Steam Deck Related News
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Review: Dogpile Is Full of Good Dogs
Review: Dogpile Is Full of Good Dogs Dogpile is a Suika Game like puzzle, which isn’t uncommon as of late, but it’s one of the most intriguing due to its deck-building nature and implementation of roguelike elements. While there is a barebones, straightforward sort approach that just involves matching dogs, the real fun comes from playing around with your deck, dogs’ traits, and other elements to keep successfully adding more pups to your yard.  In Dogpile , you start with a yard and no dogs. Which is no good. You need puppers in your life! Fortunately, there are small and big ones, ranging from a score of a teeny lil’ dude at a “1” or a big ol’ buddy that is a “King.” Each hand deals you three cards you must play, which could be dogs, trainer ones that affect the dogs, or a pet store for a shopping visit. (Depending on the tags on your collar and traits, you might draw more than three.) Your goal is to keep hitting bone objectives through merging dogs to get bigger ones, to meet objectives and get to go to the dog wash for perks, while also earning money you can spend at the pet shop for more dog cards, trainer cards, and tags with perks. It’s all incredibly clever, coupled with an amusing “script” that features great descriptions for items and a personable flea as a “guide.” https://www.youtube.com/watch?v=3nypRrTHPCE At its heart, Dogpile is a matching game like Suika Game , since we have the well in the center of the screen and the different sized animals that merge with identical pairs of themselves to create a bigger one, continuing to merge them until they can get no bigger. But it’s the implementation of the deck-building elements and sorts of traits found in roguelikes that makes it feel like we have more decisive and strategic control over things. For example, the dog wash allows us to grant one of three traits to three dogs from our deck. Maybe we go with an upgrade that improves all of them by one level? Perhaps we make them all teenier than they were before. We could also always go with making them friendly, which I love because it then automatically makes them rush over in the yard to pair up with their match. While there are good traits like the ones I mentioned, such as making them extra good to get more currency or a pack trait that will automatically also use another dog card from your deck and deploy it, there are negative traits too. Timid will make them run away from other dogs. If one is fostered, it becomes a single-use card. A dog could end up temporarily crated, which makes it unable to match for a number of hands. And if a dog has fleas, none of its positive traits will come in. A royal dog is opposite of a miniature one, as it will be bigger than usual. Not to mention missing bone criteria via matching will mean incurring a punishment like temporary crating, fleas, or adding a rock to the yard. It makes you think about your decisions and consider adding more trainer cards like a sponge that could wash negative traits off a dog in the yard, sheers to make one in the yard miniature, or a treat to make a specific one extra good. Images via Studio Folly, Toot Games, Foot The tags are also great. You’re limited to a certain number on your collar, and these are exclusively purchased in the pet shop. These can give you things like more bones or more money for certain actions, ensuring a certain option always appears at the dog wash, automatically assign traits to certain classes of dogs, and other bonuses for playing in certain ways if equipped. While we can only hold a certain number on our collar at a time, they can be sold back for funds and to make room for more. It’s almost like they’re relics like in typical roguelikes or deck-builders, offering a reason and excuse to tailor our deck and playstyle to a certain situation. Dogpile also deviates from Suika Game to behave more like Balatro with its varied decks. If you “beat” a game by getting the Saint Bernard (King), you can unlock a new deck. These could change the difficulty of a run, depending on the situation. I also noticed that, while no new dogs appeared, I did sometimes see new tags after getting more decks.  Images via Studio Folly, Toot Games, Foot Dogpile combines the Suika Game formula with deck-building, and I really like the results. It’s quite clever and incredibly cute. I loved playing around with certain builds and trying to capitalize on putting together decks that involved certain mechanics. Did I see myself getting near the endgame? Eliminate all smaller dogs to prioritize minimized versions of larger ones in the deck! Did I want to make things easier for myself and not worry about placements? Try and add friendly and pack traits to as many dogs as possible. I really loved challenging myself and working things out.  Dogpile is available for PCs.  The post Review: Dogpile Is Full of Good Dogs appeared first on Siliconera .
