Game Leaks and Rumors News
Game Leaks and Rumors News
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Blizzard to host showcases for 4 of its main franchises for company’s 35th anniversary, but one is still sorely missing
Blizzard to host showcases for 4 of its main franchises for company’s 35th anniversary, but one is still sorely missing Blizzard Entertainment's 35th anniversary is coming up next weekend, and the company is ready to show off what's in store for its biggest franchises in a number of Franchise Spotlights soon. World of Warcraft (Jan. 29), Overwatch 2 (Feb. 4), Hearthstone (Feb. 9), and Diablo (Feb. 11) will all have their own unique showcase livestreams over the next few weeks, revealing future content drops planned and deep-diving into what we already know. https://twitter.com/Blizzard_Ent/status/2015803305054642283 "For 35 years, Blizzard has been shaped by the worlds we build - and the players who bring them to life," the company said today. "You’ve fought through World of Warcraft , battled in Diablo , played your cards in Hearthstone , and held the line in Overwatch . We’ve come a long way together. And now, the next chapter begins." And so, fans of the long-dormant StarCraft franchise are left to wonder when their game will receive some love. Thankfully, there are rumblings and reports that the game will receive some information later this year at BlizzCon in September, although nothing is confirmed. Rumors are circling about a third-person shooter spin-off for the franchise that's been MIA since 2017's StarCraft: Remastered. Still, I'm excited to see what's coming for the other games. Admittedly, I haven't played WoW or Hearthstone in years, but I'm looking forward to Overwatch 2's next big update (last year changed a bunch with Perks, Stadium mode, and more), and more info on Diablo 4's Lord of Hatred expansion coming in April. "Over the next few weeks, each world will showcase what comes next," Blizzard said. "If these games mean something to you, we’d love to see you there." And if there's one thing I know about Blizzard games, it's that the games definitely do mean something to a lot of people—for better or worse. It should be a big year for the company, though, and I think BlizzCon will top it all off later this year, so I hope to be in attendance. The post Blizzard to host showcases for 4 of its main franchises for company’s 35th anniversary, but one is still sorely missing appeared first on Destructoid .
DestructoidJan 26
PS Plus Essential February 2026 Lineup Reportedly Includes Undisputed
PS Plus Essential February 2026 Lineup Reportedly Includes UndisputedUndisputed has been named by a reliable leaker as one of the main titles for the PS Plus Essential February 2026 lineup. The post PS Plus Essential February 2026 Lineup Reportedly Includes Undisputed appeared first on PlayStation Universe .
News – PlayStation UniverseJan 26
[Rumor] Resident Evil: Code Veronica remake could be announced this year and launch in 2027
[Rumor] Resident Evil: Code Veronica remake could be announced this year and launch in 2027Rumors suggest that Capcom could announce a remake of Resident Evil: Code Veronica this year, with a release planned for early 2027, while other remakes are also reportedly in development. The post [Rumor] Resident Evil: Code Veronica remake could be announced this year and launch in 2027 appeared first on VGLeaks 3.0 .
