RPG Game News
RPG Game News
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Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
Episode 432: Scott Pilgrim vs. Technology – Q&A Quest
Episode 432: Scott Pilgrim vs. Technology – Q&A Quest This week in Q&A Quest, we take a look at the Nintendo Switch 2 version of  Fallout 4 . We also discuss the latest RPG news. The post Episode 432: Scott Pilgrim vs. Technology – Q&A Quest appeared first on RPGamer .
RPGamerMar 9
Warhammer 40,000: Dark Heresy Reveals Companion Epione
Warhammer 40,000: Dark Heresy Reveals Companion Epione Owlcat Games released a new trailer for upcoming cRPG Warhammer 40,000: Dark Heresy . The new video introduces companion character Epione Spes. A Chirurgeon Medicae specialist, Epione is investigating a mysterious disease ravaging the planet of Scintilla in the Calixis sector. In combat, she is able to heal allies' wounds and keep them fighting, but is adept at close-quarter combat with her flamer and scalpel. Elsewhere, she can use her medical knowledge and analytical mind to help players in their investigations. Set in the same universe as Warhammer 40,000: Rogue Trader , Dark Heresy sees players control an acolyte of the Inquisition in the backdrop of the catastrophic event known as the Noctis Aeterna. They embark on various investigations accompanied by their warband, which includes both loyal Imperials and xenos. The game is in development for PC, PlayStation 5, and Xbox Series X|S, with a release window not yet announced.   The post Warhammer 40,000: Dark Heresy Reveals Companion Epione appeared first on RPGamer .
RPGamerMar 9
Forge of the Fae Trailer Shows Its Celtic-Inspired World
Forge of the Fae Trailer Shows Its Celtic-Inspired World Publisher Deck13 Spotlight and developer Datadyne released a new trailer for pixel-graphic turn-based RPG Forge of the Fae . The 50-second trailer features a quick look at gameplay elements and its world inspired by 1800s Ireland. The game is currently planned to release in 2027 for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch. Forge of the Fae is set in a world where humans and fae are in conflict. The game follows young inventor Fiora; while tensions rise as an ancient power awakens, she aims to solve a mystery and uncover the secrets of the world. Player decisions will influence the outcome of the game. The game’s combat includes customisable spells and abilities, with players also able to solve puzzles that grant items and additional lore.   The post Forge of the Fae Trailer Shows Its Celtic-Inspired World appeared first on RPGamer .
RPGamerMar 9
Descent of Lunaris Demo Available
Descent of Lunaris Demo Available Unison Games released a new demo for its first-person, turn-based dungeon crawler Descent of Lunaris . The demo is available through Steam and lets players try out an early part of the game ahead of its planned PC release later this year. A new trailer can also be viewed below. Inspired by titles such as Wizardry , Ultima , and Shin Megami Tensei ,  Descent of Lunaris is set in the year 2070. It follows a team of operatives from across the globe exploring the depths of the moon following the destruction of a lunar mining facility, where a mysterious signal has been discovered. Players explore dungeons filled with hostile creatures, environmental hazards, and hidden passages, with optional bosses to uncover. Exploration requires resource management, and combat takes place in tactical grid-based environments. Players can customise each operative with gears, passive traits, and subclasses, with leadership abilities based on what character is commanding the party.   The post Descent of Lunaris Demo Available appeared first on RPGamer .
RPGamerMar 9
Emberville Shows Gameplay, Adds New Cast Member
Emberville Shows Gameplay, Adds New Cast Member Cygnus Cross released a new trailer for action adventure RPG Emberville ahead of the game's Steam Early Access release this summer. The four-minute video includes a look at combat, character customisation, UI elements, and a new NPC. It also includes the reveal that Amelia Tyler (the narrator in Baldur’s Gate III and Hecate in Hades II ) is part of the game's voice cast. Emberville follows an amnesic individual who escaped from a mysterious dungeon named Vitromotus. Accompanied by Memento, a luminous entity that claims to have their memories locked inside them, the protagonist must rescue townspeople stranded in the procedurally generated Vitromotus and rebuild the decrepit town of Emberville. Rescued townspeople help in the rebuilding effort, teach new skills, and assist players in their quests. The real-time combat lets players chain combos with a variety of weapons and class-related skills. Players can take part in activities such as farming, gathering, and fishing, as well as customise Emberville with houses and other buildings .   The post Emberville Shows Gameplay, Adds New Cast Member appeared first on RPGamer .
