RPG Game News
RPG Game News
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Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
RPG Backtrack 360 – Sophie and the Alchemy All-Stars
RPG Backtrack 360 – Sophie and the Alchemy All-Stars Atelier April continues with a duology of titles, Atelier Sophie and Atelier Sophie 2 , bringing mystery to books and dreams all around. Then we have a therapy session about Nelke & the Legendary Alchemists.  This week's show is a pendulum of joy and disappointment. Featuring Guests: Sam, Josh, and Robert The post RPG Backtrack 360 – Sophie and the Alchemy All-Stars appeared first on RPGamer .
RPGamerApr 30
Arcadia Fallen II Review
Arcadia Fallen II Review Tinkering and Illusions 201 Developer Galdra Studios returned to its magic fantasy setting of Arcadia Fallen with Arcadia Fallen II . Acting on the decision and conversational definition of role-playing, the game follows the visual novel gameplay of its predecessor with a new story set in an empire's magic academy as it gets caught up in political shifting tides. It has a solid story that is worth the ten to a dozen hours it takes to get through, with some interesting examinations of the difficulty of reconciling magic and government politics, though players looking for much more interactivity than a visual novel with minor puzzle elements won't find it here. Arcadia Fallen II is set seven years after the events of the previous game and follows a new player protagonist studying at the Seven Winds Academy, where those identified with magical ability are sent, with their grades determining their future. Customisation is fairly straightforward and mostly aesthetic; the main choice that impacts certain events and conversations is which of the three available majors they select. The game starts as they make their initial way to the academy before skipping ahead to their final year. While it contains a variety of references to the first game, including letting players choose key events and decisions to carry over, players can readily jump in here and treat it as a standalone experience. Players can readily get to grips with the story and setting without any knowledge coming in, and the references have plenty of context to connect them. [caption id="attachment_188766" align="aligncenter" width="640"] Students learning magic is a ripe recipe for hijinks.[/caption] The game's story is the main draw, and it delivers well on that front. It is a bit slow at the start as the students are more worried about grading issues, but once the outside influences hit the school, things quickly escalate as political strife and secrets soon upturn everything the students have come to know. All of the main characters get their own welcome arcs dealing with either their pasts and/or future hopes and dreams, giving the cast many opportunities to grow and come into their own in their own individual ways. The way events play out leave many parts of the future for the world uncertain, but it wraps up its own chapter nicely and in a very satisfying way. During story events, players are able to role-play their character by selecting one of three responses that correspond to a particular emotion or attitude, such as diplomatic or angry, with additional options to collect more information (or potentially romance one of five characters) and more binary decisions at important moments. It definitely helps put players in the role of their character, and subsequent lines offer appreciable reactions to those responses. Even though the player character is heavily involved and their actions are crucial to the story, it rarely feels like the player themselves has a huge amount of agency in how things turn out. It's clear that the player's choices impact various moments, but it doesn't feel like they change the overall direction of events. Saying that, the game also keeps track of choices players make, however minor, which it uses to make some great little callbacks throughout. [caption id="attachment_188768" align="aligncenter" width="640"] The main gameplay outside of story events consists of pathfinding puzzles with rotating nodes.[/caption] Arcadia Fallen II is divided into twelve chapters, each of which consists of a series of mandatory events, plus additional optional ones, with the game making it clear when it's ready to advance to the next key moment. Outside of conversational choices, the game includes a couple of click and select puzzles, but the bulk of the interaction comes from pathfinding puzzles where players need to rotate the various icons and insert characters to form a path to the goal. The puzzles themselves are reasonably fun to figure out, but serve as little more than a brief diversion before the next set of narrative events. The voice acting is another positive element, with an experienced cast doing a strong job with the script and helping the game's narrative delivery. It isn't fully voiced all of the way through, but all of the scenes of substance are. The script doesn't necessarily invite audio thrills, but the performances help bring the cast members to life and add fun to the banter and quiet emotion where appropriate. Meanwhile, the art style is vibrant and distinct, and generally pleasing to look at, even if they will find themselves cycling through the same locations time and again. Similar to the audio, the game doesn't expect any grandeur from its visuals, rather letting events speak for themselves. It certainly isn't a title that will gain universal appeal, but it very much finds its home in its niche and will offer those looking for an easy-to-jump-into yet strong narrative will find Arcadia Fallen II is adept at scratching that itch. While it may not be the most thrilling tale at the start and has limited ways to engage with it, there are plenty of fun moments to enjoy from the cast, and the story ultimately satisfies.   Disclosure: This review is based on a free copy of the game provided by the publisher. The post Arcadia Fallen II Review appeared first on RPGamer .
