Steam Deck Related News
Steam Deck Related News
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Stay ahead with the latest news and updates about the Steam Deck. We bring you all the information you need about this new handheld gaming device.
Here's What May Power The Steam Deck's Successor, But Do We Need One?
Here's What May Power The Steam Deck's Successor, But Do We Need One?This past February the Steam Deck celebrated its third birthday. And based on the rocky performance of some fairly recent AAA games on Valve’s popular handheld, Avowed and Final Fantasy VII Rebirth being two examples, it’s currently going through a bit of a terrible threes kinda situation. Naturally, poor performance… Read more...
KotakuJul 23
Avowed Is The Latest Big Game To Stretch The Definition Of 'Verified' On Steam Deck
Avowed Is The Latest Big Game To Stretch The Definition Of 'Verified' On Steam DeckObsidian’s gorgeous fantasy RPG Avowed just got a new patch, promising the usual list of bug fixes and some new features. The game is also now “Verified” for Steam Deck. What’s it like in a portable form factor? Well, it certainly boots up. It’s certainly playable, hitting a semi-decent 30 FPS that doesn’t necessarily… Read more...
KotakuJul 17
Kingdom Hearts Re:Chain of Memories Cards Return in 2025
Kingdom Hearts Re:Chain of Memories Cards Return in 2025 The Kingdom Hearts Re:Chain of Memories playing cards, which are designed to resemble the cards used to make decks and attack in Chain of Memories and the PS2 remake, will be sold once again. The Japanese Square Enix e-Store listing is live ahead of its November 29, 2025 return. It will cost 3,080円 (~$21).  This is a standard deck of playing, but they’re designed to look like the cards we used in both Kingdom Hearts: Chain of Memories and Re:Chain of Memories to attack. This means that many still feature the same designs of Keyblades and characters on them. In the bottom right corner of each, there’s a circle with the number/rank, and the suit is noted there as well. Each one has a crown shape at the top, just like the cards in-game. You end up with 54 cards total, with two being Jokers. Here’s how those look: Images via Square Enix We’ve seen these Kingdom Hearts playing cards before. They first showed up in September 2023. Those did appear worldwide, though the US Square Enix store doesn’t currently have a pre-order listing for this new run of the deck. The Kingdom Hearts Re:Chain of Memories playing cards deck returns to Japan on November 29, 2025. The original Kingdom Hearts: Chain of Memories appeared on the GBA, and the remake showed up on the PS2. The PS2 version of the game is also found in Kingdom Hearts HD 1.5 Remix . The post Kingdom Hearts Re:Chain of Memories Cards Return in 2025 appeared first on Siliconera .
SiliconeraJul 8
Review: Umamusume: Pretty Derby on Steam Makes the Game Even Better
Review: Umamusume: Pretty Derby on Steam Makes the Game Even Better After years of waiting , Cygames has finally localized Umamusume: Pretty Derby for an English audience and ported it onto Steam. With an updated UI that makes playing in full screen a comfortable experience, it feels like the ideal way to experience the world of umamusume racing. Umamusume: Pretty Derby takes place in a world where horses don't exist. Instead, we have umamusume, horse girls who take on the names and legacies of real life race horses. Stronger and faster than the average human, these umamusume love racing and running, and the various story modes revolve around these races, which are also based on real life racing seasons. There’s no main story, per se. Rather, there are story arcs that focus on an umamusume or group. For example, the first story revolves around Mejiro McQueen, whereas the second one’s about Rice Shower. Screenshot by Siliconera The meat of the game centers on raising your umamusume in Career Mode, and then setting her either on your team for daily races, PVP, and events. Career Mode’s story focuses on you, a Trainer at the highly competitive Tracen Academy, helping your trainee through their three years at school. Each career takes three in-game years (72 turns), with set goals that differ between each umamusume. Some want to reach a certain number of fans within a time limit, while others have goals tied to specific races. The thing about Umamususume: Pretty Derby is that it's a game that hinges on luck. Even if you’ve gathered the best support cards and sparks for your particular girl, RNG can really mess you up. One unsuccessful training session, even if it had a low failure rate, can set you back three whole turns to restore your umamusume to full health. Not doing so can cost a race, which can then snowball into a failed career. The unpredictability of Career Mode is frustrating, admittedly. However, I don’t really mind it as much as I might have before. The newest scenario on the Japanese server makes it so ridiculously easy to raise everybody that it’s nice to actually put in the work again. Screenshot by Siliconera Unless you’ve played it yourself or seen clips of it, it can be hard to understand the appeal of Umamusume . “Horse girls based on real life race horses race and then perform a concert afterwards” sounds pretty