Steam Deck Related News
Steam Deck Related News
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Stay ahead with the latest news and updates about the Steam Deck. We bring you all the information you need about this new handheld gaming device.
Assassin’s Creed Shadows goes portable, will be playable on Steam Deck
Assassin’s Creed Shadows goes portable, will be playable on Steam DeckUbisoft has doubled back on its previous statement about Assassin’s Creed Shadows‘ compatibility with the Steam Deck. Go ninja go The somewhat rocky road that Assassin’s Creed Shadows has had to get to launch is almost over. The latest release in the long running series, Shadows is about to roll into a full retail release … The post Assassin’s Creed Shadows goes portable, will be playable on Steam Deck appeared first on BrutalGamer .
BrutalGamerMar 17
Move over Lethal Company, R.E.P.O. is the new king of multiplayer horror
Move over Lethal Company, R.E.P.O. is the new king of multiplayer horror Team-based horror games have really come into their own over the last few years. The likes of Phasmophobia and Lethal Company have set new standards for multiplayer survival tactics. But now R.E.P.O. is set to become the new darling of the genre (if it isn't already). At the time of writing, the game has claimed the number two spot on Steam's Top Sellers list. Given that the Steam Deck at number one is pretty much always number one – and is a piece of hardware anyway – that basically means R.E.P.O. is the top-selling game on the platform, ahead of Counter-Strike 2 , Split Fiction , and Baldur's Gate 3 . https://twitter.com/ZeekerssRBLX/status/1900698647391776993 On top of that, the third-party website SteamDB has recorded a peak concurrent player record of 230,645, achieved within the last 24 hours. To put that into perspective, Content Warning – a similar game with a focus on team survival horror – had an all-time peak of 204,439 players. So what is R.E.P.O. ? If you haven't played it yet, now might be a good time to give it a go. In a nutshell, R.E.P.O. is an online multiplayer game that tasks players with working together in horror environments to achieve goals; in this case, retrieving valuables. Visually, it looks kind of goofy, with oodles of humor thrown into the mix as players collaborate using the game's physics, all while avoiding the spooks that await. To that end, it's kind of similar to Lethal Company , which was also the talk of the indie horror community for a while. In fact, the developer of Lethal Company has recently played R.E.P.O. , referring to it as fun. Their experience of working in a group of other players to "move a grand piano through a cramped old mansion without scraping it" is the "most funny objective for a horror game," apparently. It will be interesting to see how much longevity R.E.P.O. has. Typically, these types of games often enjoy brief but lucrative stints in the limelight before fading out, which is unfortunate. Developer semiwork is said to be working on an update. It's also worth noting that the game is in early access, so it's pretty cheap at the moment. The post Move over Lethal Company, R.E.P.O. is the new king of multiplayer horror appeared first on Destructoid .
Steam Archives – DestructoidMar 17
Steam 2024 Year in Review shows off a remarkable list of wins for Valve
Steam 2024 Year in Review shows off a remarkable list of wins for Valve In a staggering surprise to absolutely nobody, Valve has announced that Steam did quite well for itself in 2024, actually. The grand Steam Year in Review 2024 is now out and about, summarizing all the key updates, upgrades, and milestones for PC gaming's biggest platform. It's a doozy. Though I've got nothing against other PC gaming storefronts, like the Epic Games Store or GOG, there's something to be said about the sheer scope of support provided to Steam. Steam is, of course, more of an ecosystem for gaming than anything else, with all the fancy hardware and advanced features you can access using it. This means Valve's efforts need to be spread across numerous different avenues, but that doesn't appear to have caused much trouble at all. The highlight of 2024's Year in Review for Steam is the sheer number of entirely new users on the platform, almost 2 million in total. Picture by Destructoid Steam continues trucking on, reaching previously unprecedented milestones According to Valve, a grand total of 1.7 million entirely new users have joined Steam in 2024 alone. This number is remarkable especially because of Steam's age: simply not having an account on the platform is practically unthinkable if you do any amount of PC gaming. Steam is downright ubiquitous yet it still finds room to grow, which is the really impressive part. In a practical, financial sense, these users have been rather productive for Valve and Steam: "The 1.7 million customers who originated from a top 2023 release went on to enjoy more than 141 million hours of playtime in additional