Authoritative Media Game Reviews
Authoritative Media Game Reviews
7 followers
6 articles/week
Get the most reliable and unbiased reviews from top gaming media.Incloud IGN, Gamespot...
Pokemon Pokopia Review - The Pokemon Anniversary Gift I Didn't Know I Wanted
Pokemon Pokopia Review - The Pokemon Anniversary Gift I Didn't Know I WantedI audibly gasped. My small community of Pokemon friends had been steadily growing in the first hour or so of Pokemon Pokopia, and now Professor Tangrowth asked me to build a house and mark it as my own. I could even invite another Pokemon to live there with me, he said. You mean I can have a Squirtle roommate?! I built my new house as quickly as I could and invited Squirtle to come live in it, and he happily agreed. Childhood dream fulfilled. A few days later, Squirtle told me he wanted to move out. Heartbroken and with nothing to do to change Squirtle's mind, I pressed on. I was determined to learn more, earn more, and do more, so that, one day, Squirtle will come back. Someday I'll make a new house and I'll invite Squirtle to live with me again. Maybe he just wanted his own bedroom? Admittedly, the leaf hut is not a lot of space. Maybe he didn't like my decor at the time--a few items I had arranged slapdash to fulfill the housing requirements. Continue Reading at GameSpot
GameSpot - Game ReviewsMar 2
Marathon Review So Far
Marathon Review So FarThe first few hours with Marathon have left us wanting more.
IGN PC ReviewsFeb 27
Under Night In-Birth 2 Sys:Celes Review
Under Night In-Birth 2 Sys:Celes ReviewClassic 2D anime fighting game action with all the modern conveniences
IGN PC ReviewsFeb 27
World of Warcraft: Midnight Review So Far
World of Warcraft: Midnight Review So FarWoW's latest expansion has been a delight in its early hours.
IGN PC ReviewsFeb 27
Resident Evil Requiem Review - Two-Headed Mutant
Resident Evil Requiem Review - Two-Headed MutantThe Resident Evil series has a long history of struggling to find the right balance of horror and action, sometimes becoming massively successful and influential in either genre, and sometimes completely faceplanting after leaning too far one way. Resident Evil Requiem , the ninth mainline game in the series, sees Capcom dialing in the combination of those elements better than ever, though in a somewhat inelegant way. Rather than try to blend different elements of two different genres into a single experience, it just staples together two distinct experiences that each capture the best parts of Resident Evil--to the point where it is almost two separate games running in parallel. One game is a slow, frightening, gory haunted house story following an everyday person as its protagonist, hewing close to the horror-first approach of Resident Evil 7: Biohazard . The other is a fast-paced, panic-inducing experience starring an action-hero badass that draws directly from Resident Evil 4 . Requiem even lets you set different points of view for the separate protagonists, recommending RE7's first-person approach for horror and RE4's third-person camera for action, though you can use either for both. Disparate as they may be, though, both halves are extremely compelling. Requiem feels like Resident Evil's developers, for the most part, recognizing what they do well and leaning in all the way. The result is a game that's unwilling to leave the track set by its predecessors, but one that still provides an intense, often exciting ride. Continue Reading at GameSpot
GameSpot - Game ReviewsFeb 25
Resident Evil Requiem Review
Resident Evil Requiem ReviewLike the result of an experiment conducted in an underground Umbrella Corporation lab, Resident Evil Requiem successfully splices two separate strains of survival horror together into the one highly infectious new mutation.
IGN PC ReviewsFeb 25
Styx: Blades of Greed Review
Styx: Blades of Greed ReviewThis sequel mostly delivers the same stealth gameplay as its predecessors, with all the good and the bad you might expect.
IGN PC ReviewsFeb 20
High On Life 2 Review - Skate 'N Gun
High On Life 2 Review - Skate 'N GunWho knew that adding a skateboard to a first-person shooter would make for a better game? It's an unconventional approach, for sure, but developer Squanch Games isn't exactly known for following conventions. If 2022's High On Life was Metroid Prime by way of Rick and Morty, then High On Life 2 looks to Ratchet & Clank , Sunset Overdrive , and Tony Hawk's Pro Skater for new ingredients to add to its eclectic mixture. The end result is an improved sequel--absolutely bursting with creativity and out-of-the-box ideas--that nonetheless suffers from a few familiar shortcomings. Like the first game, High On Life 2 plops you into the space boots of a silent and nameless protagonist, complete with an arsenal of talking alien weapons. The story setup is much the same, too, except instead of hunting down an extraterrestrial drug cartel that wants to turn humans into a narcotic, you're killing off the celebrity propagandists, financiers, and scientists behind an extraterrestrial pharmaceutical company that wants to turn humans into a narcotic (one with much better branding than the drug from the first game). You're also on the wrong side of the law this time around, swapping your role as a bounty hunter for that of a rogue assassin, illegally murdering your way across the galaxy. The nearly identical setup is an odd choice, but your wanted status makes for some interesting deviations, and the pivot to Big Pharma as an antagonist sharpens the anticapitalist satire. Continue Reading at GameSpot
GameSpot - Game ReviewsFeb 19
MSI MPG 272QRF X36 Gaming Monitor Review
MSI MPG 272QRF X36 Gaming Monitor Review
IGN PC ReviewsFeb 18
Crisol: Theater of Idols Review - Drained Dry
Crisol: Theater of Idols Review - Drained DryThe best thing Crisol: Theater of Idols has going for it is the world it is set in. The game clearly takes many cues from the likes of Resident Evil and BioShock in terms of cultivating a sense of mystique and atmosphere in its opening hour, with tension-building sound design, closed-off environments, and unnerving enemies that are visually human-like but move in an unnatural manner. Unlike those games, however, Crisol begins to lose its edge when the enemies become too numerous and easy to defeat, undermining the sense of danger that first built up its setting and undercutting the game's best mechanic. The first-person shooter gameplay grows increasingly dull as the layouts of different arenas become repetitive, keeping combat from evolving in exciting ways. And while the narrative framework of Crisol is interesting and immediately draws you in, the actual story is held back by another drag: its protagonist. In Crisol: Theater of Idols, you play as Gabriel, a soldier of the god of the sun who has infiltrated the perpetually stormy island settlement of Tormentosa, a locale that is part of Hispania, a nightmarish version of Spain. Gabriel is waging war against the sea god for his master and receives his mission instructions through visions that the sun god sends him. He must make his way across the island, working alongside the remnants of a human resistance that is struggling to survive against statues that have been given some form of sentience and now move with murderous purpose. Throughout it all, he is dragged further and further into the history and politics of the ongoing war between the two deities. The best part of Crisol is its blood-for-bullets mechanic. There is no ammo in Crisol--instead, you refill each firearm by injecting Gabriel's blood into them. This, obviously, hurts. As a result, Gabriel's health and firearm ammo both pull from the same resource bar. This is not too much of an issue on the easiest difficulty, but on the harder ones, this blood-for-bullets mechanic makes for an interesting risk-versus-reward gameplay loop. You have to carefully manage how much you reload your firearms. Continue Reading at GameSpot
GameSpot - Game ReviewsFeb 18