Comprehensive Game Reviews
Comprehensive Game Reviews
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From AAA titles to indie games, we cover it all. Our comprehensive reviews provide detailed insights to help you find your next favorite game.
The Midnight Walk Review
The Midnight Walk ReviewA dark, gorgeous, and touching journey.
IGN PC ReviewsMay 8
Review: Oblivion Remastered Is a Stunning Remaster
Review: Oblivion Remastered Is a Stunning RemasterEven if Oblivion isn’t your favorite The Elder Scrolls game, Oblivion Remastered is a triumph that sets a bar for a remaster.
Reviews Articles and News - SiliconeraMay 8
The Midnight Walk Review - A Late-Night Treat
The Midnight Walk Review - A Late-Night Treat Reviewed on: PlayStation 5 Platform: PlayStation 5, PlayStation VR2, PC Publisher: Fast Travel Games Developer: MoonHood "Cozy" and "horror" seem like words with opposing definitions, but developer MoonHood Studio has repeatedly marketed its debut game, The Midnight Walk, as a cozy horror game. I understand where the studio is coming from; despite jump scares and chase sequences, the Tim Burton-esque art style is nostalgic, reminding me of watching Corpse Bride or The Nightmare Before Christmas as a kid. That said, cozy and horror are both genres that describe a game's aesthetics rather than its mechanics, and while The Midnight Walk's visuals, story, and soundtrack are compelling, its mechanics are less exciting. Still, that core paradox of "cozy horror" and its accompanying style was plenty to motivate me to see the game's satisfying end. In The Midnight Walk, you play in first person as The Burned One, a creature whose face we never see, but whose hands are dark, shriveled, and scarred. The titular journey is a trek that The Burned One and their adorable, flaming companion Potboy embark on together, helping people along the way. It feels like playing through an old children's book, both in its whimsical tone and because of the narrator who guides the player through the story.  In the land of The Midnight Walk, the sun disappeared a long time ago, so most creatures have only ever known the darkness and the cold. It's only natural, then, that your main tool for solving problems is fire. Using matches, a match-flinging firearm, and the flickering flame on Potboy's head, you light candles to see, stay warm in the cold, and lure monsters out of your path. The game also includes a button to shut your eyes, which allows you to listen more closely to your surroundings and interact with glowing eyes on doors or certain enemies. I appreciate how the themes of light and warmth extend from the plot to your character's abilities. Generally speaking, however, the gameplay is nothing special. The linear, story-focused experience combines simple stealth and puzzle-solving. There are a few standout moments and mechanics, like a puzzle that has you close your eyes when monsters chase to turn them into statues, but it was mostly a vehicle to get me from one interesting area to another. Lighting candles and sneaking past monsters is never unresponsive or boring, just uninteresting: it's been done before. That said, the game's quick five to seven hour length keeps this from being a major detractor. The reasons to play The Midnight Walk are its art and music. The visual aesthetic, achieved through hand-crafted models scanned into a digital format, is similar to something you'd find in a stop-motion film. Characters have round heads, long, skinny limbs, and exaggerated facial features that make them so ugly they somehow loop around to being cute. Potboy is the perfect example of this, with an adorably jagged smile. Across the board, characters are charming, off-putting, and unique, from a village of disembodied heads to a walking house named Housy. While I knew about the game's visuals through a few screenshots beforehand, I was pleasantly surprised by the quality of The Midnight Walk's soundtrack. Instead of matching the dark, Halloween vibe the rest of the game has, the score emphasizes the adventure's earnest tone, often showcasing a single clarinet or saxophone playing a simple melody to underline the emotional weight of the journey. While neither of the main characters can speak, the music communicates their emotions better than words could. The final portion of each chapter has Potboy reignite some long-dead flame, and the musical swell associated with that action does a lot to inform the player of its importance. Out of darkness, there is flame; out of silence, there is music. The Midnight Walk is a rare case of a book best judged by its cover. If its aesthetic speaks to you, you'll have a pleasant, spooky journey alongside Potboy. If it doesn't, its simple gameplay is unlikely to grab your attention tightly enough to make up for it. Regardless, its execution of this style is commendable, and as the score soared in the final moments of my playthrough, I knew it was a walk I was glad to have taken. Score: 8 About Game Informer's review system
Game Informer ReviewsMay 8
Review: StarVaders Mixes Deckbuilding With Mech Tactics
Review: StarVaders Mixes Deckbuilding With Mech TacticsI had absolutely no idea I’d enjoy StarVaders as much as I would, and it definitely adds something to the ever-growing roguelike genre.
