Steam Deck Related News
Steam Deck Related News
5 followers
2 articles/week
Stay ahead with the latest news and updates about the Steam Deck. We bring you all the information you need about this new handheld gaming device.
Pokemon TCG: The Best Perfect Order Cards
Pokemon TCG: The Best Perfect Order Cards Lumiose City, the setting of Pokemon Legends Z-A , is the focus of the latest Pokemon Trading Card Game set. We’ve seen a few new Megas recently, of course! But this expansion actually gets a lot more into the world and characters of Z-A . What, then, are the best Perfect Order cards? We’ll get into that too! The coolest Pokemon TCG Perfect Order cards Mega Zygarde ex is the obvious centerpiece of the set, both in flash and substance. It’s big, and the energy costs make it sort of unwieldy, but you’d probably feel pretty powerful if you got it up and going! Its three-energy attack deals 200 damage and makes it a bit more resistant to damage, and its five-energy attack flips a coin for each opponent and deals 150 to them on a heads. It’s also fun to see more Z-A characters . Jacinthe, Tarragon and Naveen get their own cards, and for a franchise (and, frankly, genre) that has often struggled with representation, we’ll note that these characters getting a bit more time is welcome. You can also spend some time in the city and eat a galette! Photo by Siliconera The most interesting Perfect Order cards This definitely falls into “interesting” because it feels way too unwieldy to be meta-relevant, but there’s a combo in this set that feels great to pull off. Combining Vivillon and Decidueye ex — yeah, two stage twos — gets you a lot! You can use Vivillon’s ability to shuffle your opponent’s hand and have them draw to four cards, and then Decidueye’s ability makes it ignore energy costs if the opponent has exactly four cards. Which means it gets a no-cost 240-damage attack that also discards an energy. A new stall candidate joins the fray in the form of Turtonator . Its Shell Spikes ability makes an opponent discard an energy if it’s damaged. Dewgong lets you move Water energy to your Active as much as you’d like, which could be handy with unpredictability or transferring energy from a beaten-up ally. This might be a fun combo with Lapras ex and its Hydro Turn attack, which does more damage with more energy and forces its own retreat at the end. Photo by Siliconera The most meta-relevant Pokemon TCG Perfect Order cards Never before has this one been so clear! It’s Meowth ex . Like Lumineon V and Tapu Lele GX before it, it’s a utility play, with a Last-Ditch Catch ability that lets you search for a Supporter when you put it on your bench. And they seem to be setting up this sort of ability for the long haul! “Last-Ditch” is now a sort of keyword, limiting abilities like it to one per turn. This may stop some legendary one-turn wins, but also? The game could use some balancing, so we welcome the attempt. In addition, we’ve got a few new Special Energy to use! Growing Grass Energy gives a Pokemon of the type an extra 20 HP. Rocky Fighting Energy prevents status effects from attacks. Telepathic Psychic Energy lets you search for Basics as a bonus when you attach it. These all seem like nice bonuses, and will probably make it into decks as long as they don’t have abilities that need energy cards to be basic. We’ll also mention Aromatisse , with the ability to pull two Psychic energy from your deck every turn and accelerate strategies, and Barbaracle , which similarly accelerates by attaching an extra Fighting energy each turn. The cutest Perfect Order cards This set has a few good ones! Our favorite might be Shinx , with an upbeat thick-lined illustration from artist Saboteri. An earnest Clefairy and calmer Dedenne are close runners-up. Seel looks like it’s having a good time, and we’re endeared to Snorlax doing its best to fit in the frame. The Illustration Rares also have a few standouts, like Rowlet and two alternative takes on those Dedenne and Clefairy. It’s honestly nice that Perfect Order only clocks in at 88 normal cards and 124 total, after the whopper that was Ascended Heroes , but it does mean fewer of these full-art chase cards to admire. The latest Pokemon Trading Card Game set, Mega Evolution: Perfect Order , will launch March 27, 2026. For more on the game, check out our Pokemon TCG archive . The post Pokemon TCG: The Best Perfect Order Cards appeared first on Siliconera .
