PC Game Reviews
PC Game Reviews
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Our detailed reviews help you make informed decisions about your next PC game purchase. We provide a thorough analysis of gameplay, graphics, story, and more.
Review: No Sleep for Kaname Date Feels Like an AI: The Somnium Files Filler Episode
Review: No Sleep for Kaname Date Feels Like an AI: The Somnium Files Filler EpisodeFolks who enjoy AI: The Somnium Files and are waiting for the next Uchikoshi project might like No Sleep for Kaname Date.
PC News Category - SiliconeraJul 18
Shadow Labyrinth Review: Spilt Pellets
Shadow Labyrinth Review: Spilt PelletsDot hack. The post Shadow Labyrinth Review: Spilt Pellets first appeared on Kakuchopurei .
KakuchopureiJul 17
The Drifter Review
The Drifter ReviewDrifting to greatness The post The Drifter Review appeared first on WellPlayed .
Reviews PC – WellPlayedJul 17
Shadow Labyrinth Review in Progress
Shadow Labyrinth Review in ProgressA gritty, metroidvania reboot of Pac-Man.
IGN PC ArticlesJul 17
RoboCop: Rogue City - Unfinished Business Review
RoboCop: Rogue City - Unfinished Business ReviewRoboCop: Rogue City - Unfinished Business offers another serving of ultra violence to indulge in but doesn’t do much by way of new spins on the original’s action. It’s a form of mindless fun that’s as familiar as it is ferocious.
IGN PC ArticlesJul 17
Persona5: The Phantom X Review
Persona5: The Phantom X ReviewA carefully constructed imitation that fails to steal your heart.
IGN PC ArticlesJul 16
Tony Hawk’s Pro Skater 3 + 4 review – A flawed bunch of remade fun
Tony Hawk’s Pro Skater 3 + 4 review – A flawed bunch of remade fun Following the Tony Hawk's Pro Skater 1 + 2 remake, another pair of classic skateboarding games got a fresh new look, bringing modern refinements to an old-school formula. Some of the changes are fantastic, whereas some others take away from the originals, resulting in a flawed but overall fun experience. Conquer the parks with your skating skills There are countless tricks and skills you can use in the game, all of which look very cool. Screenshot by Destructoid Exactly like the original games, Tony Hawk's Pro Skater 3 + 4 lets you take control of one of a few dozen skaters old and new and lets you show off your skating prowess across 17 parks. The average run is structured as a timed two-minute "mission," where you try to complete as many goals and get as many points as possible. Successful runs are those where you complete enough to unlock the following park, or those that put you higher on the public leaderboard. Progression in other parts of the game (new cosmetics, secret content, etc.) also relies on good runs, which can sometimes take a while given the two-minute structure. Though it sounds repetitive, it's actually quite fun to try and see the number go up and pull off some wild and awesome tricks. New engine, better graphics, confusing decisions THPS 4,  unfortunately, has the same gameplay loop as the rest of the collected remakes. Screenshot by Destructoid With the games running on a new engine, they certainly feel better to play. The optimization on PC is great, the graphics look nice, and the skating experience is visceral and responsive. Alongside the new sound engine comes awesome SFX and engineering, making each achievement, cleared goal, or high score a much more satisfying experience. The soundtrack also enjoys the benefits of new tech. Whether you're listening to the heaviest metal, 2000s emo music, or something entirely different, the devs made sure that you do not get a subpar streaming-level experience. Speaking of the soundtrack, the songs included are so good that I found myself keeping the game open just to listen to them. The quality of the sound and the track itself seem to have been quite the focus of the devs this time around. What seems not to have been the focus is keeping the original vibes intact. Whereas Tony Hawk's Pro Skater 3 appears to be quite close to the original game, many features of THPS 4 are missing. Its career mode is nowhere to be found, free roam is absent, and its structure is now the same two-minute challenge run of the other games. The new collection went in a unifying direction, essentially porting THPS 4 's levels into the gameplay of this new Tony Hawk experience, reducing THPS 4 to the size of a map expansion rather than a full remake. Varied levels and goals keep you engaged for a long time The game has an awesome photo mode, allowing for some incredible screenshots. Screenshot by Destructoid All the parks in Tony Hawk's Pro Skater 3 + 4 , freshly refined and expanded, are highly diverse and engaging, with their respective goals giving the player a reason to come back to them time and again. Even when you clear every single goal on all the parks, you will unlock Pro Goals, additional, more difficult challenges for each map that, once again, give you enough to do on the parks to come back to them once more. What I do have to say about the overall goals and challenges is that some are either too difficult or too easy. I spent more time than I'd like to admit on some of them, while others I completed without even meaning to, leading to a lack of gameplay satisfaction. It isn't that those certain challenges are too hard per se, but rather the game's sporadic bugginess prevents them from being fun whatsoever (cough, secret tapes, cough). Overall, the Tony Hawk's Pro Skater 3 + 4 pair of remakes does a lot of good stuff, opening up the world of skating, expanded and improved, to a brand-new audience. Whether you were born yesterday or have been a THPS veteran for decades, you'll surely find something in this game that is to your liking, even if you end up having a bone to pick with how THPS 4 was treated. The post Tony Hawk’s Pro Skater 3 + 4 review – A flawed bunch of remade fun appeared first on Destructoid .
