XBOX Game Reviews
XBOX Game Reviews
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Our unbiased and detailed reviews of the latest XBOX games help you decide what to play next. We cover everything from gameplay and graphics to story and replayability.
Sniper Elite: Resistance Review
Sniper Elite: Resistance Review
IGN ArticlesJan 27
Review: Sniper Elite: Resistance (Xbox) - Slick Sniper Action Plays It Safe, But's It's Still Hard To Resist
Review: Sniper Elite: Resistance (Xbox) - Slick Sniper Action Plays It Safe, But's It's Still Hard To ResistResistance is futile, you slags. Have you ever wanted to play an entry in Rebellion's fantastic Sniper Elite series that stars Danny Dyer as the protagonist? Have you ever wanted to give a whole bunch of Nazi slags a right good doing? Well, we reckon you're not alone, sunshine. In fact, we've been petitioning Rebellion for this very thing for years (they've never answered our tear-stained letters), and in Sniper Elite: Resistance , the studio has almost gone and delivered thanks to new leading man, and expert Nazi-slag-basher, Harry Hawker. Read the full article on purexbox.com
Pure Xbox | Latest UpdatesJan 27
Review: Star Wars Episode 1: Jedi Power Battles (Xbox) - The Return Of Another Prequel Game
Review: Star Wars Episode 1: Jedi Power Battles (Xbox) - The Return Of Another Prequel GameThe nostalgia is strong with this one. More than 25 years after the release of the Phantom Menace movie, Star Wars: Episode I: Jedi Power Battles has now returned. Like the movie, this game wasn’t all that well-received on release when it launched for the original PlayStation in the year 2000 – with the Dreamcast release tidying up the whole package just months later. Aspyr’s now back with a restoration of this apparent “beloved classic” following its re-release of Bounty Hunter and the troubled Battlefront Classic Collection in 2024. Jedi Power Battles is a game that some Jedi Masters might remember as being one of the most unforgiving and dare we say frustrating Star Wars video game experiences. It’s got clunky combat, relentless waves of enemies, and janky platforming mixed with controls and camera angles constantly working against you. Although this kind of design is sometimes considered part of the charm, by modern standards, it’s not exactly aged well. Read the full article on purexbox.com
Pure Xbox | Latest UpdatesJan 23
Ender Magnolia: Bloom in the Mist – Soundtrack Release and Countdown Artwork Showcase, Including Vanillaware’s George Kamitani
Ender Magnolia: Bloom in the Mist – Soundtrack Release and Countdown Artwork Showcase, Including Vanillaware’s George KamitaniBinary Haze Interactive, Live Wire, and Adglobe have shared numerous illustrations counting down to and celebrating the launch of their 2D metroidvania Ender Magnolia: Bloom in the Mist. Check out our review. Soundtrack Launch Additionally, the game’s soundtrack is now available on Steam, costing $19.99. Fifty-eight tracks are available, composed by Mili. Countdown Illustrations We have [...]
Xbox Series X – Noisy PixelJan 23
Review: Dragon Takers Is an Inoffensive Turn-Based RPG
Review: Dragon Takers Is an Inoffensive Turn-Based RPGWhile Dragon Takers is a tolerable RPG to play, nothing about it grabs the imagination or inspires you to keep going.
Xbox One Archives - SiliconeraJan 21
Ender Magnolia: Bloom in the Mist Review – Covet and Aggress
Ender Magnolia: Bloom in the Mist Review – Covet and AggressIn a world brimming with countless metroidvanias and souls-likes, it’s surprising that a standout presentation is enough to warrant attention. 2021’s Ender Lilies actualized that concept tenfold with a vibrant anime-like art style that contrasted strongly with the typical fantasy depictions fans were used to. And while Ender Lilies turned out to be characteristically grim, [...]
