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Senua’s Saga: Hellblade 2 Confirmed for Xbox Game Pass
Senua’s Saga: Hellblade 2 Confirmed for Xbox Game Pass Microsoft announced the next lineup of games headed to the Xbox Game Pass library includes the upcoming Senua's Saga: Hellblade 2 . Also on the way are Lords of the Fallen and Immortals of Aveum. Hellblade 2 is the follow up to 2017 critical darling Hellblade: Senua's Sacrifice , and it is set to continue the journey through Viking myth. The game is set to launch on May 21, 2024, and it will be immediately available via Game Pass. Other new arrivals include first-person magic spell-shooter Immortals of Aveum on May 16, 2024, and that will be followed by the Souls-like Lords of the Fallen on May 30, 2024. Meanwhile, on May 31, 2024, games like Chicory: A Colorful Tale and Jojo's Bizarre Adventure: All-Star Battle will leave the service. You can view the full list below: May 14, 2024: Brothers: A Tale of Two Sons (Cloud, Console, PC) May 15, 2024: Chants of Sennaar (Cloud, Console, PC) May 16, 2024: EA Sports NHL 24 (Cloud) and Immortals of Aveum (Cloud, Xbox Series X, PC) May 21, 2024: Senua’s Saga: Hellblade II (Cloud, Xbox Series X, PC) May 23, 2024: Galacticare (Cloud, Console, PC), Hauntii (Cloud, Console, PC) May 28, 2024: Moving Out 2 (Cloud, Console, PC) May 30, 2024: Humanity (Cloud, Console, PC), Lords of the Fallen (Cloud, Console, PC) June 4, 2024: Firework (PC), Rolling Hills (Cloud, Console, PC) The following games are leaving on May 31, 2024: Chicory: A Colorful Tale (Cloud, Console, PC) Farworld Pioneers (Cloud, Console, PC) JoJo’s Bizarre Adventure: All-Star Battle (Cloud, Console, PC) Little Witch in the Woods (Cloud, Console, PC) Pac-Man Museum Plus (Cloud, Console, PC) Railway Empire II (Cloud, Console, PC) Bethesda and Microsoft's Starfield , also available via Game Pass, is set to receive a new update on May 15, 2024. In less pleasant news, Microsoft recently shuttered several of its studios, including Arkane Austin and Tango Gameworks , as part of a "reprioritization of resources". Senua's Saga: Hellblade 2 will launch for PC and Xbox Series X/S on May 21, 2024, and will be available via Xbox Game Pass on day one. The post Senua’s Saga: Hellblade 2 Confirmed for Xbox Game Pass appeared first on Siliconera .
May 14
“Can we just talk about how sad this is? OMG…”: 1 Mission in Starfield is Breaking Hearts All Over Again
“Can we just talk about how sad this is? OMG…”: 1 Mission in Starfield is Breaking Hearts All Over Again It has been a while since Starfield was released back in September 2023, but to this day, players are still loading up their saves and exploring every inch of the galaxy that they can. Due to this, one player has stumbled onto possibly one of the most depressing missions within the game and wanted to […] The post “Can we just talk about how sad this is? OMG…”: 1 Mission in Starfield is Breaking Hearts All Over Again appeared first on FandomWire .
May 13
“Prioritizing high-impact titles”: We Lost Hi-Fi Rush Sequels and a Redfall Redemption for More Starfield’s and Call of Duty’s
“Prioritizing high-impact titles”: We Lost Hi-Fi Rush Sequels and a Redfall Redemption for More Starfield’s and Call of Duty’s There’s a lot to criticize in games like Call of Duty, but one of the most enduring complaints is the lack of originality across the titles. At this point, the series is becoming a new iteration of the same multiplayer experience, with a single-player campaign tacked on. Unfortunately, it seems Xbox might prefer titles such […] The post “Prioritizing high-impact titles”: We Lost Hi-Fi Rush Sequels and a Redfall Redemption for More Starfield’s and Call of Duty’s appeared first on FandomWire .
