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Game Infarcer: Hideo Kojima 'Shocked And Disappointed' Capcom Rejected His Mega Man Robot Master Contest Submission
When Capcom called on fans to create and submit Robot Master designs for the upcoming Mega Man: Dual Override, one celebrity contestant answered the call: Hideo Kojima. Unfortunately, the creative genius behind Transfarring and Metal Gear Solid V’s D-Dog was not selected among the finalists – and he’s not happy. Game Infarcer scheduled a virtual interview with Kojima to reflect on Death Stranding 2 and provide further insight into his upcoming horror game, OD, but he had other plans. When we began the interview by asking what his reaction to Death Stranding 2’s success was, Kojima, seemingly distracted and clearly agitated, spitefully muttered, “This is f---ing bulls---.” When we asked if everything was okay, the normally placid creator erupted into a rant, revealing the source of his rage: Capcom's rejection of his Robot Master designs for Mega Man: Dual Override. It’s not the first time, either. According to him, when Capcom held its first boss master design contest for Mega Man 2 in 1988, he submitted his own design: Robo Copman, based on the then-new hit action film that profoundly affected him. Capcom did not select his creation, likely due to copyright concerns, but Kojima scoffed at this suggestion and went on a five-minute tangent about how “f---ing dumb” Wood Man is. “As a child, I was absolutely devastated,” Kojima tells us through a translator, his eyes watering. “They just couldn’t see my vision, and it hurt so much that I never entered another Mega Man contest. I drowned my sorrows in movies. But those wounds had finally healed by the time Dual Override’s contest was announced, and I figured my genius was undeniable by this point. Apparently not.” (Editor’s Note: Kojima was born in 1963, meaning he was actually in his 20s when he entered the first contest, but we were too afraid to correct him.) To stick it to Capcom, Kojima reveals he used his Robot Master concepts in his own games. This began with Metal Gear Solid 2’s Fatman (who Kojima boasts “could kick Mega Man’s ass”) and continued with Death Stranding’s bizarrely named supporting cast, such as Deadman, Heartman, and another ‘80s action movie-inspiration, Die-Hardman. “After getting away with Hot Coldman in [Metal Gear Solid] Portable Ops – which is beloved by millions, as you know – I had an epiphany: I can dream up these bozos in my sleep while it takes Capcom a decade or more to scrape together enough boss ideas to justify a new Mega Man game. So who’s the real failure, here?” Kojima directed his next comment directly at Capcom. “Here’s a free one for you guys: Git Gudman.” Kojima then proudly revealed his rejected contest submission for Mega Man: Dual Override: Nor Man, a character that looks suspiciously like a naked chibi Norman Reedus with an arm cannon. More “Real News” From Game Infarcer 2026 Game Infarcer: Nintendo and NVIDIA partner for headache-inducing 3DLSS 5 Game Infarcer: Super Monkey Ball Devs To Incorporate AiAi Into All Future Titles: ‘There Shouldn’t Be Humans Involved’ Game Infarcer: Grieving Man Places Flowers Next To Wife's Grave And Accidentally Summons Cubone Game Infarcer: Online Shooter Announced, Launched, And Shut Down Over Duration Of Writing This Headline Game Infarcer: Xbox Project Helix Patent Reveals Potential DNA Splicing Technology: ‘Now You Are An Xbox’ Game Infarcer: FBI Boss Throws Grace Ashcroft Pizza Party For Confronting Horrific Past Trauma, Postpones Promotion Game Infarcer: New ‘Windy And Wavy’ Palworld Update Introduces Three New Pals
Apr 1

