PlayStation Game Reviews
PlayStation Game Reviews
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Our detailed reviews of the latest PS games help you decide what to play next. We provide a thorough analysis of gameplay, graphics, story, and more.
Earth Defense Force 6 (PS5) Review: EDF! EDF! EDF!
Earth Defense Force 6 (PS5) Review: EDF! EDF! EDF!After 20 years, I’m starting to think that Earth might never be safe from giant alien insects and robots. This cynicism is even found within the plot of Earth Defense Force 6, which is now available on PlayStation 4 and 5, and features some hilarious nihilistic dialogue exchanges throughout its many missions with soldiers wondering […] The post Earth Defense Force 6 (PS5) Review: EDF! EDF! EDF! appeared first on PlayStation LifeStyle .
PlayStation LifeStyleJul 25
Review in Progress: Earth Defense Force 6
Review in Progress: Earth Defense Force 6 I received my pre-release key for Earth Defense Force 6 on Monday of this week. Do you know how many missions these games typically have? We're talking around 40 hours, at least, and I'm lucky to be awake for that many hours in a week. The marketing materials even say that this is the biggest one yet in terms of mission count. I’d say that I believe it, but it’s really hard to tell. The narrative pacing is so choppy in these games that it’s hard to say what part of the arc (if there is one) you’re even at. Big bad baddies get introduced and then taken away until later. Super weapons are developed and then disappear. It’s hard to get a handle. That might sound like a complaint, but there’s a lot about Earth Defense Force that you just take as-is. They’re far from the most sophisticated games, and any attempt to push them more in that direction would threaten their charm and appeal. So you either accept all the rough bits and just enjoy blasting ants into orbit, or you don’t. Earth Defense Force 6 doesn’t change that one bit. Screenshot by Destructoid Earth Defense Force 6 ( PS4 , PS5 , PC [Reviewed]) Developer: Sandlot Games Publisher: D3Publisher Released: July 25, 2024 MSRP: $59.99 EDF 5 restarted the series’ continuity for, like, the fifth time if we include the games that weren’t developed by Sandlot. EDF 6 continues from there. It picks up a few years after the invasion depicted in the previous game, and things absolutely suck. The world is in ruins and humanity is completely failing in any effort to try and re-establish society. The setup is different, placing you in crumbling cities fighting off the remnants of the aliens who were left behind, but it will be excruciatingly familiar if you played any of the previous games. You start off with a tiny arsenal, fighting small groups of easy enemies, and things grow from there. If you’ve been playing since 2007’s Earth Defense Force 2017 like I have, the opening missions where you’re just taking out a few ants with a peashooter will have gotten really boring by now. Also, definitely skip the tutorial. It has a prologue where you and a scientist dressed like a banker get moved to a new military base. The commanding officer gives you this massively long and boring speech. Then you’re given a quick rundown of some extremely obvious controls. The only information that might be slightly necessary is that you play as the same protagonist as the previous game, and the man dressed as an accountant used to make weapons. https://youtu.be/HwtaYENREEY?feature=shared Once again, you have four classes. There’s the straightforward Ranger, the shapely Wing Diver, the supportive Air Raider, and the mechanized Fencer. Each one has a completely different playstyle, which is especially useful in multiplayer. However, the EDF games have never really had much strategy to them, so while each feel and play quite different, the difference isn't hugely impactful. You’re once again fighting ants, which eventually give way into weirder enemies. There are plenty of new foes to face off with, but it’s the same flow. The narrative is strangely compelling. Story is not something you typically play EDF games for, considering a lot of it is told through scratchy, one-sided radio conversations with fantastically over-acted voiceovers. It’s just as clumsy in Earth Defense Force 6 , and while it’s not exactly well told, it twists in ways that I didn’t expect. I’m almost on edge wondering what is going to happen next. Screenshot by Destructoid On the other hand, I can’t stress enough how much EDF 6 is like EDF 5 . The graphical upgrades are so minor that you might not even notice them. It still looks like a PS3 game with a 4K texture pack. In fact, if I had to name a single new feature that was added, I could only tell you that there’s a new sub-weapon slot. Of course, new weapons and monsters have been added, but that’s just what you’d expect from a continuation. If EDF 6 wasn’t such a massive game, I’d say it should have just been an expansion pack. I’ll get deeper into things when I’m ready to give you a full review, but that’s the warning I want to give if you’re eager to click the purchase button on Earth Defense Force 6 . If you didn’t finish EDF 5 , you aren’t missing much if you just go back and play that instead. If you did finish EDF 5 , and want more, then this is a safe purchase. Earth Defense Force 6 is assuredly more Earth Defense Force . [This review is based on a retail build of the game provided by the publisher.] The post Review in Progress: Earth Defense Force 6 appeared first on Destructoid .