nuts. If you enjoy sports manga, you'll probably enjoy the stories, as they’re very focused on themes of hard work, friendship, and such. The horse races are very exciting to watch, too. Everything—from the sound design, cinematography, and sheer adrenaline of watching your girl dart past her rivals to get to the finish line first—really pulls you in. Like with Granblue Fantasy , the in-house localization team did fantastic with Umamusume: Pretty Derby . It’s a good mix of localization and translation that makes for a comfortable reading experience. I’m also a huge fan of how the Steam version splits up the screen compared to the DMM version. It's actually full screen, and it's easy to reference information like the log or my support deck. The one thing I'm on the fence about is the accelerated schedule. On one hand, it'll be nice to get umamusume that the Japanese server has had for years instead of having to wait for their debut. On the other, we don't have as much time to save between banners compared to when the Asian servers launched these characters or support cards. The positive about this, though, is that the concept of "limited characters" doesn't really exist in Umamusume: Pretty Derby . I pulled the New Year Kitasan Black during summer, for example. Even if a banner comes and goes, you still have a chance (albeit a lower one) to get who you want. So there's no FOMO or anything like that. You can jump in at any time and not lament about missing a limited character you wanted. Screenshot by Siliconera Umamusume: Pretty Derby has been blowing up on social media lately, so people who didn’t know about it before might have seen what the gameplay is like through screenshots or videos. The heavy RNG and long career mode might be a turn-off for some, but I still urge people to try it out, especially while we’re still receiving daily log-in bonuses for the global launch. It’s definitely a game you have to experience to understand what all the hype is about. Umamusume: Pretty Derby is readily available on the Windows PC and mobile devices. The post Review: Umamusume: Pretty Derby on Steam Makes the Game Even Better appeared first on Siliconera .
SiliconeraJul 7
Pokemon TCG Pocket Eevee Grove Needed More Eeveelutions
Pokemon TCG Pocket Eevee Grove Needed More Eeveelutions Eevee is one of my favorite Pokemon. As a kid, I’d put together full Eevee-only teams and decks whenever possible. I adored the Prismatic Evolutions expansion ! The Pokemon Company International announced Eevee Grove for Pokemon TCG Pocket ended up being a bright spot in what’s been some disappointing weeks. Except… I noticed a distinct lack of actual Eevee and Eeveelution Pokemon cards in this expansion. I pull two packs per day and didn’t expend additional Hourglasses or Gold on Eevee Grove boosters. In the 10 cards I pulled the first day, I got one the common, basic Eevee card. The other pack? Just “friends” of Eevee. Second day? The basic Eevee stopped by again. That was it, though. Screenshots by Siliconera Every pull seemed that disheartening until June 30, 2025, four days after the pack’s launch. Finally, a foil version of the Umbreon card appeared. But when July 1, 2025 came and went with no additional Eevees, it got me thinking. Where are they?  I turned to Wonder Pick, in the hopes people I knew fared better. Nope! They hadn’t! All Eevee Grove friends, and very few actual Eevee and Eeveelution Pokemon TCG Pocket cards. I’ve gotten two Sylveons via lucky selections, but still haven’t seen too many in others’ packs. After realizing how bad RNG treated me, I investigated the card list for Eevee Grove in Pokemon TCG Pocket . There are 107 cards in this set. 27 are Eevees or Eeveelutions. However, some of those are at higher rarities that automatically make it less likely they’d appear. Six are ex cards and nine are one-star ones, making for 15 that are more rare. That makes for 12 that would be slightly more common. Only the Eevee, Flareon, and Sylveon get five cards each in this set. Every other type of Eeveelution appears on two cards each. Rarity rates make it difficult to get exact adds. But only 25% of the cards in the Eevee Grove boosters are Eevees.  Screenshots by Siliconera While the odds weren’t much different for Prismatic Evolutions, somehow it seemed more fair when I went through that Pokemon Trading Card Game expansion. The odds seemed better, or at least more evenly distributed, with Prismatic Evolutions. There are 131 cards there, with 123 being of standard Pokemon or ex versions. There are three cards each for these featured Eevees and Eeveelutions, coming to 27 total.  Eevee Grove is a fun theme and there’s a fun range of Pokemon TCG Pocket cards. Given the way in which cards are doled out and breakdown, it’s a shame that the odds of actually getting an Eevee or Eeveelution aren’t higher. Or at least that they’d be more balanced in favor of all the evolutionary options and not stacked in favor of Flareon and Sylveon. Though given how RNG treated me so far, I’d be happy for any of these fluffy friends so I could start working on a deck. Pokemon TCG Pocket is available for mobile devices. The post Pokemon TCG Pocket Eevee Grove Needed More Eeveelutions appeared first on Siliconera .