SiliconeraDec 17
How to get your Steam Replay recap for 2025
How to get your Steam Replay recap for 2025 December is a lovely time of year. It means cold weather, holiday cheer, game sales, and a whole bunch of recaps from your favorite nosy apps. PC gamers know full well by now that Steam is the place to be when it comes to gaming. And every year since 2022, Valve has released Steam Replay , which is its version of "Spotify Wrapped" or any of the other year-long recaps that track your data every waking moment. Steam Replay is coming back for 2025, and we've got the info on how to find yours so you can feel a deeper shame than you thought possible when it shows you just how many hours you spent playing games when you could've been touching grass or something. Table of contents What is Steam Replay? How to view your 2025 Steam Replay What is Steam Replay? Screenshot by Destructoid Steam Replay is a yearly recap of your activity on the PC gaming platform throughout the year. It recaps everything from how many games you played, achievements you unlocked, and even your longest streak of playing games. How to view your 2025 Steam Replay Screenshot by Destructoid When it becomes available, you can check your Steam Replay on the official Steam Replay page here . Keep in mind that until the 2025 edition is online, you will see your 2024 version. But as of Dec. 16 at about 2:30pm CT, Steam Replay 2025 can be found on the Steam store home page. Just make sure you're logged in to your account if you want to view it on web whenever the feature goes live, otherwise, it will eventually appear on the Store tab of the Steam app. And that's when the fun begins. Stats tracked include playtime split between Windows or Steam Deck, if you participated in betas or play tests, and it gets so detailed that you can even see what games you played and when throughout the year, broken down by month. It's a good time every year to peruse the info. So, let us know in the comments below what your top games of the year were. The post How to get your Steam Replay recap for 2025 appeared first on Destructoid .
Steam Archives – DestructoidDec 16
The Nitro Deck is back for the Switch 2, and up for pre-order
The Nitro Deck is back for the Switch 2, and up for pre-orderHandheld players looking for portable comfort take note. CRKD is back and ready to rock the Switch 2 with the all-new Nitro Deck 2. The Nitro Deck returns Yep, it’s back. Peripheral and accessory maker CRKD is back with a brand new option for the Switch 2, aptly called the Nitro Deck 2. The controller … The post The Nitro Deck is back for the Switch 2, and up for pre-order appeared first on BrutalGamer .
BrutalGamerDec 16
Review: Goodnight Universe Might Make You Cry
Review: Goodnight Universe Might Make You Cry Nice Dream experimented with unexpected control schemes for the first time with Before Your Eyes . As the name suggested, tracking your blinking helped control memories. In Goodnight Universe , that concept is expanded upon and added to a much more compelling story that sees us helping an above average, supernaturally gifted baby find his way through extraordinary situations. Isaac isn’t your average baby. He’s smarter than normal, able to understand the world around him and engage in some pretty complex problem solving situations. There’s also the telekinesis. But he can’t just spend time processing that and trying to connect with his awkward family. There’s a company named Aio Industries that is very aware of what Isaac is capable of and wants to use him for their own purposes. https://www.youtube.com/watch?v=TuGuy9VsDxs While Goodnight Universe can be controlled via more typical control schemes, such as a controller, and there will be some segments where we need to move Isaac, the main mechanic here involves actually looking at things and blinking in order to affect the world around you and make things happen. (As such, it’s not a great fit for something like a Steam Deck or handheld gaming PC!) I played using the built-in webcam on a laptop, and it worked pretty well. I do recommend calibrating the game first in Settings to ensure it is catching your eye tracking, since there will be some segments where you want to be certain the game is recognizing when you’re focusing on an object/person or blinking. But I found it’s quite capable in most situations. There are some situations where I did notice it didn’t seem to recognize my inputs, but those were ones where there time felt of the essence and I wasn’t sure if it was due to my moving too quickly and out of my patterns or the