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Kingdoms of the Dump Review
Kingdoms of the Dump Review The Dump Promises, The Dump Taketh Away Varied premises are one of the highlights of RPGs.  With Roach Games' Kingdoms of the Dump , there's a take on cleanliness with a dose of struggling to survive against an overwhelming foe.  This heroic tale is set with interesting backdrops and charming characters against an inspired and nostalgic backing soundtrack.  However, while the premise is definitely sound, the execution is unbalanced, as the tone fluctuates wildly between serious and comedic, while gameplay feels undercooked at times.  Though some parts drag it down, the charming characters and nostalgic presentation make up for it to leave an enjoyable experience overall. The Lands of Fill found peace nearly a full generation ago due to the heroics of Garbamesh, the king who united the kingdoms of Garbagia, Mammolon, Insectia, Tabletop, and the Laundromancers to defeat the evil Grimelins that pooled out from the Waste to threaten everyone.  However, peace is threatened again as King Globespin of Garbagia is kidnapped during apprentice knight Dustin Binsley’s watch.  Sleeping off a hangover at the time, Dustin must venture forth to clear his name and save the king. A simple sense of wordplay is ingrained into character and place names of Kingdoms of the Dump that makes it tough to take the title seriously.  Sometimes, when the game leans into the puns, they elicit a wry chuckle, other times, it draws out the type groan that could only come from an unamused teen rolling their eyes at yet another dad joke.  Having a sense of humour is not a bad thing, and when the balance works, it really showcases the best of both worlds.  However, the shift is often jarringly quick, especially when conversing with the common citizen, who seem to only exist to further the puns.  This makes all the betrayal, political intrigue, and heroic deeds feel a bit hollow when they often just set up another joke. [caption id="attachment_182120" align="aligncenter" width="640"] Really!? There's just no suitable expression for this word choice.[/caption] Dustin Binsley is a garbage can knight.  That is a sentence not found in a typical RPG, and neither are the primary party members that tag along.  Joining him is his best friend Ratavia, a rat thief with a hidden past, and the pair also stumble upon Walker Jacket, a librarian and Garmentian (a race of sentient robes) investigating the kidnapping as a member of the librarians of Book’s End that maintain neutrality in global affairs, and his young wooden instrument apprentice Lute.  With the mystical Garmentian Laundromancer Cerulean and a nonchalant shapeshifting sting bug called Musk rounding out the roster, it makes for an unusual party of characters derived from the richly designed races of Kingdoms of the Dump .  They fit into the typical party roles well and each undergo a journey of self reflection and growth that, when it gets the chance to shine between all the puns, can make the world feel grounded. Moving from town to town, the party travels through a nostalgic SNES-styled Mode 7 overworld map.  This overworld shines in how it captures the past so eloquently, though there are still some bugs, with areas that look like they could be travelled ending up being hidden walls, including colourful entry points that go nowhere.  There isn't any combat during this traversal, so players can just move around looking for treasure chests, or if they're lucky, a hidden area.  Most of these areas go to side quests or quick spots with treasure, but sometimes players can gain access to the dungeons before intended and bypass parts of the story. [caption id="attachment_182121" align="aligncenter" width="640"] Time to take out the laundry! Oh no, the puns are invading here too![/caption] The dungeons of Kingdoms of the Dump consist of interconnected isometric set pieces containing visible encounters, obstacles to get past, and platforms to jump between.  When progression focuses on their character-specific abilities, overcoming these obstacles can be fun, but there's a visual quirk where the character cuts into the background or unintuitive ways to progress that take a bit of getting used to.  Some of the more basic abilities include: Dustin rusting metallic objects for a source of metals (magic points) or breaking gates that bar the way forward, Ratavia climbing vines and pipes, Lute shooting out a chord to connect to posts farther away, and Musk transforming into another character during stealth segments of the main story.  There's an "unstuck" option in the menu at all times if players jump themselves into a corner, which is helpful, but still quite telling that it needs to exist at all. The Garmentians are the biggest source of fun and frustration for traversal, as Walker's floatiness makes it easier to manage jumps, is immune to hazards on the ground, and can shoot enemies to temporarily stun them.  Cerulean's bubbles are the bane to this platforming, as they create a bounce that's needed to climb a lot of walls.  