Game Infarcer: New ‘Windy And Wavy’ Palworld Update Introduces Three New Pals
Developer/publisher Pocketpair has revealed three totally brand-new and never-before-seen Pals for its creature-catching survival game, Palworld, and they will hit the game in 2027 as part of a big update called Windy and Wavy. The new pals are named Eyebrowt (grass type), SoBecqua (water), and Bonpom (fire). In a press release from Pocketpair, Eyebrowt is described as a Bean Chick Pal, SoBecqua as a Life Water Pal, and Bonpom as a Reheated Nachos Pal. The reveal trailer for this update shows all three of these Pals in quick flashes, holding all manner of guns, from glocks to AKs to M16s to RPGs and more – we even see Eyebrowt with a knife. “Our new Windy and Wavy update will arrive in 2027, probably like a month or two after the release of Pokémon Winds and Waves on Nintendo Switch 2 in 2027,” the press release reads. “In this update, we’re pretty sure we’re taking players to Southeast Asia to experience new adventures in the skies and seas alongside Eyebrowt, SoBecqua, and Bonpom. And we are excited to announce two new regional variants of Grizzbolt, Windybolt, and Wavybolt, too.” When pressed for more details about this adventure, Pocketpair said, “You’ll just have to wait and see when the update arrives in 2027 because we have to wait and see about what to do when Pokémon Winds and Waves arrives in 2027, though we can’t stress this enough: our update has nothing to do with that game – we just thought it’d be cool to release our Southeast Asian pocket monster-collecting adventure around the same time as that one.” While waiting for this Windy and Wavy update to Palworld, be sure to read about Pocketpair’s upcoming sim game, Palworld Palopia , and then check out our preview of Palworld Champions after that . More “Real News” From Game Infarcer 2026 Game Infarcer: Nintendo and NVIDIA partner for headache-inducing 3DLSS 5 Game Infarcer: Super Monkey Ball Devs To Incorporate AiAi Into All Future Titles: ‘There Shouldn’t Be Humans Involved’ Game Infarcer: Grieving Man Places Flowers Next To Wife's Grave And Accidentally Summons Cubone Game Infarcer: Online Shooter Announced, Launched, And Shut Down Over Duration Of Writing This Headline Game Infarcer: Xbox Project Helix Patent Reveals Potential DNA Splicing Technology: ‘Now You Are An Xbox’ Game Infarcer: Hideo Kojima 'Shocked And Disappointed' Capcom Rejected His Mega Man Robot Master Contest Submissions Game Infarcer: FBI Boss Throws Grace Ashcroft Pizza Party For Confronting Horrific Past Trauma, Postpones Promotion
Apr 1

Game Infarcer: Xbox Project Helix Patent Reveals Potential DNA Splicing Technology: ‘Now You Are An Xbox’
Legal sleuths have discovered a new patent filed by Microsoft earlier this month that might hint at plans for its in-development next-generation console, Project Helix. If you recall, the company rolled out a marketing plan with the slogan, “This is an Xbox” last year, but it was killed by new Microsoft Gaming CEO Asha Sharma, who took over after Phil Spencer’s retirement and Xbox president Sarah Bond’s commendable departure after being wrongfully/disrespectfully/shamefully passed up for the job. In a surprise twist, though, the slogan is already back, according to this patent… kind of. As spotted by Reddit user u/IWouldKillForXboxAndPlanToActually, this patent includes documentation around a new slogan associated with the rollout of Project Helix: “Now You Are An Xbox.” Though it’s just a patent, meaning things could change, it reveals that the unannounced next-generation Xbox will include DNA helix splicing technology to turn every single user into an Xbox. As for how it works, it seems to be a new AI-powered technology that works in coordination with the Xbox controller and its connection to the Project Helix console. Upon booting up the console, the controller will prick your finger, utilize your blood to confirm an Xbox Game Pass Ultimate subscription (which our sources say is set to receive a price jump to $49.99 next generation), and then shoot a dose of guanine-cytosine-marcurial-fenixial-john-halox polynucleotides into your veins. Once your blood has interacted with those polynucleotides, your body will turn into an Xbox. Depending on your blood type, you will become an original Xbox, Xbox 360, or Xbox Series X. There doesn’t appear to be a DNA combination for the Xbox Series S – it seems the company forgot it exists – but faulty splice experiments lead to test subjects turning into the Xbox One (there are images of this specific transformation, but they are too graphic to show here on Game Infarcer ). “No yeah this is seriously so cool, I wish I could do it right now,” u/IWouldKillForXboxAndPlanToActually writes in a post about this patent on /r/Xbox34. “Look at this image I had Grok make for me, it’s how I would look as an Xbox, finally someone might touch me.” The image has 11 downvotes.
Game Infarcer reached out to Microsoft about this patent and received the following statement: “As company policy, we do not comment on rumors or leaks. However, we definitely comment on patent filings. Pretty sick, right? We are going back to the roots of Xbox, the very start of the console wars, to enlist new soldiers in unseen ways. By turning our very customers into Xbox consoles and using AI, we’re confident we can make them do something.” When we asked what that “something” is, we received “Yeah,” in response. When we asked how Xbox will make money if all of its customers are consoles (that will play their Xbox games on PC and PS5), we also received “Yeah,” in response, curiously with Sharma’s signature at the bottom. More “Real News” From Game Infarcer 2026 Game Infarcer: Nintendo and NVIDIA partner for headache-inducing 3DLSS 5 Game Infarcer: Super Monkey Ball Devs To Incorporate AiAi Into All Future Titles: ‘There Shouldn’t Be Humans Involved’ Game Infarcer: Grieving Man Places Flowers Next To Wife's Grave And Accidentally Summons Cubone Game Infarcer: Online Shooter Announced, Launched, And Shut Down Over Duration Of Writing This Headline Game Infarcer: Hideo Kojima 'Shocked And Disappointed' Capcom Rejected His Mega Man Robot Master Contest Submissions Game Infarcer: FBI Boss Throws Grace Ashcroft Pizza Party For Confronting Horrific Past Trauma, Postpones Promotion Game Infarcer: New ‘Windy And Wavy’ Palworld Update Introduces Three New Pals
Apr 1