Xbox Series X – Noisy PixelJan 21
Six Games Will Leave Xbox Game Pass In Late January 2025
Six Games Will Leave Xbox Game Pass In Late January 2025Including a modern-day classic we gave 10/10 to! It's that time again! Microsoft has revealed the next batch of games leaving Xbox Game Pass in late January today, which includes six titles in all - with the likes of Death's Door and Serious Sam: Siberian Mayhem amongst them. In fact, Death's Door is one of those games that received an extremely rare 10/10 score here at Pure Xbox back in 2021, so we highly recommend you try it before it goes! We'll throw a link to our original review of the game down below: Read the full article on purexbox.com
Pure Xbox | Latest UpdatesJan 21
Preview: Civilization VII’s Age System Feels Unnecessary
Preview: Civilization VII’s Age System Feels Unnecessary My experiences with the Civilization series are more recent, tracing back to playing the mobile version of Civilization V, to the sci-fi Beyond Earth , before finally obsessing over Civilization VI with my family in multiplayer matches for hundreds of hours. This is one of the only strategy series I’ve enjoyed and my time with the Civilization VII preview build continued this trend, outside of frustrations with the new Age system. To start, Civilization VII seems to be a stunning game so far. I encountered only one minor crash so far, while it looked and performed well. As mentioned, this is all subject to change since it is an early build, but I generally enjoyed my time with it so far on the platform and saw no real issues of note yet. The level of detail is a noticeable improvement over the previous mainline entry in the series. There is so much to see on each individual tile in the world. From the soldiers standing atop pieces of farmland or how each building has its own intricate design, there is so much to appreciate about the beauty of the experience. Image via 2K Better yet, the build I played also made it feel like Civilization VII could be one of the best in the series at easing players into the overall strategy experience. The general idea is to play as a certain famous person from history and rule over a civilization to win against the rival civilizations in the world. This is done through a number of victory methods, such as Culture, Science, and War. These methods all have their own style, such as researching various categories like Mathematics and building a Library on the Science side or going all-out conquest if you prefer to win via War. Thankfully, the tutorials worked quite well in the time I’ve spent with the game so far in two of the three Ages. There are even aspects I feel like I understand better now than I did with the hundreds of hours I put into Civilization VII . For instance, each troop you have in your civilization has different functions. They can move around the map, attack others, or even fortify their defenses. I feel like I better understand more specific troops, like the Army Commander. The game makes it more clear the possibilities troops like this one have, such as gathering together other troops for army-sized invasion squads. Image via 2K Civilization VII is also quite speedy for a tactical game in this genre. Sure, you can take a long time each turn to figure out what you want to do, but everything is silky smooth. Completing actions is near-instantaneous, and the game guides you well on what to do next. This even includes the best quest routes for your particular victory preference. Perhaps my favorite feature are the neat little narrative moments that happen randomly. A scout may die on the battlefield. You get to choose how to remember them. The different options will involve different rewards and outcomes, which makes for a unique playthrough each time. With all of that said, though, I feel like after spending time with the build that there is an elephant in the room with Civilization VII . The new Age system might end up being a problematic gameplay choice, and I was not a fan of at all in these early sessions. In past games, you had different eras and the like. In this game, there are distinct Ages. For the purposes of this preview, I checked out the Age of Antiquity and Age of Exploration. The former takes place before recorded history. How it works is you pick a hero to play as and a civilization. I appreciate the openness this time around, with the possibility to choose between locations. For instance, Confucius doesn’t have to pick Han China. He is able to pick other surrounding locales as well. Image via 2K You then play through the Age you are in until it comes to an end. From there, it switches to the next Age, and you continue playing as the same leader. This is where the problem may lie. I feel like Ages felt a bit disconnected from one another in these early hours and experiences, unlike past games. You do play the multiple Ages in the same “match,” but they are segmented off in an odd way. What I like is you can switch your civilizations (within reason) depending on your location and leader. For instance, one could go from Rome to Spain between ages. The problem is how some elements don’t make a lot of sense. While the rest of the game is clear cut and understandable, the Legacy and Ages seemed far from it. For one, there was a time my capital city changed between Ages to a different location. But I didn’t get the option to make this decision. I also found it unclear what exactly carried over from Age to Age during this early session. Some building types did and certain points did, but not everything. The whole system may end up being a bit redundant and awkward. In the past, changing eras was seamless and smooth. Here, my initial impression is that they were rough, heavily divided, and confusing. I definitely need more time with the Civilization VII Ages system leading up to our proper review. But, for now, the new feature feels unnecessarily awkward and frustrating. Hopefully, it makes more sense as I come to understand its quirks in later matches. If you can look past this, though, I suspect Civilization VII could end up feeling like the fastest, most stunning, and welcoming game in the series yet. Sid Meier’s Civilization VII releases for the Nintendo Switch, PS4, PS5, Xbox One, and Xbox Series X/S on February 11, 2025. The post Preview: Civilization VII’s Age System Feels Unnecessary appeared first on Siliconera .
Xbox One Archives - SiliconeraJan 16
Tales of Graces f Remastered Review – Our Translucent, Heartfelt Wishes
Tales of Graces f Remastered Review – Our Translucent, Heartfelt WishesI’ve been pretty nervous about the state of the Tales of series in recent years. Following the success of Tales of Arise, there wasn’t much capitalization — a story expansion came and went, Tales of the Rays shut down, and Tales of Symphonia received a mismanaged remaster. Plus, the vast majority of the franchise remains [...]
