New Game Preview
New Game Preview
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Get a sneak peek at the most anticipated games of the year. From action-packed adventures to mind-bending puzzles, we've got something for everyone. Stay ahead of the game with our exclusive previews!
Dying Light: The Beast Preview—Parkour, Mutants, and a New Kind of Horror
Dying Light: The Beast Preview—Parkour, Mutants, and a New Kind of HorrorDying Light: The Beast doesn’t just bring back the undead—it resurrects everything fans loved about the original, now with sharper claws and a deeper bite.
Previews – CGMagazineJun 12
Directive 8020 Preview — The Dark Pictures’ Most Violent Entry to Date
Directive 8020 Preview — The Dark Pictures’ Most Violent Entry to DateSupermassive’s Directive 8020 looks to elevate The Dark Pictures Anthology with tighter gameplay, deeper choices, and genuine sci-fi horror, out October 2, 2025.
Previews – CGMagazineJun 12
Spine Hands-On Preview – I Know Gun Fu
Spine Hands-On Preview – I Know Gun Fu<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/12/88221efe/sgf_spine_01.jpg" width="800" height="450" alt="Spine preview Summer Game Fest" typeof="foaf:Image" class="image-style-body-default" /></p> Platform: PlayStation 5, Xbox Series X/S, Switch 2, PC Publisher: Nekki Developer: Nekki Release: TBA Rating: Mature <p>The Batman Arkham series has arguably the most satisfying melee combat ever. The John Wick movies may have the most entertaining hand-to-hand action in all of film. Spine takes both of these influences and smashes them together to form what it hopes to be an inspired blend of free-flowing counter-focused “gun fu”, and after playing the game during Summer Game Fest Play Days, it’s trending in the right direction.</p><p>This single-player action game is set in a cyberpunk world with players controlling Redline, a rebellious graffiti artist who can fight as well as she can paint. She’s implanted with a Spine, essentially a metallic device on her back that also houses a sentient AI. Together, they’ll push back against an oppressive AI-powered regime and will look pretty cool doing it.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/pZbHDdd5drA" frameborder="0" allow="autoplay" allowfullscreen="true">&nbsp;</iframe><p>As I enter the first room full of goons, my Batman Arkham instincts immediately kick in as I throw a haymaker at the nearest target. I wail on them with a simple combo until a button prompt appears, signaling the trigger of a cinematic takedown. With one down, I’m on another guy in the blink of an eye, and the free-flow combat design means I can easily interrupt my combos to quickly dodge incoming gunfire (indicated by a laser sight) before resuming my beatdown. Whenever someone else tries to cut into my dance, telltale signals over their heads tip me off to perform a smooth counter, in which I flip over them. Redline can also perform a melee parry, allowing her to punish attackers with a debilitating counter.</p><p>I can’t stress enough how similarly Spine plays like Batman, and that’s a compliment. Although this alpha build still has some early rough edges surrounding some animations and parry timing, zipping around the battlefield to systematically dismantle entire mobs feels fluid and incredibly cool. Though unavailable in my demo, developer Nekki tells me that combat will also incorporate the environment. Attacking foes near interactable objects will allow Redline to automatically integrate them into her attacks. This description gives Spine’s combat the added vibe of a classic Jackie Chan film, and I’m hoping it winds up being as cool as it sounds.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/12/8193e84e/sgf_spine_03.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p>The big difference between Redline and the Dark Knight, however, is her willingness to blast foes using guns. Redline uses pistols to keep foes at bay or interrupt their attacks. She’ll also just blast people’s heads in mid-melee combo à la John Wick. Pistols aren’t super powerful when simply aiming and shooting – if they were, you would never punch anyone. However, pistols deal helpful chip damage, and enough concentrated fire can drop a target. Larger firearms, such as shotguns, pack a bigger punch and end foes in one shot, but unlike pistols, shotguns and other weapons have limited ammo.