Game Infarcer: Nintendo And NVIDIA Partner For Headache-Inducing 3DLSS 5
Last month, NVIDIA revealed DLSS 5, a controversial new feature that alters game visuals with AI technology. Frustrated by another company's attempt to move in on its signature "technology that makes your eyes hurt," today Nintendo announced its plans to partner with NVIDIA to make its own version of the technology. Inspired by its popular 3DS handheld, this new technology is called 3DLSS 5, and allows any game to be playable with stereoscopic 3D. "Here at Nintendo, we love to make people nauseous," a dubbed English voiceover of Yoshiaki Koizumi states in a recent video . "We pioneered game-induced sickness with the Virtual Boy, then perfected it with the Nintendo 3DS system. Now, we're taking things one step further." At this point in the video, Koizumi dramatically takes a single step towards the camera. He has a stiff smile on his face, but it's clear he thinks this wordplay is very funny. Then, he grabs a Switch 2 from a nearby shelf, which has two images of Grace Ashcroft, the protagonist from Resident Evil Requiem. On the left, her face is normal. On the right, her face is… 3D? Maybe? Let me adjust my monitor real quick. Okay, yeah, I kinda see it. Wait, he just moved it. Let me pause again and… okay, now I see it. I kind of have to squint, but it totally works. Let me just unpause, and… okay, wait, let me adjust again. The feature is exclusive to the “Nintendo Switch Online + Expansion Pack New 3DLSS 5 Add-On Ultimate” subscription, which costs $200 per year, “because of tariffs.” So far, the online response has been positive. "This is the best thing I've ever seen in my entire life. I'll never not use this," wrote one YouTube commenter, long before the feature was even released. "Nintendo is number one for a reason," a Nintendo-focused influencer wrote on X. "I've never had a headache that feels like this before. That's innovation." "I've seen a lot of people experimenting with 3DLSS 5, and I've got to say – keep it up!" the CEO of Dramamine, a motion sickness medication, said in a TikTok video. "I especially love how immersed you all get in the 3DLSS 5 marathon challenge. See how long you can go without throwing up!" "3DLSS 5 is absolutely AWESOME!" Jack Black said before doing a backflip during the press tour for The Super Mario Galaxy Movie . When Game Infarcer asked whether Black got a chance to play it, he replied with an a capella air guitar solo. Much like the people who use 3DLSS 5, it was pretty freaking sick. Some are less enthusiastic about the feature, but Nintendo has offered a solution. Starting next week, it will also roll out 2DLSS 5, which "allows users to access 3DLSS 5 content in 2D," according to Koizumi. It will cost the same amount, but won't do anything. More “Real News” From Game Infarcer 2026 Game Infarcer: Super Monkey Ball Devs To Incorporate AiAi Into All Future Titles: ‘There Shouldn’t Be Humans Involved’ Game Infarcer: Grieving Man Places Flowers Next To Wife's Grave And Accidentally Summons Cubone Game Infarcer: Online Shooter Announced, Launched, And Shut Down Over Duration Of Writing This Headline Game Infarcer: Xbox Project Helix Patent Reveals Potential DNA Splicing Technology: ‘Now You Are An Xbox’ Game Infarcer: Hideo Kojima 'Shocked And Disappointed' Capcom Rejected His Mega Man Robot Master Contest Submissions Game Infarcer: FBI Boss Throws Grace Ashcroft Pizza Party For Confronting Horrific Past Trauma, Postpones Promotion Game Infarcer: New ‘Windy And Wavy’ Palworld Update Introduces Three New Pals
Apr 1

