Latest News On TGA 2023
Latest News On TGA 2023
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Get all the latest news and updates about The Game Awards 2023. We cover all the nominees, winners, and major announcements.
The Witcher 4 Is Skipping The Game Awards This Year
The Witcher 4 Is Skipping The Game Awards This YearLast year's Game Awards featured the first look at The Witcher 4 , which is now nominated for most-anticipated game at The Game Awards this year. But if you were hoping to catch a fresh glimpse at The Witcher 4 at the ceremony than you're going to be disappointed. CD Projekt Red co-CEO Michał Nowakowski has confirmed that the company isn't bringing any new to The Game Awards this year. "We won’t be bringing any new content to TGA this year," wrote Nowakowski on X , as spotted by VGC . But we're, as always, excited to watch the show and celebrate this amazing industry's great night alongside all of you." I’m very happy to see The Witcher 4 nominated in the Most Anticipated Game category at The Game Awards. Thanks to everyone who has already voted - your support means a lot of to us. We won’t be bringing any new content to TGA this year, but we’re, as always, excited to watch the… — Michał Nowakowski (@michalnowakow) November 26, 2025 CD Projekt Red only put The Witcher 4 in full production late last year, and the game isn't expected to launch until 2027 at the soonest . The most recent look at the game was shared during State of Unreal in June. However, CDPR later explained that it was a tech demo set in The Witcher 4 rather than the actual game. The dev team has also noted that the upcoming game is being developed with a console-first approach . Continue Reading at GameSpot
GameSpot - All ContentNov 28
Expedition 33 Star Reacts To TGA Nomination, Says He Doesn't Deserve All The Credit
Expedition 33 Star Reacts To TGA Nomination, Says He Doesn't Deserve All The CreditActor Charlie Cox was nominated for Best Performance at this year's Game Awards for his role as Gustave in the breakout hit Clair Obscur: Expedition 33. He's now reacted to receiving that nomination, saying he is thrilled, but also making it clear that the credit ought to go to the performance-capture actor, Maxence Cazorla. "I am thrilled for this nomination," Cox said at the La Conve/Animex event in Mexico recently. "There is an amazing French actor by the name of Maxence Cazorla who did almost all of the motion capture for that role in that game. Any nomination, or any credit I get, I have to give to him. I believe the performance of that character is really down to him and my voice was just a part of that process." Charlie talking about his nomination at #TheGameAwards pic.twitter.com/hfWkH9IDQy — Ann 👻 (@bursinxmurdock) November 22, 2025 Cox was nominated for Best Performance alongside two other Expedition 33 actors, including Ben Starr and Jennifer English. Erika Ishii was nominated for Ghost of Yotei, Konatsu Kato for Silent Hill f, and Troy Baker for Indiana Jones and the Great Circle. Continue Reading at GameSpot
GameSpot - All ContentNov 24
Megabonk Developer Withdraws From The Game Awards
Megabonk Developer Withdraws From The Game Awards Megabonk is one of 2025's breakout indie titles, so much so that it earned itself a nomination for Best Debut Indie for this year’s Game Awards. However, the game’s solo developer has announced he will withdraw from the awards show. Developer Vedinad explained on social media yesterday that he’s worked on other games under different studio names, which disqualifies him for the Best Debut Indie nomination. You can read his full message below. I'm withdrawing from The Game Awards. It's an honor and a dream for Megabonk to be nominated for TGA, but unfortunately i don't think it qualifies for the category "Debut Indie Game" I've made games in the past under different studio names, so Megabonk is not my debut game The Game Awards organizer and host Geoff Keighley acknowledged Vedinad's clarification on social media, and Megabonk has been officially removed from the running. It has not been replaced with a new nominee, so Best Debut Indie is now a four-way race between Blue Prince, Clair Obscur: Expedition 33, Despelote, and Dispatch.    Megabonk was released on PC on September 18 and is a 3D action roguelike heavily inspired by Vampire Survivors. The game has become a viral hit, garnering positive reviews from critics and a “Very Positive” Steam user rating.  For more on The Game Awards 2025, you can read the full (and updated) list of nominees here . 
