Steam News
Steam News
14 followers
3 articles/week
All the latest news and updates from your favorite gaming platform, Steam. Stay informed about new features, sales, and more.
Review: MotionRec Is a Challenging Puzzle Platformer
Review: MotionRec Is a Challenging Puzzle Platformer In MotionRec, it is usually very obvious what you need to do in order to get Rec the robot from point A to point B. The trick comes from figuring out how to accomplish that with the character’s movement recording technology, which is the whole crux of the platformer. The result is many moments where you eventually feel so smart because you realized exactly how and when to move in order to finally make significant progress. The world ended, and Rec is one of the few relics left behind. The robot is woken up and tasked with going on a journey to explore what remains of the world. As we do, we’ll solve challenges using their ability to record their own movements and play them back to get past seemingly untraversable areas and figure out what happened.   https://www.youtube.com/watch?v=_zP8EA1urr0 At the outset, MotionRec seems rather simple. Hold down one trigger on your controller while moving to create a recording of all of Rec’s actions in the environment for a few seconds. Once you saved that, you can press the opposing trigger button to recreate that action. Passing a checkpoint flag, which comes up basically after every apparently impassable area, saves and “erases” that last recorded action. Because of that recording, the robot can then get past areas that would otherwise be filled with hazards or not offer any platforms or footholds. This does mean that, in order to make the recording in the first place, you need to analyze the immediate vicinity to see what sorts of elements are in the landscape that would allow you to recreate the movements you need. This can be such a brainbuster. But in a good way. Because MotionRec is designed to ease you into it. There will be locations and initial stages that are more or less obvious. After a little exploring, however, you’ll find opportunities that allow for multiple exits to levels and situations where it isn’t blatantly obvious what movements are need next. Frustrating? Occasionally a little, but in the kind of way in which that challenge is a welcome one. It makes you reconsider what you recently did or thing through the steps needed to take to solve that situation. It helps with developing spatial awareness as you figure out what is around you and possible. Procedural efforts come up too, since we need to plot out the exact steps to make progress. Images via Playism The subtle, monochromatic color scheme and pixelated presentation help with this too. At a glance, the 2D game looks simplistic. Which means nothing is being hidden. There are no tricks here. What you see is what you get, which is comforting. It means there is 100% an answer. You just aren’t seeing it yet. But you will if you pay attention and experiment. And because of that, I felt like it was never stressful or presenting me with “cheap” situations, as it gave me the freedom to take my time to work things out and get creative. It’s very well designed. It is usually obvious what moves you need to make in MotionRec, and the fun comes from figuring out how to do it. The level design is executed well, so it gradually ramps up the challenge while also ensuring like the resulting solutions aren’t obtuse or popping up out of nowhere. The design is also quite unique, and the pixelated aesthetic suits the situation and allows you to more clearly pinpoint opportunities. Those who love platformers that make you think would probably be able to spend a few fun afternoons with this one. MotionRec is available on the PC via Steam . The post Review: MotionRec Is a Challenging Puzzle Platformer appeared first on Siliconera .
SiliconeraNov 8
Fighting EX Layer Now Costs Under $1 on PS4, PC
Fighting EX Layer Now Costs Under $1 on PS4, PC Arika celebrated its 30th anniversary on October 31, 2025 , and as a result its PS4 and PC fighting game Fighting EX Layer got a new price. It now costs $0.99 on both the PlayStation Store and Steam . This drop comes seven years after its release in November 2018. [Thanks, Denfamico Gamer and Resetera !] This is a 2.5D fighter featuring Fighting Layer and Street Fighter EX characters. You get access to 17 people for $0.99, including ones added post-launch like Area, Pullum Purna, Sharon, and Volcano Rosso. Classic and Progressive input options are available, with the latter being designed for newcomers, and there are single and multiplayer options like Arcade, Versus, and Expert Mode.  Fighting EX Layer was supported by Arika for quite some time after launch. This included additional features like The King of Fighters and Fatal Fury character Terry Bogard appearing as DLC in 2019 and rollback netcode debuting in 2020. The version that costs you under $1 doesn’t include Terry, as that add-on costs $4.99. All other DLC for the game involves optional cosmetic color options for existing fighters. Note that this only applies to the PS4 and PC versions of Fighting EX Layer . The Switch release Fighting EX Layer Another Dash doesn’t qualify. There is a limited free version, but that full version costs $24.99 . Fighting EX Layer is available for the PS4 and PC, and the price is now $0.99 worldwide.  The post Fighting EX Layer Now Costs Under $1 on PS4, PC appeared first on Siliconera .