Game Infarcer: Online Shooter Announced, Launched, And Shut Down Over Duration Of Writing This Headline
A game developer known primarily for making best-selling and critically acclaimed single-player games pivoted in a new direction following a meeting a few years ago where an executive wrote the word “Fortnight [sic]” on a dry-erase board and circled it three times without offering any elaboration or direction. The developers worked tirelessly to create, we assume, a good, well-designed video game, that was either based on a popular intellectual property or an original universe. Unfortunately, there is no way of knowing, as the press release announcing the game shifted its language to thank all the fans for their support in the middle of the first paragraph before revealing any actual details about the game’s content. The three-minute announcement trailer, featuring a maudlin cover of Avril Lavigne’s “Sk8er Boi” by Tom Waits, was pulled offline one minute after publishing, which meant no one was able to watch long enough to see gameplay or even learn the game’s title. Reports indicate, however, that the trailer’s budget exceeded the total cost of the game’s development. Experts on the internet are currently scrambling to figure out how to discuss the game critically, as Steam active player count stats were never available. Two days after issuing the whiteboard assignment, and after sending a total of three e-mails written with the aid of ChatGPT, the executive left the company and accepted what he referred to as a “measly $500 million great job departure fee” as was required by his contract. He was later heard on a podcast bragging about how he "never had and never would" play a video game in his life. More “Real News” From Game Infarcer 2026 Game Infarcer: Nintendo and NVIDIA partner for headache-inducing 3DLSS 5 Game Infarcer: Super Monkey Ball Devs To Incorporate AiAi Into All Future Titles: ‘There Shouldn’t Be Humans Involved’ Game Infarcer: Grieving Man Places Flowers Next To Wife's Grave And Accidentally Summons Cubone Game Infarcer: Xbox Project Helix Patent Reveals Potential DNA Splicing Technology: ‘Now You Are An Xbox’ Game Infarcer: Hideo Kojima 'Shocked And Disappointed' Capcom Rejected His Mega Man Robot Master Contest Submissions Game Infarcer: FBI Boss Throws Grace Ashcroft Pizza Party For Confronting Horrific Past Trauma, Postpones Promotion Game Infarcer: New ‘Windy And Wavy’ Palworld Update Introduces Three New Pals
Apr 1