game not properly recognizing it. After playing all of Goodnight Universe via the intended control scheme, which didn’t take long since it is three hours or so, I did try it playing only with a controller. It definitely feels less “special” that way. So I will say if you can’t play it with the eye-tracking option, you will be missing out. Images via Nice Dream While Goodnight Universe is an adventure game, it can also feel a bit like a visual novel or interactive movie due to how heavy and pivotal the story and character relationships are. It’s an incredibly well-written affair with a lot of moments that can hit you hard. This is all without feeling overly melodramatic. The plot beats are amazing here. While it also is a drama with some supernatural thriller elements, there’s some levity too. It’s genuinely funny! Some altercations with Aio Industries are scary! As someone who was incredibly close to her grandfather, the parts involve Angus got me misty. This game is absolutely moving and heartfelt. There are a few parts around the middle that feel a bit slow, but in general the pacing is okay. A part of that also has to do with the fantastic casting. I really loved Lewis Pullman as Isaac, and Tessa Espinola does a great job as Cleo. Both Al Madigal and Kerri Kenney-Silver are perfect picks as Isaac and Cleo’s parents, and I’m glad they went with folks who are so adept at comedy for those roles. Perhaps my favorite was Beau Bridges as Angus, as he nailed the part, came across as sympathetic, and it ended up being quite a surprise to hear him. Images via Nice Dream Goodnight Universe features a wonderful story with great performances and a unique, competent control scheme. Said method even works pretty well, considering it’s relying only on eye-tracking! I will say part of the experience is lacking without that, so you should make sure you can play under optimal conditions. But even if you can’t, the narrative and performances from its stacked cast are pretty great. Goodnight Universe is available for the Switch 2, PS5, Xbox Series X, and PC .  The post Review: Goodnight Universe Might Make You Cry appeared first on Siliconera .
SiliconeraDec 14
Review: Forestrike Will Test Your Skills
Review: Forestrike Will Test Your Skills Forestrike , a roguelike about martial arts fights and the power of premonition, sounds like it makes so much sense. Go on a journey. Enter basically your “mind palace” to work out a fight in your head. Implement it in reality, based on your foresight, to ideally survive and keep moving forward. If you manage to learn exactly what you should and do everything right. There are times it can be great! But when it isn’t, I’ve found it can be the most frustrating roguelike I’ve ever played. A foreign Admiral placed Emperor Lun Liao under his spell, and Yu is one of the few who sees exactly what’s going on. As such, our warrior heads out under one of multiple Masters and Paths in order to deal with the Admiral and save the country. This means using the power of The Cold Eye, The Leaf, The Monkey, The Storm, and The Tiger to win, with only Master Talgun and The Leaf available initially. While you will head through the Moongate and practice using foresight to deal with the situation, you need to go through everything in reality, with no practicing, to understand the full scope of this political thriller and discover the truth.  https://www.youtube.com/watch?v=ZCbJLFTjgbo&t=1s While it’s never guaranteed that a roguelike will feature a fantastic story, or even offer any explanation at all, Forestrike offers an explanation and intent. Granted, you absolutely need to earn it! (Not to mention, I had to unlock my favorite Master.) Which is frustrating due to the difficulty. After seeing the outcome, I do think it is interesting. However, I’m not a fan of a design decision that means you lose access to certain options once beating a run with them. I feel like narratively, more could have been done with it, not to mention I really liked certain run types a lot. I do appreciate how the narrative does tie in to the repetitious nature of things and explains the foresight ability. When a Forestrike run begins, you choose a Master. This influences the techniques and moveset you get. You then head into fights against The Admiral’s forces. So an initial tutorial match will involve three enemies and Yu, with a task of surviving and perhaps accomplishing an optional goal for additional rewards. (For example, clearing it in under 10 moves.) Since Yu has three health and a heavy hit could knock out more than one, being careful is critical. Enemies come at you one at a time, and certain types have specific patterns you can memorize. You can use attacks or Techniques you’ve learned, and if you collected the right resources perhaps block or dodge an attack. When you win, you might get an active or passive Technique. These involve precise button presses and perhaps even resources. Once the first fight is done, you can see the map and determine which road (and experiences) you’ll face that run.  