PC Game Trailer & Release News
PC Game Trailer & Release News
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Get a sneak peek of the hottest upcoming PC games with our trailer releases. We bring you the latest trailers and teasers to fuel your anticipation.
Warhammer 40K: Space Marine 2 dev secures significant investment from leading equity firms
Warhammer 40K: Space Marine 2 dev secures significant investment from leading equity firms Saber Interactive, the developer of Warhammer 40K: Space Marine 2 , has recently acquired a significant equity investment from two leading equity firms. The investment has allowed the developer to pay off its debt to holding company Embracer Group, pending an additional amount in late 2024/early 2025. Aleph Capital Partners and Crestview Partners made the investment in Saber Interactive. These are leading equity companies based in London and New York, respectively. The exact amount each company invested hasn't been disclosed, but it must be quite a lot for the developer to be able to pay off Embracer Group, which acquired it in 2020. With this new investment, Saber Interactive has more control over what it makes and how it makes it because it's outside of an umbrella company, which bodes well for its future, especially off the back of the success of Warhammer 40K: Space Marine 2 . Almost independent Screenshot by Destructoid It's so easy to get lost when trying to understand what this sort of news means, so I'll try to explain it without all the business jargon. First, it's important to note that Saber Interactive was acquired by Embracer Group back in February 2020 . Saber Interactive was, of course, paid as part of this deal. The period from 2020 to 2021 was immensely successful for video games in large part because of worldwide lockdowns during the COVID-19 pandemic. As those lockdowns lifted, people started going outside again and playing games for less time as a result. It's no secret that Embracer Group has been laying staff off and closing entire studios since that time. While Saber Interactive has several successful titles under its belt, including World War Z , SnowRunner , Expeditions: A MudRunner Game , and Insurgency: Sandstorm , it has felt like one wrong move could cause a studio to shut down. That's why this investment in Saber Interactive is so exciting for the developer. Embracer Group explained in a press release how the studio has received an early payment for the sale of assets in the studio. What's actually happened is that Aleph Capital Partners and Crestview Partners have acquired a chunk of equity in the developer in exchange for a large sum of money. Saber Interactive has used that money to pay off Embracer Group. This means that Saber Interactive now owns more of its own shares and is closer to being an independent studio than it has been for four years. It's hard to believe that Saber has been in business for nearly a quarter of a century. While we have grown to over 3,000 developers across the globe, we still feel like a startup with tremendous opportunity for rapid growth. Matthew Karch, CEO of Saber Interactive However, as I mentioned, Aleph Capital Partners and Crestview Partners now own equity in Saber Interactive, which likely means they each own a percentage of the company's shares. Without going into the weeds on this, the result is that Jamie Rahamim, Managing Director and Head of Media at Aleph, and Brian Cassidy, President and Head of Media at Crestview, now sit on Saber Interactive's Board of Directors. They're not alone, though. Saber Interactive's Andrey Iones, Chief Operating Officer, and Matthew Karch, CEO, are also on the Board of Directors. While the number of shares each party owns, the investors and Saber Interactive, dictates who has the most power, equity companies likely won't be elbowing in on any development decisions Saber Interactive makes. Aleph Capital Partners and Crestview Partners are interested in seeing their investment and the shares they own bear fruit. This will come in the form of dividends and share value increases as Saber Interactive's turnover and reputation as a developer grow. Considering how popular Warhammer 40K: Space Marine 2 is already , and the plans the developer has for post-launch content, it's in a very safe position. However, these equity companies now have some level of influence, so if things take a turn in the future, Saber Interactive may be forced to make tough choices. There's no denying that Saber Interactive is now in a much better position than it was when it was under Embracer Group. It has more control over how it operates and, from the sounds of things, shouldn't be forced into making layoffs or canceling games. Instead, it can forge its own path forward with the financial freedom afforded by these recent investments. The post Warhammer 40K: Space Marine 2 dev secures significant investment from leading equity firms appeared first on Destructoid .
