RPG Game News
RPG Game News
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Blue Reflection Quartet Announced
Blue Reflection Quartet Announced Koei Tecmo and Gust have announced Blue Reflection Quartet. It is a bundle containing all four titles in the Blue Reflection magical girl series: console RPGs Blue Reflection and Blue Reflection: Second Light , anime series Blue Reflection Ray , and mobile RPG Blue Reflection Sun . It will release digitally for PC, PlayStation 5, Nintendo Switch, and Nintendo Switch 2 on July 30, 2026. In addition to each of the series entries, the bundle will include a reference database that lets players find information about the Blue Reflection universe, including event flowcharts, characters’ relationship charts, and series correlation charts. It will also include additional convenience features and overall easier gameplay.       Blue Reflection released for PC and PlayStation 4 in 2017 (with Japan also receiving a PlayStation Vita version). The game follows aspiring ballet dancer and Hoshinomiya Girls' High School student Hiroko, who has not been able to dance since injuring her foot. She is approached by fellow classmates Yuzuki and Lime, who recruit her as a Reflector -- essentially a magical girl -- with the promise of being able to heal her injury. The three girls venture into a parallel dimension called the Common to fight against its world-threatening inhabitants, as well as solve various problems of their classmates. Blue Reflection: Second Light released for PC, PlayStation, and Nintendo Switch in 2021. It follows Ao Hoshizaki and her friends, who lost their memories and are transported to a mysterious floating academy. While looking for a way home, they find an area around the academy that they name Heartscape. In Heartscape, they discover various crafting materials as well as shining fragments that restore parts of their memories. The Quartet version of the game will include eight additional characters from Blue Reflection Ray and Blue Reflection Sun as party members. Blue Reflection Ray is an animated series created by J.C. Staff and released in 2021. It serves as a prelude for Blue Reflection: Second Light . The story has been re-edited for Quartet , with 3D models of the main characters created for it. Meanwhile, Blue Reflection Sun was released by DMM Games in Japan in 2023 before being shut down in 2024. Its premise involves an “ash” that began to rain upon the world and turns out to be a toxic substance that invades the body. The Quartet version features an adaptation of the story with players able to itneract with students at school and certain fights made to utilise the battle system from Blue Reflection: Second Light .   [foogallery id="187699"]   The post Blue Reflection Quartet Announced appeared first on RPGamer .
RPGamerMar 27
Hunter: The Reckoning – Deathwish Announced for Next Year
Hunter: The Reckoning – Deathwish Announced for Next Year Publisher NACON has announced Hunter: The Reckoning – Deathwish , a new first-person action RPG set in the World of Darkness tabletop RPG universe. The game is based on the Hunter: The Reckoning tabletop RPG, where players control Hunters, humans who have discovered the supernatural entities secretly ruling the world and seek to track them down. Hunter: The Reckoning – Deathwish is being developed by Teyon for PC, PlayStation 5, and Xbox Series X|S, and is currently planned to released in summer 2027. In is set in New York, with players customising their own Hunter and exploring the city while searching for clues and side quests. Players can adapt their approach to taking their target's lairs using brute force, stealth, cunning, and a selection of both melee and ranged weapons. They can team up with five potential companions, potentially building relationships and romances.   [foogallery id="187752"]   The post Hunter: The Reckoning – Deathwish Announced for Next Year appeared first on RPGamer .
RPGamerMar 27
Inazuma Eleven: Victory Road’s The Rising Bond Free DLC Update Arriving Next Week
Inazuma Eleven: Victory Road’s The Rising Bond Free DLC Update Arriving Next Week Level-5 announced that its next free update for soccer/football RPG Inazuma Eleven: Victory Road will release on March 31, 2026. "The Rising Bond DLC" update will add to the game's Inazuma Eleven: Orion route in Chronicle Mode as well as start the mode's finale with a new Path of Trials route involving the mode's protagonist Victorio Arno. Inazuma Eleven: Victory Road is available on PC, PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2. The game’s main story acts as a reboot for the series and follows Dustin Billows, a boy who attempts to revive South Cirrus High School’s football club. Other modes include a Chronicle Mode that lets players form a team from players that have appeared across the entire series as they take the Inazuma V Caravan across time and battle teams from the series’ past. Those looking to read more about Inazuma Eleven: Victory Road or the series overall can check out RPGamer’s review of the game’s Nintendo Switch 2 version and  RPGamer’s retrospective of the series.   The post Inazuma Eleven: Victory Road’s The Rising Bond Free DLC Update Arriving Next Week appeared first on RPGamer .
