
Review: Tiny Bookshop Will Steal Large Amounts of Time
While many store management simulations are about doing as well as possible so you can gain more profits to reinvest and get even bigger so numbers can go up more, Tiny Bookshop eschews that idea in favor of a cozy and relaxed experience prioritizing the ambiance. It’s a slower paced game about taking it easy and appreciating how books help a community while developing a cute little shop you run out of a trailer attached to your car. It is a bit slow-paced and follows a very set routine, but it’s definitely a relaxing one. If you get into it, it's absolutely possible to find yourself really spending hours constantly selling books to new people in new places.
Tiny Bookshop begins with a player pulling into the Waterfront Square parking lot of the small town of Bookstonbury-by-the-Sea. Your goal is to take in the sights and sounds of the village, sell some books, become a part of the community, and manage a little store you can be proud of. It’s a very chill experience. Do you have at least nine coins that you can pay as “rent” to hang your shingle for the day? You’re all set, then!
https://www.youtube.com/watch?v=fw23nSGvxNw
This also means that Tiny Bookshop features a gameplay loop that doesn’t exactly work like other store management simulations. After that first day, things will start with you checking the newspaper. Is anyone selling a box of books you can afford in the Classifieds? (Wait a day unless it is free or a super-cheap crate of a genre you need, as the prices will go down the next day.) Is there a seasonal decoration you could use to drum up business? Does the actual news section’s calendar point out an event you should attend?
From there, you get settled for the day. This means you pick your spot where you’ll sell. Initially, only the 9-coin Waterfront Square is there. However, as you meet customers, you’ll learn about and be invited to otehr locations, like the pricier 18-coin Far Beach. Each spot will generally feature a certain kind of clientele looking for specific genres. You can sell Crime, Drama, Fact, Fantasy, Classic, Kids, and Travel titles. So when you’re also preparing to head out, you need to take books out of storage and place them on your current shelves in your trailer. It’s also possible to arrange items outside and inside to do things like increase sales of certain genres or encourage folks to ask for recommendations.
Images via neoludic games
Once you’re actually at a location, things slow down a bit. For the most part, you’ll be watching. It’s possible there will be someone around nearby to interact with, like fellow vendors at the weekly flea market. But unless someone comes up asking for direct feedback or a recommendation for a book that could lead them to buying that and more titles for you, it is very hands-off.
After the sun sets, you pack up for the day. The next newspaper arrives, giving you a chance to restock and see the calendar again, and the cycle continues. There are some “light” quests, such as talking to a person at a location a certain number of times or selling to certain kinds of customers. But again, it’s all generally quite relaxed. It's also compelling in a way I appreciate. Since the routine is really comforting and familiar, it's very easy to get caught up in that loop. Especially if you really love reading and start to recognize certain titles.
I do wish I actually had a bit more control over what I sell in Tiny Bookshop . When you’re adding titles to your shelves to determine what you’ll sell at the location you visit that day, you are arbitrarily just clicking to add X amount. But once you are in a location, you’ll get requests for things involving certain page counts, types of topics, and other more detailed elements. Given neoludic games is pulling from actual books and comics, I would have liked to be able to select certain topics. Especially when heading to a spot like the Mega Marche store in town, where I know I’ll sell a lot of kids books or crime dramas, or Waterfront Square, where factual and travel titles perform best.
Images via neoludic games
It also would have been nice if the pace moved a bit quicker. Not the time of actual in-game days and weeks. That’s great, and I felt progression in that manner was great. I mean more along the lines of development when adding more bookshelves to my shop, being able to expand with decorations, and building myself up. Tiny Bookshop seems to sort of pull back on our own growth in a way that left me a bit frustrated, as it sometimes felt like maybe I wasn’t making enough on book sales to be able to get neat items before they went out of season, start selling in certain spots, and enjoy the customization elements that would let me make my shop my own and start to encourage sales of certain genres. Since the gameplay loop can get very repetitive, the speed of my shop’s development made that rhythm feel more pronounced.
While I do wish it picked up the pace a bit, Tiny Bookshop is an absolutely delightful and cozy shop management simulation. I really appreciated the nods to actual literature. The ability to feel like a member of the community via some simple quests and character interactions is lovely too. I admit feeling a little stifled in terms of decoration and selecting stock, primarily due to some very minor pacing issues, but I still enjoyed running this quaint store and am eager to revisit it when I need to relax.
Tiny Bookshop is available on the Switch and PC , and a demo is available on Steam.
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