SiliconeraMar 22
Review: Bonnie Bear Saves Frogtime Oozes Charm
Review: Bonnie Bear Saves Frogtime Oozes Charm If a game can put you in a good headspace, that’s great. I love that. If it can do so while also challenging me to think critically, even better. Bonnie Bear Saves Frogtime , the latest from Bonte Avond, stars charming characters, features incredible songs, challenges us with the Checkers -like Frogtime battles, and just makes whoever’s playing it feel good. It’s a lovely way to spend a few hours every day for a week, with the strategic element making it feel quite replayable. Bonnie Bear had a rough year, so much so that she wasn’t even going to celebrate her birthday, but her friends had other ideas. They surprise her with a cape and everyone getting Toad Bags so they can all play their favorite game, Frogtime, together. However, something else seems to be going on. A mysterious shell is also left as a gift by an unknown individual, quickly stolen by bully Rik Spek. (Who also eats her whole birthday cake.) While the group does eventually get the shell back, it leads to an even bigger predicament that leads to Ann being held captive inside of the artifact and puts the fate of Frogtime in jeopardy. https://www.youtube.com/watch?v=nKFsNrKK3xQ What really struck me about Bonnie Bear Saves Frogtime is the pacing and progression both in terms of the narrative and gameplay. The scope in both cases gradually grows and develops in such a way that we’re prepared for ramifications. In the case of the story, it’s seeing the way in which the journey develops and takes Bonnie to different places. We go from dealing with a bully to frogkind-saving implications. As for the Frogtime matches themselves, early challenges involve Rik Spek and his deck with a single legendary-tier frog to more competent folks like Botte. Likewise, we see the progression of Bonnie Bear’s self worth both through experience after each battle and due to actions taken throughout the game. But it isn’t just Bonnie, as we see that same sort of character development happen for supporting cast members. While we can go around and talk to folks, playing Frogtime and beating increasingly more adept opponents drives the action in Bonnie Bear Saves Frogtime . I mentioned earlier it is like Checkers, in a way, but it’s more generally a turn-based strategy game and deck builder. Our Toad Bag holds frogs Bonnie’s collected, each with their own unique tendencies and damage-dealing levels. There is a 9x3 grid as the field, with the first and final rows being the starting points for Bonnie and her opponent. There must be six frogs in play at any time, with three from each participant, and you can only fit eight frogs in your Toad Bag at once. The goal is to get to the other player’s endzone so it can deal damage, with the one knocked out first as the loser.  Images via Bonte Avond Though I find it easiest to compare Frogtime to Checkers , “jumping” opponents to make further progress and reaching the other side of the field are only part of it. The frog diversity really helps matches feel like a challenge. For example, some frogs’ strong point isn’t jumping! Like a Charger will deal two damage and, after moving twice and charging up, it will dash forward two additional spaces. A Hopper can be a great frog to play once after your initial three are placed, as its skills involve hopping over frogs, dealing a minimum of two damage, and potentially dealing up to five damage if it can perform double jumps. There are even special traits, like Riders, and one like a Dino Sir (frog riding a Brontosaurus-style dinosaur) will deal extra damage if it isn’t the only “Rider” you sent out to fight. Basically, there’s a lot to think about! It’s handled in a way that gets you thinking about synergy! If you spend a lot of time on it, you could end up spending way more time than necessary to build up a fantastic Toad Bag to tackle foes! https://www.youtube.com/watch?v=8QGPMl0syXA Perhaps not surprising from a Bonte Avond game, but Bonnie Bear Saves Frogtime features a phenomenal soundtrack. From silly little asides like, “Rik Spek (Look at My Six Pack)” to more serious ones like “Bonnie’s Theme,” it is fantastic. These are absolute earworms. Even though some got me choked up with some of the more poignant lyrics, they still made me feel great. Clearly, that’s something we need more of nowadays.  Bonnie Bear Saves Frogtime features the same heart and humor as other Bonte Avond games. Even better, it pairs that with a strategy game that might seem simple, but gets more involved as you find frogs. It’s incredibly charming, and Bonte Avond proves adept at making someone smile and tear up within the span of a few hours. Bonnie Bear Saves Frogtime is available on the Switch and PC .  The post Review: Bonnie Bear Saves Frogtime Oozes Charm appeared first on Siliconera .
