Steam Deck Related News
Steam Deck Related News
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Stay ahead with the latest news and updates about the Steam Deck. We bring you all the information you need about this new handheld gaming device.
This twice-bombed card battler somehow survived to rank 13th in Steam players today
This twice-bombed card battler somehow survived to rank 13th in Steam players today If you told me one of the most-played Steam games today is the ninth-worst-rated on the platform, I wouldn't believe you. There are two reasons why this free card game, Shadowverse: Worlds Beyond ( SVWB ), got to a 72% negative review score and why it temporarily bounced back. On Aug. 28, over 92,000 players were on Shadowverse: Worlds Beyond in the early morning, a number that dropped by half five hours later, according to Steamcharts . This player count is still significantly higher than the average 29,000 players the game saw in July, or the 17,700 average of the last 30 days. Today's numbers made SVWB the 13th most-played game on Steam on Aug. 28, though it has now dropped to 16th—and will probably continue dropping. https://www.youtube.com/watch?v=prCyDNLsiTI Ranking so high is a special feat for a game so poorly rated. SVWB not only has 72% overall negative reviews on Steam, but 86% negative in the last 30 days. While the graph for the game's reviews shows it never had a negative rating lower than 55%, these numbers were at their worst when a special event ended on Aug. 18 and when the game released on June 14. The latter is easy to explain. SVWB was bombed at launch because of its expensive and unfair monetization system. Players who came from the original Shadowverse were annoyed at how much harder it had become to collect cards as a free-to-play gamer and how much whales could get a quick edge at building decks just because their wallets were bigger. So, regular players gave SVWB negative reviews. The second review bombing explains the recent 86% negative rating. Developer Cygames ran an in-game event called Battle Fest between Aug. 15 and 17. It was, essentially, a popularity contest between three of the characters' factions. In the first stage of the event, players scored points for their chosen faction by playing matches and buying card packs. In the second stage, 100 random players from each faction scored bonus points by winning matches. Players from the winning faction, after the scores of the two stages were added up, would get free character cosmetics. The event ended with the faction with the fewest points in the first stage, Runecraft, winning the whole thing with a massive comeback in the second. What the faction lacked in popularity, it made up for in card strength, as it had the most overpowered deck. So, it got a bunch of wins and points in the second stage. Players were already mad that the most popular factions lost and the most overpowered won, and Cygames made it worse. The devs added the loser's Battle Fest cosmetics as an expensive premium bundle just a day after the event finished. People felt they were tricked into having to pay for cosmetics that would've been free if the two popular factions had won, which added to the "Cygames is greedy" discourse. How Shadowverse: Worlds Beyond survived all that is a mystery. Players probably still enjoy the game despite all that, and Steam's negative reviews might have come from a minority. Either way, as the aftermath of the review bombing fades, the game seems alive. A new battle pass is why SVWB peaked on Aug. 28, among all this chaos. Players were logging in to check out the rewards, which led to that spike. The average will likely stabilize again in the coming days. The post This twice-bombed card battler somehow survived to rank 13th in Steam players today appeared first on Destructoid .
Steam Archives – DestructoidAug 28
Review: MakeRoom Lets You Decorate Creative Spaces
Review: MakeRoom Lets You Decorate Creative Spaces In the cozy game genre, a growing category of home and room decoration titles involving being creative and designing a room, started to grow in popularity. (I blame Unpacking .) The idea of getting to set things up, arrange them how you like, and make it look pretty, is very soothing and appealing in a chaotic world. MakeRoom, from Kenney and Wholesome Games Presents, is the latest sort of lo-fi approach to setting up rooms, backyards, and backs of vans to create welcoming, pretty, cute, intricate, and creative spaces with the decorations and tools you’re given. While it could use some QOL additions and is really best on a PC with a mouse, it’s definitely giving us plenty of options. MakeRoom is, at its heart, a sandbox creation tool. You are given a blank slate. You determine what sort of space you would like to decorate. You are placed in it. It is possible to go through menus