Steam Deck Related News
Steam Deck Related News
5 followers
5 articles/week
Stay ahead with the latest news and updates about the Steam Deck. We bring you all the information you need about this new handheld gaming device.
Hololive Dreams Mobile Game Will Appear Everywhere Worldwide
Hololive Dreams Mobile Game Will Appear Everywhere Worldwide Cover held a Hololive Dreams Special Reveal Show for its mobile rhythm game project with Vtubers Hoshimachi Suisei, IRyS, Tokino Sora, and Yukihana Lamy, and it revealed the title will be available worldwide in multiple languages like Japanese and English. It also showed off gameplay, shared multiple trailers, and confirmed further details about the free-to-play game release will come up at the Hololive Super Expo in March 2026.  In Hololive Dreams , you will set one of the Vtubers as a Leader, then aid their abilities and your progress with five Members in your deck. These characters will all interact and help increase your scores for tracks. 50 members of the company will be represented at launch from all branches. An original story is present in the game. There will also be Solo or in a multiplayer mode. It’s also possible to enter Create Chart Mode to go into one of the 150 included songs to customize the note patterns. (Each track could have a music video or “concert” performance.) There will also be a new official theme song for the game featuring all 50 Vtubers in the game. An auto-play function will also be present in songs for beginners. Here’s the official teaser , which primarily focuses on Tokino Sora and teases other Vtubers. https://www.youtube.com/watch?v=BWWmKvYcjB4 There’s also a longer trailer that shows how the rhythm gameplay will work and shows some of the performers and songs. That features official English subtitles if you turn on closed captions. The custom song maps function shows up toward the end too. https://www.youtube.com/watch?v=QGKxCTMnl78 You can see the official English watch-along of the latest stream for the game with Hakos Baelz and Kaela Kovalskia below: https://www.youtube.com/live/uWg-R02c4mM Hololive Dreams will come to mobile devices, and more details about the worldwide rhythm game will appear at Hololive Super Expo between March 6-8, 2026.  The post Hololive Dreams Mobile Game Will Appear Everywhere Worldwide appeared first on Siliconera .
SiliconeraJan 8
These 5 games turn 5 this year, and I can prove it’s not too late to enjoy them
These 5 games turn 5 this year, and I can prove it’s not too late to enjoy them Remember that five years ago, many of us were finally transitioning out of the COVID-19 lockdown? We were learning again how to talk to each other outside laggy Zoom calls with the resolution of a 2009 webcam—and enjoyed some really great games, too. While we had industry-defining hits like Hades and Forza Horizon 5 , many other games that didn't have such a huge impact became so relevant that they are still worth playing after five years of new game releases with flashier graphics and new mechanics. And we'd better start getting used to playing older games. The artificial intelligence apocalypse leading to RAM shortages and rising computer costs (via IDC ) has been so relentless that I believe most of us will soon be unable to afford a PC upgrade. Doomspeak aside, I've played this list of new games and new editions released in 2021 and can attest that they're timeless and absolutely worth playing today. And if you don't take my word for it, their latest Steam reviews back me up. Disco Elysium - The Final Cut Disco Elysium gives you full control of the narrative. Image via ZA/UM. If you've played Baldur's Gate 3 and enjoyed the narrative possibilities and how the world reacted to your choices, you will love Disco Elysium . This noir, story-first detective RPG prioritizes role-playing and campaign construction through a complex skill tree where each trait affects how you respond to dialogues and solve puzzles. They're also affected by the political alignment mechanic that your character can navigate between communism, fascism, ultraliberalism, and moralism. Disco Elysium presents text in a vertical, smartphone-shaped box, which already felt more natural in 2021 than reading the traditional horizontal boxes of other games. I wish every other developer had made that change, but it didn't happen. I'm not a completionist, but those who are will have a lot to work toward in Disco Elysium . I've finished it in a little over 27 hours and got only six out of 45 achievements, so there is a lot more to explore in future runs. The Final Cut edition was released in 2021 and received 88 percent positive reviews on Steam over the last 30 days, showing that new players also like the game. Inscryption Inscryption will keep you hooked. Image via Devolver Digital Inscryption is a tense, spooky deckbuilder with escape-room