
Ariana and the Elder Codex Demo Impression
The demo of Ariana and the Elder Codex seems promising, providing an easy, charming, and engaging sidescrolling action RPG experience, with solid but clean combat, visuals, and storytelling.
As a librarian, I don’t often see my profession broadly represented in media, let alone in video games, so Ariana and the Elder Codex immediately piqued my interest when I learned it featured a magic-wielding librarian girl… count me in. Developed by Compile Heart and HYDE and published by Idea Factory International, Ariana sees the eponymous main character set out to repair the Seven Hero Codices, as their alteration has caused magic to disappear from the world. Only with her magical librarian skills and ability to enter and repair the codices can she restore their magic. With the demo recently released, I decided to put on my best reading glasses, hop into a codex, and see if Ariana promises to be a real page-turner.
From the outset, the demo is quite light on story detail, featuring just one of the many codices Ariana can enter; in particular, it has players explore the Codex of Earth. In this zone, earthquakes shake a mountain, and the local village, and a shrine maiden confers with the local gods about these ominous rumblings. As players progress through the level, interspersed cutscenes and story elements gradually reveal more about the world. All in all, it gave a fairly cute impression, even if the plot was quite simple. Notably, the demo was light on details about Ariana herself, although one scene featured her interacting with a friendly but suspicious fairy with whom she seemed familiar. Unfortunately, not much more could be gleaned about the overarching story, which was a bit disappointing, but the storybook theme for the world inside the codices seems encouraging.
[caption id="attachment_185125" align="aligncenter" width="640"] Ariana, you’re not hallucinating; this fairy is very, very real. Trust me.[/caption]
On the gameplay front, Ariana primarily fights with a host of magic spells, six of which are assignable at any given time. Each spell has a certain level of power, cast time, and cooldown, along with different elements to consider: earth, fire, water, wind, and neutral, the latter of which applies to her sword spell, a blasting spell, and a regeneration heal. When spells are cast at enemies, a meter indicates the level of elemental buildup, and once this is full, depending on the element, the enemy becomes stunned, allowing for massive damage. Using the elements in tandem against the right enemies is the key to success. Additionally, through the use of non-neutral elements, Ariana gradually builds up an elemental meter, which allows her to switch into a toggleable elemental form. Indicated by her dress changing color, this grants her sword that elemental affinity and empowers the accordant spells.
Ariana ’s combat is engaging, but also not particularly complex or challenging. The wind spell in particular, which empowers Ariana’s sword and grants it range and penetration, felt a bit overpowered relative to the other spells, raising some concerns about balance and spell interplay. With that said, the level design and enemy placement did offer some nice incentive to mix up her arsenal. As Ariana progresses through the codex, the overarching goal is to defeat enemies in the level, which causes Altered Points to appear. In these, players are tasked with either quickly defeating enemies or quickly platforming to a point, and succeeding allows Ariana to repair the codex. Both the level design and combat feel like a light, easier Metroidvania, and the Altered Points do their job well, encouraging aggressive fights or providing pleasant platforming opportunities.
[caption id="attachment_185127" align="aligncenter" width="640"] Empower the sword with wind to cut through enemies like a book opener through pages.[/caption]
Exploration and combat through Altered Points provide experience, upgrades to Ariana’s power stat, or items that alter or empower her magical spells, though the demo was too brief to really gather much about the character growth systems or RPG mechanics. What can be said is that they seem rather straightforward, but again, pleasing and easy to understand. Ariana can equip various items to change her spell power or interact with the level in various ways, which provides good incentive to fully explore each area; knowing enemy locations or having that extra power bump helps in some of the more chaotic fights. The only real issue was that holding the dash and run button causes Ariana to run even when standing still, making dodging and moving a bit troublesome.
On the visual front, Ariana has a light, charming, and attractive visual style, looking like a cute, flat storybook. The spells all have colorful, entertaining animations, and Ariana herself beams with magic, style, and a little bit of pizzazz with her idle animations. Sonically, the demo was less interesting, featuring only one or two tracks, which were fine but ultimately unremarkable. Voice acting was notably absent for all but Ariana and the fairy, and what’s present is quite good, though the scenes with the shrine maiden and inhabitants of the codex notably lacked voices, and it felt like the scenes’ drama would benefit from their inclusion.
[caption id="attachment_185126" align="aligncenter" width="640"] The visuals, especially Ariana herself, are super adorable![/caption]
The demo of Ariana and the Elder Codex seems promising, providing an easy, charming, and engaging sidescrolling action RPG experience, with solid but clean combat, visuals, and storytelling. Clocking in at about two hours, the demo doesn’t offer enough to comment on the story in depth, but I ultimately found myself engaged and interested, wanting to learn more about Ariana and excited to see what the other codices and the world outside of them might offer. For players interested, Ariana and Elder Codex will release for PlayStation 4, PlayStation 5, and Nintendo Switch in North America and Europe on March 24, 2026, with a PC release following later in the spring.
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