RPGamerMar 9
Never’s End Demo Released
Never’s End Demo Released Developer Hypersect has released a demo for its turn-based tactical RPG Never’s End . The demo is available for PC via Steam and comes ahead of the game's planned release for PC and PlayStation 5 later this year. Never’s End puts players in command of a band of warriors reincarnated in living metal, tasked with defending the last surviving human settlement from an apocalyptic force called the Never. These warriors are able to manipulate the elements of fire, water, wind, and earth to alter the environment during combat. Players can upgrade towns, temples, and more to create businesses as well as establish new trade routes, recruit additional companions, and unlock new elemental magic that can drain rivers, flood battlefields, create fog, raise high ground, melt rock into lava, and more.   The post Never’s End Demo Released appeared first on RPGamer .
RPGamerMar 9
Prelude Dark Pain Gets Narrated Gameplay Trailer
Prelude Dark Pain Gets Narrated Gameplay Trailer Firesquid and Quickfire Games released a new trailer for its dark fantasy tactical RPG Prelude Dark Pain . The two-minute video features commentary from developers Nacho Requena and Jaime San Simón while it shows a mission where players assault a moving train. Prelude Dark Pain sees players taking the role of Soren, a warrior turned blacksmith, in the world of Statera. Soren ends up leading a group of heroes trying to save the world from an ancient evil lying beyond the world’s veil, which is being torn apart by the actions of the Order of the Ashen Crusade. It features over twenty playable heroes and a non-linear game world, with players making decisions that can impact both the story and which heroes can be recruited. The game is planned to release on Steam Early Access this summer. Those looking to read more can check out RPGamer's impression from an early alpha demo.   The post Prelude Dark Pain Gets Narrated Gameplay Trailer appeared first on RPGamer .
RPGamerMar 9
Echo Generation 2 Receives Gameplay Trailer
Echo Generation 2 Receives Gameplay Trailer Cococucumber released a new trailer for its upcoming title Echo Generation 2 . The minute-long video shows the game's card-based combat system with short snippets of locations and events. Echo Generation 2 is a sequel to 2021 title Echo Generation . It takes place after the events of the first game, with players controlling ordinary dad Jack. He explores a dimension beyond his home of Maple Town, taking on extra-terrestrial enemies with quirky allies while trying to return home. The game revamps the previous title’s turn-based combat with deckbuilding elements, letting players use over 100 different cards to craft combos, unleash attacks, and summon allies. Echo Generation 2 is planned to release later in 2026 for PC, Xbox One, and Xbox Series X|S, with a demo available now on all platforms.   The post Echo Generation 2 Receives Gameplay Trailer appeared first on RPGamer .
RPGamerMar 9
Ys Memoire: Revelations in Celceta Releasing in April
Ys Memoire: Revelations in Celceta Releasing in April XSEED Games and Marvelous Europe announced that Nihon Falcom's Ys Memoire: Revelations in Celceta will release in North America and Europe on April 28, 2026. The game, a remaster of action RPG  Ys: Memories of Celceta , will be available digitally and physically on Nintendo Switch, including a limited physical Day One Edition that is available to pre-order through the Marvelous USA Online Store and selected retailers. Ys: Memories of Celceta  is a complete remake of  Ys IV  and was originally released in 2012 in Japan for PlayStation Vita before also coming to PC and PlayStation 4. The game takes place in the land of Celceta, where series protagonist Adol Christin arrives in the town of Casnan with amnesia. He partners with an information broker named Duren, and the two are hired to explore Celceta and map it for the local leader, where they encounter new allies and learn more about Adol’s amnesia. Those looking to learn more about  Ys: Memories of Celceta  can check out  Michael A. Cunningham  and  Mike Moehnke’s  reviews of the PlayStation Vita version or  Pascal Tekaia’s review of the PlayStation 4 version.   [foogallery id="186534"]   The post Ys Memoire: Revelations in Celceta Releasing in April appeared first on RPGamer .