While Forestrike is a roguelike, in that we are picking a path, building a “deck” of moves, and should expect to try multiple times before we succeed, there are ways in which it doesn’t work like one. As a result, I feel like that weakens part of the experience. For example, the fights against foes felt random sometimes. I’d find myself in situations where I couldn’t win, even if I was doing things “right.” Also, unlike a more traditional roguelike, if you lose you don’t start off in a better place next time. You begin with nothing carrying over. As such, it can get incredibly frustrating going through an attempt. Things might go great and you’ll get situations that take advantage of your Techniques. But more often than not, I found myself outclassed.  I also felt like not all Masters’ paths were created equal. Some of them can be really cool and fun! The Leaf is a good start, and I enjoyed The Storm. The Monkey is my absolute favorite. However, I hated The Tiger, even though I really liked Buton as a character. Perhaps it’s just me, but it seemed like some were more creative and offered more opportunities for success depending on your choices and implementations of Techniques. Forestrike features an interesting concept and aesthetic I appreciate, but can feel unbalanced. I happened upon many situations where I felt like I couldn’t win, which was even why it took longer to prepare this review. I like the story and the way some of the martial arts movesets work. I just wish it didn’t often feel like chance so heavily affected my odds of success. Forestrike is available for the Switch and PC. The post Review: Forestrike Will Test Your Skills appeared first on Siliconera .
SiliconeraDec 13
CRKD stretches Cyber Monday deals
CRKD stretches Cyber Monday dealsBlack Friday? Cyber Monday? Yeah, the 2025 editions of both are behind us, but that isn’t going to stop the deals at CRKD. All they’re CRKD up to be Continuing to explode into the peripheral space is CRKD. The accessory company made a splash with the Nitro Deck for Switch a few years back, and … The post CRKD stretches Cyber Monday deals appeared first on BrutalGamer .
BrutalGamerDec 3
Valve’s Steam Machine specs show they learned from their failure a decade ago
Valve’s Steam Machine specs show they learned from their failure a decade ago Valve tried making Steam Machines a thing once, long ago, but they flopped so hard that we barely even remember them. Still, Valve has changed, and the new Steam Machine looks like an entirely different machine, so let's look at why they might actually pull it off this time around. Table of contents Better and friendlier Steam Controller ARM Support is a great strategic advantage One Steam Machine to rule them all Consoles are too comfortable right now Why the Steam Machine can really pull it off Better and friendlier Steam Controller Image via Steam The first time I saw a PS1 controller was in a TV ad, and it just looked too different from any controller of its time to have me sold on it. It was only when I tried it out at a store's display that I realized it was the most ergonomic controller at that point. The original Steam controller was actually pretty good, but its radically unique design just threw so many off before they even got to try it. That was made worse by how people could only buy it online, missing out on the chance to test it themselves before passing a harsh judgment. The new Steam controller keeps the features of the original, while looking a lot more like a regular controller would. The Steam Machine isn't meant to work solely with the new Steam Controller, but that's a great way to conquer the more casual-oriented family demographic. The device used to interact with the new system must look ergonomic and accessible even before potential users experience it. ARM Support is a great strategic advantage As caught by Digital Foundry , the new Steam Machine might have a powerful trick up its sleeve. Long story short, the new Steam Machine features ARM support, which will allow it to fight on all fronts. The main reason why the original Steam Machine