mechanics. You start the game as if you were booting another game inside it, which leaves you trapped in a poorly-lit cabin with a mysterious figure. You have to defeat it in a card game for a chance to escape, which is just the beginning of this meta-adventure. Inscryption has mechanical and narrative twists that make it the best title for a deep and engaging story in a card game. It's the highest-rated game on this list because its dark narrative is incredible and ties well with the many gameplay mechanics, which feel like part of the story. If you're looking for a challenging one-shot deckbuilder, Inscryption is a great choice. But if you want a story that will keep surprising you... well, Inscryption is a great choice. Building overpowered cards and getting through the story in the process is amazing, even if you're not into card games. Inscryption got 96 percent positive reviews on Steam in the last 30 days. The game has an ending, so you don't have to keep playing it over and over to unlock new challenges like in roguelike deck builders. Griftlands Griftlands makes a card game the best way to build its narrative. Image via Klei. Griftlands is a roguelike deckbuilder with role-playing that's above average for the genre. I recommend you first see the game as a story-driven title and think of the cards as your way of interacting with the world. You have Battle and Negotiation decks that represent combat and persuasion story choices, so you have some freedom to explore the world in different ways across runs to unlock slightly different storylines. Slay the Spire and Monster Train fans like me will have fun with Griftlands for a couple of dozen hours. Just don't jump into it expecting endless gameplay, because the story gets stale after you explore it enough times. Still, I have 33 hours of playtime on it because I've played it late into their beta and early into their release, so I'm sure you can also have a very long playing history in it as well. Griftlands has 91 percent positive reviews from recent Steam reviews despite having a low player count today. Loop Hero Loop Hero will demand a lot from you. Screenshot by Destructoid. Loop Hero is a roguelike RPG that blends automatic battles, deck building, and tile placement. Your character is stuck in a looped road, and you can modify tiles in this path to add monsters, buildings, and resources to interact with when you pass through that area again. As in many roguelikes, you have to find a character build and a combination of tiles that will give you a run long enough to advance to the next stage and eventually win. I've logged 57 hours in Loop Hero and got all 50 achievements, which is more than I remember. I swear I'm really not a completionist, but the gameplay of unlocking new tiles, getting new gear, and making the best combination of tiles is so interesting and addictive that it's easy to commit to exploring the game in full. Running my save from five years ago reminded me that Loop Hero is complex even outside of the main gameplay systems. It features alchemy, crafting, and base-building elements that all affect your future runs. I'm not surprised it got 88 percent positive reviews on Steam in the last 30 days. Mass Effect: Legendary Edition A great game to start playing if you like sci-fi. Image via EA. I've just finished playing the first game in the Mass Effect series through the Legendary Edition and loved it, like 90 percent of the people who played it in the last 30 days on Steam. This sci-fi RPG has great character customization and many role-playing options, which were the main reasons I enjoyed it so much, despite not being a big fan of science fiction. I admit adding a 19-year-old game on this list is cheating, but this edition was released on Steam in 2021, and it's thanks to it that I've played a Mass Effect game for the first time. It comes with full Steam Deck support, which was a big reason I got the game. The original Mass Effect runs well on the Deck and is a great introduction to the franchise. In this universe, humanity can travel to distant planets and galaxies thanks to the special mass relay technology it discovered on Mars. As the protagonist, you have to solve intergalactic problems with different beings like the Geth and Reapers while maintaining relationships with allied and neutral races. I had never played a BioWare game in full, and now I understand that the role-playing and freedom to be good, neutral, or evil, and building your character accordingly, is part of why players love old-school games the developer published, like the first Mass Effect . The Legendary Edition is the ideal version to commit to if you end up loving the first game, since it also comes with the rest of the original trilogy. The post These 5 games turn 5 this year, and I can prove it’s not too late to enjoy them appeared first on Destructoid .