RPGamerMar 9
Monster Hunter Stories 3: Twisted Reflection Review
Monster Hunter Stories 3: Twisted Reflection Review Monster-Sized Stories Monster Hunter Stories 3: Twisted Reflection is the latest entry in Capcom’s spin-off series to its long-running Monster Hunter franchise. Beginning with a late 3DS game that seemed to be an afterthought outside of Japan, the Pokémon -like spin-off once seemed like it wouldn’t be much more than a curious one-shot. However, likely aided by the explosive popularity of Monster Hunter: World and  Monster Hunter Rise , it saw a sequel and then a remaster of the original game that reached a much wider audience. This leads us to  Twisted Reflection , which confidently refines the systems of the first two games and combines them with a more mature story to help the series find more of its own identity. With wonderful graphics to boot, Monster Hunter Stories finally finds a way to step out of the shadow of its parent series. The story of  Monster Hunter Stories 3 focuses on two neighboring kingdoms, Azuria and Vermeil, that are teetering on the edge of war. An environmental blight is wreaking havoc on both countries, with Vermeil currently facing more dire effects than the Azuria. The player stars as the prince or princess of Azuria, who must try to keep the two countries from war. The player character is also the leader of the nation's rangers, monster riders who help protect the environment of the kingdom. Unlike previous entries, the protagonist is fully voiced and a full participant in the story, joined by a colorful cast of supporting characters, including the princess of Vermeil, who joins the rangers of her own free will to assist in the peace effort. [caption id="attachment_176327" align="aligncenter" width="640"] A colorful cast of characters keeps things entertaining.[/caption] At the time of the game, Vermeil wishes to break a centuries-old covenant preventing the peoples of the two nations from crossing the mountains in order to seek answers for what is causing the plight. However, Azuria is insistent that they keep to the covenant, and the two nations fail to come to an accord. Thus, against the wishes of their own kingdom, the player and their companions venture off on their own to investigate the cause of the blight and what lies beyond their kingdom. The story, while never reaching the full height that the genre has to offer, has enough depth to entertain players while keeping the game moving and provides solid motivation beyond just finding and collecting new monsters. The cast of supporting party members is well written, and each has an interesting backstory that can be learned through side stories. The only real issue with the story is the lack of time developing Vermeil. Although its princess is one of the main party members and periodically discusses the state of the country, the nation is never shown. It makes it hard to get a sense for whether the seemingly nefarious leaders of the nation are acting out of malice or somewhat understandable desperation. "How we got there" quickly becomes the focus of the story rather than any deep look at the current state of these nations and what they're truly grappling with. These deeper types of themes aren't usually expected from a light-hearted Pokémon -esque, but the fact that the game presents these ideas and doesn't do enough with them is a bit frustrating. Thankfully, the gameplay systems more than make up for a few misses in the story department. Unlike the main Monster Hunter  series, the focus is on "riders", people who befriend and co-exist with the various monster creatures of the world. Players spend their time exploring various open regions while riding on their collection of monsters. Though not a full-on open world, each area is quite sizable with much to explore. Each region lets players use different abilities while exploring, such as flight, climbing, and digging. These are often required to advance to story-specific areas, or to find the many secrets and crafting resources scattered around the world. The turn-based battles are initiated during exploration, allowing players to use monster abilities to escape, chase down certain monsters, or even instantly defeat weaker foes. Naturally, a major aspect of exploration revolves around collecting new monsters. Scattered throughout the world's various areas are randomly generated monster dens that players can enter. There, they can pick up eggs and book for the exit, where, by either avoiding any monsters present or successfully defeating them, they will escape with the acquired eggs. Defeated monsters in battle will sometimes retreat, spawning a special monster den with eggs for that particular species. Items called paint balls increase the chance of this occurrence, making it easy for players to hunt down specific beasts to add to their ranks. The game provides a number of reasons to catch many monsters beyond what the player will actually use. A habitat restoration feature lets players release monsters back into the environment and increase the rank of that species in the region, which serves two different functions. First, increasing the rank can be used to provide powerful bonuses to monsters of that species in the player's party. Secondly, increasing the ranks of multiple monsters in a region can result in different variants and even mutations appearing, which can come at a higher level. This is especially handy since most monsters start at level 1. [caption id="attachment_181153" align="aligncenter" width="640"] Collecting monsters is highly addictive.