failed was that it ran on Linux, and just didn’t entice enough developers to create native Linux ports of their games, which resulted in a killer lack of output. The new Steam Machine will run on Steam OS 3, which comes from Linux as well, yes, but it'll be compatible not only with PC games, but also mobile ones. One Steam Machine to rule them all Everything about the original Machine was too confusing, to the point that there wasn’t even just "one" Steam Machine, but a bunch of different machines from different manufacturers with the Steam Machine brand slapped on them. On top of adding extra layers of confusion, this exacerbated existing problems. The original Steam Machine was meant to compete with PCs, but it had a limited or null range for upgrades, depending on its manufacturer. It was, somehow, both a more limited and more confusing product than a PC. We still don't know the range of upgradeability of the new Steam Machine, but it'll feature a unified hardware and, also very importantly, design. It might seem stupid, but this is what makes people see the machine as a strong product, and not as one of many confusing and less alluring alternatives to a PC. Have you noticed its cube shape and how everyone has been calling it the "Gabe Cube"? That sounds a lot like Valve might've cooked themselves behind the scenes to take off in a seemingly organic way, and, either way, it sure has. That's a sign that something is happening. Consoles are too comfortable right now The console market currently sucks, with the output of games at an all-time low and prices at an all-time high. Back then, even the cheapest Steam Machine would cost you $499, rendering it incapable of competing with the PS4. Today, even at the higher price point that Valve is hinting at for the Steam Machine, a lot of people might just shell out a few more dollars to get a more powerful system with access to a much larger library—one that even includes many of the best PlayStation games out there. Why the Steam Machine can really pull it off In case you're still not aware of it, I must break it to you that we're currently in the era of "Enshittification", a term coined by Sci-Fi author Cory Doctorow that describes the process by which online platforms become less effective and sometimes straight-up sillier for no apparent reason. Sadly, that also rings true regarding tech products, despite all manner of technological advances. Valve, however, seems serious about delivering something new that also performs old functions better. Also, Valve is simply in a much better position to promote its own hardware right now. The Steam Deck is a massive success, a miraculous non-Nintendo piece of mobile hardware that's not only selling like hot cakes but has even inspired a wide array of competitors, effectively creating a new line of hardware in the mobile-PC hybrid arena. Despite its current ubiquity, Steam wasn't always the juggernaut it currently is. The idea of a launcher might sound pretty useful, so long as it's not competing with a bunch of others, but not everyone was immediately keen on an extra step required to play a game. Valve, however, ended up improving Steam until it became essential to every PC gamer. Steam Machines might just follow suit, regardless of how silly that sounds right now. The post Valve’s Steam Machine specs show they learned from their failure a decade ago appeared first on Destructoid .
Steam Archives – DestructoidDec 1
Siliconera 2025 PC Game Black Friday and Gift Guide
Siliconera 2025 PC Game Black Friday and Gift Guide When it comes to shopping for PC games, it’s difficult to really consult any one guide, as Steam, Epic Games Store, and GOG often feature multiple ones and aren’t 100% reliant on Black Friday. So there will definitely be special deals around November 28, 2025, but we know the Steam Winter Sale for the year starts on December 18, 2025. It means keeping an eye out is wise, but it might also be smart to consider holding off on some gifts until we get closer to the December holidays. Still, it never hurts to be prepared and aware! In terms of systems, it’s usually best to actually consult with the recipient before just springing a PC on them. Especially if you are going with a desktop or laptop, since you’ll want to keep compatibility in mind. If you’re going with a handheld, it’s easier. Someone could get a Lenovo Legion Go S on sale for Black Friday for $579.99 . A Steam Deck 256GB LCD model is $319.20 as of time of writing, and the 512GB OLED is always $549. A good option to keep in mind for PC game gifting is GOG, as