Steam Archives – DestructoidJan 7
One Piece Grandline Journey Nami and Boa Hancock Figures Return
One Piece Grandline Journey Nami and Boa Hancock Figures Return A few years after their original release, Bandai Namco announced the One Piece Grandline figures of Nami and Boa Hancock are now back again in Japan starting on January 8, 2026. This pair can be displayed alone or together and are once again showing up first as prize figures in Japanese arcades. Taito crane games already offer them. Since the Banpresto Amazon storefront sold the originals, we should see these two worldwide eventually as well. Like the original release, both debuted at the same time. Nami and Boa are each wearing outfits from after the series’ timeskip. Both of them also feature a similar metallic paint job. This means Nami’s blue jeans are shiny, as is Boa’s purple dress. The deck stands can interlock, and one example photo offers an idea of scale when placed alongside each other. Boa is taller at almost eight inches (20cm), due to the way she sits on the railing. Since Nami is standing and leaning on it, she is only just over six and a half inches tall.  Here are the latest photos showing how both the Nami and Boa Hancock One Piece Grandline figures look. Both of them can be displayed with their ship deck stand parts, though someone could also remove them to have them leaning or sitting on books or a shelf on their desk.  Images via Shueisha and Bandai Namco Prior to this, Bandai Namco shared another figure based on a character from the series. A new SH Figuarts one of Monkey D. Luffy puts him in an LA Lakers uniform . That will appear in 2026. The One Piece Grandline figures of Nami and Boa Hancock are back in Japan as of January 8, 2026. The original anime is on Crunchyroll and Netflix. Viz Media handles the manga in English. The  live-action adaptation  is on Netflix. The post One Piece Grandline Journey Nami and Boa Hancock Figures Return appeared first on Siliconera .
SiliconeraJan 7
Don’t Stop Smiling Horror Game Requires You to Smile
Don’t Stop Smiling Horror Game Requires You to Smile Smiley dog announced it will release Don’t Stop Smiling , a new horror game about exploring an abandoned, haunted school that also tracks if the player is smiling, in Q2 2026. The game will appear on PCs and require someone to play on a device with a camera. As such, a Steam Deck wouldn’t be compatible. [Thanks, Famitsu !] Don’t Stop Smiling will be a short horror game, as the product page on Steam suggests it will last for an hour at most. Your character will go through a haunted school, needing to explore and investigate in order to survive and escape. However, as you do, you’ll encounter various entities and situations. The game will use a camera to ensure the person playing has a smile showing. If someone stops smiling, due to shock or perhaps screaming, then their character will die and the run will end.  A first trailer is available. It shows what the exploration element is like and also highlights how an indicator in the upper left corner will monitor your current facial expression based on camera input. It also offers an example of what happens if the player’s expression falters. It seems the on-screen indicator will also be of our avatar, so we’ll see our character crying and hear their sobs as we play. https://www.youtube.com/watch?v=62Yb7upnq1k Don’t Stop Smiling will come to PCs in Q2 2026 worldwide, and it will be playable in 10 other languages in addition to English and Japanese. The post Don’t Stop Smiling Horror Game Requires You to Smile appeared first on Siliconera .
