New Game Preview
New Game Preview
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Get a sneak peek at the most anticipated games of the year. From action-packed adventures to mind-bending puzzles, we've got something for everyone. Stay ahead of the game with our exclusive previews!
Wyldheart Demo Proves Classic RPGs Can Still Evolve
Wyldheart Demo Proves Classic RPGs Can Still EvolveIndependent studio Wayfinder Studios brought in CGMagazine to check out their co-op RPG, Wyldheart, ahead of their PAX East 2026 unveiling.
Previews – CGMagazineMar 27
Cover Reveal – Soulframe
Cover Reveal – Soulframe Wake up, Envoy, lest you miss the most exciting news in all of Alca: The cover of Game Informer Issue 377 will feature Soulframe , the fantasy MMO from Warframe developer Digital Extremes. What's more is that, in a first for Game Informer , all subscribers will receive a code to hop into Soulframe Preludes, which gives players the opportunity to play early and help guide the game's development as it nears closer to the 1.0 launch.  Game Informer senior video editor Alex Van Aken and I traveled to London, Ontario, in the Great White North to visit Digital Extremes, play Soulframe, interview the team about the exciting lead-up to the game's 1.0 launch and all of the work that goes into creating a new MMO. My 14-page cover story features all-new information about Soulframe, including details about mounts and an upcoming class, behind-the-scenes insight into creating this team's first new game in nearly a decade, the "war wounds" of Digital Extremes' past, the passionate focus on community management at the studio, and so much more. There's a solid chance you didn't know about Soulframe before today – after this story, alongside the opportunity to jump into the game early, I'm betting it's a game you'll continue to keep your eyes on. Subscribe today to ensure you get this issue (and the exclusive Soulframe code that comes with it) – you have until April 22 to subscribe for this issue! Our Soulframe cover speaks to one of Soulframe's primary inspirations: Studio Ghibli's seminal 1997 animated feature, Princess Mononoke . The Envoy, which is the customizable player-controlled character, stands calm and confident alongside Orengall, the Omen Shewolf. Throughout your Soulframe journey, you will collect various Pacts, which are equippable arms that change how your Envoy plays, and though the Envoy on our cover is wearing the default arm, as it were, there are hours of adventure (and various additional Pacts) awaiting them. The Envoy and Orengall are ready to defeat the Ode, the extraterrestrial enemy faction stripping the world of Alca of its precious resources. Throughout Soulframe Preludes and in the 1.0 launch of Soulframe, players will utilize Pacts, all manner of weapons and armor, and more to restore this once-peaceful land back to prosperity and natural harmony.  Now, if you're still waiting for your Invincible VS. issue of Game Informer to arrive, don't sweat – those magazines are shipping to mailboxes as we speak! And this Soulframe issue doesn't even go live (digitally) until next month, on April 7. We found ourselves in the unique position to announce this cover during a Digital Extremes DevStream for Soulframe today – it just aired – and we couldn't pass up the opportunity to announce this news to the developers' most hardcore community. So trust that this cover reveal is early and you shouldn't stress about the Invincible VS. issue arriving as it's on its way!  When the physical edition of this Soulframe issue arrives in your mailbox, you will find a pack-in postcard with your unique Soulframe Preludes code alongside instructions on how to redeem it and hop into the game. If you're a digital subscriber, around the same time those magazines start arriving in mailboxes, we'll send an email to each of you with your unique Soulframe Preludes code and instructions on how to use it. We're very excited about the opportunity for our subscribers to read our Soulframe cover story and then jump into the game to see it in action!  The digital edition of  Game Informer  Issue 377 will launch on April 7, with physical editions heading to mailboxes in the coming weeks. We'll be revealing more details about what's in the issue, including features, reviews, previews, and more, closer to that launch. 
Game Informer PreviewsMar 27
SAROS Hands-On Preview: A Beautiful World for a Bullet Ballet
SAROS Hands-On Preview: A Beautiful World for a Bullet BalletWe went hands-on SAROS ahead of its April release date, and Housemarque has blown us away.