SiliconeraMar 20
Dead in Antares Is Fun When It Works
Dead in Antares Is Fun When It Works Ishtar Games’ Dead in series always involves attempting to help a group survive in a perilous situation through smart choices and character management. Over the years, each entry’s tended to feel better than the last. Both Dead in Bermuda and Dead in Vinland had a lot of potential, when random luck didn’t get you down. With Dead in Antares , we’re seeing the next step in the series. It can be entertaining when things are working. However, between losing two save files so far, issues with important Key of Enlil items disappearing ( that’s patched now ), and the RNG involved, I couldn’t beat it just yet. This seems like it could be an enjoyable adventure and Ishtar Games is clearly working on issues, but I feel like it needs a few more patches. Dead in Antares involves a situation in which our crew of 10 people stranded on a foreign planet aren’t the only ones in danger. All of earth is. Our explorers went out into the universe on the Ixion to search for resources that could save civilization as we know it, but crashed and burned on a planet called Antares Prime. We now must follow Captain Amelia and help keep everyone alive, managing each person’s status, while exploring the world, interacting with Ataraxian and Atlantean aliens, and finding the means of getting off the planet and saving earth. However, while we can choose from Story, Adventure, Survival, and Last Chance Mission difficulties, if even one of the ten members of the Ixion dies, your run is over and you need to restart from the beginning.  https://www.youtube.com/watch?v=8QOCub3pdQ0 The first thing that struck me about Dead in Antares is that despite the “playable” Steam Deck status, it’s really not meant for any kind of handheld gaming device. There was no controller support when I kicked in, and the nature of the UI means it’s best played with a mouse and on a larger screen. This is a very text-heavy game, and there are a lot of status screen elements to peruse when making choices about upgrades, station assignments, and combat. Some of it is well explained! I do feel like, while this is billed as a title where you don’t need past experience with the series, it definitely helped that I played Dead in Vinland . But if someone has survival management and life/stat management simulation experience, you'll be fine. When you first wake up on Antares Prime, not everyone is available. The first day, Captain Amelia, Liu the engineer, and William the medic are the only ones awake while the rest of the crew remains in hibernation. Each day involves some people heading out on an expedition in the immediate area to look for resources and items to salvage. When you return to camp after that outing, you can build up and manage stations and upgrade the areas to ensure you have water, power, and food. As you do things like build radar, you can explore more. After days pass, Polina the astrophysicist and others like Noemi and Maria are woken up to help provide more assistance in their areas of expertise. Days then involve going through exploration and camp phases to ensure progress is being made on both fronts. The gameplay loop is compelling and works well, and it's very easy to get caught up in the idea of spending one more day getting certain tasks done. As I mentioned ahead of time, random luck is one of the elements that can hurt the Dead in Antares experience, potentially putting you in a less-than-optimal situation in many ways. Enemies in battle are subject to range in terms of what their attributes might be, which means facing even ones you’re familiar with can be frustrating. Items you get when exploring? Random. Odds of people getting hurt or ill? Random. When you level up, the trait options the character gets to choose from also seems random. That’s probably most frustrating, since sometimes I had builds that seemed good, but bugs got in the way. I didn’t even get past 20 days on the planet during two runs due to my Dead in Antares save issues and other problems. This meant that I’d only unlocked the ability to have six members of the Ixion working toward survival and research, even though all 10 had woken up. As a result, I typically needed two or three people just getting food and water needed to keep the crew alive, three or four on my mission, and four doing nothing, and I never got far enough to enjoy the benefits of more folks active. Images via Ishtar Games It's those kinds of bugs that keeping me from completely recommending and reviewing Dead in Antares right now. As I've said, I lost two saves. One happened after only 11 days, which didn’t feel too bad, but I had trouble finding motivation to return after I lost one after 18 days. I experienced a missing Key of Enlil issue after a quest, though a patch did fix that. I also went through the early issue with battles not responding to inputs, which again was fixed a while ago . One problem I encountered most recently is an issue with crop infestations, but after checking the Steam forums it seems Ishtar Games is aware of it due to someone else dealing with it. While there's a full finished game here with some fascinating events and a gameplay loop that could be great when all's working well, at times I found Dead in Antares almost felt like an early access build. Ishtar Games seems on top of things, as hotfixes and full patches appear at a steady pace. I wouldn’t be surprised if, in a few weeks, the game is in a much better place. Because there is potential! I can see how some choices and decisions already started to matter in my files, even though I’ve yet to reach an ending yet due to bugs. Especially since some of the updates seem to combat RNG negative effects by doing things like adjusting experience for new characters after hibernation. I think by April or May, it could be worth playing. But for the moment, it could be best to wait for a few more updates. Dead in Antares is available for PCs.  The post Dead in Antares Is Fun When It Works appeared first on Siliconera .