Game Infarcer: Super Monkey Ball Devs To Incorporate AiAi Into All Future Titles: ‘There Shouldn’t Be Humans Involved’
The Super Monkey Ball developers at RGG shocked the internet this week with a statement about a lack of human involvement in the next game in its beloved series. "The innovation in our upcoming titles will be driven by AiAi," a series director said. "AiAi is the future of gaming, full stop. If we had our way, every game would have AiAi present somehow. There shouldn’t be humans involved." "I use AiAi to inspire my concept art," a background artist at RGG told us. "But AiAi also usually heavily impacts my finished work, if I'm being honest." Game Infarcer asked to clarify whether AiAi elements made it into finalized assets, and shockingly, the artist replied, "Yeah, I'd say AiAi is involved in every aspect of our games somehow." A 3D character artist said she always "keeps up to date with the latest AiAi models." We asked about whether she uses tools like Gemini or Nano Banana Pro, and she replied, "I'm not sure what his star sign is, but I guess you could say AiAi is a banana pro." Game Infarcer asked if this commitment to AiAi would change the yet-to-be-announced upcoming games in the series, but RGG revealed that it's actually been using AiAi technology since the franchise's earliest days. "I don't know why you keep bringing up ChatGPT," a game producer told us. "Our AiAi usage predates that technology by decades; we've been using AiAi since the very first game. It's really important for our business that all of our games use AiAi." Game Infarcer believes that it's humans that make video games, not technology. With year after year of layoffs, it's extremely important that the industry supports and embraces the people who create the games we love every day. When asking RGG about their commitment to human involvement, however, their response was not encouraging. "What? That's disgusting. Absolutely not," the senior gameplay designer told us. "We will not be putting 'human balls' in the game. I can't believe you would even ask me that." After we clarified that the humans would be inside the balls, the senior gameplay designer relaxed a little. "Oh, man. You freaked me out there. I think the fact that you put air quotes around the phrase 'human balls' threw me off," he said. "We had Kiryu in there once, if that's what you mean." More “Real News” From Game Infarcer 2026 Game Infarcer: Nintendo and NVIDIA partner for headache-inducing 3DLSS 5 Game Infarcer: Grieving Man Places Flowers Next To Wife's Grave And Accidentally Summons Cubone Game Infarcer: Online Shooter Announced, Launched, And Shut Down Over Duration Of Writing This Headline Game Infarcer: Xbox Project Helix Patent Reveals Potential DNA Splicing Technology: ‘Now You Are An Xbox’ Game Infarcer: Hideo Kojima 'Shocked And Disappointed' Capcom Rejected His Mega Man Robot Master Contest Submissions Game Infarcer: FBI Boss Throws Grace Ashcroft Pizza Party For Confronting Horrific Past Trauma, Postpones Promotion Game Infarcer: New ‘Windy And Wavy’ Palworld Update Introduces Three New Pals
Apr 1

Game Infarcer: Grieving Man Places Flowers Next To Wife's Grave And Accidentally Summons Cubone
Everybody grieves differently. After a tragic accident turned John Johnson's life upside down, he made it a daily routine to visit his wife's headstone in the Lavender Town Cemetery. In early March, however, Johnson tells us his life was turned upside down yet again. After placing bouquets of flowers all around his wife's grave, a wild Cubone appeared. Johnson is distraught, to say the least. "It says this is its home now," Johnson told Game Infarcer . "Home?! That's my wife's grave!" Johnson currently lives alone. The car accident that took his wife's life has left him emotionally fragile and financially challenged: his wife was the primary earner in their household, he tells us. As a result, he's sold much of the furniture in his home just to make ends meet, but it sounds like Cubone isn't too happy with its living situation either. "Cubone came up to me and said, 'My home could be a little comfier.' What an insane thing to tell me," Johnson told us. "This guy asked for 'less humidity,' but I'm not gonna apologize for crying about my dead wife." As the weeks have gone on, however, the two seem to have grown closer. "I brought Cubone a hamburger patty made entirely out of beans as a prank, but apparently it’s into that," Johnson would later say. "Cubone also lost someone, I guess. So we have that in common." The next day, however, their relationship quickly soured. "One second, I'm telling Cubone I miss my wife, and the next it's digging up her grave so I can wear her skull? No way. I called the cops. That little creep is Officer Jenny's problem now." Later that night, Johnson went home. Thinking the incident was behind him, he got ready to relax, placing his three favorite things on the coffee table – a glass of whiskey, a Nintendo Switch 2, and a Blu-Ray of John Wick . When he came back from the bathroom, however, he was shocked. "A man just spontaneously appeared in my house! And he looked just like me, sad and everything," Johnson says. "He says this is his 'habitat' now. But as long as he's not trying to mess with my wife's skull, I guess it's okay." Johnson is unaware that his new roommate is a Ditto. He seems happier, though, so Game Infarcer decided not to tell him. More “Real News” From Game Infarcer 2026 Game Infarcer: Nintendo and NVIDIA partner for headache-inducing 3DLSS 5 Game Infarcer: Super Monkey Ball Devs To Incorporate AiAi Into All Future Titles: ‘There Shouldn’t Be Humans Involved’ Game Infarcer: Online Shooter Announced, Launched, And Shut Down Over Duration Of Writing This Headline Game Infarcer: Xbox Project Helix Patent Reveals Potential DNA Splicing Technology: ‘Now You Are An Xbox’ Game Infarcer: Hideo Kojima 'Shocked And Disappointed' Capcom Rejected His Mega Man Robot Master Contest Submissions Game Infarcer: FBI Boss Throws Grace Ashcroft Pizza Party For Confronting Horrific Past Trauma, Postpones Promotion Game Infarcer: New ‘Windy And Wavy’ Palworld Update Introduces Three New Pals
Apr 1