PS5 Archives – DestructoidJul 25
Review: Flock Is a Delightful and Cozy Flight
Review: Flock Is a Delightful and Cozy Flight There aren’t many games out there like Flock . It’s a flight sim. It’s a creature collector. It’s a mystery game. It’s a puzzle game. All of these descriptions apply, but not exactly. Flock is a strange beast, which is appropriate when it’s a game all about finding strange beasts. You play as a bird rider heading to visit their zoology professor aunt Jane, who has a task for you. She wants you to document the creatures of the land around her home and lower the cloud level in the process. You achieve this through observation, documentation and a system of whistles. Gameplay in Flock is simple. You fly around a small open world, on the lookout for creatures hopping around the land. You fly close to them, observe them and use Jane’s notes to determine which creature you’re looking at, gradually filling up a creature book with details. In addition, you can find whistles for different types of creature, allowing you to charm them and get them to follow you around, which is the flock of the game’s title. That’s it. That’s the game. It’s the most basic of mechanics and yet Flock manages to be delightfully compelling. Flying around the world feels good, for a start. The lack of friction to the movement makes it feel playful. This is enhanced by ring structures that can be dashed through and chained together for a satisfying drift through the skies. You’ll be swooping, drifting and coasting around to your heart’s content and loving every minute of it. Screenshot by Siliconera Seeking out creatures is also a joy. Flock doesn’t openly point them out to you. Instead, you have to listen out for any noises they might be making while staying vigilant for movement in the grass or in the trees. A glow in the woods at night could be something, while careful examination of a lakebed might reveal a pair of eyes peering out of the sand. Flock wants you to stop and carefully examine your surroundings, leave no stone unturned and keep making new discoveries. This is the main draw of Flock , in fact. Because you have to make all these discoveries yourself, using only single line clues in the guide along with your own intuition, it’s extremely rewarding to find new creatures. You’ll see something wiggle in a rock formation and immediately work out out the correct distance to observe without spooking it. You’ll hear persistently loud chirping from tall grass and delight to find a weird duck in there. You’ll peer into a rock and be surprised to see something peering back. The vagueness of these clues may be maddening to more impatient completionists, however. Some creatures require some meticulous searching, while the hints can sometimes be too vague for their own good. It’s a huge appeal for someone like me, with my love of slowly figuring out puzzles, but it may not be to everyone’s taste. Screenshot by Siliconera The vibes are immaculate for this gentle kind of experience though. The visual style is all bold colors and pastel shades, which means every part of this game is gorgeous to look at. The character designs are charming too. The creatures are all bizarre little hybrids based on various fish and birds, all marked by big eyes and pronounced features. Some have goofy little beaks, some are tiny beans that are mostly all eye, and some are whale-like beasts with huge maws. One creature, the Gormless Skyfish, is a happily clueless, bug-eyed fish identified by it being “no thoughts head empty”, and I love it so much. These adorable designs even extend to the few human characters, including your own avatar. They remind me of Muppets, all big faces and noodly limbs. You can even get very silly with your characters, dressing them in a poncho and wading trousers, among other things. The silliness of these character designs is enhanced by the writing, which fills the dialogue with a ton of charm and humor. Your uncle Reg, for instance, is single-mindedly into sheep, where he’ll dismiss any earth-shattering natural discoveries you make simply because he can’t shear them for wool. Screenshot by Siliconera Sheep are also a mechanic in Flock , but they’re one of the parts that don’t feel fully realized. You can collect a flock of sheep in addition to the regular beasties, and their role is to graze on overgrown meadows. This reveals Burgling Bewls that have stolen the various whistles you need to charm creatures, as well as new clothes and space for more creatures. But they can’t be used for anything else and you can’t spread multiple sheep onto multiple meadows at once. They feel like they were added simply to have a collectible system on top of the standard creature collecting, and it doesn’t feel fully fleshed out as an