Steam News
Steam News
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All the latest news and updates from your favorite gaming platform, Steam. Stay informed about new features, sales, and more.
Try The House of the Dead 2: Remake Demo Now
Try The House of the Dead 2: Remake Demo NowThe House of the Dead 2: Remake is now available to try ahead of its launch, as a brief demo is live on Steam for PC.
SiliconeraFeb 24
Kotaku’s Weekend Guide: 5 Good Games We Can't Get Off Our Minds
Kotaku’s Weekend Guide: 5 Good Games We Can't Get Off Our MindsSpring is almost here. I can practically feel it quietly blossoming between the 25-degree overnight lows and the desperate last flurry of snowflakes coating my driveway this week. Until then, we’re feasting on 2025's early bounty of games ahead of some heavy hitters that will be rounding out the winter. Read more...
KotakuFeb 21
Ex-Amazon Gaming Exec Explains Why No One Has Beaten Steam
Ex-Amazon Gaming Exec Explains Why No One Has Beaten SteamA surprising contradiction sits at the heart of PC gaming: the medium’s most open platform is nevertheless dominated by a single storefront. That storefront belongs to Valve, it’s called Steam, and despite plenty of challenges in the two decades since it launched, no one has yet come close to unseating the Counter-Stri… Read more...
KotakuFeb 21
For a brief moment, Avowed knocked the Steam Deck off its top spot
For a brief moment, Avowed knocked the Steam Deck off its top spot Like a lot of you, I picked up a copy of Avowed yesterday, and looked forward to diving into the world of Eora. Despite having not played Pillars of Eternity , I have been excited to explore Obsidian's new RPG even deeper. It's been getting some pretty solid feedback already, with Steam showing that it's currently sitting pretty on "Very Positive," though it's early days yet. Our reviewer Kristina gave it a mighty 9 out of 10, calling it one of the best RPGs they've played so far in 2025. https://www.reddit.com/r/avowed/comments/1isluhn/avowed_is_the_number_1_seller_in_us_on_steam/ As such, we can't be surprised to see that Avowed is – at the time of writing – at the number two spot on Steam's Top Sellers list . Why is it not number one? Well, according to the above screenshot from Reddit user HomeMadeShock, it was. At least very briefly. This means that, for a short period of time, Obsidian's new game was ahead of the Steam Deck. (Admittedly, you can make the argument that Avowed is number one in terms of video game titles, considering the Deck is a piece of hardware.) Why is this noteworthy? If you ever follow the Steam charts, you'll quickly note that Valve's portable gaming device is pretty much always at the top, looking down at everything else below it. It remains steadfast in that position, so a game knocking it off, even just briefly, is pretty interesting. This has happened a few times in the past, particularly when it comes to something that's been hyped in the gaming world. Last year, for example, Helldivers 2 did the same thing , before the Steam Deck very quickly reclaimed its place at the top. As I say, these things don't usually last, but it is at least noteworthy to see some games can just shoot straight to the top of the Steam charts, powered by initial hype, early access, and a boost in sales from day one. It is very much a "blink and you'll miss it" moment, so it'll be interesting to see future game will give the Steam Deck a momentary run for its money. The post For a brief moment, Avowed knocked the Steam Deck off its top spot appeared first on Destructoid .
Steam Archives – DestructoidFeb 19
Action RPG Dragonkin gets timed demo ahead of Steam Next Fest
Action RPG Dragonkin gets timed demo ahead of Steam Next FestOne of the most promising looking aRPG’s on the way to PC, Studio EKO’s Dragonkin: The Banished has a demo you can try now. Alert the dragon’s next of kin It’s a rough year for games with ‘dragon’ in the title, but Studio EKO’s action RPG will be looking to change that when it hits … The post Action RPG Dragonkin gets timed demo ahead of Steam Next Fest appeared first on BrutalGamer .