SiliconeraNov 3
Resident Evil Babymetal Collaboration Won’t Involve Music
Resident Evil Babymetal Collaboration Won’t Involve Music Capcom announced that part of the Resident Evil 30th anniversary celebration will include a tie-in with the heavy metal idol group Babymetal, but it won’t involve the band releasing any special music or any kind of in-game appearances. The announcement video online also didn’t show any of the singers. Instead, this crossover will involve special Resident Evil merchandise. Like the last Resident Evil announcement video for the new Requiem reveals , Capcom used Lady Alcina Dimitrescu as the announcer for the reveal. She confirmed that there would be a Babymetal Resident Evil tie-in coming in 2026 that would involve merchandise highlighting the game series and group. Special art featuring the singers and series will also appear. Given that Dimitrescu and her daughters appeared in the announcement, it is possible those items could feature designs based on Resident Evil Village and its characters. Shortly after, Capcom did note that there won’t be any music from them in the games. Here’s that full video going over the collaboration. https://www.youtube.com/watch?v=0azdhfK4OEk While Babymetal won’t be in this game series, we have seen the group in others. Its songs appeared in the Taiko no Tatsujin series worldwide, with tracks like “Gimme Chocolate” and “From Me to U” appearing in that rhythm game. Resident Evil Requiem  will come to the Switch 2, PS5, Xbox Series X, and PC via Steam and Epic Game Store on February 27, 2026, and the Babymetal merchandise will show up for the 30th anniversary in 2026. The post Resident Evil Babymetal Collaboration Won’t Involve Music appeared first on Siliconera .
SiliconeraNov 3
Lost in Fantaland Still Needs Work on Its Translation
Lost in Fantaland Still Needs Work on Its Translation Lost in Fantaland is a roguelike strategy game and deckbuilder that just made the leap to the Switch and, while it does feel like there’s potential, it also feels a bit like it isn’t 100% ready yet. The general mechanics seem sound! However the localization is unfortunately awkward, to the point it’s distracting or some cards you collect might be a little unclear as to what they do. As a result, it might feel a little clunky and in need of a few patches. Lost in Fantaland is an isekai story. In each run, your avatar is transported into Fantaland to act as its hero. Your goal is to go through various challenges leading up to bosses, surviving long enough to beat the Big Bad. Once that’s done, the idea is you go through it again as someone else. Or, if you go through a run with the same job again, you can see a different outcome. https://www.youtube.com/watch?v=SNeRJNvF4FQ The story in Lost in Fantaland is barely there. This normally wouldn’t seem like a dealbreaker! The strategic roguelike Into the Breach isn’t terribly story-heavy, yet remains compelling. However some of the elements here are a bit egregious. For example, the description on the eShop mentions “choose one of six unique characters.” Except there aren’t. What you do have are three character roles, which are Mage, Trickster, and Warrior. These are broken down into six total specializations spread across them. So the Warrior has the most, with the options being Berserker, Brave, and Starshield Knight. Once you get into the game, you’ll read lines like “This looks like… a live stage in the wild,” “why am I standing on a sweeping robot,” and “sometimes we just get too excited to plan the route.” When the localization gets in the way of gameplay and understanding what we can do, it’s not great! For example, you can choose a difficulty option that limits how far you can progress through the story. But instead of noting Soul Orbs determine character development, it refers to them as “the currency of growth.” While that’s obvious, cards with descriptions that read awkwardly can lead to bad choices. Charge Defense’s says, “Gain 8 Armor. When playing, if the number of playing cards reaches 3, gain 1 AP next turn.” Root Strike saying “Consume all MOVP and every MOVP consumed deals 4 damage” is a handy attack card, but if it comes up early you might not know that applies to movement. The space limitations mean that one like Throwing Knife isn’t as clear as it could be, since it only mentions “Deal 8 damage to the target up to 3 grids away in a direction” and doesn’t specify which directions are possible. The developer does seem aware of the situation, though a post on the Steam forum for it also admitted that AI translations were used in part initally. Images via Game Source Entertainment It’s a shame, as the foundation in Lost in Fantaland isn’t bad. Each turn, you can move a limited number of spaces and have a set amount of AP you can spend on card actions. As the “hero” of Fantaland, you also have some mild precognitive abilities that allow you to determine if an enemy will attack or defend. The set roles determine your approach to fighting, with Mage of course being ranged and Warrior roles offering a melee, tank-type approach. Winning nets you more cards, and things like Artifacts and Items can influence your actions and survivability. Chapters involve selecting nodes on paths to proceed. Failure means a run is done. Standard roguelike, deckbuilder stuff.  Lost in Fantaland seems like its gameplay is rooted in fairly sound concepts, but it really needs a new localization or a fluent editor to go back through it. At best, it reads awkwardly and isn’t interesting. At worst, it might cause someone to not realize a card could be beneficial at first glance or until a player actually uses it. Perhaps in a few patches it could be worth revisiting. Lost in Fantaland is available on the Switch, PS5, and PC.  The post Lost in Fantaland Still Needs Work on Its Translation appeared first on Siliconera .
