Latest News On GTA 6
Latest News On GTA 6
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Stay updated with the latest developments about the much anticipated GTA 6. We bring you news, rumors, and leaks about the next installment in the popular Grand Theft Auto series.
GTA owners take legal action against sandwich shop called “Vice City Subs”
GTA owners take legal action against sandwich shop called “Vice City Subs”The parent company of Rockstar Games ended up revealing GTA data to prevent a sandwich shop called Vice City Subs from opening.
Dexerto Latest PostsMar 2
GTA 6 "Leak" Was Sitting On A Phone For Four Years, And Only Just Released Now
GTA 6 "Leak" Was Sitting On A Phone For Four Years, And Only Just Released NowGTA 6 is the biggest game of the year--or maybe the decade--and people want to know everything there is to know about it. It's now come to light that someone had allegedly leaked footage of the game on their phone for the past four years and is only just sharing it now, while telling everyone please don't DM them for any more information. The Instagram user vice.city.alligator posted footage of a bridge that a friend reportedly sent them over four years ago. The Instagram user says the video looks so bad because it was sent by email and had to be compressed. The person also never expected to even post it because it is a "nothingburger." vice.city.alligator said the footage came from a friend who worked at Rockstar Games, but since they no longer work there, "figured I'd drop it," they said ( via Kotaku ). Continue Reading at GameSpot
GameSpot - All ContentMar 2
GTA 6 Reportedly Added To PlayStation Database, Igniting Preorder Speculation
GTA 6 Reportedly Added To PlayStation Database, Igniting Preorder SpeculationKeen-eyed observers have noted that title IDs for Grand Theft Auto 6 have now been added to the PlayStation database, leading some to speculate that Rockstar is preparing to start preorders for the title. X account PlayStation Game Size , which often reports on backend information for games on PlayStation, posted that two title IDs for GTA 6 have recently been added to the PlayStation database. Title IDs are a unique code assigned to each game on PlayStation, and their appearance in the system will often be a precursor to preorder sales, or other changes on a game's store page. PlayStation Game Size adds that they "expect we’ll see something about the game soon, probably the start of preorders." Oddly enough, Grand Theft Auto 6 has two title IDs, while most games usually only require one. While reports suggest that GTA 6 will have three editions on release, PlayStation Game Size says that different editions of a game will still use the same title ID, leaving the second ID a mystery. Some have speculated that the second ID may instead be for a standalone GTA 6 Online app, but we'll have to wait for more news from Rockstar to be certain. Continue Reading at GameSpot
GameSpot - All ContentMar 2
PlayStation Gamers Are Using a Glitch to Make It Look Like They’ve Played GTA 6 Already
PlayStation Gamers Are Using a Glitch to Make It Look Like They’ve Played GTA 6 AlreadyPlayStation gamers are fooling their friends by adding GTA 6 to their Recently Played list, even though Rockstar's hotly-anticipated open world crime game isn't out until November.
IGN AllMar 2
Grand Theft Auto VI Preorder Chatter Heats Up As IDs Reportedly Added To PS Store Backend
Grand Theft Auto VI Preorder Chatter Heats Up As IDs Reportedly Added To PS Store BackendIDs for Grand Theft Auto 6 have been added to the PS Store backend, according to a reliable. account. This suggests preorders could be announced soon. The post Grand Theft Auto VI Preorder Chatter Heats Up As IDs Reportedly Added To PS Store Backend appeared first on PlayStation Universe .
News – PlayStation UniverseMar 2
Samson is “Not GTA” or “AAA,” Clarifies Liquid Swords Founder: “Built for Intensity Over Scale”
Samson is “Not GTA” or “AAA,” Clarifies Liquid Swords Founder: “Built for Intensity Over Scale”Players can expect eight different Job types, more than 30 combat arenas, and a "few unique mechanics/scenarios" in some Chapters.
Video Game News, Reviews, Walkthroughs And Guides | GamingBoltMar 1
Call Of Duty 2026: Everything We Know About The Rumored Modern Warfare 4
Call Of Duty 2026: Everything We Know About The Rumored Modern Warfare 4It hasn't been announced yet, but a new Call of Duty game is expected to release later this year, and the latest rumors suggest it will be Call of Duty: Modern Warfare 4. Whatever it is, Activision is surely hoping the game performs better than 2025's Black Ops 7, which had the series' worst sales year ranking since 2008. It's still early days, but there have been leaks, rumors, and reports about the game, and in this post, we're rounding up everything we've heard so far. This post will continue to be updated as more information about the new Call of Duty is divulged. Table of Contents [ hide ] When will Call of Duty 2026 be released? When will Call of Duty 2026 be released? Call of Duty 2026 AKA Modern Warfare 4 has not been announced, so there is no official release date. However, Activsion historically releases new entries in the annual series in October or November. That's around the time that Rockstar Games is planning to release GTA 6 , prompting some to theorize that an October release may be more likely than November. Continue Reading at GameSpot
GameSpot - All ContentFeb 27
GTA 6 leaks are “locked up” and Rockstar is reportedly spreading fake ones
GTA 6 leaks are “locked up” and Rockstar is reportedly spreading fake onesRockstar Games reportedly have leaks about Grand Theft Auto 6 “locked up like Area 51” and is even spreading “misinformation” to staff in a bid to sniff out leakers. 
