PlayStation Game Reviews
PlayStation Game Reviews
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Our detailed reviews of the latest PS games help you decide what to play next. We provide a thorough analysis of gameplay, graphics, story, and more.
The World of Warcraft Arthas Skin Got Me to Roll Another Necromancer in Diablo IV
The World of Warcraft Arthas Skin Got Me to Roll Another Necromancer in Diablo IV It's 3pm. I'm having lunch with friends and my phone vibrates in my pocket. Out of habit I pull it out, flipping open the case to check and see if I've received an urgent work email. (I do that a lot, because I get a lot of emails. It's part of the job.) Instead, it's several Discord notifications. I wonder if something has happened. If maybe a server I'm in has been hacked, or if plans have changed for an upcoming event. Pulling down the menu I just see and @ from another colleague and friend, GC. I groan as I look at the image attached to the message. Another series of World of Warcraft skins have been added to the pool of Diablo IV skins, and this time Arthas has joined the lineup. I already know I'm going to purchase the skin when I get home. If you hate skins and cosmetics in video games, this article is probably not for you. I've more or less come to the bitter realization that I am the problem when it comes to microtransactions in video games. They're my hobby, and sometimes I just wanna look cute. I own way too many Fortnite skins, even though I don't play the game as often anymore, and I don't even want to disclose how many Necromancer skins I own in Diablo IV . For me, it's all about the appeal of looking nice. Of making a character or a theme around an aesthetic that presents itself through gameplay. Or you slap my favorite World of Warcraft blorbo in the cosmetic shop and you'll find me sighing, dejected, knowing what kind of man I am. Image via Siliconera You see, I had already purchased the Invincible mount in the shop, fully aware that I was probably not going to end up getting Arthas' undead steed in Icecrown Citadel any time soon. ( ran weeklies for the Dreadwyrm set for my Death Knight because I wanted to create a "canon" outfit for him. I do not have that same fortitude for a mount I wouldn't use. So I had to get the Arthas skin. I just needed to. (I, in fact, did not need to, this is obviously a gross exaggeration.) Using what little currency I had remaining on my account, I purchased the skin and roll another Necromancer. Thankfully, I actually really do enjoy playing Necromancer in Diablo IV , the Arthas skin is just a nice touch. I am surprised that Necromancer of all classes would be given an Arthas skin, but who am I to complain. While I did have some fun playing the Spiritborn, the class introduced through Diablo IV Vessel of Hatred , it's a bit too active for me. The same goes for Rogue, which was my main during the review period of the base game, and Season of the Malignant. Necromancer is a nice little class where I can just build my skeleton army and let them wreak havoc on my foes. Which, I suppose, is true to form for Arthas. He did kill a vast majority if his subjects, only to raise them into undeath and lead them in bloody conquest over most of the Eastern Continent. But that's neither here nor there. All I'm saying is I love the skin, I'm happy to have the skin. I just hate how predictable I am. Yes, I look very cool with the Arthas skin and the Invincible mount to match. But I'm such a sucker for this, especially now that I've gotten deep into World of Warcraft . Which I love! I'm also not tempted to purchase other World of Warcraft inspired skins in Diablo IV either, as I already own the set for Kael'Thalas and the Illidan skin doesn't look all that great. The Rogue just doesn't have the right proportions and the horns attached to a helmet looks really goofy. Maybe I would get the Garrosh skin, but I don't play Barbarian. For the time being, I can't see Blizzard Entertainment managing to get me to purchase another skin in Diablo IV . At least not as quickly. Because I more or less have what I want. So if you see a Necromancer running around dressed as the Lich King himself, Arthas Menethil, with a horde of skeletons in tow. Well, that might just be me. Diablo IV is available for PlayStation 4, PlayStation 5, PC , and Xbox Series X. World of Warcraft is available on PC. The post The World of Warcraft Arthas Skin Got Me to Roll Another Necromancer in Diablo IV appeared first on Siliconera .