SiliconeraNov 1
Dragon Quest I and II HD-2D Remake Patch Adds Earrings
Dragon Quest I and II HD-2D Remake Patch Adds Earrings Square Enix confirmed there is a day-one patch for Dragon Quest I and II HD-2D Remake , and people will need to get it if they want to hear additional English voice acting or get certain earrings accessories for the first game in the collection . It is immediately available on all platforms. You can tell if you’re already set if your game is at version 1.0.1.0 . The two types of accessories added to Dragon Quest I and II HD-2D Remake are the returning Anti-freeze Earrings and Asbestos Earrings. Both of appeared in other entries, such as Dragon Quest III HD-2D . Each one isn’t limited by a character’s vocation and is designed to offer protection against an element. Traditionally, the Anti-freeze ones offer about 25% protection against ice, while the Asbestos offer 25% protection against fire.  More English voice acting is the other major addition here. Both games feature some during some story segments. Once the patch is applied, this will cover even more of the game. Square Enix didn’t note how many more additional voice overs will appear,  Here are the full day-one patch notes for Dragon Quest I and II HD-2D Remake rom Square Enix support: English voices have been added to some event scenes. More Traveller's Tips (i.e. tutorials) have been added. The Anti-Freeze Earrings and Asbestos Earrings have been added to the obtainable accessories in Dragon Quest I . Some adjustments have been made to the "Tactics" AI and enemy behavior AI. Miscellaneous changes, minor bug fixes and stat adjustments, and performance optimization. Dragon Quest I & II HD-2D Remake  and its day-one patch are available for Nintendo Switch, Switch 2, PlayStation 5, Xbox Series X, and PC via Steam. The post Dragon Quest I and II HD-2D Remake Patch Adds Earrings appeared first on Siliconera .
SiliconeraOct 30
LoveR Kiss Endless Memories PC Dating Sim Heads to GOG and DLsite
LoveR Kiss Endless Memories PC Dating Sim Heads to GOG and DLsite Dragami Games promised it would find a new home for the PC version of LoveR Kiss Endless Memories, the dating sim that also includes photography elements, and it announced it will be available via both DLsite and GOG. While the former doesn’t have a product page live for it yet, GOG already does so someone can set up notifications or wishlist it. We first learned LoveR Kiss Endless Memories , an updated version of a dating sim with all old content and improved graphics, would appear worldwide on the Switch and PC and in English for the first time in July 2025 . At the time Dragami noted Steam would be the official storefront for the PC release. Then at the end of October 2025, it brought up that circumstances changed for that version. As a result, it wouldn’t show up on Valve’s storefront.  With the GOG page live for LoveR Kiss Endless Memories , we have a few ideas of what to expect. This version will be DRM-free. It will also include the English and Traditional Chinese translations in addition to the original Japanese. People will have 30 days to get a refund if it isn’t what they expect, as is typical for titles sold on that storefront. LoveR Kiss Endless Memories  will appear on the Nintendo Switch and PC via DLsite and GOG on November 27, 2025. The post LoveR Kiss Endless Memories PC Dating Sim Heads to GOG and DLsite appeared first on Siliconera .
