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Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
RPGamer’s Best of 2025 Awards
RPGamer’s Best of 2025 Awards RPGamer Best of 2025 Editor's Choice Awards! 2025 puts another year in the books, and as has been the case for many years now, it was packed with plenty of excellent titles to choose from. Filled with plenty of surprises across the genre in more ways than one, there were highlights throughout the year, giving RPGamers plenty to get stuck into. As is tradition for the site, the RPGamer staff has taken January to consider as much as possible from the huge selection of titles that came out during the previous year and come up with our Best of 2025 Awards. Please enjoy and, as always, we invite our readers to let us know your highlights.   Editor's Choices Best Turn-Based RPG Best Action RPG Best Strategy RPG Best Sim/Hybrid RPG Best Re-Release Best Battle System Best Story Best Dialogue Most Original Best Music Best Voice Acting Best Visuals Best Interaction Most Overlooked Biggest Surprise Biggest Letdowns Best Non-RPG Most Played Most Completed Most Anticipated Special Award Game of the Year   Organization and Direction by Alex Fuller Content by Alex Fuller , Glenn Wilson Editing by Alex Fuller , Pascal Tekaia , Sam Wachter Banner by Sarah McGarr Award Graphics by Ed Walker Past Awards 2024 - 2023 - 2022 - 2021 - 2020 2019 - 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011  - 2010 2009 - 2008 - 2007 - 2006 - 2005 - 2004 - 2003 - 2002 - 2001 - 2000 The post RPGamer’s Best of 2025 Awards appeared first on RPGamer .
RPGamerJan 31
Dynasty Warriors: Origins Switch 2 Review
Dynasty Warriors: Origins Switch 2 Review Rally 'Round The Flag The latest entry in Koei Tecmo and Omega Force's Dynasty Warriors series has stormed onto the Nintendo Switch 2, bringing with it a rousing tale of heroes vying for the favor of the heavens, chaotic battles that pit one against thousands, and an emperor's worth of content. With its endlessly entertaining action and excellent performance, Dynasty Warriors: Origins on Switch 2 is a must-have for fans of the genre and a perfect fit for players looking to get the most out of the system. Adapting roughly the first half of Luo Guanzhong's historical novel Romance of the Three Kingdoms , the story takes players from the peasant revolt of the Yellow Turban Rebellion to the decisive Battle of Red Cliffs, as the Han Dynasty loses its grip on the realm and warlords spring up to replace it, blazing a path to the future through bold promises and spilled blood. Players take on the role of Ziluan, a wandering warrior with amnesia who devotes his blade to those who further the cause of peace. As the story progresses and control of the realm is divided between three heroes, Ziluan begins to remember the duty he was once entrusted with and joins the leader that he believes will be the one to unify the land. Players can choose between the idealistic Liu Bei, the pragmatic Cao Cao, and the fearless Sun Jian, as they fight under the banner of the righteous and tear down all that stand in their way. [caption id="attachment_182964" align="aligncenter" width="640"] The enemy of my enemy will be my enemy tomorrow.[/caption] At every turn, old alliances are broken and new ones are forged, as the chaos of war turns yesterday's comrades into today's enemies. Political intrigue and surprising twists await players regardless of which path they choose, and true to the Origins title, those unfamiliar with the source material and this era of history are eased into its world slowly. The story covers a tremendous amount of ground, yet it manages to treat individual characters and arcs gracefully. Antagonists like the revolutionary Zhang Jiao and the conqueror Dong Zhuo are portrayed with a deft touch, showing how ambition leads both the just and the strong astray. Though both the source material and the game favor Liu Bei, the game portrays his rivals as being worthy of leadership in their own ways. Through its thoughtful writing and well-rounded cast, the story beautifully portrays changing times, clashing ideals, and the sacrifices that must be made on the road to peace. Ziluan, being an original character made just for the game, acts as a proxy for players by letting them march alongside legends like Guan Yu and Lu Bu, and though the lack of voice acting for him makes his scenes somewhat awkward, it is a small price to pay for the added immersion and freedom of choice that comes with his inclusion. However, the subplot dealing with his past is rather trite, and it takes what was otherwise an acceptable avatar character and makes him feel forced by spending an unnecessary amount of screen time on him. The fact that his character and the concepts featured in his story have no historical basis makes them stand out even more. Pitfalls typical of this character type also rear their head throughout, such as Ziluan being regularly met with an overabundance of praise and admiration by the entire cast, which further disconnects him from the grounded tone and historical setting. [caption id="attachment_182965" align="aligncenter" width="640"] Might makes right.