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Mewgenics Deep Look
Mewgenics Deep Look After forty hours in Mewgenics , it is easy to see how this is a "dive-in and lose track of time" or "just ignore it" title, as it is really hard to stay in the middle ground. The way something is packaged and marketed can make a big difference in how it is received.  If Pepto Bismol was sludge green, it might not fly off the shelves as easily as it does with the more soothing and comforting pink.  RPGs follow the same rules, as expectations for good and bad come with every anticipated title.  Edmund McMillen and Tyler Glaiel have put a lot of time and effort into Mewgenics , and with the rest of their gaming catalogue diverse and memorable, there were lofty expectations for this tactical turn-based roguelike with cats.  The initial fever pitch from those who dived in is grand indeed, as playtimes skyrocket since launch.  However, the visuals and 90s shock humour will give off that sludge-green look that makes this an acquired taste for some in a way that all its grand gameplay cannot hide.  Even with all the bells and whistles that make the gameplay last hundreds of hours, the RNG mechanics and inherent luck make it feel like an all-or-nothing title.  This Deep Look just scratches the surface, as forty hours is barely a taste of what is brought to the table here. Mewgenics begins simply enough as the player, a cat lady, is brought back to life in the lab of mad Dr. Beanies.  Given the gift of life and two cats, the player is sent packing to a house with the order to breed and collect cats.  Along the way in this cat-centric world, this house is visited by all manners of quirky inhabitants that range from eccentric, offensive, and off-putting giving off a sense of unease that sets the tone that this is not a typical neighbourhood. [caption id="attachment_186993" align="aligncenter" width="640"] The introduction of a powerful enemy, hellbent on attacking the homestead.[/caption] Luckily, the cat lady has her feline companions to keep her company.  Cats have full run of the house and the furniture players have put in, with dividing rooms to keep separate larger feline populations and the ability to add new rooms as needed.  They are each given a gender, a set of attributes, and a random name to avoid growing too attached.  Within these walls, it's an all-night, every night hedonistic party with no rules.  All the cats are either feeling frisky or in the mood to fight, and with each passing day, there's a good chance cat pairs mate or scrap, depending on their moods.  The state the house is left in, considering both cleanliness and furniture, improves the chance of favourable outcomes.  Kittens are immediately born from any mating and can inherit traits and mutations from their parents.  Fights end with either a stalemate or one cat gaining a random attribute, with the other either getting an injury or even being killed.  This can happen with any combination of cats in the same room, and eventually the house will be overrun, leading to a Purina poker gambling den where cats off each other one way or another. This insanity leaves a haphazard pool of potential cats that up to four to go adventuring with, though if too many die off, there is a new stray that appears daily at the house.  It can be hectic housesitting for a clowder of cats, but it is amusing to see the antics of those that retire from the adventuring lifestyle.  Every cat can leave only once, though keeping them around to make stronger kittens or to defend the home from bosses that appear to terrorize the homestead is quite beneficial. Cats in the house are unburdened by self-conscious thoughts and can be any class that a collar affixed to them brings.  Of course, the base attributes (strength, dexterity, constitution, intelligence, speed, charisma, and luck) have some say in what collar would be most beneficial for each one, as choosing a class alters a few stats.  For example, a cat with a high strength stat becoming a Fighter only raises their damage capabilities, making them more useful as that class.  Collars take an otherwise semi-random attack and set it to the base one common to all of their class, as well as a collarless ability, a random class ability, and a class-specific passive.  The collarless ability is determined at the house from birth, while the class ones are all randomized after selection is finalized.  The early going of an adventure can be a gamble, as some cats start off useless but can be made stronger after levelling up and adding new complementary skills.  The sheer variety of class abilities and how they can all work together makes it nearly certain that no two cats will ever be the same, even after many replays. [caption id="attachment_186994" align="aligncenter" width="640"] A mini-boss striking out at the adventuring cat party.[/caption] Level-ups give some structure as a pool of four options is given to choose from, with levels two and five being new abilities, and level six getting to upgrade one of them.  