
FNAF: Secret of the Mimic review – The good, the bad, and the Mimic
Having played all mainline FNAF games, I was eager to see how far the series has come and if an origin story without William Afton can deliver. Could a tale about corrupted software and a broken family truly replace years of child murders and haunted animatronics?
The latest Five Nights at Freddy's tells the origin story of the Mimic as a prequel to Fredbear's Family Diner. Steel Wool Studios has fully left behind Scott Cawthon's unforgiving point-and-click adventures, in favor of a 3D, more kid-friendly world that's heavily focused on stealth. Lore is to be expected with any FNAF game, and while it delivers in abundance, there are a lot of areas where Secret of the Mimic falls flat. So let's get into it.
Is it scary? No, not really
Screenshot by Destructoid
Secret of the Mimic takes place inside Murray's Costume Manor, a brand new setting for the series, where we play as Fazbear Entertainment technician, Arnold. The main threat is introduced off the jump, for the abandoned facility isn't so abandoned (classic). The Mimic is waiting for your arrival, and it can take the form of any animatronic. This camouflage is an effective way of introducing horror because it creates uneasiness and paranoia, suggesting that you're never truly safe. The idea is fantastic because the environment is full of unused animal suits just collecting dust, yet they are perfect for a hostile entity to jump inside at any moment. Isolation is prevalent in this entry, a feeling I don't think Security Breach captured.
Screenshot by Destructoid
However, the horror quickly fizzles out when the Mimic just spawns inside an animatronic that wasn't in the room to begin with, making the main threat seem more like an annoying poltergeist than a predator stalking its prey. The concept of the Mimic gets tiresome fast and becomes frustrating to deal with, especially when you're trying to enjoy the innovative way Secret of the Mimic handles collectible hunting.
Repetition kills horror
Screenshot by Destructoid
The scare factor is removed completely, even before you meet Jackie in the Box, the first "boss" in Secret of the Mimic . The chase sequences in this entry are underwhelming, repetitive, and have a strong likeness to Poppy Playtime .
Each boss arena concludes the same way, with Arnold falling and losing consciousness. The plot and your objective are simple and follow the same formula throughout, where you complete a task, run from a boss, upgrade your Data Diver, talk to Dispatch, and repeat. Because it relies on the same format, there's nothing about Secret of the Mimic that feels fresh or inviting. Engagement is difficult when you're playing the same hour of gameplay on a loop. By the time I was looking for the last eight collectibles in New Game+, I'd gotten so fed up with the Mimic and wondered if getting the secret ending was even worth it.
Screenshot by Destructoid
I experienced my fair share of performance issues playing Secret of the Mimic, which I feel is incredibly important to mention, as this game costs $40. I lost an hour of gameplay during Foxy's stage play and Nurse Dollie's sections because it was permanently autosaving, yet didn't actually save, which reset my progress when I loaded in from a "game over" just to freeze in front of Nurse Dollie's face. I also had to manually close the game repeatedly because the mouse cursor became tiny and couldn't line up with the continue or main menu buttons.
Murray's Costume Manor tugs at your curiosity
Screenshot by Destructoid
There are some strong points with Secret of the Mimic , such as its distinct level design and exploration, which reminded me of System Shock , Fallout , and Alien: Isolation . I really enjoyed the Data Diver mechanic and how you slowly but surely upgrade your permission level so you can backtrack and enter new areas for collectibles, audio logs, and mail. The exploration perfectly pairs with the lore, like you're uncovering a dark secret the further you go—something that was very much missing in the original FNAF games, as lore was exclusive to the mini-games, which gave the series an overall arcade-y feel. It's classic survival horror level design that I'm happy to see make a comeback. Outside of its level design, the text-based adventure of Moon.exe hidden inside Secret of the Mimic carries most of the mystery.
Where FNAF always does well is in its storytelling, and Secret of the Mimic definitely shines brightest here. Intrigue peaked for animatronics like the White Tiger and Moon, but this was confusing as it felt like I'd discovered multiple entities, rather than being stalked by just one.
Screenshot by Destructoid
The development of Edwin's story and the reveal in the non-default endings was great, even if the default ending is predictable. But, if you have the patience to see the entire story out, you will surely appreciate the conclusion in New Game+. Annoyingly, replayability is exclusive to the secret ending that is locked behind New Game+, for the only difference is a collectible you cannot get in the base game. You may miss out on some secrets in your first playthrough, but the only standout area lies in the depths of the Retail Showroom.
As much as I enjoyed these aspects, it was infuriating to play through the entire game again and be unable to skip Fiona's quirky dialogue (which was only nice to hear the first time around), and forced to stealthily avoid the Mimic over and over because there's no other gameplay option.
Final thoughts
Screenshot by Destructoid
Secret of the Mimic doesn't feel like a Five Nights at Freddy's game at all. There isn't that strong urge to hunt down information because so much is handed to you without any real fight for it. The gameplay is too similar to Poppy Playtime , venturing too close into being a children's horror game than an adult's. While I've always felt mascot horror shouldn't be targeted towards kids because of its content, Secret of the Mimic does just that. There is literally nothing scary about this entry, and it sadly lacks what made the original games so strong: the challenge. Because of this, I clocked out of Secret of the Mimic for the third and final time feeling disappointed.
The post FNAF: Secret of the Mimic review – The good, the bad, and the Mimic appeared first on Destructoid .