Palworld: More Than Just Pals Dating Sim Is Also a Horror Game
Pocketpair’s Palworld: More Than Just Pals dating sim saga continues, as it went from a 2024 joke to a 2025 announcement with Steam product page. Now for April Fools’ Day 2026, there’s a new gameplay video that begins with CEO Takuro Mizobe and Head of Publishing John “Bucky” Buckley discussing the project. This is also paired with an update to the game’s listing that confirms there will be a horror element to the visual novel.
The first half of the video is a more lighthearted segment that explains how Palworld: More Than Just Pals started as an April Fools’ Joke that is on its way to becoming an actual game. While Mizobe plays Slay the Spire 2 on a handheld gaming PC, Buckley goes over how they plan to make the game even though the 1.0 version of Palworld will appear this year and it meant hiring additional staff.
At the 1:20 mark of the video, actual Palworld: More Than Just Pals gameplay appears. This means seeing some of the human and Pal love interests. Zoe is the first to show up, with Chillet Ignis, Tarantriss, Katress, and Saya showing up after that. This video marks our first peek at the horror elements of the game, as a strange memory seems to surface when discovering a Sphere at the 1:47 mark and a time loop seems to kick in.
Here’s the full 2026 Palworld dating sim trailer . While the horror elements are teased, there are no major spoilers in it.
https://www.youtube.com/watch?v=KtsUVpnBFg0
There are some additional screenshots showing off some of the other characters and romance options too. Here's how all of those humans and Pals look:
Images via Pocket Pair
Palworld: More Than Just Pals is in development for PCs, and Palworld is in early access for the PS5, Xbox Series X, and PC.
The post Palworld: More Than Just Pals Dating Sim Is Also a Horror Game appeared first on Siliconera .
Mar 31

Palworld 1.0 is Going to Shock Players With How Much Content it Adds, Says Publishing HeadJohn Buckley also spoke about how, with the 1.0 update, the studio wants to make Palworld a game that has "something for everyone".
Mar 16

Palworld Updates Will Continue After 1.0, But Not Like No Man’s Sky, Says Publishing HeadJohn Buckley noted that the linear progression offered by Palworld's gameplay makes decade-long content support difficult.
Mar 11

Pickmon is another Pokemon-like game adding Palworld-like survival exploration mechanicsThe post Pickmon is another Pokemon-like game adding Palworld-like survival exploration mechanics appeared first on The Escapist .
Mar 9

