Steam Deck Related News
Steam Deck Related News
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Stay ahead with the latest news and updates about the Steam Deck. We bring you all the information you need about this new handheld gaming device.
Death Howl’s Gameplay and Narrative Help It Fit on Switch
Death Howl’s Gameplay and Narrative Help It Fit on Switch Death Howl is one of those unique strategic roguelikes that someone could play for 15 minutes for five hours straight, and it means the Switch version couldn’t come soon enough. I thoroughly enjoyed this brutal game when I played it on the PC . But there’s something about the nature of it that makes the gameplay loop and narrative beats feel highlighted so well here. As a quick refresher, Death Howl is a strategic roguelike with a nearly monochromatic kinds of color palettes and melancholy story. Based on Scandinavian folklore, we follow a grieving mother named Ro searching the other side for her dead son Olvi who was stolen away from her. This means traversing different areas, facing all sorts of entities and beasts with abilities she gathers.  https://www.youtube.com/watch?v=FGF-v--wGhk The narrative is fantastic. There are so many themes running through it. Revenge is a critical one, since there’s a central stag figure associated with her son’s death and apparent abduction. Not to mention she’s angry with Death itself over the loss. Coming to terms with the situation is another, since this is a journey about grief and clearly she’s going through the bargaining and depression stages while also being angry about everything and denying that this is a situation that can’t be undone. But there’s also this veil of uncertainty over everything. Due to the use of symbolism and design choices, Ro is an unreliable narrator and there are gaps in our knowledge as players. Which means part of the motivation that keeps us going is to finally know the truth of it all. Having the game on the Switch makes it easy to keep going so we can absorb the information and take in what possible truths could be hinted at as we play. The Switch also makes for a good way to appreciate the art direction in Death Howl in the same way that the Steam Deck and other handheld gaming PCs do. This is a strategy game with sprite-based designs, an isometric perspective of the board, and limited color palettes for each region. Actual spirit designs play with shading and color options to depict details that wouldn’t otherwise be possible with the limitations. When there are effects from actions and spell usage, we see intricate animations. While it is possible to view these and take away the excellence, I feel like having it in handheld mode where you could really take a moment to look closer at details. Image via The Outer Zone It also helps that the Switch port is a great version of Death Howl . Given how text-heavy it is for cards and combat, the color and font choices make it clear even when the lettering is little. It’s almost always clear and legible. Pair that with the great controller-based scheme carried over from the PC release, and it is quite comfortable to play. Handhelds are a good fit for roguelike games, and the artistic direction, narrative, and gameplay of Death Howl make it feel especially strong on the Switch. It’s a great port that plays well on the system. The nature of the storyline makes it a perfect game to play in a darkened room. Since the gameplay encourages deck experimentation and strategic decisions, you can really get cozy and experience it. It feels exceptionally at home here. Death Howl is available on the Switch, PS5, Xbox Series X, and PC.  The post Death Howl’s Gameplay and Narrative Help It Fit on Switch appeared first on Siliconera .
SiliconeraFeb 21
McDonald’s Japan Will Have Anime-Themed Uno Decks
McDonald’s Japan Will Have Anime-Themed Uno Decks McDonald’s Japan will include Spy x Family and My Hero Academia Uno decks in its Happy Meals from February 27, 2026. They will be available for about three weeks. https://www.youtube.com/watch?v=hUnKaP1daAM There are two parts to the anime Uno collaboration. From February 27 to March 5, 2026, you can get the Anya, Loid, and Todoroki decks. Anya’s is Uno Flip, while Loid’s is just normal Uno. Todoroki's is Uno All Wild. Then, from March 6 to March 12, 2026, McDonald’s will launch the second half of the collaboration. During this period, you can get the Yor, Bakugou, and Deku decks. Yor’s deck is Uno All Wild, Bakugou’s is Uno Flip, and Deku’s is normal Uno. From March 13, 2026, you can get any deck from the above six. Images via McDonald's, Mattel These Uno anime decks are actually available on their own, so you don’t have to get a McDonald’s Happy Meal for them if you don’t want to. They’re more expensive that way, though. It should also be noted that Japan isn’t the first or only country to get these Uno decks. Canadian McDonald’s announced this collaboration in January 2026 , along with Boruto decks. The Spy x Family and My Hero Academia Uno decks will be available in McDonald’s Happy Meals in Japan from late February 2026. The post McDonald’s Japan Will Have Anime-Themed Uno Decks appeared first on Siliconera .
