RPG Game News
RPG Game News
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Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
Pokémon Champions Hitting Switch on April 8
Pokémon Champions Hitting Switch on April 8 The Pokémon Company announced that Pokémon Champions , its "free-to-start" competitive battle game, will release on Nintendo Switch on April 8, 2026. It will be playable on Nintendo Switch 2 systems with a free update enabling enhanced visual performance on the console to be available at launch. The game is also planned to release for iOS and Android later in 2026. Players will be able to purchase the Pokémon Champions + Starter Pack bundle, which grants 50 more Pokémon in players' storage box, the “Battle! (Trainer Battle)” song from Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! , 30 Teammate Tickets, and 50 Training Tickets. A Premium Battle Pass and Membership will also be available for players to purchase in the game. Pokémon Champions focuses on competing online against other players in turn-based, one-on-one Single Battles or two-on-two Double Battles like those in the mainline Pokémon series. Players can transfer Pokémon they have obtained from the Pokémon RPG series and the Pokémon GO app through the Pokémon HOME app into the game. They can also recruit one random Pokémon per day, which become available for one week and are only usable in Pokémon Champions , or use Victory Points (VP) to recruit multiple Pokémon or recruit Pokémon permanently. It will be used as the primary platform for the Pokémon Video Game Championships.   The post Pokémon Champions Hitting Switch on April 8 appeared first on RPGamer .
RPGamerMar 24
Keylocker Physical Release Announced
Keylocker Physical Release Announced Publishers Serenity Forge and Tesura Games announced a physical release for Moonana's turn-based cyberpunk RPG Keylocker . The game will be available for PlayStation 5 and Nintendo Switch in a Premium/Standard Edition and a Collector's Edition, both planned to release later this year. The editions are available to pre-order now through Serenity Forge and Tesura Games 's online stores and include: Premium/Standard Edition ($44.99/€39.99) Physical copy of the game for Nintendo Switch or PlayStation 5 Original sticker sheet OST download concert ticket Collector's Edition ($84.99/€69.99) Collector’s Edition Box Physical copy of the game for Nintendo Switch or PlayStation 5 Original sticker sheet OST download concert ticket Original soundtrack CD Magnetic B0B0 pin Double-Sided poster Acrylic B0B0 singing standee     Keylocker is the latest title from the developer behind Virgo Versus the Zodiac and released digitally for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch in 2024. The game is set on a future Saturn where music is strictly prohibited. It follows B0B0 and Dealer, who are Doppelgangers, twins that are born to be perfect fits for particular societal castes. However, B0B0 fights against her position in the lowest caste, forming her own band in rebellion against the Saturnian Satellites that act as the ultimate law. The game’s turn-based tactical combat system features rhythm elements. Those looking to read more about the game can check out Ezra Kinnell’s review of its PC release. The post Keylocker Physical Release Announced appeared first on RPGamer .
RPGamerMar 24
Fifth Aether & Iron Dev Diary Discusses Visual Evolution
Fifth Aether & Iron Dev Diary Discusses Visual Evolution Seismic Squirrel released its latest developer diary video for Aether & Iron . The three-minute video, the fifth in the series, discusses the game's artistic evolution for its 1930s decopunk noir setting as well as some of the inspirations behind it. Aether & Iron  will release for PC and Mac via  Steam on March 31, 2026. The game puts players in the role of Gia, a smuggler in an alternate 1930s New York. The city has been transformed after the discovery of an anti-gravitational technology called aether. As they become drawn into a deep conspiracy, players must build a crew while upgrading their car to be outfitted to survive turn-based vehicular battles.   The post Fifth Aether & Iron Dev Diary Discusses Visual Evolution appeared first on RPGamer .