PC Archives – DestructoidSep 14
Zenless Zone Zero Tour de Inferno Update to Appear in September
Zenless Zone Zero Tour de Inferno Update to Appear in September HoYoverse has announced that Zenless Zone Zero Version 1.2, titled Tour de Inferno update will release on September 25, 2024. This update will introduce a new area in Elly City known as the Suburbs and bring various system improvements. The story continues with the proxy venturing into this devastated area alongside characters from the "Sons of Calydon" faction, such as Caesar and Bernice. In addition to the new storyline content, Zenless Zone Zero: Tour de Inferno will introduce a survival shooting mini-game at the game center "Godfinger," offering a roguelike challenge. The update also includes various quality-of-life improvements, such as switching in-game time zones, storing stamina, and saving team formations. This information was revealed during the Zenless Zone Zero Version 1.2 "Tour de Inferno" Special Program Recap . https://www.youtube.com/watch?v=06mu0uWaep0 Several new characters will appear in the game as part of the update. This includes Caesar and Bernice. Caesar, a Class S Physical Defense Agent, can shield allies and debuff enemies, while Bernice, a Class S fire-type agent, wields flamethrowers to deal significant fire damage and burn effects. Concerning merchandise, the upcoming figures for Billy, Nicole, and Nekomata are still in the unpainted prototype stage. There is no clear indication of which of these figures will be released next after Anby. Images of these prototypes were shared by Apex-Toys on their Weibo account following the event, giving fans an early look at the designs. Zenless Zone Zero is currently available on PS5, PC, and mobile platforms. The Tour de Inferno update will release on September 25, 2024. The post Zenless Zone Zero Tour de Inferno Update to Appear in September appeared first on Siliconera .
PC Archives - SiliconeraSep 13
Heaven Burns Red Pre-Registration is Open Now
Heaven Burns Red Pre-Registration is Open Now Pre-registration has now opened for the English version of Heaven Burns Red . Players can now register through the official site ahead of the game’s release. Registration is available for PC, iOS and Android. Yostar Games has also revealed the pre-registration rewards available for Heaven Burns Red players. There are seven tiers of rewards, with the penultimate goal potentially awarding all players an SS Ruka Kayamori after clearing Day 3 in the game. Here are all the pre-registration rewards that have been confirmed: 10,000 registrations – 500 Quartz 20,000 registrations – 500 Quartz 40,000 registrations – 1,000 Quartz 60,000 registrations – 1,000 Quartz 100,000 registrations – 10-Roll Ticket Recruitment x1 150,000 registrations – SS Ruka Kayamori 200,000 registrations – 10-Roll Ticket Recruitment x2 At the time of writing, only the first tier has been achieved, guaranteeing 500 Quartz for all players when the game launches. Heaven Burns Red is a free-to-play turn-based RPG featuring up to 48 characters. The game is led by Ruka Kayamori, a former singer now battling to take on The Phage, a mysterious force that threatens humanity. The game released in Japan in 2022, while a Western release was confirmed at Anime Expo 2024. While pre-registration for Heaven Burns Red is now open, a release date has yet to be confirmed. The English language version of Heaven Burns Red will release for PC and mobile devices at an unspecified date. Pre-registration is open now. The post Heaven Burns Red Pre-Registration is Open Now appeared first on Siliconera .
PC Archives - SiliconeraSep 13
Dead Rising Deluxe Remaster Promotional Song Features Dancing Zombies
Dead Rising Deluxe Remaster Promotional Song Features Dancing Zombies Capcom released a special promotional song ahead of the release of Dead Rising Deluxe Remaster . The song, titled “Doesn’t Matter ‘Cause”, is sung from the perspective of a zombie coming to the realization that they are dead. https://www.youtube.com/watch?v=WzbFxPGD3GY The promotional song is a mellow acoustic guitar driven song where a zombie sings about the melancholy of being a shambling corpse in the world of Dead Rising . As the song progresses, the singer laments the many ways that Frank West can take out him and his fellow zombies. In the process, we get to see footage of various weapons available within the remaster. These include the mundane, such as being shot, to the more experimental weapons that Frank can use, such as soccer balls or parasols. These clips from the games are mixed with original animation showing the zombies dancing. The promotional song is clearly meant to evoke the more ridiculous elements of Dead Rising Deluxe Remaster . As well as the version found on Capcom’s US YouTube channel, a Japanese version was also released. The songwriter and musicians involved have not been revealed by Capcom at present, nor have the animators. The promotional song is similar to a series of videos Capcom released to promote the release of the Resident Evil 4 Remake in 2023. Similarly, they featured original animation and a comical tone. However, these were a series of short skits rather than a song. Dead Rising Deluxe Remaster will be released for PS5, Xbox Series X/S and PC on September 19, 2024. The post Dead Rising Deluxe Remaster Promotional Song Features Dancing Zombies appeared first on Siliconera .
