RPG Game News
RPG Game News
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Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
Trails in the Sky 2nd Chapter Golden Wings Edition Announced
Trails in the Sky 2nd Chapter Golden Wings Edition Announced GungHo Online Entertainment announced a physical Golden Wings Edition for Nihon Falcom's Trails in the Sky 2nd Chapter , the upcoming remake to  The Legend of Heroes: Trails in the Sky 2nd Chapter . The edition is available to pre-order from now until March 8, 2026, through PM Studios's Panax Store . It is priced at $274.99 on PC, PlayStation 5, and Nintendo Switch, or $279.99 on Nintendo Switch 2, and includes: Standard edition game "Glorious x Arseille" diorama SteelBook case Trails in the Sky 2nd Chapter artbook Mini soundtrack CD Collector’s box Cosmetic DLC Season Pass The edition is expected to ship when the game releases in fall 2026. Physical and digital standard editions will be available to pre-order at a later date, priced at $59.99 on PC, PlayStation 5, and Nintendo Switch, or $64.99 on Nintendo Switch 2. An upgrade pack from the Nintendo Switch to the Nintendo Switch 2 version will be available for $4.99.     Following on immediately after the events of  Trails in the Sky 1st Chapter ,  Trails in the Sky 2nd Chapter  sees now Senior Bracer Estelle Bright set out in search of her adoptive brother Joshua across the kingdom of Liberl. During the journey, she runs into the machinations of the secret society known as Ouroboros, while coming across allies new and returning. The game includes additional elements from its predecessor, such as mini-games and additional combat abilities, while those with clear data from the previous game will obtain bonus in-game items. Known as  The Legend of Heroes: Trails in the Sky SC , the original game was released for PC in Japan in 2006 and for PlayStation Portable in 2007. XSEED Games released the game in the west on both PC and PlayStation Portable in 2015, with Japan also getting PlayStation 3, PlayStation Vita, and mobile versions. Those looking to read more about  The Legend of Heroes  series can check out  RPGamer’s Where to Start? feature . The post Trails in the Sky 2nd Chapter Golden Wings Edition Announced appeared first on RPGamer .
RPGamerFeb 24
Tombwater Releasing End of March
Tombwater Releasing End of March Publisher Midwest Games and developer Moth Atlas announced a new release date for eldritch Wild West action RPG  Tombwater . The game will release for PC via Steam on March 31, 2026. A newly updated demo for the game is currently available as part of Steam Next Fest that includes new accessibility options as well as combat balancing and updates. Tombwater is set in the eponymous town, previously a thriving community that is now a cursed shell as its populace is haunted by the madness and creatures emerging from its abandoned silver mines. Players control a lone gunslinger drawn to investigating the disappearance of Sheriff Elliott Flintwood. The game features top-down gameplay with pixel art graphics. Players can use a variety of firearms, blades, spells, apothecary items, and charms to take on various enemies and over twenty bosses around its canyons, scrublands, forests, mines, and more.   The post Tombwater Releasing End of March appeared first on RPGamer .
RPGamerFeb 24
Latest Teenage Mutant Ninja Turtles: Splintered Fate DLC Adds Alopex
Latest Teenage Mutant Ninja Turtles: Splintered Fate DLC Adds Alopex Super Evil Megacorp released its latest DLC and free update for Teenage Mutant Ninja Turtles: Splintered Fate . The Alopex DLC adds the arctic fox ninja assassin as a playable character to the game. She wields a kama while also tossing kunai, with ninja powers that impact shuriken also working on her kunai. She also has the ability to become briefly invulnerable after targeting multiple enemies in quick succession. In addition to adding Alopex, the DLC also includes five new artifacts that can modify player runs. Meanwhile, the latest free update adds new "4 Pepper" challenges to the game's Arcade mode. It also adds new combat rooms within the main campaign and new Ninja Ranks, as well as including additional balancing and quality-of-life improvements. Teenage Mutant Ninja Turtles: Splintered Fate originally released on Apple Arcade in 2023, with a Nintendo Switch version released in July 2024, followed later by PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch 2 versions. The game features four-player co-op as the turtles set out to rescue Splinter from the clutches of the Foot Clan, travelling to various locales through mysterious portals. Those looking to read more about Teenage Mutant Ninja Turtles: Splintered Fate  can check out  Paul Shkreli’s review  of its Nintendo Switch release.   [foogallery id="185593"]   The post Latest Teenage Mutant Ninja Turtles: Splintered Fate DLC Adds Alopex appeared first on RPGamer .