consisting of various types of furniture and parts based on function. Colors can be customized for some parts. With some, elements like lights can even be toggled on to change the appearance. Essentially, you’re creating miniature dioramas with few restrictions. Over 1,000 items are present, and Steam Workshop allows you to adjust and create more furniture or sample what others put together. Layering is also possible, so you can adjust and combine to change appearances from different perspectives. https://www.youtube.com/watch?v=UUZ5iYCYBH4 Unlike many entries in this genre, MakeRoom does also feature what you could consider a “campaign” of sorts, as you can also opt to visit MakeRoom Island. This is, as the name suggests, a small landmass with a number of specific rooms in need of sprucing up. Each one will have a theme, such as one for a vampire, a spy hideaway, a gamer room paradise, a home cinema, or so on. The little house mascot on the side of the screen will make requests. Some of them will limit you. For example, the first request in the vampire room is to remove windows. But when you get to ones like “add two lamps” and “I want a cat,” you get more options to do what you want. The downside is, these “challenges” only take a few minutes to fulfill and aren’t as intensive or detailed as I’d hope. I’m a big fan of all these divisions. In some ways, it does almost feel like three different types of experiences. In the furniture creation section, you’re actually in a “workshop” space with a number of different types of object parts and designs. You pick colors for things. You arrange it all. It’s very hands-on and tactile, with some really detailed possibilities. MakeRoom Island is honestly among my favorite parts of the experience, since you do have a sense of direction, but still the freedom to experiment. And of course the general sandbox is lovely as well, especially once you have played around in the other two modes and started to get an idea of possibilities. I just wish the MakeRoom Island part was as rich as the furniture creator and general sandbox. Images via Kenney I would have appreciated, though I get could be due to technical limitations or other factors, is more varied room options. We can choose from the back of a truck to make a camper, a room in a building, or an outdoor space. While we can adjust walls or flooring and the range of tools mean we could make residential or professional spaces, I did feel a bit limited. I wished I could have had more room or extra opportunities for deciding on the way the blank palette looked before we started setting up. Because since there are limitations on how small something can get, we can’t just make everything teenier for different types of forced perspectives. There are two major problems I encountered with MakeRoom. The first is while it is possible to layer items, select colors, duplicate items, and really make a number of adjustments to refine each scene, it isn’t always convenient or easy. I’d kill for an undo button or options that made it easier to arrange, flip, and fine-tune furniture and accessory placement. There’s no quick undo button. You need to rearrange or find the delete again to adjust. I’d have appreciated an option that would let me toggle between multiple items when clicking in a section with a lot going on, like a bookshelf, table, or bed fully decked out with sheets and accessories. I will note that the UI is easier to navigate on an actual PC, as opposed to a handheld gaming one, due to the title being designed with mouse controls in mind. Image via Kenney The other thing that gets in the way of my really relaxing with MakeRoom is its lack of precision. It’s an issue not only when playing on a handheld gaming PC like a Steam Deck or Lenovo Legion Go, but came up when I used a laptop and mouse. There are times when it is quite difficult to place things perfectly. Especially if you are trying to go through some cleaning up sections in the levels or engage in some layering. Getting into certain positions is a little limiting, and sometimes even the cleanup tools might not help with cobwebs if you aren’t clicking things just right. MakeRoom is one of the better room decoration diorama options out there, offering more and looking better than something like My Cozy Room. The bargain price paired with the diversity of items is quite nice. I also appreciated that, for those who might draw a mental block for their next creation or want to get a grasp on things, there are levels with certain goals and restrictions. I do wish it was a bit more precise or offered more UI features. But if someone plays on a PC, then they might be okay since the mouse controls will be on their side. MakeRoom is available for PCs via Steam .  The post Review: MakeRoom Lets You Decorate Creative Spaces appeared first on Siliconera .