BrutalGamerFeb 18
God Eater Self Avatar NPC Trick Should Become a Feature
God Eater Self Avatar NPC Trick Should Become a Feature The God Eater series holds a special place in my gaming memories. As one of the more established competitors to Monster Hunter , Bandai Namco gave a more extensive focus on the characters. It also let players bring NPCs as party members even in single-player sessions, which did not appear as a feature in Capcom's games prior to the 2022 release of Monster Hunter Rise: Sunbreak . However, the God Eater games released on the PSP, PS Vita, and PS4 also had a trick that allowed players to register characters from the same account's saved slots as avatar NPC companions. To put the trick into perspective, we should first learn how the avatar NPC feature came to be in a genre that thrived with multiple competitor titles around the 2010s. The Monster Hunter games have a Guild Card that records each player's activities. Players can also customize the card before sharing it with others by writing their own messages while choosing a specific pose and title. However, the cards barely serve any gameplay purposes other than recording proof that you have encountered those players in a multiplayer session. This was where Bandai Namco tried to amp up the competition by adding a meaningful gameplay feature to the cards. In the God Eater games, exchanging these cards would not only let players see each other's records; it also actually let them select the player's avatar as an NPC party member akin to the in-game story characters. Some of the games' players have even discovered a trick where they can register characters from other save slots in the same account as avatar NPC companions, which also means they can technically add their own created characters as party members. Such a trick has since been known in the community as the "Self Avatar Card." The trick was made possible by utilizing loopholes in the wireless and online features of the now-legacy consoles, although one would be required to own two copies of the same game and/or console to pull it out. While methods to execute the trick had existed as early as the release of God Eater Burst —the enhanced edition of the first series entry released for PSP in 2010, I had the most profound experiences with God Eater Resurrection and God Eater 2: Rage Burst when Bandai Namco released them for the Vita and PS4. Screenshot by Siliconera There were two methods possible to execute the trick in both games. The first one utilized two Vita consoles—one of them could also be a PlayStation Vita TV. And if one had purchased the game digitally, they could download and access the same game on both consoles and then connect with the local Ad-Hoc mode. The second method—and the one I actually used—involved purchasing a copy of the game for each of the PS4 and Vita. I still remember how I could connect to a private online room with the same account simultaneously on both platforms. After successfully performing the internal exchange, I could sync the saves with the updated Self Avatar Cards via the cross-save feature. In God Eater Resurrection , that also meant I could add the franchise's anime protagonist Lenka Utsugi besides my own characters to the list of callable allies. God Eater was not the only series in the hunting action genre to feature the Self Avatar Card trick. When Koei Tecmo launched Toukiden Kiwami around 2014-2015 and Toukiden 2 in 2016, it released both games on the PS4 and Vita. I still fondly remember how I could pull out the same method and have my characters appear in each other's saves. God Eater 3 , unfortunately, does not support the same trick due to the lack of cross-play and cross-save between its PS4, PC, and Switch releases. Technically speaking, players of the Switch and Steam versions could have a similar experience of exchanging avatars between two respective devices. However, both platforms have more stringent account checks so it would necessitate a secondary account. And while there is a way on the Switch to access a single digital copy on two consoles and accounts, both consoles can only connect via online multiplayer, which also requires a Nintendo Switch Online subscription for each of them. Screenshot by Siliconera The experience of having another self-made avatar as an NPC companion in these character-driven hunting games is different from the likes of Freedom Wars ' Accessory androids or Dragon's Dogma 's Pawns. In the latter games, you could create the secondary avatar right away, but they are more designed to be emotionless servants to your primary character. The avatar NPCs can appear as callable characters with a more complete personality that can even become indistinguishable from the existing story characters if they are created elaborately enough. I actually felt more motivated to replay God Eater and Toukiden games with secondary and tertiary avatars when I had my previous character(s) appear to help me in the new playthrough. However, looking at how stringent the user account check has become in more recent platforms, it becomes more crucial that generating self-made NPCs should not be the result of a cross-play trick, but rather should be implemented as an official gameplay feature. Having such a feature can help give more motivation to players who want to get immersed into the game's world but prefer playing in single-player modes, such as myself. But I am personally hoping that the self-made avatar NPC feature can appear formally in not only a hypothetical God Eater 4 by Bandai Namco or Toukiden 3 by Koei Tecmo but also all other upcoming hunting action games, including Capcom's Monster Hunter Wilds which is starting to go all-in on NPC support hunters . Imagine replaying the latter game with a newer character and you spot your first avatar coming to help after you launched the SOS Flare... How cool would that be? Screenshots for this article were taken from the PlayStation 4 version of God Eater 2: Rage Burst . The game is also available on PlayStation Vita and PC. The post God Eater Self Avatar NPC Trick Should Become a Feature appeared first on Siliconera .