idea. That said, this minor use is a step-up from how limited the actual flock of the title feels. As you find creatures, you can use the various whistles to initiate a mini-game where you must blow the whistle at the appropriate distance to charm them into following you. As the game progresses, you become a full-fledged Pied Piper, with everything you’ve charmed following you in a big group. However, they do nothing. They don’t help search for more creatures, they can’t be sent into crevices to pull out other friends and they can’t help chase down the faster beasts. They just sit there behind your bird, looking pretty and making noises if you press the right button to squawk at them. I feel it would add so much to the game if different creatures had different uses that aided in your search for the final entries. Despite the game being named after it, this flock doesn’t do much of anything, and that’s disappointing. Screenshot by Siliconera This feeling of ideas not being fully realized adds to a general feeling of repetition that runs through the game. The gameplay loop is very much swooping around, marking creatures in your book and heading off to do the next one. As a low-stakes game for short chillout gameplay sessions, this is perfect, but it does make the game feel a little tedious if you play for too long in one sitting. However, most of these criticisms are nitpicks. If you’re willing to approach Flock on its own terms, most of this washes away. It lulls you into its atmosphere with ease. It's also designed to be played co-op, as you and your fellow bird riders can soar around together. I never got to experience this aspect of the game, but I imagine it adds a lot. Flock is a comfort blanket of a game. Its simplicity isn’t for everyone but it’s hard to deny its charm. If you’re looking for something cozy to kick back with at the end of a long day, Flock is exactly what you need. Flock is available now for the PC, PS5, PS4, Xbox One and Xbox Series X/S. The post Review: Flock Is a Delightful and Cozy Flight appeared first on Siliconera .
PlayStation 4 Archives - SiliconeraJul 24
Death Noodle Delivery is set to bring its nihilism to consoles
Death Noodle Delivery is set to bring its nihilism to consoles Troglobytes games, Stupidi Pixel, and Tiny Pixel have revealed that Death Noodle Delivery , a severely nihilistic game about gig work, is coming to PS4, PS5, Switch, and Xbox Series X|S on July 31. Death Noodle Delivery on PC this past April. I reviewed it around launch and found it to be a hauntingly nihilistic and depressing game about the world’s decline in the face of endless crises and unchecked technological advancement. It takes the core premise of Paperboy and twists it to present its dark underbelly. It also ties in some thematically crude themes to hammer its points home. It’s distressingly effective. https://youtu.be/_N0DUhUsBcs?feature=shared You play as Jimmy, who is just trying to make ends meet in an uncaring world. He takes a job delivering noodles to people on the street, but each day brings more challenges as society quickly declines and his dignity as a human gets dragged across the pavement. The core gameplay in Death Noodle Delivery is a rather simplistic take on Paperboy , but most of the focus is on exploring Jimmy’s apartment block and talking to his neighbors. I mention this in my review, but if you just want to play Paperboy , then don’t bother. It is worth noting that one of my biggest complaints was the difficulty balancing, which has been addressed through multiple patches. If you’re up for an effective and pessimistic perspective on the world today, then definitely check it out. In fact, I hope that the console release means that more people will try it out. It’s something that should be experienced. Death Noodle Delivery is out now on PC. It releases for PS4, PS5, Xbox Series X|S, and Switch on July 31, 2024. The post Death Noodle Delivery is set to bring its nihilism to consoles appeared first on Destructoid .
PS5 Archives – DestructoidJul 23
F1 Manager 2024 Review
F1 Manager 2024 ReviewGreat new features like creating your own team deliver a more compelling management sim.
IGN ArticlesJul 22
GTA Publisher Admits Review Bombing Can Hurt Profits
GTA Publisher Admits Review Bombing Can Hurt ProfitsGTA publisher Take-Two Interactive has admitted that video game review bombing campaigns can hurt profits and harm reputation. The surprise admission came in a recent 10-K SEC filing, which summarizes Take-Two’s financial performance for stakeholders. Why Take-Two is worried about video game review bombing Player-driven review bombing campaigns — which often take place on Steam […] The post GTA Publisher Admits Review Bombing Can Hurt Profits appeared first on PlayStation LifeStyle .