VGLeaks 3.0Jan 26
Resident Evil Requiem Zombies Can Use Chainsaws And Other Tools Because They Retain Memories
Resident Evil Requiem Zombies Can Use Chainsaws And Other Tools Because They Retain Memories Resident Evil Requiem will soon be upon us, launching February 27 on PlayStation 5, Xbox Series X/S, Switch 2, and PC. Ahead of its launch, I went hands-on with the upcoming survival horror game to play an hour as Leon S. Kennedy and two hours as Grace Ashcroft, and you can read my thoughts here .  Following that gameplay session, though, I interviewed Requiem director Koshi Nakanishi, who addressed rumors surrounding the game's exploration, making clear that it is not an open world game . I also spoke to Nakanishi about giving Leon a chainsaw, this game's take on Resident Evil zombies, nostalgia, building tension in horror, and so much more. You can read the full transcript of our interview below:  Interview Q&A With Resident Evil Requiem Director Koshi Nakanishi Game Informer's Wesley LeBlanc: The first question I want to ask is about the chainsaw. Why now? Why is now the time to put a chainsaw in Leon's hands finally?  Resident Evil Requiem director Koshi Nakanishi via an interpreter: So the chainsaw – first off, if you've played previous Resident Evil games, you probably know chainsaws are a pretty symbolic weapon in a lot of different games. So whenever a new entry in the Resident Evil series, or whenever the developers are working on a new entry in the Resident Evil series, there's always a lot of thought put into how the chainsaw will be used in this game. So in this game, the zombies can actually use tools. They have retained some of their memory pre-turning into a zombie. And so yeah, being able to use tools is something the zombies can do here. And so with that being the case, it made sense for all the zombies to also be able to use a chainsaw. So, going from there, if one enemy with the chainsaw is defeated, it makes sense for the other zombies to pick it up and to be able to use it. And so from there, it went to, "Well, if that's the case, then of course, you as the player also want to use it." And so that's kind of how that line of thought naturally progressed and resulted in Leon being able to wield a chainsaw in Resident Evil Requiem.  Another driving force behind it is that by Resident Evil Requiem, Leon has a lot of experience under his belt at this point, so it felt like a good time for Leon to turn the tables a bit and use a chainsaw himself, since he's gone up against so many chainsaws previously.  And keeping up with the chainsaws, I noticed immediately in the Leon section that when it hits the ground, it's spinning. Zombies walked over it and it cut their legs off. I'm curious if there are any other kind of physics interactions like that in the game, or is that just a cool little one-off with the chainsaw?  Nakanishi : Using enemy weapons is a pretty big feature of gameplay, so being able to use enemy weapons against them is also going to be something you'll see come up beyond the sections that you've played as well. I'm curious – you can switch perspectives between third-person and first-person. How did the team land on it defaulting to first-person for Grace and third-person for Leon?  Nakanishi: So, actually, for the preview that you played, it doesn't start at the very beginning of the game. The story has progressed a bit. So actually, in the final version of the game, when you start the game, it's going to ask you, which do you prefer? It's up to the player, really, on what they want to use, and they can freely choose what they want to use when they start the game. Is the intention for Grace and Leon's varying gameplay experiences to speak to each other in terms of balancing tension?  Nakanishi:  It's exactly as you said – the idea there is to build tension with the very horror-focused sections with Grace; she doesn't have as many options for combat as Leon, as he's much more combat-focused. So yeah, exactly as you said, that's the intention behind the design of the two characters, to have that tension and release between the two. And so [I'm] really happy that you were able to pick that up from just playing the preview. What was the ethos behind designing the monsters and zombies in this game?  Nakanishi: For Requiem, the main theme that ties basically all the enemies together is a virus. So obviously, the zombies are infected by a virus. There was not a whole lot shown in the preview, but there are other creatures as well who've been infected by the virus. So, it's kind of going back to that very central theme of Resident Evil, the enemies, basically, that that through line that goes through them all is centered around a virus. Something I really enjoyed in the preview is that it felt almost nostaglic, in the sense that the Grace section felt very Resident Evil 2 police station, and Leon felt like toward the end of the game, where you're just kicking butt. I'm curious – is that intentional to set up a surprise feel for later in the game, or is it just a greatest hits of Resident Evil?  