PC Archives - SiliconeraSep 13
10 best Baldur’s Gate 3 armor and clothing mods
10 best Baldur’s Gate 3 armor and clothing mods Just over a year after its release, the Baldur's Gate 3 modding community has already established itself as one of the most dedicated in the gaming space. Since launch, fans of Larian's critically acclaimed CRPG have expanded on the game in various exciting ways, which, of course, means you can face the Mind Flayers ahead looking on point. In a title where player customization is important, many of the best Baldur's Gate 3 mods have added to the game's armor and clothing options. If you could only choose 10 from the plethora of options available, these are the ones you should go for. Basket Full of Equipment Image via AnteMaxx/Nexus Mods Basket Full of Equipment is the most extensive armor and clothing mod on this list. It adds over 800 pieces of new equipment to Baldur's Gate 3 , some of which is brand-new, while other bits are in the game but inaccessible to the player. Orin's outfit? You got it. Gortash's robe? Sure, go ahead. You should use Basket Full of Equipment as a base mod to complement the rest of your load order. Cloaks of Faerun Image via Araelynn/Nexus Mods Baldur's Gate 3 has a few cloaks to choose from, but more options never hurt anyone. Cloaks of Faerun adds a total of 33 new cloaks into the game, from Common all the way to Legendary. Mod author Araelynn has placed them carefully throughout the game, to help make them feel like a vanilla part of the vanilla Baldur's Gate 3 experience. Faerun Colors (Dye and color sets) Image via techroot/Nexus Mods Faerun Colors (Dye and color sets) is, no exaggeration, one of the best Baldur's Gate 3 mods ever. Mod author techroot has added over 80 new stunning dye colors to the game, each "based on deities and famous entities from Faerûn." It's lore-accurate, it adds more armor and clothing customization options, and it expands the roleplaying possibilities for players who love to embrace that side of Baldur's Gate 3 . What's not to love? Modular Equipment Image via wesslen/Nexus Mods Modular Equipment is a mod that only a few players can use, as it's only compatible with "tall slim femme characters," according to mod author wesslen. If that fits the description of your Tav, then it's a must-download, adding various armor and clothing pieces designed to be interchanged with one another. These pieces are cleverly made to complement many vanilla items, so you can even use individual items to enhance an outfit comprised mostly of base game clothing and armor pieces, too. There's even dye support, which works well (for the most part - some items don't necessarily look like they're supposed to). Druu's Clothes and Armours Image via Druundev/Nexus Mods Druu's Clothes and Armours adds a couple of new outfits for your Tav. It's not a massive selection like something like Basket Full of Equipment, but I loved these outfit options so much that I had to include them. They've got physics support, and even allow you to use custom dyes from mods like Faerun Colors (Dye and color sets). Not every player will find a use for Druu's Clothes and Armours, but I'm confident these outfits are perfect for plenty of playthroughs. Dye Support For Shields Image via bluesatin/Nexus Mods It doesn't make much sense that you can't dye shields in Baldur's Gate 3 . Well, with Dye Support For Shields , now you can. There's not much to say about this one - all the base-game shields can now be dyed, a cool quality-of-life change that should have been in the vanilla game. Helms of Faerun Image via OneEyeAskew/Nexus Mods Helms of Faerun is the kind of Baldur's Gate 3 mod that'll make you fall in love with modding again . Frankly, it's utterly bizarre, but unapologetically so, with 12 new helmets added to the game to choose from. While some options look awesome, others, such as the Thrall Helmets, will make your Tav look a little odd, to say the least. Ever wanted to look like you're wearing an intellect devourer? Then this is right up your alley. Bladesong Garment Image via Omesean/Nexus Mods I've tried to avoid adding individual armor and clothing sets to this list, but Bladesong Garment is simply too good to miss out. This set of clothing is intended to complement a College of Swords bard roleplay, although a creative player could have other uses for each piece, too. Once installed, you can purchase the Bladesong Garment set from Arron in the Emerald Grove during Act One, or you can pick it up from the tutorial chest on the Nautiloid if you want it right from the start. Aether's Black Dye - Item Shipment Framework Image via Aether/Nexus Mods Aether's Black Dye - Item Shipment Framework is a mod that is somewhat surprisingly not in the base game. It's not exactly complex - it just adds a black dye to Baldur's Gate 3 , so you can embrace darkness no matter your outfit. This black dye has infinite uses, too, so you can turn your group into a party of goth adventurers if you so desire. Faerunian Carnival Image via almasy87/Nexus Mods Last but not least, there's Faerunian Carnival . This mod adds a collection of carnival masks to the game, allowing you to look anything from mysterious to ridiculous as you adventure across Faerûn. There are plenty of interesting designs here, and I have no doubt someone more creative than me could produce some fascinating roleplay ideas for a playthrough using Faerunian Carnival. Some of these masks are exclusive to either male or female characters, so bear this in mind when creating your Tav. The post 10 best Baldur’s Gate 3 armor and clothing mods appeared first on Destructoid .