Game InformerNov 19
Megabonk dev wants their hit title withdrawn from Game Awards consideration: ‘I don’t think it qualifies’
Megabonk dev wants their hit title withdrawn from Game Awards consideration: ‘I don’t think it qualifies’ The continuing conversation around yesterday's The Game Awards nominations added another chapter today with the revelation that the solo dev behind Megabonk wishes to withdraw the title from award consideration. Megabonk launched to a big amount of concurrent players and glowing reviews in September, and was nominated yesterday for Debut Indie Game at this year's Game Awards, set to take place in a few weeks on Dec. 11. But the dev behind the action roguelike has since taken issue with the nomination. Image via vedinad "I'm withdrawing from The Game Awards," the dev said on the official Megabonk X/Twitter account. "It's an honor and a dream for Megabonk to be nominated for TGA, but unfortunately I don't think it qualifies for the category 'Debut Indie Game.' I've made games in the past under different studio names, so Megabonk is not my debut game." Megabonk's solo dev, known on Steam simply as "vedinad," signed their social media posts as "John Megabonk," furthering the game's status as a full-fledged meme gone hit Steam sensation. But now, we're left to wonder what will happen with the award. "I really appreciate the nomination, support and votes, but it doesn't feel right in this category," they said. "You should vote for another one of the amazing debut titles, they are all amazing games! Thanks again! New Megabonk update coming soon." Another conversation around The Game Awards that will continue is the forever question of what actually constitutes an indie game? Normally, the title is based on funding behind a project, but the definition has been muddied in recent years. For example, Clair Obscur: Expedition 33 was also nominated in the same category as a debut title from Sandfall Interactive. But the game was backed, published, and partially funded by Kepler Interactive, so the question of whether it's an indie at all is now a point of social media contention. As of this article's publishing, The Game Awards has not acknowledged the dev's announcement. Update on Nov. 18 at 3:45pm CT: TGA's Geoff Keighley has responded to vedinad, confirming that Megabonk will be pulled from the category. https://twitter.com/geoffkeighley/status/1990899068022005881 The post Megabonk dev wants their hit title withdrawn from Game Awards consideration: ‘I don’t think it qualifies’ appeared first on Destructoid .
DestructoidNov 18
Megabonk Just Withdrew Itself From The Game Awards
Megabonk Just Withdrew Itself From The Game AwardsOne of the Game Awards nominees, the PC smash hit Megabonk, is not going to be part of the awards show after receiving a nomination this week for Best Debut Indie Game. The game's developer said on social media that they are "withdrawing from The Game Awards" because Megabonk is not actually his first game. "It's an honor and a dream for Megabonk to be nominated for TGA, but unfortunately I don't think it qualifies for the category 'Debut Indie Game' I've made games in the past under different studio names, so Megabonk is not my debut game," the developer said. Continue Reading at GameSpot
GameSpot - All ContentNov 18
Summer Game Fest 2026 Announced For June 2026
Summer Game Fest 2026 Announced For June 2026Summer Game Fest 2026 has been announced, and there is one big change that we know about so far. The event takes place on Friday, June 5 in Los Angeles, and the show is moving to the Dolby Theatre. The 2025 event, for comparison, was held at the YouTube Theater in Inglewood, California. The Dolby Theatre opened in Hollywood in 2001 and hosts the Oscars each year. It was previously known as the Kodak Theatre. Geoff Keighley once again returns to produce Summer Game Fest 2026. Keighley runs SGF and The Game Awards, and Split Fiction writer-director Josef Fares once declared during TGA, "F**k the Oscars," a statement that carries a bit more resonance now with SGF changing venues to where the Oscars are held. Continue Reading at GameSpot
GameSpot - All ContentOct 14
7 things we want to see from the next PlayStation State of Play