games, on top of any playtime from the game that brought them onboard. And they weren’t just playing games — they were buying new ones, too. That cohort of players has gone on to spend $20 million on in-game transactions across hundreds of other games — plus another $73 million on premium games and DLC across thousands more products," says the blog in question . Compared to Steam's statistics from 2014, the revenue attained from entirely new game releases has increased about tenfold: "In 2024, more than 500 new titles exceeded $250,000 in New Release revenue (up 27% from 2023)," says Valve, adding that "more than 200 new titles exceeded $1 million in New Release revenue (up 15% from 2023)." Valve has also highlighted the fact that 2024 has been the company's most successful and prolific year when it comes to themed game sales, too. We already have a list of the first six months' worth of themed sales jotted down, on that note, so check them out if you're intrigued . Let's not forget about Valve's darling piece of hardware, either: the Steam Deck. "All of [Valve's work on the Deck and SteamOS] is paying off in terms of games and playtime. Our Deck Compatibility program has about 17,000 "Playable" or "Verified” games (and remember- customers can still install and launch any of their Steam games, plus other game launchers and stores, as they see fit). Steam Deck generated an incredible 330 million hours of Steam playtime in 2024 alone — a 64% increase over 2023," says Valve. If you're interested in learning more about how Steam operates and what makes it such a successful business, I highly recommend reading through the full Year in Review blog . There's a wealth of information to be found in the document, and though much of it is just stats, it should help illustrate the point rather well. Let's see what 2025 might bring in this respect. The post Steam 2024 Year in Review shows off a remarkable list of wins for Valve appeared first on Destructoid .
Steam Archives – DestructoidMar 14
Take flight for the Empire, with the reveal of Hot Toys’ TIE Fighter Pilot
Take flight for the Empire, with the reveal of Hot Toys’ TIE Fighter PilotClad all in black and ready to deck out collector’s shelves with some classic Star Wars cool, Hot Toys’ TIE Fighter Pilot is coming up. In the Navy… The backbone of the Imperial Navy, Star Wars’ TIE Fighter Pilots have always been a special kind of neat. Before the Disney era especially, TIE Pilots stood … The post Take flight for the Empire, with the reveal of Hot Toys’ TIE Fighter Pilot appeared first on BrutalGamer .
BrutalGamerMar 4
Full Pokémon TCG Pocket Triumphant Light Expansion Deck List
Full Pokémon TCG Pocket Triumphant Light Expansion Deck ListFull Pokémon TCG Pocket Triumphant Light deck list including all special illustrations, immersives, and ex cards.
SiliconeraFeb 28
Review: Yu-Gi-Oh! Early Days Collection Brings Back Classic Titles
Review: Yu-Gi-Oh! Early Days Collection Brings Back Classic Titles The Yu-Gi-Oh! Early Days Collection brings back some of the oldest video game adaptations from the beloved card game’s past with some impressive value. There are 14 different, distinct games available from the Game Boy and Game Boy Advance. While there are some filler games not worth playing much these days, there are a handful of incredible titles that still hold up well even now. The true value comes from the sheer amount of content available here. It is a like a trip down memory lane or an interactive museum. You can see how the Yu-Gi-Oh! video game adaptations started and where they ended up as they began to build towards some similarities to more recent titles, at least in the gameplay and UI. Image via Konami I had a blast going through every single game and playing them for a few minutes before hopping into the next one. Overall, I would say that this is not a collection where you will likely pour dozens of hours into each game. This is especially true with the earlier titles that are extremely simplistic and barebones. That said, the first game that really stood out to me was the original Duel Monsters title. With the exception of one game, every title in the collection is now available in English, including this one. There is something so charming about this particular game with the various filters and graphical options that aren’t as available in the others. The card gameplay is as straightforward as it gets, but there was something beautiful about the accessibility of it. From there, it was a while in the collection before I found a game that really stuck with me. After all, most of the games boil down to the same formula of battle the same NPCs over and over to get new cards to then unlock more areas and fight more NPCs. There are far too many games like this and once you've played one, you’ve played them all. The real standout games are the ones that take the Yu-Gi-Oh! card formula and translate it into a unique genre. For instance, there is the fascinating Monster