The basic jumps are easy, but stacking them close together or pushing one out to time a bounce to another platform is just an exercise in frustration to those uninitiated with platforming.  Since every platform is at an angle and jumps are not always in a straight line, there can be a lot of trial and error trying to master it. Kingdoms of the Dump utilizes a three-member active party, occasionally joined by a computer-controlled guest.  Guests act as additional meat shields to soak up damage while the party does the real fighting.  Fights take place on two connected three-by-three grids. While turns are individual for each combatant, the player's turns are usually grouped together before or after the enemy's.  Magic points and healing are hard to acquire, meaning fast enemies are particularly frustrating to deal with.  Timed presses of the action button when attacking or defending grant some slight benefits that grow throughout the game.  Typically, though, it's just a bit of extra damage or in the case of defending, an occasional miss.  Getting the timing down takes a few tries and, if successful, is signified by a “wow” on screen. [caption id="attachment_182122" align="aligncenter" width="640"] Okay, time to get a nice hot iron massage...wait a minute.[/caption] Positions affect combat; being on the frontline results in more damage compared to the middle or back rows, though this aspect rarely changes the trajectory of a fight.  Where positioning in combat does become a more significant factor is in avoiding debuffs, which affect the square and not the character.  If the tile underneath turns to water, oil, or mold, players should use the free move action to shift off that tile immediately to avoid danger, such as water being struck with lightning to cause extra damage.  Players have a harder time using this to their advantage, as enemies just wander around every turn, so its hard to tie them down to make it worthwhile.  Mold tiles, particularly confusion mold, feel broken.  While in a confused state, any action is available, including wasting the shared magic point pool.  Even if the character breaks the confusion, as long as the mold is on the tile, they will just start their next turn confused again anyways. Both the timed-buttons and movement mechanics keep the player engaged in each fight, but eventually, combat quickly becomes routine and formulaic.  The only time this is shaken up is with party members' Boiling Point skills.  Taking damage or using an item are the only way each character's boil bar fills.  When maxed, the attack prompt is replaced with Boiling Point, which gives a strong ability that follows its own input mechanic.  For example, Dustin has to rapidly press the directional pad to get the most out of his attacks. The party utilizes metals as shared magic points for using special character abilities.  Unfortunately, there's only three ways to regain metals once they are used.  The first is from Dustin rusting giant nails and screws found in dungeons, the second is from rare items, and the third is from one of two characters that can MP drain with one of their abilities.  Draining ends up used frequently to make sure healing spells are available due to no regular source of healing items, and to make magic users retain their usefulness.  Luckily, the return on a drain is more than that used by single spells, allowing players to develop a routine.  Ultimately, there are a lot of interesting aspects to the combat system that do not get full utilization in a worthwhile way, making it feel like busy work to accomplish something normal instead of something special. [caption id="attachment_182123" align="aligncenter" width="640"] Can't even grab a drink in peace.[/caption] The Lands of Fill are colourful and interesting to behold.  From the landfills of Garbagia and the deserts of Insectia to the pillowy clouds that the Laundromancers inhabit and the wooden sections of the Tabletop, every town and dungeon has lovely backdrops.  The expressive character designs are fun to see move around, fight against, or yes, even use in platforming if the spot isn't too difficult.  The soundtrack is expansive, filled with tracks that follow a sense of playfulness that ties them to the wonderfully weird world, and a few are homages to classic tracks from the SNES era that bring a smile when they pipe in.  Two of the constants, the battle themes and flight music, stand out, with the fanfare from the heightening trumpet, synth, and entire orchestra combining into a delightful symphony. Kingdoms of the Dump displays plenty of effort and ideas stemming from a unique premise.  Combat tries something new, but ultimately feels like a complicated way of doing something routine, and the platforming bugs can irritate quickly.  However, the heartwarming and remarkably designed party members and its world, with something new to see around every corner, make that irritation disappear quickly.  Tone shifts between jokes that don't always land and serious stakes of world altering proportions make the story feel too disjointed to be a win, but the passion is clear and there is still enough quaint charm to give this quirky title a worthwhile look. The post Kingdoms of the Dump Review appeared first on RPGamer .