RPGamerMar 24
Robot Recycler Ryn Demo Impression
Robot Recycler Ryn Demo Impression The mini-games are fun in short bursts, but that's just a tiny fraction of what's available to build.  A lot of polish still needed to bring out the best to offer and it will be tricky line to walk to avoid becoming too ambitious with its systems. Rablo Games has been incrementally growing a reputation behind the scenes as an indie developer that takes risks with its gameplay.  With its debut title Healer's Quest , it mixed comedy with an auto battler.  In Necro Story , combat progressed to including on-screen actions to make it more interactive.  Their latest title, Robot Recycler Ryn , is the most ambitious one yet.  There's a lot of polish still to come on this active-time auto battling RPG that includes a lot of crafting mini-games.  RPGamer got the chance to take a look at a early build demo that shows off the robot creation process and some basic combat situations. Robot Recycler Ryn takes place in a world where scavengers known as Recyclers are highly sought after.  Recyclers are technical wizards who are able to build powerful robots piece-by-piece using the parts found in a post-apocalyptic world as its premiere group, the Recycler Rumble League, gains in popularity and influence.  In this demo, there was no hint at the state of the world or how the story will evolve, focusing instead on how to build the robots and test them out in combat. [caption id="attachment_187341" align="aligncenter" width="640"] Bending the sheet metal just right, or wrong in this case.[/caption] Robots are comprised of five pieces that are each hand crafted.  First, a set of legs is needed to keep the robot upright during combat, then a body piece, two arms, and there's a space for a head, but the demo didn't have any that could be created.  Options were for two different set of legs and body pieces to show a bit of visual variety.  Three weapons were provided: a sweeping laser, a single blaster pistol, and a shield.  Despite the limited options, customization was highlighted due to how different each finished robot could look, the variety of enemy designs, and how each piece could vary in quality.  The default amount of resources that the player had access to only created one robot, so it was best used trying to match up against each enemy individually to avoid being overwhelmed. Before sending the robot out to fight they have to be fully built.  A basic blueprint for the part's casing is drafted using a few different shaped pieces to make the outline.  This minigame is just a copy and paste affair, taking the part that's needed and moving it over, with the only customization being how well the welding gun solders the pieces together.  More fun comes from the next steps, as finalizing the part involves molding zinc in various ways.  Raw ore is pounded flat into sheets after being heated up, and then can be cut in half and bent with pliers to fit the shape that the blueprints require.  Using a variety of drill bits, players get to drill into and shave down pieces that match up as best as they can to a handy blueprint.  Small details like heating and cooling pieces are necessary, then assembling each piece of zinc together creates a finished piece for the robot.  How well the player accomplishes each aspect of this process is then graded and the final result is given stats based on how well it was formed.  Overall, this is a fun enough diversion that will be interesting to see its expansion in the full release, but at this basest form it is rudimentary enough that for those without a builder's mindset can feel it takes away from the fighting. [caption id="attachment_187342" align="aligncenter" width="640"] An imposing blueprint, but drilling the specialized pieces is flexible, just needing to be an approximate recreation.[/caption] After each part is fully assembled and a robot is created, they can be tested in the arena.  Videos showcasing Robot Recycler Ryn 's final product make this feel much more dynamic, with the player character hiding behind the robots and repairing them as the auto-battling actions happen in real time.  The speed of this being done looks generous, giving players time to react.  This demo does not go that in-depth, instead just showing how the auto battling aspects would play out with a created robot versus a decent variety of enemies, with up to three on the screen at a time.  However, with no onscreen avatar, there's not much to see beyond the flash of lasers and blaster fire until one side is defeated.  Winning gains some resources, though with limited access to zinc, there are no more pieces available to build.  The heart of the gameplay lies with the protagonist, and hopefully future demonstrations will show them darting around and doing more. [caption id="attachment_187343" align="aligncenter" width="640"] A robot shooting a laser at an enemy during the auto battle sequence.[/caption] Robot Recycler Ryn is a continuation of the risky gameplay decisions of Rablo Games' titles.  It makes its best showing in the trailers, and what we can see of players building their robots piece by piece and leading them to success still makes for an enjoyable loop.  The mini-games are fun in short bursts, but that's just a tiny fraction of what's available to build.  A lot of polish is still needed to bring out the best on offer and it will be tricky line to walk to avoid becoming too ambitious with its systems. Ambition is admirable, and this is a studio that keeps learning with each title, so there's hope for the quirky charm of these robots, friend and foe, to be enjoyably built and battled when the final release is ready.   Disclosure: This article is based on a build of the game provided by the publisher. The post Robot Recycler Ryn Demo Impression appeared first on RPGamer .
