New Game Preview
New Game Preview
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Get a sneak peek at the most anticipated games of the year. From action-packed adventures to mind-bending puzzles, we've got something for everyone. Stay ahead of the game with our exclusive previews!
You Can Have Pets In The Outer Worlds 2 And Yes, You Can Pet Them
You Can Have Pets In The Outer Worlds 2 And Yes, You Can Pet Them When my colleague Marcus Stewart and I visited Obsidian Entertainment last month to check out The Outer Worlds 2 for the current Game Informer cover story , we went in with one goal in mind: to find out if we can pet something, anything, in The Outer Worlds 2 (okay, and maybe to play the game and interview the team and find out why people should be excited about this expansive sequel).  Everyone, I come bearing good news: there are pets in The Outer Worlds 2, and yes, you can pet them.    If you played The Outer Worlds back in 2019, you know Obsidian's luscious sci-fi world was filled with all kinds of oddities, from weapons to characters to locations to capitalistic tendencies to creatures. Until DLC was released post-launch, though, you couldn't have a pet in The Outer Worlds, despite all the fun creatures that would've been perfect as a pet (looking at you, Raptidon). That's changed with The Outer Worlds 2, as you can add pets to your galactic interloping family throughout the adventure, with multiple creatures (and even an automechanical) to choose from. Unfortunately, we couldn't wrestle out what creatures players can expect to befriend in The Outer Worlds 2 from Obsidian, but we did ask the team about this decision.  "We have lots of different types of creatures in the game, " director Brandon Alder tells us. "We actually had a pretty enormous list that we went through and were like, 'Alright, which of these different NPCs or creatures do we want to take and convert into pets?'" Adler says players can expect to gain pets as request rewards, by finding them in the wild, or even as creatures available to purchase from vendors.  Don't expect your pets to run around places like Paradise Island with you, though. Adler says you can only have one active pet at a time and you select which pet you want to be active in your ship. From there, the pet will remain out and about in your ship, and it's here that you can pet them as much as you'd like. One of these pets can even be a Protectorate Drone, though they are "neutered" and won't have access to guns or ammunition as they fly around your ship.    "I think people just like having pets and petting them and having them along for the journey," Alder says. "You can get a whole bunch of them, but can only have one active at a time, and you choose which active pet you want in your ship and they stay on your ship. You can pet them, and no, they can't die – don't be cruel. Or be cruel, it's up to you."  Game Informer's cover story for The Outer Worlds 2 is available to read right now if you're a subscriber (and this issue is shipping to mailboxes as we speak). For more, check out this list of 8 fun facts about The Outer Worlds 2's first biome, Paradise Island , and then check out this exclusive gameplay segment showcasing Paradise Island.   Are you hopping into The Outer Worlds 2 this month? Let us know in the comments below!
Game Informer PreviewsOct 13
Hyrule Warriors: Age of Imprisonment Preview — Expanding Events Teased in Tears of the Kingdom
Hyrule Warriors: Age of Imprisonment Preview — Expanding Events Teased in Tears of the KingdomWe went hands-on with Hyrule Warriors: Age of Imprisonment at a Nintendo Canada event, and we can't wait to play the full release this November.