Levels three and four give a new passive and a stat boost with full heal respectively.  Most cats don't get the opportunity to reach level six as maximizing combat opportunities only gets two of them that high up.  Other factors such as being too injured to continue, or needing to unlock additional areas might cut off some cats before they can fully realize their potential.  Biomes are split into three acts, and each act has a common starting area that splits into two different forks with an add-on third biome making up to three complete areas that can be explored in a single run.  Players have to defeat a biome's final boss, or otherwise meet unknown requirements to go further; if not, the party is forced to go home after the final boss of that biome.  Exploring every biome is useful, as specific equipment, new classes, and new abilities can be gained from completion, which just adds to the constant, definitely overwhelming list of possibilities. The random possibilities of these choices with the deeply intricate classwork means hours can easily be spent defeating enemies and losing track of time.  Alternatively, Mewgenics , is not an easy title and bad bouts of random luck can spell disaster for a run.  This can come up in combat, class progression, but also with events along the journey, and collected treasure.  Cats have equipment slots for a weapon, head, neck, face, and a trinket/consumable, with the armour also changing how the cats look while idling.  Items can be gained from most combats as well as some events, with shops available for a few possibilities including a level up.  Items can be kept between successful runs, but anything on a cat that dies is lost forever, and reusing strong items imparts a status that gives a 50-50 chance for them to break. All-in-all, there are so many randomly moving pieces that nothing is predictable, which also means nothing is simple or easily planned, meaning that Mewgenics is a game of never-ending combinations.  Ultimately, practice, planning, and luck will eventually push through any obstacle, but it will take a lot of time.  This explains all the ridiculous playtimes seen so far that still haven't experienced everything, making it an admittedly daunting prospect for those that have yet to jump in. [caption id="attachment_186992" align="aligncenter" width="640"] Who knew cats could befriend carnivorous rabbits?[/caption] A tipping point leaning towards playing with these fabulous felines is the overall presentation.  Visuals can be hit or miss due to the crude humour, but the silly designs do help players not get too attached to the cats that cycle out quickly.  Battlefields are varied, with each biome having its own fully realized and different set of objects, hazards, and enemies, with the mini-bosses having a few options, and even a couple of the final bosses.  This variety helps replayability, but also can frustrate when encountering a rare boss that defeats the player due to lack of knowledge or their party composition.  Every biome has its own song, first playing as an instrumental during progression and regular combat, before adding in vocals for a rousing boss sequence.  These tracks are toe-tapping earworms that cycle through ska, jazz, and country music with upbeat trumpets and horns that round in with exceptional vocal work when boss fights arrive - all of these stay highly enjoyable on every listen.  Every cat has distinct meows that come from a large catalogue of guest vocal artists that lent their sounds, making these momentary clips an enjoyable Easter egg to dig through. After forty hours in Mewgenics , it is easy to see how this is a "dive-in and lose track of time" or "just ignore it" title, as it is really hard to stay in the middle ground.  Trying to experience everything will take hundreds of hours, which makes this a cautionary tale for perfectionists.  Save and quit is always an option; however, full runs do take a couple of hours, making it not as easy to drop in and play as other roguelikes.  Mixing and matching classes into crazy combinations that can defeat enemies in various ways is extremely addicting, and those hours go by quickly.  Random luck plays a big role in how successful a run can be, as there are just so many different factors to contend with that it can be overwhelming at times, but always leaves a feeling of accomplishment when successful.  This is a very intricate passion project that has endless possibilities already, with future DLC plans bringing more biomes and classes.  Mewgenics will be around for a long time to come, and playing it makes it easy to see why.   Disclosure: This article is based on a copy of the game provided by the publisher. The post Mewgenics Deep Look appeared first on RPGamer .
RPGamerMar 17
Episode 433: Fallout Fool – Q&A Quest
Episode 433: Fallout Fool – Q&A Quest This week in Q&A Quest, we discuss  Monster Hunter Stories 3: Twisted Reflection . We also discuss the quality of Nintendo Switch 2 ports such as  Fallout 4 . The post Episode 433: Fallout Fool – Q&A Quest appeared first on RPGamer .