RPGamerFeb 24
GreedFall: The Dying World Music Trailer Shows Major Locations
GreedFall: The Dying World Music Trailer Shows Major Locations NACON and Spiders released a new trailer for fantasy action RPG GreedFall: The Dying World . The two-minute "Wonders of Gacane" trailer features the song "From Another World", composed by Olivier Derivière and performed by Linda Olàh. It shows some of the major locations and regions players visit in the game: Teer Fradee: A lush island with mysterious creatures, great spirituality, magical phenomena, and a wide variety of environments. Thynia: An arid country that is rich in minerals and home to ancient ruins and temples. It is led by the Bridge Alliance faction, which boasts military, scientific, and technological power. Olima: A small research city in Thynia home to numerous scholars. It is nicknamed the City of Stars after its gigantic observatory. Uxantis: An island that is virtually inaccessible due to the violent currents around it. It is the homeland of the Nauts, a guild that dominates the seas, and where their ships are built. Péren: The former capital of the Astrian civilization, which is now run by the Merchant Congregation. It is a place of political intrigue, but is impacted by the Malichor epidemic running rampant on the continent of Gacane. GreedFall: The Dying World  is set three years before the events of  GreedFall . In their role of Doneigad, players are expected to act as a protector for the people and lands, which have been encroached on by colonisation efforts from foreign powers. Players will have a variety of decisions to make and abilities to utilise that will impact their encounters and relationships with others.  GreedFall: The Dying World  will exit  Early Access  and fully release for PC on March 10, 2026, with PlayStation 5 and Xbox Series X|S versions following shortly after on March 12, 2026.   [foogallery id="185604"]   The post GreedFall: The Dying World Music Trailer Shows Major Locations appeared first on RPGamer .
RPGamerFeb 24
The Evolution of Pokémon Battle Systems: What Changed Over 30 Years?
The Evolution of Pokémon Battle Systems: What Changed Over 30 Years? As the old Pokémon tradition goes: if two trainers' eyes meet, it's time to battle. In my time as a Pokémon trainer from the glorious days of Pokémon Red , I've seen many things change in the mainline titles from art style, to gameplay, to narrative direction. Today, Pokémon is deeply entrenched in the gaming universe, approaching its tenth generation, and it is only natural that Game Freak continues to adapt the series for a modern audience. Battle modes and combat mechanics have come and gone over the years, with some making their mark in Pokémon history, while others have not been as memorable. We've also seen the Pokémon Legends titles pioneer a shift away from the traditional turn-based, linear RPG that the series has been known for. The journey has not been a stroll through the Viridian Forest, but ultimately it has led to the progressively active combat, more open-world RPG that Pokémon is today. Where It All Started In the early days of Pokémon Red/Blue/Green/Yellow , the games started out with a strictly turn-based combat system. The options from the battle menu were: Fight, Pokémon, Item, and Run, and the fastest Pokémon attacked first.  The main challenges were managing the Pokémon's health, hit points (HP), and the number of times a move could be used, power points (PP). Switching out Pokémon for better type advantages and the like were viable strategies, but it was generally straightforward once you learned the match-ups.  Players were only able to fight in single battles, and trainers couldn't be battled again once defeated, with the exception of the Elite Four. Pokémon also couldn't hold items in this generation. Since turn-based combat allowed players all the time in the world to decide on their next move, I found that early Pokémon games felt more relaxed compared to more complex RPGs with faster-paced combat. [caption id="attachment_185155" align="aligncenter" width="320"] The good old days.[/caption] Double Battles and Other Battle Modes By the third generation, new combat mechanics were in place for more engaging Pokémon battles. Held items (introduced in Generation II) and Pokémon abilities added extra layers of complexity for players to consider during combat. Trainers could also be rematched. Building on the previous generation, the Physical/Special split in Generation IV's Pokémon Diamond/Pearl was a radical change that separated out a Pokémon's move property from its move type. For instance, before Generation IV, all grass moves were considered special moves. With the change, moves such as Vine Whip, became a physical grass type move, and greatly increased the viability of many Pokémon in battle.  