PC Game Reviews
PC Game Reviews
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Our detailed reviews help you make informed decisions about your next PC game purchase. We provide a thorough analysis of gameplay, graphics, story, and more.
Review: Marvel Rivals Is Better Without Balance
Review: Marvel Rivals Is Better Without BalanceMarvel Rivals is a better hero shooter for remaining unbalanced, prioritizing fun over competitive play which allows it to shine.
PC Archives - SiliconeraDec 20
Alien: Rogue Incursion Review
Alien: Rogue Incursion Review This first crack at Alien in VR is immediately compelling with lots of room to grow.
IGN PC ArticlesDec 18
Indiana Jones And The Great Circle Review
Indiana Jones And The Great Circle ReviewA cracking adventure, mostly The post Indiana Jones And The Great Circle Review appeared first on WellPlayed .
Reviews PC – WellPlayedDec 18
Star Wars: Skeleton Crew Episode 4 Review
Star Wars: Skeleton Crew Episode 4 ReviewA surprisingly haunting twist and a showcase for the best member of the team ensure episode 4 of Skeleton Crew is a great Star Wars adventure.
IGN PC ArticlesDec 18
Review: Stalker 2: Heart of Chornobyl Shows Promise, Lacks Polish
Review: Stalker 2: Heart of Chornobyl Shows Promise, Lacks Polish It's the dead of night, thunder roars and nothing but a dim flashlight and lightning strikes illuminate the path forward. The vast wasteland between my last safe haven and the current destination is devoid of life, human or animal. Yet, I remain vigilant of my surroundings, questioning if those leaves that whipped by my ear were an omen of a deadly anomaly ahead, or simply just the wind. At last, I hear voices as I approach my objective — a rising altercation between a member of a friendly faction and an unknown instigator. Shots fire and I whip out my rifle, only for my game to turn into a glorified slideshow. The enemy’s shotgun begins to levitate and wiggle in front of his face, before he suddenly contorts himself into an indescribable shape on the ground. Meanwhile, my newfound ally unloads a magazine into the nearby wall. This is Stalker 2 : Heart of Chornobyl . https://www.youtube.com/watch?v=PKO4PL8Xzik In a universe where the 1986 Chornobyl disaster wasn’t an isolated incident, the Zone of Alienation — or simply “the Zone” — is a hostile wasteland inhabited by opportunists seeking to exploit its supernatural properties. You are Skif, a veteran drawn into the Zone after an anomaly destroyed your home, leaving behind a mysterious artifact in its devastation. With nothing but a pistol and the clothes on your back, you must utilize the limited resources of the Zone to survive and uncover the web of conspiracies you find yourself tangled in. As a first-person shooter, firearms naturally play a central role, but don’t expect to charge in guns blazing. There’s a significant emphasis on vulnerability, where a single mistake often results in another tick on an ever-increasing death counter. Ammo and medkits are scarce throughout most of the game, forcing you to cautiously approach every encounter or to work out how to avoid conflict entirely. Even as resources become slightly more abundant, inventory management remains a constant battle. Each item adds weight to your satchel, forcing difficult decisions between leaving loot behind or becoming encumbered.  Screenshot by Siliconera The issue with Stalker 2’s combat system is that enemies frequently swing between extremes: laughable incompetence or pinpoint accuracy. Every fight is a toss-up between enemies firing at the wall and running in circles, or barraging you with bullets with impossible aim from across a field. Mutants, on the other hand, will devour your entire stock of ammunition, kick your ass, and (metaphorically) spit on you while you’re down. While also susceptible to broken AI, these bullet sponges are so powerful that this rarely matters. Don’t get me started on those little gremlins that telepathically launch your weapons from your hands.  When combat does work, it works rather well. Between holding my head in my hands, waiting for the loading screen to return me to my checkpoint, there were triumphant fist pumps after defeating tough enemies. There are few feelings better than overcoming difficult sections, whether it’s the relief or survival, the thrill of accomplishment, or a mix of both. Often, the only reward is satisfaction, as mutants don't drop loot. Image via GSC Game World Armor and weapons in Stalker 2 are subject to a durability system, gradually deteriorating with use or when damaged. Luckily, most bases have an NPC who can repair and even upgrade your gear, provided you have the cash. This is where side quests come into play, offering