SiliconeraFeb 17
Momodora: Moonlit Farewell Shines Even Brighter on the Switch
Momodora: Moonlit Farewell Shines Even Brighter on the Switch Momodora: Moonlit Farewell is the final game in the Momodora series that released on PC last year to great acclaim. Now it’s come to consoles, and it’s clear that the Switch is the perfect home for an already fantastic game. For those that haven't dipped into the Momodora series, or didn't check out any trailers, I'll hit you with a quick refresher. You play as Momo Reinol, a priestess in the village of Koho. Demons have begun to appear after someone has rung an ominous Black Bell, so it’s up to Momo to fight off the invasion while tracking down the culprit. This requires a lot of Metroidvania platforming, steadily gathering new abilities and opening up new locations. Despite being the fifth game in the series, Momodora: Moonlit Farewell is meant to be a suitable point for newcomers to jump in. As a newcomer myself, I’d say it was successful. The premise is simple enough to understand, and while characters don’t get many grand introductions spelling out who they are, they don’t need them either. This isn’t a particularly complicated plot to begin with, and the character writing is strong enough that I warmed to everyone easily. I especially loved the little interactions with regular shop character Cereza, as simple as they were. Screenshot by Siliconera Gameplay remains as solid as it was on PC a year ago. Or so I assume, as my experience with the Switch version was similar to what was described in our review last year. Good movement mechanics are always the key thing that sell me on a Metroidvania, and Momodora: Moonlit Farewell does a great job here. It’s not quite up there with some of the best in the genre but it’s snappy and responsive. In particular, the combination of the double jump and wall jump is delightfully satisfying to play around with. Combat is also strong, providing a decent challenge throughout. However, I did sometimes feel the difficulty was balanced backwards, with a lot of standard enemies causing me trouble while I often breezed through bosses with little issue. It was odd but nothing that hurt the experience for me. I also found myself enjoying the Sigil customization a lot more than I expected, since their effects usually had versatile use cases. Some of them made a huge difference to some of the trickier parts of the game. Screenshot by Siliconera All this works incredibly well on the Switch. Nintendo’s console has been showing its age for a while, but Momodora: Moonlit Farewell is exactly the type of game that still works well for it. Being a side scroller built around more old school visuals, there’s nothing here that causes the system to panic, so it was a smooth experience all round. In fact, the gorgeous pixel art looks even better in handheld mode, with the smaller screen reducing some of the jagged edges. I imagine the OLED version might bring it out better but sadly, I have a first-year Switch so I cannot personally confirm this. Moonlit Farewell is also a great game for playing in handheld mode. The distance between checkpoint bells is rarely long, so it’s easy to jump in and out in between other tasks. Gameplay is challenging and satisfying enough that even in short bursts it can be rewarding and entertaining. The only problem I found is how difficult it often was to tear myself away, so those “short burst” sessions became a few hours. The world of Momodora is captivating and the gameplay feels so good that I found myself wanting to stay in it for as long as possible. Of course, this is a short enough game that you can blast through it in a chill weekend on the couch, or maybe a long journey. Screenshot by Siliconera If you played this on PC already, it’s unlikely you’ll need this version, however. As far as I can tell, the console version is a straight port with no new features or modes. I’ve been singing its praises as a handheld title, but if you already own the Steam version and a Steam Deck, you’ll already be able to experience that. If you skipped out on Momodora: Moonlit Farewell on its initial release, though, then the Switch version is worth your time. It’s an excellent Metroidvania that does a lot to please fans of the genre even if it doesn’t do much to push the genre forward. But it also feels tailor-made for the handheld experience with its shorter length, simple mechanics and visuals that seem to work best on a smaller screen. Momodora: Moonlit Farewell is out now for PC, Nintendo Switch, PS5 and Xbox Series X/S. The post Momodora: Moonlit Farewell Shines Even Brighter on the Switch appeared first on Siliconera .