SiliconeraJul 6
There’s Nothing Wrong With the Switch 2 Launch Games Library
There’s Nothing Wrong With the Switch 2 Launch Games Library Whenever a new system launches , debates also ensue about if it’s worth buying right away. Partially due to the quality of the console itself. But the titles that launch alongside it can also make or break a debut. While the Switch 2 launch library might not seem as exciting in some ways, I think it ended up being a really solid collection of games you can play for weeks , months, and in the case of some years to come.  One criticism going in to the Switch 2 is the flagship launch title is Mario Kart World . As of March 31, 2025, the Nintendo IR site noted Mario Kart 8 Deluxe sold over 68.2 million units on Switch 2, Mario Kart 8 sold 8.46 million on Wii U, Mario Kart Wii sold 37.38 million on Wii, Mario Kart 7 sold 18.99 million on 3DS, and Mario Kart DS ended up at 23.6 million on DS. Financially, it makes sense. Over multiple console and handheld generations, we see the demand at a glance. Also, given what happened with the Switch installment and room for growth, I think we’ll absolutely see a Booster Course Pass or some other sort of ongoing update schedule. This is the company coming in with a title that will be huge at launch, enjoyed alone or with others, and probably supported for a few years. https://www.youtube.com/watch?v=0QeqO0kFz-E Next is that we actually do have some entirely “new” launch window games for the Switch 2 that add incredibly lengthy experiences to the library. I played Rune Factory: Guardians of Azuma . That could easily be a 30-40 hour game just from the campaign and before you get into the daily life, find a partner and settle down, enjoy the post-game with a virtual family experience. Moreover, the Switch 2 experience even without the upgrade pack is making me reconsider only giving it an 8 when I wrote the Switch review, because it’s closer to a 9 on the new system. Deltarune Chapters 3 & 4 is something I’m going through now, and it’s also a solid commitment. FAST Fusion ended up being a great budget racer in the series with a lot of replayability and, honestly, the kind of challenge is that is sort of missing in Mario Kart World single-player sometimes. While I’m sure it won’t be game of the year material, Tamagotchi Plaza is going to fill that launch minigame collection hole that folks invest in when they want something silly and short to play with others. Even though Fantasy Life i: The Girl Who Steals Time came out on other platforms a bit ahead of Switch 2, this is a 10/10 game that makes you feel like you’re only scratching the surface after 100 hours. It’s a huge “get” for a new console. Besides, we also need to consider the value of the HD remasters and definitive editions of games coming to the Switch 2 at launch. While these are returning titles, I think three are exceptionally valuable here. Bravely Default: Flying Fairy HD Remaster is an updated release of one of the most creative JRPGs Square Enix released in the last 10 years, and it is still absolutely captivating. It looks fantastic with the updated graphics. The single-screen version works great! Yakuza 0: Director’s Cut ’s extra story and multiplayer modes are pleasant extras for what I consider my favorite entry in the series. (The story is so much fun.) Raidou Remastered: The Mystery of the Soulless Army is going to bring an underrated Shin Megami Tensei spin-off to modern systems for the first time so soon and, as I said in my preview , it’s a wonderful game that deserves this second change at a wider audience. Even the bad games in the Switch 2 launch library offer their own type of value. Survival Kids isn’t a good Lost in Blue installment, but it is the type of title adults or older kids could play with younger children to get them adjusted to the console. It’s also one of the first examples of the GameShare mechanic, offering a bit of a proof of concept to show how sharing one game among multiple local consoles could work in a low-stress, no-consequence environment. Nintendo Switch 2 Welcome Tour isn’t all that much fun and should have been either $5 or free, but it does offer a lot of insights into why the company made certain design decisions via quizzes and tech demo minigame examples.  