Comprehensive Game Reviews
Comprehensive Game Reviews
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From AAA titles to indie games, we cover it all. Our comprehensive reviews provide detailed insights to help you find your next favorite game.
Diablo 4: Lord Of Hatred Review-In-Progress - Mother Knows Best
Diablo 4: Lord Of Hatred Review-In-Progress - Mother Knows BestTwo things can be said of Diablo IV leading up to the release of Lord of Hatred: First and foremost, as a series, Diablo has never been in a better or more promising place. Secondly, the game's first expansion, Vessel of Hatred, was a bit of a letdown following a tremendous first act. With those things in mind, it's safe to say that there are very high expectations for the game's forthcoming expansion. And, if the stakes weren't high enough, Lord of Hatred also carries with it two promises: a first look at the long-teased and highly-awaited land of Skovos, and an epic conclusion to the game's ongoing Hatred Saga--one featuring a major showdown with the Lord of Hatred himself. Oftentimes, expectations and promises only pave the way for disappointment. Fortunately, that's not the case with Lord of Hatred. Diablo IV's latest expansion triumphs at maintaining the series' momentum while also delivering a powerful gut punch of a third act--one that weaves together years of events and lore to create the series' most-compelling narrative to date. Lord of Hatred offers both a spectacular conclusion to the Hatred Saga and plenty of changes that grant it greater longevity than ever before, including two powerhouse classes, plenty of improvements, and strong endgame content. Lord of Hatred picks up not long after the events of Vessel of Hatred, which ultimately saw Mephisto take over the body of Akarat--a messiah-like figure in the Diablo universe. Through using Akarat's kindly visage, his own manipulative tactics, and performing "miracles," Mephisto has quickly managed to convince much of Sanctuary's population that he is a force for good--one who possesses the power to not only purify their lands, but their very souls as well. Even the most cunning of warriors find themselves in his thrall, their desperation for a better world ultimately contorting them into gullible disciples. As such, you, The Wanderer, and your faithful companions, Lorath and Neyrelle, come to be viewed as dissenting pariahs. And the fact that a demon's blood flows through your veins certainly doesn't help your case against the fraudulent prophet. Continue Reading at GameSpot
GameSpot - Game ReviewsApr 21
Diablo 4: Lord of Hatred Review
Diablo 4: Lord of Hatred ReviewAn extremely satisfying conclusion to Diablo's latest demonic saga.
IGN PC ReviewsApr 21
Diablo IV: Lord of Hatred Review – Embrace The Hate
Diablo IV: Lord of Hatred Review – Embrace The Hate Reviewed on: PlayStation 5 Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC Publisher: Blizzard Entertainment Developer: Blizzard Entertainment Rating: Mature Lord of Hatred offers a grim, emotional, and satisfying conclusion to the Age of Hatred saga that began in Diablo IV’s original campaign. A gripping narrative paves a perfect playground to explore the newly introduced Skovos region as the expansion’s entertaining new classes: Warlock and Paladin. Tack on new endgame systems designed to simplify and further incentivize post-story activities, and Diablo IV has another strong argument to dive back into Hell. Picking up directly after Vessel of Hatred’s cliffhanger ending, Lord of Hatred wastes no time raising the stakes, often to heart-wrenching degrees. The race to prevent Mephisto, who takes the guise of a benevolent Jesus-like leader to corrupt the hearts of Skovos’ citizens, from plunging Sanctuary into an age of hatred is a dark and captivating adventure with some fun twists, namely the return of Lilith. Delving deeper into what makes the Daughter of Hatred tick is among my favorite parts of the narrative, and a strong supporting cast of familiar friends and new allies bolsters the adventure. If this is it for Diablo IV’s story, it sticks the landing well.   Whether you’re summoning hellspawn demons to sic at foes as a Warlock or shield-bashing them and unleashing divine fury as a Paladin, both classes are entertaining additions. Regardless of the class, though, the skill trees have been expanded with new unlockable perks that deepen an ability’s capabilities, such as reducing cooldown times, unleashing more projectiles, or inflicting a status effect. I like how these new options let me further tinker with unlocked abilities and provide even more room for experimentation. Skovos offers a beautiful new region to explore, thanks to its scenic Mediterranean-inspired main city and seaside ports that feel distinct from the rest of Sanctuary. In addition to cutting down thousands of new demonic and human threats,  you can complete a fresh batch of fun sidequests, explore new dungeons, and engage in the light but enjoyable fishing minigame. Those looking for meaningful progression, though, can equip new Talismans that allow for further specialization. Up to six of these charms can be worn (though slots must be unlocked), and range from small perks, like x-percent more healing or attack power, to multifaceted improvements, especially when matching sets are equipped. Though I can’t say I always noticed significant improvements in how my already-powerful characters performed while wearing Talismans, I like having a new factor to consider when tailoring my loadouts. After rolling credits on Lord of Hatred’s story, War