SiliconeraFeb 21
Culdcept the First and Culdcept Begins Games Revealed
Culdcept the First and Culdcept Begins Games Revealed Two new Culdcept games are on the way, with Culdcept the First heading to the PC and Culdcept Begins showing up on the Switch, Switch 2, and PC. While the latter first appeared in the Nintendo Direct Partner Showcase February 2026 montage , the former only appeared when the Steam page launched.  Culdcept Begins is the entry with a confirmed release date. That will show up on consoles on July 16, 2026. The Steam page for that only shows a 2026 window, so it is unknown if that will also be available at the same time. The page for Culdcept the First only notes “coming soon” and doesn’t even mention if it will show up in 2026.  Both games feature similar gameplay , as they are board games that also blend in JRPG, TCG, and creature-collecting mechanics. You build up a deck of cards that includes monsters, spells, and items. Your goal as a Cepter is to defeat enemies and maintain territory on the board by installing your creatures in spots. It can almost feel a bit similar to Itadaki Street or Monopoly in terms of the conquering parts of the board. Culdcept the First is an updated release of the classic game, which adds features like quick saves and loads, bonus pack reward adjustments, and a rewind feature. Here’s the Nintendo Direct Partner Showcase montage that included Culdcept Begins clips. https://www.youtube.com/watch?v=nFgscsKBMH4 And you can see the first Culdcept the First trailer below. https://www.youtube.com/watch?v=VHSea4GfAdc Culdcept Begins will come to the Switch and Switch 2 on July 16, 2026, with a PC version confirmed. Culdcept the First is also on the way to PCs. The post Culdcept the First and Culdcept Begins Games Revealed appeared first on Siliconera .
SiliconeraFeb 5
Pokemon Center Stocks 30th Anniversary Collection With Pikachu Faces
Pokemon Center Stocks 30th Anniversary Collection With Pikachu Faces The Pokemon Company International announced that the online Pokemon Center storefront is now selling a 30th anniversary merchandise collection that features stylized versions of Pikachu’s face. This is an updated version of a logo that also appeared for the 25th anniversary , only with the numbers 3 and 0 appearing on the character’s cheeks in place of the 2 and 5 from that year. If people buy at least one item from this collection, regardless of price, they will get a metallic, shiny sticker of the logo while supplies last or by March 4, 2026, whichever comes first. There are 14 pieces of merchandise in this Pokemon 30th anniversary collection. Most of them feature the latest logo set against black backgrounds. The least expensive item is a set of 65 card sleeves to be used with the trading card game for $7.99. The most expensive is a unisex black sweatshirt for $59.99.  Here’s the full list of items that are available to choose from: Black Sweatshirt (Adult Sizes Small to 4XL): $59.99 Black or Teal T-Shirt (Adult Sizes Small to 5XL): $24.99 Crop Top Sweatshirt (Women’s Sizes XS to 3XL): $34.99 Enamel Pin: $9.99 Flat-Bill Hat (Adult Size): $24.99 Insulated Tumbler: $29.99 Lanyard with Pin: $34.99 Navy Tank Top (Adult Sizes Small to 4XL): $19.99 Ornament: $16.99 Spiral Notebook (200 pages): $19.99 Stemless Glasses (Set of Two): $19.99 TCG Card Sleeves: $7.99 TCG Double Deck Box: $12.99 Here’s how all of those items look, as well as the bonus sticker that is a free gift with any purchase from this collection. Images via The Pokemon Company International The actual 30th anniversary of the series falls on February 27, 2026. That’s also when the New York and San Francisco Nintendo Stores will hold special events. Ahead of that, there will be an ad during Super Bowl LX on February 8, 2026.  The Pokemon 30th Anniversary Collection merchandise is available via the Pokemon Center store now, and Pokemon Day 2026 falls on February 27, 2026.  The post Pokemon Center Stocks 30th Anniversary Collection With Pikachu Faces appeared first on Siliconera .