Reviews Articles and News - SiliconeraMay 7
Revenge of the Savage Planet Review - Vengeance Worth Pursuing
Revenge of the Savage Planet Review - Vengeance Worth Pursuing Reviewed on: PlayStation 5 Platform: PlayStation 5, Xbox Series X/S, PC Publisher: Raccoon Logic Studios Developer: Raccoon Logic Studios Rating: Teen In 2020, Journey to the Savage Planet offered enticing exploration and inventive combat as you scoured an unaccommodating alien planet for resources and catalogued its inhabitants. Five years later, Revenge of the Savage Planet delivers the same basic concept, but thanks to a new third-person perspective, multiple planets, and a more thoughtful world design, it offers players a more consistent and enjoyable experience. Stepping into the spacesuit of a hapless corporate employee tasked with exploring planets in remote corners of the galaxy, you immediately get to work scanning every object, creature, and plant. I loved activating my visor and seeing a ton of previously unscanned items around me. As you explore, you encounter several different beasts, ranging from cute ball-like raccoons to flaming birds that will not hesitate to spew lava at you. Armed with an upgradeable pistol, I always felt well-equipped to handle the encounters I was thrust into. Add various peripheral weapons like bait that distracts enemies or causes them to attack each other, a hose that can spray everything from lava to conductive goo, and a magnetic fork that lets you turn metal objects into projectiles, and Revenge of the Savage Planet offers engaging combat encounters throughout.   You'll need all these weapons at your disposal for the times when you stumble upon nests or find yourself the subject of an ambush. On multiple occasions, I struggled to keep up with the chaos onscreen, as wasps fired projectiles, exploding monsters sprinted towards me, and tongue-lashing beasts tried to rope me in for dinner. In those instances, I relied heavily not only on those secondary weapons, but on my character's mobility, which is also upgradeable. However, some enemy types, like small bees that teleport around and poke at you from multiple directions, were more annoying than challenging. Upgrades are well-paced as you explore and gather resources, find blueprints, and complete quests to unlock new upgrade branches. While defeated creatures drop resources, few feelings surpassed the joy of watching a resource cache you found pop like a piñata. Those resources are essential for upgrading every part of your weapon and suit. Early on, I loved adding more oomph to my pistol, gaining a double-jump, or removing fall damage, while later upgrades fundamentally changed exploration through abilities like attaching a grapple beam anywhere, including mid-air. Though I loved adding that grappling ability to my arsenal late in the game, I was glad it came later, as it flips my favorite part of the game, exploration, on its head. Revenge of the Savage Planet gives you multiple planets, each with distinct biomes and myriad secrets to uncover, either alone or with a friend, throughout its 12-plus hour campaign. Thanks to this entry's shift from the first-person gameplay of its predecessor to third-person gameplay, jumping from cliffside to floating platform is much more intuitive and reliable. From the lush rainforest environment of the starter planet to the icy peaks, sandy dunes, and volcanic craters of subsequent worlds, I relished finding every secret I could and scanning every creature to add them to my catalog. Revenge of the Savage Planet succeeds where many exploration-based open-world games fall short: It offers compelling discoveries nearly everywhere you go. Because of this, I often veered off the golden path to see what was nestled on the cliffside above my objective. Its Metroid-like world design dangles enticing secrets over your head, only to make you realize you don't have the appropriate gear to reach it. I lost count of the number of times I excitedly returned to a previous planet with my new upgrade to finally access an area I learned about hours prior. Though it falls more into the background than the gameplay elements, Revenge of the Savage Planet offers mostly enjoyable satire of corporations and the act of working for one, including a customizable habitat that you can use proprietary corporate currency to decorate. Though I was always more compelled by the checklist nature of my quest log than I was by the narrative's core mystery, I was glad to see the story through. Developer Raccoon Logic lays the humor on thick, particularly in the habitat, where you can watch satirical commercials. The jokes didn't always land for me, but a few elicited more than a chuckle. Revenge of the Savage Planet is an upgrade over its predecessor in nearly every way. Consistently rewarding exploration pushed me to poke around every corner of the worlds I visited, and often-fun combat encounters kept the experience fresh and engaging. The first game was a fun one-off experience, but its sequel is a far more complete and rewarding package that left me hungry for more savage planets to explore. Score: 8.5 About Game Informer's review system
Game Informer ReviewsMay 6
Review: Breath of Fire IV Remains a Delight on PC
Review: Breath of Fire IV Remains a Delight on PCI always felt like Breath of Fire IV is one of the more memorable entries, and the GOG release proves the PC version still holds up well.
Reviews Articles and News - SiliconeraMay 6
Review: Tranquil Isle Is a Completely Relaxed Town-Building Game
Review: Tranquil Isle Is a Completely Relaxed Town-Building GameTranquil Isle is enjoyable and can be a leisurely way to relax while developing an island in a new town-building game.
Reviews Articles and News - SiliconeraMay 3
Review: Fubuki: Zero in on Holoearth Is a Short Mega Man-like
Review: Fubuki: Zero in on Holoearth Is a Short Mega Man-likeWhile I’m a fan of Fubuki: Zero in on Holoearth, the length and use of Hololive and Holoearth lore with no explanation could be off-putting.
Reviews Articles and News - SiliconeraMay 2
La Quimera Early Access Review
La Quimera Early Access ReviewThe FPS version of a direct-to-video movie.
IGN PC ReviewsMay 1
Shotgun Cop Man Review
Shotgun Cop Man ReviewUsing firearms to fly through the air is a total blast.
IGN PC ReviewsApr 30