there are some exclusive releases there and we also get DRM-free games from that platform. The company also will offer updates to ensure compatibility, which is handy. Here are some suggestions we have for games you can find there at pretty good prices around the holiday shopping season, as well as their Black Friday 2025 deals. Alone in the Dark: The Trilogy - $1.49 The Alters: Deluxe Edition - $37.10 Breath of Fire IV - $4.99 Devil May Cry HD Collection - $9.89 Dino Crisis Bundle (with Dino Crisis and Dino Crisis 2 ) - $8.49 Disco Elysium The Final Cut - $9.99 The Elder Scrolls III: Morrowind GOTY Edition - $7.49 Fallout: New Vegas Ultimate Edition - $9.99 Heroes of Might and Magic 3: Complete - $4.99 Legacy of Kain: Soul Reaver 1 & 2 Remastered - $14.99 Silent Hill 2 remake - $34.99 Silent Hill 4: The Room - $6.99 Vampire: The Masquerade - Bloodlines - $9.99 The Witcher: Enhanced Edition - $1.49 The Witcher 3: Wild Hunt Complete Edition - $9.99 But in general, a lot of games are on sale on Steam and other storefronts! Including some good deals on 2024 games that didn’t get major price drops until now. So here are some PC games to consider when shopping for 2025 gifts or picking up items for yourself. Ace Attorney Investigations - $19.99 Atelier Yumia - $48.99 Bad Rats: The Rats Revenge - $0.59 Blue Prince - $19.79 Civilization VII - $45.49 Clair Obscur: Expedition 33 - $39.99 Digimon Story: Time Stranger - $62.99 Dragon Quest III HD-2D Remake - $35.99 The Elder Scrolls IV: Oblivion - $33.49 Final Fantasy Pixel Remaster bundle - $48.74 FFVII Remake Intergrade - $19.99 FFVII Rebirth - $34.99 FFXVI Complete Edition - $34.99 Ghost of Tsushima: Director’s Cut - $35.99 Harvestella - $23.99 Kingdom Hearts Integrum - $49.99 Life is Strange Remastered - $11.99 Like a Dragon: Pirate Yakuza in Hawaii - $32.99 Metal Gear Solid Delta: Snake Eater - $48.99 Metaphor: ReFantazio - $34.99 Octopath Traveler 2 - $23.99 Rune Factory: Guardians of Azuma - $38.99 Shin Megami Tensei V: Vengeance - $23.99 Shinobi: Art of Vengeance - $20.99 Signalis - $13.99 Silent Hill f - $55.99 Stellar Blade Complete Edition - $63.99 Tales of Graces f Remastered - $ 19.99 Two Point Museum - $23.99 Also, don’t forget to check Epic Games Store every Thursday! Free games are given away, and you can bulk up your library and give yourself something to play over holiday breaks that way. The post Siliconera 2025 PC Game Black Friday and Gift Guide appeared first on Siliconera .
SiliconeraNov 28
Review: Demeo x Dungeons & Dragons: Battlemarked Is Generally Sound
Review: Demeo x Dungeons & Dragons: Battlemarked Is Generally Sound Demeo first appeared as a Dungeons & Dragons style tabletop RPG with strategic elements for the Quest, PSVR, and PC headsets, but it wasn’t explicitly tied to that series. That changed with the follow-up Demeo x Dungeons & Dragons: Battlemarked . Resolution Games has the support of Wizards of the Coast now. It doesn’t change the experience much, beyond names for certain classes and places from D&D implemented, and the experience remains as solid as ever. Demeo x Dungeons & Dragons: Battlemarked comes with two campaigns and six heroes. The first is Embers of Chaos, which features the elves of Neverwinter and humans of Neverwinter about to go to war after the humans broke a contract and started logging in the woods, but there may be some other forces also trying to disrupt the peace. In Crown of Frost, Icewind Dale is potentially under attack, and our heroes join the forces to investigate the situation and fight back. As you go through sessions, there will be both mainline campaign quests and some supplemental missions for other NPCs.  Images via Resolution Games The characters available for each run are a Dragonborn Paladin, Dwarf Fighter, Elf Bard, Halfing Sorcerer, Human Ranger, and Tiefling Rogue, with up to four human players able to play in each session. If you have fewer than four, then there is one “main” character controlled by each human and the remaining party slots are “hirelines” that don’t level up. Those that do level up have some specialization and update options. However, all characters regardless of whether they are standard or hireling do have the options to get more cards in their 10-card deck to change their moveset. Once you head into a quest, regardless if it is a mainline mission or optional task, you’ll get a few cards dealt into your hand. (You can only see ones held by your main character and hirelings and can’t see what other players have.) The four characters in your party will act one after another, able to move within set areas on the grid and use abilities represented on their cards to act. All classes fill their traditional roles from D&D . Once everyone in the party acts, the enemies take their turn. This continues until the stage’s objective is complete.  