[/caption] Collecting extra monsters can also help power up the ones currently in use by the player. Every monster comes with a three-by-three grid of different skills, most with only a few included by default. These can be moved freely between monsters, even of different species, to give them new skills or passive abilities. This can be used to shore up a monster's weaknesses, add new types of attacks, or just replace old skills with more powerful versions. Lining up three of these nodes in a row with the same color or type provides additional bonuses as well. This makes collecting new types of creatures all the more addictive because not just is it fun to find new monsters, but even those that players not desire to use may provide new skills to pass on. The player character also has a bit of their own customization as well, though not nearly as in-depth. Players can equip and freely switch between three different weapons, allowing them access to an arsenal to deal with different strengths and weaknesses. Some armor and weapons even come with slots for adding additional skills or bonuses. Just like the main series, armor and weapons are built from materials collected from defeating monsters, allowing players to get gear similar to their favorites. Unlike its parent series, combat in  Monster Hunter Stories is completely turn-based. The first two games focused heavily on a rock-paper-scissors system of speed-technical-power attacks. Anticipating what type of attack an enemy was about to use was extremely important, but the system made the combat feel a bit monotonous. Thankfully, though that system is still here, it is a much smaller focus of combat than it was before. Previously, using skills required pulling from the kinship gauge, a pool of points that, when filled, allowed players to ride on their monsters and use super attacks. Twisted Reflection separates this and adds a stamina system for using skills. Stamina is restored a bit each turn, meaning special abilities can be used almost every turn, keeping combat dynamic and engaging. This is further enhanced by the new weapon system for human characters. Weapons now behave more like their counterparts in the action series. This includes everything from a melody system for hunting horns, to different stances for long swords, and even ammo and heat management for gunlances. There's a lot to keep track of, and players and enemies alike have access to more attacks that don't fit into the rock-paper-scissors system, making it much harder to counter attacks, and players will have to carefully watch monster behavior to anticipate what they may do next. Combat finally feels like a true turn-based interpretation of the main series's action. Thankfully, there are a number of systems in combat to reduce the tedium that could have come with this wealth of new systems. Like  Monster Hunter Stories 3 , the player's current ally and their monster act on their own. Though this can lead to occasional frustrations, mostly allies are quite helpful. Aside from certain side missions or other story events, the player is free to pick which party member will join them in battle, and this can be changed at any time outside of battle. Since each of them has their own element strengths and weaknesses, picking the right companion for tough bosses becomes extremely important. The players currently active monster will also, by default act on their own, but the player can pick their skill to use along with their own each round, as well as freely switch between a party of six different monsters between rounds. [caption id="attachment_181164" align="aligncenter" width="640"] Exploring on the back of your favorite monster is a blast.[/caption] Combat uses a heart system, with three hearts for each pair of rider and monster. Should a character lose all their HP, they are restored to full health but lose a heart. If the player's ally loses all their hearts, they will be out of combat for a few turns while the player losing all theirs means game over. There's no real penalty for death, as story battles can be retried, and other battles just kick players back to their last checkpoint, or in the case of a monster lair, kick them out without any eggs. Health and hearts are restored fully after any combat encounters, which greatly reduces tedium, but in return monsters hit much harder and can be much harder to kill, especially later in the game. The game manages to avoid having too much combat, and running away and avoiding monsters is easy if needed. The combat is largely a joy to engage with, especially with the wealth of customization available to the player. Graphics and music are both standouts for Monster Hunter Stories 3 . While the previous game did not feel far removed from the series 3DS origins,  Twisted Reflection feels like it uses the full power of Capcom's RE Engine. Environments are bright and colorful and feel alive, often with insects and other creatures moving around the environment. Battles are full of exciting attack animations, especially kinship attacks where riders and their monsters combine for a super attack. Monster designs also look very nice with a wide variety of animations. There is a bit of a lack of variety as far as the monsters in the game go, but what is there looks good. Sound design is also excellent, with attacks and actions while exploring sounding great and making good use of control vibration as well. The score sounds similar to other titles in the greater Monster Hunter franchise, with no dull tracks to be found. Some of the boss themes are very catchy and help create a sense of excitement for these encounters. Voice acting is very well done, with not a single bad performance to be found. [caption id="attachment_176331" align="aligncenter" width="640"] Exploring in Monster Hunter Stories 3 is a feast for the eyes.[/caption] Monster Hunter Stories 3: Twisted Reflection doesn't aim to completely reinvent what's been established in the previous two entries in the series. Instead, it smartly tweaks and iterates on what worked and what didn't work to create a much more refined and enjoyable monster-catching experience. The story touches on more serious subjects, and keeps things moving along well, even if it lacks the depth it could have. Combat is plenty of fun, with individual battles having more impact and much of the tedium of the previous series entries cleaned up, but exploring and collecting monsters is a blast, and having available non-battle activities for monsters makes it all the more exciting to go out and find new ones. Fans of collecting monsters and min/maxing their team will have almost an endless supply of tweaking to play around with. Any fan of Monster Hunter  or  Pokémon- like games should not pass on this one.   Disclosure: This review is based on a free copy of the game provided by the publisher.   The post Monster Hunter Stories 3: Twisted Reflection Review appeared first on RPGamer .
RPGamerMar 9