Xbox Series X – Noisy PixelJan 15
Review: Tales of Graces f Remastered Preserves Its Best Parts
Review: Tales of Graces f Remastered Preserves Its Best Parts Around fifteen years after it first appeared on the Nintendo Wii, Tales of Graces f Remastered finally brings the experience of protecting your friends and family onto even more consoles. The updated graphics, combined with the very anime aesthetics and bright watercolor-like palette, help in making the game look stylized, rather than dated. As the first entry in Bandai Namco’s initiative to remaster the Tales series, it’s a roaring success that amplifies the original game’s pros while cutting down on its cons. Tales of Graces is, for better or for worse, a pretty standard JRPG in terms of its plot. It follows Asbel Lhant, the eldest son of Aston Lhant. His parents expected him to inherit Lhant territory from his father. However, Asbel's dream was to become a knight in the service of Windor's king. During his childhood, he (along with his younger brother, Hubert, and their childhood friend, Cheria) encounter a girl with amnesia. They dub her Sophie, and then learn that monsters had attacked a carriage carrying Prince Richard, who’d been on his way to visit Lhant. The group becomes fast friends. However, a monster they encounter in the underground of Barona’s castle changes the course of their lives forever. Screenshot by Siliconera The main arc then follows Asbel after he becomes an adult. While the childhood prologue was the weakest part of the story for a variety of reasons, it's not something you can skip. The friendship pact that Asbel, Richard, and Sophie made at the beginning of the game comes up again and again, especially when Asbel and Sophie are discussing how much Richard changed. As a kid, he was more of an idealist who wanted to do good in the world. But when Asbel and the others meet him again as an adult—even if he went through some pretty traumatizing events—he’s like a completely different person. As they try to figure out what caused Richard’s dramatic personality change, they also uncover a secret about their planet’s past. Tales of Graces f Remastered has a pretty simple story. It’s not as emotional or memorable as Legendia ’s, but I don’t think it’ll stir as much controversy as, say, Xillia ’s or Zestiria ’s. The narrative plays most of the tropes it introduces straight, which can make later plot twists predictable to players familiar with the genre. That’s fine, though. Not every game is going to be a contender for Best Narrative at the Game Awards. The party dynamic in Graces more than makes up for the weaker story. Because most of the party knows each other from childhood, there’s a very relaxed atmosphere in the group after the initial awkward phase passes. Pascal and Malik, the newcomers, are all chill adults, who either mind their own business or can play along with the wilder quirks from the Lhant group (and Richard). Tales games tend to employ a pseudo-family dynamic for its parties. I don't want to say "found family," because the characters fall into very stereotypical and gender-specific positions. For example, Asbel is the dad, Cheria is the mom, and Sophie is the kid. Pascal, somehow, fills the role of Sophie's sister, even though she's older than both Asbel and Cheria. I definitely felt my growth as a person when seeing the characters interact with each other, as well as the overall plot revolving around the Lhant family. For reference, I first played Tales of Graces when it first came out on the Wii, and imported f back in 2010 when it was still a Japan-exclusive. That means I was only in my teens when I played it. When I was younger, I felt really bad for Kerri (Asbel and Hubert’s mom) after seeing the way teenager Hubert talked to her. But now that I’m old enough to have kids Asbel and Hubert’s age at the beginning of the game, my sympathy for her and Aston faded a lot. At most, I can understand why they even had to choose between their children, since they're both the sons of a lord. Most of my general irritation at the pseudo-family dynamic in Tales of Graces f Remastered faded as well, especially after I saw Lineage and Legacies . While Lineage and Legacies was really fun for its endgame dungeon and Accelerate Mode, its plot was even weaker than the childhood prologue. Honestly, the interactions between the party members (in the main story) were so cute. I don’t understand what annoyed me so much when I was a teenager. Screenshot by Siliconera As Yusuke Tomizawa, the general producer of the Tales series, said in August 2024 , a huge selling point for Tales of Graces f Remastered is the combat. It’s fast-paced, addictive, and stylish. With relatively short casting times for spells, as well as a lot of flashy animations for the melee characters’ A and B artes, the screen can get very busy very fast. So some people who aren’t too familiar with how combat in this game looks might decry it as visual noise. Personally, because I know what’s going on and I’m also used to flashier Tales battles, I don’t notice anything wrong with it. While you can get away with mindless button mashing, I do suggest taking the time to learn how to use the different techniques and characters. Each character has A and B artes, which can alter how they work in battle or offer different bonuses. Asbel's B artes unsheathe his sword. Using A artes will sheathe his sword again, as well as heal him based on his Physical