PC Game Trailer & Release News
PC Game Trailer & Release News
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Get a sneak peek of the hottest upcoming PC games with our trailer releases. We bring you the latest trailers and teasers to fuel your anticipation.
Content Warning Console Versions Shadowdrop
Content Warning Console Versions Shadowdrop Following an April Fools Day 2024 debut, the game Content Warning appeared on consoles like the Switch, Switch 2, PS5, Xbox One, and Xbox Series X on April 1, 2026 . While it was temporarily free when it first launched on PCs, it does cost $9.99/€9.49/£8.99 on digital storefronts. On Steam, it is now $7.99.  Content Warning is a multiplayer horror simulation. Up to four players don diving suits, grab a camera, and head to a place called “The Old World” to film what they find on expeditions. The key is that you need to survive these encounters with the footage intact so you can upload it and become famous on SpookTube. The first three days determine the rest of the course of your session, as you need to become a success and initially get 480 views by the end of that in order to keep playing. If you do, you can continue expeditions to get more money for upgrades and fame.  Here’s a trailer that shows how it looks and works. https://www.youtube.com/watch?v=mTi6n2nZb_A The console launch of Content Warning is accompanied by an update for the PC version. It adds a number of features. One is that it is fully compatible with the Steam Deck. Another is that cross-play is available on all platforms, and we’re able to enable it in the settings. This is one of multiple “games” to drop on April Fools’ Day 2026. Another is City Connection and Clover Lab’s browser-based baseball game featuring Hololive Vtubers . Content Warning is available for the Switch, Switch 2, PS5, Xbox One, Xbox Series X, and PC.  The post Content Warning Console Versions Shadowdrop appeared first on Siliconera .
PC News Category - SiliconeraApr 1
More Petit Planet Characters Introduced in April Fools’ Day Video
More Petit Planet Characters Introduced in April Fools’ Day Video HoYoVerse used April Fools’ Day 2026 as an excuse to introduce more of the characters we will meet in Petit Planet , as well as possibly tease an announcement for an event or perhaps another beta test called “Reunite in the Starsea: Savor the Good Life.” The video appeared on the official social media account for the upcoming Animal Crossing -like game. It is set up as a news cast with a new NPC named Trixie reporting on current events. The actual announcement will apparently take place on April 2, 2026.  Following the reveal of Trixie, the video highlights another NPC. One of the people we’ll meet at the Galactic Bazaar multiplayer hub is Mr. Aleo. He is a rabbit-like individual. As part of that, we also got to see a potential neighbor and resident named Rebella, who looks like a wolf. Another reveal is of a possible restaurant we could visit called Cafe Untamed and its manager/barista. After that, a number of other neighbors and NPCs who can move to planets appeared, with Coziness Test beta familiar faces Mors and Esassani showing up in this teaser.  Here’s the full Petit Planet April Fools’ Day 2026 trailer introducing characters and teasing a new announcement. https://twitter.com/PetitPlanetGame/status/2039160822467871140 In the past, HoYoVerse used other holidays like Halloween to also introduce Petit Planet characters. That is how Esassani was first introduced, and other comics and shorts showed additional individuals from the upcoming game. So far, there’s been one beta test for Petit Planet . That was a closed trial called the Coziness Test. It showed up in November 2025 . It highlighted some of the tasks , introduced a multiplayer hub, and let us see exactly how this Animal Crossing -like game will work. Petit Planet is in development for PCs and mobile devices, and no consoles have been confirmed yet.  The post More Petit Planet Characters Introduced in April Fools’ Day Video appeared first on Siliconera .