RPGamerApr 30
Quartet Set for Switch in May
Quartet Set for Switch in May Something Classic Games revealed that the Nintendo Switch version of turn-based RPG Quartet is currently planned to launch on May 12, 2026. The game -- which originally released for PC, Mac, and Linux in 2025 -- will be available on the console for $19.99. PlayStation 4 and PlayStation 5 versions are planned to follow at a later date. Quartet  features four initial stories — including a series of train robberies leading to a government conspiracy and a mysterious deck of cards that gives a young girl a vision of another world — that come together. The game’s combat sees up to eight heroes fighting in the party; four are active at any time, with the others in reserve slots regenerating their Action Points to be ready to be swapped in. Those looking to read more about  Quartet  can check out  RPGamer’s review  of the game. PlayStation 4, PlayStation 5, and Nintendo Switch versions are in development. The game was also the recipient of  RPGamer’s Michael A. Cunningham Memorial Award  for 2025.   (Original launch trailer) The post Quartet Set for Switch in May appeared first on RPGamer .
RPGamerApr 30
Developer Spiders Shutting Down
Developer Spiders Shutting Down Developer Spiders announced that it is being liquidated by parent company and publisher NACON. The studio provided the following message regarding its closure, which follows recent insolvency issues at NACON: Hello everyone, First off, we apologise for the silence over the past month -- it's been a while. We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated. What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then -- well, that's it. We're sorry that it's come to this and would like to thank each and every one of you for your support over the years. If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply. Founded in 2008 and based in Paris, the studio is primarily known for its fantasy and sci-fi RPGs that include GreedFall , SteelRising , and The Technomancer . The studio was acquired by NACON, then known as Bigben Interactive, in 2019. Its latest title, GreedFall: The Dying World , released in March 2026. The post Developer Spiders Shutting Down appeared first on RPGamer .
RPGamerApr 30
ATOM RPG 2 Undergoing Kickstarter Campaign
ATOM RPG 2 Undergoing Kickstarter Campaign Developer Atom Team has begun a Kickstarter crowdfunding campaign for ATOM RPG 2 , its follow-up to Fallout-inspired isometric RPG ATOM RPG . The campaign is set to run until May 21, 2026, and has almost met its €50,000 (c. $58,000) funding goal. The game is in development for PC, with additional platforms part of one of its stretch goals. It is currently planned to release in Early Access in late 2026 before fully releasing a year later. Those who pledge at least €24 (c. $29) will receive a digital copy of the game as part of their backer rewards. Set in the aftermath of a nuclear war between the Soviet Bloc and the West, ATOM RPG 2 takes place in the Caspian Wastes, a region centered around the ruins of the First City of the Future. It was the site of development for cutting-edge systems of control and social engineering ahead of the war. Players will need to decide whether they allow its past to stir or bury it for good. The game features multiple biomes with players visiting settlements and ruins while travelling dangerous routes and making choices that impact the world and its people. Gameplay makes use of time of day and weather elements, with its tactical combat potentially involving power armor, heavy weapons, and armored vehicles.   [foogallery id="190438"]   The post ATOM RPG 2 Undergoing Kickstarter Campaign appeared first on RPGamer .
RPGamerApr 29
Rainbow Legends Releasing Next Week
Rainbow Legends Releasing Next Week Unpixel Cloud Cedar Studio and Light Up Games announced that Rainbow Legends will release on May 7, 2026. The deckbuilding roguelike strategy RPG will be available for PC via Steam , priced at $12.99 with a 15% launch discount. A demo for the game can be downloaded through Steam. Rainbow Legends is set in a world being consumed by a colour-devouring void. Players set out to reclaim territory and restore its balance, with each character coming with their own colour, abilities, play style, and story. The game's combat sees players placing shaped cards onto the grid-based battlefield, using them to block opponents and set up moves, with whichever side controls more tiles at the end of a round dealing damage to the opponent.   [foogallery id="190415"]   The post Rainbow Legends Releasing Next Week appeared first on RPGamer .
RPGamerApr 29
Roguelite Monster Battler Fear Tall Grass Announced
Roguelite Monster Battler Fear Tall Grass Announced Entalto Publishing and Forgotten Bastions have announced Fear Tall Grass , a dark fantasy roguelite monster battler. The game is in development for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch, and is available to wishlist on Steam . Fear Tall Grass is set in a world that is being by consumed creatures called Vilekin. Players control Gray, the last steward of the Oathguard, who must brave the tall grass in order to tame the creatures and use them to protect the remainder of humanity. Players can collect over a hundred creature across six elemental types. As they clear parts of the world, they can construct permanent buildings that provide buffs.   [foogallery id="190427"]   The post Roguelite Monster Battler Fear Tall Grass Announced appeared first on RPGamer .
RPGamerApr 29
Diorama Break Begins Kickstarter Campaign
Diorama Break Begins Kickstarter Campaign Studio Massimo Gauthier has begun a Kickstarter crowdfunding campaign for pixel-art tactical RPG Diorama Break . The campaign is looking for CA$95,000 in funding (c. US$70,000) and is set to run until May 30, 2026. Those who pledge at least CA$30 (c. US$22) will receive a Steam copy of the game as part of their backer rewards, with additional copies including console versions available at higher tiers. Diorama Break  is set in a science fantasy world, with players themselves connected to its protagonist. They act as a guide for the hero, who has been raised for the role, with the player’s treatment of him impacting how the story plays out. In combat, each turn is split into six substeps. Players and enemies queue multiple actions that are executed concurrently, with different actions taking up different substep durations and having different areas of effect. The game is currently expected to release in 2029 for PC, Mac, Linux, PlayStation 5, Xbox Series X|S, and Nintendo Switch consoles. A demo is currently available for PC via Steam and itch.io .   The post Diorama Break Begins Kickstarter Campaign appeared first on RPGamer .
