
FC 26 1.4.0 patch notes: AI defending nerf and more
EA Sports has announced the patch notes for FC 26 v1.4.0 patch, and it's coming soon to PC and console.
The patch is expected to have one of the most significant impacts on the meta with a nerf to AI defending. However, there's more to the patch, and this guide will help you keep track of it all.
Complete FC 26 v1.4.0 patch notes
A significant part of the upcoming patch involves changes to the gameplay. It's not just the defending that's been tweaked.
AI defenders now have slower reaction times when marking the ball carrier, which can result in them leaving more space open while transitioning between actions.
While the AI defense could still tackle the ball carrier, they won't be quite so dogged. More changes are coming to how the CPU AI works in Squad Battles.
The Squad Battles CPU AI will now focus more on moving the ball up the pitch and creating chances more quickly.
The CPU AI will not focus on maintaining possession as much as before.
Acceleration types and physical play will undergo some significant changes as well.
Addressed an issue that was impacting Lengthy Acceleration Types, causing some players to not be considered lengthy.
As a result, the minimum height for Lengthy male players is now 185 cm, and 165 for women's players.
Moderately increased impact of Strength and Aggression Attributes on shielding.
Players with higher Strength and Aggression Attributes are intended to generally be better at shielding the ball.
Shoulder challenges between players with a large Strength Attribute difference will more often result in the weaker player stumbling.
Defenders will now perform clearances automatically on the goal line in situations where the user couldn’t react, regardless of your settings.
Addressed instances of the Secondary Contain player moving slightly faster than intended.
Addressed cases of Wingbacks and Attacking Wingbacks not contributing to attacks higher up the pitch.
Further reduced the accuracy of Acrobatic shots, such as bicycle kicks, taken right after a flick.
Addressed instances of Be A Goalkeeper controls not working as intended when playing with certain camera angles.
Addressed instances of Chip Shot requests incorrectly resulting in a Driven Shot.
There are changes to how things worked in Ultimate Team and the Career Mode as well.
Addressed cases of a specific UI flow that resulted in the radial menu appearing unintentionally.
Sometimes, a trophy was displayed in the corner of a pitch.
Addressed an issue where, after previewing an Evolution consumable item in an Item Pick and returning to the selection screen, the highlighted item would default to the last item previously selected.
Expanded Player Status Information by providing separate Contract and General fields, containing info on a player’s willingness to negotiate and their potential.
Certain Archetype options are now ineligible based on the selected Origin Story in Player Career.
Replaced Starting Skill Level with Starting AP in Player Career, displaying the amount of AP the player is eligible for based on their chosen Origin Story.
Adjusted Manager Career Job Security logic for situations when managers reach an Insecure job security status.
Extended contract durations up to 3 years for ICONs and Heroes.
The upcoming patch will also have bug fixes and general optimizations, and you can find them all in the full patch notes . As of writing, we are uncertain as to when the new patch will be available for us to try out.
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