SiliconeraAug 10
Preview: Discounty Starts Out Store Management Simply
Preview: Discounty Starts Out Store Management Simply Discounty is Crinkle Cut Games and PQube’s latest store management sim, and it also happens to be the name of the tiny supermarket off the highway in a town that’s seen better days. However, the goal is of course for your efforts improving it to also help build up the community too. Given I’ve only played a handful of hours, I’m not exactly sure how good we’ll all be at accomplishing those larger goals. But when it comes to just getting started, it seems like it attempts to get everyone off on the right foot as a new store manager.  Blomkest is a small town that… doesn’t leave a good impression. A lot of stores are closed and dilapidated. You can tell it was once a relatively major hub, due to being just off the highway and having a harbor nearby. But now, there’s just so little there. A small supermarket is nearby, but even it is barebones. Players’ aunts invited them to run it, calling in a favor, in the hopes of rejuvenating the area. It’s up to someone to start small, then build up what you can offer, how big your store is, and your customer base. Discounty does start out simply. You get a few shelves and stock essentials like soda, apples, milk, and toilet paper. Each shelf up front can hold five of each item, but the back storeroom can hold boxes of additional stock. Since you’re it when it begins, that means you do it all. Handle the checkout (complete with hand-entering and adding up totals), clean up messes, restock, reorganize, and address any issues. Things are fairly simple to accomplish, though at the start you’re naturally limited by how many items you can stock, what you can carry, and so on. https://www.youtube.com/watch?v=vCAKNe0GINY I do appreciate that, while Discounty is a store management simulation, the game has you work in town and outside the supermarket to handle business and build up something of a life. You have your home in a trailer near your aunt’s house. Early on, you’re introduced to placing up advertisements in order to spread the word about your place. You’re encouraged to interact with the people who are in Blomkest, and assisting opens up more. The most obvious situation involves a man named Karl. If you find his missing sheep, then there’s the promise of opening up access to a new area past the park.  The only thing I don’t like about Discounty after playing the demo is that it isn’t always optimized. Since this is an earlier build, maybe things could change or be improved in patches? Handling the checkout on a Lenovo Legion Go handheld gaming PC like a Steam Deck isn’t really comfortable. (I didn’t mind the math element, since it’s light and easy stuff.) It means it can take a while to enter everything and get it done correctly, which can be frustrating when multiple customers are waiting. When placing an order for the next day, you can also only do one. Forget to order an item? You can’t place a second order and also have it arrive. It’s little things that could add up the more people play. It would also be nice if the hotbar that holds all of our items was a bit easy to navigate. I didn’t expect to need to go back and forth with the shoulder buttons, rather than just have it cycle, but again that could eventually be changed. (Hopefully!) But in general, Discounty seems rather sound. It’s an easy to adjust to supermarket management simulation. You get a lot of control over how your store looks, what you stock, and running the place. There are a few comfort issues and I could see room for some quality adjustments along the way. Hopefully, we’ll see patches for those. But the early impression is a pleasant one. Discounty will come to the Switch, PS4, PS5, Xbox Series X, and PC on August 21, 2025 . The post Preview: Discounty Starts Out Store Management Simply appeared first on Siliconera .
SiliconeraAug 8
UFO 50 Switch Physical Deluxe Edition Includes a Guide
UFO 50 Switch Physical Deluxe Edition Includes a Guide While a digital copy of UFO 50 is now on the Switch eShop for $24.99 , Fangamer will be behind eventual physical standard and deluxe edition releases. Those won’t be out until February 20, 2026. However, the special edition will feature a full UFO Companion Guide going over the UFO 50 games. As a reminder, UFO 50 is a collection of 50 original games . However, there’s in-collection-lore that these are all titles for a certain console called the LXIII. The titles cover lots of different genres, including action, RPG, puzzle, roguelike, strategy, and deck-building. Multiple developers came together for its creation. In the case of the $35 standard edition, it gives you a physical copy of the game on a cartridge and some bonuses. One is a digital copy of the games’ soundtracks. You also get a sheet of stickers, a postcard with art of what a UFO Soft “disk” would look like, and there’s a 12” x 9” promotional poster for the “console.” Images of those bonuses aren’t available yet. The $59 UFO 50 Switch physical copy is the one of the two that comes with the UFO Companion Guide . That set starts with the base standard edition, which also has the digital soundtrack and promotional items. The collector’s option features two more prints and two more sticker sheets. The guide book is 116 pages. This will cover every game in the collection. Each one will feature details about the titles, art, hints for them, secrets to unlock items, and 100 more stickers. Here's the launch trailer for the game: https://www.youtube.com/watch?v=5wukcZsZERE UFO 50 is available for the Switch and PC now. The Switch physical copies from Fangamer launch on February 20, 2026. The post UFO 50 Switch Physical Deluxe Edition Includes a Guide appeared first on Siliconera .