RPGamerMar 27
Sci-Fi Tactical RPG Vaunted Announced
Sci-Fi Tactical RPG Vaunted Announced Publisher Hooded Horse announced it is partnering with developer Lost Lake Games to release its debut title Vaunted . The game is a sci-fi tactical RPG planned to release for PC via Steam , the Epic Games Store , and the Microsoft Store later this year. It will be included on PC Game Pass. Vaunted is set in a chaotic galaxy where mercenaries and treasure hunters fight over relics from previous galactic empires. The game follows three main protagonists and frenemies Dyse, Gendril, and Kyvaath, as well as the various companions. The game blends turn-based planning with real-time action, with players selecting which order their characters act in on each turn. Characters can be upgraded through various skill trees, randomised upgrades, loadout choices, and build options. Players can experience unique versions of story chapters depending on their chosen hero, with each one having their own version of events. Death during a chapter can allow players to rewrite it from a different perspective, and unlock unique conversations as well as new loot, skills, and secrets.   [foogallery id="187678"]   The post Sci-Fi Tactical RPG Vaunted Announced appeared first on RPGamer .
RPGamerMar 27
Ascend to ZERO Releasing in July
Ascend to ZERO Releasing in July Flyway Games announced that time-bending action roguelike Ascend to ZERO will release on July 13, 2026. The developer also revealed that the game will be available on Xbox Series X|S and will be available on Xbox Game Pass in addition to its previously announced Steam PC release. A new trailer showcases the game's time freezing mechanic, where players can bend time to use Tech Chips. The game has also received an update to its Steam demo. Ascend to ZERO  is set in the aftermath of a collapsed technological civilisation, with players in a race against time to try and rewrite its fate. Players can unlock various characters with their own weapons, skills, and combat styles, and wield various equipment and abilities as they try to reach the summit.   The post Ascend to ZERO Releasing in July appeared first on RPGamer .
RPGamerMar 27
Wuthering Waves Coming to Xbox Series X|S in July
Wuthering Waves Coming to Xbox Series X|S in July Kuro Game announced that its free-to-play action RPG Wuthering Waves is coming to Xbox Series X|S. The game, which is currently available on PC, Mac, PlayStation 5, iOS, and Android, will arrive on the console in July 2026, as well as Xbox on PC. Xbox Game Pass members will recevie currently unspecified benefits in the game. Wuthering Waves sees players waking up as a character known as Rover, who is joined by various fighters known as Resonators as they look to recover their memories. The game's latest Version 3.2 update released earlier this month. Those looking to read more about Wuthering Waves can check out Ezra Kinnell’s impression of its initial PC release.   The post Wuthering Waves Coming to Xbox Series X|S in July appeared first on RPGamer .
RPGamerMar 27
WiZman’s World Re;Try Review
WiZman’s World Re;Try Review WiZdom of the Ages I first covered WiZmans World in a pair of Japandemonium updates back in 2009. There wasn't much to say about this title back then, so it amounted to a basic plot description and some screenshots. The game released on the Nintendo DS to little fanfare in 2010, never ranked in the sales charts, and I don't think I have ever seen it physically in a store, new or used. The only reason I remembered its existence at all is because my brain is weird on interesting names, and this one stuck. So when this game received an English release in the form of the remastered WiZmans World Re;Try , sixteen years after its initial launch, I was the only person on staff to go, "Oh, that game." It didn't make me any less surprised to see it. The plot of WiZman's World is simple and straightforward for most of its thirty-some hours of gameplay, but it begins with a mystery. Over a century ago, the world was apparently hit with a cataclysm. What, exactly, none can say, because one side effect is that everyone in the magical city of Wizarest woke up one day with no memory of who they were or how they got there. All they know at first is that they cannot leave. The city is surrounded by magically charged biomes referred to as 'dungeons' for the way they seem designed to keep people from leaving. At the same time, the edges of the world are crumbling, and the dungeons occasionally suffer instances of collapse, where the fabric of reality weakens further and things grow strange. For a century now, the sorcerous citizens of Wizarest have sought to find a way out through the dungeon biomes, but to no avail. At the start of the game, the player is introduced to the hero, a foundling taken in by an eccentric sorceress for training. Many years later, after his mentor the sorceress goes missing, it is his turn to venture forth and test the dungeons of the world. [caption id="attachment_118918" align="aligncenter" width="640"] The start of an odd little story[/caption] This is not a story-heavy game by any means. Each dungeon has a minor subplot and a critical decision at the end, but it's not immediately apparent how that decision affects anything. There are side quests, but they're neither that important nor that easy to figure out, as they may give obtuse clues and expect the player to spam the A button in the appropriate area to find the exact spot to examine without any visual cue. One quest in particular relies on an item drop with a severely low drop rate from a rare monster. There is a third-act twist that is handled quite well, but in the end, the plot exists to justify the adventure, and not the other way around. The localization does help, though it is not without its minor faults. In particular, it has a few