PC Game Reviews
PC Game Reviews
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Our detailed reviews help you make informed decisions about your next PC game purchase. We provide a thorough analysis of gameplay, graphics, story, and more.
Silent Hill f Review
Silent Hill f ReviewSilent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land.
IGN PC ArticlesSep 22
Review: Little Problems: A Cozy Detective Game Is Quite Simple
Review: Little Problems: A Cozy Detective Game Is Quite Simple Little Problems: A Cozy Detective Game is quite possibly the most self-explanatory title ever. It’s a detective game with a laid-back, low-stakes cases involving ordinary problems everyone faces. Help a young woman assist people through ten cases. Maybe if you can, space it out so you can spend a full two weeks taking on one assignment each day. It’s never too difficult or taxing, and taking your time with it means you’d also be able to overlook issues with it being potentially repetitive or quite brief. Mary and her friend Sara got into Starford University! She wants to make the most of her first year, and she plans to keep a diary throughout it. Clearly, the goal is to become a responsible student and productive adult. Which means throughout the adventure, you need to help her solve ordinary, everyday issues to ensure everyone around her is happy and her life as a college student goes well. Aside from that, there’s not a really strong story to things. You basically see scenes in her life and work out what’s going on by observing people around Mary or going through messages she receives.  https://www.youtube.com/watch?v=q9MOHldj8HI Now, when I say these are ordinary issues, I mean it. For the sake of avoiding spoilers, I’ll go over only the first case. That situation involves a missing USB drive with a group report with a presentation Mary is doing with Sara and Andre. This means clicking to find the USB in Mary’s room, clicking on her phone, and clicking on the underlined “Sara,” “Andre,” and “USB” words when checking the messages there. This then allows you to press the Solve button on the screen to see the problem and come up with the solution. Statements will be there with missing words that can be filled in with clues you found. So, because the situation involves that presentation on the drive, the one that reads, “My _______ stick broke! I don’t have a backup of the group presentation, so I had to redo the whole thing…” would have the USB clue plugged into the spot. By filling in all the blanks, you get a Completion Rate score, an explanation of what happened, and an option to either stay to explore more or “finish the case.” All of the situations involve stakes like that which are usually simple, but might take a few steps and logical puzzles to figure out dates, times, identities, orders, and such. So there’s a missing USB stick and dealing with how to get the new presentation redone. Finding out who broke a mug. Knowing what to add to a grocery list. Finding out when orders at a restaurant will go out. Determining who got the highest and lowest group project grades. Working out why someone is crying. Images via Posh Cat Studios For those who aren’t as familiar with detective games like this, there are also optional elements to assist with getting through the adventure. The big one being a “show/hide clue markers” option. This will cause a question mark to show on items you should pay attention to when trying to solve a mystery. But also, when going through story segments, you’ll see little notes like “clues X/Y” so you can know if a clue is present and be able to click on highlighted words to add them to things you need to know for investigations. It’s all very visible. There’s also an option to take in-game notes on post-its. Though if you’re on Steam Deck, it’ll be difficult to take those down without an actual keyboard. I will say that if someone isn’t familiar with detective and deduction games like Duck Detective: The Secret Salami or The Case of the Golden Idol , the tutorial isn’t the best at explaining what to do. Each scene really relies on you clicking around to explore the environment, investigate what might be hidden in bags, and clicking on people or things that stand out in the environment to get the word “clues” you need to plug in to the Mad Libs style statements under the Solve section. However, the first case involving the missing USB is so simple and swift that it does act as an solid introduction, so I’m sure people will get the hang of it after that.  I feel like Little Problems: A Cozy Detective Game is a game you open up and play when you’re looking for a slight challenge to wind down. It isn’t excessively challenging. Going through it all in one or two sittings can call attention to its more tedious elements. Just spend a week or two helping Mary with some assignments at a relaxed pace, and you’ll probably have a pleasant time. But if you do want to go through it all at once, know it will take less than four hours to help Mary resolve all these situations.  Little Problems: A Cozy Detective Game is available for PCs . The post Review: Little Problems: A Cozy Detective Game Is Quite Simple appeared first on Siliconera .
PC News Category - SiliconeraSep 21
EA Sports FC 26 Review in Progress
EA Sports FC 26 Review in ProgressSome good quality-of-life improvements and a money-hungry Season Pass.
IGN PC ArticlesSep 19
Dying Light: The Beast Review
Dying Light: The Beast ReviewA goofy, bloody sequel with a monstrous twist that doesn’t do much else to mix things up.
IGN PC ArticlesSep 18
Towa And The Guardians of the Sacred Tree Review: Blessed Roots
Towa And The Guardians of the Sacred Tree Review: Blessed RootsThe enigmatic eight. The post Towa And The Guardians of the Sacred Tree Review: Blessed Roots first appeared on Kakuchopurei .