[/caption] Despite having spawned countless games and an entire genre based on its large-scale battles and blood-pumping hack n' slash combat, the Dynasty Warriors formula continues to excite. The decision to cut the roster down to just one playable character recenters the series, allowing for a narrower but deeper battle system. Ziluan is peerless in both offense and defense, with the dodge, parry, and Battle Art mechanics turning him into a one-man army. The dodge and parry work as they do in most action games featuring them, yet their inclusion feels significant because of the freedom and power that they grant players upon mastery. Meanwhile, the cooldown-based Battle Arts allow players to consistently string together powerful attacks instead of relying on just light and heavy attacks or having to wait until the Rage and Musou gauges are full to feel the rush the combat is meant to provide. That would be satisfying enough on its own, yet there are even more options available to players, such as issuing orders to a detachment of guards to disrupt the enemy or temporarily taking control of one of the era's most legendary warriors to inflict major damage on their ranks. To make up for the one-man roster, Ziluan is also able to cycle between several weapon types, each transforming his move set, often with a unique gimmick that justifies using one weapon over another in a given situation. With battles often changing objectives partway and tenacious bosses leading the foe into the fray, that adaptability becomes key to victory. Through these mechanics and systems working in tandem, combat becomes rhythmic and free flowing, with players weaving through enemy formations like flowers in the breeze, all to strike where it hurts most with the full brunt of their thorns. Weapon usage grants EXP towards weapon proficiency, which, once leveled up, rewards players with new attacks, new skill branches on the skill tree, and better stats. The EXP needed to reach the next rank for a weapon type grows considerably between ranks, encouraging players to use all weapon types to grow stronger more consistently. Skill points for the skill tree are awarded for performing well in battle, though more can be obtained by fulfilling certain requests from comrades, such as defeating a certain number of enemies with a specific attack. Additional Battle Arts can also be purchased from shops, obtained from NPCs around the world map, learnt from the skill tree, or unlocked by maxing out bonds with comrades. [caption id="attachment_182966" align="aligncenter" width="640"] March across the realm and bring it closer to unity with each step.[/caption] Optional battles are scattered across the map, offering smaller skirmishes that are good for grinding EXP and skill points. A few side quests, including one dealing with Ziluan's memories, are also available for those looking for a break from the main story. However, the most compelling of the optional content is completing all three routes, as they differ significantly and each have different strengths and weaknesses. For instance, Sun Jian's route misses out on some of the game's more historically significant battles, but it also tells a more approachable and heartfelt story than that of Liu Bei or Cao Cao's routes. All three routes also include what-if scenarios that change the fate of a character or outcome of a battle from what it is historically meant to be by performing certain actions, which brings more variety to the mix. Players can expect the Switch 2 battery to get around two hours and thirty minutes out of the game in handheld mode. Completing the first route may take around twenty-five to thirty hours, while completing all three roughly tallies up to forty. Progress carries over between campaigns, allowing for breezy repeat playthroughs and for players to continue honing their skills after the credits have rolled. The postgame can push playtime up to and past one hundred hours through unlocking every skill on the tree, maxing out proficiency on all weapons, replaying from the start on the Ultimate Warrior difficulty for a true challenge, and more. Skill checks are dispersed throughout, with one of them being hard enough to potentially end a playthrough, though they are never unfair and can be blown past by players willing to engage with all