SiliconeraFeb 15
Fantasy Life i kicks off its deserted island adventure on May 21 across all platforms
Fantasy Life i kicks off its deserted island adventure on May 21 across all platforms Delightful looking life sim Fantasy Life i: The Girl Who Steals Time was previously delayed to April 2025, and while it won't quite make those plans either, we now have a date. Level-5 will launch the latest entry in the series across all platforms on May 21. The previous delay was announced back in September of last year , putting a hold on its initial October 2024 launch plans. When it arrives this May, it will be available on PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Steam, with cross-play and cross-save letting players live the same slow life from one platform to another. This marks the first time that the PlayStation, Xbox, and PC versions have been announced.  For those wondering what it's all about, Level-5 went ahead and put all the features in one trailer .  While Japan is getting physical releases of the PlayStation 5 and Switch versions, all platforms will be digital-only in the west. Level-5 detailed all the digital options , including the $69.99 Digital Deluxe Edition that packs the base game with a bunch of in-game items and accessories. Chief among them are the Mini Napdragon mount, an assortment of Napdragon weapons, and the "Iconic Outfit" pack.  Folks who pre-order from now until launch will also get the New Adventurer's Pack as a pre-order bonus. Here's a look at what you get for the early purchase: Image via Level-5 Flutter Charm (increases experience earned) HP Potion x 10 (heals) SP Potion x 10 (recovers SP) Power Aid x 10 (boosts attack temporarily) Resistance Aid x 10 (boosts defense temporarily) Life Cure x 5 (revives and heals) Great Bomb x 5 (deals massive area damage) Fireworks x 5 (sets off regular fireworks) Courtship Fireworks x 5 (sets off heart-shaped fireworks) Celestia's Gift x 100 (revert a Strangeling back to original form) Are bombs cozy now? We'll find out in May, I suppose! The post Fantasy Life i kicks off its deserted island adventure on May 21 across all platforms appeared first on Destructoid .
Steam Archives – DestructoidFeb 15
Preview: Boyhood’s End Is Shaping Up to Be a Masterpiece
Preview: Boyhood’s End Is Shaping Up to Be a Masterpiece With a compelling story, endearing characters, and breathtakingly beautiful pixel art and animations, WSS Playground , the studio behind Needy Streamer Overload , has done it again with Boyhood’s End . Since the game is in early access, the story isn’t complete, and is still half a year from completion (if things go according to schedule). Despite a rather short five hours’ worth of content available as of the time of writing, though, it’s already sucked me in. The true Symbiosis Program was this game all along. In the far future, the AI Oversee-R Karellen rules over humanity to give people the chance to live the happiest and most fulfilling life they can lead. That doesn’t mean, however, that everyone deserves this opportunity. Every human has a score, which goes up or down depending on their family history, academic or professional performance, and actions throughout the day. Even tripping and falling on your face warrants deduction. On the flip side, higher scores give rewards like better meals, romantic prospects, and the like. Giovanni Stylus, a student of the Galactic Gymnasium, has the lowest score of anyone in the universe. His father, Ihatov Stylus, was an illegal hacker who once cracked into R Karellen’s mainframe. Meanwhile, he and his mother are the sole survivors of a collapse six years ago, in which everyone else in Grakkis Prime’s District 1984 died. Now, Giovanni works as the hacker, Handler, to earn money for his mother’s medical fees. However, a change in Karellen’s policy for those with a negative human score forces Giovanni to take a high-paying job to raise enough money to keep his mother alive and in medical care. As for the job? Hacking into Karellen’s mainframe. Left with no choice, Giovanni accepts and hacks his way into Karellen, which puts a target on his back. With hostile robots and facilities around every corner, Giovanni’s seconds away from death when Campanella DeMillion—a popular third-year student who recently broke a universal high score on a Mental Acuity Test, and boasts superior physical prowess and marksmanship on top of that—saves him. The