SiliconeraJan 6
Warhammer 40,000: Rogue Trader Switch 2 Version Needs More Time
Warhammer 40,000: Rogue Trader Switch 2 Version Needs More Time Warhammer 40,000: Rogue Trader is one of those situations in which we know this is a good game and story , but we need to give it a few weeks or months to get to that point. Owlcat Games brought the turn-based strategy game to the Switch 2 just before 2025 ended, making it the company’s first title on the system. Just like the launch on other platforms , it wasn’t entirely smooth! But since one major patch is already out and we did see updates on the original releases, I think we could eventually hit a point after a substantial period of time when Warhammer 40,000: Rogue Trader could worth playing on the Switch 2.   After creating our character in Warhammer 40,000: Rogue Trader (don’t worry, as a bug that kept me from actually doing that a few times due to a crash is gone now), we learn we inherited the ability to become a Rogue Trader for the Imperium of Man. After a bit of a kerfuffle when actually claiming the legacy of the Von Valancius family and getting the Warrant of Trade, we soon wind up with the right to explore and trade in the Koronus Expanse. For those unfamiliar with the series, it’s an opportunity to go through an over 60-hour, turn-based RPG with recruitable characters, choices that actually matter, and even an opportunity to romance some of the companions you recruit.  https://www.youtube.com/watch?v=OWBf_Nk9TfE Since the first patch for Warhammer 40,000: Rogue Trader is already on the Switch 2, I’m only going to be going over what’s making it worthwhile and what needs improvement. Know that it is an essential update. When I first played, the game crashed as I was going through character creation. After downloading the patch, I tried going through that again and didn’t encounter the bug. That’s not an issue anymore! But there are both some benefits and lingering issues that come up and suggest it’s worth maybe waiting another month. One of the biggest benefits to the latest adjustments is that Owlcat added mouse support for the Switch 2 version of Warhammer 40,000: Rogue Trader . It’s genuinely a godsend for some strategic games on the system, and using a Joy-Con 2 in that way is quite helpful here. It’s okay with traditional controls as well, especially if you’re in handheld mode. I would say handheld mode isn’t the optimal way to play, at least not now. Which is unfortunate, as that should be one of the draws when coming to Warhammer 40,000: Rogue Trader on a Switch 2 due to issues with it running on a Steam Deck. One part of the problem is it just doesn’t look great. The resolution is really bad, especially on character models, though that is supposedly something on Owlcat’s to-do list in terms of future updates. It also could use some framerate adjustments. Some did already come through with the patch back on December 18, 2025! It did make a difference and result in a more playable game, but it still feels like I’m hitting 15-30fps instead of a stable 30fps. But then, this is an issue even when docked, as is an issue with long load times, so I suppose we can’t blame it all on Handheld Mode. Images via Owlcat However, maybe the biggest issue I’ve seen firsthand aside from an occasional crash is that the Warhammer 40,000: Rogue Trader has major menu problems at the moment. Aside from them being slow to navigate, I can’t even move and make selections unless I use the mouse controls. But not being able to actually use controls to navigate the in-game menus is a pretty big problem, and I was surprised a hotfix didn’t come in ahead of a more major patch even with the holiday season.  We already know Warhammer 40,000: Rogue Trader is a great game on other platforms, but it is not there yet on the Switch 2. Will it eventually be ready? I think at one point in a few months we could see it being preferable to trying to play it on a handheld gaming PC. But things like menu navigation problems, framerate issues, character model resolutions, the loading situation, and crashes need to be fixed first. I’d recommend stalking the official subreddit and waiting for at least another two updates before considering a purchase. Warhammer 40,000: Rogue Trader is now available on the Switch 2, and it can also be found on the PS5, Xbox Series X, and PC.  The post Warhammer 40,000: Rogue Trader Switch 2 Version Needs More Time appeared first on Siliconera .
SiliconeraJan 6
Moonstone Island Dev’s New Game Is Moonstone Academy
Moonstone Island Dev’s New Game Is Moonstone Academy Studio Supersoft, the developer behind Moonstone Island, announced on social media and Reddit that the team is working on a new game called Moonstone Academy . This will be an entirely new title, but it is set in the same world. The studio also confirmed that it is ending development on the original game and there will be no further DLC or free updates. As a note, the first game is on sale on various platforms for the holidays, with the price ranging from $7.99 (PC) to $11.99 (Switch) . The new teaser for Moonstone Academy doesn’t show gameplay. Rather, it seems to highlight a new avatar and location. We see someone in a mage’s uniform ascending a tower at what looks like a school. They then wind up at a runway at the top. They board a bike with a propeller and take off into the sky. (In the series, players go between sky islands to visit different places and biomes.)  Here’s how that looks: https://twitter.com/Moonstone_game/status/2006744230786707762 The Reddit announcement from Studio Supersoft confirmed this will still be a creature collecting game, like the original. In the first, each character had its own “deck” of cards that detailed actions possible that would be used in turn-based battles. That reveal confirmed this will have new characters and improvements, but returning developers.  Throughout 2025, we saw a number of free updates to Moonstone Island that added new features to the game. In June 2025, 28 existing Spirits got new evolutions. Then in September 2025, we got the ability to customize our avatar .  Moonstone Academy is in development, and the original Moonstone Island game is on the Switch, PC, and mobile devices . The post Moonstone Island Dev’s New Game Is Moonstone Academy appeared first on Siliconera .