SiliconeraFeb 4
Final Fantasy Trading Card Game Wall Market Aerith and Tifa Cards Teased
Final Fantasy Trading Card Game Wall Market Aerith and Tifa Cards Teased Square Enix announced on social media that some of the next Final Fantasy Trading Card Game FFVII cards will involve Aerith and Tifa in their Wall Market dresses. These will be PR card prizes at tournaments for the game . People who compete in March 2026 will get a chance to earn them. This will be in honor of the Nintendo Switch 2 and Xbox Series X versions of FFVII Remake Intergrade . The North American account hasn’t confirmed if these will be the Organized Play cards in the US and Canada yet. However, since the Golbez card is already confirmed to be the reward in both North America and Japan , it seems likely. Both of these FFVII Remake Aerith and Tifa Wall Market Final Fantasy Trading Card Game cards feature the Tetsuya Nomura and Roberto Ferrari art credit, as they involve concept art for designs from that portion of the game. In the case of Aerith, she’s wearing the most elaborate dress option that we can get in-game by completing six side quests during the eighth chapter. The Tifa dress is based on her “sporty” look that resembles a qipao style outfit. You can only see that in-game if you finish the third chapter’s side quests.  Here’s how these two cards will look. These are both Forward character cards, with Aerith having 3,000 Power and Tifa 5,000. Each one costs two elements, with Tifa’s showing earth and fire on its crystal. Tifa’s card effect lets you put a Cloud one into your hand from your deck when she’s played, while Aerith’s keeps enemy abilities from removing cards from play and sent back to your hand. Images via Square Enix Final Fantasy Trading Card Game is available worldwide, and the Wall Market dress cards of Aerith and Tifa from FFVII Remake Intergrade will be available as prizes in March 2026 in honor.  The post Final Fantasy Trading Card Game Wall Market Aerith and Tifa Cards Teased appeared first on Siliconera .
SiliconeraFeb 3
Preview: Hungry Horrors Cooks up a New Deck-Building Recipe
Preview: Hungry Horrors Cooks up a New Deck-Building Recipe Another week, another deck-building roguelike. At least, that is how it can seem sometimes. Hungry Horrors, which just entered early access, is the latest installment in the genre. While it is, at its core, about crafting the right kind of deck of cards to ensure attacks compliment each other and eliminate enemies, the execution is different due to the premise of a princess using meals she cooked to fill up opponents rather than eat her. At the moment, the result is an experience that feels more controlled than some similar titles. Hungry Horrors begins with a princess alone in a dungeon. She encounters a cat named Lady Catherine, who instructs her to feed various dishes like pottage, salted potatoes, and pickled eggs to fill up a Red Cap enough that it doesn’t eat her. While the tutorial experience doesn’t go too well, her highness survives and learns that in order to stay alive and save the kingdom, she’ll need to feed foes before they reach her and eat her. https://www.youtube.com/watch?v=w14rGjLoEAQ The novel part is how this actually works in the preparation phase. You’ll have a set number of certain types of ingredients available based on what’s set on certain pillars in your kitchen. (So you could always guarantee a number of potatoes are available, for example.) You then can select certain types of Cookware that provide a general buff during the fight. For example, I selected a Frying Pan and, as a result, all of the sour dishes (liked Pickled Eggs) would make the monster less hungry. You then go through your recipes to craft the cards in your deck, potentially also adding seasonings (such as vinegar to impart sourness) to affect the cards. Your deck is then the 20 recipes you select.  It’s incredibly novel, since runs mean you’ll get new recipes and ingredients that alter your options. Each type of monster will have their own tastes, which you’ll need to discover to help ensure you’re prepared for certain bosses. But you’ll also notice that certain combinations could trigger different types of hankerings. And meeting those combos by ensuring your recipes are well organized means you’ll deal more damage with fewer tosses, keeping opponents away. So if salty Roast Parsnips leave a foe wanting something sweet next, you could go with Jellied Eels. Combine that with each of these food cards also being able to restore the princess’ own stamina to varying degrees, and you can also factor in her own energy needs when drafting.   