PC Archives – DestructoidSep 13
Review: World of Warcraft The War Within is an Exciting New Start
Review: World of Warcraft The War Within is an Exciting New Start It's November 3, 2023. I'm in my bedroom, straightening my hair and getting ready to go to my first ever BlizzCon. I had opted to sleep in instead of attending the opening ceremony and the deluge of information about World of Warcraft — a game that I had minimal interest in outside of watching a few choice streamers play the Hardcore version of the MMORPG. (I was interested in Diablo IV , and nothing but Diablo IV .) I had never touched World of Warcraft , outside of a singular instance of downloading the free trial in the 2010's and immediately dropping it because of how ugly it's user interface was by comparison to the game I was playing at the time, Final Fantasy XIV . But when the announcement cinematic began, something inside of me stirred, and I wanted to give World of Warcraft another shot. And I'm glad I did, because World of Warcraft The War Within has more or less solidified it's place as my go-to MMORPG. To preface this review, I love MMORPGs. This is my genre of choice, next to survival horror, as I have always loved the social components of the MMO, and the narrative you build around your character either through gameplay or direct interaction with the story. I have been an avid player of more than a handful of MMORPGs ( Lineage II , Aion , Blade & Soul , Star Wars: The Old Republic , Guild Wars 2 , and Final Fantasy XIV to name a few) since my foray into the genre when I was a child. Somehow, World of Warcraft was the single MMORPG I did not touch, and a part of me deeply regrets that now. However, as a newcomer to the now almost two-decades old MMORPG, I love what The War Within is selling. Be it the small quality of life adjustments that have been expanded upon since Dragonflight , or how the narrative commits to the earnestness (and sincerity) of the story it's trying to tell. Image via Blizzard Entertainment World of Warcraft The War Within is the first chapter of The Worldsoul Saga, and that in and of itself can be intimidating. World of Warcraft is a dense game, and despite the overall simplicity of it's story, characters age, their motivations change, they die. While Blizzard Entertainment has made ways for players to experience those previous expansions and iterations of the game, I wouldn't say you need to check them out. But I can absolutely understand a new player scratching their head reading the general chat calling Thrall — a character that was in Warcraft III: Reign of Chaos which released in 2002 — "Orc Jesus." Because there is a lot of lore there, and outside of a two minute cutscene explaining how the Sword of Sargeras was plunged into the crust of Azeroth, or a handful of important story events that happened between then and now, the game doesn't exactly facilitate a means to look these important events or characters up. I will not claim to understand much about World of Warcraft , it remains an unknowable beast to me, which I say with a great deal of affection. Most of what I've learned has been outside of the game in the form of hours long YouTube videos just to brush up on what's been going on and who the important players in this expansion are. One of the key figures in The War Within is Alleria Windrunner, a Void Elf Ranger that has received an audio drama and appeared in Warcraft II , and the now worn and weary Prince Anduin Wrynn. The game more or less expects you to know who these people are, and the assorted cast that will accompany them, and you, on your journey to uncover the origin of the Radiant Song. The long and short of it is that a malevolent entity known as Xal'atath, who was previous sealed inside of a dagger, was freed from said dagger (which players could obtain at one point) after making a pact with one of the unknowable, eldritch flavored entities that are sprinkled throughout Azeroth. And with her newfound freedom, she threatens to plunge the world into darkness, consuming all life under it's blanket and folding it into the void. But even if the threat is world-ending in the same way that Final Fantasy XIV 's Endwalker was, The War Within takes time to extrapolate on the individual factions that exist on the new continent of Khaz Algar. We learn about the nature of politics among the spider-like Nerubians in Azj-Kahet, and how their former princess, now queen, has made a bid for power with the aid of the Xal'atath. We meet the Earthen, a race of dwarves that occupy the surface of the island and serve as keepers on the Isle of Dorn. And we aid the Arathi in their righteous pursuit of goodliness, fighting back against the darkness that seems so desperate to blot out the light. Each of these zones are gorgeous in their own right. World of Warcraft 's art direction works in service to the overall look of the expansion, as everything fits neatly into pre-existing design philosophies. The Isle of Dorn is full of green, sprawling hills and animals made