PlayStation LifeStyleJul 22
Review: SCHiM Gets Annoying
Review: SCHiM Gets Annoying There are times when the idea behind a game is good, but the nature of it can frustrate you due to constantly finding yourself chasing after someone or something. SCHiM has an interesting concept, as it’s a small creature moving in shadows, but the ease of play, only occasional use of unusual mechanics to get from shadow to shadow, and constant near misses with the person can be a bit annoying. A schim is a frog-like creature that lives in the shadows. People’s shadows. Animals’ shadows. Inanimate objects’ shadows. They’re always there. They can influence their owners as well, causing minor actions. SCHiM starts with a particular one being separated from their human after the person trips. As a result, the rest of the adventure involves chasing after to reunite with them. Image via Ewoud van der Werf and Nils Slijkerman Each level of SCHiM after the introduction involves sending the schim leaping from shadow to shadow after a person who is constantly out of reach. You need to keep an eye on shadows of animate and inanimate objects to find your way. In some cases, you’ll have to press a button to trigger an action and potentially create a new path. Environmental elements, like car headlights along a road at night or a thunderstorm with sudden flashes of light, can force you to think about brief windows of opportunities. So to can occasional shadows with additional elements, like a windsock that will send you on a gust to a location farther away or a clothesline that acts like a spring. Part of what gets annoying about SCHiM is that it feels like it’s designed to be a puzzle and platforming game, but isn’t always good at either. In the case of puzzles, there will be situations where a mechanic will come up once, but then rarely or never used again. (I see you, umbrella on the side of the road!) Which means you can sit there in frustration, as you don’t even know that’s an option to help you proceed.  https://www.youtube.com/watch?v=zG1VYCUB2Qk&ab_channel=NintendoofAmerica As for platforming, there’s rarely any challenge. Sometimes it is only “difficult” because you need to wait for moving objects to finally appear again to allow you to progress. That, or holding the trigger to show where the “goal” is suddenly suggests it is in a different place after you already progressed to a certain point. There were a few situations during which I almost got through the entire level just by happening to luck out and jump into the shadow of the right person or car, and I’m not quite sure it was supposed to be that easy. Not to mention that while some levels do have collectible items you can find by going off the beaten path, it feels like that opportunity doesn’t happen nearly often enough. However, SCHiM also annoyed me after a while because of its premise. It really hit me once I reached a point when the schim nearly reached their person in a supermarket. It was such a disappointment to see the near misses and know that even if my platforming was perfect , there were still more levels to come and I wouldn’t reunite the two. Since it is also a wordless story and we’re never really connecting with the person, I stopped feeling any sympathy for the schim’s partner due to the constant near-misses. How do you finish a whole pizza, on your own, that quickly? When has a bus ever departed immediately after one particular person got on it? Why didn’t the schim just enter the hotel their person was staying at, when they were definitely stationary and sleeping, and just wait outside their door? Image via Ewoud van der Werf and Nils Slijkerman At least SCHiM looks and plays well. The schim’s leaps cover a decent amount of distance. You also get a second, smaller hop if you don’t immediately leap to another shadow, giving you a “second chance” to reach your next point of interest. Rotating does help with seeing prospective paths. Also, the art direction is simplistic, but both clear and detailed. I like the concept behind SCHiM and the artistic direction, but certain elements of it frustrated me after I got about 30 levels into it. I found myself wishing for more of a challenge or a story that left me less annoyed at the person I was trying to track down. I imagine it’d be more entertaining if played in shorter bursts. But marathoning it might make you feel a bit depressed as you see yourself constantly just miss someone who just won’t sit still . SCHiM will be available on July 18, 2024 for the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC.  The post Review: SCHiM Gets Annoying appeared first on Siliconera .