Images via Clumsy Bear Studio Fights themselves in Hungry Horrors feel a bit typical in the build available at launch. They almost remind me of Peglin a bit, both in terms of the art direction and the organization. Enemies move toward the princess, with a gauge at the bottom noting how many footsteps they are away and how much of their stomach needs to be filled before they’ll just… leave you alone. You play a card per turn. It can be a bit easy to be defeated early on, but that’s part of the learning curve from what I’ve seen. Falling means learning what enemies like, getting more recipes and ingredients, and really being in a stronger position for the next turn.  The recipe cooking, deck-building premise in Hungry Horrors seems like it could turn into its strongest feature. The idea of cooking up recipes to ensure there’s proper synergy and you’re prepared for certain types of foes gets really interesting. Setbacks also don’t feel devastating as a result, as I felt I was constantly learning. The actual battles feel totally fine, though I didn’t find them the most exciting part of this early build. As long as the recipe diversity keeps up and there are some tricky situations, I could see this staying strong. Hungry Horrors is now in early access for the PC via Steam .  The post Preview: Hungry Horrors Cooks up a New Deck-Building Recipe appeared first on Siliconera .
SiliconeraJan 23
Final Fantasy VII Remake Feels Comfortable on Switch 2
Final Fantasy VII Remake Feels Comfortable on Switch 2 With Final Fantasy VII Remake , deciding on the Switch 2 version of the game isn’t as simple as it coming down to the best way to go portable with the JRPG. The PC version runs pretty well on a Steam Deck! Instead, other factors come together with that element to making this release feel valuable. The handheld option is a small part. There is it being a fully complete package, due to the Intergrade Intermission DLC inclusion and Streamlined Progression launching alongside it. It’s getting to play this updated version on a Nintendo console. So when everything is pulled together, FFVII Remake feels like an early showcase of what Square Enix can do on a Switch 2 with a game I absolutely loved . It feels worth playing on this system too. As a quick refresher, Final Fantasy VII Remake acts as a retelling of a slice of the original FFVII, with the Switch 2 and other versions focusing on Cloud Strife’s return to Midgar after being away for five years, reuniting with childhood friend Tifa Lockheart, joining her in the revolutionary group Avalanche against Shinra, and dealing with the realization that Sephiroth, the SOLDIER who was his former commander that went rogue, is still alive. This also leads to him meeting the last Ancient, a Cetra named Aerith Gainsborough, and acting as her bodyguard. While in the original game this was probably about 1/6 of the overall adventure, it’s significantly more fleshed out here, and this being the Intergrade release means access to an additional DLC campaign following Wutai ninja and agent Yuffie Kisaragi and her ally Sonon Kusakabe working with another Avalanche branch during that same time period to strike Shinra.  https://www.youtube.com/watch?v=fe4TOM6bbL8 One of the first reasons Final Fantasy VII Remake feels like such a success on the Switch 2 is the fact that it looks and runs well on the system. It is at a stable 30fps, which I felt worked really well in handheld mode and stayed consistent. Docked, it seemed to be at 1080p, which isn’t as impressive as the PS5 or PC releases, but I think it still looks good. I primarily chose the portable option when playing, and I didn’t notice any lag freezes, or issues running things. In fact, the battery life seemed comparable to other Switch 2 releases post-launch patches, so it seemed like I’d get a few hours before needing to recharge. Visually, I noticed the downgrade from higher-power platforms to here seems most noticeable when looking at certain textures or elements of character models. Like look at a character’s hair or their face when you’re outside an event scene and in photo mode, and you’ll see it. But in action, it seems more forgivable in action and when in handheld mode due to the resolution and movement.  