of the game's mechanics. The new Visions of Four Heroes DLC that can be purchased separately brings even more content and challenges for those who are left craving more. Voice acting is a mixed bag, with the English cast having both standout and laughably bad performances. It also struggles with keeping pronunciations of names consistent across the cast and across every scene. The Japanese cast is more balanced in its quality, but it has a fatal flaw in that the abundance of in-battle dialogue's subtitles are pushed off to the side where they're hard to read in the thick of combat. Meanwhile, Chinese voices are absent, at least in the North American release, which may be a disappointment for certain players. [caption id="attachment_183462" align="aligncenter" width="640"] Rise above all others to become unmatched under the heavens.[/caption] What is unlikely to disappoint, however, is the electric guitar-dominated soundtrack that makes each battle twice as epic. Though famed series composer Masayoshi Sasaki, also known as MASA, retired from Koei Tecmo in 2022, his successors have followed up on his work commendably. Iconic tracks like "EVE" from Dynasty Warriors 4 have been remixed, while many of the new ones hold their own against the classics. It's easy to get sucked into battles because of the soundtrack, and it's when players sync with the rhythm of the combat and the music simultaneously that they feel most like an unstoppable warrior, letting instinct and the beat guide their blade to victory. When it comes to performance, the Switch 2 version offers players the choice between a locked thirty frames per second and a variable frame rate that shoots for sixty. The former works as expected, but the latter is impressive in both docked and handheld play. Though it is kept back by the inconsistency inherent to an unlocked frame rate, many players may find themselves choosing this mode for the entire playthrough, just for the battles where it stays close to sixty from start to finish, which is more often than one might think. This setting occasionally leads to pop-in and blurry textures, but it isn't jarring enough to be a problem. With that and some scattered long load times as the exceptions, the game looks and feels next-gen, which makes it even more inviting than it already was. Wounded only by minor flaws, Dynasty Warriors: Origins for Switch 2 offers a banquet of content to those willing to follow its path of conquest to the top. From a grand narrative to addictive combat to music and visuals that deliver, it wins the war by succeeding on every front. Good for both quick portable sessions and binging on the big screen, as well as causal and hardcore play, it stands above many of its rivals for being capable of winning the hearts of many. Fans of the genre who have yet to experience the game will find much to appreciate about it, while newcomers and skeptics may find themselves persuaded by it to awaken the warrior within them and head into battle with the wind at their backs. Disclosure: This review is based on a free copy of the game provided by the publisher. The post Dynasty Warriors: Origins Switch 2 Review appeared first on RPGamer .
RPGamerJan 31
Ys III: Wanderers from Ys Retroview
Ys III: Wanderers from Ys Retroview Adol the Relentless Back in 2021, I started to stream on the RPGamer Twitch channel, where I would juggle between multiple RPGs during a three-hour window via a giant wheel filled with classic and obscure RPGs for the Super Nintendo Entertainment System. It was hectic, it was chaotic, it got messy at times, but eventually, I started beating games during my stream. I wanted to put pen to paper and classify these games based off how well I enjoyed them, how good they are compared to other SNES RPGs, and if I would ever want to replay these games. With all that said, let's get to the first game I ever beat on my Retro stream: Ys III: Wanderers from Ys . Released on the SNES in early 1992, Ys III: Wanderers from Ys would change the series structure. While still following the exploits of Adol Christin, Ys III forgoes the top-down perspective and bump battle system for a 2D side-scrolling adventure with unique attacks depending on directional input. The most notable concept about these changes was just how frail Adol is at the beginning. Enemies come at the red-haired hero non-stop and unless he exits the danger zones, his healing options are initially limited. It takes a decent amount of grinding to level up and collect enough money to upgrade gear, and some bosses have level thresholds that need to be met before they even take damage. Ys III can be frustrating and punishing at first, but with enough patience and the proper amount of grinding, Adol can muscle his way through