Image via Marvelous Image via CD Projekt Red Image via Sega As for the ports, they represent a really well-rounded bunch of genres. Whenever a new Nintendo console or handheld’s shown up, it’s often been accompanied by versions of titles that past systems couldn’t. With the Switch 2 launch games, we are both seeing that and getting titles that might’ve had issues on other handhelds like a Steam Deck getting a specific version tailored to this type of experience. Street Fighter 6: Years 1-2 Fighters Edition does that! It looks fantastic, even with compromises. Plus, it involved the motion control mode that could provide a workout. Cyberpunk 2077: Ultimate Edition is something of a wonder. It runs way better than I expected. Sid Meier's Civilization VII - Nintendo Switch 2 Edition fits the bill with integrated mouse controls. And, like many of the new titles, they’re lengthy games that take up dozens of hours.  I’d even consider all of the upgrade pack games valuable members of the Switch 2 launch library. In each case, titles are running better than ever. For those who might’ve skipped the Switch 2, it’s a wealth of proven games like The Legend of Zelda: Breath of the Wild or Tears of the Kingdom , Pokemon Scarlet and Violet , Super Mario Odyssey, and Xenoblade Chronicles 3 that will work better than before. With upcoming paid expansions for Kirby and the Forgotten Land and Super Mario Party Jamboree , it’s adding major content updates with more to do. These are opportunities to maybe see how great games become even more wonderful with added power and adjustments behind them.  The Switch 2 launch library is packed with great games. There might not be as many first-party endeavors immediately available, beyond Mario Kart World, Donkey Kong Bananza, and Nintendo Switch 2 Welcome Tour , but every other element is filled with lengthy, well-executed, and meaningful games that showcase the system’s capabilities and could keep us occupied for hundreds of hours. The Switch 2 is available now worldwide.  The post There’s Nothing Wrong With the Switch 2 Launch Games Library appeared first on Siliconera .
SiliconeraJun 11
Review: Kabuto Park Can Be a Simple Bug-Catching Sim
Review: Kabuto Park Can Be a Simple Bug-Catching Sim Kabuto Park attempts to capture a moment. It’s summer. You’re a kid. You have no responsibilities and very little supervision. There are bugs everywhere, but they’re friends and not fearsome. All of this makes for a perfect opportunity to obsess over the little critters and share them with your friends. While the result is a game that’s a bit short and is best played in small doses due to a simple gameplay loop, finding these little guys is still quite pleasant. You’re a young child who is about to enjoy 30 days of summer vacation. How? By catching bugs. Your new friend Midori kicks off August by introducing you to the joys of exploring places like a farm, a lake, a forest, and a swamp to find unusual critters. Once you do, you can level them up and battle them in a big tournament for cash and candy. Why? Well, it’s a way to spend some time. https://www.youtube.com/watch?v=ORNPGBfcHXQ&ab_channel=WholesomeGames Kabuto Park is an incredibly simple bug-catching sim. You start out with access to one area, then need to participate in battles in the tournament to earn enough money to upgrade the boots and reach new spaces. Catching involves a timing-based system, during which pressing the confirm button on a blue patch lets you move closer for increased green area catching opportunities. You start out being able to catch two bugs per area, with a tool upgrade increasing that, but since time doesn’t pass until you compete in that day’s tournament battle and there are only a handful of spots to search in each location, it’s not really worth investing in anything beyond a boots to reach new spots and guide to increase odds of encountering uncommon and rare bugs.  Catching and battling are also rather breezy affairs. So while you can pay in-game coins for Honey to increase the green patches during a moment when you find a bug, I didn’t really find that necessary. As for battling, you basically watch as your team of three bugs pushes up against an opponent’s trio. The goal is for one side to push the other out of the “ring,” with the cards in the deck adding skills that can be supportive, defensive, or offensive. However, since you can see the opponent’s stats right away, it is easy to just… overpower them and win. Especially since there are certain bugs that are extremely OP, catching repeats of bugs means you can “sell” them for candy used to level ones you own up, and the early game bugs can be as good as endgame ones depending on your cards and moveset. For example, a Goliath Beetle is ridiculously strong, has a temporary buff card that keeps