two work together to escape from the Galactic Gymnasium to find like-minded outlaws. But Karellen’s eyes are all over the universe, and she’s on the warpath. Screenshot by Siliconera While the plot of Boyhood’s End can read like a sci-fi that deals with themes of surveillance, humanity versus machinery, and such, it’s important to note that some scenes warrant a trigger warning. WSS Playground markets it as a sci-fi “horror,” after all. I’ll describe some scenes that I believe have that potential, and so if you don’t want to read any spoilers, skip this following paragraph. The game doesn’t shy away from showing the bullying Giovanni receives from his peers. Granted, you have to look into an optional chatroom to see more of it. A character on Planet Mollian is a drug addict, whose scenes include peer pressuring Giovanni to get high with her (though she backs down quickly) and making him insert the needle into her vein. These are just the scenes I saw with my choices, and there could be more in future updates as well. I do think if you can handle Needy Streamer Overload , you can handle this, though. Screenshots by Siliconera Speaking of which, since Giovanni's a hacker, I expected the gameplay to be similar to Needy Streamer Overload in that you spend all your time on Giovanni’s laptop. Most of the time, you control him on the field and solve environmental puzzles. To hack something, Giovanni needs to first find the R-Code of what he wants to crack. Sometimes, it's as easy as going up to the obstacle or item in question. Others, however, require ingenuity or another tool, which you’ll also need to hack to use. Later on, Giovanni learns to full dive, which has him entering a virtual space and solving puzzles. Most of these puzzles require pushing objects to clear paths to a key he needs to grab, with a time or turn limit to add some pressure. Despite Giovanni only having this one skill, WSS Playground provides a variety of puzzles to keep things fresh. Considering how much I enjoy Boyhood’s End , I feel a little petty complaining about this, but the speed Giovanni moves at can mess you up when you’re not used to it. He runs surprisingly fast for a scrawny nerd. So if you’re in a rush—say, an enemy is hot on your trail, or you’re racing another hacker to solve a puzzle—it’s easy to run past the turn you need to take. It almost felt like I was playing The Witch’s House with how many times I died escaping the Galactic Gymnasium, because I kept overshooting the R-Code I needed or running into a Clean-R and letting my pursuers catch up to me. The cursor on his laptop feels equally fast when you’re using WASD, so I always have to be cautious I’m not clicking on the wrong option or R-Ticket. If the problem is with the WASD, then the obvious solution is to use the mouse, right? Though I started playing this with a combination of mouse and keyboard, I eventually shifted to only using the keyboard. Too many times, I clicked to go to the next dialogue line, only for the conversation to end. This means I’d end up clicking on the map, which would cause Giovanni to go to that spot. Thankfully, Giovanni never died as a result, and only ever needed to go back to where he was standing. But after about ten times of this happening, it got so grating that I stopped using the mouse unless I needed more finesse to solve a puzzle. To go back to the narrative of the game, Boyhood’s End has a cast of surprisingly endearing characters. Despite the poor first impressions Zanelli and Zero Day made on me, I found myself warming up to and wanting to learn more about them as further details about their pasts or personalities came out. Giovanni’s a fantastic protagonist, and I enjoy his interactions with characters like Campanella, Zanelli, and the members of Zero Day. Unfortunately, I can’t go into details about the latter two without spoiling things. I’m really looking forward to seeing more about them in future updates. Screenshot by Siliconera What immediately caught my attention was Giovanni and Campanella’s relationship. Aside from the insane opening sequence (I had to rewatch my recording the next day to make sure I didn’t hallucinate), they work well in tandem and their personalities complement each other well. I’m not the only one who saw the BL coding between them, as multiple comments from other users mention it, too. The game hammers it home with a relationship