SiliconeraJan 2
Drywall Eating Simulator Gets Frustrating
Drywall Eating Simulator Gets Frustrating Life is frustrating, and Drywall Eating Simulator is an attempt to capture that while also being funny and driving you to gnawing through walls when your anger hits its peak. It’s relatable! However, the unfortunate part is that this simulation does still feel like a work in progress. While patches did make things easier to deal with along the way, it’s still a bit buggy. Drywall Eating Simulator is about dealing with everything annoying about life. Dealing with an apartment complex where you’re trapped inside, encountering annoying neighbors, and can’t get out. The stress builds until you explore and encounter enough irritants that the Stress Buddy shows you’re about to lose it. At this point, you’ll see glowing red segments of walls. These can be eaten to make new paths and reduce stress.  https://www.youtube.com/watch?v=S-Nj3y8PQKo So the first really frustrating thing about Drywall Eating Simulator is the speed of the camera. While moving forward and backward is fine, as is strafing, actually moving the camera felt shockingly sluggish and slow on a handheld gaming PC. This meant actually turning and exploring felt like a chore. This persisted even after the patches that fixed some softlock situations, which is annoying. I tried messing with the settings as well and didn’t encounter the issue when playing on a laptop, so it must be tied to the Steam Deck sort of experience. Also troublesome is the fact that sometimes Drywall Eating Simulator stages don’t work well. The first and second levels are working reasonably well as of time of writing, with the recent patches up to this point making it possible to see which parts of walls are susceptible and the Questlog.txt tracker keeping accurate notes on what needs to be done. But I experienced issues with the mission list not updating and the fourth level still locked up on me.  Images via Peripheral Playbox But even when Drywall Eating Simulator is working well, the way in which you progress can get a bit irritating. That’s because it’s essentially an “explore everywhere and click on everyone” type of experience. There are times when the commentary from NPCs can be funny! The idea is hilarious. The situations are perfect examples of irritating moments of life. But actually getting to the progression points can be difficult in some stages. This felt most noticeable in the first stage, but it also happened to me in the fourth as well.  The idea behind Drywall Eating Simulator is amusing and captures the frustrations encountered at work or in society. Unfortunately, I feel like this is a game in need of another few patches. Some Steam Deck optimization would be great too. Peripheral Playbox did already release one patch on Steam and seems responsive, so this could be a situation where it’s in a much better place in a few weeks. Drywall Eating Simulator is available for PCs.  The post Drywall Eating Simulator Gets Frustrating appeared first on Siliconera .
SiliconeraDec 26
Review: Death Howl Can Test Your Resolve
Review: Death Howl Can Test Your Resolve Games like Slay the Spire and Into the Breach involve careful plotting, deck-building, tactical awareness, and patience to succeed, and Death Howl is the latest new title to follow in their footsteps. The Outer Zone often references both types of genres, as well as soulslikes, when discussing its strategic affair. It’s an absolutely gorgeous game with some situations that can prove truly taxing. It can be a challenge! But some of the situations can prove quite daunting. I’d say in a good way, as it makes you think while surrounding you with an appropriate atmosphere.  Ro’s son is dead. However, the warrior won’t accept that. She is determined to do whatever it takes to retrieve Olvi, even if that means braving the dangers of the Spirit World. So she undertakes a ritual to traverse unknown areas and face opponents in the hopes of reuniting with him. It’s a dangerous path, one that involves fighting and taking Death Howls from fallen foes into Ro’s self. By wandering through realms, facing spirits, opening up nodes on skill trees to get Spirit Cards and abilities, grinding past spirit fights to get Death Howls and crafting materials, getting totems for boosts, and unlocking fast-travel via Sacred Groves, you can build better decks of cards with actions and attacks and come closer to Ro’s goals. https://www.youtube.com/watch?v=N7J4c7mzP2M While some roguelike games and strategy titles like this feature picking nodes on a map, Ro actually wanders through various realms in the Spirit World. Once you happen upon a Spirit, you choose the starting position