Plans provide a quick and enjoyable avenue to engage with the existing endgame content. War Plans essentially allows players to create a playlist of randomly selected activities, be it Nightmare Dungeons, Helltides, the Pit, Infernal Hordes, and more, to play one after another with no barrier to entry for increased rewards (on top of what you normally earn from the activity itself). Best of all, War Plans warp you to the queued activity, saving you from searching the large map to see where the specified activity is taking place. As a more casual player who only revisits Diablo IV when a big expansion drops, War Plans takes the hassle out of figuring out what activity to play and how to access it by spoon-feeding me this content without overwhelming me. Additionally, War Plans add progression trees to each piece of endgame content; complete an activity enough times, and you’ll unlock modifiers that alter how that activity unfolds going forward. For example, you can change the type of rewards earned, add specific objectives, or spawn certain enemy types. Completing endgame stuff just for loot doesn’t always hold my interest for long. Adding progression meters to the activities themselves, however, is a compelling argument to keep playing just to see how many wacky stipulations I can unlock and add to them.   Echoing Hatred is another fun, if simple diversion that tasks players with surviving increasingly difficult and dense enemy waves for as long as possible. There’s not much to this challenge, but I’ll always enjoy slaughtering a bunch of monsters. However, Echoing Hatred is, by design, an exceedingly rare and difficult-to-access activity; I only got to play it once and only because of a press-exclusive shortcut. This is ultimately a smaller addition compared to the other new offerings, but one that still provides some fun. Lord of Hatred accomplishes what a good expansion should. A strong story puts the likable cast through the wringer, and I was hooked to see it to its eventual conclusion. The new classes are fun, and a raised level cap (70), expanded skill trees, and more Torment Tiers (up to 12 now) provide more room for growth and replayability. War Plans provide a streamlined avenue to engaging with the already dense endgame content in a way I greatly appreciate. Lord of Hatred is an exceptional cherry on top of Diablo IV, further cementing the entire package as among the best action RPGs of the generation.  Score: 8.5 About Game Informer's review system
Game Informer ReviewsApr 21
Tides of Tomorrow Review - An Effective Ripple Effect
Tides of Tomorrow Review - An Effective Ripple Effect Reviewed on: PlayStation 5 Platform: PlayStation 5, Xbox Series X/S, PC Publisher: THQ Nordic Developer: DigixArt Rating: Mature Science fiction is often at its best when translating modern-day matters into futuristic allegories, heightening everyday issues into dramatic circumstances to reveal truths about humanity. Tides of Tomorrow executes this principle to great effect in both its narrative and mechanics, and I greatly enjoyed how its themes were so neatly communicated across each moment of gameplay. The unique way the story is conveyed is more impressive than the story itself, but it's still a great time for fans of choice-driven games. Tides of Tomorrow is a first-person, narrative-driven experience, and while it has some stealth, platforming, nautical combat, and puzzle challenges, the main mechanical hook is that you play the entire game on another player's heels. Before each mission, you select the name of a player who's already played that level (and can enter specific seed codes if you want to follow a friend or streamer), and the world will be altered as if they recently left the area. If the previous player angers someone powerful, the guards will be more hostile towards you, but if they were charming, people might revere you as a good omen. It's not just a quick gimmick; this previous player becomes a significant character in your world, which I adored. It also makes the whole world feel very alive – you always show up in the middle of a problem, or right after a significant conflict. You're associated with this other player because you're both Tidewalkers, a mysterious people with no memory of your early life, but the ability to see the recent memories of other Tidewalkers in the area. You can see their conversations with NPCs and learn how those characters got their current attitudes, but you can also see them solve puzzles and use their movements as a guideline. The game also has an emote system you can use to stamp strong emotions at almost any point in the world for your followers to see. You can celebrate after winning a race, make rude gestures at characters you don't like, or point to a nearby secret. There are also special chests you can use to stow resources for later players, or recover spoils others have left for you. It's a great mechanic that I frequently engaged with, partially because I appreciated the players I followed so much. It also ties into the game's message about climate change and preserving the world for future generations. By donating to future players, I effectively threw away many important items – I would never get to use those resources and likely will never see other players use them, but because I knew someone would appreciate the gesture, it felt great. Games often give you opportunities to dominate or trick strangers online, but it's nice to have one that lets you be nice for a change. The aforementioned resources are scarce. Tides of Tomorrow takes place on a flooded Earth, populated only by a few hundred thousand humans, hearty sea creatures called mereids, and tons and tons of plastic waste. Plastic bobs in the ocean, floats through the air, and is even used to construct buildings and islands. I really loved the world-building and how quickly Digixart thrusts the player into it. Tides of Tomorrow doesn't waste much time on exposition, which I always appreciate.  