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Dead in Antares Is Fun When It Works
Dead in Antares Is Fun When It Works Ishtar Games’ Dead in series always involves attempting to help a group survive in a perilous situation through smart choices and character management. Over the years, each entry’s tended to feel better than the last. Both Dead in Bermuda and Dead in Vinland had a lot of potential, when random luck didn’t get you down. With Dead in Antares , we’re seeing the next step in the series. It can be entertaining when things are working. However, between losing two save files so far, issues with important Key of Enlil items disappearing ( that’s patched now ), and the RNG involved, I couldn’t beat it just yet. This seems like it could be an enjoyable adventure and Ishtar Games is clearly working on issues, but I feel like it needs a few more patches. Dead in Antares involves a situation in which our crew of 10 people stranded on a foreign planet aren’t the only ones in danger. All of earth is. Our explorers went out into the universe on the Ixion to search for resources that could save civilization as we know it, but crashed and burned on a planet called Antares Prime. We now must follow Captain Amelia and help keep everyone alive, managing each person’s status, while exploring the world, interacting with Ataraxian and Atlantean aliens, and finding the means of getting off the planet and saving earth. However, while we can choose from Story, Adventure, Survival, and Last Chance Mission difficulties, if even one of the ten members of the Ixion dies, your run is over and you need to restart from the beginning.  https://www.youtube.com/watch?v=8QOCub3pdQ0 The first thing that struck me about Dead in Antares is that despite the “playable” Steam Deck status, it’s really not meant for any kind of handheld gaming device. There was no controller support when I kicked in, and the nature of the UI means it’s best played with a mouse and on a larger screen. This is a very text-heavy game, and there are a lot of status screen elements to peruse when making choices about upgrades, station assignments, and combat. Some of it is well explained! I do feel like, while this is billed as a title where you don’t need past experience with the series, it definitely helped that I played Dead in Vinland . But if someone has survival management and life/stat management simulation experience, you'll be fine. When you first wake up on Antares Prime, not everyone is available. The first day, Captain Amelia, Liu the engineer, and William the medic are the only ones awake while the rest of the crew remains in hibernation. Each day involves some people heading out on an expedition in the immediate area to look for resources and items to salvage. When you return to camp after that outing, you can build up and manage stations and upgrade the areas to ensure you have water, power, and food. As you do things like build radar, you can explore more. After days pass, Polina the astrophysicist and others like Noemi and Maria are woken up to help provide more assistance in their areas of expertise. Days then involve going through exploration and camp phases to ensure progress is being made on both fronts. The gameplay loop is compelling and works well, and it's very easy to get caught up in the idea of spending one more day getting certain tasks done. As I mentioned ahead of time, random luck is one of the elements that can hurt the Dead in Antares experience, potentially putting you in a less-than-optimal situation in many ways. Enemies in battle are subject to range in terms of what their attributes might be, which means facing even ones you’re familiar with can be frustrating. Items you get when exploring? Random. Odds of people getting hurt or ill? Random. When you level up, the trait options the character gets to choose from also seems random. That’s probably most frustrating, since sometimes I had builds that seemed good, but bugs got in the way. I didn’t even get past 20 days on the planet during two runs due to my Dead in Antares save issues and other problems. This meant that I’d only unlocked the ability to have six members of the Ixion working toward survival and research, even though all 10 had woken up. As a result, I typically needed two or three people just getting food and water needed to keep the crew alive, three or four on my mission, and four doing nothing, and I never got far enough to enjoy the benefits of more folks active. Images via Ishtar Games It's those kinds of bugs that keeping me from completely recommending and reviewing Dead in Antares right now. As I've said, I lost two saves. One happened after only 11 days, which didn’t feel too bad, but I had trouble finding motivation to return after I lost one after 18 days. I experienced a missing Key of Enlil issue after a quest, though a patch did fix that. I also went through the early issue with battles not responding to inputs, which again was fixed a while ago . One problem I encountered most recently is an issue with crop infestations, but after checking the Steam forums it seems Ishtar Games is aware of it due to someone else dealing with it. While there's a full finished game here with some fascinating events and a gameplay loop that could be great when all's working well, at times I found Dead in Antares almost felt like an early access build. Ishtar Games seems on top of things, as hotfixes and full patches appear at a steady pace. I wouldn’t be surprised if, in a few weeks, the game is in a much better place. Because there is potential! I can see how some choices and decisions already started to matter in my files, even though I’ve yet to reach an ending yet due to bugs. Especially since some of the updates seem to combat RNG negative effects by doing things like adjusting experience for new characters after hibernation. I think by April or May, it could be worth playing. But for the moment, it could be best to wait for a few more updates. Dead in Antares is available for PCs.  The post Dead in Antares Is Fun When It Works appeared first on Siliconera .