compatibility quiz that says they’re perfect for each other. I don’t want to give the impression that this is a BL game, since I want as many people as possible to play and I know it can be a turnoff. But it’s kind of hard to ignore. I choose to believe that Campanella is genuine about everything, and that his villainous countenance on the key visual is a red herring. Campanella, I trust you! Finally, the visuals and presentation of this game are amazing. WSS Playground really stepped up the pixel animation from Needy Streamer Overload , with everything flowing like a traditional 2D anime style. I was wowed by the little details, like how Campanella’s cloak ripples around him when he moves. Even as a total noob when it comes to pixel animation, I know it wasn’t an easy feat to get it to look this smooth. On the store page for this game, WSS Playground said the game is in early access so it can release the story in a “manga-like serialized format.” Content-wise, it can feel like a manga as well, with panels of close-up shots and sequences that look like a motion comic. Like with the animations in cutscenes, the quality of these shots is phenomenal, and they use them to great effect throughout the story. I’d like to note that I’ve not experienced any bugs when playing Boyhood’s End . At most, when playing on my laptop, some cutscenes lag a little before a character come in from out of frame. If I hadn’t played this on my PC first, I might’ve assumed this was on purpose. I’m not sure if this is an issue with my game, or with my laptop (which is getting on in age). While some reviews on Steam mention bugs or performance issues, I can’t say what they are or how annoying they are, since I didn’t come across any when playing. Until my friend told me and I caught up with the story, I didn’t even realize the game was in early access since the quality of the build was just that good. WSS Playground’s updates do note when it patches out bugs, though, so I must have been lucky. Screenshot by Siliconera As a general rule of thumb, I don’t play story-rich early access games if it’s not finished yet. I’m not the most diligent person when it comes to keeping up with things, and ideally, I’d rather not have to wait on a cliffhanger. In the most positive way, Boyhood’s End reinforced this for me, because I’m champing at the bit to see more of the world, characters, and plot. I’m already counting down the days until the next update and marking it down on my calendar. Boyhood’s End is in early access, and you can play it on the Windows PC via Steam . Judging by the description on Steam, if all goes well, the game’s story should wrap up in early September 2025 (or at least, that’s when early access ends) with five chapters in total. The post Preview: Boyhood’s End Is Shaping Up to Be a Masterpiece appeared first on Siliconera .
SiliconeraFeb 15
FromSoftware Issues Elden Ring Nightreign Network Test Apology
FromSoftware Issues Elden Ring Nightreign Network Test Apology FromSoftware apologized for the connectivity issues present in the Elden Ring Nightreign servers during the recently started Closed Network Test. The servers underwent maintenance in the middle of the first session of the test and some players were unable to play because of this. The developers are currently working on a fix to these issues and to improve the experience for players that were granted access to the test that started on February 14 and that will run until February 16, 2025. Additionally, FromSoftware is currently considering adding one more Network Test session to make up for these issues. There are 4 characters available as part of the Elden Ring Nightreign Closed Network Test, these being the offensive focused Wylder, the defensive avian Guardian, the nimble rogue Duchess, and the magic oriented Recluse. While the final game will include more playable character classes, FromSoftware hasn’t offered any details on them yet. For those that might have missed it, FromSoftware confirmed that Elden Ring Nightreign will not offer crossplay multiplayer . Elden Ring Nightreign will come out on May 30, 2025 for the PS4, PS5, Xbox One, Xbox Series X, and PC via Steam. The Closed Network Test started today and will end on February 16, 2025, with the possibility of one extra session being added. The post FromSoftware Issues Elden Ring Nightreign Network Test Apology appeared first on Siliconera .
SiliconeraFeb 14