Dexerto Latest PostsFeb 27
GTA 6 Delay Made Lego Batman Dev Feel "Really Glad"
GTA 6 Delay Made Lego Batman Dev Feel "Really Glad" GTA 6 's delay to November 2026 helps give other games space to breathe, and that includes the upcoming Lego Batman: Legacy of the Dark Knight. Jonathan Smith, the head of production at developer TT Games, told IGN that his studio was looking at a Spring 2026 release window for Legacy of the Dark Knight. He now feels "really glad" about the game's May 29, 2026 release date, in part because it's far enough away from GTA 6 in November 2026. "Look, I want to play that game [GTA 6], but we're also really glad to have some space for people to play Lego Batman: Legacy of the Dark Knight. We're giving you an open city and a fantastic experience for all players. Which I thoroughly recommend," he said. Continue Reading at GameSpot
GameSpot - All ContentFeb 26
Samson Hands-On Preview – Taking It Day-By-Day
Samson Hands-On Preview – Taking It Day-By-Day Platform: PC Publisher: Liquid Swords Developer: Liquid Swords Have you ever walked through a run-down part of town and imagined the potential that exists? For Samson, who grew up in the roughest part of his hometown of Tyndalston called The Ditch, that is his day-to-day life. However, as someone who got his hands on Liquid Swords' Samson, it ended up being my experience for more than an hour as I fell completely into the enthralling gameplay loop, but was left to imagine how great the experience could be if it were a bit more polished. As Samson, you return home to The Ditch with a mountain of debt to repay. To keep the debt collectors off his back, he hooks up with an old friend who happens to be a major player in the streets of Tyndalston, Carter, to take on some jobs around the city. These range from beating down the door of a local business and roughing up the owner who owes him money to chasing down some rival gang members who just robbed a gas station that Carter oversees. The gameplay is varied and kept me on my toes; one sequence had me brawling through a warehouse, while another had me engaging in vehicular combat, while another, still, tasked me with helping an ally escape the cops after robbing a pharmacy. It's safe to say you're not playing a hero in Samson, but each mission I played delivered excitement in spades. The gameplay typically felt great as I tested out the various mission types on offer. My favorite missions involved heavy hand-to-hand combat; Samson squares up against various enemies with light and heavy attacks at his disposal, as well as the ability to parry and smash enemies with environmental objects. Though this is very much a brawler, you can't just swing for the fences. Instead, I approached each encounter with caution and intentionality. Light punches, heavy punches, parries, and grabs often sufficed in my early-game encounters, but using the Adrenaline Rush meter, I could wail on rivals with slowed-down time and increased damage. I got myself out of more than a couple of sticky situations thanks to effective managing of Samson's Adrenaline meter. It's a brawler at heart, but it's far from the only style of gameplay players can expect. Several of the missions also involve Samson getting into the driver seat, whether to help an ally flee the scene of a crime or to take down rivals who just robbed your friends. Escaping from the police involves leaving their patrol circumference and laying low until they call off the search, while taking down enemies on the mean streets of Tyndalston requires you to ram them using some rudimentary vehicular combat mechanics. I was less sold on this part of the game, as Samson's vehicle is also highly susceptible to damage, and when I smashed my rivals into the rails or even oncoming traffic, the enemies often drove away after sustaining less damage than I expected, while Samson's car took on more than I thought he would. I assume this will be fine-tuned for the final release, but it led to some frustrating restarts. Perhaps the most novel part of my hands-on session presented itself in the game's structure. Rather than having unlimited time in The Ditch, Samson must effectively watch his calendar. Each day is split into three portions: morning, evening, and night. Each of these three times of day has a set number of Action Points (AP), and each job requires AP to attempt; if you fail a job, you can retry it, but if you end up abandoning it, you lose those Action Points and your day moves on without profit or experience. Each day, you need to earn and pay a set amount of money towards your overall debt, or else debt collectors will wait for you by your car or apartment to try and beat the money out of you. Because of this structure, I needed to be judicious about which jobs I selected and when. Some jobs, like one where I stole a stash from a rival gang, can be completed any time, while others, like a story mission that takes place at a bar, can only happen at certain times of day. As someone who loves calendar-based RPGs like Persona and Metaphor, as well as action-crime games like GTA and Saints Row, this feels like a beautiful melding of the genres' conventions. But it's also important to note that, despite my positive thoughts on the gameplay loop, this is not a triple-A game, despite the triple-A inspiration. Liquid Swords is a smaller team with a smaller budget, and while Samson will draw inevitable comparisons to Grand Theft Auto, it is not the multi-billion dollar franchise that Rockstar has under its belt. Samson is a much more focused experience by design, a way to navigate the seedy underbelly of an East Coast-inspired fictional city, set in the '90s, with intentionally designed areas that are meant to push you forward not only in the level, but the story as well. And though much of your spare time in Samson is spent doing side-missions to raise money to pay off the main character's debts, this is not some massive game full of padding and activities to take part in. Each GTA feels like an action-packed season of prestige television, while Samson – though I only played the first segment of the campaign – feels more like a movie with far less padding that you can sit down and enjoy in a much quicker fashion. Sadly, much of my experience was hindered by glitches. While this is common in pre-release builds, when Liquid Swords told me that Samson is set to release in just over a month from this publication, it made me a bit more nervous. Games come together at the last minute all the time, but nearly every mission I played had a different type of noticeable bug, ranging from the annoying audio and visual bugs to glitches that required me to exit and re-launch the game. Hopefully, this is just a symptom of playing an outdated build, and that a more recent version of Samson is a lot more stable, but I can only preview what was put in front of me. There is absolutely still time for developer Liquid Swords to shore up the core experience of Samson, but we're coming up on launch in just over a month, so we are coming down to the wire soon. But ignoring the lack of polish, my time with Samson was a ton of fun, with a compelling loop that I could see myself engaging with for hours. My greatest hope for Samson is that, when it launches on PC on April 8, we won't be talking about the game's potential, but rather that the hooks that grabbed me during my gameplay session do the same to the wider player base, uninhibited.
Game InformerFeb 26