a means to earn money, acquire new weapons and gear, and learn more about the Zone and its people. There are several factions to align with, including Spark, a familiar band of stalkers from previous titles; Noontide, a clan of former brainwashed individuals seeking redemption; and the Ward, a military branch “serving” the Zone. You begin on relatively good terms with each of these, but tensions will eventually begin to rise. Difficult decisions must be made eventually, shifting your relationships and the story itself. The open world of Stalker 2 feels massive, amplified in scale by the absence of vehicles or traditional fast travel. Anomalies mean that navigating the Zone is never a simple task. From gravitational distortions to sudden walls of jagged glass, staying vigilant is essential on every journey. The long walks between objectives offer plenty of time to soak in the game’s incredible atmosphere. I often found myself cranking up the volume of my headphones during storms, immersing myself in the thunderous clashes in the sky above, the patter of rain, and the crunch of leaves underfoot. As frustrating as they could be at times, the “emissions” were one of my favorite examples of how the game builds atmosphere and tension. These deadly surges of energy envelop the Zone in a sinister red mist, gradually intensifying until stepping outside means certain death. Screenshot by Siliconera As phenomenal as the atmosphere is, it can only carry the game so far. Eventually, the long treks grow tiresome, and the Zone starts to feel hollow. The once-advertised A-Life 2.0 system, which was meant to create dynamic NPC interactions without player interference, is essentially nonexistent. Aside from a horde of enemies spawning out of thin air, there are no memorable moments that make the Zone feel alive. NPCs are mostly confined to bases and similar areas, offering little interaction and seemingly borrowing one another’s faces. Unfortunately, Stalker 2 ’s technical issues don’t stop there. As you might have noticed, this review comes nearly a month after the game’s release. Despite my system meeting the recommended specs, the game ran at an unplayable frame rate during my early access period. When the game finally launched, I was greeted with constant crashes. It wasn’t until a week after launch that I was able to actually run the game, but that doesn’t mean it’s smooth sailing. The game still suffers from frequent stuttering, freezing, and occasional moments where I have to manually restart to regain a playable frame rate. There are brief stretches where the game runs buttery smooth, but those moments are typically short-lived.  Image via GSC Game World Despite its significant technical and performance issues, the allure of the Zone and the intrigue of the narrative drove me forward. From carefully weighting each decision to navigating the many twists and turns, I was hooked . I particularly appreciated how the game avoids clear-cut “good” or “bad” choices, instead opting to mirror real life complexities of morality in dire situations. However, the true intrigue lies in the Zone and its mythic, as many of the characters failed to make a lasting impression. Partially due to the English voice acting, which, aside from Skif himself, was generally lackluster for several main characters and NPCs. Overall, I struggled to form any genuine emotional connection with any character, which is a rare exception for me when it comes to story-heavy titles. Considering the conditions Stalker 2 was developed in , it's remarkable that it exists at all, but it's clear the game needed more time to fully realize its grand ambitions. The foundations are solid, and beneath the grime of poor optimization, bugs galore, and broken AI lies the potential for a truly excellent game. GSC Game World appears committed to its equally dedicated fans and with any luck, we'll see a Cyberpunk 2077 -esque turnaround in the years to come. In the end, Stalker 2 is an experience that is as frustrating as it is engaging. It's brutal, unforgiving, buggy, and often unfair — yet it's precisely this combination of atmosphere, world-building, and challenge that earned the franchise its fiercely loyal fanbase. The most dedicated players will likely uncover a brilliant gem beneath the grime, but for many, the game's technical flaws and questionable decisions may prove too difficult to overlook. For now, it's a matter of waiting to see whether GSC Game World can iron out its issues and unlock the true potential of a remarkable foundation. Stalker 2: Heart of Chornobyl is available on PC and Xbox Series X/S . The post Review: Stalker 2: Heart of Chornobyl Shows Promise, Lacks Polish appeared first on Siliconera .