SiliconeraAug 7
Review: Wild Hearts S Fills a Switch 2 Monster Hunting Need
Review: Wild Hearts S Fills a Switch 2 Monster Hunting Need We already know that, as a whole, Wild Hearts originally appeared as an Omega Force approach to the monster hunting game genre. It pulled in Japanese mythology, involved unusual takes on beasts, and incorporated building structures into the expedition and attacking process. We also thought it was really good ! Wild Hearts S is doing the same, only now it’s running on the Switch 2 for the first time. It’s still a neat game with fascinating lore, but it doesn’t run as well on this system. However, it does give us an above-average Monster Hunter -like to play while we wait for the console’s library to expand.  Wild Hearts S follows the Monster Hunter sort of pattern, even though it is an original work by Omega Force and Koei Tecmo about hunting monstrous, otherworldly beings known as Kemono. Your character is a hunter who headed to Azuma in search of such challenges, and learns there is a remaining village of hunters like them there called Minato. After an encounter with a strange man named Mujina ahead of a fight they fail, they are saved and given the power of Karakuri to establish camps, prepare for hunts, reach new areas, and face Kemono.  https://www.youtube.com/watch?v=H-T6v626vs4 In terms of gameplay, Wild Hearts S does feel like other monster hunting games. There are multiple weapon types, with melee ones such as a Karakuri Katana, Nodachi, Bladed Wagasa, Clawblade, Maul, and Karakuri Staff, as well as a few ranged options like the Bow and Canon. I especially like the Bladed Wagasa, as it doesn’t feel like any weapon from these style of games due to being a bladed umbrella not unlike Setsuka’s weapon from Soulcalibur . These all feel rather unique. However, while moves feel more methodical in a game like Monster Hunter , I sort of feel like Omega Force borrows more from Musou titles to make attacks more combo-reliant and swift.   Karakuri structures play a large part in these fights, further helping to set Wild Hearts apart. Hunts involve constructing towers to find the monster. Basic items, such as crates, springs, and stakes, can be used to block creatures, jump for an aerial attack, or grapple onto them. Creating things like Bulwarks and Shield Walls allow you to defend, you could create a Pounder or Repeater Crossbow for extra firing support, and it’s even possible to prepare healing for your hunting group with Healing Mist or Healing Vaporizer. I will say it is a bit frustrating sometimes to get construction done in a frantic fight if you aren’t working alongside other players. However, in ideal circumstances, especially with the Wild Hearts S Switch 2 version allowing parties of four instead of three, I found it isn’t as much of an issue.  Images via Koei Tecmo In general, the additional number of players seems great! Especially when you’re early on in Wild Hearts S on the Switch 2. I was playing in the best circumstances, which was right at launch and tackling early quests initially. I’m still not having too much trouble finding at least one person to work with, especially if I play during peak after-work and evening hours. I don’t want to get into spoilers, but I will say I started seeing fewer people around when I got to when I unlocked the Harpoon Karakuri. So people might start seeing fewer folks later in the game as players fall off. Especially since there isn’t cross-play, so you’re only working with other Switch 2 owners who also picked up Wild Hearts S and not folks who own it on other consoles or PCs. On the plus side, we can just hop in and not need to worry about an EA account this time around. But the big compromise with Wild Hearts S is that it doesn’t look as good on the Switch as the original game did on the PS5, Xbox Series X, and PC. The framerate is the biggest issue. Which isn’t surprising, as I experienced FPS issues on the PS5 back when I went through the game on there. While our hunters, some NPCs we meet, and Kemono may look good, the environments everyone is running around in don’t always look great due to the sacrifices that needed to be made to even get the game running on the system.  Images via Koei Tecmo Though, in a way, I suppose I’m even thankful that Wild Hearts S is even on the Switch 2 and playable considering everything. I wanted to play it on a handheld gaming PC at launch. The Steam Deck can’t run it. While I did notice more prevalent FPS drops in Handheld mode on the system, it was still playable and enjoyable! It’s quite a success in that regard. But again, you do need to know going in that it might hiccup a bit or not always run as well as it would when docked.  In many ways, Wild Hearts S is currently filling an important gap on the Switch 2, as it is the go-to monster hunting multiplayer game on the system. The decision to up the player count for this version helps cement that role. Especially since it does act as a definitive edition with the Karakuri Edition extras and post-launch updates included. However, frame rate issues still exist here, only they feel more evident than on the PS5 and are especially notable when in a group of four, it doesn’t look as good as it does on other consoles, and some effects from attacks or weather conditions aren’t look great. I do think Wild Hearts S is worth playing and is a solid addition to the Switch 2 library, but recommend trying the demo first. Especially if you primarily play the system in handheld mode. Wild Hearts S is available on the Switch 2, and the original game is on the PS5, Xbox Series X, and PC.  The post Review: Wild Hearts S Fills a Switch 2 Monster Hunting Need appeared first on Siliconera .
SiliconeraAug 7
Here's What May Power The Steam Deck's Successor, But Do We Need One?
Here's What May Power The Steam Deck's Successor, But Do We Need One?This past February the Steam Deck celebrated its third birthday. And based on the rocky performance of some fairly recent AAA games on Valve’s popular handheld, Avowed and Final Fantasy VII Rebirth being two examples, it’s currently going through a bit of a terrible threes kinda situation. Naturally, poor performance… Read more...