of hard rock and moss. Hallowfall, the home of the Arathi, is something more in line with what one might expect from a standard high fantasy settlement, but is bathed in the light of a mysterious crystal that serves as their source of light. Azj-Kahet follows the previous design principles of the Nerubians, which are jagged platforms and buildings held up by spiderwebs. But more importantly, everything is vibrant and wash with color. There are saturated yellows and purples and greens that pop against silvers and greys and browns. It's just gorgeous to look at, and Blizzard Entertainment's commitment to the visual style of World of Warcraft, does this expansion a service, as everything feels distinct, and like there is an established sense of culture between these factions and small regions. Image via Blizzard Entertainment And beyond that, the individual quests you can pick up in these regions further extrapolates on various customs and beliefs each of these groups has. All of this content is optional, which means if you are rushing through the story you'll miss a lot of this. But for the first time in a very long time, I actually wanted to do the optional quests in an MMORPG. Final Fantasy XIV and Guild Wars 2 left me disinterested in side-quests that weren't clearly telegraphed to unlock additional content, which means the narrative for those quests would be obviously rich. In The War Within these quests can increase your reputation with specific factions, but outside of that they add more texture to the world. There was a quest I picked up in Hallowfall that taught me the customs of the Arathi as I had to burn the "memories" of a soldier that had been killed in a previous quest. I felt like I was getting to know the characters, some so insignificant that I may never speak to again, but it left a lasting impression. And a lot of quest chains in The War Within are just like that. The main narrative itself is one that is predictable, but still effective. As I was playing through it, I described it to a friend as the " Stranger of Paradise " of MMORPGs. It's corny, it's sincere, and it commits to what it wants to be. World of Warcraft has mostly always been these things. It's a kind of "cool" that was never attractive to me until recently, but seeing Andiun regain his connection to the Light (another unexplainable entity that Paladins and Priests draw their power from) after the events of Shadowlands was nice. These bits of character development are sprinkled throughout, showing how each core character has grown and continues to grow throughout their journey. Alleria, who I would dub the protagonist of this expansion, even takes the time to reflect on a rash decision she had made, vowing not to make that same mistake again. And coupled with the voice acting, you can tell how deeply she has come to regret that action. Of course certain moments, specifically deaths, are somewhat predictable, but I found myself pleased that the narrative wasn't mired in hopelessness and instead leaned towards something more positive, even while keeping the tone of Warcraft in mind. Xal'atath is deliciously evil, and her little moment at the end of the Nerub-Ar Palace raid was a delight. It will be great to see how her own narrative progresses and what her overarching goal is over the course of the next two expansions, as World of Warcraft really hasn't had a villain with the same kind of history or gravitas as someone like Arthas Menethil, the titular Lich King in Wrath of the Lich King . And I think with enough time, and with good enough direction, Xal'atath could be just that. But outside of the story, I found the gameplay in World of Warcraft The War Within to be a lot of fun. I will not claim to know what I am doing. Unlike Final Fantasy XIV , your rotation is not as guided. Blizzard Entertainment more or less expects you to download an Add-On like Hekili Priority Helper to know what your rotation should be. In the case of my Frost Death Knight, there were some buttons that would light up for specific skill procs, so I did feel as though there was some guidance in that regard. Also Death Knight is just very cool, so it remained my go-to class for The War Within. I had self-sustain, some pretty decent damage, and when the time came to PvP, I was practically unkillable. Image via Blizzard Entertainment When I switched to my Assassination Rogue, however, there was no such guidance I had to figure out what I needed to weave in and out of my single-target and AoE rotations. In order to actually be beneficial to my party I couldn't spend my action points at will, and instead needed to take into consideration my stamina, the damage over time skills I had at my disposal, poisons, and more. It was complicated, but felt fun to learn. And the additional skills and passives each of the classes I play were given through the new Hero Talent system were neat. It added a greater sense of variety to a class I was already enjoying. For the Death Knight, I could choose to further imbue my attacks