SiliconeraMar 14
Nekopara Sekai Connect Mobile and PC Release Date Set
Nekopara Sekai Connect Mobile and PC Release Date Set Neko Works and Good Smile Company shared a release date for the mobile version of Nekopara Sekai Connect and a window for the PC port of the game. It will show up on Android and iOS devices worldwide on April 14, 2026, which falls in line with the promised Spring window . The Steam launch has an Autumn 2026 release window, but it will be possible to start on mobile and then continue by logging into the PC version. App Store ,  Google Play , and Steam product pages are already live. While it will include visual novel elements and existing Neko characters from Nekopara , the new game will also feature original characters and other kinds of gameplay. You’ll be managing La Soliel and taking part in a competition against other people in similar situations. This means getting cards for characters and equipping them to your deck for versus matches to be the more popular restaurant. If your shop ends up being the best, you’ll meet the Neko-creating AI and get a wish granted. There will also be segments in which you care for the characters by giving them food and brushing their hair, and the description also mentioned a rhythm minigame. Here are some of the latest screenshots for the PC version of Nekopara Sekai Connect .  Image via Good Smile Company and Neko Works The Nekopara Sekai Connect mobile devices release date is April 14, 2026, and it will later appear on PCs via Steam in Fall 2026. Games in the original series are available on platforms like the Switch, PS4, PC, and mobile devices. The post Nekopara Sekai Connect Mobile and PC Release Date Set appeared first on Siliconera .
SiliconeraMar 11
Death Howl’s Gameplay and Narrative Help It Fit on Switch
Death Howl’s Gameplay and Narrative Help It Fit on Switch Death Howl is one of those unique strategic roguelikes that someone could play for 15 minutes for five hours straight, and it means the Switch version couldn’t come soon enough. I thoroughly enjoyed this brutal game when I played it on the PC . But there’s something about the nature of it that makes the gameplay loop and narrative beats feel highlighted so well here. As a quick refresher, Death Howl is a strategic roguelike with a nearly monochromatic kinds of color palettes and melancholy story. Based on Scandinavian folklore, we follow a grieving mother named Ro searching the other side for her dead son Olvi who was stolen away from her. This means traversing different areas, facing all sorts of entities and beasts with abilities she gathers.  https://www.youtube.com/watch?v=FGF-v--wGhk The narrative is fantastic. There are so many themes running through it. Revenge is a critical one, since there’s a central stag figure associated with her son’s death and apparent abduction. Not to mention she’s angry with Death itself over the loss. Coming to terms with the situation is another, since this is a journey about grief and clearly she’s going through the bargaining and depression stages while also being angry about everything and denying that this is a situation that can’t be undone. But there’s also this veil of uncertainty over everything. Due to the use of symbolism and design choices, Ro is an unreliable narrator and there are gaps in our knowledge as players. Which means part of the motivation that keeps us going is to finally know the truth of it all. Having the game on the Switch makes it easy to keep going so we can absorb the information and take in what possible truths could be hinted at as we play. The Switch also makes for a good way to appreciate the art direction in Death Howl in the same way that the Steam Deck and other handheld gaming PCs do. This is a strategy game with sprite-based designs, an isometric perspective of the board, and limited color palettes for each region. Actual spirit designs play with shading and color options to depict details that wouldn’t otherwise be possible with the limitations. When there are effects from actions and spell usage, we see intricate animations. While it is possible to view these and take away the excellence, I feel like having it in handheld mode where you could really take a moment to look closer at