the team from being pushed back, and owns an incredible Overcharged Kick attack card. But then, all the rare bugs I found seemed to possess the best sorts of movesets and stats. Even if I tried to experiment with a Wind-based card deck, it just wasn’t worth it to deviate from my other lineup. Screenshots by Siliconera Easiness aside, I will note that another issue is that Kabuto Park doesn’t feel exactly perfect on a handheld gaming PC like a Steam Deck or Lenovo Legion Go. It isn’t optimized for a control scheme that only uses a controller. The mouse sensitivity and speed is too high, so it’s incredibly easy to overshoot with the cursor when browsing menus or making selections. Using the touchscreen is an option, but then there are some inputs where just tapping isn’t enough and you then need to press the A button to confirm the actions.  I will say the fact that it is short, affordable, and easy meant I found it easy to appreciate other elements. The bug designs are quite cute. They’re stylized, but still recognizable. Especially with certain ones like an Orchid Mantis. I could use bugs I really liked or found strong, since they do remain viable for a long time. There are shiny bugs, just like there are shiny Pokemon, which incentivized the whole catching process and made me want to return to areas where I’d already found every critter. Also, while it can get a little repetitive, the fact that it is brief helps keep it from getting tedious. Kabuto Park feels like the type of game you play for about 15-20 minutes every day for a week when you need to take a minute to relax. It’s never taxing. The challenge is minimal. The bugs are cute. I doubt anyone will spend longer than a few hours 100%-ing it, but it’s enjoyable in moderation. Kabuto Park is available for PCs.  The post Review: Kabuto Park Can Be a Simple Bug-Catching Sim appeared first on Siliconera .
SiliconeraJun 8
Instants Scrapbooking Game Relies on Context Clues and Logic
Instants Scrapbooking Game Relies on Context Clues and Logic Unpacking set something of a trend with cozy puzzle games by offering ambient storytelling as we engaged in activities, and Instants builds on that in a similar way by adding scrapbooking to the mix. We’re organizing things yet again. However, this time it involves logic puzzles that requiring finding the correct order of events for images to create a chronologically correct scrapbook. How much you get out of the experience depends on the investment you put into it. While Unpacking leaves character identities and finer details up in the air, we’re more certain of who we are and what’s going on in the puzzle game Instants . Our character enjoys making scrapbooks. Family and friends come to us to create collections based on supplied images, postcards, and memories. We can check and see who the “cast” involved are. It’s also possible to read cards and the backs of pictures for additional details. In each case, we need to put everything together to commemorate special moments. https://www.youtube.com/watch?v=0jqQYZsy_XE&ab_channel=Endflame If you want to go through Instants rather quickly, it is absolutely possible by ignoring the decoration element of the scrapbooking game. After all, it involves just dumping pictures in proper chronological places. Someone just in it for the logic puzzles can sometimes jam in all the pictures onto two or four pages without any additional decoration or fanfare. As you do, you’ll see lines appear that dictate accuracy in your recording. Green ones show the proper order is maintained. Any color other than green is an alert that you’ve gotten things mixed up and need to swap things around to ensure the pacing is preserved.  Order goes from upper left to bottom right, so people putting four photos or items on a page will need to put the first in the upper left corner, the second in the upper right, the third in the bottom left, and fourth in the bottom right, and so on. From what I saw, Instants is very good at determining accuracy, just like Unpacking was with items, so I never had an issue when arranging items. Also, the Steam Deck and handheld gaming PCs are supported, so it’s easy to play on the go. Images via Endflame However, I think Instants is a game best played by someone who has a lot of free time and genuinely enjoys scrapbooking and organizing photo albums. There are a lot of creative elements for decorating and labeling pictures in the album. The assignments tend to involve special moments, families, or occasions. As such, it really leans into trying to go all