KakuchopureiSep 18
Jump Space Early Access Review
Jump Space Early Access Review
IGN PC ArticlesSep 18
Sonic Racing: CrossWorlds Review
Sonic Racing: CrossWorlds ReviewSonic's latest kart racer fires on all cylinders with excellent courses and a lengthy list of customization options.
IGN PC ArticlesSep 18
2XKO Review in Progress - Closed Beta Impressions
2XKO Review in Progress - Closed Beta ImpressionsRiot's 2v2 tag fighter continues to impress.
IGN PC ArticlesSep 17
Skate Goes Viral As Players Find Unusual Ways of Traveling, But It Isn't Enough To Counter a 'Mixed' Steam Review Score
Skate Goes Viral As Players Find Unusual Ways of Traveling, But It Isn't Enough To Counter a 'Mixed' Steam Review ScoreThe long-awaited next-generation entry in the skateboarding series Skate is finally here, and some of the best moments we've seen shared by players so far don't even include a skateboard.
IGN PC ArticlesSep 17
Review: Lego Voyagers Is a Pretty and Easy Game
Review: Lego Voyagers Is a Pretty and Easy Game Lego Voyagers is a very specific sort of game for a certain type of audience. It’s gorgeous, with atmosphere that takes us through what feels like a post-apocalyptic type of experience as two little bricks. But at the same time, it’s far shorter than I expected it to be with very little challenge and few moments that felt like it took proper advantage of having two players work together. Add in some controls that occasionally feel fiddly, and it feels like lighter fare for perhaps an older player to enjoy with a much younger one. The story in Lego Voyagers involves only context clues and no words. Two bricks, one red and one blue, live together in matching houses on a little island. After watching a rocket launch together, they notice the vessel goes off course and crashes. The pieces that wash ashore allow the two to follow it and recover the capsule. The two journey through various environments to take off after it. https://www.youtube.com/watch?v=1J4Zq-A6FAw Lego Voyagers is a light platforming game that feels more about taking in what we see around us than dealing with major challenges. Our little bricks can hop and roll around environments. There will be some designated places at which they can build to cross gaps or make constructs that allow them access to other areas. At which point you need to press a button to lock to the grid or attach to a piece, then move the piece to a spot you need it and release it for a build. However, it isn’t like some other Lego games in which you make actual cars or major, recognizable items. Rather, it’s about getting “battery” parts to designated spots or other blocks in position to move or perhaps getting a switch flipped at the right time. None of this is terribly challenging. Any real complication may instead come from narrowing down the timing or getting accustomed to needing to press the “lock in” B button to ensure you secure yourself when making jumps across gaps to 1x1 flowers or pieces. It feels overly complicated to control and like getting parts into place sometimes involve more steps than needed. Spoilers aside, one of the most complicated sections involved getting on a raft where each brick controlled one side of the two motors and navigating it to floating blocks with bricks we needed, then to places with three additional battery pieces for to power a later construct.  Images via Light Brick Studio It almost made me feel that, for much of it, Lego Voyagers didn’t really need two people so much? One person holds a switch so the other can cross. The person who made it across then holds a similar switch on the other side so the first can make it. One flips a switch so the partner goes flying over a gap. The player who made it across then either drops a platform by weighing it down or, again, flips a switch so the two can reunite. Even for the raft section, it felt like someone could almost manage quite a bit of it on their own.  Another disappointing element of it is, while Lego Voyagers almost feels like it could be freeform due to the gorgeous environments and creative spaces, it’s really very structured. There’s basically one solution to each problem and no opportunity to experiment. Places look great, but there’s no reason or encouragement to explore. Since there is no structure and no words, there can also be one or two points where you need to play around to figure out “oh, okay, to advance the story I need to do this.” Images via Light Brick Studio Which isn’t to say this isn’t charming. It’s a short adventure that is very cute and looks great. I loved how our avatar bricks “sing” to one another if you press a button, as the action to catch your ally’s attention. It’s also very cute that doing so will cause the space shuttle capsule, if it is on-screen, to echo back your same note pattern. The sound direction is great in other ways as well, such as how the bricks make different little noises as they move across certain surfaces.  Lego Voyagers is a visually gorgeous game and generally pleasant, but I wish it controlled better and involved more challenging scenarios. There are some fun ideas here, and the design concepts are solid. It is absolutely cute. I’d even say it can be a relaxing way to spend an afternoon or evening. But the constant locking in while platforming, ease of difficulty, and few opportunities to really do more in the space can be discouraging. Lego Voyagers is available for the Switch, Switch 2, PS4, PS5, and PC.  The post Review: Lego Voyagers Is a Pretty and Easy Game appeared first on Siliconera .
PC News Category - SiliconeraSep 17