Capsule title. This one is essentially a grid-based tactical RPG with a bit of exploration. You use your monsters to move around the grid and defeat others with just enough Fire Emblem -like strategy. The progression is fun and while the graphics leave something to be desired, it is a nice change of pace from the usual card battles. Image via Konami In a similar fashion is Dungeon Dice Monsters , which was pure nostalgia for me. I played this game a ton back in the day on the GBA and while it doesn’t hold up super well, the great designs of the dice monsters make it worth a look for a bit. The same goes for the board game-inspired Destiny Board Traveler . This one is a bit overwhelming in its complexity, but there is some great arcade fun to be had rolling dice, moving around the field, and using unique mechanics to get an edge over the competition. With all of that said, though, there are three games that make the Yu-Gi-Oh! Early Days Collection worth it. Those titles are The Sacred Cards , Reshef of Destruction , and 7 Trials to Glory . I would say these three alone make this collection worth it. All three are essentially 2D JRPGs with the Yu-Gi-Oh! card battle mechanics. There are some odd gimmicks here and there in the first two RPGs, but they work. For instance, there is an elemental system akin to Pokemon . If you use a certain elemental monster against one it is super effective against, it will win every time. This is quite different from the official rules, but it adds this extra level of strategy. It feels like it is possible to win almost every duel if played right. I adore the ability to be able to explore the Yu-Gi-Oh! world in these games, talk to popular characters like Joey and Kaiba, battle against foes, and progress through a lengthy storyline. These games do get a bit grindy, but they are far more enjoyable than the other titles. It is a joy to have a starter deck that is weak and gradually get more cards for defeating each NPC. By the end of the game, you truly feel powerful with the Egyptian God cards and 4-star monsters that have 2000 attack or more. Image via Konami In fact, I appreciated these three RPGs so much, even though this was my first time playing them, that I completed all three from start to finish. They hold up extremely well, and part of this comes from the enhancements. Every single game in the Yu-Gi-Oh! Early Days Collection has various enhancements that are basically cheats. You can put a copy of every card in your deck, unlock special bosses, get unlimited currency, and more. These enhancements make the grind in some of these games less intrusive. It lets you focus on customizing however you like and enjoying the pure gameplay. In addition to that, there are save states, a rewind feature, and fast forward one. These all help to reduce the frustrations with these games. Some of the battles in some titles can be quite slow, so having a fast forward option helps. In addition, the save states and rewind features, while completely optional, can make having to start over a duel because of a single card mistake obsolete. And then there is the instruction manual part. Every single game has an instruction manual that recreates what it originally looked like in gorgeous fashion. You can pour over each manual, and they are pretty helpful, too. In the aforementioned RPG The Sacred Cards , for instance, I constantly referenced it for the elemental chart. It is so smooth and easy to access. Overall, the Yu-Gi-Oh! Early Days Collection is a brilliant example of how to present older titles to a newer audience or platform. Sure, most of the 14 titles on display here are only fun for a couple minutes and that’s it. However, the five or so games that are well worth your time feel even better than they did back in the day. The RPGs, board games, and other neat riffs on the Yu-Gi-Oh! formula feel great to play even now because of the rampant enhancements, improvements, and quality-of-life features. This is a collection that is lovingly crafted for fans of all levels and is well worth a look for a peek at the simpler, arguably more thrilling days of Yu-Gi-Oh! That said, it is missing some of the best games in the series like The Duelists of the Roses and the Nintendo DS World Championship titles, so here’s hoping this collection is only the start. Yu-Gi-Oh! Early Days Collection releases for Nintendo Switch and PC on February 27, 2025. The post Review: Yu-Gi-Oh! Early Days Collection Brings Back Classic Titles appeared first on Siliconera .
SiliconeraFeb 28
Some Good And Bad News About Assassin's Creed Shadows On PC
Some Good And Bad News About Assassin's Creed Shadows On PCAssassin’s Creed Shadows , the next mainline game in Ubisoft’s long-running historical fiction franchise, is nearly here after a few delays , a leak , and a lot of online yelling . And if you were planning to play the game on Steam, well, I’ve got some good news and also, some bad news for Steam Deck owners. Read more...