out and have fun with it. Since I went through it for a playtest, I couldn’t take that type of time with it. But I actually am going back through it at a much slower pace, which is the ideal way to play, and genuinely having fun decorating the virtual books. Instants takes the same sort of puzzle approach as indie darling Unpacking , and it works for this cozy game! Someone in it for the challenge can speed through, taking in visual and written clues to find right answers. People who want to take their time and absorb themselves in the simulation can ease into it. Especially since there are a lot of decorative elements and you aren’t limited by number of pages. It’s quite pleasant and offers a peek into people’s lives. Instants is available on the Switch and PC via Steam .  The post Instants Scrapbooking Game Relies on Context Clues and Logic appeared first on Siliconera .
SiliconeraJun 8
Review: Monster Train 2 Is as Satisfying as the First Game
Review: Monster Train 2 Is as Satisfying as the First Game We are in the midst of a glut of roguelikes that also involve deck-building mechanics. There’s so much to sort through, likely not enough time or money to play them all, and I know I often see titles that are too clearly doing a little too good of a job “paying homage” to the most popular properties. Not that this wealth of options is a bad thing. The original Monster Train , which is sublime, wouldn’t be here if games like Hand of Fate and Slay the Spire didn’t pave the way and inspire developer Shiny Shoe. Fortunately for us, Monster Train 2 feels as satisfying as its predecessor, with this new game building on everything good from the original and including more strategic options. While in the original Monster Train we ran a train right into hell, Monster Train 2 is taking us to Heaven. The Titans are a universal threat, Seraph is a traitor, and we begin with the once-divine Banished angels and demonic Pyreborne dragons making the first push to the top. While we initially learn about the situation from Banished leader Fel, going through runs and pushing yourself unlocks additional clans, like the Lazarus League scientists, Luna Coven witches, Under Legion fungi, and more insights into the current situation. If all goes well and we make smart choices while playing, the new covenant between angels and demons might result in everyone being saved. https://www.youtube.com/watch?v=VjUmYGhzYec&ab_channel=BigFanGames The Monster Train formula remains largely unchanged in Monster Train 2 , with any new additions layered on top of existing concepts to enhance the core gameplay experience. You start by picking two Clans, which will influence the decks you build, and probably a Pyreheart modifier. Your train features multiple rooms layered one on top of the other. You’ll be building a deck of cards to deal with the hordes trying to stop your train from reaching its destination. You place units in each room to face off during the battle phase, hopefully protecting the fire at the top that ensures your run into the Abyss can continue. A fight starts with an idea of who you’ll face. You’ll then be able to use some of your points to initially assign and even arm the units you’ll place on floor’s room on the train. Every round, enemies that survive combat move up another floor to the fires at the top. You’ll get a chance to pull from your hand to perform spells, arm units, and dispatch new warriors to floors ahead of the next assault. This repeats until the final wave and perhaps an encounter with a more devious boss. Once that opponent is on the field, it will lead to previous rooms it destroys being blocked off as it makes its ascent and special mechanics kicking in to make fending off that greater foe a greater challenge.  During your turn, it’s possible to place units. (Said units can also gain new traits and be buffed based on events or store purchases between battles.) Once in position, Equipment Cards with armor or weapon traits and buffs could be applied, and Room Cards could influence what happens in a specific room on the train. (For example, a type of sword could allow for multiple hits or you could get more money from defeated units in a room on a floor.) While you might see the same units repeatedly, due to the Clans you pick and cards you’ve unlocked, the Pyre Hearts and their conditions picked at the outset of a run, the Equipment Cards you stock, the Room Cards you find, and the effects from purchases and events mean each playthrough feels different. Images via Shiny Shoe The customization