PlayStation 4 Archives - SiliconeraOct 14
Neva Review (PS5) – A Slow Walk To Cry
Neva Review (PS5) – A Slow Walk To CryCheck out our review of Neva on PS5 from Nomada Studio, the team behind the critically acclaimed Gris, and see if this latest project stands up. The post Neva Review (PS5) – A Slow Walk To Cry appeared first on PlayStation Universe .
Reviews – PlayStation UniverseOct 14
Resident Evil 9 Reveal Possibly Happening at The Game Awards 2024
Resident Evil 9 Reveal Possibly Happening at The Game Awards 2024Speculation suggests that Resident Evil 9 reveal is coming soon as a dedicated page for the game recently went live on review aggregator, Metacritic. We’d normally dismiss this as a placeholder, but Metacritic has previously published pages for unannounced games months prior to their reveal, like in the case of Resident Evil 4: Gold Edition. […] The post Resident Evil 9 Reveal Possibly Happening at The Game Awards 2024 appeared first on PlayStation LifeStyle .
PlayStation LifeStyleOct 14
EA Sports NHL 25 Review (PS5) – Not A Game Changer
EA Sports NHL 25 Review (PS5) – Not A Game ChangerCheck out our review of EA Sports NHL 25 on PS5, and see if the latest installment in the annual hockey-sim improves on last year's. The post EA Sports NHL 25 Review (PS5) – Not A Game Changer appeared first on PlayStation Universe .
Reviews – PlayStation UniverseOct 11
Dagon: Complete Edition Review (PS5) – A Grand But Brief Glance Into The Abyss
Dagon: Complete Edition Review (PS5) – A Grand But Brief Glance Into The AbyssCheck out our review of Dagon: Complete Edition on PS5 and see if this dive into H.P. Lovecraft is exactly the next game you need to grab for spooky season. The post Dagon: Complete Edition Review (PS5) – A Grand But Brief Glance Into The Abyss appeared first on PlayStation Universe .
Reviews – PlayStation UniverseOct 10
Hashino Teases Unannounced Archetypes in Metaphor: ReFantazio
Hashino Teases Unannounced Archetypes in Metaphor: ReFantazio In an interview with Famitsu, Katsura Hashino teased some previously unannounced Archetypes that you’ll be able to use in Metaphor: ReFantazio . He also gave some more details about the designs for them. [Thanks, ryokutya2089 !] Hashino did not go into details about the new Archetypes that will be in Metaphor: ReFantazio . However, he did state that there are some of them like Soul Hacker and Devil Summoner, which are clear references to past Atlus titles. This is just a fun little Easter egg from the development team. As for the designs of the Archetypes, they all look like there’s an actual flesh-and-bone body underneath the armor and cloaks. Because they designed the Archetypes to look like there’s a human body inside, they all naturally have humanoid silhouettes. Archetypes are more like jobs than Personas, and you’ll be able to customize them to a certain degree. For example, you’ll be able to let Archetypes inherit others’ skills and abilities. Unlocking the unannounced Archetypes is for people who like to do bonus and extra content, and getting them will mark a true completion of the game. Finally, Hashino states that Atlus’s games aren’t hard, per se, and it’s more that the team aimed for a difficulty balance that would best make the battle system shine. Metaphor: ReFantazio will come out on October 11, 2024 for the PS4, PS5, Windows PC, and Xbox Series X. You can read our review of it here. The post Hashino Teases Unannounced Archetypes in Metaphor: ReFantazio appeared first on Siliconera .
PlayStation 4 Archives - SiliconeraOct 9
Silent Hill 2 Remake Review (PS5) – A Gripping And Horrifying Retelling Of The Greatest Horror Game Ever Made
Silent Hill 2 Remake Review (PS5) – A Gripping And Horrifying Retelling Of The Greatest Horror Game Ever MadeCritically acclaimed horror game Silent Hill 2 has been remade for PS5. Is the trip back to the foggy town worth it? Read our Silent Hill 2 Remake PS5 Review to find out! The post Silent Hill 2 Remake Review (PS5) – A Gripping And Horrifying Retelling Of The Greatest Horror Game Ever Made appeared first on PlayStation Universe .