PC Archives - SiliconeraDec 17
Review: Steam Prison: Beyond the Steam Feels Like the Original Otome
Review: Steam Prison: Beyond the Steam Feels Like the Original OtomeSteam Prison: Beyond the Steam prioritizes the story, just like the original otome game, but could had a stronger focus on love interests.
PC Archives - SiliconeraDec 15
Review: Mythwrecked: Ambrosia Island Feels Like It’s for Kids
Review: Mythwrecked: Ambrosia Island Feels Like It’s for KidsThough Mythwrecked: Ambrosia Island is a cozy game about helping and befriending Greek gods, it's too shallow to feel at ease playing it.
PC Archives - SiliconeraDec 14
Review: Sorry We’re Closed Confronts Love and Heartbreak Head On
Review: Sorry We’re Closed Confronts Love and Heartbreak Head On Some say that to be loved is to be changed. There are few things as scary in life as fully opening yourself to someone else and the possibility of love changing your very own self. Even worse, possibly losing the person that caused such a potent metamorphosis. The fear of heartbreak is at the core of Sorry We’re Closed , a hybrid third person and first-person survival horror full of style. The plot of Sorry We’re Closed follows Michelle, a stylish Londoner that has been grieving the end of her last relationship for the past few years. Between her day job at a convenience store and hanging out with her friends, Michelle’s life has fallen in a comfortable, monotonous rut. That is until the archdemon known as the Duchess chooses her as her next victim. Forced to fall in love with the Duchess or suffer the consequences of rejecting her, Michelle now has to use her cursed third eye to navigate the mundane human world and the divine world. She can even choose to intervene in the complex romantic lives of her friends and closed ones, as well as an angel or two, if she so chooses. Image via à la mode games The first thing you will notice when booting up the game is how incredibly stylish everything is. The art and character designs by C. Bedford are beyond divine, with the character portraits and various of the in-game portraits in particular offering very lush, avant-garde, and sensual visuals. The cursed eye mechanic allows every level of the game to mix bold, bright colors and the decay of rust and blood. The soundtrack puts a nice ribbon on top of the package with a moody blend of hip hop and electronic music in its tunes. It compliments the visuals and the setting perfectly. A small detail I really enjoyed was the music having a distorted, otherworldly feel when using the Third Eye. But Sorry We’re Closed is not just stylish, as there’s plenty of substance in here too. The game is divided between intermissions in town and more action-focused levels. During the first ones, Michelle interacts with characters, learns about their stories and troubles, helps them navigate their lives, and receives advice from them on her particular demonic situation. Meanwhile, the various action-focused levels of the game are slow paced exploration in an abandoned location in the city of London. They usually revolve around places where other victims of the Duchess’ curse met their demise and offer context to the curse that threatens Michelle. Each level gets progressively bigger and more elaborate, and while navigating them might not be tense in the way other horror games are, in this case it still felt alluring and dangerous. Additionally, there is no map to keep track of your location, but I never found the need for one, as the levels are pretty well connected. Image via à la mode games Exploration is done in third person with fixed camera angles. The fixed camera offered very deliberate and beautiful angles that emphasize the brilliant art of the game, and I really loved this aspect of I’m Sorry We’re Closed . Combat only happens during the levels, and it shifts to a fixed first-person perspective where the player can’t move and only pivot the camera. The game can be played with either controller or keyboard