May 10
“Bethesda remains one of the key pillars of Xbox”: After Gutting Their Recent Acquisition, Microsoft Insist They’re Still Fully Behind the Fallout and Starfield Dev
“Bethesda remains one of the key pillars of Xbox”: After Gutting Their Recent Acquisition, Microsoft Insist They’re Still Fully Behind the Fallout and Starfield Dev It has been a rather difficult week for Xbox as there have been recent closures of four different studios that were recently acquired during the acquisition of Bethesda. Sadly, after these closures, gamers are now concerned that more studios might close and different IPs will sadly be lost to the wind. Fortunately, due to a […] The post “Bethesda remains one of the key pillars of Xbox”: After Gutting Their Recent Acquisition, Microsoft Insist They’re Still Fully Behind the Fallout and Starfield Dev appeared first on FandomWire .
May 10
“I think it’s a lot more sterile of a game…”: Former Starfield Dev Doesn’t Harbor a Lot of Love for His Last Bethesda Game, Compared to that of His First (EXCLUSIVE)
“I think it’s a lot more sterile of a game…”: Former Starfield Dev Doesn’t Harbor a Lot of Love for His Last Bethesda Game, Compared to that of His First (EXCLUSIVE) Starfield has experienced one of the strangest post-launch phases in all of gaming. From starting strong with widespread acclaim to falling deep into the chasm of middling reviews, public perception of the game has changed quite drastically over time. Recently, we sat down with Nate Purkeypile, a former developer at Bethesda and now solo creator of the upcoming game, The Axis Unseen. […] The post “I think it’s a lot more sterile of a game…”: Former Starfield Dev Doesn’t Harbor a Lot of Love for His Last Bethesda Game, Compared to that of His First (EXCLUSIVE) appeared first on FandomWire .
May 8
Former Starfield and Fallout Dev Confirms 1 Major Difference Caused the Stark Quality Between Starfield and the Bethesda Games Before It (EXCLUSIVE)
Former Starfield and Fallout Dev Confirms 1 Major Difference Caused the Stark Quality Between Starfield and the Bethesda Games Before It (EXCLUSIVE) Before its launch, Starfield was set to be Bethesda’s magnum opus, as it seemed like one of the most ambitious games ever created. Naturally, the anticipation from the developer’s fanbase was high, as its track record was enough proof of what the studio was capable of. Then came September 6, and after getting a hands-on […] The post Former Starfield and Fallout Dev Confirms 1 Major Difference Caused the Stark Quality Between Starfield and the Bethesda Games Before It (EXCLUSIVE) appeared first on FandomWire .
May 8
“I’m pretty happy approaching other challenges”: The Axis Unseen’s Nate Purkeypile Thinks It’s ‘pretty unlikely’ He’ll Return to Bethesda, and the Reason is All Too Understandable (EXCLUSIVE)
“I’m pretty happy approaching other challenges”: The Axis Unseen’s Nate Purkeypile Thinks It’s ‘pretty unlikely’ He’ll Return to Bethesda, and the Reason is All Too Understandable (EXCLUSIVE) In a recent interview with FandomWire, the creator of The Axis Unseen, Nate Purkeypile, talked about his path before working on this anticipated title. Bethesda employed him before he started making the game and he was part of IPs like Fallout, Skyrim, and Starfield.  Purkeypile is very proud of what he accomplished with those AAA […] The post “I’m pretty happy approaching other challenges”: The Axis Unseen’s Nate Purkeypile Thinks It’s ‘pretty unlikely’ He’ll Return to Bethesda, and the Reason is All Too Understandable (EXCLUSIVE) appeared first on FandomWire .
May 8
Former Bethesda Dev Nate Purkeypile’s Biggest Lesson From His Time at the Fallout and Starfield Developer Puts His Upcoming Solo Developed The Axis Unseen in a Great Place (EXCLUSIVE)
Former Bethesda Dev Nate Purkeypile’s Biggest Lesson From His Time at the Fallout and Starfield Developer Puts His Upcoming Solo Developed The Axis Unseen in a Great Place (EXCLUSIVE) In a recent interview with FandomWire, Nate Purkeypile, a former employee of Bethesda, talked about how his experience with Fallout and the studio helped him make his new game a whole different title. Purkeypile said that when he worked on games like Starfield, there was freedom, like a top-down kind of development.  The goal was […] The post Former Bethesda Dev Nate Purkeypile’s Biggest Lesson From His Time at the Fallout and Starfield Developer Puts His Upcoming Solo Developed The Axis Unseen in a Great Place (EXCLUSIVE) appeared first on FandomWire .