PC News Category - SiliconeraApr 1
Interview: Polishing Up Sigma Star Saga DX
Interview: Polishing Up Sigma Star Saga DX WayForward ’ s returned to a number of its past games and series with different types of remasters and rereleases, and the latest brings back the GBA cult classic Sigma Star Saga with a DX remaster and bug-free release. In addition to rebalancing and updates, it features a number of other additions to ensure it will be an optimized experience on consoles and PCs. To find out more, Siliconera spoke with WayForward Creative Director and Sigma Star Saga Creator Matt Bozon about the updated release.  Jenni Lada: We’ve seen WayForward work on quite a few remasters to bring games to more modern platforms with enhancements and updates. How did your experience with past releases, especially the recent Shantae Advance: Risky Revolution , influence Sigma Star Saga DX ? Matt Bozon: Completing Shantae Advance 20-plus years after pausing development was a great opportunity on its own. But the side effect was that we had the original dev team back and working together on the old tech and refamiliarized with our early 2000-era tools. Making new builds of the original Sigma Star Saga was far less daunting, and it was the perfect time to fix legacy bugs and add quality-of-life features.      https://www.youtube.com/watch?v=bcw2oNZwaRs WayForward developed Sigma Star Saga during a period of time when the company was working on a lot of licensed games based on kid’s properties like Barbie and SpongeBob SquarePants . How did working on an original IP like this kick off, and what challenges did the company face when working on it while also handling those other obligations? Matt Bozon: Back then, I was running the handheld group, which had grown from the original three-member Shantae GBC team into about a dozen people. We’d been keeping the lights on by working on various licensed titles while building the Shantae Advance framework with the Scorpion King on GBA, and the other titles you mentioned. My goal was to bring in new directors and build new teams so that we could work on multiple projects at once.  Unfortunately, as games based on kids licenses became all the rage, budgets and schedules got smaller as the bargain bins at Toys R Us and Target started to fill up. It started to feel like we were nearing the end of GBA as a platform, and Nintendo DS was on the horizon. There was a point where we’d knocked on the door of every publisher to no avail, and decided that, given the state of the retail games business, it was time to give up on Shantae Advance .  Things would turn around with the advent of digital distribution a few years later, but in the meantime it was good news for Sigma Star Saga ! Coincidentally, Namco reached out soon after with hopes of catering to core gamers with an original game. We’d get creative freedom in exchange for a reasonably small budget. WayForward’s GBA staff and tools were reaching the limits of GBA by this time, so it set us up for something high-quality and big on inspiration, as long as we could stay within the budget. The resulting game became a fan-favorite, and one we look back on fondly!            One of the changes in Sigma Star Saga DX involves balance adjustments regarding random encounters and EXP. How did you fine-tune these changes, and how influential were fan feedback and the original Sigma Star Saga reviews when you worked on that element? Matt Bozon: We’d kept screen grabs and scans of any letters or message boards from fans over the years. The first thing we did was dig those up and start looking for feedback. Then, we went to sources from fans over the last 20 years who likely discovered the game during that time. We addressed that feedback, but also completed some features that were unfinished and never made it into the final game, such as marking objectives on the map. On top of that, I made a lot of changes based on having two more decades of know-how. Improved hitboxes, rebalanced weapons, making dialog more concise to the point, trying to make the tone more consistent in places.  The biggest change is the pacing. Reviewers in 2005 loved the game’s ambition, but it was frequently called out for having too many random encounters and not enough EXP, which we went in and tuned. I worked closely with Shantae Advance and Sigma Star Saga programmer Michael Stragey, who had written the GBA engine and game framework 20 years ago. And this time we had the benefit of WayForward’s QA team, which didn’t exist back then! What you have in Sigma Star Saga DX is similar to a modern day patch or update.     https://www.youtube.com/watch?v=i-8YvEPF0EU What’s the biggest bug that got squashed in the Sigma Star Saga DX release that you can discuss? Matt Bozon: There were a few. There are a lot of randomly shuffled elements in the game that make it different every time you play. The ship you pilot, the enemies you face, and the location changes with every battle. In the original game, it was possible to pilot a large Star Destroyer-esque ship, but be spawned into a narrow tunnel that was too small to spawn in - resulting in a game over. There were also some cases of neverending battles due an enemy spawning, and some weapon combinations that fell flat.  The original Sigma Star Saga was notable for its multiple endings. Are there any changes to that in the DX release? Matt Bozon: I won’t spoil the endings or how to achieve them, but they have been preserved.    Now that Sigma Star Saga DX is done, could we see WayForward return to something like the original Wiiware version of the game LIT that goes back to its original 3D roots instead of the PC and mobile version that swapped that for a 2D approach? Matt Bozon: We love our past works, so if fans are interested in seeing some of the favorites make a return, please let us know!  Sigma Star Saga DX will come to the Switch, PS5, and PC on April 7, 2026. The original game is available on the Game Boy Advance . The post Interview: Polishing Up Sigma Star Saga DX appeared first on Siliconera .