and mouse. While I was more comfortable exploring and moving with controller, I quickly found that aiming and shooting your guns felt better and more fluid with a mouse. The game offers three weapons: a hatchet, pistol, and shotgun. While the firearms are effective at dealing damage from far away, Michelle’s third eye reveals enemy weak points, and can only be damaged while inside the range of the cursed eye. Because of this, I opted for a riskier playstyle in which I let demons get closer to me so that I could exploit their weaknesses. However, headshots outside of third eye can deal even more damage, so considering every scenario will be vital for survival. While the shotgun was a nice upgrade from the pistol, I wish that it had been a bit more distinct from it. During my time with the game, I felt like the shotgun was a more powerful version of the pistol with a slower fire rate, and I would have liked seeing some sort of variety or distinguishing mechanic. There’s plenty of enemy variety for the length of the game, with some standouts like the armors that can only be fought using Third Eye and only move when it’s active. Bosses are the real challenge, with them acting as a sort of combat puzzles. Image via à la mode games There are a few puzzles in the game and they help break the pace of combat. However, the best ones happen in the very last level of the game and they involve creative combat scenarios where you have to do things in a certain order and a certain way to survive. I found that these took full advantage of the combat system and were very cool. On the other side, I didn’t enjoy the caged eyes that lock you from using your Third Eye and appear in the earlier levels, but I understand that they are supposed to be that annoying. They made me feel powerless against enemies, even though I could have faced them regardless of revealing their weak points. During the intermissions, you can make decisions as Michelle that lead to different outcomes for the characters, as well as different endings. Various characters will offer or request their help with the promise of either ridding you of the Duchess’ curse, allowing you to learn how to love it, denying anything and reclaiming your lost, unrequited love, or even other more dangerous avenues. Michelle navigates these different vignettes of love and heartbreak with the help of her friend Robyn. I found that the game takes a little bit to really kick into gear, but once it does, I was really captivated by both its storytelling and the way it delivers it. I got to see two of the endings of the game, both of which I really enjoyed, and I will definitely go back to get the rest when I get the chance. Image via à la mode games The Duchess is, without a doubt, the most interesting character in the game. Developers à la mode games completely nailed both their design and the tone of allure in the dialogue and backstory of the character, as well as the contrast between their beautiful “false” and real demonic appearances. Their relationship to Michelle and the ambiguity in their interactions, curious, tempted, and scared of each other’s different promises of love easily carries the narrative of the game by itself. However, my standout characters were both Chamuel and the Dream Eater, their stories both serving as a fascinating foil to the central conflict. Sorry We’re Closed enticed me with a bold and striking art style with no paragon and kept me hooked with a story about heartbreak and finding out our reasons for loving. The combat and Third Eye system are very interesting, and I wish it could have seen them expanded in some way, especially with puzzles or more environment interaction. Regardless, Sorry We’re Closed is a beautiful and impressive game, especially considering that this is the debut title of studio à la mode games. Sorry We’re Closed is readily available for Windows PC . The post Review: Sorry We’re Closed Confronts Love and Heartbreak Head On appeared first on Siliconera .