RPGamerMar 24
Aniimo Adds PS5 Version
Aniimo Adds PS5 Version Developer Pawprint Studio announced that its free-to-play creature-collecting RPG Aniimo will also be releasing on PlayStation 5. The PlayStation 5 version joins the previously-announced PC, Xbox Series X|S, iOS, and Android versions. The developer also announced that the game's PC version will be released on the Epic Games Store in addition to Steam . Aniimo sees players collect, battle, and interact with Aniimo in the open-world realm of Idyll. The game features a mechanic called Twining, where players merge with their Aniimo to use their abilities. It is planned to release globally later this year. A playable demo will be available at this weekend's PAX East. The post Aniimo Adds PS5 Version appeared first on RPGamer .
RPGamerMar 23
Wartales Newest DLC, Contract: Fires in the Capital, Releasing End of April
Wartales Newest DLC, Contract: Fires in the Capital, Releasing End of April Shiro Games announced its latest DLC for tactical RPG Wartales . The Contract: Fires in the Capital DLC will release for PC on April 30, 2026, priced at $12.99/€10.99/£12.99. The DLC sees players head to Isandrin, the capital of Edoran, as tensions between the Legion and the Empire threaten to boil over. It features a different style of environment to others in the game, providing urban battle scenarios as players undertake various missions that can impact the city's security and public mood. Wartales takes place in the remnants of the Edoran Empire, which still suffer from the effects of a plague one hundred years earlier. Players attempt to survive the cutthroat world by recruiting mercenaries and taking on dangerous missions to pay the bills. The game released for PC in April 2023, before also being released on Nintendo Switch and Xbox Series X|S.   [foogallery id="187408"]   The post Wartales Newest DLC, Contract: Fires in the Capital, Releasing End of April appeared first on RPGamer .
RPGamerMar 23
2D Turn-Based RPG Toada Brava Announced
2D Turn-Based RPG Toada Brava Announced Asteristic Game Studio revealed 2D turn-based RPG Toada Brava . The game looks to blend classic JRPG inspiration from titles like Chrono Trigger , Super Mario RPG , and Vagrant Story  with 2D animation. It is available to wishlist now on Steam , with a Kickstarter crowdfunding campaign also planned. Toada Brava features a setting inspired by Latin American landscapes and culture. The game follows Kako, who lives on a ranch with his mother Matilda. After the Duke of Santacrúz seizes their land for gold extraction, Matilda is arrested and Kako is himself captured after trying to rescue her. In prison, Kako assembles a motley crue that attempts to escape to freedom. The game's combat system makes use of timed button presses to deal extra damage or block enemy attacks, with players also able to use music-based magical attacks through a variety of instruments.   [foogallery id="187396"]   The post 2D Turn-Based RPG Toada Brava Announced appeared first on RPGamer .
RPGamerMar 23
DeckLand Released on Steam Early Access
DeckLand Released on Steam Early Access Publisher CFK and developer JellySnow Studio have released roguelite deckbuilder DeckLand on Steam Early Access . The Early Access version is available for $14.99 with a 20% launch discount until April 5, 2026. The game is currently expected to spend around six months to a year in Early Access, with the full version also planned to be released on PlayStation 5, Nintendo Switch, and Nintendo Switch 2. The initial version includes four story chapters, plus an endgame-style reincarnation system that offers escalating difficulty multipliers. DeckLand puts players in the role of a guru of a kingdom inspired by ancient Korea, where an unexpected catastrophe sees monsters roam freely and puts the kingdom on the brink of destruction. Players embark on a journey to uncover the source of the catastrophe. Players advance through regions chosen based on constellations in the sky. Players can use talismans to gain growth buffs and combine multiple cards into more powerful ones.   [foogallery id="187383"]   The post DeckLand Released on Steam Early Access appeared first on RPGamer .