RPGamerJan 1
Tribe Nine Neo Neon Tribe Web Story Translation Announced
Tribe Nine Neo Neon Tribe Web Story Translation Announced Publisher Aksys Games announced it is partnering with Tribe Nine creators to translate the Neo Neon Tribe web story into English. The translation for chapter 0 of the web story is currently available to read here . Neo Neon Tribe web story is a non-profit doujin project that aims to give a conclusion to free-to-play RPG Tribe Nine , which ended service in November 2025. The project, available to read on a dedicated website , involves the game's original creators Kazutaka Kodaka ( Danganronpa series, The Hundred Line: Last Defense Academy ), Shuhei Yamaguchi ( Kingdom Hearts: Birth by Sleep ), and Katsunori Suginaka ( Pokémon Ultra Moon , Pokémon Sword/Shield ). Co-developed by Too Kyo Games, Tribe Nine is set in the year 20XX in futuristic Neo Tokyo. It is ruled by a mysterious masked man known as Zero, who requires that everything is settled through “Extreme Games”. A group of young rebels aim to resist Zero’s rule, using techniques and gear inspired by their favourite game, Extreme Baseball (XB). Regular battles feature three-person parties where players control a single character, with each playable character having their own unique skills, actions, and play style. Meanwhile, exploration sees players navigating a 2D pixel overworld where they can find treasures, mini-games, and side quests. Tribe Nine initially released in February 2025 for PC, iOS, and Android. The post Tribe Nine Neo Neon Tribe Web Story Translation Announced appeared first on RPGamer .
RPGamerDec 31
Code Vein II Gives Center Stage to Valentin Voda
Code Vein II Gives Center Stage to Valentin Voda Bandai Namco revealed a new character trailer for its upcoming action RPG Code Vein II . The one-minute video introduces Valentin Voda, a man who was formerly in charge of the research efforts on Magmal Island. He sees his peers' view on bloodline and ancestry as an antiquated practice, which he hopes to change. A follow-up to 2019 action RPG Code Vein , Code Vein II is set in a post-apocalyptic world where humanity’s existence is hanging by a thread. The sudden emergence of a threat known as the Luna Rapacis has seen Revenants — humans with supernatural abilities that come at the cost of severe bloodlust — transformed into creatures called Horrors. It sees the player travel back 100 years to the past with the assistance of a mysterious girl called Lou MagMell to try and rewrite the fate of the world. Code Vein II will release on January 30, 2026, for PC, PlayStation 5, and Xbox Series X|S.   The post Code Vein II Gives Center Stage to Valentin Voda appeared first on RPGamer .
RPGamerDec 31
Duel-Focused Turn-Based RPG Neidfyre Announced
Duel-Focused Turn-Based RPG Neidfyre Announced Developer Cinder Pit Studios announced its upcoming title Neidfyre . The game is a turn-based RPG dungeon crawler, which is expected to release in 2026 for PC via Steam . The title will feature English, Japanese, and Korean language options, with more options to be added later. The announcement came with a teaser trailer available to view below. Neidfyre is set in the world of Kurania and sees a cast of characters pursuing different goals, such as purifying a curse or finding a lost sibling. Its turn-based combat focuses on one-on-one battles, where time, spacing, and initiative are said to be the keys to victory. Players can parry enemy strikes and break their poise, with poor positioning leading to defeat. They can also customise their playstyle and builds with artifacts found during exploration. Neidfyre is currently available to wishlist on Steam.   [foogallery id="182083"]   The post Duel-Focused Turn-Based RPG Neidfyre Announced appeared first on RPGamer .