PC Archives - SiliconeraDec 14
Nominees for Destructoid’s Best PC Game of 2024
Nominees for Destructoid’s Best PC Game of 2024 The end of 2024 is approaching quickly, marking the time to vote on some of the best games to release throughout the year. Although it's ultimately subjective, we've seen some great releases in the Triple-A and indie gaming space. 2023 was incredible, and 2024 tried its best to follow suit. As tradition goes, any game launched from December 2023 to the beginning of December 2024 is a valid entry for this list. Trust me, I'm just as hyped as you are about games like Antonblast, Marvel Rivals or Infinity Nikki , but they'll have to wait until next year. If there's a particular PC game you're looking forward to seeing but don't find it here, there's a chance we have it on our other nomination lists. There have been some spectacular releases this year, particularly with indies, that we're highlighting across the board rather than tossing them all into the ever-growing PC category. With that all out of the way, here are the current nominees for Destructoid's Best PC Game of 2024. Image via CAPCOM Dragon's Dogma 2 Starting this list is a well-known sequel that started off the first quarter of 2024 with a bang. For the most part, Dragon's Dogma 2 follows the format of a standard open-world RPG where you, as the Arisen, and your companions fight to vanquish various foes and help folks around town. It brings back mechanics like the Pawn system, allowing you to pick, choose, and create your own companions that feel like secondary main characters without the extra pizzazz. Dragon's Dogma 2 effectively scratches the action-adventure itch that regularly pops up, especially for those already fond of the series, making it a strong contender for the top PC game of this year. Image via BioWare Dragon Age: The Veilguard Continuing the theme of fantasy action-adventure RPGs involving dragons in some way is Dragon Age: The Veilguard . Dragon Age has been going on for over 15 years now, and it's somehow staying strong with its fourth entry to the point where our own Steven Mills had plenty of great things to say about it in his Veilguard review even if the story had some notable drawbacks. Image via Leikir Studio Metal Slug Tactics Let's turn away from dragons and fantasy stories for a little bit, shall we? Taking a completely different approach to strategy games and RPGs is Metal Slug Tactics , a classic with a turn-based twist that has you runnin' and gunnin'. It has the same feel as past Metal Slug games for those familiar with the formula while still introducing enough changes to feel unique from the 20 or so that exist. Image via Coffee Stain Studios Satisfactory Satisfactory might feel like an odd entry, considering it's been in early access for a few years, but with the full game out this year, we figured it was worth shouting out here. Satisfactory has always been one of those games that makes you feel like you're the smartest or dumbest person alive (or both, simultaneously) with its intricate machinery and near-limitless potential with how you set up your factory. Whether you've clocked in a few hundred hours on one playthrough or keep restarting because you keep forgetting to leave enough space for additions, it's no secret that Satisfactory is among some of the most exciting full releases to come out this year. The full release only made it better and proved that a few years in early access can do a lot for a game's development. Image via Pounce Light Tiny Glade Stepping away from combat and difficult factory-building entirely is the complete opposite feeling of comfort and coziness. Tiny Glade is all about relaxation as you build houses, castles, and even entire cityscapes, with more customization options than you can imagine. There's no complicated storyline or wacky plot twists to stir up drama: you just build. Simple and dull for some; captivating and calming for others. Tiny Glade is a perfect example of how to find relaxation and comfort in video games while taking time to forget about the stressful aspects of the medium. It reminds us that feeling calm and serene doesn't necessarily mean boredom, and you don't need high-octane thrills to enjoy an experience. Sometimes, we need to chill, and what better way to do it than to build some cute houses? Image via ATLUS Metaphor: ReFantazio ATLUS has done it again. If you've heard the name ATLUS, you'll likely think of Shin Megami Tensei or Persona and either love or hate either series. While Metaphor: ReFantazio draws bits and pieces from both, we would do it a disservice to simply compare them. It manages to stand on its own as a formidable entry to this list, particularly with its familiar yet vastly different art, sound, and story directions. If SMT and Persona already had unusual premises, Metaphor cranks it up to 11 in almost every way without being excessive. Image via FromSoftware Elden Ring: Shadow of the Erdtree It wouldn't be a "2024 Best" list without mentioning Shadow of the Erdtree somewhere. It's massive, exciting, and certainly challenging to get through, and that's always been the beauty of Elden Ring. It's almost overwhelming, but that's all part of the thrill. It may be a DLC, but we even needed multiple folks to dive into it firsthand and experience it from different perspectives. Even then, there are still several onions worth of layers to it. Although it's easy to be thrown off by the difficulty scale in Shadow of the Erdtree , it still made some bold statements from its first announcement to its release, placing it firmly among the best of the best for 2024. The post Nominees for Destructoid’s Best PC Game of 2024 appeared first on Destructoid .
PC Archives – DestructoidDec 13
Mouthwashing Review
Mouthwashing ReviewA horror game that paints an unsettling picture of who we can be in our worst moments.
IGN PC ArticlesDec 13