Previews – CGMagazineMar 26
Here's 30 Minutes Of Hands-On Footage Of Saros | New Gameplay Today
Here's 30 Minutes Of Hands-On Footage Of Saros | New Gameplay Today Saros is one of the most promising games of the year, especially for fans of Housemarque's previous release, Returnal. Senior associate editor Wesley LeBlanc falls squarely in that camp, so we're glad he was able to visit the studio's headquarters to get his hands on Saros, and even more glad that he was able to bring some footage home to show off to Charles and Marcus. Check out the video below to see two of the game's biomes, a boss fight, and Wes's hands-on impressions.   For more of Wes's thoughts on Saros, check out his written preview and the pieces he wrote about the game's orange-heavy color scheme , Housemarque's thoughts on arcade-style games , and whether Saros is coming to PC .
Game Informer PreviewsMar 26
Unsurprisingly, Saros Rules So Far If Three Hours Of Hands-On Gameplay Is Any Indication
Unsurprisingly, Saros Rules So Far If Three Hours Of Hands-On Gameplay Is Any Indication Platform: PlayStation 5 Publisher: PlayStation Studios Developer: Housemarque Release: April 30, 2026 There is a progression of perspective in the best-designed roguelites . The exciting confusion of the opening moments, when everything is foreign to you; when your hands feel broken as you hold the controller while reading a UI that may as well have been written by aliens. And the elation of completing a run, when a once indecipherable language of on-screen notifications and gameplay becomes native, and you have become an expert. Good roguelites understand this – the great ones use this, creating a consonance within the cacophony. Returnal’s Selene struggles as much as you in your first run. Zagreus is as emphatically excited as you when he first escapes Hades . And now, Arjun, the player-controlled protagonist of Saros, joins this echelon… at least, I think he will after playing developer Housemarque’s upcoming roguelite for three hours earlier this month.    Arjun awakens on the ancient, but high-tech planet of Carcosa, confused but determined. He straps a necklace weighed down by an amulet bearing a foreign sun, picks up his pistol, and ardently charges toward a voice begging for him. I want to know who she is – Arjun already knows, but he wants to find her, and so we both begin a journey through this burnt planet.  As Arjun struggles to piece together where he is and what these destructive machines are (and why they’re firing at him), so, too, do I. It’s one of the best moments of my time playing Saros. Together, we try to learn a new language: the language of survival, of movement, of oil-ridden murder.  The action is brand new for Arjun, and actor-gamer Rahul Kohli sells an excellent blend of disbelief and impassioned determination for this character I control. However, it’s not entirely new to me, as I speak a similar language. I played Returnal.  In Returnal, Selene dashed through lines of explosive orbs, jumping when she must, and shooting through it all. In Saros, Arjun does the same, though it’s a dance here. Arjun wants to kill; he wants to reach the end to find her, whoever she is. Selene just wanted to survive. The most exciting difference in Saros is that dance, and I’m not surprised to hear Housemarque rebuke calling this game a “bullet hell,” opting instead for “bullet ballet.” Based on my playtime, the difference between hell and ballet is hegemony. Selene was constantly on the back foot throughout Returnal. Arjun is the opposite, and Housemarque’s kit for him demonstrates that.    Arjun jumps, long jumps, dashes, long dashes, and most importantly, uses a special shield that not only deflects damage but absorbs it, morphing it into Power that he can use to deal devastating damage to anyone in his way. This drastically changes the relationship between our protagonist this time around and the returning arcade-style cascade of bullets. I’m not interested in dodging them – I want to go straight through them, and Arjun’s shield is the vehicle for that. It’s a familiar defensive mechanic (arguably the most familiar in all of games), but this small change flips this studio’s excellent roguelite formula on its head. I now crave those blue orbs and orange lasers. I die a few times while attempting to learn the language of Saros, but I soon find the confidence/cockiness I took three times longer to discover in Returnal. I save up my Power Weapon, a special move that requires the Power (i.e., energy) only your shield can gather to defeat the boss known as Bastion, a massive mechanical hive-mind in the game’s second biome, itself a sprawling network of pipes, wires, and metal.  