PC Game Reviews
PC Game Reviews
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Our detailed reviews help you make informed decisions about your next PC game purchase. We provide a thorough analysis of gameplay, graphics, story, and more.
Marathon Developer Bungie Launches 'Thorough Review' After Once Again Being Found to Have Used Work From an Uncredited Artist
Marathon Developer Bungie Launches 'Thorough Review' After Once Again Being Found to Have Used Work From an Uncredited ArtistDestiny 2 developer Bungie is once again battling accusations of plagiarism after yet another artist accused the studio of "lifting" aspects of their artwork, this time for its upcoming sci-fi shooter, Marathon.
IGN PC ArticlesMay 16
Kingdom Come: Deliverance 2 - Brushes With Death Review
Kingdom Come: Deliverance 2 - Brushes With Death ReviewThe first DLC expansion is a bit threadbare compared to what came before.
IGN PC ArticlesMay 15
Skin Deep Review
Skin Deep ReviewCome out to space, we’ll get together, have a few laughs The post Skin Deep Review appeared first on WellPlayed .
Reviews PC – WellPlayedMay 15
Review: Certain Capcom Fighting Collection 2 Games Sell It
Review: Certain Capcom Fighting Collection 2 Games Sell It I’m going to start this off by stating the obvious, which is that Capcom Fighting Collection 2 is the Power Stone and Capcom vs SNK compilation. After spending hours with it, I feel like anyone buying it most likely will do so because it’s an easy way to experience those major titles again. This isn’t to say the other fighters aren’t also great, as I feel Project Justice, Plasma Sword , and Street Fighter Alpha 3 Upper are games worthy of celebrating and replaying too. (Especially Project Justice !) But this latest collection does feel like a showcase for certain titles , and it does it well.  Like the original Capcom Fighting Collection, the games in Capcom Fighting Collection 2 hail from about the same period of time. All the titles appear from the second half of the 90s to the early 2000s. The focus just feels different. While Darkstalkers and Street Fighter spin-offs populated the original, with a touch of Cyberbots and Red Earth for good measure, this feels more like a celebration of other IPs and crossovers. Both Power Stone and Power Stone 2 are highlights! Capcom vs SNK: Millennium Fight 2000 Pro and Capcom vs SNK 2: Mark of the Millennium 2001 packs in icons from both companies’ properties! Capcom Fighting Evolution, thought not a highlight, still can involve a fun time with Darkstalkers, Red Earth, and Street Fighters . If I had the power and freedom to adjust the roster, I think I would have swapped either that or even Plasma Sword: Nightmare of Bilstein to ensure Rival Schools: United by Fate had been included to join Project Justice , which I love. Meanwhile, Street Fighter Alpha 3 Upper almost feels tossed in so Capcom could go, “Hey! There’s a Street Fighter too!”  https://www.youtube.com/watch?v=YcYjsDmy0ys&ab_channel=CapcomUSA In terms of picks, I think Capcom Fighting Collection 2 hosts a roster that is even stronger than the original compilation. There’s a better range of titles here, so you can really see and appreciate the different styles Capcom experimented with over the years. Power Stone and Power Stone 2 still feel fantastic and look great too, due to their mechanics and the filters available. Both the Capcom vs SNK feel solid. I even found Street Fighter Alpha 3 Upper a valuable contribution, since you can then see how entries like Plasma Sword or Project Justice differ or compare the movesets of Street Fighter characters in the crossovers to their behaviors in an original entry. I will say that I think Capcom Fighting Evolution is the weakest inclusion, and its flaws regarding character design, moveset, and other gameplay choices seem even more obvious when the much better Capcom vs SNK entries are on-hand.  While the range of people playing ahead of launch was small and I largely played against one other individuals, I found online multiplayer worked wonderfully. Power Stone 2 is the entry I spent the most time playing online and, while I’m not sure I noticed the rollback netcode as much there, I did experience seamless and enjoyable matches. I especially had fun with Project Justice and appreciated how well it worked.  https://www.youtube.com/watch?v=XU1p9dVCweU&ab_channel=CapcomUSA I also appreciated that Capcom Fighting Collection 2 continued to show Capcom’s efforts to ensure the games are accessible and we’re able to learn more about the work that went into them. Training Mode returns from the first compilation, allowing someone to take their time and learn about both game mechanics and how to master certain characters in controlled environments. It still works well and makes it easier to prepare for ranked fights or harder difficulties. Likewise, there is a Game Difficulty option in the Game Settings again for single-player experiences, which can help. One-button special moves also return as a customization option, and I feel like that’s handy for both newcomers or people who might have difficulty with some of the more complicated inputs due to extenuating circumstances. It’s a level of approachability that suits a collection designed to reach out to as many people as possible. Oh, and the Museum is still great. There’s concept art. You can check out character designs. You can see the marquee cards for games that appeared in arcades. A jukebox feature lets you listen to tracks from the games, organized by title. Everything is really visible. It’s easy to zoom in and check on details. We already know Capcom is good at handling this type of section based on all past compilations, and it’s exactly what you’d expect here again. https://www.youtube.com/watch?v=ib0G0WAUlu8&ab_channel=CapcomUSA Capcom Fighting Collection 2 is great for many reasons, ranging from being a means of preserving fantastic games, easily play Power Stone, and reminding people the Rival Schools series existed. The roster of games available is sound, though I’m not a fan of Capcom Fighting Evolution . The online component seemed stable under the conditions I tested it and like a boon for accessibility. Not only that, but the actual accessibility features that make it more inviting for beginners and allow us insights into development via the Museum are lovely. I suppose it’d be appropriate to call this a sensible collection that fills missing gaps when it comes to accessing Capcom’s library. Capcom Fighting Collection 2 will be available on the Switch, PS4, Xbox One, and PC on May 16, 2025.  The post Review: Certain Capcom Fighting Collection 2 Games Sell It appeared first on Siliconera .