RPGamerMar 23
Mamon King Released on PS5
Mamon King Released on PS5 Developer LiTMUS has released its monster-raising RPG Mamon King on PlayStation 5 internationally. The PlayStation 5 version of the game, which initially released for PC and Nintendo Switch in December 2025, is priced at $12.99, with a 35% launch discount for PlayStation Plus members and is available until April 10, 2026. Inspired by titles such as Monster Rancher , Mamon King  sees players raise and train monsters known as Mamon that have been summoned from another world. Mamons take part in one-on-one command-based battles, with players aiming to win tournaments and become the "Mamon King". The game features 38 different types of Mamon, which can utilise over 170 different skills. Players can also embark on board game-style expeditions to places said to host ancient Mamon. Source: RPG Site   [foogallery id="187374"] The post Mamon King Released on PS5 appeared first on RPGamer .
RPGamerMar 23
Ariana and the Elder Codex Review
Ariana and the Elder Codex Review Winning Personality, Modest Ambitions It has often been said that the pen is mightier than the sword, and in the world of Ariana and the Elder Codex , the pen and the codices produced from them aren’t just powerful; they are omnipotent vestiges of magical power that the world depends on for just about everything. As a librarian myself, I know too well the power of knowledge and lessons contained within books and stories. I went into Ariana hoping to find a real page-turner, but unfortunately, while some heartfelt chapters of this adventure show real potential, formulaic storytelling and gameplay deficiencies hold it back from standing out on the shelf. In the world of Ariana and the Elder Codex , the Library is a supreme entity over society as a whole, and its many codices hold sway over everything from food production to modern conveniences like electricity. The most important are the Seven Hero Codices, which are comprised of the Four Elements: Earth, Wind, Water, and Fire; and the Three Phenomena: Convergence, Transmission, and Diffusion, all of which govern various major aspects of day-to-day life. For example, water is responsible for healing, and so on. However, one day, these codices are altered, disappearing the world’s magic and causing massive chaos and suffering. The library’s director, Berkeley, tasks Ariana Virellis with repairing the codices to restore the world’s magic, as only she has the latent magical ability to enter them. Under Berkeley’s orders, Ariana gets to work, while also hoping to find clues about her missing parents. Along the way, she’s helped by Divina, a mysterious cat-like demon with incredible power, and Vester, a magic-powered automaton servant. [caption id="attachment_186432" align="aligncenter" width="640"] Most of the codices have super heartfelt parables![/caption] Ariana ’s story is quite simple but effective as a motivator, driving the game forward. Its greatest strengths lie in the codices, which contain straightforward yet ultimately highly poignant parables. The Elemental Codices demonstrate this best, addressing themes of selflessness and sacrifice for water, as well as fury, honor, and the emotional pain of exacting revenge for fire. The Phenomena Codices are more complex, but also contain interesting little stories, with the notable exception of Transmission, which, of the three, seemed noticeably underdeveloped and contrived. What holds Ariana back from excellence, though, is the plot of the real world, which is spoon-fed to players very slowly until the game’s ending, where there’s quite a bit of text dumping and predictable twists. The Library’s bookshelves contain a lot of interesting lore about the world, but the pacing of details about the world outside the codices feels uneven, which is rough considering the game’s short length. On the gameplay front, Ariana is a simple sidescrolling action RPG with Metroidvania elements, and while combat has a mechanically solid foundation and is generally engaging, it never flourishes into something great except during each codex’s boss fight. Essentially, Ariana has the ability to cast spells from five different elements: neutral, earth, water, wind, and fire, with the more powerful spells incorporating the Phenomena Codices’ attributes along with the element. Ariana can equip six spells at any time, in two sets of three, which can be toggled between, helping to declutter the UI. Each spell has a numerical attack power, direction of fire, cooldown, and casting time, and unleashing them on enemies deals damage while also