details. Image via The Outer Zone It also helps that the Switch port is a great version of Death Howl . Given how text-heavy it is for cards and combat, the color and font choices make it clear even when the lettering is little. It’s almost always clear and legible. Pair that with the great controller-based scheme carried over from the PC release, and it is quite comfortable to play. Handhelds are a good fit for roguelike games, and the artistic direction, narrative, and gameplay of Death Howl make it feel especially strong on the Switch. It’s a great port that plays well on the system. The nature of the storyline makes it a perfect game to play in a darkened room. Since the gameplay encourages deck experimentation and strategic decisions, you can really get cozy and experience it. It feels exceptionally at home here. Death Howl is available on the Switch, PS5, Xbox Series X, and PC.  The post Death Howl’s Gameplay and Narrative Help It Fit on Switch appeared first on Siliconera .
SiliconeraFeb 21
McDonald’s Japan Will Have Anime-Themed Uno Decks
McDonald’s Japan Will Have Anime-Themed Uno Decks McDonald’s Japan will include Spy x Family and My Hero Academia Uno decks in its Happy Meals from February 27, 2026. They will be available for about three weeks. https://www.youtube.com/watch?v=hUnKaP1daAM There are two parts to the anime Uno collaboration. From February 27 to March 5, 2026, you can get the Anya, Loid, and Todoroki decks. Anya’s is Uno Flip, while Loid’s is just normal Uno. Todoroki's is Uno All Wild. Then, from March 6 to March 12, 2026, McDonald’s will launch the second half of the collaboration. During this period, you can get the Yor, Bakugou, and Deku decks. Yor’s deck is Uno All Wild, Bakugou’s is Uno Flip, and Deku’s is normal Uno. From March 13, 2026, you can get any deck from the above six. Images via McDonald's, Mattel These Uno anime decks are actually available on their own, so you don’t have to get a McDonald’s Happy Meal for them if you don’t want to. They’re more expensive that way, though. It should also be noted that Japan isn’t the first or only country to get these Uno decks. Canadian McDonald’s announced this collaboration in January 2026 , along with Boruto decks. The Spy x Family and My Hero Academia Uno decks will be available in McDonald’s Happy Meals in Japan from late February 2026. The post McDonald’s Japan Will Have Anime-Themed Uno Decks appeared first on Siliconera .
SiliconeraFeb 21
Culdcept the First and Culdcept Begins Games Revealed
Culdcept the First and Culdcept Begins Games Revealed Two new Culdcept games are on the way, with Culdcept the First heading to the PC and Culdcept Begins showing up on the Switch, Switch 2, and PC. While the latter first appeared in the Nintendo Direct Partner Showcase February 2026 montage , the former only appeared when the Steam page launched.  Culdcept Begins is the entry with a confirmed release date. That will show up on consoles on July 16, 2026. The Steam page for that only shows a 2026 window, so it is unknown if that will also be available at the same time. The page for Culdcept the First only notes “coming soon” and doesn’t even mention if it will show up in 2026.  Both games feature similar gameplay , as they are board games that also blend in JRPG, TCG, and creature-collecting mechanics. You build up a deck of cards that includes monsters, spells, and items. Your goal as a Cepter is to defeat enemies and maintain territory on the board by installing your creatures in spots. It can almost feel a bit similar to Itadaki Street or Monopoly in terms of the conquering parts of the board. Culdcept the First is an updated release of the classic game, which adds features like quick saves and loads, bonus pack reward adjustments, and a rewind feature. Here’s the Nintendo Direct Partner Showcase montage that included Culdcept Begins clips. https://www.youtube.com/watch?v=nFgscsKBMH4 And you can see the first Culdcept the First trailer below. https://www.youtube.com/watch?v=VHSea4GfAdc Culdcept Begins will come to the Switch and Switch 2 on July 16, 2026, with a PC version confirmed. Culdcept the First is also on the way to PCs. The post Culdcept the First and Culdcept Begins Games Revealed appeared first on Siliconera .
