain point in the story, the option to visit Snoozaland will come up at your base camp in-game. If you head out on this optional new journey, you’ll start out pretty weak and nearly powerless on each run. As you explore the Ginormosia-like location, you’ll get opportunities to become more powerful as you beat enemies and gain rewards like new outfit equipment and mounts. These can then be used in any part of Fantasy Life i: The Girl Who Steals Time.  There’s also one new trailer involving Fantasy Life i: The Girl Who Steals Time. However, it’s more of an overview that also explains what Inazuma Eleven: Victory Road is like. https://www.youtube.com/watch?v=qbGwPqGXJ0s Fantasy Life i: The Girl Who Steals Time is available on the Switch, Switch 2, PS4, PS5, Xbox Series X, and PC, and the roguelike The Sinister Broker Bazario’s Schemes DLC is available for free on every storefront. The post Free Fantasy Life i Roguelike DLC Debuts appeared first on Siliconera .
PC News Category - SiliconeraDec 24
I Hope Cross Blitz Gets More Quality of Life Adjustments
I Hope Cross Blitz Gets More Quality of Life Adjustments We’ve been able to watch Cross Blitz grow over the last few years. After all, the roguelike deck-building game started out in early access back in November 2023, with Tako Boy Studios gradually building it up until its November 2025 launch two years later. We’ve seen the team adjust and fix issues. While I do appreciate how far the team and game has come, it feels like it’s lacking some important quality of life adjustments.   Cross Blitz is unusual in that it does feature some roguelike elements, but it’s also a deck-building game with strategic elements that features a more traditional campaign too. The two parts feed into each other, in a way. The Fables Story Mode follows the characters Mereena, Quill, Redcroft, Seto, and Violet as they go around the world fighting in matches with their decks to accomplish individual goals after winning matches. This can feel a bit like the Game Boy Pokemon Trading Card Game affairs, in terms of the whole collectible card RPG thing, and each storyline is three chapters long. Doing well here unlocks cards via actions like completing recipes or earning XP as you go through chapters, which feed into your deck in further affairs. In the Tusk Tales roguelike mode, you and one of 20 mercenaries go through randomized matches to earn Husks and build your deck up, with both your partner’s cards and your own influencing what the build can look like.  https://www.youtube.com/watch?v=0twc6R34RMc Matches proceed a lot like Hearthstone . You’ll find certain synergies and archetypes to build around when collecting and compiling cards. These are placed in the 4x4 field, with four spaces in front of each of the two players. (There’s no competitive multiplayer against actual people, with only virtual opponents available.) Relics can be acquired to help affect matches and runs as well. There are hundreds of cards, so there’s so much freedom when developing decks. And the Tusk Tales Mode has daily and weekly hunts to encourage revisiting even if the Fables are all done. The actual core gameplay is fine. So the first issue with Cross Blitz is that there’s no native controller support. It is planned. Tako Boy Studios confirmed it on the Steam Discussions board . But considering this is a game that’s been in early access for two years now, the fact that it’s a genre that we’ve seen comfortably accommodate controller support before, and that we’re about a month out of 1.0 without it, it’s disappointing that it’s absent. It’s one of the things that keeps me from really enjoying and getting into it on a Lenovo Legion Go or Steam Deck-like handheld gaming PC.  Image via Tako Boy Studios The other is the UI. In a deck-building game or roguelike with those elements, being able to clearly understand what you’re doing and see what cards can do is critical, and Cross Blitz is not great at it. Especially if you are playing it on a handheld gaming PC. The menus aren’t helpful. Informative boxes will overlap and block out information. The cards themselves tend to be very clear, with descriptions that let us know what they do, though the brevity does mean sometimes critical information might not appear. This means you’ll need to learn by doing. Combine that with times when it can feel like it’s harder to put together some decks, collect some cards, and check some information than it could be due to some QOL UI issues, and it’s a bit buggy. I’m still experiencing some crashes and lag. Cross Blitz ’s actual matches and modes are quite fun, with so many deck-building options, but it feels like it needs a few more patches. It’s close to being a really great game! It’s just not quite perfect yet. In a way, that’s a little disappointing. You’d expect some of these crash, UI, and QOL elements to be addressed after two years in early access. But one controller support is in the pipeline and we already saw a patch on December 2, 2025 , so I’m hopeful it will be in a much better position in a few more weeks.  Cross Blitz is available on PCs.  The post I Hope Cross Blitz Gets More Quality of Life Adjustments appeared first on Siliconera .
PC News Category - SiliconeraDec 24
Cyberpunk 2077 and The Witcher 3's Huge eShop Discounts Were an 'Error,' CD Projekt Says, but It Will Honor Any Sales Made
Cyberpunk 2077 and The Witcher 3's Huge eShop Discounts Were an 'Error,' CD Projekt Says, but It Will Honor Any Sales MadeCD Projekt has said huge discounts on Cyberpunk 2077: Ultimate Edition and The Witcher 3: Wild Hunt – Complete Edition displayed on the Nintendo Switch 2 eShop this week were a mistake, but it will honor any sales made at the discounted prices.
IGN PC ArticlesDec 24