SiliconeraOct 30
Resident Evil Requiem amiibo and Switch 2 Controller Announced
Resident Evil Requiem amiibo and Switch 2 Controller Announced Capcom shared a ton of Resident Evil Requiem news, and announcements included a pre-order details, a Deluxe Edition update, and confirmation that the Switch 2 version will be accompanied by an amiibo of Grace Ashcroft and a themed $99.99 controller. There will also be an $89.99 Switch 2 Resident Evil Generation Pack that features Resident Evil 7 Biohazard Gold Edition, Resident Evil Village Gold Edition, and Requiem, though the physical copies of that will be game key cards . That three-game bundle will only be available until March 31, 2026, according to the official site . A showcase will also air in “early 2026” with more news. While we do know how the Switch 2 Pro Controller looks, we don’t know details about the Resident Evil Requiem amiibo. Capcom confirmed it will be of the new heroine Grace. It also shared it will launch after the game in Spring 2026. Meanwhile, the Pro Controller will be out on launch day. It will be black and look like there’s a newspaper print on the background. The words “ Resident Evil” will be behind the logo for the console.  As for the pre-order and Deluxe Edition, that will be available for all Resident Evil Requiem versions. Anyone who pre-orders gets an Apocalypse costume for Grace. The Deluxe Edition includes cosmetics and other additions. Five costumes will be present, with one being a Lady Dimitrescu one for Grace. There will be four weapon skins, with one being an S&S M232 Apocalypse one that matches the pre-order costume. There will be two filters, with one being called Apocalypse. We also get two charms (one is Mr. Raccoon.) A Raccoon City Classic Audio Pack and Letters from 1998 files round things out. Here are images showing everything off.  Images via Capcom Here’s the full Resident Evil : Road to Requiem announcement video : https://www.youtube.com/watch?v=SQODLCylKbM Resident Evil Requiem will come to the Switch 2, PS5, Xbox Series X, and PC via Steam and Epic Game Store on February 27, 2026. Resident Evil Generation Pack, with the seventh, eighth, and ninth games, will be available for the Switch 2 from February 27, 2026 to March 31, 2026. The post Resident Evil Requiem amiibo and Switch 2 Controller Announced appeared first on Siliconera .
SiliconeraOct 30
Review: Dragon Quest I & II HD-2D Remake Renews the Legend
Review: Dragon Quest I & II HD-2D Remake Renews the Legend I was somewhat surprised when Square Enix announced it would give Dragon Quest III the HD-2D Remake treatment before the first two games. In a series where connections between installments are often loose at best, the first three entries have a surprisingly tightly-woven narrative. Rereleasing them out of order felt rather strange, even if it fit the in-game chronology. Aside from story concerns, the first two Dragon Quest games are significantly simpler affairs than the third. Would people really be satisfied going back to Dragon Quest I & II HD-2D Remake after experiencing the third? Part of my assumption rested on the idea that Dragon Quest I & II HD-2D Remake would handle things in a similar manner as the third. While that game featured a number of small additions, it mostly stuck to the proverbial script. Had Square Enix done the same with the first two, I'm not sure how I would be feeling about the whole thing. That's not what the company did, however. No, it took the word "remake" very seriously with Dragon Quest I & II HD-2D Remake . Even if you've played these games, you haven't played these versions. Screenshot by Siliconera Square Enix gave the two games a similar treatment to Dragon Quest III HD-2D Remake in terms of presentation. The lovely HD-2D graphics, the sumptuous symphonic soundtracks, hefty voice acting, and easy-to-use interface with plenty of quality of life features buff the appeal of these classics. The maps have new secret spots and stashes to seek out, giving you an extra incentive to explore them fully. You can choose from a selection of difficulty settings, and there are a number of assists you can make use of should you so desire. This is more or less what you would expect from this release if you played Dragon Quest III HD-2D Remake , though. When you start the game up, you can choose which of the two you want to play. I would advise starting with the first, but if you want to jump ahead you can do so. Should you begin with the original game, it doesn't take long for it to show off its differences from previous releases. There are new characters and sub-quests, and the overall progression is more linear thanks to some adjustments to the world map. It goes a lot easier on the player initially, but heats up quite a bit more in the long run. There are tons of monsters in the game that were not there originally, and you'll have to deal with groups of them despite being a party of one. Luckily, you get a lot of new gear, abilities, and magic to help even the odds. Screenshot by Siliconera The second game feels even further expanded, particularly with regards to its story. There's even an entirely new party member who largely manages to avoid feeling too shoehorned-in. Early though Dragon Quest II may have been in the history of the genre, it packs a lot more meat on its bones than the first game. This remake takes full advantage of that, and the results are impressive. It's like every bit of terse storytelling from the original work has been fully fleshed out, and all of the implied pathos is now quite explicit. I don't think anyone would confuse this remake of Dragon Quest II for a modern RPG, but you'd be hard-pressed to finger this as being based on a 1987 game if you didn't already know. On top of that, Square Enix has honored its intention to make the new release order work in a narrative sense. Dragon Quest III served as the original climax of the trilogy, with an exciting conclusion that tied the three games together. It's now Dragon Quest II 's job to see the trilogy's story off, and things have been reworked to make it the grand conclusion it needs to be. Some of the original identity of the game is lost in that process, but I think it makes sense for this project. In a lot of ways, Dragon Quest I & II HD-2D Remake is an ideal outcome for a remake. The original games are still out there, but this release offers such different takes on both that it's more than worthy to stand alongside them. Screenshot by Siliconera Dragon Quest I & II HD-2D Remake is available for Nintendo Switch & Switch 2, PlayStation 5, Xbox Series X/S, and PC via Steam . The post Review: Dragon Quest I & II HD-2D Remake Renews the Legend appeared first on Siliconera .