Nakanishi:  Obviously, Capcom has a long history with the Resident Evil franchise. The idea was to present an evolved version of some of the gameplay you know and love. So, as you said, Grace, there's a strong feeling of RE2 to show an evolution of the zombies, again, an evolution of RE2's gameplay, and Leon as well.  So yeah, you're right on the money there too. What is the design intention behind the blood synthesis system?  Nakanishi: There are kind of two things that led to including that crafting system with blood in Requiem. So the first one is: in lots of RE games, there's always a lot of blood in the environment, right? There's always a lot of blood everywhere in different environments. So the first question that kind of led to that system was the dev team looking at that and saying, "Is there any way to implement that element into the actual gameplay?" So that was one of the first drivers behind it.  As for the intention behind that mechanic, it was to add another layer of player choice. So, for instance, yes, there's always the choice of running away or fighting the enemy, but knowing that you can possibly collect blood from the enemy gives you another incentive to defeat the enemy, like you were mentioning. So it just adds another layer of choice, and I guess risk and reward for players going through the game. Speaking about choice, I don't know if you utilized it or not, but there's an injector in the game that you can also craft that, if you sneak up, you can defeat an enemy with one hit. You'll notice that you can't collect their blood. So, yeah, again, it's really about, you know, adding player choice and giving different incentives for choosing different things. What do you think is the most defining aspect of these zombies versus others in the RE series?  Nakanishi: The thing that really sets these zombies apart, which we're sure you experienced when you played, is that the zombies actually retain some memory of their life before they turned into a zombie. So you can actually see that in their actions, as they're kind of focused on what they were doing or what they were responsible for before they turned into a zombie. So retaining a little bit of their past lives is something that's really new for the RE series here, and you'll actually, if you look closely, be able to utilize that stuff to your advantage.   Nakanishi closed out the interview by addressing rumors that Resident Evil Requiem is an open world game – it isn't, and here's what he had to say.   Resident Evil Requiem launches February 27 on PlayStation 5, Xbox Series X/S, Switch 2, and PC.  For more about the game, read my hands-on preview of Resident Evil Requiem here , and then check out the latest news from the Resident Evil showcase that aired last month. After that, read about Leon's custom Porsche in the game, and then check out the Resident Evil Requiem Nintendo Switch 2 Pro controller . 
Game InformerJan 26
Resident Evil Requiem Director Sets The Record Straight: 'This Isn't An Open World Game'
Resident Evil Requiem Director Sets The Record Straight: 'This Isn't An Open World Game' Resident Evil Requiem is right around the corner, launching next month on February 27 on PlayStation 5, Xbox Series X/S, Switch 2, and PC. Ahead of that, Game Informer went hands-on with the horror game for three hours, and you can read that preview here . However, as part of this preview, I interviewed Requiem director Koshi Nakanishi about what I had played.  I'll be publishing a full Q/A of that interview later today, but curiously, Nakanishi closed out our interview asking to address something I didn't specifically talk about: the game's world and exploration, specifically as it relates to rumors of Requiem being an open world Resident Evil. Nakanishi definitely shut those rumors down.  "[The development team] did just want to make clear one point," Nakanishi says through an interpreter. "They've seen some speculation of whether there's any open world elements in the game, and they just want to set the record straight that this isn't an open world game." Welp, that's about as direct as it can get. Nakanishi continues, explaining, "The main concept behind this game is combining the very different gameplay of Grace and Leon into a cohesive package, and having those two gameplays represent the Resident Evil series, and I think when you play the game, you realize that, or you will find as well that the development team picked the best approach to do this."  For more about the game, read my hands-on preview of Resident Evil Requiem here , and then check out the latest news from the Resident Evil showcase that aired last month. After that, read about Leon's custom Porsche in the game, and then check out the Resident Evil Requiem Nintendo Switch 2 Pro controller .  Are you happy to hear that Resident Evil Requiem isn't an open world game or bummed? Let us know in the comments below!
Game InformerJan 26
When is The Office coming to Fortnite?