on the grid from the initial row. You then get five cards from your deck dealt to you, with each one featuring a certain energy cost to them. Ro herself also has 20 health. Your goal will be to defeat the spirit you face, using different attacks and abilities to retaliate. Attacks may also have effects like poison or push, and actions might involve sprinting a certain distance to go further than usual or adding armor. You can have 20 cards in a deck,  I will warn you that Death Howl isn’t for everyone for a number of reasons, even though it is excellent example of things happening in the deckbuilding and tactical genres. The references to soulslike refer to the ambiance and difficulty. Even some standard enemies are really challenging, until you’ve faced them a few times and realized what their gimmick and range is. Speaking of which, RNG itself can be brutal and result in moments when you won’t have much of a chance. Which is a whole thing in standard roguelikes, but becomes extra punishing here. This means there’s a lot of grinding necessary to become strong enough to actually survive. At times, it might even feel a bit unbalanced.  Images via The Outer Zone Especially since Death Howl falls into the soulslike trap of often not explaining things to the degree necessary. This is very much a game where I felt like I learned by doing. If you aren’t familiar with titles like Into the Breach, Lost in Fantaland , and Slay the Spire , then Death Howl will confound you. It fill feature icons like skulls, drops of blood, shields, spirals, and plus signs next to cards and assume you know what that means. Enemy stats aren’t well explained. There’s nothing wrong with having a game where you need to work things out on your own, but it’s another thing to be aware of when it’s already quite challenging. However, because there is grinding in Death Howl and quite a few side quests, it doesn’t feel truly impossible. If you keep pushing forward and experimenting with which path you take through a realm, things might go better. I found sometimes I’d find a solution to get past an encounter that was troubling me or get the crafting materials I needed.  Images via The Outer Zone I also feel like, considering how fantastic the story is, it is worth weathering the storms you’ll face when aiding Ro on her journey. It’s a dark, sad tale that also incorporates lore as she encounters different individuals. It’s a haunting tale about grief, beautifully executed with its spritework and punctuated with battles that feel like they test your limits. It all comes together so well. The struggle in Death Howl is real, both in terms of its story and challenge. It’s meaningful and haunting. While it can mean going through quite a bit of grinding and dealing with major foes and a bit of unfair RNG, it is a battle worth fighting. Death Howl is available for PCs.  The post Review: Death Howl Can Test Your Resolve appeared first on Siliconera .
SiliconeraDec 25
I Hope Cross Blitz Gets More Quality of Life Adjustments
I Hope Cross Blitz Gets More Quality of Life Adjustments We’ve been able to watch Cross Blitz grow over the last few years. After all, the roguelike deck-building game started out in early access back in November 2023, with Tako Boy Studios gradually building it up until its November 2025 launch two years later. We’ve seen the team adjust and fix issues. While I do appreciate how far the team and game has come, it feels like it’s lacking some important quality of life adjustments.   Cross Blitz is unusual in that it does feature some roguelike elements, but it’s also a deck-building game with strategic elements that features a more traditional campaign too. The two parts feed into each other, in a way. The Fables Story Mode follows the characters Mereena, Quill, Redcroft, Seto, and Violet as they go around the world fighting in matches with their decks to accomplish individual goals after winning matches. This can feel a bit like the Game Boy Pokemon Trading Card Game affairs, in terms of the whole collectible card RPG thing, and each storyline is three chapters long. Doing well here unlocks cards via actions like completing recipes or earning XP as you go through chapters, which feed into your deck in further affairs. In the Tusk Tales roguelike mode, you and one of 20 mercenaries go through randomized matches to earn Husks and build your deck up, with both your partner’s cards and your own influencing what the build can look like.  https://www.youtube.com/watch?v=0twc6R34RMc Matches proceed a lot like Hearthstone . You’ll find certain synergies and archetypes to build around when collecting and compiling cards. These are placed in the 4x4 field, with four spaces