causing elemental buildup. When an enemy’s elemental buildup is full, this unleashes an associated burst, dealing massive damage centered on a radius around that enemy. As she uses spells of each element, Ariana gains access to powered-up elemental forms she can switch to – indicated by the color of her dress changing – that increase damage and the secondary effects of spells for that element. [caption id="attachment_186436" align="aligncenter" width="640"] Note the glow - he's an earth giant. Hit him with wind![/caption] The game boasts an appreciable variety of spells, which have a wide range of different effects and attack types, and, in theory, this should make for a lot of cool, different ways to tackle enemies. Unfortunately, two things keep Ariana ’s combat from standing out: poor enemy variety and the overpowered nature of elemental bursts. Aside from the bosses, players will have seen every enemy the game has to offer in the first two codices, and the only real change going forward is enemies having elemental affinities, indicated by a glow around them: fire and water are strong against each other, as are wind and earth. Different combinations of elemental enemies do enough to keep players engaged by encouraging variety and timeliness in spell use. However, this doesn’t bring out the full potential of Ariana’s combat, which is best exhibited by the bosses, who have a nice variety of attacks to be dodged by Ariana's dash to provide temporary invincibility. Fights against regular enemies are made worse due to the insane damage of elemental bursts, which can turn many combat encounters into a chain reaction of high-damage explosions. Sometimes this works well by encouraging proper aggressive spell use, but other times it simplifies an already simple combat system, ultimately reducing a fascinating framework into something that is just okay. [caption id="attachment_186437" align="aligncenter" width="640"] Ariana and the smarmy know-it-all Divina have some really fun banter.[/caption] With its Metroidvania elements, Ariana offers engaging, light platforming and level-exploration. As she sets out to fix the codices, Ariana comes across Repair Points, which are one of two activities: a race against time to quickly slaughter enemies or a timed foot race from point A to point B. The faster players are, the better their rewards, which range from items used to upgrade Ariana's magic to direct upgrades to Ariana's health or attack. This effectively incentivizes players to fully explore each level, with a few areas gated off until Ariana gains movement abilities from other codices. This is implemented more effectively at the beginning of the game, but is unevenly incorporated later, which holds back the level interaction from fully blossoming. Ariana and the Elder Codex ’s score is quite nice, with a dreamy sound that creates a soothing atmosphere, though none of the tracks are particularly memorable. The game's voice acting is more remarkable, though somewhat limited, with Ariana sounding high-spirited, plucky, and hardworking, which makes for an entertaining dynamic against Divina. Library Director Berkeley's voice booms with an imposing, deep, and intimidating crackle, though his screentime is unfortunately quite limited. Visually, the game has a very cute overall look, with lovely little character designs, portraits, and inspired storybook-like visuals in the codices. Ariana herself, with her hairbow and adorable smile, stands out as a huge plus. Further, the spell effects are good and colorful, lending the combat and traversal a radiant appeal. [caption id="attachment_186441" align="aligncenter" width="640"] Director Berkeley intimidates with his authoritative presence.[/caption] As a full tome, Ariana and the Elder Codex has quite a lot of potential, but among its genre and the RPG landscape as a whole, it doesn’t stand out too starkly on the shelf. While it has some charming visuals, lore, and some good voice acting, its gameplay and story are only ever serviceably engaging, and predictable twists and excessive endgame lore dumping dull the adventure. While I found myself thoroughly charmed by the characters and having a decent time, the uneven exploration and easy moment-to-moment combat left the game feeling devoid of the substance it's obviously capable of. If players are looking for a short, fifteen-hour light adventure with some nice charm, Ariana is not a bad pickup at all, but it doesn’t do enough to warrant a top spot on RPGamer's reading lists. The post Ariana and the Elder Codex Review appeared first on RPGamer .
RPGamerMar 23