RPGamerDec 31
Tenshi no Uta: The Angel Verse Collection Getting International Physical Release
Tenshi no Uta: The Angel Verse Collection Getting International Physical Release Limited Run Games announced that it is giving Edia's Tenshi no Uta: The Angel Verse Collection an international physical release. The Nintendo Switch collection, which contains turn-based RPGs Tenshi no Uta: The Angel's Verse and Tenshi no Uta II: The Fallen Angel’s Choice , will be available to pre-order from January 2, 2026, to February 1, 2026, from Limited Run Games's online store . It is available in a $44.99 Standard Edition and a $89.99 Deluxe Edition, and expected to ship in Q3 2026. It should be noted that at the time of writing, Limited Run Games has not actually stated whether the games will be in Japanese or English, and there has been no previous announcement of an English release. Originally developed by Telenet, Tenshi no Uta: The Angel's Verse and Tenshi no Uta II: The Fallen Angel’s Choice were released for PC-Engine Super CD-ROM² in Japan in 1991 and 1993 respectively, with Edia's Nintendo Switch collection released in Japan last year. A third game in the series was released for Super Famicom in 1994. The series' creators include designer Akifumi Kaneko and composer Michiko Naruke, who later worked on the Wild ARMs series. Both games are based on Celtic mythology. Tenshi no Uta: The Angel's Verse follows protagonist Kearu, who journeys to rescue his fiancée and maiden of the celestial realm Cleia after she is kidnapped by monsters as part of a plot to resurrect Demon King Lucifel. Tenshi no Uta II: The Fallen Angel’s Choice takes place in another world 100 years after the events of the first game and follows Fate, who embarks on an adventure to help an amnesiac girl named Lianna.     (Japanese Switch release trailer) The post Tenshi no Uta: The Angel Verse Collection Getting International Physical Release appeared first on RPGamer .
RPGamerDec 31
Backloggin’ the Year – Sam’s Sojourn, Year End Wrap-Up
Backloggin’ the Year – Sam’s Sojourn, Year End Wrap-Up There has been a lot happening in my life over the last few months, and it's been a whirlwind. I have some newfound health goals that I am working on achieving. I'm already missing hiking season (yes, I am aware you can hike in the winter, but... I hate winter). I'm looking forward to the New Year, as it means I'll have some new goals to work towards, and while I would say I was mostly successful on my personal goals for 2025, I feel short in a few areas. The main goal of 2026 is to prioritize myself, which, if anyone knows me and knows me well, I'm generally an utter failure at that. It means doing a better job of listening to my body, recognizing when I need rest, and having as many adventures as I can outdoors. [caption id="attachment_182097" align="aligncenter" width="203"] Fall hikes, fall vibes...[/caption] Despite all my lofty personal goals, I have to say I ended up with too many games in 2025, to the point where my stockpile feels very large. I had some failings when it came to sales, but I have also played a chunk of what I bought, too. If there is one thing I love about winter, it is that it becomes prime gaming time for me. I make a hot beverage, I work through a few titles, and my backlog feels like it's being tackled. I also didn't write a lot for the site these last three months because I wanted to play some of the stuff in my own collection, but with a new year upon us, I feel like you'll see more writing from me soon enough. As always for this feature, I’m only going to focus on the games I haven’t written articles or reviews about. If you would like to read more of my in-depth thoughts on those titles, check out the following: Adventure Corner ~ Melbourne: Route 96 The Lonesome Guild Review Wander Stars Review RPGs I Played Clair Obscur: Expedition 33 --  Usually, I tend to be the person who poops on popular games with a ton of hype. While I had been keeping my eye on Clair Obscur , and then when all the rave reviews came in (including one from our own Ryan Costa ), the game became a much higher priority to play. I have to admit, the game made me cry far too many times, which is a testament to how powerful the narrative was (or if I am an easy crier, both could be true). I loved watching these characters grow and wander through such a strange yet vibrant world. I loved this game so much, I have been pushing it on my coworkers because I've wanted people to talk to about it. Also, I can't remember the last time I adored a game's soundtrack in its entirety. I'm looking forward to getting my copy back so I can tackle some of the post-game content and perhaps force my spouse and bestie to play it. Easily, Clair Obscur is probably my favourite RPG I played in 2025. Final Fantasy Tactics: The Ivalice Chronicles -- Final Fantasy Tactics is the best Final Fantasy . Statement stop. This has been my favourite Final Fantasy game since I was a child, spending many of my summers as a kid