Steam - KotakuJul 23
Avowed Is The Latest Big Game To Stretch The Definition Of 'Verified' On Steam Deck
Avowed Is The Latest Big Game To Stretch The Definition Of 'Verified' On Steam DeckObsidian’s gorgeous fantasy RPG Avowed just got a new patch, promising the usual list of bug fixes and some new features. The game is also now “Verified” for Steam Deck. What’s it like in a portable form factor? Well, it certainly boots up. It’s certainly playable, hitting a semi-decent 30 FPS that doesn’t necessarily… Read more...
Steam - KotakuJul 17
Kingdom Hearts Re:Chain of Memories Cards Return in 2025
Kingdom Hearts Re:Chain of Memories Cards Return in 2025 The Kingdom Hearts Re:Chain of Memories playing cards, which are designed to resemble the cards used to make decks and attack in Chain of Memories and the PS2 remake, will be sold once again. The Japanese Square Enix e-Store listing is live ahead of its November 29, 2025 return. It will cost 3,080円 (~$21).  This is a standard deck of playing, but they’re designed to look like the cards we used in both Kingdom Hearts: Chain of Memories and Re:Chain of Memories to attack. This means that many still feature the same designs of Keyblades and characters on them. In the bottom right corner of each, there’s a circle with the number/rank, and the suit is noted there as well. Each one has a crown shape at the top, just like the cards in-game. You end up with 54 cards total, with two being Jokers. Here’s how those look: Images via Square Enix We’ve seen these Kingdom Hearts playing cards before. They first showed up in September 2023. Those did appear worldwide, though the US Square Enix store doesn’t currently have a pre-order listing for this new run of the deck. The Kingdom Hearts Re:Chain of Memories playing cards deck returns to Japan on November 29, 2025. The original Kingdom Hearts: Chain of Memories appeared on the GBA, and the remake showed up on the PS2. The PS2 version of the game is also found in Kingdom Hearts HD 1.5 Remix . The post Kingdom Hearts Re:Chain of Memories Cards Return in 2025 appeared first on Siliconera .
SiliconeraJul 8
Review: Umamusume: Pretty Derby on Steam Makes the Game Even Better
Review: Umamusume: Pretty Derby on Steam Makes the Game Even Better After years of waiting , Cygames has finally localized Umamusume: Pretty Derby for an English audience and ported it onto Steam. With an updated UI that makes playing in full screen a comfortable experience, it feels like the ideal way to experience the world of umamusume racing. Umamusume: Pretty Derby takes place in a world where horses don't exist. Instead, we have umamusume, horse girls who take on the names and legacies of real life race horses. Stronger and faster than the average human, these umamusume love racing and running, and the various story modes revolve around these races, which are also based on real life racing seasons. There’s no main story, per se. Rather, there are story arcs that focus on an umamusume or group. For example, the first story revolves around Mejiro McQueen, whereas the second one’s about Rice Shower. Screenshot by Siliconera The meat of the game centers on raising your umamusume in Career Mode, and then setting her either on your team for daily races, PVP, and events. Career Mode’s story focuses on you, a Trainer at the highly competitive Tracen Academy, helping your trainee through their three years at school. Each career takes three in-game years (72 turns), with set goals that differ between each umamusume. Some want to reach a certain number of fans within a time limit, while others have goals tied to specific races. The thing about Umamususume: Pretty Derby is that it's a game that hinges on luck. Even if you’ve gathered the best support cards and sparks for your particular girl, RNG can really mess you up. One unsuccessful training session, even if it had a low failure rate, can set you back three whole turns to restore your umamusume to full health. Not doing so can cost a race, which can then snowball into a failed career. The unpredictability of Career Mode is frustrating, admittedly. However, I don’t really mind it as much as I might have before. The newest scenario on the Japanese server makes it so ridiculously easy to raise everybody that it’s nice to actually put in the work again. Screenshot by Siliconera Unless you’ve played it yourself or seen clips of it, it can be hard to understand the appeal of Umamusume . “Horse girls based on real life race horses race and then perform a concert afterwards” sounds pretty nuts. If you enjoy sports manga, you'll probably enjoy the stories, as they’re very focused on themes of hard work, friendship, and such. The horse races are very exciting to watch, too. Everything—from the sound design, cinematography, and sheer adrenaline of watching your girl dart past her rivals to get to the finish line first—really pulls you in. Like with