Right on cue, this is the other best moment of my time playing Saros.  But trust that everything between the opening moment and this victory isn’t throwaway. I witness other ways Housemarque has learned and evolved from Returnal. You can suspend a run (the biggest boon for parents like me); your progression between runs is more apparent and more immediate, with bountiful upgrades to work through by spending the Lucenite you collect on Carcosa; there’s an ensemble cast, adding some warmth to this otherwise alien planet; and there’s teleportation and shortcuts, making it easy to get to exactly where you want to go, though I suspect the most hardcore of roguelite enjoyers will loudly admonish these locomotive efforts. In other words, every issue I wanted changed in Returnal seems to have been addressed in Saros.  With little time to go before Saros is out, I find myself anxious to return to Carcosa, where harmonies of metals, technology, and extraterrestrial melodies drone over the action Arjun orchestrates with gun in hand. His desperation to find the woman whispering in his ear matches mine. Though we have different reasons, we both intend to reach an end, and I can’t wait to see what awaits us there.  While waiting for Saros to launch exclusively on PlayStation 5 on April 30, read Game Informer's Returnal review , and then check out this Saros gameplay trailer . After that, read about how Saros will let you teleport straight to unlocked biomes .  Are you excited for Saros? Ask me any questions you might have about it in the comments below and I'll answer what I can!
Game Informer PreviewsMar 26
Dissidia Duellum Takes Final Fantasy To The Streets
Dissidia Duellum Takes Final Fantasy To The StreetsAfter a second pre-launch preview, the vision for Dissidia Duellum Final Fantasy's "PvPvE" gameplay became a little clearer.
Previews – CGMagazineMar 24
Lone Pine Preview – Pining For More
Lone Pine Preview – Pining For MoreRoasted, always roasted The post Lone Pine Preview – Pining For More appeared first on WellPlayed .
Preview – WellPlayedMar 23
Peter Molyneux's Masters of Albion looks to have everything I love about those Bullfrog and Lionhead classics, but the scepticism is hard to shake
Peter Molyneux's Masters of Albion looks to have everything I love about those Bullfrog and Lionhead classics, but the scepticism is hard to shake Few developers can - even after all this time - get you quite so swept up in their enthusiasm as Peter Molyneux. It's an enthusiasm that has, famously, got him into trouble in the past, when passion and promise have failed to meet reality by quite some margin - with players often caught in the fallout . So it's hard not to be sceptical when it comes to 22Cans and Molyneux's latest project, Masters of Albion. But - as someone who grew up on the games of Bullfrog, the games of Lionhead - after listening to Molyneux excitably play his way through 45 minutes of Masters of Albion, it's even harder not to be just a little bit hopeful it might all come together this time, when this weird Molyneux greatest hits mash-up promises so many things I love. Read more
Eurogamer.net Previews FeedMar 23
Animula Nook Alpha Playtest Preview—Bigger On The Inside
Animula Nook Alpha Playtest Preview—Bigger On The InsideAnimula Nook is the upcoming Lilliput Fantasy Life Simulation from LilliLandia Games that makes a big world from tiny characters.
Previews – CGMagazineMar 19
Dark Scrolls Preview
Dark Scrolls PreviewI’m a sucker for a classic 2D platformer, and I’m also a sucker for well-intentioned roguelike elements, so when Doinksoft pitched their upcoming side-scroller Dark Scrolls, it immediately grabbed my interest. If you aren’t familiar with Doinksoft, they’re the team who made Gunbrella, and there’s a lot of the same charm here. The premise for […] Source
Previews – Niche GamerMar 18