replaying it with different job builds. I really loved this remaster, as the voice acting was such a fantastic touch, and it was great to finally know how to pronounce certain characters' names... like Wiegraf! I thought it was Why-graf, but no, it is Wee-graf! I won't lie, I didn't savour this replay very well and found myself completing the game and the majority of its side content in less than three weeks. I just love the story so much, and it provides all the family and political drama a person could want. If you have not played this classic, you should, because there is a reason why this game often makes Best Of lists. The Legend of Heroes: Trails Through Daybreak -- I finally did it! I beat another Trails game. It only took me over a year of on-and-off play to finally take down Trails through Daybreak , which I did enjoy. Still, much like a lot of the games in the series, I tend to start strong, the game hits a lull where I seem to care less about what is happening in the plot and put it down, and then pick it up again, only to be addicted and needing to know how it ends. I loved the cast in this game; the combat was solid, but some parts definitely dragged in the middle, and I find this series can be a bit bloated with content to do. It's not a bad thing, it's more that I need to be in the headspace where I want to do that. I've heard the second game isn't as great, so I may end up putting it off for a bit and going back to Cold Steel III or the remake of Sky FC . I also want to know why everyone calls Van an old man -- he's twenty-four! Weird and Unfortunate Things Are Happening -- At some point, I feel like I should review this game for the site, because it really deserves more attention. Weird and Unfortunate Things Are Happening is an RPGMaker game, but it has excellent writing, interesting characters and world-building, and the stakes of what is happening feel strong and unnerving. Its combat system encourages the use of status effects, which I think is a great concept given that many characters in RPGs have status effect abilities, but it's not the forefront of the game's overall battle system. Also, our heroine uses a baseball bat to slay enemies in true horror film fashion. I stan Alicia's ability to twack baddies with a bat. In all seriousness, the game is free on Steam and is absolutely worth checking out if you're looking for something budget-friendly and with a great use of horror tropes throughout. All the Non-RPG Goodness I played so many excellent games throughout October to December. I found a bunch of new cozy games and visual novels, and I thought I'd share some of the ones I played. I was trying so hard not to spend money on the recent Steam sales and failed, but I also ended up completing most of what I got. In terms of point-and-click games and visual novels, I played through I Have No Mouth, I Must Scream , which might be one of the most difficult and uncomfortable point-and-click games I have played in my life (and if you have played it, you know what I mean!). Bard Harder! is a cute game about trying to smooch a darklord, and Man I Just Want to Go Home is in a category of its own for strange visual novels that do a great job of making you want to explore every route possible because the story is written in such a tight and interesting way. During Extra Life, I ended up streaming on the RPGamer channel some Dream Daddy (we dated the broest of bros, Craig). Then, upon completing that, I ended up working my way through the terrible classic Night Trap ... and I never want to touch it again. Then, throughout November and December, I worked through some of my cozy games like Spilled! where you play a little boat that cleans oil spills, and Is This Seat Taken?, A fantastic and smart puzzle game about seating arrangements. I also put over sixty hours into Power Wash Simulator , and I finished the Resident Evil 2 Remake because my coworker demanded I play it, because he didn't understand why I played the RE3 Remake first. The answer was that I owned that one first, duh. Overall, I completed nine non-RPGs, and most of them were pretty fabulous. Whatcha Playing Now, Sam? I don't think I will be finishing anything new before we all move into 2026, which is okay given I finished 46 games this year! That being said, I started Marvel's Guardians of the Galaxy , which I got on a deep discount. I am deep into Chapter 7 and have just met Cosmos, who, of course, I love, because he is a talking Labrador Retriever. The game itself is surprisingly a lot of fun, as is the banter that happens between the cast of characters. I'm looking forward to diving into it more as I have time. That's a wrap on Backloggin' the Year 2025! I hope 2026 is happy, healthy, and full of some great new games for everyone to enjoy! Happy New Year! 2025 Final Game Tally Games Completed: 46 # of RPGs Completed: 21 # of Non-RPGs Completed: 24 # of Games Purchased: 13 The post Backloggin’ the Year – Sam’s Sojourn, Year End Wrap-Up appeared first on RPGamer .