RPGamerMar 16
Fate/EXTRA Record Delayed
Fate/EXTRA Record Delayed Developer Type-Moon announced that Fate/EXTRA Record , its remake of PlayStation Portable title Fate/EXTRA is delayed. Previously planned to release in Japan for PC, PlayStation 4, PlayStation 5, and Nintendo Switch in spring 2026, the game has now been pushed to an unannounced date as its development structure and process undergo revision. In addition, the game will no longer be published by Bandai Namco, though Type-Moon stated that the game is still in development and that a new publisher and release window will be revealed at a later date. Fate/EXTRA  is a spin-off to the  Fate/stay night  visual novel and its assorted titles. The game features turn-based combat and takes place in a simulated Japanese high school where students compete for possession of the Holy Grail. Players choose one of three Servants, each with their own story route. The game received two sequels,  Fate/Extella: The Umbral Star  and  Fate/Extella Link , which utilise action combat. Source: Gematsu The post Fate/EXTRA Record Delayed appeared first on RPGamer .
RPGamerMar 16
Project Shadowglass Receives Gameplay Trailer
Project Shadowglass Receives Gameplay Trailer Starhelm Studios released a trailer for its first-person fantasy adventure RPG Project Shadowglass . The 90-second trailer highlights the game's pixel graphics in a fully 3D world as well as the game's stealth-driven gameplay and combat. The game is currently in development for PC and is available to wishlist on Steam , with a demo planned to release later this year. Project Shadowglass is said to be inspired by classic titles such as Thief , Deus Ex , and System Shock . Players control a struggling thief who is tasked by an anonymous benefactor to acquire ancient artifacts across a dark fantasy kingdom. The game employs sandbox design, with players able to use light and sound to navigate as well as douse torches and create distractions to help avoid detection. It also features a reputation system based on player actions and whether they get caught.   [foogallery id="187100"]   <span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span> The post Project Shadowglass Receives Gameplay Trailer appeared first on RPGamer .
RPGamerMar 16
Don’t Lose Aggro Releasing on Steam Early Access Next Month
Don’t Lose Aggro Releasing on Steam Early Access Next Month Solo developer Oren Koren announced that Don’t Lose Aggro will release on Steam Early Access on April 15, 2026. The game, which is billed as MMO tanking reimagined into a single-player roguelite, is expected to spend around a year in Early Access. It will support English, Italian, Simplified and Traditional Chinese, German, Russian, Spanish, Japanese, Korean, French, Brazilian Portuguese, and Turkish language options. Don’t Lose Aggro sees players controlling a tank aiming to protect their party of companions. Players can choose from multiple tank archetypes, each with their own mechanics and upgrade paths, while party members have their own upgradeable abilities. The game will include three modes: Wave Defense, focusing on crowd control and positioning; Dungeon Crawl, focusing on routing and speed running; and Boss Rush, focusing on cooldowns and execution.   The post Don’t Lose Aggro Releasing on Steam Early Access Next Month appeared first on RPGamer .
RPGamerMar 16
Where Winds Meet’s Hexi Expansion Chapter 2 Arriving April 2
Where Winds Meet’s Hexi Expansion Chapter 2 Arriving April 2 NetEase Games and Everstone Studio announced that the Chapter 2 update for Where Wind Meet ' s Hexi expansion will release on April 2, 2026. Following the first chapter in Jade Gate Pass, the second chapter sees players enter the new region of Liangzhou, which is said to feature "romantic aesthetics with the harsh reality of a fortified city" and is set to undergo a transformation through an event in the storyline. The full Hexi  expansion takes place outside of the game’s main timeline, taking players into a dream hearkening back to the Tang Dynasty era of China. The third and final chapter in the expansion, which takes place in the region of Qinchuan, is set to release by the end of May 2026. Chapter 2 will contain two main storylines. "Liangzhou Melody" follows a musician's search for a hometown that he has never known, while "Paper Moon" sees a conflict in a Buddhist hall changing the destinies of two different characters. It also adds a new sect, Raging Tides. Born from the military, it features a heavy contrast between strict discipline and free-spirited nature and love for wine. The update further adds a new weapon, the Heng Blade, which uses a deflect-and-counter style and features combat animations designed by Stephen Tung Wai. Other additions include new challenges, quests, and world bosses. Where Winds Meet is currently available on PC, PlayStation 5, iOS, and Android. The game is set in the years leading to the start of the Northern Song Dynasty in China (second half of the 9th century CE). Players take on the role of a wandering swordsman, who must choose whether to uphold their moral code or live for themselves in a time ravaged by fighting. The game features fast-paced, Wuxia -style combat and implements many aspects of Chinese martial arts. Those interested in reading more about  Where Winds Meet  can check out  RPGamer’s pre-release impression  of its PlayStation 5 version.   Chapter 2: Liangzhou Screenshots and Art [foogallery id="187063"]   Hexi Overview Recap The post Where Winds Meet’s Hexi Expansion Chapter 2 Arriving April 2 appeared first on RPGamer .