7 things we want to see from the next PlayStation State of Play The calendar is about to officially turn to fall, which means only one thing: a new PlayStation State of Play is likely on the way, of course! Every September since 2019, Sony has hosted either a large-scale PlayStation Showcase or State of Play to show off what's coming to the PS5 and other Sony platforms. This month should be no different, with leakers suggesting one could be dropping during the week of Sept. 22 ahead of the company's next big exclusive, Ghost of Yōtei , coming just around the corner on Oct. 2. With that in mind, and plenty of games in the works, here's our pick for the games we most want to see show up during a potential September 2025 State of Play PS5 presentation. Table of contents September 2025 PS5 State of Play wishlist Marvel's Wolverine SAROS Fairgame$ Intergalactic: The Heretic Prophet Marathon Santa Monica Studio's latest Grand Theft Auto 6 September 2025 PS5 State of Play wishlist Marvel's Wolverine Screenshot via PlayStation's YouTube channel It's been almost two years since the awful, comprehensive hack of developer Insomniac Games, the team behind Marvel's Spider-Man and its sequels, and the upcoming Wolverine game in the Marvel universe. Since then, the studio has been heads down and working hard, and it's high time for Wolverine to show up at this State of Play and remind everyone why Insomniac is one of the best dev teams in the world. SAROS Screenshot by Destructoid The next title from Returnal dev Housemarque was revealed in February, and it looks and sounds incredibly promising. I really hope to get a more fleshed-out look at this game and its gameplay soon. "A key gameplay distinction between SAROS and Returnal is permanent resources and progression making every death valuable," Housemarque explains on its website. "After every death you will face a changed world, but in SAROS you will be able to choose and permanently upgrade your loadout from an evolving set of weapons and suit parts to 'come back stronger' to overcome the challenges you face on Carcosa." Fairgame$ https://www.youtube.com/watch?v=l1Jp4K02L1I&pp=ygUJZmFpcmdhbWUk Remember this game? It's hard to fault you if you don't. Fairgame$ was revealed over two years ago, and the dev team at Haven Studios hasn't made an appearance since. It's a PvPvE game title that was described as a "competitive modern heist game where you team up to break into exotic locations and steal the cargo." What's going on with this game? Is it still happening? Intergalactic: The Heretic Prophet https://www.youtube.com/watch?v=VLGy63pt9vA Since debuting at last year's The Game Awards, Naughty Dog's new sci-fi IP hasn't been heard from since. If not again at TGA this year, then this State of Play is primetime for a new trailer showcasing more of what the team has been working on. Neil Druckmann has teased that this title will continue Naughty Dog's gameplay evolution, stemming from Uncharted to The Last of Us, to include something new and exciting. Let's see some of it in action. Marathon Image via Bungie If there's one Sony project that truly NEEDS a good showing, it's Marathon . The game was originally delayed, which coincidentally had a release date around the same time as this assumed State of Play. Bungie has been working behind the scenes to implement feedback while also heavily playtesting it. A new trailer and message from Sony or Bungie saying "we were listening, and here's how Marathon is better now" would go a long way towards restoring some excitement for the extraction shooter. Santa Monica Studio's latest Image via PlayStation The studio behind God of War is actively working on something new. Is it still too soon to be shown off? Maybe. But I can't help but wonder what direction Santa Monica Studio will go in the wake of God of War: Ragnarök's ending. Will it be something entirely new, a new Kratos title, or will the studio wander into spin-off territory with Atreus/Loki? Grand Theft Auto 6 Image via Rockstar Games Yeah, this one's a long shot, but I'd be remiss if I didn't include it on this list. Apparently, GTA 6 is a little over eight months away. At some point, Rockstar Games is going to have to start showing it off a little bit more. The dev is likely to do that on their own time and in their own way, but I think a GTA 6 appearance at this State of Play would truly bring some much-needed enthusiasm and excitement into the industry. What about you, dear readers? Which games are you hoping to see make an appearance during this potential State of Play? Let us know in the comments. Like our content? Set Destructoid as  a Preferred Source on Google  in just one step to ensure you see us more frequently in your Google searches! The post 7 things we want to see from the next PlayStation State of Play appeared first on Destructoid .