PC News Category - SiliconeraApr 1
Palworld: More Than Just Pals Dating Sim Is Also a Horror Game
Palworld: More Than Just Pals Dating Sim Is Also a Horror Game Pocketpair’s Palworld: More Than Just Pals dating sim saga continues, as it went from a 2024 joke to a 2025 announcement with Steam product page. Now for April Fools’ Day 2026, there’s a new gameplay video that begins with CEO Takuro Mizobe and Head of Publishing John “Bucky” Buckley discussing the project. This is also paired with an update to the game’s listing that confirms there will be a horror element to the visual novel.  The first half of the video is a more lighthearted segment that explains how Palworld: More Than Just Pals started as an April Fools’ Joke that is on its way to becoming an actual game. While Mizobe plays Slay the Spire 2 on a handheld gaming PC, Buckley goes over how they plan to make the game even though the 1.0 version of Palworld will appear this year and it meant hiring additional staff.  At the 1:20 mark of the video, actual Palworld: More Than Just Pals gameplay appears. This means seeing some of the human and Pal love interests. Zoe is the first to show up, with Chillet Ignis, Tarantriss, Katress, and Saya showing up after that. This video marks our first peek at the horror elements of the game, as a strange memory seems to surface when discovering a Sphere at the 1:47 mark and a time loop seems to kick in.  Here’s the full 2026 Palworld dating sim trailer . While the horror elements are teased, there are no major spoilers in it. https://www.youtube.com/watch?v=KtsUVpnBFg0 There are some additional screenshots showing off some of the other characters and romance options too. Here's how all of those humans and Pals look: Images via Pocket Pair Palworld: More Than Just Pals is in development for PCs, and Palworld is in early access for the PS5, Xbox Series X, and PC.  The post Palworld: More Than Just Pals Dating Sim Is Also a Horror Game appeared first on Siliconera .
PC News Category - SiliconeraMar 31
Gachiakuta: The Game Gameplay Trailers Show Rudo and His Allies
Gachiakuta: The Game Gameplay Trailers Show Rudo and His Allies Com2Us shared first gameplay trailers of some of the playable characters in Gachiakuta: The Game , and it means we get to see our first looks at members of Rudo and Team Akuta. The examples highlight what to expect from him, Enjin, Riyo Reaper, and Zanka. It also means we get to see how each of their Vital Instruments works in some small-scale fights. If you watched the anime on Crunchyroll , some of the moves might look familiar. First, here’s how Rudo will work in Gachiakuta: The Game . He’s the hero we follow as he drops from The Sphere to the Ground after he’s falsely accused of killing his father figure. He wears and uses Watchman Series Gloves, combined with used items he finds, to fight.   Here’s the footage of him from YouTube . https://www.youtube.com/watch?v=bbD3qJwJRXU Enjin is the head of Team Akuta and wielder of the Umbreaker umbrella Vital Instrument. He’s one of the first people Rudo meets when he’s chucked into the Abyss at the start of the game.  You can see him below: https://www.youtube.com/watch?v=HGxwKwbDGmU Riyo uses a pair of scissors as a Vital Instrument known as The Ripper. We see how she sort of uses it as a slashing weapon in the footage. However, in-series she’s also known to sometimes use a gun, and we don’t see that happen here. Here’s the Riyo trailer: https://www.youtube.com/watch?v=wADowlTpjJ8 Finally, Zanka uses a staff called Lovely Assistaff to fight in his Gachiakuta gameplay trailer. This looks like it will deliver blunt hits to foes. However, he’s able to move quite quickly with some attacks. Here’s the final of the first four trailers. https://www.youtube.com/watch?v=5XMpjW1m5-E Gachiakuta: The Game is in development for the PS5, Xbox Series X, and PC. The first season of the anime is streaming on Crunchyroll, with season 2 in development. The manga is handled by Kodansha worldwide. The post Gachiakuta: The Game Gameplay Trailers Show Rudo and His Allies appeared first on Siliconera .