In that respect, I actually think it performs better on the go than a Steam Deck version of the JRPG. I’d usually only get under two hours before needing to plug in and recharge. With the Switch 2 version of Final Fantasy VII Remake , it seemed like I’d be okay for about three hours. Perhaps it was just luck or the decisions I’d made on a system level with regard to brightness and installations (I installed on the console itself and not a microSD card), but it worked for me. So even though it might not be the sharpest and best looking version of Final Fantasy VII Remake , it looking and running as well as it does on the Switch 2 with this FFVII not being as terrible a battery-drainer does feel like it helps. Screenshots by Siliconera The Streamlined Progression also feels like a positive, though I suspect it might be so more for returning players like myself. These tend to fall into two categories, and each have their merits. As Square Enix mentioned ahead of launch , you can set constant max HP, constant max MP, Limit Gauge always full, ATB gauge always full, and constant max damage as options to speed through situations. I honestly used it both to test how it works and to get through a few sections that would normally take a bit longer so I could try out more of the game ahead of covering it. So, for example, all of Chapter 1, getting through the shortcut in Chapter 9, and heading through the sewers and train graveyard in Chapters 10-11 so I could get back into the more substantial areas.  Meanwhile, the other Streamlined Progression elements added in the Switch 2 version of FFVII Remake and showing up in the PS5 and PC the same date sort of feel like head-start or better position options. Constant max recovery items and constant max gil are both things I turned on as I started the game to ensure I had things, then turned off once I started. Why? So I didn’t need to scour for every chest and could focus on mainlining the story. I could see that being helpful for others too. 2x EXP and 3x AP gain could be good for newcomers or people who, again, want to not worry about any grinding. I found Max Materia Levels helpful once I got to Chapter 11, as by then I had a full party, a good selection of Materia, and wanted to be sure people had what they needed and it was in the best position for my movesets without grinding. Again, it felt like a nice option. Screenshot by Siliconera There are only a handful of things that do make me feel like Final Fantasy VII Remake isn’t as optimal on Switch as it is on the PS5 or PC. The first is an issue that I think could be fixed with a patch, and I’m hoping we see it adjusted. After I hopped into the game, the options already had the game at optimal brightness, 10 out of 10, no wiggle room for HDR Luminence, HDR Brightness, and UI Brightness, and… it all still looked pretty dark at times. I suspect this is something that was unintentional and we could see a post-launch patch address it. Because it did feel like I could have used a little more “brightness” rather than going even darker.  Screenshot by Siliconera The file size issue on Switch 2 is also a big problem for Final Fantasy VII Remake . It’s starting out at needing a ton of space. Even ahead of launch, Square Enix said 95GB minimum is required . This is before any patches. Given this is also a game-key card and not a standard Switch 2 cartridge, it’s a bummer. I would love to leave this on my system for a while and really take my time revisiting and enjoying elements of it. I can’t, because it is huge. And there's no way to fix this, barring Square Enix hopefully realizing that it needs to go with a regular cartridge when Rebirth 's time comes. Final Fantasy VII Remake is a take on FFVII that I really loved and, while the Switch 2 version isn’t the most powerful, it’s still impressive. It works so well on the handheld. The battery doesn’t drain as swiftly as I expected. It looks good in handheld mode. The Streamlined Progression options can make it a walk in the park, but can also offer just a bit of a boost to eliminate grind. It’s handled very well and leaves me feeling encouraged about what Square Enix is capable of when it comes to the Switch 2. Final Fantasy VII Remake Intergrade  will appear on the Switch 2 and Xbox Series X on January 22, 2026, and it is already available on the PS4, PS5, and PC worldwide. The post Final Fantasy VII Remake Feels Comfortable on Switch 2 appeared first on Siliconera .