RPGamerDec 31
Sword and Fairy 4 Remake Announced
Sword and Fairy 4 Remake Announced Publisher CubeGame announced a remake of 2007 Chinese-language turn-based RPG Sword and Fairy 4 , part of the long-running series created by Softstar Entertainment. The remake is being developed by Up Software in Unreal Engine 5 and is planned to release on PC and unspecified consoles. A Chinese trailer can be viewed below, with the publisher stating that an English version is set to follow in the coming days. Like other titles in the series, Sword and Fairy 4  is inspired by Chinese mythology. The game takes place prior to the events of Sword and Fairy 3 , and follows Yun Tianhe and his allies as they investigate his past and set out in search of the immortals.   The post Sword and Fairy 4 Remake Announced appeared first on RPGamer .
RPGamerDec 30
Monstre Waltz Switch Port Available in Japan, Releasing on PC Later
Monstre Waltz Switch Port Available in Japan, Releasing on PC Later G-Mode released a port of Hopemoon's 2007 flip phone action RPG Monstre Waltz for Nintendo Switch via the Japenese eShop. The port will launch for PC via Steam , though it has no release date as of yet. It includes only a Japanese language option. Monstre Waltz is inspired by the Cthulhu Mythos and follows Professor Norman Atkins, a magician who specialises in exploring otherworldly realms. Following a request brining him out retirement, he is tasked with rescuing individuals stranded in a mysterious ruin accidentally uncovered during resort development. The game sees players explore a labyrinth and face off against monstrous creatures with magic circles and waltz. Source: RPG Site   [foogallery id="182154"]   The post Monstre Waltz Switch Port Available in Japan, Releasing on PC Later appeared first on RPGamer .
RPGamerDec 29
Daemon X Machina: Titanic Scion Update Adds New Bosses
Daemon X Machina: Titanic Scion Update Adds New Bosses Marvelous has released new updates for mech action title Daemon X Machina: Titanic Scion . The latest patches, versions 1.2.1 and v1.2.2, come with three new bosses, quality-of-life improvements, and bug fixes. The three bosses are Insania Rex RT: Ω, Immortal Void RT: Ω, and Chaldia’s Effigy, each with their own challenges and rewards. They are available to fight through the in-game Rematch Simulator. Daemon X Machina: Titanic Scion is a sequel to 2019 title  Daemon X Machina and is currently available on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. It features a dark sci-fi story and an explorable open world, with players able to team up with up to two others to take on their foes. Like its predecessor, the game features mech designs from Shoji Kawamori ( Macross , The Vision of Escaflowne , Aquarion , Eureka Seven , and more).   [foogallery id="182156"] The post Daemon X Machina: Titanic Scion Update Adds New Bosses appeared first on RPGamer .
