PC Game Trailer & Release News
PC Game Trailer & Release News
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Get a sneak peek of the hottest upcoming PC games with our trailer releases. We bring you the latest trailers and teasers to fuel your anticipation.
Konami Confirms Metal Gear Solid: Master Collection Vol. 2 Won't Have MGS4's Metal Gear Online, But Peace Walker Multiplayer Will Return
Konami Confirms Metal Gear Solid: Master Collection Vol. 2 Won't Have MGS4's Metal Gear Online, But Peace Walker Multiplayer Will ReturnMetal Gear Solid: Master Collection Vol. 2 will not include the version of Metal Gear Online featured with the original release of Metal Gear Solid 4: Guns of the Patriots.
IGN PC ArticlesFeb 13
Code Vein 2 Character Keychains and Figure Appear
Code Vein 2 Character Keychains and Figure Appear Bandai Namco announced a line of Code Vein 2 character keychains alongside Kotobukiya’s latest reveal of its Lou MagMell figure. The rubber charms will show up in Gashapon capsule machines in Japan the week of February 15, 2026. There’s no release window for the figure. All items should eventually appear overseas, with the keychains in Bandai Namco’s Gashapon US and Canadian machines and figure in Kotobukiya’s storefronts .  In the case of the keychains, these are flat rubber mascot charms that feature eight characters from Code Vein 2 with chibi versions of their normal designs. Each one is about two inches tall. They feature a ball-chain keychain at the top. A single try costs 300円 (~$2). Here’s the full list of everyone in that set: Holly Asturias Iris MagMell Josee Anjou Lou MagMell Lyle McLeish Noah G. MagMell Valentin Voda Zenon Gryfgote As for the figure, it is a 1/7 scale item. It will be a static one of Lou sitting on a stool. It will also feature the same gold accents from the game and highlight the heart she shares with the protagonist. Here are all the preliminary photos and pieces of concept art from Bandai Namco and Kotobukiya. First, here are the eight keychain designs. Images via Bandai Namco And here’s how the latest painted prototype of the figure looks: Image via Kotobukiya and Bandai Namco Code Vein 2 is available for the PS5, Xbox Series X, and PC, the character keychains will appear in Japan the week of February 15, 2026, and the Lou MagMell figure is in development. The post Code Vein 2 Character Keychains and Figure Appear appeared first on Siliconera .
PC News Category - SiliconeraFeb 13
Silent Hill: Townfall Is a First-Person Horror Game
Silent Hill: Townfall Is a First-Person Horror Game During the February 2026 State of Play and following Konami broadcast , we got a first look at Silent Hill: Townfall cinematics and gameplay footage. The Screen Burn and Annapurna game will debut in 2026. We’ll see it on the PS5 and PC. This will also mark a first-person Silent Hill game that uses that perspective to let us experience the horror of it all firsthand. Like Silent Hill f , we aren’t in the town in the game’s title for this adventure. Our new hero Simon Ordell instead finds himself on St. Amelia Island in Scotland. He isn’t exactly sure what’s going on. However, the handheld CRTV he can use to check and listen to for threats seems to also share broadcasts of important moments and insights from his past. One in the trailer featured a woman speaking to him and saying neither of them can “stay in this room forever” and that he has to “come back” to her. He’s seen on the dock and explained he “woke up in the water again.” He then walks through a town filled with fog, while realizing he has a wristband from a hospital on one wrist and an IV in his other arm.  Here’s the full trailer showing off gameplay: https://www.youtube.com/watch?v=ROgBBbPVM0c As for the Silent Hill Transmission, it focused on the choice to make Silent Hill: Townfall a first-person game and how the perspective and idea of not being able to see everything was used to enhance horror and tension. They also talked about instead of the radio to suggest where enemies were, they went with a handheld TV to look at it, look at frequencies, and use it to learn about what’s going on.  https://www.youtube.com/watch?v=OPE5XdS1OBw Silent Hill: Townfall will come to the PS5 and PC via Steam and Epic Games Store in 2026.  The post Silent Hill: Townfall Is a First-Person Horror Game appeared first on Siliconera .