applies when picking your path. As you go from one fight to another on your travels, you’ll be able to choose which track to follow. While they will tend to share one nod at the beginning of the journey and end up at the same encounter, the other stops along the way differ. Do you pick a road with a random event, one that could include a crossover guest encounter and a shop, or would one with an opportunity to upgrade a character or make more decisions about the contents of your deck be better for your current strategy? Random events can be unbalanced an unfun and punishing way sometimes, making the perk absolutely not worth the pains tied to it. It’s probably one of the few things that actually bothered me about Monster Train 2 , and I hope there is rebalancing in Shiny Shoe’s future.  And you'll see a lot of those options and runs as you play, as the execution means you won't derail after only one or two bouts. Since your sacred flame at the top of the train will "fight back" against any opponent that reaches it and is pretty sturdy even at the start, an enemy or boss slipping past your defenses and getting up there isn't a guaranteed "game over." You might still make it through another one or two fights before being wiped out. It feels like Shiny Shoe wants you to play long enough to learn from your mistakes or pick up on strategies you might like, so your next attempt has a better chance of going better. Which is important, as I think anyone who picks up Monster Train 2 will end up playing it for a very long time . There is so much packed into this game. At one point, I ended up earning a wealth of content that I would have expected to be paid DLC (and gladly paid extra to access). The number of additional features, both gameplay-influencing and purely cosmetic, are staggering, and I am so excited about spending a few months trying out different Clan pairings, working on different deck mechanics, and going through the different modes. Yes, there are multiple modes, so if you don’t feel like trying to push yourself to advance the story, you could pick Endless to see how far you can get with no limits or try the Daily Challenge.  Images via Shiny Shoe I love Monster Train 2 now, and I suspect I’ll love it even more after putting 50 to 100 hours into it. Shiny Shoe did a fantastic job of keeping everything important in Monster Train , not disrespecting the original experience in any way, and implementing new Clans, card types, encounters, and mechanics that keep it challenging in a manageable way. Even the addition of a story is fascinating, considering the original only featured hints at the series’ lore. I love what the team did here, and Monster Train 2 ended up becoming as essential an entry in an roguelike library as the original. Monster Train 2 will come to the Switch, PS5, Xbox Series X, and PC on May 21, 2025 . A demo is available on Steam . The post Review: Monster Train 2 Is as Satisfying as the First Game appeared first on Siliconera .
SiliconeraMay 21
Pokemon TCG: The Best Destined Rivals Cards
Pokemon TCG: The Best Destined Rivals Cards The Pokemon Trading Card Game expansion Destined Rivals launches later in May 2025 . Here’s our overview of the set, so you know what to expect , and our picks for the best cards based on a varying criteria. The coolest Pokemon Trading Card Game Destined Rivals cards Is it weird to just say aesthetics ? The Illustration Rare cards featuring trainers with their star partners are inherently compelling. Even other special partner cards look good. Heck, we’re big fans of the Elite Trainer Box with its flat black-and-red design and would have loved card treatments to match. But even outside of looks, there are fundamentally cool cards in here. Lots are built around the Team Rocket faction, with underhanded tactics and their signature creatures. Thankfully, this time it isn’t relying upon indicating creatures are “mistreated” by giving them low HP and making them nearly useless? You still see some bad sportsmanship, though. Spidops likes to gang up on you. Houndoom burns and confuses simultaneously. Ampharos punishes opponents’ evolution with damage counters. Hypno mind-controls the opposing bench to swipe at its active pal. That’s not mentioning the dark faction’s, uh, Darkness Pokemon? Nidoking poisons for eight times the usual amount. Arbok has an ability to stop other abilities from entering play and swings its tail for a bunch of splash damage. There’s Muk, Crobat, Weezing, Sneasel… truly a lot to choose from here. Photo by Siliconera There’s