SiliconeraMar 14
Fatal Frame 2 Remake Balance Patch Nerfs Some Ghosts
Fatal Frame 2 Remake Balance Patch Nerfs Some Ghosts Now that Fatal Frame 2 Remake launched, Koei Tecmo confirmed there is a patch designed to address some balance issues with for some wraiths, and that makes encounters with those ghosts more fair. There aren’t extensive patch notes going over all adjustments, however. The patch is already live for the PS5 and PC versions. The Switch 2 and Xbox Series X versions will also get the update in the near future. The Fatal Frame 2 Remake game balance patch announcement specifically referenced two types of ghost encounters Mio can experience. One involves the new Aggravated Wraiths system. This kicks in during fights with certain spirits. They’ll suddenly heal and become stronger, and you’ll need to adjust tactics and do things like use different filters. These will adjusted due to player feedback. The other involves some of the Onryo ghosts we encounter, though no specific encounters were named.  As a reminder, this is the updated version of the PS2 game and pulls from that and not the later releases. A launch trailer appeared that highlighted some of the new gameplay elements, such as the ability for Mio to hold Mayu’s hand and some of the new encounters we’ll see.  https://www.youtube.com/watch?v=CC71I1r3cE4 Fatal Frame 2: Crimson Butterfly Remake is on the Switch 2, PS5, Xbox Series X, and PC via Steam on March 12, 2026, and a demo is available. The post Fatal Frame 2 Remake Balance Patch Nerfs Some Ghosts appeared first on Siliconera .
SiliconeraMar 13
Bravely Default Flying Fairy HD Remaster No Longer a Switch 2 Exclusive
Bravely Default Flying Fairy HD Remaster No Longer a Switch 2 Exclusive Square Enix announced that the former Switch 2 Bravely Default Flying Fairy HD Remaster launch title is now no longer exclusive to the platform, as the game is available on both the Xbox Series X and PC via Steam starting on March 12, 2026. It costs $39.99, the same as the Nintendo version, but is temporarily on sale for $31.99 as a launch promotion. That deal is in effect until March 26, 2026. There are no special features or extra additions for the Xbox Series X and PC versions of the game. The announcements also mentioned the new minigames, which were added for the Switch 2 release and used the Joy-Con 2 mouse-style control schemes on that platform. On Steam, the inclusion of a digital art album is included as a free bonus. Here is the trailer commemorating Bravely Default Flying Fairy HD Remaster Xbox Series X and PC debut.  https://www.youtube.com/watch?v=MCMeKlS2how This means two of the three entries in the Bravely Default series are available on PCs. Bravely Default II is available there as well. The only installment that is still a 3DS-exclusive is the direct sequel to the first game called Bravely Second: End Layer .  Bravely Default Flying Fairy HD Remaster is available on the Switch 2, Xbox Series X, and PC. The original game appeared on the 3DS.  The post Bravely Default Flying Fairy HD Remaster No Longer a Switch 2 Exclusive appeared first on Siliconera .
SiliconeraMar 12
Etrange Overlord Demo Debuts
Etrange Overlord Demo Debuts NIS America announced people can now try Etrange Overlord ahead of its new game’s debut, as a demo is live on various storefronts. Save data from the trial will carry over once the full game releases later in March 2026. There’s also a new trailer that highlights how its gameplay works and gives us a chance to hear some of the music that will appear in the action-RPG.  In Etrange Overlord , we follow a young woman named Etrange von Rosenburg who ended up framed for an assassination attempt and murdered as a result. This led to her being sent to hell, where she’s now fighting back and attempting to become an overlord. The gameplay trailer doesn’t really focus on story elements, instead showing footage of fights involving Etrange and three allies assaulting enemies. It will be possible to play the full game alone or with up to three others assisting you. The announcement didn’t note if the demo will support multiplayer as well, but it did confirm the trial lets us play up to stage 2-4.  Here’s the full Etrange Overlord demo trailer. While it says it is out now, it isn’t showing up on Steam or the PlayStation Store as of time of writing and the eShop page isn’t live yet. https://www.youtube.com/watch?v=0fE4ajU1hlw Etrange Overlord  will come to the Switch, PS4, PS5, and PC on March 26, 2026 , and the demo will debut on March 12, 2026.  The post Etrange Overlord Demo Debuts appeared first on Siliconera .