RPGamerApr 29
Tales of Arise: Beyond the Dawn Edition Trailer Highlights Alphen
Tales of Arise: Beyond the Dawn Edition Trailer Highlights Alphen Bandai Namco released a new trailer for Tales of Arise: Beyond the Dawn Edition , its upcoming Nintendo Switch 2 release of action RPG Tales of Arise . The trailer introduces protagonist Alphen, a young man in an iron mask who is unable to feel pain and who starts the game living as a slave before rising up and helping to free the people. Tales of Arise released for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S in 2021. The Nintendo Switch 2 version will release on May 22, 2026, and include the game’s Beyond the Dawn expansion as well as additional in-game costumes and items. The game is set on the twin planets Rena and Dahna, with Rena holding dominion over Dahna for the past 300 years. Those wishing to read more about Tales of Arise can check out Luis Mauricio’s review of the PlayStation 5 version.   The post Tales of Arise: Beyond the Dawn Edition Trailer Highlights Alphen appeared first on RPGamer .
RPGamerApr 29
Monster Hunter Outlanders Gets More Details Ahead of Second Closed Beta
Monster Hunter Outlanders Gets More Details Ahead of Second Closed Beta TiMi Studio Group has begun its second closed beta for its licensed Monster Hunter mobile title Monster Hunter Outlanders . Ahead of today's start of the closed beta, producer Dong Huang gave RPGamer the opportunity to learn a few more details about the game and its features. Monster Hunter Outlanders is set on the mysterious island of Aesoland, with the game retaining the usual Monster Hunter loop of accepting quests and using rewards to update and create new equipment. The island is divided into multiple regions with different terrain and climate, with the new closed beta including the Searing Plains and Giantwood Locale. Each map contains various activities and events, including a zen stone balance mini-game, plus gliding and egg collecting challenges. The game also includes a building system, where players can build and upgrade facilities in the wild that make it easier to traverse. Combat has been optimised for mobile with two distinct modes. The Classic Mode is intended to preserve the usual Monster Hunter -style action and lets players trigger follow-up attacks by tapping the icons on the screen. It includes lock-on for monsters and specific parts. Meanwhile, Adventure Mode is intended for those unfamiliar with mobile controls or actions games, and features just three core buttons: Attack, Defense, and Burst.     Players create their own customised Fated Adventurer, but also can play as other story Adventurers they encounter in the game. The Fated Adventurer is able to use all of the game’s weapon types, and the new closed beta adds the Lance to the Great Sword, Long Sword, Dual Blades, Bow, and Heavy Bowgun weapons available during its Tokyo Game Show demo, with more to be revealed in future. The closed beta includes ten additional playable Adventurers for players to unlock and try out. Each Adventure is said to provide their own combat experience, and are split into three roles. Assault focuses on dealing damage, Disruptor focuses on crowd control and weakening foes, and Support focuses on aiding allies. Each role gets their own buddy. Assault Adventurers are joined by the familiar Palico, Disruptor Adventurers are partnered with the monkey-like Rutaco, and Support Adventurers are assisted by the owl-like Trillan. In single-player mode, players form a squad of four Adventurers: their Fated Adventurer plus up to three story Adventurers. Meanwhile, multiplayer lets up to four players join together in co-op. Multiplayer features the unique co-op skill system, which is activated when players time their attacks together once a monster part is broken and attacked by other members within a short time frame to deal extra damage. A guild feature lets up to forty players players team up for weekly speedrun challenges, where guilds can compete against others for the fastest guild clear times and ranking points.     Monster Hunter Outlanders  is intended as a long-term live-service game, adding new monsters, Adventurers, map areas, story content, and more through updates. Currently thirty familiar series monsters have been confirmed, including Rathian and Anjanath, with the game introducing its own challenging Radiant versions of monsters that can enter frenzied states to gain new movesets. The game will feature a season system that features four tracks: Exploration, Solo, Co-op, and Honorable Showdown. By completing challenges, players earn points to increase their rank level. All rewards can be earned by completing two of the modes rather than players needing to complete all four to get all rewards. The game is a free-to-play title entirely based on PvE combat. Its monetisation involves in-game Rutacoin currency, which can also be earned from in-game activities and quests, or converted into from premium currency. This currency is used to recruit new Adventurers, though the developer promises that all content will be available without requiring any purchases. Players will also be able to obtain various cosmetics, such as weapon skins.   [foogallery id="190385"]   The post Monster Hunter Outlanders Gets More Details Ahead of Second Closed Beta appeared first on RPGamer .
RPGamerApr 29