It works well! There are cards that are permanent and others that are single-use, leading to a sense of balance. We also gain new ones at a steady rate, and it seemed like about once per campaign mission or so it would come up. It’s easy to investigate cards before using them, and placing them on the field to attack is simple enough. Being able to have a full party of four regardless of how many human players are there? Also great. Some genuinely tricky situations can come up too. Images via Resolution Games There are some elements in Demeo x Dungeons & Dragons: Battlemarked that can feel a bit awkward. All of which you’ll, unfortunately, encounter at some point due to the ways campaigns work and the lengths of them. The most frequent issue I encountered is that the zoom feature effectiveness varies. Sometimes, it works wonderfully and I can get as close or as far as I need. However, there are occasional maps, usually the smaller ones, which seemed to lock me into a certain position and wouldn’t let me focus in enough to get more precise positioning.  Some quest item appearances also seem random. For example, in one situation our party was tasked with finding pieces of sheet music for an NPC side quest. We loaded into a campaign quest map and, initially, I saw the piece of sheet music in a position there. Due to a technical issue, we ended up needing to remake the room and return. When we loaded up the save before that fight and went in, there was no sheet music there that time. Speaking of technical issues, that’s the other awkward elements. There’s no way to assign hirelings to specific individuals. When you first make a room and head in, it will clearly assign folks to people. So if there are two folks playing, each will control one hireling. If, say, a person drops out, then needs to get the code again to pop back in, when they do rejoin the match and map, they will have no hireling assigned to them and it is impossible to go into any menu and place them in charge of that character.  Images via Resolution Games While getting the D&D license for this VR strategy game is nice, Demeo x Dungeons & Dragons: Battlemarked ’s appeal lies in it being an enjoyable multiplayer tactical adventure. There are a few cumbersome elements, like the hireling assigning issue, that I’d love to see worked out in later patches. But what’s here works well and is enjoyable, especially if you have at least one other person to play with.  Demeo x Dungeons & Dragons: Battlemarked is available for the Meta Quest headsets, PC headsets via Steam, and the PS5’s PSVR2.   The post Review: Demeo x Dungeons & Dragons: Battlemarked Is Generally Sound appeared first on Siliconera .
SiliconeraNov 26
Octopath Traveler 0 Demo Shows Up in US Airports
Octopath Traveler 0 Demo Shows Up in US Airports Square Enix announced on social media that people who are traveling through two US airports will be able to test out the demo for Octopath Traveler 0 while they wait. It is now live in the Gameway: Video Game Lounges in Los Angeles International Airport (LAX) in Los Angeles, CA and John F. Kennedy International Airport (JFK) in New York City, NY. The latest JRPG in the series will be available to test until December 9, 2025.  This means there are currently four spots where people can test the Octopath Traveler 0 demo in an airport without a console like a Switch or Switch 2 or handheld like a Steam Deck. In JFK, you’ll see it at the location near Terminal 5’s Gate 7 and Terminal 8’s Gate 8. If you are at LAX, Terminal 3 hosts one close to Gate 30B and Terminal 6 features one not far from Gate 65B.  The demo that is at these two airports is the one that is available on digital storefronts. So if someone owns a Switch, Switch 2, PS4, PS5, Xbox Series X, and PC, they can sample that same trial on their devices. That is likely the best approach, as the save files can carry over. Each demo experience only lasts three hours, so make sure you have time to get through as much as possible when you start. Octopath Traveler 0  will come to the Switch, Switch 2, PS4, PS5, Xbox Series X, and PC on December 4, 2025, and the demo is live on storefronts and playable at Gameway: Video Game Lounges in LAX and JFK in the US.  The post Octopath Traveler 0 Demo Shows Up in US Airports appeared first on Siliconera .
SiliconeraNov 18