SiliconeraMar 12
Ryukishi07 Rose Guns Days Season 1 Pre-orders Open Ahead of April English Debut
Ryukishi07 Rose Guns Days Season 1 Pre-orders Open Ahead of April English Debut The Ryukishi07 and 07th Expansion game Rose Guns Days Season 1 English version’s release is finally upon us, and pre-orders are open. It will be sold via MangaGamer and Steam . It will be $12.95 after its April 9, 2026 debut, but it’s temporarily $11.65 now.  Rose Guns Days is a four-part visual novel that originally appeared on PCs between 2012 and 2013 in Japan, though it eventually appeared in one full The Best release in 2016 in the country. It’s never had a full, official English release until now. We’ve been waiting for this release to start since MangaGamer confirmed it was working on the HD upscale back at Anime Expo 2024 .  This is an alternate history game following Leo Shishigami and Rose Haibara. Following WWII and a situation that caused a different situation for the country during the war, both America and China splitting up territory and attempting to reconstruct and take over it. Rose is attempting to maintain her country’s identity and protect its people, and she hires former soldier Leo as her bodyguard. The different chapters follow the course of their story and the future of the country in this timeline. Here are the English screenshots MangaGamer shared: Image via MangaGamer and 07th Expansion The opening movie is also available online now. https://www.youtube.com/watch?v=dtG5I3N-bV4 Rose Guns Days Season 1 will release in English on April 9, 2026. The post Ryukishi07 Rose Guns Days Season 1 Pre-orders Open Ahead of April English Debut appeared first on Siliconera .
SiliconeraMar 12
New NIS Games Include Witch and the Hundred Night, Gobble
New NIS Games Include Witch and the Hundred Night, Gobble Nippon Ichi Software (NIS) shared more information on new and upcoming games, with three of the newest updates being a new installment in The Witch and the Hundred Knight series and the original titles Gobble and Prinny Sugoroku . Everything came up during the March 11, 2026 Nippon Ichi Software Untitled stream on YouTube. Prinny Sugoroku is a new upcoming game connected to the Disgaea series. This is a party game that will come out in Fall 2026 for the PS5, Switch, Switch 2, and PC. According to the description, it’ll be a crazy experience that’ll flip the concept of sugoroku on its head. As a refresher, that is a type of board game along the lines of Mario Party and Dokapon Kingdom . Another big announcement involved the release date for Gobble . It’ll come out on September 24, 2026. During the stream, NIS showed off the first promotional video for this game, and you can watch it here: https://www.youtube.com/watch?v=xMx5u80XM7E Another announcement involved Nippon Ichi PC Games . This is a Nippon Ichi Software-exclusive application, allowing you to play games from your PC after purchasing them via its online shop. It’s basically a launcher for the company’s titles. For example, if people don’t want to or can’t get the game via Steam, they can use this. It will also add older games, with The Liar Princess and the Blind Prince being the first addition. The game is also available (with a discounted price) on Steam. Here are all the games that showed up during the stream. Note that all dates apply to Japanese debuts. Curse Warrior (Switch, PS4, PS5). Demo available in Japan on March 12, 2026. Release date is March 26, 2026. Gobble (Switch, Switch 2, PS5, PC). Release date is September 24, 2026. Honogurashi no Niwa (Switch, Switch 2, PS5, PC). Release date is July 30, 2026. Prinny Sugoroku (Switch, Switch 2, PS5, PC). Release date falls in Autumn 2026. Shinigami Hime to Ishokan no Kaibutsu (Switch, Switch 2, PS5). Demo in development. Release date is April 30, 2026. The Witch and the Hundred Knight new entry (Android, iOS). Release date TBD. Yomawari 3 (PS5). Release date is March 12, 2026. The full archive of the stream is available on the Nippon Ichi Software YouTube account, and its next release will be Curse Warrior on March 26, 2026. The post New NIS Games Include Witch and the Hundred Night, Gobble appeared first on Siliconera .