Previews – CGMagazineOct 10
We Learn More Invincible VS Story Details As Cecil And An Original Character Join The Roster
We Learn More Invincible VS Story Details As Cecil And An Original Character Join The Roster Platform: PlayStation 5, Xbox Series X/S, PC Publisher: Skybound Games Developer: Quarter Up Release: 2026 Rating: Mature When I visited Skybound Entertainment to get my hands on Invincible VS ahead of its June reveal , I emerged impressed by the technical proficiency and over-the-top action the 3v3 fighter delivers within a product that feels genuine to the source material. And it makes sense, seeing as how the team is made up of writers, artists, and talent involved with the show and comic, as well as developers who previously worked on the Killer Instinct reboot. As the roster continues to build out, with the director of the Global Defense Agency, Cecil Stedman, this tag-team fighting game is looking to be more and more of a dream project for fans of the series like myself. Though I didn't get my hands on Cecil's gameplay like I did with Invincible, Atom Eve, Bulletproof, and Thula back in May, I was given an advance screening of a gameplay trailer. Cecil looks surprisingly technical, with a lot of devices, teleportation, and even summoned ReAnimen mixed into his gameplay style.  "It would have been really easy for us to just have him be a 'Man in the Ear,' but we wanted to do something more than that," narrative director Michael Rogers says. "Cecil is a fan favorite of a lot of people on the team, myself included, and the way we figured it out was just being inventive. I had a wishlist of things that I wanted in the game from a story perspective, and that was teleportation, the White Room, ReAnimen, and all of those things were things that our combat designers already had on their brain." Cecil joins a roster that already includes Invincible, Omni-Man, Atom Eve, Bulletproof, Thula, Rex Splode, and Battle Beast. If you're a fan of Invincible, you'll pretty quickly realize that Cecil is the first character without superpowers. "If you look at it from a gameplay perspective, you have all these different archetypes from grapplers to strikers to rush-down powerhouse characters that push you to corners, and then you have mid- and long-range characters," executive producer Mike Willette says. "The concept of Cecil, what he does is he manipulates and he can stay on the outside. So, in his kit, we have a lot of long-range weaponry, from his GDA tech, like his sonic mine, to the ReAnimen that he can call in, to the White Room, the orbital strike, the Flaxan weapons; he has all this stuff available to him. So, for him, he's just setting up the battlefield. He's setting up traps and things that you have to get around. [...] He can't fly, he doesn't have a double-jump, so he takes advantage of his GDA tech and costing the taxpayers all that money by teleporting all around the stage." The Mysterious Story Mode In the Invincible series on Amazon's Prime Video service, Cecil is voiced by actor Walton Goggins. While J.K. Simmons has been confirmed to reprise his role as Omni-Man in the game, Quarter Up hesitates to confirm anyone else in the cast. However, voice acting plays a prominent role before, during, and after the fights, as characters exchange quips, but it will, in theory, play an even bigger role in the story mode, about which, to this point, Quarter Up has not revealed many details. Though we've known the game will have a story mode for quite some time, details have been extraordinarily scarce, with the team declining to discuss much about it during my initial interaction with them. That's why, when I spoke with the developers again last week, I used it as an opportunity to ask them for everything they could tell me. "The idea is that it's a standalone narrative set in the Invincible universe," Rogers says. "We wanted story mode to feel like an episode of the show that you would play; that was our approach with it. I was lucky enough to work with Helen Leigh, who's one of the writers from the show, and a close collaboration with [co-creator] Robert Kirkman. [...] We wanted to create this sort of specialized, specific, standalone piece of story that also feels like it fits and is right at home in the universe." Rogers also hints that there's a very specific reason tied to the story regarding why Cecil is playable. "I felt like it was a good time to bring up story mode again because being able to bring him out of the 'Guy in the Ear' and put him actually on the fight line, it gave us a lot more to play with in the story," he says. "I don't want to spoil too much because we love our surprises in the Invincible IP, but there's a reason why he's playable. In fact, every playable character that we've revealed thus far has a role of some sort in the story." Though Quarter Up stops short of confirming what era of the Invincible show this playable "episode" known as Invincible VS takes place quite yet, the team did write with a specific era in mind, which is perhaps best reflected in the character Invincible, Mark Grayson. "I think that definitely informs how we write a character and what sort of aspects we bring, especially to Mark, a character that's evolving constantly across the IP," Rogers says. "We wanted to make sure that Mark felt like the right Mark, and in the right time and space. You can see from the gameplay we've released for him, he's got some of that whimsy that you see in a younger Mark space, but he's also got a little more of that seriousness that you sometimes see in Mark as he's growing as a superhero and learning."  A New Hero (or Villain) Emerges Before I leave the call, Willette goads Rogers to "tell him about the super secret thing." That super secret thing is that Quarter Up worked in close collaboration with Skybound Entertainment to create a completely new character for Invincible VS. "We're going to have a brand-new character who has not appeared anywhere in the Invincible VS universe, in story and in the game," Rogers says with a smile. "Honestly, it was so exciting to be able to bring someone brand new and bring them into this, into the story, and into the universe. I'm bursting to tell you more, but I will be in so much trouble." Though Rogers couldn't talk much more about the original character that will appear in Invincible VS, he does share that the team worked closely with the team behind the other parts of the IP to ensure it feels like an authentic inclusion. However, art director Dan Eder was able to speak a bit more about the surprise inclusion of this character and the team's overall approach to authenticity. "Across the board, the creators are heavily involved in this project, and I think that's one of the privileges of being first-party [to Skybound]," Eder says. "We're a part of Skybound, so we have the right access to them, and they are super hyped about the game; they were involved from day one. A lot of the major decisions, we brainstorm with them, with the new character, with some of our existing characters, or certain story elements, and so we want to get their first impression and first reactions, and then we go from there. Who knows these characters better than the people who created them? We want to make sure that it's an authentic experience, but also that we're able to have our own special footprint when it comes to the game and how we show another side of the characters that you wouldn't have been able to see in other media." Invincible VS arrives on PS5, Xbox Series X/S, and PC in 2026. For a more in-depth overview with hands-on impressions, check out our deep-dive hands-on preview here .