May 7
Xbox Is Shutting Down Arkane Austin, Tango Gameworks, And More
Xbox Is Shutting Down Arkane Austin, Tango Gameworks, And More Xbox is closing Arkane Austin, Tango Gameworks, and more under Bethesda, according to IGN . Alpha Dog Studios, which is behind last year's mobile Mighty Doom, is being closed as well, according to the report. Roundhouse Games is also affected, but it will be absorbed by The Elder Scrolls Online team ZeniMax Online Studios.  Tango has already confirmed the news online, with a thank you to its fans:  pic.twitter.com/KhhqgR902g — Tango Gameworks (EN) (@TangoGameworks) May 7, 2024 These closures arrive after Tango delivered the extremely well-received Hi-Fi Rush last year a few months before Arkane Austin released Redfall , which unfortunately didn't pan out as expected, with both critics and fans disappointed in the first-person vampire shooter from the studio behind the Dishonored series .  IGN  learned of these closures in emails sent to staff by Xbox Game Studios head Matt Booty, where the executive cited reprioritization as the reason for the closures. Here is the email, in full:  "Today, I'm sharing changes we are making to our Bethesda and ZeniMax teams. These changes. These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.  To double down on these franchises and invest to build new ones requires us to look across the business to identify the opportunities that are best positioned for success. This reprioritization of titles and resources means a few teams will be realigned to others and that some of our colleagues will be leaving us. Here are the changes going into effect: Arkane Austin – This studio will close with some members of the team joining other studios to work on projects across Bethesda. Arkane Austin has a history of making impactful and innovative games and it is a pedigree that everyone should be proud of. Redfall’s previous update will be its last as we end all development on the game. The game and its servers will remain online for players to enjoy and we will provide make-good offers to players who purchased the Hero DLC. Alpha Dog Studios – This studio will also close. We appreciate the team’s creativity in bringing Doom to new players. Mighty Doom will be sunset on August 7 and we will be turning off the ability for players to make any purchases in the game. Tango Gameworks – Tango Gameworks will also close. We are thankful for their contributions to Bethesda and players around the world. Hi-Fi Rush will continue to be available to players on the platforms it is today. Roundhouse Games – The team at Roundhouse Games will be joining ZeniMax Online Studios (ZOS). Roundhouse has played a key role in many of our recent game launches and bringing them into ZOS to work on The Elder Scrolls Online will mean we can do even more to grow the world that millions of players call home. With this consolidation of our Bethesda studio teams, so that we can invest more deeply in our portfolio of games and new IP, a small number of roles across select Bethesda publishing and corporate teams will also be eliminated. Those whose roles will be impacted will be notified today, and we ask that you please treat your departing colleagues with respect and compassion. We will provide our full support to those who are impacted in today’s notifications and through their transitions, including severance benefits informed by local laws. These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things. I acknowledge that these changes are also disruptive to the various support teams across ZeniMax and Bethesda that bring our games to market. We are making these tough decisions to create capacity to increase investment in other parts of our portfolio and focus on our priority games. Bethesda remains one of the key pillars of Xbox with a strong portfolio of amazing games and thriving communities. As we look to the future, there is an impressive line-up of games on the horizon. In 2024 alone we have Starfield Shattered Space, Fallout 76 Skyline Valley, Indiana Jones and The Great Circle, and The Elder Scrolls Online’s Golden Road. As we align our plans and resources to best set ourselves up for success in this complex and changing industry, our teams across Arkane Lyon, Bethesda Game Studios, id Software, MachineGames, ZeniMax Online Studios and the Bethesda publishing and corporate teams will be well-positioned to build new IP, explore new game concepts, and expand on our existing franchises." Game Informer  has reached out to Xbox and Bethesda for comment and will update this story if it learns more.  Arkane Austin is one half of the Bethesda-owned Arkane Studios, the other half being Arkane Lyon. Both studios often work together on Arkane games, but Arkane Austin led the charge on titles like Redfall and 2017's Prey  while Arkane Lyon is behind 2021's Deathloop and the in-development Marvel's Blade game.  