in front of each of the two players. (There’s no competitive multiplayer against actual people, with only virtual opponents available.) Relics can be acquired to help affect matches and runs as well. There are hundreds of cards, so there’s so much freedom when developing decks. And the Tusk Tales Mode has daily and weekly hunts to encourage revisiting even if the Fables are all done. The actual core gameplay is fine. So the first issue with Cross Blitz is that there’s no native controller support. It is planned. Tako Boy Studios confirmed it on the Steam Discussions board . But considering this is a game that’s been in early access for two years now, the fact that it’s a genre that we’ve seen comfortably accommodate controller support before, and that we’re about a month out of 1.0 without it, it’s disappointing that it’s absent. It’s one of the things that keeps me from really enjoying and getting into it on a Lenovo Legion Go or Steam Deck-like handheld gaming PC.  Image via Tako Boy Studios The other is the UI. In a deck-building game or roguelike with those elements, being able to clearly understand what you’re doing and see what cards can do is critical, and Cross Blitz is not great at it. Especially if you are playing it on a handheld gaming PC. The menus aren’t helpful. Informative boxes will overlap and block out information. The cards themselves tend to be very clear, with descriptions that let us know what they do, though the brevity does mean sometimes critical information might not appear. This means you’ll need to learn by doing. Combine that with times when it can feel like it’s harder to put together some decks, collect some cards, and check some information than it could be due to some QOL UI issues, and it’s a bit buggy. I’m still experiencing some crashes and lag. Cross Blitz ’s actual matches and modes are quite fun, with so many deck-building options, but it feels like it needs a few more patches. It’s close to being a really great game! It’s just not quite perfect yet. In a way, that’s a little disappointing. You’d expect some of these crash, UI, and QOL elements to be addressed after two years in early access. But one controller support is in the pipeline and we already saw a patch on December 2, 2025 , so I’m hopeful it will be in a much better position in a few more weeks.  Cross Blitz is available on PCs.  The post I Hope Cross Blitz Gets More Quality of Life Adjustments appeared first on Siliconera .
SiliconeraDec 24
Teppen Shutting Down in 2026, Offline Update Confirmed
Teppen Shutting Down in 2026, Offline Update Confirmed Gungho and Capcom will shut down Teppen , the crossover card game available on mobile devices. Jewels are no longer being sold. The game itself will go offline on March 30, 2026. An offline update to allow people to still access Teppen will be available between March 30, 2026 and April 29, 2026. Here’s the official schedule for important Teppen updates as the game sunsets.  December 22, 2025: Jewels no longer sold. December 24, 2025-March 30, 2026: Data Transfer preparations can begin. (Someone must update the app and log in.)  March 1, 2026: Card Packs are no longer sold and Adventure Jewel exchange ends. March 30, 2026: Official Teppen shut down and offline version update distribution. April 29, 2026: End of offline version update and game distribution. June 30, 2026: Teppen website closes and support ends.  Capcom and Gungho went over what will still be present in Teppen after the game is shut down and the offline update appears. The Story Mode will still offer Adventure and Hero Stories to play offline. The Battle Tab will feature CPU Random Match as one option and a Select Match that lets you choose a CPU of a set difficulty level. The Cards section will let you editor your deck and view, reap/craft cards, the Archives section will show the opening movie and pack illustrations, and we can still check past tournament results. Ranked Match, Point Match, Free Match, Room Match, the Grand Prix options, Tourney, Missions, Quest Board, Chronicles, and Challenge will not be in the offline version, and all shops will also be absent. We also won’t be able to get some of the Basic Cards, Backgrounds, Cubes, Emblems, Hero Auras and Skins, Legendary Relics, Music, Player Icons, or Secret Spheres. However, all cards, Backgrounds, Emblems, Hero Auras and Skins, Music, Player Icons, Relics, Secret Spheres, and Souls we already own will transfer offline.  Teppen will be available until March 30, 2026, which is when the offline update will be available on Android and Apple iOS mobile devices. The post Teppen Shutting Down in 2026, Offline Update Confirmed appeared first on Siliconera .
SiliconeraDec 22