PC News Category - SiliconeraMar 30
Avatar Fighting Game Avatar Legends Has a Release Date and a Confirmed Price
Avatar Fighting Game Avatar Legends Has a Release Date and a Confirmed PriceAvatar Legends: The Fighting Game has a release date and a budget price point.
IGN PC ArticlesMar 30
Blue Reflection Quartet Game Compilation Announced
Blue Reflection Quartet Game Compilation Announced Koei Tecmo announced the Blue Reflection Quartet, which combines all four games in the series into one package, for the Switch, Switch 2, PS5, and PC. It’ll be a digital release in regions other than Japan. Everyone will see it launch worldwide on July 30, 2026. The trailer and announcement for this first appeared during the 9th anniversary stream for Blue Reflection . You can watch the archive on the official Koei Tecmo YouTube channel. While the trailer starts at around the 47:45 mark in the stream, you can also just watch the trailer video in English here: https://www.youtube.com/watch?v=3VvzKSZnvJc This quartet contains the remastered versions of Blue Reflection and Blue Reflection: Second Light . The two new games in this compilation are Blue Reflection: Sun and Blue Reflection Ray . Blue Reflection: Sun is a console remake of the mobile game, and Blue Reflection Ray is a game adaptation of the anime series of the same name. This was a spin-off by J.C. Staff that aired in 2021. Blue Reflection , published by Koei Tecmo and developed by Gust, first came out in 2017 for the PS4, PS Vita, and PC. They’re RPG games that have a day cycle and turn-based combat. The story’s split between the characters going through their usual school life and fighting against enemies in another world. The Blue Reflection quartet compilation will come out on July 30, 2026 for the PS5, Switch, Switch 2, and Windows PC via Steam. The post Blue Reflection Quartet Game Compilation Announced appeared first on Siliconera .
PC News Category - SiliconeraMar 27
Monster Hunter Stories 3 Free Update Adds Royal Monsters
Monster Hunter Stories 3 Free Update Adds Royal Monsters Capcom confirmed two Monster Hunter Stories 3 additions are on the way, with Producer Ryozo Tsujimoto bringing up a free Royal Monsters update and paid Additional Side Story: Rudy DLC in a new video . There are no release dates for either addition or trailers showing what we can expect. However, he did mention both are in the works and touched on what to expect from them. In the case of the Royal Monsters, they will be designed to be a type of endgame encounter in Monster Hunter Stories 3 . After the patch arrives, they’ll show up wandering around different areas. Tsujimoto specifically noted that someone would need to be at minimum level 90 to properly handle those fights. He didn’t mention if there will be special drops or rewards for taking on those encounters. In the case of Additional Side Story: Rudy, Ryozo Tsujimoto didn’t share as much information on that Monster Hunter Stories 3 DLC storyline. He only noted the team is working on it and will share updates when it is closer to being ready to launch.  Here’s the full Monster Hunter Stories 3 Developer Message on YouTube . https://www.youtube.com/watch?v=cvNp3PTBFpE At the moment, all of the DLC available for the game is cosmetic. That means you can get monster-inspired hairstyles for your avatar, Layered Armors for companions, and outfits for Rudy.  Monster Hunter Stories 3: Twisted Reflection  is on the Switch 2 , PS5, Xbox Series X, and PC, a demo is available, and the free Royal Monsters update and paid Additional Side Story: Rudy DLC are in the works. The post Monster Hunter Stories 3 Free Update Adds Royal Monsters appeared first on Siliconera .