Perhaps the biggest feature was the addition of the Double Battle system in Pokémon Ruby/Sapphire/Emerald . Although still turn-based, allowing players to battle with two Pokémon at once meant move scope mattered for the first time, as players now had to anticipate the incoming moves of both enemy Pokémon, and even their own allies. For example, in a Double Battle, players have to be wary of Earthquake's ability to hit allies, meaning it may be advantageous to pair ground type with a flying type, or with a Pokémon with the Levitate ability. Additionally, synergies became another big part of the combat, where the two Pokémon from the same trainer could interact with each other, allowing one to buff the other and so on. Double Battles opened up so many new possibilities and were a very successful system that it is still the default battle format for Pokémon VGC (Video Game Championships) to this day. It has also returned in other Pokémon titles after Pokémon Ruby/Sapphire/Emerald , with Pokémon Colosseum and XD: Gale of Darkness featuring primarily Double Battles. Continuing to innovate, Pokémon Black/White brought Triple Battles and Rotation Battles to the table. The formats were quite tedious, and I wasn't the biggest fan of either one. However, they were well received by many , particularly Triple Battles, with the main complaint being their scarcity in-game, leading many to believe that these concepts weren't fully explored, and therefore contributed to lower popularity than Double Battles. Similarly, other styles of battles were explored in Pokémon X/Y . As the name suggests, Sky Battles were limited to only flying Pokémon or Pokémon that had the Levitate ability. Inverse Battles, where the types and weaknesses of Pokémon were reversed, also made for a unique style of battling. Unfortunately, while these mechanics attracted some attention, they suffered the same fate as Triple Battles and Rotation Battles. They have not been carried forward to newer games as of yet. Pokémon Sword/Shield introduced one of my favourite battle modes: Max Raid Battles. These were multiplayer battles where players sent out Pokémon each to fight in a team against a 'boss' Pokémon, in an effort to defeat and catch them. Up until now, players haven't been able to team up in a raid together, only battling together at other battle facilities like the Battle Frontier or Battle Tower. The battles are more lively but still turn-based, with players having up to ten turns to complete the battle. Pokémon in this generation can also become "Dynamax" Pokémon, a bigger version of themselves with powerful moves for a limited time. [caption id="attachment_185137" align="aligncenter" width="640"] A Max Raid battle against a Lycanroc.[/caption] The Rise of New Combat Mechanics: Mega Evolutions, Z-Moves, and the Style System Another big feature of the Pokémon X/Y games were Mega Evolutions, where a Pokémon temporarily evolves to a different form if it's holding a special stone. The new form can change the Pokémon's appearance, stats, and typing. Each Pokémon that has the potential to Mega Evolve must hold a unique Mega Stone to achieve this form of evolution. This new combat mechanic changed battle tactics once again, as trainers were encouraged to see familiar Pokémon in a new light. Z-Moves were a big mechanic in Pokémon Sun/Moon . Once per battle, players could use an upgraded version of a move, not dissimilar to using an ultimate ability in other RPG games. Z-Moves didn't take off as much as Mega Evolutions did, though, and I suspect it's because it was underpowered. Having one powerful move didn't feel like it could turn the tide of the battle the way a well-timed Mega Evolution could. Despite changing some battle modes and adding new combat mechanics, Pokémon battles were starting to feel lackluster. Pokémon Legends: Arceus's experimental combat system is a daring overhaul that paid off. Still leaning towards turn-based combat, the Style System was implemented and was so different that many players initially thought the game was a spin-off. Players could stack moves for the first time by strategically using Agile or Strong style mechanics, creating a more dynamic flow of battle. To accommodate the change in combat, familiar mechanics such as abilities and natures were removed. Additionally, the world was open, trainers could black out from taking damage in the overworld, stealth was rewarded, and side quests were introduced as part of the gameplay loop in Pokémon Legends: Arceus , removing some of that linearity that previous Pokémon games had. No one really knew what to expect when Pokémon Legends: Arceus came out, myself included, but the outcome from its 2022 release has been largely positive . This game was a step in a different direction that many long-time fans wanted to see. It felt like a branching evolution chain in the franchise, not without its flaws, but a welcome and bolder change from the largely stale combat and generational tweaks to the same formula that had existed since Generation III. [caption id="attachment_185138" align="aligncenter" width="640"] Pokémon Legends: Arceus displays turn order and options for Agile or Strong styles by toggling between L & R.