The prevalence of plastic has led to a disease called Plastemia, which turns one's body into colorful plastic over time. Players are all afflicted with this illness, but the symptoms can be subdued by regularly consuming an inhalant called Ozen. Unfortunately, most of the world has the same sickness, so you often have to choose between giving Ozen to others or keeping it for yourself, making for a lot of tough choices. It is the only way for you to heal, and you will die if you don't consume enough of it, but it's also crucial for story moments. I enjoy that the game uses the health bar to force the player to stay invested in the world; it's an effective way to blend story tension into the game mechanics. The story itself is enjoyable, but unremarkable. I enjoyed the dialogue, and the major beats are entertaining, but Tides of Tomorrow is more impressive for its storytelling method than for the narrative itself. I had a blast twisting the plot with my choices, but I was never heavily emotionally invested. The same is true for the first-person gameplay. In addition to dialogue trees, you'll engage with simple stealth mechanics, some chase sequences, and basic platforming and puzzle solving. You also pilot a boat (and engage in some light combat) as well as a submarine later on. Thanks to an overall structure keeping players from doing one thing for too long, I never got sick of any gameplay elements, but they were still nothing to write home about. I am most impressed by how well Tides of Tomorrow focuses on its themes around conservationism. I see the value of preserving the land for those who come after me because I constantly see visions of my predecessors preserving the world for me. I value my resources because I can see how scarce they are; each bottle of Ozen I gift to a character or a future Tidewalker is one I won't get to have for myself, and I came very close to dying because of that. The multiplayer element in particular is a clever take on consequences in narrative games, expanding their influence from one player to anyone who follows in their footsteps. Tides of Tomorrow reminds me why video games are so uniquely suited to tell stories. Like a Tidewalker leaving gifts for subsequent followers, the game makes me optimistic for future projects that might follow in its footsteps. Score: 8 About Game Informer's review system
Game Informer ReviewsApr 21
Review: Vampire Crawlers Adds Wizardry RPG Elements to Vampire Survivors
Review: Vampire Crawlers Adds Wizardry RPG Elements to Vampire SurvivorsVampire Crawlers offers Wizardry-like dungeon-crawling and roguelike deckbuilding without abandoning the Vampire Survivor roots The post Review: Vampire Crawlers Adds Wizardry RPG Elements to Vampire Survivors appeared first on Siliconera .
Reviews Articles and News - SiliconeraApr 20
Vampire Crawlers Review - Pixel-Perfect Pandemonium
Vampire Crawlers Review - Pixel-Perfect Pandemonium"Okay, just one more run." This is the phrase I've muttered at midnight--and then again at 2 AM--every day since diving into Vampire Crawlers . There are nights when it feels like it'd take an army to pull me from the clutches of its pixelated chaos. This deckbuilding spin-off to indie roguelike Vampire Survivors is every bit as gripping as that original outing, bringing both familiarity and freshness wrapped up into a first-person dungeon-crawling adventure. I love that Vampire Crawlers maintains an undying commitment to the tone, characters, and retro visuals of its predecessor. It's evident even from the initial cutscene, which shows a returning character fending off hordes of attackers in the Mad Forest from Survivors' isometric view before transitioning to a first-person view of the area. Without using a single word, it proudly declares that a new perspective doesn't change the fact that this is still unquestionably Vampire Survivors at its core. Continue Reading at GameSpot
GameSpot - Game ReviewsApr 20
Review: Darwin’s Paradox Is a Brief Caper
Review: Darwin’s Paradox Is a Brief CaperDarwin’s Paradox can be a lot of fun, but how much you enjoy it depends on how much you enjoy stealth games where dangerous enemies chase you. The post Review: Darwin’s Paradox Is a Brief Caper appeared first on Siliconera .
Reviews Articles and News - SiliconeraApr 19
Review: Dosa Divas Disappoints
Review: Dosa Divas DisappointsSome narrative and battle system decisions mean Dosa Diva doesn’t feel as unique, touching, and exciting as past Outerloop games. The post Review: Dosa Divas Disappoints appeared first on Siliconera .
Reviews Articles and News - SiliconeraApr 18
Review: A Storied Life: Tabitha Offers the Illusion of Choice
Review: A Storied Life: Tabitha Offers the Illusion of ChoiceI think I’d have appreciated A Storied Life: Tabitha more if it was only about packing things up and didn’t include the jumbled narrative. The post Review: A Storied Life: Tabitha Offers the Illusion of Choice appeared first on Siliconera .
Reviews Articles and News - SiliconeraApr 17
Samson Review
Samson ReviewSamson may come stocked with an impressively detailed sandbox, but it’s totally impossible to recommend in its current state.
IGN PC ReviewsApr 17