regular errors, such as using 'conscious' instead of 'conscience' or 'tenants' instead of 'tenets' many times throughout the second chapter of the game. There is something reassuring, even charming, about these errors, however, as they are unquestionably human typos and not an artifact of machine translation. Aside from this, the game's script is well written for what it is. [caption id="attachment_143247" align="aligncenter" width="640"] It's a weird little world[/caption] The hero is not alone in his quest through the shifting wilds, as his mentor leaves him her final masterpiece: three fairy-like homunculi, each with her own personality. Due to some quirk of magic, these little ladies are incomplete, and so they require fusion with souls taken from monsters in the dungeons to be useful. This provides a great deal of variety in party builds for the player to experiment with, as every non-special enemy can potentially be converted into a party member at the workshop in Wizarest. A limited number of skills can be carried over between form shifts, while special reagents boost stats which do not carry over to the next fusion. All of this plays into the combat, which is the game's main draw. WiZman's World maintains a relative-turn system, where the initial order of friend and foe is determined by individual Agility stat values. A unit's action in one turn affects the wait time until their next turn in the combat order pops up. A marquee across the top of the screen helps the player keep track of turn order. There is also a four-element system in play, with enemies and allies being strongest defensively against their own element rather than having strengths and weaknesses go both ways. As an example, while water attacks hit fiery enemies hardest, watery enemies still take normal damage from fire attacks. The fusion system allows the player to mess with this, letting forms inherit abilities against their normal attack type or otherwise tailoring party members for specific boss encounters. [caption id="attachment_143256" align="aligncenter" width="640"] With lots of strange little monster girls[/caption] Consecutive attacks by party members enables the combo system, which provides boosts to damage, attack speed, drop rates, or spell point recovery. The exact bonuses depend on the attacks used, which means it can be manipulated to an extent, but generally, physical attacks boost the Agility stat, meaning that the party attacks faster and more frequently, while magic attacks allow for better drop rates and for recovering SP. This last aspect is important, as spell point management is a critical issue for longer battles or extended sessions in a dungeon. While the hero regains his SP after every battle, his little fairy helpers only recover upon level-up or resting at home base. SP recovery in combos allows them to recoup a little on the fly, either reducing the effective cost of attacks or even coming out of battle with a net positive. This is crucial because WiZman's World has an issue with its healing items. It doesn't have enough variety to meet the needs of the party in combat, and what it does have is gated behind plot progression. For much of the game, the only healing items recover measly amounts for individuals, so in-battle recovery requires magic to deal with big damage or group healing. By the end of the game, the player is able to purchase mid-range and group-heal items in the store, but there does not seem to be an SP recovery item available at any point. The plus side is that health does recover to full between battles, so this is only an issue for big battles, but it is still an issue. Comparing the old DS screenshots to the new version on Switch, it's obvious how much work went into this one. The user interface needed to be redone, simply due to the original functioning across two screens, but the visual aesthetics of the combat interface, the menus, and the character portraits have been made over completely to fit a standard more appropriate to its new platform and screen size. [caption id="attachment_143250" align="aligncenter" width="640"] But lots of big action to be had![/caption] On the other hand, the spritework appears to utilize upscaled versions of the original game sprites for all NPCs, locations, enemies, and homunculus fusions, and looks glorious for it. There are several dozen enemy types in this game, many with palette swaps and all animated for standby, melee, and magic attack poses. For every non-special enemy type, there is an equivalent cute monster girl fusion mode for the homunculi with their own poses and animations for standby, defense, melee, and spells. The people in charge of the remake realized which aspect of the game's graphics was its strongest suit and optimized accordingly. The game's soundtrack has seen an upgrade as well. The original soundtrack has been remastered to sound better on the Switch, with its new main theme and instrumental versions of all background music done by a Japanese instrumentalist duo known as soLi. The boss battle themes in particular fit the mood well. WiZman's World premiered sixteen years ago as a mid-tier DS title with a simple plot and dense monster fusion system, and not much has changed in the interim. This remastered edition is an improvement in most metrics of graphics and sound, but the core of the game remains the same. It is crunchy and combat-driven, with narrative as an afterthought, and it makes no apologies about that. It is, was, and shall remain a mid-tier JRPG, but sometimes that's just what an RPGamer needs. To anyone looking for a game that lets them tune out and wreck monsters without high drama attached, it's certainly worth a look-see.   Disclosure: This review is based on a free copy of the game provided by the publisher. The post WiZman’s World Re;Try Review appeared first on RPGamer .