[/caption] The Leap of Faith into Active Combat After a revamped combat system in Pokémon Legends: Arceus , we saw Pokémon Scarlet/Violet return to a similar, turn-based combat system, much to the disappointment of fans like myself. Pokémon Scarlet/Violet mostly felt disjointed and almost a step backwards after the fresh combat system of Pokémon Legends: Arceus . It did, however, feature a new mechanic called Tera Raids. Tera Raids were real-time, co-op boss battles, iterating on the Max Raid Battles in Pokémon Sword/Shield . Players fight the "Terastallized" Pokémon together with a shared HP bar, but are free to input their moves in real time without waiting for other players' turns. Pokémon that are knocked out can respawn back into the fight in a matter of seconds. The overall sentiment for the Pokémon Scarlet/Violet games was mixed, and I put the least hours into Pokémon Violet than any other game in the series. This finally brings us to the latest game, Pokémon Legends: Z-A , released in 2025. It is the biggest departure from every other mainline title, as it is the first game to have all battles in real-time combat. Trainers and Pokémon are expected to block or dodge incoming attacks, and like Pokémon Legends: Arceus , trainers can black out from sustaining too much damage, but this time during combat. Moves are back on a cooldown system, while Mega Evolutions have returned as a core mechanic, allowing Pokémon to hold items again, though abilities have fallen by the wayside and been removed. In the battle zones, avoiding eye contact with trainers is encouraged. Side quests also comprise a huge part of Pokémon Legends: Z-A , a conscious effort to make the world (or city) feel open. Suffice to say, the combat in Pokémon Legends: Z-A beats to the sound of a different, much faster drum, and I am relieved to see it pair pretty seamlessly with Mega Evolution battles. [caption id="attachment_185139" align="aligncenter" width="640"] Pokémon Legends: Z-A battles are in real time, with moves, party and other information easily accessible in the heat of the fight.[/caption] What Will the Next Adventure Be? It has been a wild journey throughout the decades, and I'm excited to see what happens next, in particular, whether the series will continue down the active RPG route. While I have largely enjoyed the refreshing combat system and how it interacts with game mechanics like Mega Evolution, I have found it to be over-stimulating at the best of times. I can't help but miss the slower-paced battles that I've come to grow and love over the decades. It remains to be seen which direction Pokémon will go in, but it is my hope that the combat experience continues to evolve to be the best that it can be. The post The Evolution of Pokémon Battle Systems: What Changed Over 30 Years? appeared first on RPGamer .
RPGamerFeb 24
Voidling Bound Releasing for PC in June
Voidling Bound Releasing for PC in June Hatchery Games announced that its creature-collecting sci-fi action RPG Voidling Bound will release on June 9, 2026. The game will release first on PC via Steam , with PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 versions planned to follow at a later date. A demo is currently available on Steam . Voidling Bound puts players in the role of a Space Wrangler who takes direct control of creatures called Voidlings. Players can shape their Voidlings through branching evolution paths and upgrade their abilities to reclaim planets overrun by corruption. New Voidlings can be discovered by rescuing and hatching eggs, sometimes providing rare natures, with players able to breed Voidlings to combine desired natures and attributes.   [foogallery id="185527"]   The post Voidling Bound Releasing for PC in June appeared first on RPGamer .
RPGamerFeb 23
Dragon Is Dead European Physical Release Announced
Dragon Is Dead European Physical Release Announced Following last week's announcement of a console release for Dragon Is Dead , including a North American physical edition, Meridiem announced it will be offering a physical release in Europe. The Guernian Edition -- which includes a physical disc/cartridge of the game, a special sleeve, a set of character cards, and a “Lore of Guernian” letter -- will be available for PlayStation 5 and Nintendo Switch in the region on July 14, 2026. Dragon Is Dead is set in a fantasy world where the world’s dragons have challenged the gods, and all have fallen, except for Guernian. Leader of the dark dragons, Guernian has fully embraced evil and is corrupting the world through a rift. Players are tasked with slaying Guernian and defeating his creations using skills, equipment, and runes to create their own character builds. Those looking to read more can check out Ezra Kinnell’s review of the game. The game released for PC in 2025, with its digital PlayStation 5, Xbox Series X|S, and Nintendo Switch release set for April 23, 2026.   The post Dragon Is Dead European Physical Release Announced appeared first on RPGamer .