PC News Category - SiliconeraMay 14
Game Over Review
Game Over ReviewA debut melody that could have toned down the treble The post Game Over Review appeared first on WellPlayed .
Reviews PC – WellPlayedMay 14
Palia Review in Progress
Palia Review in ProgressThis cozy MMO life sim is endlessly relaxing and incredibly hard to put down.
IGN PC ArticlesMay 13
Yasha: Legends of the Demon Blade Review
Yasha: Legends of the Demon Blade ReviewBland and disappointing proof that not every dog shaped like Cerberus can bark like it.
IGN PC ArticlesMay 13
Review: I Appreciate Labyrinth of the Demon King’s Aesthetic
Review: I Appreciate Labyrinth of the Demon King’s Aesthetic Labyrinth of the Demon King is like happening upon a lost PlayStation cult classic. It’s a dive into the types of horrors and uncertainties that came from the fogs of early Silent Hill and the dungeons of FromSoftware’s King’s Field . In more ways than one, I’d say, as it also seems to pick up on the quirks that come from playing such titles. It’s like finding a lost artifact from a timeline that didn’t exist, where the person lucky enough to find it keeps going on so captivated by the design that the direction doesn’t always matter. Labyrinth of the Demon King stars a samurai who followed Lord Takeda Nobumitsu faithfully. So much so that even when the titular demon king betrayed the ruler and slaughtered everyone, this one warrior decided to dedicate the rest of his life to revenge in Nobumitsu’s name. However, getting to the boss isn’t so simple, as first the towers where his underlings remain must be ascended and bested. Only after taking on those burdens can the ashigaru face the demon king. https://www.youtube.com/watch?v=TGmF-nEsX58&ab_channel=TopHatStudios In terms of appearance and execution, Labyrinth of the Demon King feels like a mix of both Silent Hill and King’s Field. Color is sapped from the land, with shades of grey and sepia depicting every scene. Fog covers everything, making it appear otherworldly. While it absolutely draws from older titles and uses a minimalistic approach to character models, building designs, and textures used, it actually ends up looking absolutely appropriate and period-accurate in execution. Still screenshots don’t do it justice, as so much of the ambiance relies on the lens dirt filter, fog, and supplemental animations you might not even realize help set the stage. Even the 4:3 aspect ratio is preserved. This applies to enemies as well. When figures are at their most obscured, especially in cinematic segments, they’re most horrifying. The details are vague when you get close or examine them. It’s only when you account for all the filters and additional effects that these layer upon the design and invoke your imagination to enhance the potential horrors tied to them. Screenshots by Siliconera As mentioned earlier, Labyrinth of the Demon King truly pulls inspiration from the design of games like Silent Hill and King’s Field , and that applies to the lack of quality of life features. Things will automatically unequip without warning. Getting through menus, equipping items, and saving is cumbersome. Text can be difficult to read when engaging in conversations. While audio cues will come up for some segments, there will be certain types of opponents that you won’t realize are even around as a possible threat until they attack you. (I’m talking about you, foot-sized, creepy tube-centipede-worms with a head made entirely of a giant bitey mouth that appear out of nowhere and take a bit out of your health with no warning.) Actually parrying is pretty easy, as is dealing damage to foes. However, I did find sometimes and in some circumstances that I’d suddenly switch to a dodging side-step instead of a jump. Then there was the time when I went into the start menu, but moving left and right in it was also making my character move back and forth. While some decisions seem intentionally cumbersome, I do appreciate other ways in which Labyrinth of the Demon King stays true to older games. There’s no hand-holding. You’re left to figure things out on your own. (I didn’t find any of the puzzles too difficult.) Opponents can be quite challenging, with the bosses actually requiring a player to be fairly well-versed with the dodging and parrying system to survive situations. A stamina system is at play that limits the length of possible combos. Though I feel like the save point system should be abandoned in favor of save anywhere options for accessibility sake, the return to form here and search for shrines to pray at feel quite appropriate. Screenshots by Siliconera There are times when I wish the Labyrinth of the Demon King gameplay might be a little more responsive or certain elements a little less fiddly, but the aesthetic and graphics are always on-point. It is fantastic about establishing ambiance. So even when I didn’t feel completely captivated by other elements, I felt compelled to keep playing to see what new areas and enemies might look like. One thing is for certain, and that is this game is a love letter to the fifth console generation. Labyrinth of the Demon King is available on the Switch, PS4, PS5, Xbox Series X, and PC.  The post Review: I Appreciate Labyrinth of the Demon King’s Aesthetic appeared first on Siliconera .
PC News Category - SiliconeraMay 13
The Precinct Review
The Precinct ReviewThe Precinct’s focus on proper protocol eventually wears a little thin, but its gorgeous, top-down take on GTA-inspired action from the right side of the law is undeniably arresting.
IGN PC ArticlesMay 13
Review: 7’scarlet Gets Great When Its Mysteries Are Solved
Review: 7’scarlet Gets Great When Its Mysteries Are SolvedWhile there may be some unfulfilling moments in 7’scarlet, depending on the route, as a whole it’s an enjoyable Switch otome game.
PC News Category - SiliconeraMay 12