SiliconeraFeb 5
Pokemon Center Stocks 30th Anniversary Collection With Pikachu Faces
Pokemon Center Stocks 30th Anniversary Collection With Pikachu Faces The Pokemon Company International announced that the online Pokemon Center storefront is now selling a 30th anniversary merchandise collection that features stylized versions of Pikachu’s face. This is an updated version of a logo that also appeared for the 25th anniversary , only with the numbers 3 and 0 appearing on the character’s cheeks in place of the 2 and 5 from that year. If people buy at least one item from this collection, regardless of price, they will get a metallic, shiny sticker of the logo while supplies last or by March 4, 2026, whichever comes first. There are 14 pieces of merchandise in this Pokemon 30th anniversary collection. Most of them feature the latest logo set against black backgrounds. The least expensive item is a set of 65 card sleeves to be used with the trading card game for $7.99. The most expensive is a unisex black sweatshirt for $59.99.  Here’s the full list of items that are available to choose from: Black Sweatshirt (Adult Sizes Small to 4XL): $59.99 Black or Teal T-Shirt (Adult Sizes Small to 5XL): $24.99 Crop Top Sweatshirt (Women’s Sizes XS to 3XL): $34.99 Enamel Pin: $9.99 Flat-Bill Hat (Adult Size): $24.99 Insulated Tumbler: $29.99 Lanyard with Pin: $34.99 Navy Tank Top (Adult Sizes Small to 4XL): $19.99 Ornament: $16.99 Spiral Notebook (200 pages): $19.99 Stemless Glasses (Set of Two): $19.99 TCG Card Sleeves: $7.99 TCG Double Deck Box: $12.99 Here’s how all of those items look, as well as the bonus sticker that is a free gift with any purchase from this collection. Images via The Pokemon Company International The actual 30th anniversary of the series falls on February 27, 2026. That’s also when the New York and San Francisco Nintendo Stores will hold special events. Ahead of that, there will be an ad during Super Bowl LX on February 8, 2026.  The Pokemon 30th Anniversary Collection merchandise is available via the Pokemon Center store now, and Pokemon Day 2026 falls on February 27, 2026.  The post Pokemon Center Stocks 30th Anniversary Collection With Pikachu Faces appeared first on Siliconera .
SiliconeraFeb 4
Final Fantasy Trading Card Game Wall Market Aerith and Tifa Cards Teased
Final Fantasy Trading Card Game Wall Market Aerith and Tifa Cards Teased Square Enix announced on social media that some of the next Final Fantasy Trading Card Game FFVII cards will involve Aerith and Tifa in their Wall Market dresses. These will be PR card prizes at tournaments for the game . People who compete in March 2026 will get a chance to earn them. This will be in honor of the Nintendo Switch 2 and Xbox Series X versions of FFVII Remake Intergrade . The North American account hasn’t confirmed if these will be the Organized Play cards in the US and Canada yet. However, since the Golbez card is already confirmed to be the reward in both North America and Japan , it seems likely. Both of these FFVII Remake Aerith and Tifa Wall Market Final Fantasy Trading Card Game cards feature the Tetsuya Nomura and Roberto Ferrari art credit, as they involve concept art for designs from that portion of the game. In the case of Aerith, she’s wearing the most elaborate dress option that we can get in-game by completing six side quests during the eighth chapter. The Tifa dress is based on her “sporty” look that resembles a qipao style outfit. You can only see that in-game if you finish the third chapter’s side quests.  Here’s how these two cards will look. These are both Forward character cards, with Aerith having 3,000 Power and Tifa 5,000. Each one costs two elements, with Tifa’s showing earth and fire on its crystal. Tifa’s card effect lets you put a Cloud one into your hand from your deck when she’s played, while Aerith’s keeps enemy abilities from removing cards from play and sent back to your hand. Images via Square Enix Final Fantasy Trading Card Game is available worldwide, and the Wall Market dress cards of Aerith and Tifa from FFVII Remake Intergrade will be available as prizes in March 2026 in honor.  The post Final Fantasy Trading Card Game Wall Market Aerith and Tifa Cards Teased appeared first on Siliconera .