RPGamerFeb 23
New Witchspire Trailer Released
New Witchspire Trailer Released Envar Games released a new trailer for its co-op crafting adventure Witchspire . The minute-long video comes alongside the game's inclusion in the latest Steam Next Fest, with a demo available until March 2, 2026. Witchspire puts players in the role of novice witches and wizards in a magical open world where an ancient darkness is rising. The game combines elements of survival, creature-collecting, and adventure games. It is planned to release on Steam Early Access later this year.   The post New Witchspire Trailer Released appeared first on RPGamer .
RPGamerFeb 23
RPGamer Round-Up: February 15 – February 22
RPGamer Round-Up: February 15 – February 22 Welcome to the latest edition of RPGamer's round-up column, where we look back at some of the articles that we have posted over the intervening period. This article is designed to give reminders of some interesting content and stories that our readers might have missed.       Editorial Content Calamity Angels: Special Delivery Review Developer Compile Heart returns with another zany idea, delivery couriers as the focus of a turn-based RPG with Calamity Angels: Special Delivery . Ryan Costa finds that despite its quirky characters, some may prefer to return it to sender. Clair Obscur: Expedition 33 Verso’s Drafts Deep Look Clair Obscur ’s Thank You update is the latest bit of additional content for the much-lauded title. Jordan McClain finds that it offers a sweet treat for fans of the game, serving up more story context and a new candy-themed zone to explore. Adventure Corner ~ Paranormasight: The Mermaid’s Curse Square Enix returns to the supernatural with a second Paranormasight adventure. Alex Fuller finds that while it takes a slightly less dark tone than the first game, Paranormasight: The Mermaid’s Curse remains a thoroughly engaging mystery. Adventure Corner ~ Dungeons of Dreadrock Michael Baker declares that it is a stretch to call Dungeons of Dreadrock an RPG. However, it provides a quintessential product of someone who grew up alongside the genre and wanted to play with the imagery while hewing to a somewhat different genre. People of Note Demo Impression Annapurna Interactive and Iridium Studios’s RPG musical People of Note is set to launch this April. Alex Fuller was able to check out an early preview performance of the game’s demo. Ariana and the Elder Codex Demo Impression Take a look in a book with Ariana and the Elder Codex ’s demo, which shows off two hours of the midgame. Flipping to a random page in this adventure, Jordan McClain spots a charming chapter of Ariana’s quest to restore the world’s magic. Let Yourself Be Huge: A Reflection on Yakuza’s Spirit of Personal Liberation No series features adults with big feelings quite like Yakuza . Joseph Tingle originally came to the games for the digital tourism, but stayed around for the nearly limitless heart-wrenching (and equally heartwarming) melodrama.         Major News CyberConnect2 Announces .hack//Z.E.R.O. CyberConnect2 marked its 30th anniversary by announcing a brand new .hack title is in development. .hack//Z.E.R.O. is being published and developed by the studio, with permission of IP holder Bandai Namco. Pokémon FireRed & LeafGreen Releasing on Switch Next Week In preparation for Pokémon ’s 30th anniversary next week, The Pokémon Company announced that the FireRed and LeafGreen remakes of the first-generation titles are heading to Switch. The company will also be airing a special Pokémon Presents. People of Note Arriving in April, Demo Released Annapurna Interactive and Iridium Studios revealed that turn-based RPG musical People of Note will release on PC and consoles in April. RPGamer can get a quick preview performance now through a newly-released Steam demo. WiZmans World Re;Try Out Now City Connection and Gravity have released WiZmans World Re;Try in the west. The game is available digitally on PC and all current consoles, with a physical release courtesy of Clear River Games available on PS5 and Switch. Xenoblade Chronicles X: Definitive Edition Gets Switch 2 Version Nintendo has released a dedicated Nintendo Switch 2 version of Xenoblade Chronicles X: Definitive Edition . Owners of the Switch version can purchase an upgrade pack to the Switch 2 version, which will also get a physical release in April. Slay the Spire 2 Steam Early Access Release Set