Granblue Fantasy , the in-house localization team did fantastic with Umamusume: Pretty Derby . It’s a good mix of localization and translation that makes for a comfortable reading experience. I’m also a huge fan of how the Steam version splits up the screen compared to the DMM version. It's actually full screen, and it's easy to reference information like the log or my support deck. The one thing I'm on the fence about is the accelerated schedule. On one hand, it'll be nice to get umamusume that the Japanese server has had for years instead of having to wait for their debut. On the other, we don't have as much time to save between banners compared to when the Asian servers launched these characters or support cards. The positive about this, though, is that the concept of "limited characters" doesn't really exist in Umamusume: Pretty Derby . I pulled the New Year Kitasan Black during summer, for example. Even if a banner comes and goes, you still have a chance (albeit a lower one) to get who you want. So there's no FOMO or anything like that. You can jump in at any time and not lament about missing a limited character you wanted. Screenshot by Siliconera Umamusume: Pretty Derby has been blowing up on social media lately, so people who didn’t know about it before might have seen what the gameplay is like through screenshots or videos. The heavy RNG and long career mode might be a turn-off for some, but I still urge people to try it out, especially while we’re still receiving daily log-in bonuses for the global launch. It’s definitely a game you have to experience to understand what all the hype is about. Umamusume: Pretty Derby is readily available on the Windows PC and mobile devices. The post Review: Umamusume: Pretty Derby on Steam Makes the Game Even Better appeared first on Siliconera .
SiliconeraJul 7
Pokemon TCG Pocket Eevee Grove Needed More Eeveelutions
Pokemon TCG Pocket Eevee Grove Needed More Eeveelutions Eevee is one of my favorite Pokemon. As a kid, I’d put together full Eevee-only teams and decks whenever possible. I adored the Prismatic Evolutions expansion ! The Pokemon Company International announced Eevee Grove for Pokemon TCG Pocket ended up being a bright spot in what’s been some disappointing weeks. Except… I noticed a distinct lack of actual Eevee and Eeveelution Pokemon cards in this expansion. I pull two packs per day and didn’t expend additional Hourglasses or Gold on Eevee Grove boosters. In the 10 cards I pulled the first day, I got one the common, basic Eevee card. The other pack? Just “friends” of Eevee. Second day? The basic Eevee stopped by again. That was it, though. Screenshots by Siliconera Every pull seemed that disheartening until June 30, 2025, four days after the pack’s launch. Finally, a foil version of the Umbreon card appeared. But when July 1, 2025 came and went with no additional Eevees, it got me thinking. Where are they?  I turned to Wonder Pick, in the hopes people I knew fared better. Nope! They hadn’t! All Eevee Grove friends, and very few actual Eevee and Eeveelution Pokemon TCG Pocket cards. I’ve gotten two Sylveons via lucky selections, but still haven’t seen too many in others’ packs. After realizing how bad RNG treated me, I investigated the card list for Eevee Grove in Pokemon TCG Pocket . There are 107 cards in this set. 27 are Eevees or Eeveelutions. However, some of those are at higher rarities that automatically make it less likely they’d appear. Six are ex cards and nine are one-star ones, making for 15 that are more rare. That makes for 12 that would be slightly more common. Only the Eevee, Flareon, and Sylveon get five cards each in this set. Every other type of Eeveelution appears on two cards each. Rarity rates make it difficult to get exact adds. But only 25% of the cards in the Eevee Grove boosters are Eevees.  Screenshots by Siliconera While the odds weren’t much different for Prismatic Evolutions, somehow it seemed more fair when I went through that Pokemon Trading Card Game expansion. The odds seemed better, or at least more evenly distributed, with Prismatic Evolutions. There are 131 cards there, with 123 being of standard Pokemon or ex versions. There are three cards each for these featured Eevees and Eeveelutions, coming to 27 total.  Eevee Grove is a fun theme and there’s a fun range of Pokemon TCG Pocket cards. Given the way in which cards are doled out and breakdown, it’s a shame that the odds of actually getting an Eevee or Eeveelution aren’t higher. Or at least that they’d be more balanced in favor of all the evolutionary options and not stacked in favor of Flareon and Sylveon. Though given how RNG treated me so far, I’d be happy for any of these fluffy friends so I could start working on a deck. Pokemon TCG Pocket is available for mobile devices. The post Pokemon TCG Pocket Eevee Grove Needed More Eeveelutions appeared first on Siliconera .
SiliconeraJul 6