RPGamerMar 27
The Expanse: Osiris Reborn Gets Closed Beta, Spring 2027 Release Window
The Expanse: Osiris Reborn Gets Closed Beta, Spring 2027 Release Window Owlcat Games announced it will be holding a closed beta for its sci-fi action RPG The Expanse: Osiris Reborn . The beta will begin on April 22, 2026, and will be available on PC (via Steam), PlayStation 5, and Xbox Series X|S for those who have pre-ordered the game's Collector's Edition or Miller's Pack through its official website . In addition, the developer announced a release window for the game and released its first gameplay trailer. The game will launch in spring 2027 for PC (via Steam, GOG.com, and the Epic Games Store), PlayStation 5, and Xbox Series X|S. Meanwhile, the two-minute video, viewable below, shows clips of its third-person shooting gameplay, event scenes, and more. The Expanse: Osiris Reborn is billed as expanding upon the universe depicted in The Expanse TV and novel series, which is set in a future where humanity has colonised the Solar System. Players are put in the role of a customised Pinkwater Security mercenary stranded on Eros Station during a lockdown. They will need to lead a crew and take command of the most advanced ship in the Solar System. Players are joined by two squadmates in battle; squadmates have their own pasts and motives, with their loyalty impacted by player decisions. The game will include some familiar faces from the TV show, with certain actors reprising their roles.   [foogallery id="187567"]   The post The Expanse: Osiris Reborn Gets Closed Beta, Spring 2027 Release Window appeared first on RPGamer .
RPGamerMar 26
Hades II Coming to PS5, Xbox Series X|S in April
Hades II Coming to PS5, Xbox Series X|S in April Supergiant Games announced that it will be releasing action RPG Hades II on PlayStation 5 and Xbox Series X|S. The game -- which launched for PC, Nintendo Switch, and Nintendo Switch 2 last year -- will release on the consoles on April 14, 2026. Hades II and its predecessor are inspired by Greek mythology, particularly its underworld. The game takes place some time after the previous game, though no knowledge of its events will be required. Players control Melinoë, the immortal Princess of the Underworld and sister of previous protagonist Zagreus, as she faces off against the Titan Chronos’s forces. The game won RPGamer's Best Action RPG award for 2025.   The post Hades II Coming to PS5, Xbox Series X|S in April appeared first on RPGamer .
RPGamerMar 26
Pocket Mirror ~ GoldenerTraum Coming to PS4, PS5
Pocket Mirror ~ GoldenerTraum Coming to PS4, PS5 Publisher KOMODO and developers AstralShift and VisuStella announced that gothic horror RPG Pocket Mirror ~ GoldenerTraum is coming to PlayStation 4 and PlayStation 5. The game is a remaster of 2016 RPG Maker -created title Pocket Mirror and originally released for PC via Steam in 2023. Pocket Mirror is focused on exploration and puzzle-solving. Players control the main character, who is searching for her true identity in a bizarre and mysterious world. It features multiple endings, with the Pocket Mirror: GoldenerTraum release adding a new ending, upgraded visuals, 2D animated sequences, and new features.   The post Pocket Mirror ~ GoldenerTraum Coming to PS4, PS5 appeared first on RPGamer .
RPGamerMar 26