any area. [caption id="attachment_183522" align="aligncenter" width="493"] This is a great grinding spot. No serious![/caption] That's not to say there isn't some trial and error with this game and some of its bosses. Each boss is larger than life, and usually only has a few weak spots that Adol can wail on to actually deal damage. Instead of magic in this game, Adol acquires rings and equipping them uses up Ring Points. There are a few rings to collect, and some are more useful than others. These rings are lifesavers during boss fights, and it is recommended to save all Adol's Ring Points for the major battles. Thankfully, you can save almost anywhere in the game, so as long as players are diligent and prepared, backtracking isn't that big of a hassle. Ys III looks fine for a game originally created in the late 1980s. Adol's iconic red hair and armor stand out, but every other character in the game is noticeably less detailed. The story is simple, if not a tad shallow. Adol travels with his long-time buddy Dogi back to Dogi's hometown, where there is a disturbance that Adol quickly finds himself caught up in. He is seemingly the only person that can stand up to the evil forces and must travel to unique locations where he begins to collect a bunch of mysterious statues. This culminates in a final battle, that without save states, would have taken this reviewer quite a substantial amount of time to complete. [caption id="attachment_183529" align="aligncenter" width="640"] Seven shots and 31 spins later, we finished our first RPG on the wheel![/caption] Accompanying Adol is a snazzy soundtrack arranged by long-time series composer, Mieko Ishikawa. Her music is one of the stronger aspects of the game, as every track brings life and atmosphere to Adol's journey. When picking this game back up, that familiar music ushered in a wave of nostalgia that brought me back to the 90s. Ultimately, Ys III: Wanderers from Ys was a game I rented a lot as a kid, but never was able to beat until I began doing this retro stream at RPGamer. It was my first game completed, so it will always have a special place in my heart. I can easily see myself going back to this game, even if there is a more recent remake out there. The original is fine for me, as it ties directly to my childhood. With its vibrant soundtrack and quick-paced combat, Ys III stands the test of time. Disclosure: This review is purely comparing this game to other SNES RPGs. Nintendo Power issue 33 has an article for this game. The post Ys III: Wanderers from Ys Retroview appeared first on RPGamer .
RPGamerJan 30
Genigods: Nezha Announced for PC, PS5
Genigods: Nezha Announced for PC, PS5 Developer Genigods Lab announced third-person action RPG Genigods: Nezha . The game is in development for PC and PlayStation 5, and is currently planned to release in 2028. Initial announcement media can be viewed below. Based on Chinese creation mythology, Genigods: Nezha puts players in the role of the Spirit Pearl, a spark of life forged by the Goddess of Life Nüwa from the essence of earth, water, and fire. They evolve from a celestial artifact into the first human, crafted from water and clay, before eventually being reborn as Nezha. They are joined by legendary heroes Yi, the sun-feller, and Yu, the flood-tamer, as well as the Heart of Sacred Water, a sentient gift from Nüwa’s that serves as a companion to help solve puzzles, defeat trials, and learn secrets about the new world. The game's combat draws from Bruce Lee's "be water" philosophy and Jeet Kune Do martial art. Players can condense water into a piercing armor-breaking blows or unleash it through a sweeping kick onto crowds of enemies. They can switch between ground and aerial combat with dual stances, use temporary mythic abilities, and find treasures to create unique skills.   [foogallery id="183777"]   The post Genigods: Nezha Announced for PC, PS5 appeared first on RPGamer .
RPGamerJan 30
Under the Island Releasing in February
Under the Island Releasing in February Publisher Top Hat Studios and developer Slime King Games announced that 2D action adventure RPG Under the Island will release on February 17, 2026. The game will be available for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch, with a new trailer and screenshots viewable below. Originally announced in 2021, Under the Island  puts players in the role Nia, a newcomer to Seashell Island. She joins forces with local girl Avocado to investigate the island's supposed fate of sinking beneath the ocean. Players explore six different regions, completing quests and other activities while befriending various inhabitants of the island.   [foogallery id="183789"]   The post Under the Island Releasing in February appeared first on RPGamer .