Tango released Hi-Fi Rush as a surprise "out today" game during an Xbox Developer Direct in January of last year, and the game recently came to PlayStation 5 . Before Hi-Fi Rush, Tango released Ghostwire: Tokyo , and outside of those two games, it is perhaps best known for The Evil Within series .  These studio closures join a string of other disheartening 2024 closures and layoffs, which now total more than 10,000 in just the first five months of this year.  Last week, Take-Two Interactive closed Rollerdrome studio Roll7 and Kerbal Space Program 2 studio Intercept Games alongside major layoffs to its indie-publisher Private Division label. That same week, we learned Deliver Us Mars developer Keoken Interactive had laid off nearly its entire staff .  Elsewhere in the year, EA laid off  roughly 670 employees across all departments , resulting in the cancellation of Respawn's Star Wars FPS game.  PlayStation laid off 900 employees  across Insomniac, Naughty Dog, Guerrilla, and more, closing down London Studio in the process, too. The day before, Until Dawn developer  Supermassive Games announced it laid off 90 employees .  At the end of January, we learned  Embracer Group had canceled a new Deus Ex game in development at Eidos-Montréal  and laid off 97 employees in the process. Also in January, Destroy All Humans remake developer  Black Forest Games reportedly laid off 50 employees  and  Microsoft announced it was laying off 1,900 employees across its Xbox, Activision Blizzard, and ZeniMax teams , as well. Outriders studio  People Can Fly laid off more than 30 employees  in January, and League of Legends company  Riot Games laid off 530 employees .  Lords of the Fallen Publisher CI Games laid off 10 percent of its staff ,  Unity will lay off 1,800 people by the end of March , and  Twitch laid off 500 employees .  We also learned that  Discord had laid off 170 employees , that  layoffs happened at PTW , a support studio that's worked with companies like Blizzard and Capcom, and that  SteamWorld Build company, Thunderful Group, let go of roughly 100 people . Dead by Daylight developer  Behaviour Interactive also reportedly laid off 45 people, too .  [Source: IGN ] How do you feel about these closures? Let us know in the comments below!
May 7
“I think this was an inevitable course correction”: Former Fallout Dev Knew the AA Revolution Was Coming With Helldivers 2 and Palworld (EXCLUSIVE)
“I think this was an inevitable course correction”: Former Fallout Dev Knew the AA Revolution Was Coming With Helldivers 2 and Palworld (EXCLUSIVE) Fallout 3, Skyrim, and Starfield are just some of the games that Nate Purkeypile has worked on. After moving on from those projects, Purkeypile is now on the next stage of his life, tackling the new challenge of making games as a solo indie developer, with his first project in this vein being The Axis Unseen. […] The post “I think this was an inevitable course correction”: Former Fallout Dev Knew the AA Revolution Was Coming With Helldivers 2 and Palworld (EXCLUSIVE) appeared first on FandomWire .
May 6
“Starfield didn’t give me that…”: Bethesda’s Todd Howard Gets Brutally Honest About the Negative Reviews of Starfield Despite Record Breaking Reception
“Starfield didn’t give me that…”: Bethesda’s Todd Howard Gets Brutally Honest About the Negative Reviews of Starfield Despite Record Breaking Reception Upon launch, Starfield was the gaming equivalent of ‘pineapple on pizza’— Everyone hated it. But over time, it amassed a new fan following, as well as winning over its initial player base. While there are still some polarizing opinions on this game, it can’t be denied that Bethesda is keeping up with the trend, i.e., […] The post “Starfield didn’t give me that…”: Bethesda’s Todd Howard Gets Brutally Honest About the Negative Reviews of Starfield Despite Record Breaking Reception appeared first on FandomWire .
May 6
Starfield: Shattered Space Might be Focused on House Va’ruun – Rumour
Starfield: Shattered Space Might be Focused on House Va’ruun – RumourInternet sleuths seem to have discovered evidence hinting at details on the upcoming expansion in Bethesda's recent update video.
May 5
Starfield is Correcting a Disastrous Mistake Xbox Users Never Forgave Bethesda for: Hellblade 2 is Doing it Again and It’s Even Worse
Starfield is Correcting a Disastrous Mistake Xbox Users Never Forgave Bethesda for: Hellblade 2 is Doing it Again and It’s Even Worse With modern resources, console games are constantly improving in terms of graphics and performance. Consoles like PlayStation 5, Xbox Series X, and Xbox Series S allow gamers to run certain games at 120 frames per second, depending on the freedom game developers give players. Unfortunately, there is one studio that is still sticking to the […] The post Starfield is Correcting a Disastrous Mistake Xbox Users Never Forgave Bethesda for: Hellblade 2 is Doing it Again and It’s Even Worse appeared first on FandomWire .