SiliconeraMar 11
Nekopara Sekai Connect Mobile and PC Release Date Set
Nekopara Sekai Connect Mobile and PC Release Date Set Neko Works and Good Smile Company shared a release date for the mobile version of Nekopara Sekai Connect and a window for the PC port of the game. It will show up on Android and iOS devices worldwide on April 14, 2026, which falls in line with the promised Spring window . The Steam launch has an Autumn 2026 release window, but it will be possible to start on mobile and then continue by logging into the PC version. App Store ,  Google Play , and Steam product pages are already live. While it will include visual novel elements and existing Neko characters from Nekopara , the new game will also feature original characters and other kinds of gameplay. You’ll be managing La Soliel and taking part in a competition against other people in similar situations. This means getting cards for characters and equipping them to your deck for versus matches to be the more popular restaurant. If your shop ends up being the best, you’ll meet the Neko-creating AI and get a wish granted. There will also be segments in which you care for the characters by giving them food and brushing their hair, and the description also mentioned a rhythm minigame. Here are some of the latest screenshots for the PC version of Nekopara Sekai Connect .  Image via Good Smile Company and Neko Works The Nekopara Sekai Connect mobile devices release date is April 14, 2026, and it will later appear on PCs via Steam in Fall 2026. Games in the original series are available on platforms like the Switch, PS4, PC, and mobile devices. The post Nekopara Sekai Connect Mobile and PC Release Date Set appeared first on Siliconera .
SiliconeraMar 11
Chrono Trigger Anniversary Celebrated With Music Stream
Chrono Trigger Anniversary Celebrated With Music Stream Square Enix has announced that it will launch a live stream featuring the soundtrack of Chrono Trigger . The stream will appear on YouTube to celebrate the 31st anniversary of the game, which first appeared in Japan for the Super Famicom (SNES) on March 11, 1995. This stream is slated to run non-stop for around 33 hours. However, take note that once the stream has ended, Square Enix does not plan to keep its archive. The Chrono Trigger anniversary music live stream will launch simultaneously worldwide at the following times, depending on the time zone: US Pacific (PDT): March 10, 2026, 8 PM until March 12, 2026, 5 AM US Eastern (EDT): March 10, 2026, 11 PM until March 12, 2026, 8 AM United Kingdom (GMT): March 11, 2026, 3 AM until March 12, 2026, 12 PM Japan (JST): March 11, 2026, 12 PM until March 12, 2026, 9 PM Square Enix had formally published the Chrono Trigger soundtrack on Spotify , based on the Nintendo DS version of the game. The company also more recently released Piano Soundscape and Orchestral arrangement albums based on the same soundtrack. Following the inaugural release on the SNES, Chrono Trigger also had ports on the PlayStation and Nintendo DS. For ongoing platforms, Chrono Trigger is readily available on iOS , Android , and PC via Steam . The post Chrono Trigger Anniversary Celebrated With Music Stream appeared first on Siliconera .
SiliconeraMar 10
Review: Fatal Frame II Remake Pairs Pure Beauty With Terror
Review: Fatal Frame II Remake Pairs Pure Beauty With Terror Despite being a big fan of survival horror, Fatal Frame remained a blind spot for me. It wasn’t until I played the new Fatal Frame II: Crimson Butterfly Remake that I got to appreciate what made the series and this entry so special and influential. Despite my initial apprehension for such rereleases, this feels like a more complete version of what Fatal Frame series creator Makoto Shibata intended back in the PS2 era. It stays very true to form, even if feels a bit bloated compared to its lean, original version. Mio and Mayu Amakura are identical twin sisters. One day, while visiting the forest where they used to play as children, the siblings are spirited away to the long-lost village of Minakami, where identical twins are at the center of the village’s dark, complicated, and cursed legacy. Playing as Mio and armed with the Camera Obscura shortly after reaching the village, we as the player are tasked with defending our sister Mayu, and finding a way out of Minakami. Coming into the game, I already knew about the plot and its secrets. Even so, I was still deeply impressed with the interpersonal stories of Minakami village and that of the Crimson Sacrifice ritual. Screenshots by Siliconera Fatal Frame II: Crimson Butterfly Remake is a visually stunning rendition of the original 2003. The original fixed camera angles are gone, which is always a bit sad as a fan of that style. However, the translation to third person over-the-shoulder feels seamless, even though it’s a very different adoption from that of the Wii remake. The character models are very expressive and the environments follow suit. The first area where I took control as Mio is lush with vegetation and detail, obscured in a thick darkness with only the sharp moonlight cutting through it. However, compared to the original, the remake makes some important changes to its visual identity. While doing some research for this review, I noticed that the environments in the PS2 version were a lot more decrepit and dingier. They looked