HumanitZ – ReviewSurvival and base-building games have seen an increase in popularity with titles such as Palworld and Enshrouded, but it’s not like the genre didn’t have a huge fanbase already. We think back fondly of older titles, such as State of Decay, which still has a fairly large active community slaying zombies while trying to survive in a decaying world. In comes a similar title, HumanitZ, which tries to perhaps up the scale a bit more, creating a more expansive survival experience. With the 1.0 release only a few days ago, we were lucky enough to start playing the game a bit earlier. Story Even though there are scenarios to play through and objectives to clear in survival mode, there is no real story to speak of in HumanitZ. You’ll just do what you want, be it scavenging for goods while blowing up as many zombies as you can, or building a base you can call home in the zombie apocalypse. Then your experience will further depend on whether you are playing solo or online with friends or strangers. We didn’t mind the absence of a traditional storyline here, as the game is clearly catered towards survival enthusiasts first and foremost. Graphics Graphically, HumanitZ is a good-looking game. The world has a lot of clutter in it, making it feel ‘alive’ and lived in, even if most of the population is now into eating brains. There is a lot of asset variety, different functional vehicles, wildlife, survivors, and of course, monsters lurking around each corner. There is maybe not that much variety when it comes to base zombie models, but a lot of them have different outfits, creating some diversity in the process. That being said, there are quite a few clipping issues, floating items, and some framerate issues from time to time. While these didn’t take away from the overall pleasant experience, they were noticeable enough to mention. The same goes for awkward camera angles, especially in tall buildings where the walls don’t always disappear when you enter them, making it impossible to see what you are doing or if you are being attacked. Sound All in all, the sound design of HumanitZ isn’t bad. The music might be a bit dramatic at times, but it does help set the mood, especially when you find yourself without supplies in a snowstorm while zombies are creeping closer. The sound effects provide decent audio feedback for bashing and shooting zombies, crafting items, and even stalling engines on the few vehicles you find around the world. Your character also makes some grunts and noises, but there isn’t any real voiced dialogue present in the game. Gameplay HumanitZ is a survival game in which you’ll have to survive a zombie apocalypse, be it solo, with friends, or strangers online. The offset is really simple: you’ll just have to survive, scavenge for food, water, weapons, and clothes, build a base, explore your surroundings, and kill zombies. If you play on your own or host your own server, you can tweak different settings, making the experience easier or harder. HumanitZ is a fairly time-consuming game, as it does take a while to make progress, but once you get into the groove, hours will tick by before you even know it. The general gameplay loop is what you’d expect from a title such as this, as you start with nothing but the clothes on your back, and you’ll have to find or craft many of the starting items you need. You can, of course, scavenge for materials and other goods, such as food, water, weapons, and machine and vehicle parts. Some items will take some time to find, while others are plentiful. If you’re struggling too much with food and water, you can turn the spawn rate of these up, as well as turn down the speed at which you grow hungry or thirsty. The crafting is straightforward, and so is the building menu. We did find it annoying that we always had to equip a hammer to use the building menu. Just having a hammer in inventory should have sufficed here. Even so, as you progress, you’ll be able to build more impressive structures, and when you have a vehicle or two that you were able to patch up, you’ll be able to more easily explore your surroundings. Vehicle parts break down, however, so you’ll also have to maintain your items. The same counts for your gear, as insulating clothes wear down or weapons eventually break, forcing you to equip new ones. We actually waited until the full release to post our review, as our early build did have quite a few bugs present. That being said, many of these bugs were still present in the release version, where controller support is abysmal from time to time when doing inventory management or when selecting different options from our skill dial. On top of that, we encountered instances where our character was locked into an action, forcing us to reboot the game, or even instances where we were locked out of our own storage with the message that this didn’t belong to us. Other issues included that additional players during our hosted sessions would lose progress, items would disappear, and mouse and keyboard controls would just stop working. While most of the bugs didn’t cause too many huge issues, frustration did build up after longer sessions due to the frequency of all the aforementioned glitches. Conclusion Even though HumanitZ is still rough around the edges in some departments, we really enjoyed what it had to offer. While our exploration trips often took us off the beaten path, we discovered quite a few interesting things, and it’s that freedom that truly made us feel like survivors in the midst of a zombie apocalypse. The cool visuals and the decent sound design further enhanced this sense of freedom. While already having spent quite a few hours with the game, we will certainly be revisiting this one in the future to explore every nook and cranny. If you’re into survival games and are looking for a cool multiplayer-oriented one, this one is certainly worth checking out.
Feb 9

How To Get Foxparks in Terraria After 1.4.5 Update?
Terraria 1.4.5 update has finally arrived, and one of its many additions is Foxparks. This fiery fox comes straight from Palworld and can be summoned to assist you in combat against enemies. Obtaining it is quite easy, as you need to defeat Goblin Archers and then rescue the Pal. However, if you’re confused, here’s a […]
This post belongs to FandomWire and first appeared on FandomWire
Jan 29

Palworld 1.0 is “Shaping Up To Be Our Biggest Update Ever,” Says Pocketpair, While Teasing New PalsLaunching later this year, Update 1.0 even includes a massive new whale Pal that players can ride on en route to the World Tree.
Jan 19