RPGamerMar 16
Honkai: Star Rail Version 4.1, Unraveled for Daybreak, Releasing Next Week
Honkai: Star Rail Version 4.1, Unraveled for Daybreak, Releasing Next Week HoYoverse announced that its version 4.1 update for free-to-play turn-based RPG Honkai: Star Rail will release on March 25, 2026. The update, titled "Unraveled for Daybreak", continues the game's new Planarcadia story arc as the planet hosts a new expo to celebrate the Astral Express's adventures, while the Phantasmoon Games are still ongoing. In addition to the new story content, the update will add new limited 5-star Lightning-Type character Ashveil as a playable character, while limited 5-star characters Hyacine and Boothill will return in Warp events. It will also include a new activity: the Wispae War Saga. Here, players can lead wispae soldiers into battle in the Graphia Academy. Honkai: Star Rail  tells its own standalone story in the  Honkai  universe and is available on PC, PlayStation 5, iOS, and Android. The setting features Aeons, incarnations of universal principles that can freely travel between its worlds and apply their principles to them. Players embark on a journey on the Astral Express alongside other passengers looking to explore the universe and find out its secrets.   [foogallery id="187043"]     The post Honkai: Star Rail Version 4.1, Unraveled for Daybreak, Releasing Next Week appeared first on RPGamer .
RPGamerMar 16
Shadowrun Retroview
Shadowrun Retroview Cyberpunk Ahead of its Time With the retro wheel streams underway, catching steam and intrigue, I was able to do a few things. It enabled me to tackle games that have been sitting in my backlog for far too long, while also showcasing older SNES games that people either cherished, or never got to experience themselves. This particular game was one I never played as a kid, so it was the first time I got to play and complete Shadowrun . If Shadowrun isn't the one and only cyberpunk RPG on the Super Nintendo, it joins a very small list, which makes it a unique experience. Still, Shadowrun is ambitious and has a lot of good things it implements, but feels burdened by being on an early 90s console. Shadowrun is set in the futuristic world of 2050 in the US city of Seattle, where a virus has killed off most of the population. Mutants, magic, and other mystical beings exist now, though giant corporations still control the world. The game begins by watching the main character get gunned down by a bunch of street punks, only to get resurrected by a fox deity, before waking up in a morgue, much to the surprise of the attendants who have just stashed a corpse in the freezer. Players then take control of the amnesiac protagonist, Jake Armitage, and are introduced to the point and click aspect of the game. The world is presented in an isometric view, and Jake is able to walk around the map. If he sees something interesting, he can activate a mouse that can hover and click the interesting bits of the world. The color palette for this game is dark, and everything is saturated by design, but this also renders some important items and places hard to spot. Players will need to be very diligent to find all the secrets in Shadowrun . [caption id="attachment_186794" align="aligncenter" width="394"] Get used to sifting through rows of special words in this game![/caption] Another thing players will have to get used to is the vocabulary system. When Jake talks to NPCs, he can learn special words to use in current and future conversations. These special hints are pivotal to story progression for Jake and the mystery of who murdered him, why, and what lies beyond that plot. Who these hints need to be spoken to is not always obvious, and some words will need to be regurgitated ad nauseum until new hints are discovered. This system is innovative and unique, but also clunky, as NPCs won't offer new words unless provided with the exact key to unlock the next chain of events. Shadowrun also uses the point-and-click feature for its combat. Instead of a mouse, Jake uses a reticle and can drag it to lock on enemies and begin