emptier and more threatening. Surely, a result of hardware constraints. The higher fidelity of the remake makes the world look a lot prettier and almost inviting. I didn’t mind this change, but I can imagine it being divisive among purists. The trade-off here is the improved lighting. As I advanced throughout the game, the aforementioned moonlight dimmed through clouds and fog and darkness became oppressive. By the end of the game, I was very impressed with the directorial choices regarding the use of color moonlight. Returning fans will also enjoy it. Won’t say more. Screenshot by Siliconera The visuals go hand in hand with the sound design. Walking around Minakami, I was always under the impression that an extra pair of feet was walking behind me. It’s truly unnerving. The sounds of the crickets in the night, the tense ambiance and combat music, and the moans of the wraiths add various layers to the sound, each one a different type of uncomfortable. I played with the Japanese dub, which was gorgeously acted. Likewise, the original ending song “Chou” by Tsukiko Amano is an incredible track and I’m glad they kept it. While I’ve talked about visual changes, the gameplay side switches things around as well. Combat in Fatal Frame II: Crimson Butterfly Remake is slow and methodical, but attempts were made at making it more proactive. The Standard, Paraceptual, Exposure, and Radiant filters substitute the lenses of the original, while remixing the properties of its special shots — now done by spending Willpower, a sort of stamina meter. Each one serves one function inside combat and for exploration. The Paraceptual filter is good for long-range shots, to deal bonus damage to unaware wraiths. The Exposure filter has a fast reload rate, and I changed to it every time to avoid being caught defenseless. But my bread and butter was the Radiant filter and its massive damage — its trade-off being its short range. A caveat is that the colors of the Paraceptual and Exposure filters look ugly, and I would have liked them to be a bit more vibrant and interesting, like the Radiant filter. You can also equip charms, but these truly shine on New Game+ when attempting new endings, as you can equip more than one, and the item shop truly opens up. Screenshots by Siliconera I really enjoyed the addition of side stories that flesh out the inhabitants of Minakami village and make it feel more lived in. However, I’m not sure if due to these or other changes to the game, but what was originally a relatively short game took me about 17-18 hours to complete. In that sense, it reminds me of Silent Hill 2 Remake and how that game padded its time a bit compared to its original. On that end, your mileage might vary. On the other hand, the cutscenes and everything regarding the story in Fatal Frame II: Crimson Butterfly Remake is a 1:1 recreation of the original, something that I find an improvement over almost every other recent survival horror remake. I’m usually a sceptic about remaking influential video games. However, I think Fatal Frame II: Crimson Butterfly Remake walks a fine line between revamping an old title, with its improved systems and added side stories, and keeping everything that made the original PS2 game a special and deeply influential experience at the time. It remains a very special game, and there’s more to chew on for fans. Fatal Frame II: Crimson Butterfly Remake comes to the Switch 2, PS5, Xbox Series X, and PC via Steam on March 12, 2026. A demo is available. The post Review: Fatal Frame II Remake Pairs Pure Beauty With Terror appeared first on Siliconera .
SiliconeraMar 10
New Bandai Namco RPG Is Sword Art Online Echoes of Aincrad
New Bandai Namco RPG Is Sword Art Online Echoes of Aincrad Bandai Namco teased a new RPG reveal earlier this week, and it turns out it is a new Sword Art Online game called Echoes of Aincrad . It will be available on the PS5, Xbox Series X, and PC via Steam . Pre-orders are live ahead of the July 10, 2026 debut, there is a pre-order DLC incentive, and $89.99 Deluxe and $109.99 Ultimate Editions will appear.  The idea is that the game will mimic the experience of living through the SAO Aincrad VR MMORPG. We’ll create custom characters and go on adventures. That will also mean fighting to survive. As a pre-order incentive, people get the Proto-Elucidator Series Weapon Pack that has six weapons and shields and six weapon blueprints.  If someone gets the Deluxe Edition, they get a combination of early unlocks and DLC. A Starter Pack with 10 High Healing potions, 10 High SP Potions, 10 Mystic Crystals, and 50,000 Col will be available, you’ll be able to take part in the Death Game Mode right away without needing to earn it, and when the expansion releases it will automatically be downloaded and yours. The Ultimate Edition adds flutter Boots and Flutter Robes Armor Pack, a digital art book, a digital soundtrack, and a “special anime.”  Here’s the first trailer for the promised Bandai Namco RPG:  https://www.youtube.com/watch?v=WDX-FMSvNV4 The Sword Art Online game Echoes of Aincrad will come to the PS5, Xbox Series X, and PC on July 10, 2026, the original anime series is on Crunchyroll , and Yen Press handles manga, audiobooks, and light novels based on the series. The post New Bandai Namco RPG Is Sword Art Online Echoes of Aincrad appeared first on Siliconera .
SiliconeraMar 5