Reviews – PlayStation UniverseOct 9
Review: Silent Hill 2 (2024)
Review: Silent Hill 2 (2024) Remaking Silent Hill 2 is a paradoxically enviable and unenviable endeavor for anyone. I imagine that most developers with their fingers in the horror genre would love to get all handsy with what has long been considered one of the pinnacles of the art form. On the other hand, it invites endless scrutiny from its legions of passionate fans, and you will never, ever please everyone. In fact, attempting to improve on the original is suggesting that it wasn’t already perfect. It wasn’t, but the sentiment is somewhat understandable. Without getting to the most granular of details, it’s hard to tell what compromises the original team had to make and what did and didn’t live up to their visions. What was informed by the technological challenges of the time? No answer is going to be correct in every fan’s mind. So, the direction that the Silent Hill 2 remake chose is adding a lot while also changing very little. Screenshot by Destructoid Silent Hill 2 ( PC , PS5 [Reviewed]) Developer: Bloober Team Publisher: Konami Released: October 8, 2024 MSRP: $69.99 If you’re new to the Silent Hill series, I want to tell you that you don’t need to play the first game to get into this one. Not only does it have a different protagonist with different goals, the story has a completely different focus. It still involves a guy looking for someone, but that’s mainly because in order to get a character to stay in a clearly unsafe environment, they need a strong motivation, and love has made fools of many. In this case, we have James Sunderland looking for his wife, Mary. He receives a letter from her, telling him to meet her in the titular town of Silent Hill. The problem is, as James tells it, she’s been dead for three years. However, even though he is unsure why, he travels to the town anyway to try and find her. When he arrives, he finds it shrouded in fog and completely deserted. And not recently, either. It looks like the place has sat to rot for quite a while. Worse, he quickly discovers it’s full of monsters. Nonetheless, he’s set on finding Mary, and won’t let anything stand in his way. Then things just get progressively weirder from there. The big twist to Silent Hill 2 is one of the most spoiled in video games, but I’m not going to add to that resonance. Besides, if you want to know more about its depth and execution, it’s been covered repeatedly by people far more devoted than me. https://youtu.be/0JHD_vb4jxE?feature=shared If you’re nearsighted, your place is in Silent Hill, where it’s always foggy, and if it’s not foggy, it’s dark. 23 years of added horsepower have certainly made things look a lot more active and detailed. Much of the time, the Silent Hill 2 remake looks fantastic. All of the time, it heightens the atmosphere of the original. It’s not quite as foggy, but the billowing plumes of white that block your vision still capture the right feeling. From one side of the street, you might only be able to make out the faint outline of the roof on the other. It’s even better when it’s dark, where the small pinpoints of light struggling to illuminate in the distance give the town an even more pronounced feel of otherworldly desolation. The downside to this is that it’s a bit of a technical mess. I played it on PS5 and favored quality over performance, but the hit to the framerate isn’t really my problem. My biggest issue was with temporal ghosting, which is a common problem with Unreal Engine 5 games. Often, I just found this distracting, but sometimes it would affect gameplay by making some creatures visible in the dark just because of the streaks they’d leave behind as they moved. There’s one particular fight in a meat freezer (you know the one if you played the original) where the enemy would move in the gloom, making them hard to track. However, because of the ghosting, I could usually see exactly where they appeared and where they were hiding. I suppose in Silent Hill you can explain everything away as the work of whatever supernatural power is controlling things, but it looks gross and clearly isn't an intentional stylistic attempt. Screenshot by Destructoid The original Silent Hill was exceptional in a lot of areas, including art, atmosphere, sound design, and especially narrative, but the combat was legendarily terrible. Thankfully, it wasn’t really at the forefront of the game. There was a decent amount of it, but also long swaths without an enemy. Well, I have good news and bad news. The good news is that combat has been significantly improved. The bad news is it’s now a major focus. There’s a lot going on with the combat. There’s an auto-targeting system going on for melee, which means James will often swing at things around him, even if you’re not