PC Game Reviews
PC Game Reviews
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Our detailed reviews help you make informed decisions about your next PC game purchase. We provide a thorough analysis of gameplay, graphics, story, and more.
Pragmata Review
Pragmata ReviewCapcom's sci-fi hack-and-shoot debut is just good, chunky fun, weaving in a fresh gameplay system to make it stand out.
IGN PC ArticlesApr 13
Review: Shinehill Feels a Little Like a Resident Alien Life Sim
Review: Shinehill Feels a Little Like a Resident Alien Life Sim Did you ever hear of the Syfy comedy starring Alan Tudyk called Resident Alien ? The concept is an alien crashes on Earth and starts to get adjusted to life there, hiding who he is, while also dealing with the initial assignment that led to him ending up on the planet. Shinehill feels sort of like that, in that we follow what’s essentially an alien spy heading to an island for a recon mission to determine if the race should settle there, collecting biodata and resource information to determine if it’s worth it. The tone and concept feels similar, and it’s refreshing to play through a sort of farming and life sim where the focus becomes your mission rather than just being productive and getting rich following a regular routine. In Shinehill , you’re a general alien donning a human form sent to investigate a potential invasion site. However, due to asteroids surrounding the planet, you crash land. Fortunately, your new neighbors mistake you for an individual who bought an abandoned farm and was expected to move in after a few months. After a bit of care at Dr. Jack’s, Mayor William welcomes you, shows you your new home, and lets you get on your way.  https://www.youtube.com/watch?v=N97vm_HyC3I While this does mean some farming and exploration, like in life sims, Shinehill is also about maintaining your cover and keeping people in town from realizing who you are. For example, shortly after meeting with Mayor William, he asks if you’re okay. You need to keep disguise points high by offering correct responses and “typical farmer behavior” to ensure you don’t fall below 10% and make folks suspicious. So when he asks if you’re fine, you could say, “I’m fine. I fall down from space every day” or “Actually, I’m an alien.” Naturally, the former response grants you two points and is taken as a joke.  Staying in character is honestly a highlight in Shinehill. It’s because it feels like you’re trying to maintain a role, while also answer in ways you think folks will like. But at the same time, it’s handled in a comedic way. A good example is the test Stacy gives you when you go to get a weapon. She’ll ask you why you want to fight and want to do. The options always include one reasonable one and one that is a variant of “to kill.” So much so that the last question that asks what happens if you find a second sword, and the “bad” choice is “I’ll kill with both hands.” There’s also the matter of dealing with the person named Roo who actually was supposed to be the new farmer moving to town. While you will need to do some farming to complete your orders, it almost feels a little more like an RPG in that it gets very quest-focused and the socializing and life sim experiences happen along the way.  Images via Peach Bite Shinehill is also a minigame-heavy life sim and adventure, which can be a mixed bag. Most are fine, and they always involve a Helpinator 3,000 screen coming up and a simple, black-and-white experience that typically only takes a few minutes showing up. For example, before you crash land in the introduction, you go through a shoot’em up along the lines of Astrosmash . When you visit the beach, you can catch crabs in a simple strategy game that involves blocking the critter into a single square by placing walls. There’s a mind-control one that involves working out the right order in which you force a bee to pollinate flowers. But sometimes, these feel a little out of place and weird, such as when you need to move a glass around to collect drops of an unspecified drink while avoiding human and dog faces so they don’t sip what you collected. Since these are so short, it never feels like they negatively affected my experience.  The only downside is, I would appreciate a few more patches. I  experienced some seemingly random crashes on my Lenovo Legion Go running the latest firmware and Windows 11. It never happened in any guaranteed predictable fashion, so it wasn’t like I could avoid that action or report it. The first time, it came up when I took the training arena test to get my sword on the second day, but when I reloaded and went through it again things went fine. Once, it came up when I was going to head into my house so I could go to bed and save after 10 days. Another time, after I was about five hours in, it happened after I checked the map. And, since there are auto-saves when the indicator appears or you choose to sleep in a bed and you can’t just bring up the menu and choose to do so, it’s easy to lose a day’s worth of progress if things go awry. On the plus side, the developer is very active in the Steam Discussion Board taking bug reports and issuing patches, so it seems like some things that might have been issues for me in the past are completely eliminated now. Images via Peach Bite Shinehill is an unexpected delight, and it offers a Resident Alien sort of twist on the farming life sim genre. Is it still cozy even when you’re infiltrating a community and carrying out not-always-moral objectives? Shockingly, yes! It is a little buggy in its current state, but it feels stronger every day and is absolutely an unusual approach to a traditional type of simulation.  Shinehill is available on PCs via Steam .  The post Review: Shinehill Feels a Little Like a Resident Alien Life Sim appeared first on Siliconera .
PC News Category - SiliconeraApr 12
Marathon Review
Marathon ReviewA roadside picnic on Tau Ceti The post Marathon Review appeared first on WellPlayed .