Game Informer PreviewsOct 9
TGS 2025: Ananta Is NetEase’s Most Ambitious Open-World RPG Yet
TGS 2025: Ananta Is NetEase’s Most Ambitious Open-World RPG YetAnanta might be NetEase’s boldest swing yet—a free-to-play urban RPG that dares to imagine what an open-world anime city can truly feel like.
Previews – CGMagazineOct 8
The Outer Worlds 2 Exclusive Gameplay — Paradise Island | Game Informer
The Outer Worlds 2 Exclusive Gameplay — Paradise Island | Game Informer As part of our cover story for The Outer Worlds 2 , we were treated to an exclusive demo of the game’s first open-world area: Paradise Island. Following The Outer Worlds 2’s prologue chapter, this is where players become truly acclimated with the game’s new and improved systems in an open-world setting.  Watch editors Marcus Stewart and Wesley LeBlanc provide a guided tour of the game's first major branching mission.    You can read our full cover story on The Outer Worlds 2 by visiting gameinformer.com/subscribe to gain instant access to the digital issue and receive a physical edition in the mail. 
Game Informer PreviewsOct 7
TGS 2025 — My Hero Academia: All’s Justice Captures the Spirit of the Anime’s Final Act
TGS 2025 — My Hero Academia: All’s Justice Captures the Spirit of the Anime’s Final ActAt TGS 2025, My Hero Academia: All’s Justice showed how far the franchise has come—bigger fights, deeper stories, and a finale that feels truly heroic.
Previews – CGMagazineOct 6
Call of Duty: Black Ops 7’s Beta Feels Fast, Flashy, and a Little Too Familiar
Call of Duty: Black Ops 7’s Beta Feels Fast, Flashy, and a Little Too FamiliarCall of Duty: Black Ops 7's new gameplay revisits some very well-trodden territory, and as they say — and as in-game chats make clear — familiarity breeds contempt.
Previews – CGMagazineOct 6
People Of Note Preview – Bar Fights
People Of Note Preview – Bar FightsGet it? Like, musical bars? The post People Of Note Preview – Bar Fights appeared first on WellPlayed .
Preview – WellPlayedOct 6
TMNT X Godzilla (Comics) Preview
TMNT X Godzilla (Comics) PreviewThe heroes in a half shell go head to head with the King of the Monsters in TMNT X Godzilla. Check out a five page preview of November’s event. Cowabunga, it’s Godzilla The Teenage Mutant Ninja Turtles, over their decades of comics, TV, and movies, have had quite a few foes. The Foot Clan would … The post TMNT X Godzilla (Comics) Preview appeared first on BrutalGamer .
Preview Archives | BrutalGamerOct 3
Onimusha: Way of the Sword Preview – Oni Fans
Onimusha: Way of the Sword Preview – Oni FansYou either die or live long enough to show soul The post Onimusha: Way of the Sword Preview – Oni Fans appeared first on WellPlayed .
Preview – WellPlayedOct 2