May 3
Starfield’s Newest Update is a Game Changer
Starfield’s Newest Update is a Game ChangerBethesda's next update for the space-faring RPG is its largest yet and packed with new features. Here's what you need to know.
May 3
1 Feature in Starfield’s Update Could Finally Make the Best Part of the Game Actually Enjoyable
1 Feature in Starfield’s Update Could Finally Make the Best Part of the Game Actually Enjoyable Starfield is a dream come true for Bethesda Game Studios. The developer has crafted several iconic franchises like Fallout and The Elder Scrolls but this new ambitious space title was a passion project for the team. However, the game lacked one key feature for an open-world game. It is bizarre to believe that Bethesda Game […] The post 1 Feature in Starfield’s Update Could Finally Make the Best Part of the Game Actually Enjoyable appeared first on FandomWire .
May 3
Bethesda Might Have Dropped A Major Clue For Starfield Shattered Space DLC In May Update
Bethesda Might Have Dropped A Major Clue For Starfield Shattered Space DLC In May UpdateBethesda may have just dropped a major hint regarding the upcoming Shattered Space DLC for its action role-playing game, Starfield. During the Starfield May update video, while lead creative producer Tim Lamb was discussing the game’s Shattered Space DLC, footage from a computer display showed some lines of code that may have provided a major […] The post Bethesda Might Have Dropped A Major Clue For Starfield Shattered Space DLC In May Update appeared first on TwistedVoxel .
May 3
New Features and Improvements for Starfield Coming Soon
New Features and Improvements for Starfield Coming SoonThe post New Features and Improvements for Starfield Coming Soon appeared first on Xbox Wire .
May 2
Todd Howard Addresses Starfield's Mixed Reception - IGN Daily Fix
Todd Howard Addresses Starfield's Mixed Reception - IGN Daily FixIn today's Daily Fix: Todd Howard is well aware of the criticisms Starfield faced when it launched last year. Starfield is Bethesda's first new IP in years, and had tons of hype built around it leading up to the release, but the game was met with tepid reviews. In other news, dataminers have seemingly found evidence of some major crossovers coming to Call of Duty: expect the likes of Fallout, Gundam, and The Crow to come to the popular shooter franchise soon. And finally, 7-Eleven is getting into the gaming space with a Tetris handheld. And yes the handheld will resemble a Slurpee.
May 2
Nate Purkeypile, Sole Developer of The Axis Unseen, Talks His First Solo Game, the Fallout Sow and Leaving Behind Bethesda After Starfield (EXCLUSIVE)h
Nate Purkeypile, Sole Developer of The Axis Unseen, Talks His First Solo Game, the Fallout Sow and Leaving Behind Bethesda After Starfield (EXCLUSIVE)h   If you’ve played Fallout 3, Fallout 4, Skyrim, Fallout 76, or Starfield, amongst others, there’s a big chance you’ll have experienced some of Nate Purkeypile’s work without necessarily realizing it. A big part of the success of the modern-day Fallout franchise, the developer left Bethesda in search of a new challenge after developing Starfield and found it in a […] The post Nate Purkeypile, Sole Developer of The Axis Unseen, Talks His First Solo Game, the Fallout Sow and Leaving Behind Bethesda After Starfield (EXCLUSIVE)h appeared first on FandomWire .
May 2
Starfield Finally Gives A Look At New Map, Difficulty Adjustments, & Ship Decoration
Starfield Finally Gives A Look At New Map, Difficulty Adjustments, & Ship DecorationBethesda Softworks has just released a big update for Starfield. Update 1.11.33 is now in Beta, and it includes a major feature—maps. Maps have been missing from the game for so long; the game released with a weird blue screen as a map that tells you almost nothing. Those old surface maps were too empty and hard to use. The new […] The post Starfield Finally Gives A Look At New Map, Difficulty Adjustments, & Ship Decoration appeared first on Try Hard Guides .
May 2
StarfieldStarfield is a next-generation roleplaying game set in space, created by the acclaimed team behind The Elder Scrolls and Fallout.
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