DestructoidSep 16
Kojima will let us catch a ‘glimpse’ of his upcoming games later this month
Kojima will let us catch a ‘glimpse’ of his upcoming games later this month Celebrating the 10th anniversary of Kojima Productions, the man himself will “offer a glimpse” into some of his future projects, which could be OD and Physint . The stream, held in partnership with IGN, is scheduled for Sept. 22 at 11pm CT. As per IGN , Hideo Kojima will personally host a stream held in celebration of Kojima Productions' 10th anniversary. Titled Beyond the Strand , it'll “offer a glimpse” into what Kojima has been working on, aside from developing Death Stranding 2 , which came out this summer. We could get a more thorough look at Peele and Kojima's collaboration title, OD . Image via Kojima Productions. Over the past couple of years, we received two announcements from Kojima. During 2023's The Game Awards show, Kojima presented OD , a horror game developed in collaboration with horror and comedy director Jordan Peele, known for Get Out, Nope, and Us. Both are keen on cryptic horror vibes, so this is a match made in heaven if you ask me. Beyond the Strand could show us more of OD , given that it seems it's been in production the longest, given its 2023 announcement. But, we could also be surprised with a presentation regarding Physint , which Kojima Productions announced last year . While we are yet to see anything concrete regarding this game, we do know it'll be an action-espionage title, possibly akin to Kojima's Metal Gear franchise, though of course with legal distinction given his departure from Konami. The latter game's showing would offer us a first look at the game, while we did get a curious and inexplicable trailer for OD during TGA 2023. Either way, I'm super hyped and pumped for whatever Kojima has been cooking. The stream will be hosted on IGN's YouTube channel on Sept. 22, 11pm CT. Like our content? Set Destructoid as  a Preferred Source on Google  in just one step to ensure you see us more frequently in your Google searches! The post Kojima will let us catch a ‘glimpse’ of his upcoming games later this month appeared first on Destructoid .
DestructoidSep 10
Do games really need all these movie and TV adaptations?
Do games really need all these movie and TV adaptations? As the video game industry gets more popular (and more profitable) with each passing year, so do Hollywood's insatiable hunger and shadow rapidly expand over it. It appears that every popular IP eventually gets its own film or TV adaptation, and a logical question arises as a result: Are they really necessary? Whether we like it or not, adaptations of games are on the rise Just recently, we were notified of two major adaptations of established video game IPs, to be handled by A24 and Blumhouse in the form of the Elden Ring and Phasmophobia films. The first one is supposedly being made in collaboration with Elden Ring 's publisher Bandai Namco, who has been hellbent on making Elden Ring as big of a franchise as it can be from the very moment it was announced. Phasmophobia hasn't had that much of a franchising drive behind it, nor was it as big as Elden Ring , but it seems that it was big enough to warrant a horror flick from a studio known for churning out countless semi-decent or borderline horrible films in the genre. From an indie hit to a feature film, Phasmophobia has certainly come a long way. Image via Kinetic Games And these aren't the only (recent) examples. Until Dawn got adapted into a movie with nearly no one from the original cast in it, nor any semblance of the source game's story. The Last of Us TV show, made by the titan HBO, got its second season and, as a polar opposite to Until Dawn , stuck to its source material too closely and lost over half of its viewership as a result. The former has a 5.8 rating on IMDB, but still seemed to make back its money, which is something at least. Video game movies have been a fact of life ever since the gaming industry started climbing the ranks of profitable entertainment ventures, attaining a sour reputation in the early years for being too cheap or too bad or oftentimes both. Then they largely stopped for a while before making a comeback, with some success stories along the way. Hollywood and other media saw the success of gaming and wanted a piece Film adaptations of games always appeared to me as one industry's encroachment into the territory of another. Corporate interests trying to cover as much ground as possible and merge two forms of media that don't usually mix very well. The average cinemagoer isn't necessarily a player, nor can the experiences beloved by gamers be replicated in a medium that is by definition not interactive. We can also see these constant, unbearably annoying encroachments via events like the