gunning the bad guys down. Luckily, the game has a decent homing system that keeps the target on the enemy as long as they stay on screen or aren’t too fast. It's not a terrible combat system, but it also feels like the SNES was the wrong console for it. Jake is also able to collect Karma, which acts as experience in Shadowrun , where he can boost specific stats that can help him in combat, or while navigating the other systems in the game. Jake can also equip numerous weapons and armor that enhance his combat performance. Mercenaries called Shadowrunners can be recruited by Jake. These rogues will join Jake for the right price, and most are unique enough so that RPGamers can play around with who they want accompanying Jake. [caption id="attachment_186796" align="aligncenter" width="411"] Stay still so I can shoot you please![/caption] One part of Shadowrun that seemed inventive, but fell flat on its face, was the hacking system. Jake can hack into the matrix to find secrets and collect money, but the presentation is just Minesweeper, where if Jake steps on the wrong tiles too much, it's Game Over. It's not fun, but it also can't be avoided, and the end of the game is loaded with sections where Jake must go through numerous levels of these in order to reach the finale. The concept was definitely better than the execution. Shadowrun is a grandiose RPG on the SNES with some interesting ideas that would be better utilized in games that came afterwards. Shadowrun also came out in the day and age where games did not hold players' hands, which made a lot of sections of the game hard to traverse. I had to go back and use the Counselor's Corner section of my handy-dandy Nintendo Power magazines to solve a few puzzles. I certainly saw the game plenty in that classic publication, and was eager to finally give it an honest try. Still, the game is a fun murder-mystery styled story wrapped in cyberpunk-fantasy aesthetic. Shadowrun is n entertaining journey from start to finish, so I can definitely see myself going back and replaying this game again. Disclosure: This review is purely comparing this game to other SNES RPGs. Nintendo Power issue 48 has an article for this game, and there are numerous Counselors' Corner columns featuring Shadowrun questions. The post Shadowrun Retroview appeared first on RPGamer .
RPGamerMar 16
RPG Cast – Episode 804: “Zelda Is So Underrated”
RPG Cast – Episode 804: “Zelda Is So Underrated” Erik loves the big man on a train. Chris misses the poetry jam. Andi discovers wealth extraction opportunities. Kelley takes away Onix's toy blocks and makes him sad. Question of the Week What old janky game do you love, even though everyone else HATES it? Check out the show notes here! The post RPG Cast – Episode 804: “Zelda Is So Underrated” appeared first on RPGamer .
RPGamerMar 15
RPGamer Round-Up: March 8 – March 15
RPGamer Round-Up: March 8 – March 15 Welcome to the latest edition of RPGamer's round-up column, where we look back at some of the articles that we have posted over the intervening period. This article is designed to give reminders of some interesting content and stories that our readers might have missed.       Editorial Content Monster Hunter Stories 3: Twisted Reflection Review Monster Hunter Stories 3: Twisted Reflection is the latest entry in Capcom’s monster-collecting spin-off series. Michael Apps finds out if it can live up to the recent success of the main series. Solasta II Early Access Preview Tactical Adventures’s Solasta II arrives on Steam Early Access this week. RPGamer's Alex Fuller was given the opportunity to learn more about the Early Access version and how the developer has built upon its debut title. Cyberpunk 2077 Five Years On Over five years after one of gaming’s most notorious launches, it’s worth taking a new look at Cyberpunk 2077 . Irtaza Hashmi sees how CD Projekt RED turned its disastrous launch into something genuinely worth RPGamers' time. Major News Nihon Falcom Reveals New Dragon Slayer Project As part of its 45th anniversary celebrations, Nihon Falcom announced it is working on a new Dragon Slayer project. Full details about the project are set to be revealed later on. Harvest Moon: Echoes of Teradea Announced Natsume unveiled a new title in the Harvest Moon series. Farming sim Harvest Moon: Echoes of Teradea is in development for PC and consoles. Stupid Never Dies Gameplay Revealed Developer GPTRACK50 Inc. provided gameplay details for Stupid Never Dies . Players will be able to use various combat styles as love-struck zombie Davy on PC and PS5 later this year.         