SiliconeraOct 29
LoveR Kiss Endless Memories PC Version Won’t Be on Steam
LoveR Kiss Endless Memories PC Version Won’t Be on Steam Dragami Games announced on social media that the PC version of LoveR Kiss Endless Memories won’t appear on Steam. The Switch, Switch 2, and PC game is due to debut on November 27, 2025 . The announcement also noted the product page, which was already available on the storefront, has been removed. The announcement didn’t explain exactly why the PC version of LoveR Kiss Endless Memories won’t appear on Steam. It only noted that it won’t be available via that retailer. Dragami Games did note that it is still planning to release a PC version of the game and will share more news about that version when it is available. There’s no English eShop listing at this time,  As a reminder, LoveR Kiss Endless Memories is an updated version of a PS4 and Switch dating and photography simulation. This release includes DLC, more photo customization options, and a Pro Photo Session mode. It will also support both English and Traditional Chinese subtitles in addition to Japanese. Here’s the most recent trailer, which showed off some of the dating sim and photo options. https://www.youtube.com/watch?v=R-rt6HLJIq8 LoveR Kiss Endless Memories  will appear on the Nintendo Switch and PC on November 27, 2025, but it will not be available via Steam. The post LoveR Kiss Endless Memories PC Version Won’t Be on Steam appeared first on Siliconera .
SiliconeraOct 27
The number of Steam Next Fest games that used gen AI should scare you
The number of Steam Next Fest games that used gen AI should scare you Steam Next Fest was great, but there’s a monster casting a shadow over it that most aren’t talking about. Yeah, It's AI. No, not the cool kind where the robots take over, but the boring kind where they only take our jobs and assets to provide unfathomably crappier game experiences. If you're wondering just how many Steam Next Fest games have disclosed the usage of generative AI, it's over 500 games. As TechRaptor points out , the precise number is 504 games so far, which totals 17% of the entire catalog — and it gets worse. Steam's policy requires developers using any AI shenanigans to disclose them. Still, most of the time, studios only admit to it after eagle-eyed fans point out strange gameplay elements or textures that seem off. It's only after enough controversy is generated by humans that many of these studios bend the knee and disclose their usage of the dark arts. So, many games might still be managing to keep their usage of AI under the radar, and those that have already been caught red-handed may be underplaying the percentage of their soul that they've sold to the machine hallucination nexus. The true danger of Gen AI isn't what many think While many solo tech bro devs love to take to Twitter or Bluesky to talk about how fully AI-generated games are totally the future , that's not really what we're scared of, because, well, they absolutely suck, and will continue to do so. https://twitter.com/mattshumer_/status/1981406315693187430 Unlike the clip above, which offers little beyond its unintentional hilarity, sneaky usage of Gen AI in an indie title is much more dangerous. The developers of Cloudheim , one of the most successful games in the Steam Next Fest, disclosed resorting to Gen AI to perform "Internal Communication" tasks, so they didn't fire anyone to give their job to AI. Ok, but that also means they didn't hire anyone to perform that job beforehand, and, well, the type of Gen AI used was also making unpaid use of someone's code to serve that purpose, which is also pretty bad. Other demos from Steam Fest used Gen AI for tasks such as the "creation" of art assets, sometimes of all art in the game, audio assets, translation, code, writing, and marketing assets, so basically all tasks you can think of. Even if Gen AI doesn't slowly creep into a higher percentage of functions among these small teams while sneaking past the eyes of some players who don't like slop, it's already causing enough damage. Beyond that, even if you only care about the final product and not about the overall health of the industry, you should also care because any instance of Gen AI is yet to result in a better product than anything human-made. And, if it still needs saying, players are avoiding games that resort to Gen AI , whether it's disclosed or not, because they either don't agree with such practice or because you can always tell they suck in a way that a human being wouldn't have sucked. You know, just in case someone in a position of power is reading this and still wondering. If you, too, are interested in filtering out games making use of Gen AI, you should totally follow our simple guide. The post The number of Steam Next Fest games that used gen AI should scare you appeared first on Destructoid .
Steam Archives – DestructoidOct 26