SiliconeraJan 21
Life is Strange: Reunion Follows Life is Strange: Double Exposure in March
Life is Strange: Reunion Follows Life is Strange: Double Exposure in March Square Enix and Deck Nine confirmed there will be a new Life is Strange game set after Double Exposure . Life is Strange: Reunion will come to the PS5, Xbox Series X, and PC on March 26, 2026. A $39.99 standard, $49.99 deluxe, and $99.99 collector’s edition will be available, and it will also be possible to get a twin pack that includes the second and third games in the Max Caulfield storyline. Deck Nine also confirmed that both Max and Chloe Price will be playable characters in this entry. Editor’s Note: There will be some spoilers for Life is Strange: Double Exposure in the Reunion announcement below. Life is Strange: Reunion will take place after the events of Double Exposure and take into account both the events of the merged timeline there and the original game. The latest mystery involves an adult Max working as a photography professor at Caledon University as she deals with a fire burning the school to the ground and killing many innocent people. She uses her Rewind ability to undo things and have a chance to solve the mystery so that future never takes place. However, she won’t just be trying to figure out what happened with the three days of borrowed time. Chloe shows up after the rewind and reveals she now is remembering things she shouldn’t and is aware of other timeline events because of the sequel’s events. The two of them together will need to figure out what is going on. Here’s the full Life is Strange: Reunion livestream and reveal. https://www.youtube.com/watch?v=b2eHeCKYHJc The most basic versions of the games are both found in the standard and double pack. That gives you either this newest installment alone or it with Double Exposure. If someone gets the Deluxe Edition, it comes with a documentary that features the voice actresses behind Max and Chloe, Hannah Telle and Rhianna DeVries. It also includes a digital art book, comic, and soundtrack. The collector’s edition at the Square Enix Store comes with three art cards of Max and Chloe designed to look like Polaroids, three guitar plectrums, a rewind slipmat for a record player, a Drugstore Makeup poster, and a vinyl soundtrack with 12 songs from the game.  Life is Strange: Reunion will appear on the PS5, Xbox Series X, and PC on March 26, 2026 The post Life is Strange: Reunion Follows Life is Strange: Double Exposure in March appeared first on Siliconera .
SiliconeraJan 20
Review: Heart of Crown Online Is a Faithful Adaptation of the Deck-Building Game
Review: Heart of Crown Online Is a Faithful Adaptation of the Deck-Building Game The Heart of Crown deck-building strategy game is pretty well-established, as the Dominion style drafting title’s been around since 2011 and multiple editions exist . This version, which entered early access in April 2024, is even based on the second edition . If you are familiar with its idea of constantly investing to build up your deck to acquire territory, currency, individuals, and of course a princess to get succession points, then you’re all set. If not, it’s honestly a really good place to start. Heart of Crown Online is set in a world where the line of succession is in question due to the emperor’s death. Because it happened so quickly, he didn’t say which of his seven daughters he’d want to become queen. As an individual in a position to help determine who rules next, you need to build up territory and support to ensure Bergamotte, Flamaria, Klam Klam, Laolily, Lulunasaika, Ohka, or the twins Lain & Shion become the next ruler. If you’re playing a free or ranked match, it’ll be a competition to determine which princess you are able to get and support, but the Scenario Mode involves solo campaigns that help you learn how to play and support each princess.  https://www.youtube.com/watch?v=MXrq2xynvVo Scenario Mode is a good place to start, honestly. In standard Heart of Crown Online games, much like similar titles like Dominion and Tanto Cuore , you essentially all start in the same position and your deck-building determines what your cards and strategy looks like. You then build around your princess. For these campaigns, you end up with decks more specifically designed to work with and grow around the princess. It plays in the same way, but I really appreciate how the approach is designed to help introduce you to the princesses you could support as your pick for the kingdom’s new ruler. I will say that an extra editing pass could be used to ensure card effects sound a little less awkward. Things are clear, but I came into Heart of Crown Online having extensively played Tanto Cuore and being familiar