for March Mega Crit announced that Slay the Spire 2 is coming to Steam Early Access in a couple of weeks. The game is expected to spend one to two years in Early Access before fully releasing. Dark RPG Annihilated Announced, Limited-Time Demo Available Developer Death Kumiai and publisher Flashlight Games revealed dark story-rich RPG Annihilated . A limited-time demo is available that lets players try out the prologue of its four character routes. Bel’s Fanfare Kickstarter Campaign Underway A Kickstarter campaign for action RPG Bel’s Fanfare , which is inspired by the first 3D Zelda games, is currently underway. The campaign has already met its funding goal, with stretch goals including new side content, cosmetic items, modes, and more.         Other News A Fighter’s Nova: Mindara Announced Collectible Turn-Based RPG Zanerdin: The Unbound Announced Darkhaven Begins Kickstarter Campaign, Demo Available Dating & Dragons – A Love Quest Kickstarter Campaign Live Eldritch Horror Roguelite Dive or Die: Children of Rain Announced Roguelike Action RPG Box Knight Revealed Shinigami Hime to Ishokan no Kaibutsu Gets Trailer, Abilities Detailed Villion: Code Opening Movie, Gameplay Details Released Kyoto Xanadu Reveals More Characters Ariana and the Elder Codex Demo Released Lost Eidolons: Veil of the Witch Update Adds Quick Expeditions, Phantom Arena More Release Dates Dragon Is Dead Coming to Consoles in April Whispers of the Eyeless Fully Releasing in March Drova: Forsaken Kin Coming to Mobile in April Heart of the Machine Fully Releasing in March Valor of Man Releasing in March Elemental: Reforged Fully Launching in March Magical Princess Releasing in Spring, Demo Updated Fallen Tear: The Ascenion Coming to Steam Early Access in March Media and New Releases Etrange Overlord Gets Gameplay Trailer Digimon Story Time Stranger’s Third DLC Revealed Inazuma Eleven: Victory Road Orion & Lumen Update Trailer Released Kingdom’s Return: Time Eating Fruit and the Ancient Monster Reveals the Alchemist Emberville Gets New Trailer, Cast Member Reveal Altered Alma Trailer Released MÖRK BORG Heresy Supreme Gets New Demo, Trailer Dark Quest Remastered Available on PC and Consoles New Release Round-Up (February 19, 2025) Podcasts RPG Backtrack 355 – Top Percentage of All Rattata It’s a double birthday bash on this week’s Backtrack. We are belatedly celebrating Pokémon Gold/Silver ’s 25th birthday and the franchise’s 30th birthday at the same time. We think this puts our podcast in the top percentage of all Pokémon podcasts! Episode 430: Rebirth 2 – Q&A Quest This week in Q&A Quest, we discuss the recent Nintendo Direct. We also answer a wide range of questions. RPG Cast – Episode 802: “The Monster Has a Sad” Kelley learned the book was a BOOK-book. Ryan was lured in by the Bad Idea Factory. Somehow, Chris got milked and then got crabs. The post RPGamer Round-Up: February 15 – February 22 appeared first on RPGamer .
RPGamerFeb 22
Monster Hunter Stories 3: Twisted Reflection Gets New Trailer, Developer Walkthrough Video
Monster Hunter Stories 3: Twisted Reflection Gets New Trailer, Developer Walkthrough Video Capcom released two new videos for the upcoming Monster Hunter Stories 3: Twisted Reflection . The three-minute "Go Forth" trailer gives a preview of some of the game's story elements, while a thirteen-minute developer walkthrough video with Lead Game Designer Daisuke Wakahara gives an introduction to its premise, character creation, exploration, battle tactics, egg hunting, habitat restoration, and more. Monster Hunter Stories 3: Twisted Reflection is part of the spin-off series where players control Monster Riders, those who partner up with and raise monsters. The game is set in a land with two major nations, Azuria and Vermeil, which are facing a crystal encroachment that is destroying the environment. Meanwhile, twin Skyscale Rathalos hatch, which is a supposed portent of destruction last seen from a civil war 200 years ago. Players control the heir to Azuria, who sets out to investigate the phenomena impacting the world, joined by Eleanor, the princess of Vermeil, who offers to act as a hostage. Monster Hunter Stories 3: Twisted Reflection will release for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 on March 13, 2026.     The post Monster Hunter Stories 3: Twisted Reflection Gets New Trailer, Developer Walkthrough Video appeared first on RPGamer .
RPGamerFeb 22