PC News Category - SiliconeraFeb 13
Genshin Impact Luna V Varka Debut Falls at the End of February
Genshin Impact Luna V Varka Debut Falls at the End of February HoYoVerse confirmed the release date for the Genshin Impact Luna V update and release of new character Varka, and things will roll out on February 25, 2026. The Special Program confirmed all the events and additions, which also suggested a new event with Venti called “Homeward, He Who Caught the Wind,” the return of Skirk , confirmation of a Varka Story Quest, and Primogem codes. First, here’s the schedule for the character banners heading to Genshin Impact , which includes Varka in the first part of it. His Gest of the Mighty Wolf claymore will also be on the weapon banner when the version update appears. Phase 1 starting on February 25, 2026: Flins (electro, polearm) Varka (anemo, claymore) Phase 2 starting at the halfway point of the update: Escoffier (cryo, polearm) Skirk (cryo, sword) The three Primogem codes that grant 100 currency each, as well as 5 Hero’s Wits, 10 Mystic Enhancement Ores, and 50,000 Mora are live for all of February 13, 2026 too. Here are all three of them: Homeward VarkaArrives VisitWonderland Here’s the official story and character trailer, which shows everyone heading back to Mondstadt to deal with some unexpected strangeness and situations. It also shows off Varka by having him fight the new boss. https://www.youtube.com/watch?v=p02WXZZ84M4 The full trailer going over events is here: https://www.youtube.com/watch?v=OBH8AB80DDM And finally, here’s the full Special Program trailer for the Genshin Impact Luna V update. https://www.youtube.com/watch?v=KPIVs48syWU Currently, the two banners live in Genshin Impact are for the new character Zibai and a rerun of Neuvillette. The Lantern Rite event in Liyue also returned, and that offers a chance to get a free costume and pick a free Liyue four-star character for participating in its activities. Genshin Impact is available for the PS5, Xbox Series X, PC, and mobile devices, and the Luna V update with Varka debut and Skirk rerun arrives on February 25, 2026.  The post Genshin Impact Luna V Varka Debut Falls at the End of February appeared first on Siliconera .
PC News Category - SiliconeraFeb 13
Sanrio World Smash Ball Successor Heading to Switch, PC
Sanrio World Smash Ball Successor Heading to Switch, PC Tatsumaki Games has revealed that it will release Sanrio Characters: Smash Festa! for Nintendo Switch and PC in Japan. This new game will appear as the de facto successor to the SNES game Sanrio World Smash Ball . Just like Sanrio World Smash Ball , this successor game will feature a ball-based sport in which players control a Sanrio mascot to smash the ball past opponents and obstacles to reach the opponents' goal line. While the original Smash Ball on SNES only supported a maximum of 2 players, the new Smash Festa will be able to support up to 4 players. Smash Festa will have over 20 Sanrio Characters, with the official site listing the following 21 mascots: Hello Kitty Usahana My Melody Pochacco Marron Cream Hangyodon Chococat Tuxedosam Cogimyun Little Twin Stars Kero Kero Keroppi Wish Me Mell Cinnamoroll Pompompurin Bad Badtz-maru Osaru no Monkichi Corocorokuririn Kuromi Ahiru no Pekkle Hanamaru Obake The Strawberry King Tatsumaki Games has also uploaded an official trailer for Sanrio Characters: Smash Festa! on its YouTube channel: https://www.youtube.com/watch?v=gZeCl_IJzAs The PC version of Smash Festa will be available via Steam. However, the game's Steam page appears to be region-locked to Japan only. The Nintendo Switch release will also be available only digitally for 2,980 yen (~$19.40). Sanrio Characters: Smash Festa! will be available digitally for Nintendo Switch and PC via Steam in Japan in Spring 2026. The post Sanrio World Smash Ball Successor Heading to Switch, PC appeared first on Siliconera .
PC News Category - SiliconeraFeb 13
Interview: Bringing Back Fatal Frame II for the Remake
Interview: Bringing Back Fatal Frame II for the Remake When it comes to the Fatal Frame series, Fatal Frame II might be one of the most recognizable entries due to it appearing on the PS2, Xbox, and Wii ahead of the Switch 2, PS5, Xbox Series X, and PC remake. Ahead of the return of Mio and Mayu , Siliconera spoke with Fatal Frame Series Producer Makoto Shibata about the project and what we can expect from this latest version of the game . Jenni Lada: Fatal Frame II: Crimson Butterfly Remake is the second remake of this game in the series. How did the team decide this would be the correct entry to bring back again? Makoto Shibata: When we released the recent remasters, we received a strong response from fans asking specifically for Fatal Frame II: Crimson Butterfly. Responding to those voices was the primary motivation behind this project. As it's one of the most popular titles in the series, we felt that a full remake—rather than a simple remaster—would allow it to be embraced by players who enjoy a wide variety of modern horror games today. How influential were additions to the Xbox version of the original Fatal Frame II and Wii release to this version of the game, and can we expect to see some of those additions remain? Makoto Shibata: There are no elements carried over from the Xbox version or the additional features of the Wii version. While screenshots from the Wii version may give a similar impression due to the over-the-shoulder camera angle, the controls and camera in this remake were completely rethought based on modern, standard TPS design. Once players actually try it, we believe they will clearly feel how different the experience is. https://www.youtube.com/watch?v=ZxsjGl2-a6o The recent Fatal Frame remasters included photo modes. Can we expect to see that in this Fatal Frame II remake? Makoto Shibata: Photo Mode is also available in this title. However, since the development environment has changed from the remasters and this game fully utilizes the engine during