KotakuFeb 28
Review: Omega 6 Triangle Stars
Review: Omega 6 Triangle Stars Imagine, if you will, a trip through the stars. Imagine a mission to find a new planet Earth. Imagine having to battle hordes of angry aliens with nothing but your Rock Paper Scissors skills. Right, enough imagining. Time for the real thing. In this unique retro RPG, designed by Takaya Imamura (who, among Majora's Mask and having designed Captain Falcon, also gave us Tingle), we will explore strange planets in search of clues and answers to finding a new habitable planet for the human race. Along the way, we'll meet strange creatures that make you feel like a Starbucks barista at a spaceport in a Star Trek episode. But is this RPG for everyone? Screenshot by Destructoid Omega 6 Triangle Stars (Nintendo Switch, PC, [reviewed]) Developer: Takaya Imamura, Happymeal, Pleocene Publisher: Clear River Games, City Connection Released: February 28, 2025 MSRP: $29.99 Somewhere in the distant future, a wormhole has appeared near Mars. An influx of aliens has appeared through it and they all would like to live on Earth. Before people could wake up and vote for their favorite alt-right politician in power, all the major cities on Earth were occupied by those illegal... uh, aliens. Now it is up to two androids, Thunder and Kyla, created by Dr Victor Franklin, to step aboard the Omega 6 spacecraft and find a new habitable planet so that human beings can escape the alien tourist menace. https://www.youtube.com/watch?v=4s50Tkt9rAI Omega 6 feels like a retro RPG through and through, almost like a re-release of a long-lost Turbografx-16 RPG from the early 90s. And I don't mean it simply in the "pixelated graphics" sense, but all the systems, the presentation, and the mechanics feel downright old. That feeling would be hard to place for most Western gamers who perhaps grew up with Final Fantasy and Dragon Quest . Takaya Imamura's first game since 2016, when he worked as a supervisor on Star Fox Zero , feels rather indebted towards lesser-known classics such as Shining In The Darkness . In each town or planet you visit, the menu-based interface will allow you to perform various actions, such as "Move" or "Talk", even though often you will have to "Call Over" the character you want to speak with. In other places, you can "Buy" or "Sell". On the other hand, "Inspect" will allow you to interact with the locations by using a pointer-based interface, just like an Examine button in an Ace Attorney title, but for the most part, you're restricted to shuffling through choices. Screenshot by Destructoid And the game never really abandons this vintage framework, not even in the combat which is quite peculiar in its design. I'm not sure if this is a nod to the Rock Paper Scissors boss fights in Alex Kidd in Miracle World , but Thunder and Kyla will fight enemies by using cards with Rock, Paper, and Scissors signs. Each turn, you and your enemy pick a card and whoever wins gets to perform a successful hit. But things are not as easy as they seem, since most of the enemies' cards are usually hidden, depending on the character you're fighting, so you will have to employ a strategy between random guesses and trying to use your cards at the best possible time. While this works at first, it tends to get repetitive quite fast, since there's no real variety to the combat and there's quite a bit of it which can't be skipped. Screenshot by Destructoid Pretty soon in the game, Thunder and Kyla, along with their robot friends such as Headless, will be required to earn as much money as possible and the main way you will get to do it is by hunting down wanted criminals. And yes, you guessed it, when you capture one you will have to fight them. The writing, overall, keeps things light and quite amusing, even though there is not much that sticks out as particularly funny or memorable. It's a light chuckle situation, not really a barrel of laughs. The banter between the androids and the robots in the player team form the best part of the dialogue, at times almost reaching Cowboy Bebop-quality levels. Screenshot by Destructoid Indeed, the best part of Omega 6 is the character designs which are always unique and amusing. In this, the experience of Tamamura shines. The game is an adaptation of the original Omega 6 manga. Not to mention, also, the great Super Nintendo-like soundtrack that will keep us company on our journey through the stars I like how there aren't just random NPCs around, but each character feels like they bring something of interest, despite our interactions often being short and limited. Still, Omega 6 is a tough recommendation for anyone who hasn't dreamed of playing a retro first-person RPG, as there is not much that would convince someone to drop their second playthrough of Baldur's Gate 3 or that run of Avowed to join the crew. Still, I am pretty sure Omega 6 deserves its own dedicated audience and, why not, a little cult following. I just wished it had something more, in terms of gameplay, narrative, or combat, that could transform it into a wholehearted recommendation outside of that small niche. See you, space cowboys. The post Review: Omega 6 Triangle Stars appeared first on Destructoid .