PlayStation 4 Archives - SiliconeraJul 20
Review: Raising Pets in Hamster Playground Gets to Be a Grind
Review: Raising Pets in Hamster Playground Gets to Be a Grind When you have a free-to-play game, you also have to figure there are systems to get you to keep playing and perhaps spend real money on it. That definitely happens in Hamster Playground , a game about raising and caring for pet hamsters, but the bonus here is that it really only feels like you have to spend about $12 to get the most out of it. Like most animal or pet raising games, Hamster Playground starts by adopting a hamster. You can only have one at the start, but leveling up by completing missions allows the option to bring more home. Speaking of which, the home is a dilapidated mess to start. You also start out with no additional minigame modes and no clothing for them. So your goal is to eventually send them to the work space or complete missions to earn currency, complete missions that can be tied to tasks or purchases to upgrade and improve the home, and go through minigames (if you buy them). As hamsters grow stronger in areas, they’ll be better at certain minigame tasks. Also, you’ll get enough spending money for costumes (though some you need to buy with real cash before buying with in-game currency) and other customization options. Screenshot by Siliconera The thing about Hamster Playground is that for much of it, it’s a wait and watch game. You’ll need things like screws to repair necessary resource centers for hamsters after a while. Those are, say, your bed, shower, toilet, trampoline, water dispenser, and food dispenser. For the environment, you will use things like blue stars. Coins can go toward the clothing. Plus you’ll need sunflower seeds for bolstering things like dexterity and intelligence. Which means you’ll likely be sending the hamster to the workspace location to have your pet “work” to earn them, while stepping away from the game until the critter needs to eat, drink, wash, use the potty, play, or sleep. At which point you may be sending them back over again.  Which means if you don’t pay the about $12, Hamster Playground can feel like a repetitive grind. You’ll be going through the same routine to buy the items you want or need. When you aren’t doing that shopping or decorating, you’ll be tending to the basic needs of your hamster in the game or having them work so you can do those things. The animations are fun and lean into the silliness of the situation, rather than more serious or realistic ones. Likewise, the hamsters themselves have more human-like expressions. (I’m actually not a fan of that. I think they look a little creepy!) The details going into it are good, and it looks and runs well on the Switch.  https://www.youtube.com/watch?v=U8DP3cf7FFQ If you do pay the additional about $12 for Hamster Playground , then you get more “game” for the pet-raising sim. This is because brief Beward the Cat, Eating Contest, Skateboard, and Vehicle Pull minigames you can play alone against the CPU or against other players are locked behind DLC. The only minigame in the free version is a Maze. That involves going through timed QTEs at certain points to help the hamster get through it faster, with the sunflower-seed-based training sections improving stats for those. The other minigames, though having different elements like racing down a track on a skateboard, eating food, pulling a toy vehicle, or playing red-light-green-light with a Squid Games like cat toy, also feature the same sort of QTEs to proceed. None last more than a minute or two.  These are means of getting currency and interacting with the hamsters more. They’re fine for what they are, but I feel like you don’t really have to spend $12 for each $2.99 minigame unless you really want all gameplay elements. The Maze itself is fine, and I feel like the Beware the Cat and Eating Contest ones were the only two that felt distinct or special enough for an extra purpose. Though I’d say the Skateboard minigame is a close third. Unless you really are into dressing up hamsters and feel like paying for the other cosmetics, those are really the only paid purchases I feel like you’d have to make.  Screenshot by Siliconera Hamster Playground is a pet raising game where it can feel like you’re there to complete missions and earn enough currency for the cosmetics you want. It looks fine and has a silliness to it that I appreciate. I also like that the only essential purchases connected to it involve some affordable minigames, and like you could even just go for the one or two you like instead of all four. It’s pleasant enough, even though I can see it getting tedious as you grind to complete your personal or game-mandated objectives. Considering the base game is free though, the design quality is higher than I expected and it is an entertaining diversion. Hamster Playground is available on the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC.  The post Review: Raising Pets in Hamster Playground Gets to Be a Grind appeared first on Siliconera .
PlayStation 4 Archives - SiliconeraJul 20
EA Sports College Football 25 Review (PS5) – Giving It The Old College Try
EA Sports College Football 25 Review (PS5) – Giving It The Old College TryCollege football finally comes back to home consoles with EA Sports College Football 25, see how its return fares in our review. The post EA Sports College Football 25 Review (PS5) – Giving It The Old College Try appeared first on PlayStation Universe .
Reviews – PlayStation UniverseJul 19
Nobody Wants To Die Review (PS5) – A Fantastic Narrative Experience In The Most Terrifying World
Nobody Wants To Die Review (PS5) – A Fantastic Narrative Experience In The Most Terrifying WorldNobody Wants To Die is one of the best narrative experience of 2024. Find out why that is in our review of Nobody Wants To Die on PS5. The post Nobody Wants To Die Review (PS5) – A Fantastic Narrative Experience In The Most Terrifying World appeared first on PlayStation Universe .
Reviews – PlayStation UniverseJul 19