When is The Office coming to Fortnite? Whispers that The Office will be the latest franchise to join the infinitely expanding Fortnite IP gestalt have been fluttering around for a while, now. Maybe one day I'll learn to stop doubting them. It is, indeed, happening: The Office 's Michael Scott and Dwight Schrute are coming to Fortnite , and they'll be here a lot faster than you think. Table of contents When are Michael and Dwight coming to Fortnite? What's in Fortnite's The Office bundle? When are Michael and Dwight coming to Fortnite? Image from Hypex on X Rumors that The Office was coming to Fortnite have been trickling out of credible sources for weeks. Epic Games itself all but confirmed the impending 'merger with a Twitter post referencing Dwight's unhealthy obsession with beets , but it was legendary Fortnite leaker Hypex who formally cracked the lid on the impending crossover. Thanks to Hypex, we know that Michael Scott and Dwight Schrute are joining Fortnite as official skins. If Hypex and other leakers are right, the two will be available on the Fortnite store sometime on January 23 and February 6. We'll only know when the shop resets, which it usually does around 7:00 EST. What's in Fortnite's The Office bundle? If there's one thing Fortnite has consistently gotten right, it's the level of detail they cram into their IP skins and cosmetics, and The Office isn't missing out on that love. The Michael and Dwight skins capture both characters' meme-spawning quirks. Michael's resting "I'm not mad, I'm disappointed" stare is still as soul-scorching, and the surreal appeal of Dwite's mustard shirt is as immaculate as ever. On top of that, the bundle comes with a collection of accessories and emotes inspired by The Office's expansive history of iconic gags. Here's a quick breakdown of everything you get from Fortnite 's The Office bundle. CPR Dummy Back Bling World’s Best Boss Mug Back Bling Broom-Stake (Pickaxe) Dundie Pickaxe Megadesk Glider Dwight’s Lil’ Lead Car Emote The Scarn Emote In total, The Office bundle is rumored to cost between 3,200 and 3,600 V-bucks. Thi sputs them around the cost of the Teenage Mutant Ninja Turtles bundle we got last year . At least they aren't as expensive as Michael's tickets to paradise. The post When is The Office coming to Fortnite? appeared first on Destructoid .
DestructoidJan 24
This Week: Xbox Developer Direct + MASSIVE Ubisoft Shake Up | Kurt & Lucy Gotcha Covered
This Week: Xbox Developer Direct + MASSIVE Ubisoft Shake Up | Kurt & Lucy Gotcha Covered This week Kurt and Lucy gotcha covered on the big reveals from the Xbox Developer Direct, Ubisoft's many cancelations and delays, rumors of a Switch 2 price increase, and more. Email your letters to [email protected] Check out the audio version: Spotify: https://open.spotify.com/show/4S5mfmLES0ubhj5xcDZJni RSS Feed: https://www.spreaker.com/show/6752166/episodes/feed Timestamps: 00:00 - Intro 00:46 - Xbox Developer Direct 12:43 - Ubisoft's Major Company Reset 21:27 - Marathon Get's A Release Da
GameSpot - All ContentJan 24
I Hope Double Fine Keeps Getting To Make Weird Games Forever
I Hope Double Fine Keeps Getting To Make Weird Games ForeverXbox delivered the first big showcase of the year with its Developer Direct , and amid rumors that the event would highlight three of its most-anticipated games , there was plenty of speculation that it would also show off a secret fourth game as well. That speculation proved correct, as the showcase offered the first formal and lengthy preview of Kiln, the next game from Double Fine. The madcap party game is coming sometime this spring, and while we'll have to see how it turns out, the presentation itself stood out as a testament to the qualities that make Double Fine so special in this industry. This wasn't quite a debut for Kiln, which has been known about and in development for years. In fact, the excellent Double Fine documentary Psychodyssey had an episode devoted to its Amnesia Fortnight, the internal game jam exercise where Double Fine has cooked up some of its greatest ideas. That episode happened to capture the birth of Kiln, years ago now, showing just how long it takes a game to go from inception to release. (If you haven't watched the sprawling documentary series yet, you certainly should. It's quite simply one of the best deep-dives on game development, with all the humor and heart and human drama that comes with an intimate look inside a group of creative people.) Continue Reading at GameSpot
GameSpot - All ContentJan 23
Prince of Persia: Sands of Time Remake Was “Close to the Finish Line,” Alleges Former Developer
Prince of Persia: Sands of Time Remake Was “Close to the Finish Line,” Alleges Former DeveloperThe developer said that they unfortunately couldn't verify their identity in a Q&A session due to non-disclosure agreements.
Video Game News, Reviews, Walkthroughs And Guides | GamingBoltJan 23
Beyond Good and Evil 2 Has Escaped Cancellation Amidst Ubisoft’s Organizational Changes – Rumour
Beyond Good and Evil 2 Has Escaped Cancellation Amidst Ubisoft’s Organizational Changes – RumourBeyond Good and Evil 2 was first teased back in 2008, and its current incarnation has been in development since at least 2017.
Video Game News, Reviews, Walkthroughs And Guides | GamingBoltJan 22