RPGamerJan 30
Super Robot Wars Y’s Second DLC Releasing Next Week
Super Robot Wars Y’s Second DLC Releasing Next Week Bandai Namco announced that its second DLC pack for tactical RPG Super Robot Wars Y will release on February 5, 2026, or two days earlier for those who have purchased the game’s Digital Ultimate Edition, Digital Deluxe Edition, or DLC 1 & 2 Set. The Awakening of a Soul  DLC will add five new playable units, sixteen new Area Missions, ten new Onboard Missions, and one new Assist Crew Member from titles including Kotetsu Jeeg , Getter Robo: The Jet-Black Drifters , and Brave of the Legend Da-Garn . In addition, the game will be receiving a free version 1.2.0 update. The update adds the "Special Mission: Battle Rush 2" -- an evolved version of the Battle Rush that spans twenty waves -- as well as an expansion to the STG Memory system and a Status Cap Unlock, which raises the pilot stat enhancement cap to +50 and increases the pilot level cap from Lv.99 to Lv.150. Super Robot Wars Y is available on PC, PlayStation 5, and Nintendo Switch. The game features an original story combining the universes of various mecha anime series, with players commanding a force against foes on a grid-based battlefield. Those looking to read more about Super Robot Wars Y can check out Sam Wachter’s review of its PlayStation 5 version.   The post Super Robot Wars Y’s Second DLC Releasing Next Week appeared first on RPGamer .
RPGamerJan 30
People of Note Reveals Voice Cast
People of Note Reveals Voice Cast Iridium Studios and Annapurna Interactive have released details about the game's voice cast for musical RPG People of Note . The reveal comes alongside a new video for the game, which showcases one of its musical sequences as protagonist Cadence attempts to persuade guitarist Fret to join her band. The list of revealed cast members and brief character descriptions are as follows: Cadence -- Heather Gonzalez (talking) / LEXXE (singing) Main protagonist Cadence is solo pop star, but after being shut out of the Noteworthy Song Contest, she sets out to form a band. However, she quickly gets caught up in wider events. Fret -- Jason Charles Miller Fret is an experienced prototypical classic rocker. He currently lives solo in Durandis, the Kingdom of Rock and Roll, but missed his former band. Synthia -- Erika Ishii (talking) / Amanda Angeles (singing) Synthia normally very quiet around their friends, but acts completely differently when performing as a DJ. They doubt whether they deserve their popularity. Vox -- Mansa "Wakil" Wakili Vox is the son of Caliq, the regent of Pyre, and lives under her shadow. He is calm and logical, thinking that rap music should be about more than battles. Cerrin -- Marwan Salama Cerrin is quite dorky and polite, but finds reason to bend the rules if there's a good cause. Arc -- Alex Boniello Arc appears smart and against injustice, but bears emotional scars from being raised as a prodigy. He often appears to know more than he lets on. Sharp ♯ -- Joe Zieja Sharp is snobby and believes that his 80s music is the be all and end all. While displaying himself as “man of the people”, he is obviously fake and appears to have ulterior motives as the manager of boy band Smolder. Anthony -- Griffin Burns Anthony is the front man of Smolder, which is Chordia’s top charting boy band. He is handsome and oblivious, holding an artifact called the Chordian Key of Note, that he treats as just an accessory for his outfit. Lasso -- Sean Kenin Elias-Reyes (talking) / Drew Rider Smith (singing) Lasso is the leader of the nation of country music called the Homestead. A strong leader, he understands that violence is sometimes necessary. Martell -- Debra Wilson Martell is Lasso’s second in command and takes her roots seriously. While polite, she is very dangerous. Annette -- Erica Lindbeck (talking) / Elizabeth Zharoff (singing) Annette is the lead performer in the Archaia Grand Opera. She is one of the most talented singers in the world, and has a set of lucky pearls she never performs without. People of Note is planned to release in 2026 for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. The game sees Cadence venturing between locations such as the Rock City of Durandis and the EDM City of Lumina while looking to fill out a band. Meanwhile, a force called the Harmonic Convergence is causing problems in the world’s musical energies, with dark forces also causing disruption, setting up Cadence and her allies to play an important role in ensuring the future of music. The game features full-length cinematic musical sequences across a variety of genres, as well as turn-based combat with rhythm elements to deal additional damage, with players able to customise the experience with options such as turning off environmental puzzles or bypassing its combat.   The post People of Note Reveals Voice Cast appeared first on RPGamer .