Steam Archives – DestructoidFeb 28
Valve’s rumored VR headset, Deckard, could release by the end of 2025, leak suggests
Valve’s rumored VR headset, Deckard, could release by the end of 2025, leak suggests In the world of virtual reality, there aren't a huge amount of options. You've got the PS VR from Sony, Meta Quest, the HTC Vive, and the Valve Index. Speaking of Valve, it's been rumored the company has a new headset in development, and it may be arriving this year. According to rumors by known leaker Gabe Follower , the Deckard – as it's known – could be on track for release by the end of 2025. On top of that, the device could be getting slapped with a pretty steep price tag, with it said to cost around $1,200. However, this could well be part of a bundle that may include some "in-house" games and/or demos. https://www.reddit.com/r/GamingLeaksAndRumours/comments/1iyhh44/valves_1200_wireless_vr_headset_codename_deckard/ The Deckard will likely be geared towards compatibility with Valve's Steam Deck system. The leaked information goes on to say that one of the VR headset's core features will be the ability to "play flat-screen game[s] that are already playable" on the Deck, but with the notable advantage of not needing a PC. Will the Deckard get demo'd soon? It should be stated that Valve has yet to confirm whether the Deckard is even real, let alone arriving this year. However, there has been plenty of speculation over the last couple of years, with a patent filing being reported back in 2022. If the rumors are true, this will be the next virtual reality device from Valve, which is said to be a follow-up to the Valve Index headset, which released in 2019. The latter has proven to be fairly popular among VR fans, but then, that is still quite a niche market. The fact that the Deckard could cost $1,200 upon launch may raise a few eyebrows. Gabe Follower believes that, even at this price, Valve may sell the device at a loss. Sadly, we are going to have to temper expectations and wait for official confirmation. However, it's possible a "behind closed doors" presentation could be happening soon. The post Valve’s rumored VR headset, Deckard, could release by the end of 2025, leak suggests appeared first on Destructoid .
Steam Archives – DestructoidFeb 26
Review: Two Point Museum Shows Even History Has a Price Tag
Review: Two Point Museum Shows Even History Has a Price Tag In the 90s, a notable number of management games emerged, with one of them being Theme Hospital . Its satirical and humorous approach of including fake illnesses rather than real ones created a unique tone that was hard not to find amusing. Who can forget the iconic image of patients having swollen heads or people running around thinking they're Elvis Presley? This led to it forging a dedicated fanbase and becoming a cornerstone of the simulation genre. The spiritual successor, Two Point Hospital , captured this same charm and delivered healthcare in the same chaotic and comedic fashion that made the original so memorable. Two Point Campus launched a few years after its success, further solidifying the franchise's reputation. Now, the developers, Two Point Studios, continue its tradition of wacky business management games with Two Point Museum and deliver an experience that's on par with its predecessors. Screenshot by Siliconera While previous instalments of the series addressed topics like healthcare and education, Two Point Museum centers on the pursuit of knowledge and entertainment. Although this theme may not be as impactful on surface value, the game still successfully captures what has made the series enjoyable while occasionally poking fun at the absurdist pitfalls of capitalism. There are two modes you can select from: sandbox and campaign. Sandbox mode allows you to jump straight into the action and create tailored goals or play without constraints as you design the museum in your own image. On the other hand, campaign mode is more structured and is likely where you will spend most of your time, as the levels will have specific objectives to achieve. The campaign starts with you stepping into a once-grand museum that has been abandoned and fallen into disarray due to neglect. Your mission is to revitalize this cultural gem while ensuring the Department of Culture is satisfied with your progress. This involves various responsibilities, such as hiring and managing staff, attracting visitors and generating profits. All these mechanics are explained in a nice, welcoming manner, making Two Point Museum very newcomer-friendly. The first few hours of the gameplay also reflect this gentle tone, although obtaining some later ratings will require quick action and out-of-the-box thinking. Screenshot by Siliconera For returning players, many of the basic features remain the same, like pausing and fast-forwarding time, creating rooms with specific specs, and ensuring the area is maintained well with trash or temperature. Even the controls and mechanics are consistent with previous instalments, keeping the familiar theme, style, and aesthetics we've all grown to love. Even the radio commentators are back with their satire and wiseacre anecdotes like "childish behavior will be met with childish retribution". The main attraction of any museum will be its exhibits, which all come from different historical disciplines. There are six primary exhibit types, many of which are silly and delightful in the best way possible. Some are from the prehistory period, like a bee being preserved in a huge goo of honey, while others have supernatural origins, including dead spirits beyond the grave. This gives each museum location