also a dedicated Team Rocket Energy card, providing two Darkness or Psychic energy. With it, the super-strong Mewtwo ex can hit hard! The downside: you have to get at least three Rocket cards on the bench before it can hit at all. Even some out-of-type options use it well, like Moltres ex, which is happy to use it to fuel its normal attack, but can also Thanos-snap its foe to the discard pile with one. There are 11 Team Rocket Trainer cards in the set, most with effects that you’re used to, but slightly better with the faction restriction. The Stadium lets you draw two cards a turn, offering the foe nothing unless it’s a mirror match. Its Great Ball always catches something, but evolution or basic is a coin flip. Its dedicated Transceiver lets you choose which one of these you want from your deck. Our favorite combo, though? That’s Team Rocket’s Wobbuffet and Orbeetle . Orbeetle lets you move around damage counters at will, while Wobbuffet’s attack transfers counters from one bench creature to the opponent. The most interesting Pokemon TCG Destined Rivals cards The set’s focus on trainer’s Pokemon means that each essentially gets its own theme deck, cards designed to work together for a particular strategy. The Team Rocket collection is larger, and we hope that it might get more support in the future. But the rest? This is probably what we’re getting. Gold and Silver protagonist Ethan and recent companion Arven might be the headliners. Arven has a Mabosstiff, a Toedscruel and a Greedent, with no particular energy required and a dedicated sandwich item for efficient healing. It’s flexible, but may need an external centerpiece. Ethan’s party would only look nostalgic if you accidentally caught and used a ton of Fire types, with only a Pinsir and Sudowoodo with colorless attack options. He gets a dedicated Trainer to search for Pokemon and energy, and his Typhlosion’s attack needs you to have adventured as much as possible (into the discard pile) to really hit. His Ho-Oh is the star, speeding up your energy ramp and managing a decent attack in a pinch. Photo by Siliconera Gym leaders Misty and Marnie join as well. Misty stays within her Water type and is the only one to not get a dedicated Trainer card to assist, so there’s not a lot her Lapras and Gyarados can do to get your attention. The art’s fun, at least? Marnie similarly sticks to the darkness, running the Grimmsnarl, Scrafty, Liepard and Morpeko lines. They’re not fancy, but they’re built to quickly attack and get a lot of energy cards attached, so we could see someone making good use of them. Hoenn champion Steven and Sinnoh champion Cynthia round out the selection. Cynthia’s all about getting her Garchomp out and dealing a ton of damage while refilling your hand in the process. Her other Pokemon are essentially unplayable and don’t have a lot of synergy, but that Garchomp might be good enough to play anyway. Steven’s works a bit better, with a dedicated defense boost from Carbink, stadium card Granite Cave and an energy acceleration sweeper in his Metagross ex. The most meta-relevant P o kemon TCG Destined Rivals cards Because of the trainer’s connection, a lot of cards in this set don’t work universally. But hey, some do? Team Rocket’s Petrel is a functional reprint of Skyla, a popular Supporter card that lets you search for any Trainer card you want. That’ll be welcome for a lot of decks, no matter the strategy. The new Shaymin shields much of your bench from your opponent’s attack damage, but that would need to be a counter to a particular strategy to become competitive. There’s a new Rapidash with card draw, but a Stage 1 is a hard sell as a utility. Finally, Yanmega ex loads itself up with energy to attack when it swaps in, but then has to ship that energy to a benched creature. It could deal the final blow, or it could set up another fighter really quickly. Photo by Siliconera The cutest Destined Rivals cards It’s tougher to find these in this set! After all, so much of the cards are Pokemon at work , either as elite fighters for champions or prisoners of an evil gang. But they’re here if you look! Growlithe is sticking out its tongue in the woods. It’s hard to tell what Cetoddle and Breloom are up to, but they’re certainly having a good time. Even Misty’s Psyduck is having a rare no-migraine day and loving a lounge by the pool. The Pokemon Trading Card Game Scarlet & Violet: Destined Rivals expansion launches May 30, 2025. The post Pokemon TCG: The Best Destined Rivals Cards appeared first on Siliconera .
SiliconeraMay 16