RPGamerJan 30
Little Witch in the Woods Review
Little Witch in the Woods Review Witches in Sitches Ellie Blueriver, poster child for hyperfixation and poor impulse control, has recently graduated magna cum laude from the School for Witches in spite of herself, and now she is on the train to the city of Highlion. Once she arrives, she needs to introduce herself to one of the city's Witch Houses and be accepted for a few years of apprenticeship. She is not looking forward to this. She is, in fact, struggling with the need to stay put on a nice bench on the train and do nothing for the three-day trip. So the moment the train makes an unscheduled stop one evening, she's off to investigate this cool-looking tree she saw from the window. And then the train leaves without her, and she is a Little Witch in the Woods . As far as Ellie is concerned, this is the Best Thing Ever. She finds a dilapidated Witch House to serve as home base as she explores the area and finds ways of helping the nearby village of Wisteria. Many years ago, strangling thorn vines destroyed most of the houses and drove off all but a few inhabitants. Ellie takes it upon herself to find the source of the thorn vines, eliminate them, and bring back as many former and new residents as possible. In part because witches are supposed to help people, but mostly because it's an excuse to run around, explore, see new things, and also help people. Her constant companion is Virgil: talking hat, family heirloom, voice of reason and conscience, and also occasional co-conspirator to commit identity fraud so that the witches' administration doesn't realize that Ellie is flying solo on this one. Little Witch in the Woods is a cozy little adventure that hits some satisfying beats both in its main quest and the side stories of the various villagers. Some of the backstory revealed goes hard, and the localization from Korean is at its best where it counts the most. Unfortunately, the quality of localization lags more in the less central aspects, especially in things like greetings, salutations, and verbal recognition of others in a conversation, much of which forget that people do not usually address others directly in the third person in English. Further, a few items suffer name changes depending on where in the nested menus or dialogue boxes they are seen, and one backstory NPC gets two wholly different versions of his name in the same conversation. These issues stand out all the more in contrast to how well the core story is done, but as this game is still seeing fixes and updates for minor bugs, this may see some improvement in the future. [caption id="attachment_183467" align="aligncenter" width="627"] That's a fair assessment, if not a nice one.[/caption] To prove herself as an up-and-coming witch, not to mention earning spare cash, Ellie produces potions and magic candies. The candies are mainly for sale and certain quest criteria, but the potions are indispensable for excursions into the deeper forest, the clouded valley, or the mysterious star-studded cavern beneath the mountain. In order to produce anything, however, she must manage a mini-game to control the temperature of the fire, the direction of the stirring, and the order of ingredients. Also, she needs to get the ingredients first, and quite often these ingredients do not wish to be got. In lieu of combat, this game makes item gathering an active experience. Some critters are more approachable than others, and even some of the plants have quirks that make them difficult to harvest. The player must learn through Ellie's observations, actively jotted down in her witch's encyclopedia, and use that knowledge to figure out how to proceed. Some can be approached with care for hugs and fur harvesting, while others require sneaky steps and bug nets. There are creatures that burrow and others that hide, and some are only available at night. As well, there are several that are much easier to manage with the appropriate potion. The game will even reward Ellie for certain actions that result in no item, but which are cute in their own right, such as petting giant mud puppy salamanders till they fall asleep. [caption id="attachment_183468" align="aligncenter" width="640"] Catching li'l puppies, all plush with fluff[/caption] While some creatures are easily caught and squeezed for their fluff, while others require more creative methods. Aside from her own two hands and an assortment of potions, there are three gathering tools available: a bug net, a pickax, and a shovel. In addition, Ellie arrives with a magic quill for taking notes, gets a fishing rod later, and eventually receives a cat toy with which to entertain any of the village's two dozen resident felines. Filling it out and completing the encyclopedia's assigned