Reviews PC – WellPlayedApr 10
Review: Raccoin: Coin Pusher Roguelike Relies Heavily on RNG
Review: Raccoin: Coin Pusher Roguelike Relies Heavily on RNG A key element of a roguelike game is knowing that even though it might seem impossible when you first start, you’ll be getting closer to an opportunity to succeed with each run. Maybe it is because you’re learning how to approach certain bosses and build with them in mind. Perhaps it is due to unlocks earned by making more progress. It could come down to pattern recognition and skill. While Raccoin: Coin Pusher Roguelike does fall into the genre, the fact that it relies so heavily on RNG means that it’s more of a dopamine-hit novelty than a more serious challenge.  The concept behind Raccoin: Coin Pusher Roguelike is a simple one. You are presented with a coin pusher in an arcade. You can choose whether a coin shoots out the left or right ramp onto the top level by pressing a trigger, with 20 coins to start. You can also buy an (upgradeable) clip to hold single-use special coins that feature a special effect or spend money on Chips that add a permanent effect or Prizes that act as a single-used effect when deployed. As you go through more runs and hit milestones, you’ll unlock things like new characters with unique effects, stickers that can change coin properties when they slide over them, and keychains that can do things like net you an extra change, replicate prize and makes things cheaper in the shop.  https://www.youtube.com/watch?v=3fGzU2pCYSg If you’re familiar with coin pushers, this is a lot like it. You keep an eye on where high value coins or items you want in the pusher are, then deploy the 20-at-a-time in your pocket to push them down to meet increasing goals in each round. So much of it is left to chance and physics. Yes, if you time it out and get accustomed to the triggers, you can send out coins at the right time to get positioning in such a way that you hit certain spots. There are absolutely ways to exploit the multiplier function to ensure spins so you can get more Prizes in balls dropped on the lower tier of the machine. But at the same time, the nature of it means you can just… have a bad run. Especially if you get Bad Coins on the field and the necessary special coins aren’t appearing in the shop for you to zap them out of existence and remove their penalties in the process.  This isn’t to say Raccoin: Coin Pusher Roguelike isn’t fun. It can absolutely be a dopamine fix. If things are going right, it will be a good time. It’s very silly, and the fact that it isn’t serious with dire stakes means you can spend 30 minutes or so tossing coins in and enjoying seeing numbers go up. But the fact that it is so RNG-related means the overall experience can feel very uneven. You can sail through using certain characters like the Biologist, Manager, and Mystic, or you might end up with a handful of runs that won’t get past a certain point because it will be dependent on ensuring you get certain types of coins on the field. Image via Doraccoon Another thing about Raccoin: Coin Pusher Roguelike is that as I play, I can think up ways in which I’d enjoy it more. It is a deck-builder, but the single-use nature of that makes it difficult to build it up sometimes. Getting the special coins I used back after they are deployed, then pushed out of the machine, would be a fantastic option. Coins not being single-use would allow the “deck” you build to matter, instead of relying on coins to remain in the machine between rounds. Telegraphing of nuisance coin types would allow for a sense of strategy. Once you hit a wall in a run, it’s very clear that there is no way you will win, but you have to exhaust everything before you get that chance to let it end. I also would have liked if the coins you get to drop might’ve been added to the amount you could fire out in some way, just like in real-life, so we could “reinvest.”  How much you enjoy Raccoin: Coin Pusher Roguelike will depend on how you feel about luck determining the course of every run instead of skill. It is a roguelike, but the influence of RNG in so many ways can make it feel like it’s all up to chance instead. Because even though you are gradually unlocking new characters, coins, prizes, and such via hitting milestones, the very nature of it means that builds might end up feeling meaningless unless factors outside of your control align. It will still be fun, but it means accepting how little influence you can exert over each run.  Raccoin is available for PCs.  The post Review: Raccoin: Coin Pusher Roguelike Relies Heavily on RNG appeared first on Siliconera .
PC News Category - SiliconeraApr 10
The Occultist Review
The Occultist ReviewThe Occultist of Rivia The post The Occultist Review appeared first on WellPlayed .
Reviews PC – WellPlayedApr 10
The Seven Deadly Sins: Origin Review
The Seven Deadly Sins: Origin ReviewA run-of-the-mill anime fantasy come to life.
IGN PC ArticlesApr 8
KuloNiku: Bowl Up Review – Chef’s Kiss?
KuloNiku: Bowl Up Review – Chef’s Kiss?Cloudy With A Chance Of Meat Ball?
KakuchopureiApr 7
People Of Note Review
People Of Note ReviewPop, rock, and all that jazz The post People Of Note Review appeared first on WellPlayed .
Reviews PC – WellPlayedApr 7
Life is Strange: Reunion Review
Life is Strange: Reunion Review
IGN PC ArticlesApr 6
Super Meat Boy 3D Review
Super Meat Boy 3D ReviewSuper Meat Boy 3D proves that Meat Boy can work in three dimensions, even if some perspective-related issues keep it from reaching the heights of the 2010 classic.
IGN PC ArticlesApr 1