Defense and how many B artes he used. Knowing little tricks like this can really save you in more difficult battles later in the game. In Asbel's case, I could get away with letting my healers prioritize someone else, because he can stay alive long enough to at least eat an Apple Gel. The more you learn about the Graces battle system, the more fun you'll get out of it. Oddly enough, I had a far harder time settling on a difficulty level. Because I started the game with both double and quintuple EXP (along with other boosts), it didn’t take long before I became too overpowered for regular encounters. That made the game pretty boring since, again, the combat is Tales of Graces f Remastered 's main selling point. But turning the difficulty to the highest setting, especially in the early game when you can only control Asbel, made the game way too hard sometimes. I felt embarrassed at how many attempts I needed to kill that first wolf you fight in the main arc. In my defense, I usually control Sophie. It took some trial and error before stumbling upon the perfect combination. I’d rather get through random battles quickly than have to redo a boss fight over and over again, especially really annoying ones like enemies with a Nova shield. Screenshot by Siliconera Speaking of which, one of the mechanics that Bandai Namco announced would be in the remastered version of Tales of Graces f was the grade shop being available right at the beginning of the game. If this is your first time playing, I do not recommend taking bonuses like the 5x EXP one. Like I said in the paragraph above, it makes the combat way too easy. In my opinion, the 2x EXP bonus was more than enough. It makes grinding for the endgame dungeon a lot easier, but doesn’t trivialize combat outside of boss fights. Another quality of life change in the remastered version of Tales of Graces f was the on-screen map. You can now see where you need to go, as well as any time-limited events you might miss. Other than the improved graphics, this is the biggest reason to play the remastered version and not the previous ones. It is a serious life-changer. If there’s one thing that I think Graces did terribly at, it was dungeon design. All the dungeons look the same no matter where you are in it. And since you can't follow along your mini-map while you're inside a dungeon, it was hard to remember where I was or where I needed to go. The Wallbridge, in particular, is a nightmare. One of my core memories of Tales of Graces on the Wii was being stuck in that stupid fortress for literal days. Every turn and room looked almost the same. I remember backtracking to see if I had gotten all the treasure chests, and then couldn't find my way back to where I needed to go. The goal icon on the screen in the remastered version not only helped to guide me to my destination, but it also served as an on-screen landmark whenever I wandered off to loot or fight. Screenshot by Siliconera Finally, let’s talk about the game’s visuals on modern consoles. It’s impressive! Close-up shots of the characters sometimes highlight the low-poly background. Seeing it makes it obvious that Bandai Namco didn’t develop this from the ground-up in the 2020s. However, the character models all look smooth. I booted up my PS3 Tales of Graces f to compare, and I never noticed how grainy PS3 games were. It says a lot about the quality of the game’s models and overall design that the remastered visuals hold up, even fifteen years after its initial release. At times, backgrounds and characters in the distance looked foggy in a weird way. But Tales of Graces ’s watercolor-like aesthetics helped a lot in making it look natural rather than odd with the rest of the game. I read some reviews from when Tales of Graces and Tales of Graces f first came out, and saw a few criticisms that came up again and again. One of them was load time. I'm happy to report that while the game needed to load up a new map or transport me to the battlefield, it never felt slow or annoying. On the PC, at the very least, load times were minimal. Another common criticism was the graphics. Even when f came out in 2010, it looked pretty dated for a PS3 game, apparently. When playing the remastered version, Tales of Graces f felt like a lot of the visual choices Bandai Namco made were purposeful. It looked like a stylistic choice, especially since we're now in an era where realism or "fancy" graphics is no longer the main pursuit of studios. Between Tales of Graces f Remastered 's challenging endgame dungeon and collectibles, completionists can easily sink over a hundred hours into this game. Its palatable story and fast-paced combat also make it a good introduction to the series if you’ve never played Tales before. The thing about that, though, is that there are a lot of references to previous Tales games in this one—even titles that never appeared in the west. Another detriment is that the Graces combat system makes older games in the franchise feel horribly sluggish in comparison. Nonetheless, Tales of Graces f Remastered is a promising way for Bandai Namco to start its year, as well as a potential Tales renaissance.  Tales of Graces f Remastered will come out on the PS4, PS5, Xbox Series X, Xbox One, Nintendo Switch, and Windows PC on January 17, 2025. PC version reviewed. The post Review: Tales of Graces f Remastered Preserves Its Best Parts appeared first on Siliconera .
Xbox One Archives - SiliconeraJan 15