Bushiroad Making a Palworld Official Card Game
Pocketpair and Bushiroad announced Palworld Official Card Game , which will release worldwide on July 30, 2026. An official site is open, though the Japanese one has a little more information. Booster packs and trial decks will be available at launch. It will also be at Card Game Festival 2026 between May 3-4, 2026, which will be held at Tokyo Big Sight.
In the original Palworld game, your goal is to work alongside Pals to fight other characters, get materials, and build up your base. The card game will feature a similar mechanics. It will be a 1v1 fight, with each player trying to grow their base and outdo the other.
Here’s the first teaser trailer. It doesn’t show any cards, but it does tease some of the characters we’ll see appear in this spin-off:
https://www.youtube.com/watch?v=1haeLlUTq2s
This is one of two spin-offs on the way. The other is Pal World: More than just Pals , a dating sim headed to PCs .
Palworld Official Card Game will launch on July 30, 2026, though it will be at the Card Game Festival at Tokyo Big Sight between May 3-4, 2026. The Palworld original game is on the PS5, Xbox Series X, and PC in early access, with a 1.0 launch planned for 2026 .
The post Bushiroad Making a Palworld Official Card Game appeared first on Siliconera .
Jan 12

Palworld Is Once Again Following Pokemon’s Footsteps With Its Upcoming Trading Card Game
Right from its release, Palworld has been under fire with Nintendo accusing the game of “copying” many aspects of the Pokémon franchise. However, it seems like developer Pocketpair doesn’t care about the criticism and is pushing forward. It has been revealed that the Palworld Trading Card Game is all set to drop on July 30th, […]
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Jan 12

Palworld – The Official Card Game – is coming in July: here’s what we know so farThe post Palworld – The Official Card Game – is coming in July: here’s what we know so far appeared first on The Escapist .
Jan 12

Palworld Home Sweet Home and Ultrakill Crossover Debut in December
Pocketpair confirmed a December 17, 2025 Home Sweet Home and Ultrakill Palworld update and again teased the 1.0 version arriving in 2026. A new trailer highlighted everything to expect in the immediate future. Also, the teaser only confirmed what we’ve known since September 2025 , which is the game will leave early access next year.
Three types of cosmetic options are confirmed for the December 2025 update. The standard one lets you basically paint your bases. Pocketpair didn’t confirm all of the elements that can be recolored, but we do see walls being painted. As for the other two, they will be two avatar skins based on Ultrakill . V1 and V2 suits will appear. The first footage shows the two suits from different angles and some of the unique elements tied to them.
Here’s the Palworld Home Sweet Home update trailer that also focused on the Ultrakill cosmetics. The teaser for the 2026 1.0 update started at the 55 second mark. The end seems to show a trainer with some Pals approaching a new area.
https://www.youtube.com/watch?v=rq8ey7cKfYo
Palworld is in early access for the PS5, Xbox Series X, and PC, its Home Sweet Home update debuts on December 17, 2025, and the 1.0 version launches in 2026.
The post Palworld Home Sweet Home and Ultrakill Crossover Debut in December appeared first on Siliconera .
Nov 24

Codename: Guangqi brings a Palworld-meets-Minecraft adventure, begins closed beta in China this NovemberCodename: Guangqi, or Light Awaken, is a new pet-catching social sandbox RPG that has announced a closed beta test, called the Glimmer Test, scheduled from November 19 to November 23 on Android in China. Recruitment for this test is now open until November 17. Meet adorable pets with unique skills and build your homes in …
The post Codename: Guangqi brings a Palworld-meets-Minecraft adventure, begins closed beta in China this November appeared first on GamingonPhone .
Nov 12

Codename: Guangqi brings a Palworld-meets-Minecraft experience filled with pets and exploration, launches CBT this November in ChinaCodename: Guangqi, or Light Awaken, is a new pet-catching social sandbox RPG that has announced a closed beta test, called the Glimmer Test, scheduled from November 19 to November 23 on Android in China. Recruitment for this test is now open until November 17. Get ready to meet adorable pets with unique skills and build …
The post Codename: Guangqi brings a Palworld-meets-Minecraft experience filled with pets and exploration, launches CBT this November in China appeared first on GamingonPhone .
Nov 12

Palworld"Fight farm build and work alongside mysterious creatures called ""Pals"" in this completely new multiplayer open world survival and crafting game!"