gameplay, we were unable to include certain features, such as placing additional characters. That said, players can still create original scene compositions using lighting adjustments, filters, stickers, and frames. The new Camera Obscura features in Fatal Frame II Remake will let us zoom in on certain wraiths. How often will zoom come up, considering the official site noted there will be some wraiths and environmental elements specifically using this new mechanic? Makoto Shibata: Zoom has been added as a function of the Camera Obscura itself. As such, players can enjoy the game fully without using this feature during normal play. Using zoom extends the effective range of the Camera Obscura and allows players to capture Wraiths at a larger scale, making it easier to deal greater damage. In exchange, the field of view becomes narrower while zoomed in, making it more difficult to track enemy movement. During exploration, zoom can also be used to photograph distant wandering Wraiths more clearly, and some exploration elements can only be captured using zoom. Charms are new to Fatal Frame II Remake . How did you decide what types to add and address balancing with them? Makoto Shibata: We incorporated Team NINJA’s action RPG development expertise when designing systems that support gameplay and enhance the Camera Obscura’s capabilities. These include a wide range of effects, from standard increases to attack and defense, to features that make Wraiths easier to photograph or items easier to find. From a balance perspective, adjustments are made based on Camera Obscura performance and overall game progression. While the Camera Obscura can be upgraded in this title, not all abilities can be enhanced at once. The system allows players to compensate for weaker aspects or further strengthen their preferred strengths, enabling flexible fine-tuning to suit individual play styles. Is there any particular charm you really like that you can talk about? Makoto Shibata: There is a charm that automatically turns the camera toward the direction of nearby Wraiths, making the game easier to play for those who are less comfortable with camera controls. For players who enjoy photography, there is also a charm that applies pan focus when taking scenic photos. While it does not affect combat, it is a feature that reflects the unique nature of a game centered around using a camera. https://www.youtube.com/watch?v=WzB5xjCHgsQ The original Fatal Frame II had different story segments and four possible endings, with some parts locked beyond certain choices or difficulty levels, and the Wii remake added two more. Will there be any additional endings or scenes, and will the ability to hold Mayu’s hand affect things? Makoto Shibata: This title is a remake of Fatal Frame II: Crimson Butterfly, and it does not include the two endings from the Wii version. However, we have added a brand-new ending. In the original game, holding hands with Mayu was only depicted in cutscenes, but in this remake it has been implemented as a new gameplay action. While we cannot go into detail, we can say that it plays an important role in the newly added and revised story elements. This is now the third time we’ve seen the second Fatal Frame game and remasters of the fourth and fifth entries appeared on multiple platforms. How would you feel about a remake of the original game or remaster of the third, given they’re now no longer widely available? Makoto Shibata: This full remake of Fatal Frame II: Crimson Butterfly was created in response to many requests from fans. We are aware that the first and third titles in the series are currently difficult to access or play, so if there is sufficient demand, we would consider it. Likewise, we’ve seen a lot of Fatal Frame remasters and remakes, but there hasn’t been a new entry lately. How would you feel about a new one? Makoto Shibata: At present, there is nothing we can share regarding a brand-new title. However, since this remake was rebuilt in a way that is very close to creating a new game, if we were to develop a new entry in the future, it would likely be an evolution of the systems and know-how established here. Fatal Frame II: Crimson Butterfly Remake will come to the Switch 2, PS5, Xbox Series X, and PC on March 12, 2026 , and a demo will appear on March 5, 2026.  The post Interview: Bringing Back Fatal Frame II for the Remake appeared first on Siliconera .
PC News Category - SiliconeraFeb 13
Marathon Reaffirms March Release Date With February Server Slam | Sony State of Play
Marathon Reaffirms March Release Date With February Server Slam | Sony State of PlayAfter a significant delay and a rocky 2025, Bungie shared another look at Marathon at the February 2026 State of Play, reaffirming its March 5 release date with a weekend server slam.
IGN PC ArticlesFeb 12
Marvel Tokon: Fighting Souls Release Date, New X-Men Characters Announced | Sony State of Play
Marvel Tokon: Fighting Souls Release Date, New X-Men Characters Announced | Sony State of PlayThe Unbreakable X-Men join the fray in Marvel Tokon: Fighting Souls this August.
IGN PC ArticlesFeb 12
Star Wars: Galactic Racer Trailer Confirms the Return of Another Phantom Menace Character | Sony State of Play
Star Wars: Galactic Racer Trailer Confirms the Return of Another Phantom Menace Character | Sony State of PlayOur best look yet at the upcoming Star Wars: Galactic Racer included the confirmation of another character first seen in Episode 1: The Phantom Menace.
IGN PC ArticlesFeb 12
Resident Evil Requiem Trailer Reveals Leon Is, Sadly, Once Again Infected — And Another Returning Character | Sony State of Play
Resident Evil Requiem Trailer Reveals Leon Is, Sadly, Once Again Infected — And Another Returning Character | Sony State of PlayTonight's State of Play broadcast has given us one last look at Capcom's tantalizing Resident Evil: Requiem — and confirmed what many fans had previously deduced: Leon S. Kennedy is once again infected.
IGN PC ArticlesFeb 12