a distinctive vibe and makes you feel like you're creating something special. The manner in which the guests interact with these exhibits can also be quite funny, like kids climbing on gigantic dinosaur bones or guests using carnivorous, man-eating plants as deck chairs. Screenshot by Siliconera However, you cannot obtain these exhibits by looking at a glossy catalogue and choosing what you want. Instead, you'll have to get them the old-fashioned way by grabbing them yourself. To do this, you'll have to send out staff members to find the exhibits in expeditions. To begin this operation, you'll need to access the museum's business helicopter (let's put aside concerns about carbon footprints, as there are incredible wonders to discover). You can then assemble your dream Indiana Jones team to explore the wilderness. Think of it like an effective team scouting system. Just like the exhibits, some of the locations your employees travel to are pretty out there, like an ice cave or an outer space planet filled with cheese. If you send out unprepared staff members to an expedition, there's a high chance that they'll get injured or develop an illness. This is why ensuring your staff members are trained in particular skills to combat these potential scenarios is essential, which adds another strategic layer to the gameplay. Expeditions are by far my new favorite feature. It's a constant juggling act managing the museum's day-to-day operations whilst simultaneously sending out staff in the background to go out on expeditions. It's also quite exciting when the expedition ends and staff return with a new relic for the museum. Putting a new tropical fish in an aquarium or building up a full-length dinosaur was oddly satisfying. Screenshot by Siliconera How engaging these exhibits will be to visitors is determined by how much buzz and knowledge they have. You can increase these attributes in various ways, such as placing info stands, donation pots and same-themed decorations near the exhibit. This is why room structure is key, as where you place things really matters. You can also add partition walls and doors to modify the museum's interior design to benefit the exhibits. One-way doors can help direct foot traffic with visitors and gently push them to enter certain rooms, while staff-only doors can allow employees to travel within the building quickly. The museum starts coming together when you begin imploring all these tactics, and it's pretty rewarding to see the museum become a hustling business with an immense, elaborate structure. Like any wealthy business, becoming too large can attract unwanted attention. Unfortunately, this often comes in the form of robbers trying to break into the museum to steal your valuable exhibits. This situation can lead you to engage in a game of cops and robbers, as you'll need to stay vigilant for these criminals. The security staff can apprehend the thieves by using security control rooms and installing cameras around the premises to monitor the area. That said, this is not the only danger to the museum because if exhibits are not maintained, they can also pose a risk like supernatural poltergeists getting loose and haunting the museum. It can get pretty chaotic and even start hurting income in the long term if it's not addressed. But at the same time, it's so ludicrous that it's hard not to let out a laugh. How can I keep a straight face when a caveman starts attacking the donations pots or a swarm of bees head towards the public? Screenshot by Siliconera To move on to the next part of the campaign, you must achieve various objectives that will earn you a star rating. Unlike prior entries in the series, you will be forced to move on to other stages in the campaign once you've earned a star and will have to return later to get the next rating. Therefore, getting three stars at a museum is impossible until you reach a certain point in the campaign. This hopscotch approach is a bit distracting, as every time you go back to a stage, you are always familiarizing yourself with the museum again. Interestingly, as the exhibits are your main commodity rather than the guests themselves, you spend more time on the layout and how the business runs than in prior titles. You would think that this would substantially change the experience, but it has very little impact. In fact, it made me reflect on the real-life museum business structure as a whole, as it heavily relies on donations from the public to keep operating. Museums often allow us to peek into other historical periods and learn from their accomplishments and mistakes, which we should want to preserve. Two Point Studios has cleverly brought up these thought-provoking questions about another business industry and has reminded me that I should visit a few museums in the near future. Screenshot by Siliconera If you find the gameplay loop of the Two Point franchise repetitive, then this title won't suddenly make you start seeing it from a different lens. However, fans of the genre will feel right at home with Two Point Museum , as it changes just enough of the core features to make it enjoyable and refreshing. Truthfully, Two Point Hospital is still my favourite entry, as you can fully grit your teeth into one stage before moving on to the next. But this is still a delightful experience, and if you're on the hunt for your next business management title, then be sure to put Two Point Museum on your radar.  Two Point Museum will be available on PS5, PC and Xbox Series X/S on February 27, 2025. The post Review: Two Point Museum Shows Even History Has a Price Tag appeared first on Siliconera .
SiliconeraFeb 25