RPGamerDec 29
Adventure Corner ~ Dispatch
Adventure Corner ~ Dispatch Welcome to Adventure Corner, a column where members of the RPGamer staff can give their thoughts, impressions, and pseudo-reviews for various adventure titles that don't come under our usual coverage. Adventure Corner is aimed at delivering opinions on a wide range of titles including visual novels, point-and-click adventures, investigative mysteries, and so forth. In this edition of the column we take a look at AdHoc Studio's superhero narrative adventure title, Dispatch . Dispatch Platform: PC (also available on PS5 and coming soon to Switch, Switch 2) Release Date: 11.12.2025 (final episode) Publisher: AdHoc Studio Developer: AdHoc Studio Official Site   Telltale Games rose to prominence in the early 2010s with a series of adventure titles built on popular franchises that combined player decision making and quick-time events to great effect, though its rapid rate of production ended up seeing it fall by the wayside almost just as quickly. Founded by veterans of the studio, AdHoc Studios very much appears to be looking to capture the appeal of those titles with its superhero title Dispatch . Created in conjunction with Critical Role, the game excellently combines a strong original cast of characters, great comedy, and engaging action and gameplay to create a delightful episodic romp. Taking place in a version of Los Angeles where superheroes and villains are commonplace, including aliens and human hybrids, Dispatch follows third-generation hero Robert Robertson III, aka Mecha Man. After an encounter with supervillain Shroud -- who killed his father, the previous Mecha Man -- puts him out of action, Robert winds up working as a dispatcher for the Superhero Dispatch Network (SDN), leading the Z-team, a group of former villains aiming to become heroes, under the promise that the SDN will use its resources to build him a new mecha suit. [caption id="attachment_182021" align="aligncenter" width="640"] While not on the front lines, Robert at least gets to remain in the superhero world.[/caption] Dispatch takes place across eight episodes, each one-to-two hours long. Each episode features a number of animated event scenes that include player decisions or (fully optional) quick-time button presses, alongside a gameplay sequence where the player must dispatch their heroes to deal with various calls that come in from the local populace. These sequences require that players select the correct heroes for each job based on their five attributes and descriptions of the job, keeping in mind that additional calls may come in while the heroes are out or resting from their previous excursion. The actual dispatching gameplay is a surprising amount of fun, though it can be a bit stressful at times; some failure is to be expected, which helps make it immensely satisfying when a successful shift is put together and all incoming calls are efficiently handled. Certain jobs come with their own disruptions that can potentially block success depending on the player's choice in how to handle them, with certain heroes' presence sometimes unlocking extra options. Some calls will feature competing decisions on how to handle them, which usually amounts to either a less risky task or greater rewards, or allow Robert to get directly involved through a hacking mini-game. [caption id="attachment_182022" align="aligncenter" width="640"] The dispatch sections prove to be surprisingly engaging.[/caption] There's a good amount of depth to the system, and though players don't need to devote their full attention to get everything out of it, it's very pleasing when those deeper elements kick in. As players complete jobs, their heroes will level up, allowing the player to increase one of their attributes each time. Heroes with the ability to fly will get to places quicker, and heroes can also undergo training to unlock often very useful passive abilities and effects that kick in when their prerequisites are met. In addition, the way the missions tie into the plot or the heroes' characters keeps players engaged in the setting and story. Both the narrative and dispatching sections are strong on their own, but the unity between them really helps make Dispatch such a memorable experience. Dispatch' s story is a solid superhero tale heavily featuring subjects of redemption, trust, and revenge. It might not pack any major surprises, but it's made all the stronger by its entertaining cast of characters. There is plenty of comedy throughout, but it's well balanced with its dramatic moments and interpersonal conflicts that get resolved in one way or another, depending on player choices. There aren't any big divergences in how the story plays out up until its final moments, but there are a good number of important decisions throughout the game that majorly impact different characters. The two romance options would definitely be HR disasters in the real world, though would hardly be the most unrealistic thing in the game and offer good emotional payoffs. [caption id="attachment_182023" align="aligncenter" width="640"] Great writing is aided by fantastic presentation and performances throughout.[/caption] The game's presentation and pacing are fantastic, and a huge part of why the game is so enjoyable. The animation is stellar throughout, making the game a joy to watch from start to finish, and the game is always looking to move its story forward. Things are further helped by its stellar voice cast, led by Aaron Paul as Robert and joined by powerful performances from others such as Jeffrey Wright, Laura Bailey, additional experienced actors, and a selection of internet personalities who don't feel out of place at all. All of the cast put in delightful performances that help solidify their characters and work hand in hand with the writing. All in all, Dispatch is a delight. It uses an entertaining cast, superb presentation, and quick pacing to provide a thoroughly engaging story that is further backed up by highly enjoyable gameplay elements. Much like the best TV shows, it also works very well as a game to experience communally, although one should be aware that its mature rating is well earned when choosing who to enjoy it with. For those looking for a fun narrative adventure, Dispatch easily rockets up to the top of the recommendation list. The post Adventure Corner ~ Dispatch appeared first on RPGamer .
RPGamerDec 29