with the Dominion formula, and I could see things being a bit confusing for other newcomers. In terms of gameplay, things follow the stable second edition format and make a lot of sense. Your first task in Heart of Crown Online is to get Territories and play them. So you’ll be getting these from the Market at the start to get things like Cities, Towns, and Villages to get currency. When you have enough coins in your realm (6) to nominate one of the princesses, you choose one of the ones available as your potential ruler. In each phase you’ll play cards to your Realm to build up money (lands) or Succession Points (via cards like dukes) to win. You can also take actions against other princesses and the players backing them depending on certain action and Curse cards acquired. If you hit 20 Succession Points or have the most after all of certain types of cards like senators and dukes run out, then you win.  Part of the thing that sets Heart of Crown Online apart is that each princess (or the pair of twin princesses) possesses an ability that affects certain actions in-game. As she’s the oldest princess, Lulunasaika’s ability is that you start with six Succession Points right away and only need 14 to win. Lain & Shion can be especially handy, since you could get tokens that let you take another turn. Bergamotte lets you tap into the discarded cards to get another action card to reuse it. But there are some princesses that are more situational and rely on lucky pulls from your deck, like Laolily and Ohka, which does make picking a royal more challenging in the casual and ranked online matches.  Images via Playism But I will say that aside from some descriptions perhaps needing another pass over to ensure clarity since this is a complex game, this adaptation of Heart of Crown works very well. The UI is clear and the cards are easy to read. Matches worked well, and I didn’t have too much trouble finding someone to play with. It worked well on a handheld gaming PC too.  If you enjoy Dominion, Tanto Cuore, and other kinds of strategic deck-building games, then Heart of Crown Online should be in your library. If the genre is new to you, it’s a good place to start! The concept is entertaining, and the single-player Scenario Mode is a helpful way to learn how to play. Since it also spent time in Steam Early Access, it feels really solid at launch too. Heart of Crown Online is available on PCs, and it will also come to the Switch.  The post Review: Heart of Crown Online Is a Faithful Adaptation of the Deck-Building Game appeared first on Siliconera .
SiliconeraJan 17
Hololive Dreams Mobile Game Will Appear Everywhere Worldwide
Hololive Dreams Mobile Game Will Appear Everywhere Worldwide Cover held a Hololive Dreams Special Reveal Show for its mobile rhythm game project with Vtubers Hoshimachi Suisei, IRyS, Tokino Sora, and Yukihana Lamy, and it revealed the title will be available worldwide in multiple languages like Japanese and English. It also showed off gameplay, shared multiple trailers, and confirmed further details about the free-to-play game release will come up at the Hololive Super Expo in March 2026.  In Hololive Dreams , you will set one of the Vtubers as a Leader, then aid their abilities and your progress with five Members in your deck. These characters will all interact and help increase your scores for tracks. 50 members of the company will be represented at launch from all branches. An original story is present in the game. There will also be Solo or in a multiplayer mode. It’s also possible to enter Create Chart Mode to go into one of the 150 included songs to customize the note patterns. (Each track could have a music video or “concert” performance.) There will also be a new official theme song for the game featuring all 50 Vtubers in the game. An auto-play function will also be present in songs for beginners. Here’s the official teaser , which primarily focuses on Tokino Sora and teases other Vtubers. https://www.youtube.com/watch?v=BWWmKvYcjB4 There’s also a longer trailer that shows how the rhythm gameplay will work and shows some of the performers and songs. That features official English subtitles if you turn on closed captions. The custom song maps function shows up toward the end too. https://www.youtube.com/watch?v=QGKxCTMnl78 You can see the official English watch-along of the latest stream for the game with Hakos Baelz and Kaela Kovalskia below: https://www.youtube.com/live/uWg-R02c4mM Hololive Dreams will come to mobile devices, and more details about the worldwide rhythm game will appear at Hololive Super Expo between March 6-8, 2026.  The post Hololive Dreams Mobile Game Will Appear Everywhere Worldwide appeared first on Siliconera .
SiliconeraJan 8