directly pointing at them. The downside is that he sometimes will interpret an intended swing at an upright enemy as a stomp to one laying supine, but it’s rare enough that it’s not a problem. Meanwhile, for firearms, you can aim like any other over-the-shoulder action game, but James is about as unsteady as you’d expect from someone sleep-deprived and unfamiliar with guns. You can also dodge, which is key. It essentially sets James up with a short moment of invulnerability, where he’ll react to whatever is coming at him, even when it’s extremely improbable that he’d be able to get out of the way. Sometimes, this causes an attack that clearly hits him to miss, but it’s probably better than it is undependable. It feels pretty good, and that’s what’s important. I’d definitely take the new fighting system over the old. Screenshot by Destructoid But that, unfortunately, leads me to my biggest complaint about the game, and that’s the length. The original experience was about 7-9 hours, whereas I clocked in at 18 hours on the remake, and that includes a bunch of dicking around the town. Some will understandably consider the substantially added length a good thing, but I don’t think it’s earned. The narrative hasn’t been much expanded, which is definitely for the best. Everything plays out exactly as it did in the original, with a few additions and minor tweaks. But everything between the narrative moments has been bloated out. You’ll spend more time wandering the apartments and hospital fighting the same small handful of enemies and searching rooms that sometimes only include a monster, a bottle of health, and nothing else of interest. It’s worth noting that the bulk of the added length is in the interior sections. If they had instead focused on extending the moments you’re wandering the town immersed in the mystery, it probably wouldn’t have felt like such an issue. Length is rarely a positive thing in horror games. The longer you play in a game’s world, the more comfortable you become in it. You feel more capable. You’ve seen the monsters enough to know how to deal with what the game throws at you. Surprises lose their effectiveness, tension turns to discomfort, and it becomes hard to stay invested. Some complain that Alien: Isolation is too long (and I agree), but I at least feel that a lot of that mid-game malaise pays off when the last twist is revealed, whereas the added fluff in the Silent Hill 2 remake just feels like content for content’s sake. Whether or not that’s a problem will depend on your tolerance. Largely, while I felt that it was a detraction, I don’t feel like it’s a massive issue that completely ruined the game for me, it’s just an unnecessary self-inflicted wound that gets in the way of what most people are here for: seeing a beloved classic benefit from modern hardware. Screenshot by Destructoid Largely, the remake of Silent Hill 2 was a success beyond my expectations, but I had my expectations securely in check. Truly, much of its success comes directly from what was already established by Team Silent in 2001, but retaining the atmosphere while upgrading the visuals is a feat in itself. I also found that the redone cutscenes, while largely being shot-for-shot reproductions, have a lot more nuance with the added facial animations and details. Some restraint when it came to the length of the remake would have done wonders. But aside from the needless bloat and technical problems, there’s still a lot to like. Remaking Silent Hill 2 could have gone horribly wrong, and maybe this modernization won’t replace the original for some, but it’s at least a worthwhile new perspective. [This review is based on a retail build of the game provided by the publisher.] The post Review: Silent Hill 2 (2024) appeared first on Destructoid .
PS5 Archives – DestructoidOct 8
Undisputed Review (PS5) – An Underdog With Bite
Undisputed Review (PS5) – An Underdog With BiteCheck out our review of Undisputed on PS5 and see if Steel City Interactive has what it takes to establish a new champion of boxing games. The post Undisputed Review (PS5) – An Underdog With Bite appeared first on PlayStation Universe .
Reviews – PlayStation UniverseOct 8
Razer Kraken V4 Pro Headset Review: Impressive Wireless Immersion
Razer Kraken V4 Pro Headset Review: Impressive Wireless ImmersionRazer has long been synonymous with high quality gaming peripherals, and their headsets have led the way in innovation and sound quality. I was recently invited to a pre-RazerCon get-together with the development team behind several upcoming or just-released products. Among them was the Razer Kraken V4 Pro headset, which comes with haptics and an […] The post Razer Kraken V4 Pro Headset Review: Impressive Wireless Immersion appeared first on PlayStation LifeStyle .
PlayStation LifeStyleOct 7