challenges, even the ones without direct reward, is important, as it provides benefits such as better yields when harvesting, increased likelihood of special creature forms appearing, and permanent boosts to stamina and energy at major benchmarks. On the production side, as Ellie sells more candies, she gains access to better versions of workshop equipment as well as incubators, which can be used to produce more usable ingredients from fewer base materials. There is a steady advancement of her ability to explore, gather, and produce that works quite well. [caption id="attachment_183469" align="aligncenter" width="640"] It won't be the last![/caption] The spritework in this game is excellent for conveying the feel of cozy, colorful adventure, with dozens of adorable critters, pretty plants, memorable characters, and the aforementioned felines. Ellie's encyclopedia and personal notes provide more visual detail in portraiture. The little witch herself is highly animated, both in personality and in graphics, and the action is fluid whether she's walking, running, swimming, swooping on her broom, or using any of her various tools to relieve critters of their useful bits. As a further plus, the game has a robust system for expanding and decorating the Witch House. While I did not personally delve too deep into the possibilities, I did enjoy arranging stuffed plushies of all the local critters. Others of my acquaintance would likely love the opportunity to arrange the house to their whims. In keeping with the low-key vibes, the game's soundtrack is calmly instrumental, with different tracks for the different areas and some environmental sound effects. Also, there's an event halfway through the game where the villagers hold an amateur parade, and it is adorably dissonant. Even so, this is not a standout soundtrack, but rather a supplemental element to the overall experience which does its job admirably. For RPGamers who like cuteness and low-stakes adventure, there is much to enjoy here. Each of the main areas of the game provides its own puzzles and mysteries to figure out, and discovering how best to approach the various creatures provides for fun adventures. The characters and story are strong points, and the decoration aspect is not to be ignored. Little Witch in the Woods is a game that knows its niche and fills it well. Disclosure: This review is based on a free copy of the game provided by the publisher. The post Little Witch in the Woods Review appeared first on RPGamer .
RPGamerJan 29
Final Fantasy VII Getting Updated Steam Release
Final Fantasy VII Getting Updated Steam Release Square Enix announced that it will be releasing a new version of the original Final Fantasy VII on Steam. The new version will replace the existing version , which will be renamed Final Fantasy VII – 2013 Edition and no longer be available to purchase. Those who own the 2013 Edition version will be able to access the new version for free and will still be able to download the 2013 Edition . Save games between the 2013 Edition and the new version will be incompatible with each other. Square Enix has not yet announced a release date for the new version, nor detailed the differences compared to the existing one. Final Fantasy VII was originally released for PlayStation in 1997, with versions released on PC, iOS, Android, PlayStation 4, Xbox One, and Nintendo Switch. The game follows mercenary Cloud Strife, a former Shinra SOLDIER who is hired by resistance group AVALANCHE in their mission to stop the conglomerate from draining the planet’s energy. The first entry in a Remake trilogy project, Final Fantasy VII Remake , was released in 2020, with the second part, Final Fantasy VII Rebirth , released in 2024. The post Final Fantasy VII Getting Updated Steam Release appeared first on RPGamer .
RPGamerJan 29
Action RPG Darkhaven Announced
Action RPG Darkhaven Announced Moon Beast Production has announced Darkhaven , a new dark fantasy action RPG from Diablo II developers Philip Shenk, Peter Hu, and Erich Schaefer. A Kickstarter campaign is planned for the game, which is currently available to wishlist on Steam . A playable demo is also planned. Darkhaven is set in the aftermath of a total collapse of civilisation. Players control a survivor, exploring an procedurally-generated world that is intended to be fully dynamic and persistent. Terrain and structures will be deformable and buildable, with players able to dig through earth, tunnel through walls, drain lakes, redirect lava flows, and rebuild fortresses. The game will have world-impacting seasons, weather, and events. Players will be able to traverse the world by jumping, climbing, swimming, and more.   [foogallery id="183709"]   The post Action RPG Darkhaven Announced appeared first on RPGamer .
RPGamerJan 29