SiliconeraFeb 3
Preview: Hungry Horrors Cooks up a New Deck-Building Recipe
Preview: Hungry Horrors Cooks up a New Deck-Building Recipe Another week, another deck-building roguelike. At least, that is how it can seem sometimes. Hungry Horrors, which just entered early access, is the latest installment in the genre. While it is, at its core, about crafting the right kind of deck of cards to ensure attacks compliment each other and eliminate enemies, the execution is different due to the premise of a princess using meals she cooked to fill up opponents rather than eat her. At the moment, the result is an experience that feels more controlled than some similar titles. Hungry Horrors begins with a princess alone in a dungeon. She encounters a cat named Lady Catherine, who instructs her to feed various dishes like pottage, salted potatoes, and pickled eggs to fill up a Red Cap enough that it doesn’t eat her. While the tutorial experience doesn’t go too well, her highness survives and learns that in order to stay alive and save the kingdom, she’ll need to feed foes before they reach her and eat her. https://www.youtube.com/watch?v=w14rGjLoEAQ The novel part is how this actually works in the preparation phase. You’ll have a set number of certain types of ingredients available based on what’s set on certain pillars in your kitchen. (So you could always guarantee a number of potatoes are available, for example.) You then can select certain types of Cookware that provide a general buff during the fight. For example, I selected a Frying Pan and, as a result, all of the sour dishes (liked Pickled Eggs) would make the monster less hungry. You then go through your recipes to craft the cards in your deck, potentially also adding seasonings (such as vinegar to impart sourness) to affect the cards. Your deck is then the 20 recipes you select.  It’s incredibly novel, since runs mean you’ll get new recipes and ingredients that alter your options. Each type of monster will have their own tastes, which you’ll need to discover to help ensure you’re prepared for certain bosses. But you’ll also notice that certain combinations could trigger different types of hankerings. And meeting those combos by ensuring your recipes are well organized means you’ll deal more damage with fewer tosses, keeping opponents away. So if salty Roast Parsnips leave a foe wanting something sweet next, you could go with Jellied Eels. Combine that with each of these food cards also being able to restore the princess’ own stamina to varying degrees, and you can also factor in her own energy needs when drafting.   Images via Clumsy Bear Studio Fights themselves in Hungry Horrors feel a bit typical in the build available at launch. They almost remind me of Peglin a bit, both in terms of the art direction and the organization. Enemies move toward the princess, with a gauge at the bottom noting how many footsteps they are away and how much of their stomach needs to be filled before they’ll just… leave you alone. You play a card per turn. It can be a bit easy to be defeated early on, but that’s part of the learning curve from what I’ve seen. Falling means learning what enemies like, getting more recipes and ingredients, and really being in a stronger position for the next turn.  The recipe cooking, deck-building premise in Hungry Horrors seems like it could turn into its strongest feature. The idea of cooking up recipes to ensure there’s proper synergy and you’re prepared for certain types of foes gets really interesting. Setbacks also don’t feel devastating as a result, as I felt I was constantly learning. The actual battles feel totally fine, though I didn’t find them the most exciting part of this early build. As long as the recipe diversity keeps up and there are some tricky situations, I could see this staying strong. Hungry Horrors is now in early access for the PC via Steam .  The post Preview: Hungry Horrors Cooks up a New Deck-Building Recipe appeared first on Siliconera .
SiliconeraJan 23