with the power of frost and death, or choose to summon the Four Horsemen. Both of these talent trees are playstyles are vastly different. I also intend on trying out a San'layn Death Knight at a later date once I feel more confident in tanking, just to see what that playstyle is like. However, I would say that despite the changes that have arrived alongside The War Within , legibility is still big issue in terms of dungeon or raid mechanics. It can sometimes be obviously clear as to how I'm dying (standing in motes of burning, holy light will do that), or I won't have any understanding of why my group wiped at all. There was one enemy in The Priory of the Sacred Flame that would periodically do a relatively large sized AoE that wasn't well telegraphed that caused several parties I was in to wipe. This was because the effect was a bit too translucent, so you wouldn't be aware you were caught in it until your Healer or Tank had died. Some raid markers are more visible than others, such as massive red or blue arrows on the ground indicating the direction an attack is going to fire off, but I feel like these could be a lot more legible in general. I will say, that playing The War Within did not give me extreme eyestrain, and my eyes were never bloodshot despite me spending an embarrassing amount of time in the MMORPG since the expansion's release. Image via Blizzard Entertainment In terms of end game activities and gearing up your character, there are a lot of options. You can do World Quests to gain experience, receive gear, and earn reputation with specific factions. You can PvP and jump into Battlegrounds (which I still have no idea what to do or how they function) to get gear. You can dive into Delves by yourself or with friends to get gear and other loot as well. Delves are a new feature that was added in through The War Within , and they're bite-sized dungeons where you have a handful of objectives to undertake and do with the help of an NPC companion character. I wouldn't compare it to Shadowland 's Torghast or Final Fantasy XIV 's Palace of the Dead, as they seem very much their own beast. I personally didn't care for them. I didn't like the objectives, which generally boiled down to rescuing a specific amount of NPCs or navigating through a dark space with a candle affixed to my head. These objectives just made Delves a slog, and if I was forced to go through them to gear up I probably wouldn't have pursued the current "end game" of the expansion. Yet despite all of this, I walked away from The War Within loving it. I loved the side-quests, I loved the mini-games in those side-quests. I loved the World Quests, the optional activities, transmog farming with friends. I loved playing an MMORPG. And admittedly, I haven't felt this way in years. Overall, World of Warcraft The War Within is an excellent start to The World Soul Saga and I'm genuinely interested to see where the story goes next. Hero Talents add some interesting effects and skills to specific classes, which adds a greater variety of how you can play your character, and the narrative, while straightforward, is a lot of fun. The War Within has made me love MMORPGs again, and if Blizzard Entertainment keeps going in this direction, I can see myself playing this game for years to come. World of Warcraft , and The War Within expansion, are available on PC. The post Review: World of Warcraft The War Within is an Exciting New Start appeared first on Siliconera .
PC Archives - SiliconeraSep 13
Kamitsubaki City Regenerate Will Come Out in February 2025
Kamitsubaki City Regenerate Will Come Out in February 2025 Kamitsubaki Studio announced that its newest adventure game Kamitsubaki City Regenerate will come out on February 20, 2025. Pre-orders will start from September 26, 2024. [Thanks, 4Gamer !] According to its Steam page, Kamitsubaki City Regenerate takes place in a parallel world and it is a dark-fantasy sci-fi visual novel. A mysterious power summons the player to this parallel Kamitsubaki City, which is on the verge of destruction for some reason. The player is an observer, but they meet a girl named Kafu and begin a journey to save the world. Its story has the grandest scale of all the Kamitsubaki games, but newcomers to the series should be able to enjoy it as well. Those who will be visiting the Tokyo Game Show from September 26 to 29, 2024 will get the chance to see a Kamitsubaki City Regenerate booth. There will be playable demos of its upcoming games, as well as merchandise. Other games that’ll be available are Kamitsubaki City Virtual Reality , Moonless Moon, Kamitsubaki City Ensemble , and Project Canvas . Kamitsubaki City Regenerate will come out on February 20, 2025 for the Windows PC and Nintendo Switch. As a note, though an English Steam page for the game exists, there is no release window as of yet. So the English version likely will not come out on the same date as the Japanese version. The post Kamitsubaki City Regenerate Will Come Out in February 2025 appeared first on Siliconera .