Dave the Diver Arrives in the Jungle in April MINTROCKET announced that Dave the Diver ’s In the Jungle DLC will release in April. It is also partnering with Silver Lining Direct to release physical editions of the game later this year. Final Fantasy XIV Patch 7.5: Trail to the Heavens Announced Final Fantasy XIV is gearing up for its next expansion with the reveal of its Patch 7.5x update series. The first part of the main story content will arrive in late April, with the second part following in September. Moonlighter 2: The Endless Vault Gets First Major Early Access Update Digital Sun Games and 11 bit studios have released their first major Early Access update for Moonlighter 2: The Endless Vault . The update includes a new combat path, challenge mode, equipment, combat rooms, and more. Dread Delusion Arriving on Consoles Next Week DreadXP and Lovely Hellplace announced a release date for Dread Delusion ’s console release. The game will arrive on its new platforms very soon. Kyoto Xanadu Launching in Japan in July Nihon Falcom announced that Kyoto Xanadu will release in Japan in July. A western release date is due to be announced at a later time. Ys Memoire: Revelations in Celceta Releasing in April XSEED Games and Marvelous Europe announced a western release date for Ys Memoire: Revelations in Celceta . The Switch remaster of Ys: Memories of Celceta will arrive at the end of April.         Release Announcements Bravely Default: Flying Fairy HD Remaster Released on PC, Xbox Series X|S Digimon Story Time Stranger’s Third DLC Out Now Sigma Star Saga DX Gets April Release Date Bloodgrounds Fully Releasing This Week Stellar Tactics Fully Launching March 30 Mongil: Star Dive Releasing in April LumenTale: Memories of Trey Launching in May Light Fairytale Episode 3 Released on Steam Early Access Ariana and the Elder Codex Releasing on PC in April Calamity Angels: Special Delivery Arriving on PC in April Other News Narrative Farming Sim Delphinium Announced Disc Creatures World Releasing This Year The Necromancer’s Tale Coming to Consoles Action RPG The Dark West Announced Those Who Rule 2 Announced Etrange Overlord Demo Released Petal Runner Demo Released Never’s End Demo Released Descent of Lunaris Demo Available Starfinder: Afterlight Public Beta Test Announced Alaloth: Champions of The Four Kingdoms Northwind Update Released Curse Warrior Gets New Trailer, Details, Japanese Demo Media and New Releases Crimson Desert Gets Pre-Launch Trailer Warhammer 40,000: Dark Heresy Reveals Companion Epione Shadow of the Road Introduces Companion Ishida Granblue Fantasy: Relink – Endless Ragnarok Introduces Beatrix Echo Generation 2 Receives Gameplay Trailer Prelude Dark Pain Gets Narrated Gameplay Trailer Emberville Shows Gameplay, Adds New Cast Member Forge of the Fae Trailer Shows Its Celtic-Inspired World Deep Dish Dungeon Gameplay Trailer Released Trails in the Sky 2nd Chapter Shows Main Characters Aether & Iron Dev Diary Discusses Music Aether & Iron Talks Combat New Release Round-Up (March 12, 2026) Podcasts RPG Cast – Episode 803: “Game of the Year 2025” Chris, Joe, Jordan, Kell, Matt, Ryan, and Sam get together to talk about 2025's best and worst offerings. Did you remember that Borderlands 4 came out last year? Also, warning, this is a Sam podcast, so listener discretion is advised. Episode 432: Scott Pilgrim vs. Technology – Q&A Quest This week in Q&A Quest, we take a look at the Nintendo Switch 2 version of Fallout 4 . We also discuss the latest RPG news. The post RPGamer Round-Up: March 8 – March 15 appeared first on RPGamer .
RPGamerMar 15