Summer Game Fest or The Game Awards, both of which are often hosted and attended by Hollywood stars who don't know anything about gaming. Creating video game movies, TV shows, and anime series is mere marketing to sell more of [insert product] and never provide actual value to the fanbase. Because remember: more is always better in the eyes of Hollywood executives, and the more people engaged with a product, the happier they are. It takes the focus away from what made any given gaming IP popular in the first place—the game—which, by the sheer nature of things, can never be the same as any on-screen adaptation. The Game Awards were one of the clearest examples of Hollywood's meddling in an industry it so desperately wants to capitalize on. Image via TGA So, to answer the question bluntly: no, video game adaptations are not necessary. More games are necessary. More good games, even more so. Franchising can still work and be done without having to go into other media and other audiences. Even on the rare occasions we do get solid adaptations, like say the Fallout TV show or Cyberpunk Edgerunners , it's usually something so far removed from the originals that it sort of becomes its own thing, wearing an "I was a video game once!" badge. The same can be said of vice-versa endeavors, but while screen adaptations of games take away from the experience, adapting a flick (such as the Indiana Jones movies) into a game can do wonders and add more depth, interactivity, and connection to the world. Even so, let movies be movies, and let games be games. Target audiences exist and need to make a return as a concept, since not everything has to be for everyone and cover every medium in existence. What do you think, dear readers? Should adaptations continue to be made, and are they really a necessary thing given how big gaming already is? Let us know below. The post Do games really need all these movie and TV adaptations? appeared first on Destructoid .
DestructoidJun 6
This “Arachnophobia” mod for Black Myth: Wukong replaces the spiders with… Astro Bot
This “Arachnophobia” mod for Black Myth: Wukong replaces the spiders with… Astro Bot Black Myth: Wukong and Astro Bot are two amazing AAA video games that came out in 2024 and gamers all around the world received them so well that The Game Awards nominated both for GOTY. Now, both of these incredible experiences join forces in this adorable but hilarious fan-made mod. https://youtu.be/DSBaewhv0Ts SnailSaber is a Modder/Youtuber/Redditor who recently shared his brand-new "Arachnophobia" mod for Black: Myth Wukong , which replaces the swarm of little spiders that come out of the Violet Spider boss with a bunch of little Astros, the titular main character of Astro Bot . The final result is both funny and endearing, and it's perfect for players who don't want to see spiders in their games. However, there is some tongue-in-cheek history to this seemingly innocent mod. SnailSaber explained that they made it "after watching the TGA (The Game Awards) as Astro Bot earned the Game of the Year title". It is true that several fans of Black Myth: Wukong expressed their shared disappointment after said game lost the GOTY award to Team ASOBI's magical 3D platformer. However, SnailSaber clarified that they like both games and that this mod is more about "self-deprecating humor". Unfortunately, this "Arachnophobia" mod for Black Myth: Wukong is currently not available to download on any mod site. This isn't even the only Arachnophobia mod for Black Myth: Wukong Screenshot via SnailSaber/YouTube Curiously enough, SnailSaber had previously published a video about another similar Black Myth: Wukong mod back in October. This one replaces the same swarm of spiders with a swarm of cockroaches , which can still look unappealing for a lot of players, but it still is marginally better than spiders, especially for those with arachnophobia. Nevertheless, their new Astro Bot mod is a lot more inviting on that front. Needless to say, Arachnophobia mods that replace spiders in video games with other types of enemies are extremely common in the industry. Sometimes, the studios themselves include optional in-game settings in their titles that get rid of spider enemies, like the brilliant Arachnophobia modes in Jedi: Fallen Order and Lethal Company . However, whenever companies don't take players who struggle with arachnids into consideration, it's up to the talented modders to create their own fan-made modes. When we take a look at dedicated sites like Nexus Mods , we can find numerous Arachnophobia mods and patches for all types of games, from Fallout: New Vegas to The Elder Scrolls V: Skyrim . The post This “Arachnophobia” mod for Black Myth: Wukong replaces the spiders with… Astro Bot appeared first on Destructoid .
DestructoidDec 29