PC Archives - SiliconeraSep 12
Dragon Quest Monsters Creatures Cook a Slime Pudding
Dragon Quest Monsters Creatures Cook a Slime Pudding To celebrate the release of Dragon Quest Monsters: The Dark Prince on PC and mobile devices, Square Enix shared a new promotional cooking video. In it, a Killing Machine monster and Mimic treasure chest cook a real life Crème caraslime, a Slime monster shaped after a pudding from Dragon Quest Monsters: The Dark Prince . In the new video, the Killing Machine and Mimic introduce themselves as the “Demon Cooking Club” and declare their plan. The Killing Machine speaks in onomatopoeias and spoken sound effects, with the Mimic doing most of the talking. Afterwards, the duo introduces the ingredients and the steps to cooking the dessert. The video ends with the final results, with the pudding decorated to look exactly like the Crème caraslime monster. You can check out the new Dragon Quest Monsters: The Dark Prince promotional Slime pudding cooking video below. The video is only available in Japanese with only partial Japanese captions displayed. https://twitter.com/dq_pr/status/1834053035951358127 Dragon Quest Monsters: The Dark Prince originally released on December 1, 2023 exclusively for the Nintendo Switch. Square Enix announced on late August 2024 that the exclusivity arrangement would end with the recent PC and mobile release of the title. Dragon Quest Monsters: The Dark Prince is readily available for Nintendo Switch, PC via Steam , and mobile  devices. A demo is also available on the Nintendo eShop .  The post Dragon Quest Monsters Creatures Cook a Slime Pudding appeared first on Siliconera .
PC Archives - SiliconeraSep 12
Street Fighter 6 Jamie Pop Up Parade Figure Pre-Orders Open
Street Fighter 6 Jamie Pop Up Parade Figure Pre-Orders Open A new Pop Up Parade figure of Jamie from Street Fighter 6 is now available for pre-order from the Good Smile Company online store. The figure costs $33.99 / ¥5,500 and the pre-order period will end on October 9, 2024. The Pop Up Parade Jamie figure will release in Japan first around May 2025, and will later appear in North America with an estimate release date of Q4 2025. The figure depicts Jamie in his default costume and original yellow, white, and red color scheme from Street Fighter 6 . The figure stands at around 18cm (or 7.08 inches) tall. Take a look at the new Street Fighter 6 Pop Up Parade of Jamie here: Image via Good Smile Company Image via Good Smile Company Image via Good Smile Company Image via Good Smile Company Image via Good Smile Company Image via Good Smile Company Image via Good Smile Company Image via Good Smile Company As a reminder, back in May 2024 Good Smile Company announced the release of a Street Fighter Pop Up Parade figure of Chun-Li in an alternate pink costume . Additionally, the company announced in November 2023 two other Pop Up Parade figures of Chun-Li and Juri based on their Street Fighter 6 designs. The new Street Fighter 6 Pop Up Parade figure of Jamie costs $33.99/¥5,500 and it is expected to release on Q4 2025 in North America and May 2025 in Japan. Pre-orders for the figure will close on October 9, 2024. The post Street Fighter 6 Jamie Pop Up Parade Figure Pre-Orders Open appeared first on Siliconera .
PC Archives - SiliconeraSep 12
Dragon Ball GT Characters Join Dragon Ball: Sparking Zero
Dragon Ball GT Characters Join Dragon Ball: Sparking Zero Bandai Namco shared a new Dragon Ball: Sparking Zero trailer introducing the various Dragon Ball GT characters that will be featured in the new entry in the Budokai Tenkaichi series. The trailer introduces the different characters in the same order as they are introduced in the anime series. First, here is the full list of Dragon Ball GT characters that will be playable in Dragon Ball: Sparking Zero : Goku (GT) Goku (GT) Super Saiyan Goku (GT) Super Saiyan 3 Goku (GT) Super Saiyan 4 Pan (GT) Baby Vegeta Super Baby 1 Super Baby 2 Great Ape Baby Uub Majuub Syn Shenron Omega Shenron Vegeta (GT) Super Saiyan 4 Gogeta (GT) Super Saiyan 4 You can also check out the new Dragon Ball: Sparking Zero trailer here: https://www.youtube.com/watch?v=xrzk0T91yd8 With less than one month before the game releases and after the latest trailer, there are only 10 characters left to be revealed for the base roster of Dragon Ball: Sparking Zero . The previous trailer appeared just a week prior and it introduced all of the playable characters from the Majin Buu Saga in Dragon Ball Z . Dragon Ball: Sparking Zero  will come out on October 11, 2024 for the PlayStation 5, Xbox Series X, and PC via Steam . The post Dragon Ball GT Characters Join Dragon Ball: Sparking Zero appeared first on Siliconera .
PC Archives - SiliconeraSep 12