</p><p>After punching, kicking, and flipping my way through grimy cyberpunk bars and alleyways, I encounter the demo’s boss, Edda Kopp. This nimble, ninja-like warrior is as quick on her feet as I am, if not faster, and she can also cloak herself to become invisible. If that’s not enough, she regularly sics several spider-like drones that double as proximity mines, exploding if I enter their radius. This battle becomes a frantic dance of parrying Edda’s combo strings while regularly flipping out of the way of an incoming spider-bot, waiting for the brief windows of opportunity to get some hits in. The fight is functionally fine, though it’s also the roughest section of my demo. The lack of polish is most evident in a loose camera that wildly spins during melee exchanges, often obscuring my view. But I can see what Nekki is going for, and hopefully, more time in the oven will help this battle reach its full potential.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/12/600449e6/sgf_spine_02.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p>Although previous trailers showed off parkour-style traversal, I didn't get to sample this aspect of the game in my demo. That's okay, because combat is Spine’s bread and butter. While the jury’s out on whether the story is engaging, I’m not coming to this game for a compelling narrative. I’m there to kick ass and chew bubble gum, and I’m all out of the latter. Spine has a lot of promise to fill the bat-sized hole in the action genre formed in the decade since the last Arkham game. Here’s hoping it can rise to the occasion.&nbsp;</p><p>Spine has no release window, but it's slated to launch for PlayStation 5, Xbox Series X/S, Switch 2, and PC.</p>
Game Informer PreviewsJun 12
Time To Die In Chrono Odyssey’s Early Access Preview
Time To Die In Chrono Odyssey’s Early Access PreviewI was genuinely interested to review Chrono Odyssey for one specific reason—it was the first MMORPG that I’ve played probably since World of Warcraft: Wrath of the Lich King. Well, that’s not entirely true; I dabbled with New World back when it first came out, but adult life didn’t afford me much time to invest […]
Previews – CGMagazineJun 12
Wuchang: Fallen Feathers Hands-On Preview – Beautiful Madness
Wuchang: Fallen Feathers Hands-On Preview – Beautiful Madness<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/12/6565a76e/wuchang_sgf25_3.jpg" width="800" height="450" alt="Wuchang: Fallen Feathers preview" typeof="foaf:Image" class="image-style-body-default" /></p> Platform: PlayStation 5, Xbox Series X/S, PC Publisher: 505 Games Developer: Leenzee Games Release: <time datetime="2025-07-24T12:00:00Z" class="datetime">July 24, 2025</time> Rating: Mature <p>During a hands-on demo during Summer Game Fest Play Days, publisher 505 Games describes Wuchang: Fallen Feathers to me as “Chinese Bloodborne," a lofty comparison but not completely unwarranted. This Souls-like action game’s focus on aggression and evasion, rather than blocking, is certainly reminiscent of From Software’s 2016 classic. Still, developer Leenzee Games is striving to carve out a unique identity for the title.&nbsp;</p><p>The titular Wuchang is a pirate living in China during the waning years of the Ming Dynasty, while the country is ravaged by a supernatural ailment known as the Feathering. She becomes infected, which causes her to sprout feathers on her left arm, hence the game’s name. The Feathering slowly transforms infected into mindless, man-eating beasts, and those bearing the telltale feathers are ostracized or attacked on sight by the frightened populace. But in Wuchang’s case, the Feathering bestows otherworldly abilities she utilizes to battle human and demonic enemies in search of a cure and the truth behind the phenomenon.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/5WahZ_6pcU4" frameborder="0" allow="autoplay" allowfullscreen="true">&nbsp;</iframe><p>The core of Wuchang’s combat will be familiar to Souls fans, with light and heavy attacks mapped to the right shoulder buttons and a stamina meter to monitor. However, evading damage builds up points called Skyborn Might, a limited mana pool spent to activate magic spells, such as firing dagger-like energy blasts or conjuring a fiery spectral hammer. This creates a fun strategy where evasion rewards repeated access to spells, and 505 states skilled players can topple bosses simply by dodging and firing spells from afar without raising their weapon. You don't have to encourage me to get out of the way of incoming attacks, but this perk makes successful evasions feel even more rewarding.&nbsp;</p><p>Not that you shouldn’t swing Wuchang’s absurdly long katana, or other weapons, including short swords, clubs, axes, and polearms. Combat feels fine but is more deliberate than I expected, and my initially small stamina meter meant I couldn’t execute many successive strikes before backing off to recover. Every weapon has a unique style and skills tied to the left shoulder buttons. For example, you can’t block inherently, as that’s an ability only a large hammer provides. Left bumper executes a weapon skill, such as a graceful dance of wide-reaching slashes in the case of Wuchang’s starting katana.