PC Archives – DestructoidJul 13
Mecha Break Review
Mecha Break ReviewAll mecha gas, no mecha breaks.
IGN PC ArticlesJul 9
Umamusume: Pretty Derby Review – To The Races!
Umamusume: Pretty Derby Review – To The Races!Turf war. The post Umamusume: Pretty Derby Review – To The Races! first appeared on Kakuchopurei .
KakuchopureiJul 8
Review: Islanders: New Shores Is a Big Upgrade
Review: Islanders: New Shores Is a Big Upgrade After playing both Islanders and Islanders: New Shores, I can’t help but think the former almost feels like a tech demo for the latter. It felt like a very pleasant strategic simulation about placing elements and buildings in situations that led to optimal point totals and moving forward. However, in almost every way Islanders: New Shores offersmore, introducing elements that make each run feel both strategic and roguelike. At the same time, the game maintains its a low-pressure, enjoyable atmosphere. Each Islanders: New Shores run that doesn’t involve either a free play situation or loading up a past save from a traditional run to play around with it follows the same sense of progression. You come to an empty island in the ocean. You place different elements, such as resources like hops, seaweed farms, or fields and the buildings tied to them, buildings commonly associated with crafting, more religious ones like a mountain temple or a shaman, or city elements like a town center, homes, mansions, markets, and circuses. Depending on how you place them, there can be different reactions and you can earn (or lose) points. The updated UI makes it very easy to see how buildings and items affect each other, and it clearly shows the sphere of influence and point changes for each placement. To keep playing, you need to constantly fill an ever-growing circle to hit new point tiers. You also need to reach certain hallmarks to move onto new islands in each run.  https://www.youtube.com/watch?v=obfnevRIUAQ All of that should sound familiar, as it builds on concepts from the original Islanders, but Islanders: New Shores expands on the formula in every way. For example, there are far more buildings this time around. Some of these are more special items that might only start showing up in a run if you select them as a Boon or direction after completing an island and moving on to the next. Cliff houses are one example, as they are the standard versions of homes that can be built on vertical landmasses and ruin elements. An aviary with pigeons that continues to accumulate points between islands is another. So is a sort of pyre, with the points you get for the flame’s placement being tied to things like city structures. It makes it feel a lot more strategic, as some elements like the mountain-top temple, shaman, parks, fountains, and jewelers pretty much require you to think ahead and know “okay, this will come if I select this upgrade pack of new buildings after I get enough points to level up this island.” There are even different cosmetic options for some buildings, which is fun when you’re in the free-build mode. Another roguelike element I love comes up as you accrue enough points to head to a new, fresh island in a run. There will be certain milestones as you wait to reach that point that allows you to choose between one of two kinds of rewards. These can grant you buffs, such as a structure will be smaller in size than usual for easier placement or won’t trigger negative points from being too close to a similar type of structure, buildings, immediate level ups, and other bonuses that make it easier to reach the level up and point milestones to progress.  Screenshots by Siliconera Once you do head to a new island in the same run, you also get to make another choice. You can always choose between two options, with each one offering two guaranteed changes. These tend to each offer a different type of biome for the new area and a new structure unlock. So if you want to move away from fishing and seaweed farm-based runs, you can choose one where water is replaced by lava. You can opt for the “fantasy” islands, which can offer bonuses for basically activating certain ruins. It adds more control to everything, which I love.  And if it goes awry, it genuinely feels like it is no big deal. You can save an island in any point during your run to access in the free-build mode. (It’s also possible to start fresh there.) Free-build offers no restriction or limits dictated by points. Winning just means getting to build more, so needing to stop means you get to start fresh.  Screenshots by Siliconera The only downside I found is that RNG played a big part in exactly how well you might do in Islanders: New Shores . With your first two islands in a run during the campaign, you’re practically guaranteed to succeed and be able to continue on. However by the third one in pretty much every run, I noticed that the odds of failure were higher both due to higher point requirements and smaller landmasses. Granted, the more you play, the more accustomed you’ll get to these kinds of curveballs, but it might disappoint someone who played the original and was more accustomed to its gentler nature.  Islanders: New Shores is, in every way, an improvement from the original Islanders . I found myself continually coming back to it due to the Boons, new array of buildings, and ability to select my “path” in each run. I would sometimes, instead of stepping away after a run, instead save and then immediately go into the free-play sandbox to add more to the island that tripped me up to make it look exactly how I wanted. It’s an incredibly pleasant strategy game.  Islanders: New Shores will be available on the Switch, Xbox Series X, PS5, and PC on July 10, 2025.  The post Review: Islanders: New Shores Is a Big Upgrade appeared first on Siliconera .
PC News Category - SiliconeraJul 8