&nbsp;</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/12/1d7bd3de/wuchang_sgf25_2.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p>Taking damage and dying builds a status called Madness. The higher your Madness, the more damage you both deal and absorb. If you die when this meter is full, you can’t recover your fallen XP, called Red Mercury; instead, you must face off against Wuchang’s inner demon, a spectral swordswoman who spawns where you last died. This entity attacks you and any surrounding enemies indiscriminately, and defeating it allows you to recover your fallen Red Mercury. However, failing means losing it for good. It’s an interesting risk/reward system that 505 Games teases will gradually build towards Wuchang obtaining and mastering new special powers. I only encountered the inner demon once and defeated it somewhat easily, so it proved to be little more than a minor nuisance.&nbsp;</p><p>Wuchang gains new abilities by unlocking skills from a massive tree. 505 compares the size of the skill tree to Path of Exile’s, meaning it has dozens of passive upgrades, special moves, and more to let you build highly specialized builds. Some skills can be earned the old-fashioned way by grinding and spending XP, but others require specific items to unlock, often found in chests or by defeating more formidable adversaries. Needless to say, I barely scratched the surface of these upgrades during my hour-long demo, so I have no idea how many abilities players can expect to sift through.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/12/b5681042/wuchang_sgf25_4.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p>Wuchang: Fallen Feathers is a very competent, good-looking action game entering an increasingly crowded genre. While it’s got a few neat ideas, it’s tough to tell if it has the long-term depth and originality to stand out. Nothing about the game blew my mind during the hour I spent with it, but it also didn't offend me; it's sitting firmly in the "solid good time" camp. With its July 24 release just around the corner, I’m hoping it proves to be more than just “another good one of those” and something that sets its sights much higher.&nbsp;</p>
Game Informer PreviewsJun 12
Pragmata is a fascinating genre mash-up, and Capcom at its experimental best - hands-on
Pragmata is a fascinating genre mash-up, and Capcom at its experimental best - hands-on I love it when Capcom experiments. It's true that with a staple of franchises and characters like those it has, there isn't all that much pressure on Capcom to experiment. It has most of what it needs to make that corporate profit line go up, in truth. But every now and then the company nevertheless experiments with something new - and usually, backed up by those successful franchises, the company can strike gold. Read more
Eurogamer.net Previews FeedJun 12
Onimusha: Way of the Sword Is Capcom Sharpening It’s Sword
Onimusha: Way of the Sword Is Capcom Sharpening It’s SwordCapcom reimagines Onimusha with Way of the Sword, blending samurai cinema and supernatural action into a stylish, brutal return.
Previews – CGMagazineJun 12
Resident Evil Requiem Preview — Bringing Horror Back to the Franchise
Resident Evil Requiem Preview — Bringing Horror Back to the FranchiseResident Evil Requiem, possibly the scariest game in the series, replaces action with anxiety, offers first- and third-person views, introduces a terrifying new monster, and delivers a deeply personal return to Raccoon City.
Previews – CGMagazineJun 11
Tony Hawk’s Pro Skater 3+4 Demo Nails the Landing
Tony Hawk’s Pro Skater 3+4 Demo Nails the LandingTony Hawk’s Pro Skater 3+4 remake demo delivers fluid gameplay, crisp visuals, and nostalgic energy, making it feel like the best version of the classics yet.
Previews – CGMagazineJun 11
I played Resident Evil 9 and they heard me scream in the booth next door
I played Resident Evil 9 and they heard me scream in the booth next door If you're well into following video game news, you're likely going to see a lot of new information about Resident Evil 9/Requiem today - to be clear, Capcom has done its usual trick of giving the game a title, but changing a letter (q in this instance) to the entry number in its reveal trailer. Over the weekend, hundreds of critics and influencers filed into a darkened theatre to witness a pre-recorded first gameplay video of Summer Games Fest's biggest reveal. But hidden just meters away was something even better: a hands-on demo that only a handful of people got to play. Read more
Eurogamer.net Previews FeedJun 11