PC News Category - SiliconeraMar 27
Genshin Impact Luna VI Adds Linnea and Temple of Space in April
Genshin Impact Luna VI Adds Linnea and Temple of Space in April HoYoVerse’s Genshin Impact Luna VI Special Program aired today and confirmed the debut date for the update, new character Linnea , and new Monstadt region locations. Everything arrives with the new patch on April 8, 2026. Also, as usual, the news was accompanied by three codes for Primogems and extra items. This time around, those are LinneaClassTime, TempleofSpace, and Scaleblade. The story is continuing from everything we’ve learned in Nod-Krai and leading up to Snezhnaya adventures. As such, we’ll meet Linnea and head to the Temple of Space that is above Dornman Port and Mondstadt. It might mean we’ll finally learn more about the Ruler of Space Asmoday, the person we all saw at the very start of the game separate the Traveler siblings Aether and Lumine. It also means the first act of the Alcyon Chapter side story starring Linnea. As for Linnea, the new Geo archer will be available the moment the patch is live. She’ll be one of the two Phase 1 banners. Chasca’s rerun banner will be the other. In Phase 2, Lauma and Nefer will both be back. A Chronicled Wish banner update will appear too, and that will feature Clorinde, Emilie, Lyney, Navia, and Sigewinne on it.  Here’s the full Genshin Impact Luna VI Special Program on YouTube . As usual, it starts by going over a trailer and current events coming in the update. After that, we learn more about the character banners and events.  https://www.youtube.com/watch?v=2d3XcT79HjA In the meantime, people can still catch two rerun banners before the new version patch launches. Both Escoffier and Skirk are still around. Both of them are Cryo characters, but they fill different roles in a party. You’d use Skirk as a main DPS and have her deal damage with her sword, while Escoffier would be a sub-DPS who would help with dealing damage with her Elemental Skill and effects or heal with her Burst.   Genshin Impact is available for the PS5, Xbox Series X, PC, and mobile devices, and the Luna VI update with the Temple of Space location and Linnea debut kicks off on April 8, 2026. The post Genshin Impact Luna VI Adds Linnea and Temple of Space in April appeared first on Siliconera .
PC News Category - SiliconeraMar 27
Mio Gets Silent Hill f Hinako Costume in Fatal Frame 2 Remake
Mio Gets Silent Hill f Hinako Costume in Fatal Frame 2 Remake At the end of January 2026 , both Koei Tecmo and Konami announced there would be free crossover costume DLC for Mio Amakura and Hinako Shimizu, and that Silent Hill f add-on is now live in Fatal Frame 2 Remake . There’s also a bundle on Steam that pairs up the PC versions of both games. That lets someone get both games at once for 10% less than usual, making it $107.98.  While this Silent Hill f DLC for Fatal Frame 2 Remake is primarily for Mio, her twin sister Mayu can also dress up. The main addition is called the Navy Sailor School Uniform. It is an exact replica of the damaged outfit Hinako wears in her game. Only Mio gets to change into that look. However, grabbing the pack also nets you a Fox Mask a character can wear on their head like a hair accessory, and that can be worn by either one of the two sisters.  Here’s the official trailer that shows off both of the items. It’s possible to have both Mio and Mayu wear the Fox Mask at the same time. https://www.youtube.com/watch?v=ALohlxeaGuk There are also screenshots of both: Images via Koei Tecmo Fatal Frame 2: Crimson Butterfly Remake is on the Switch 2, PS5, Xbox Series X, and PC on March 12, 2026, and its Silent Hill f Hinako style costume and accessory DLC is live for Mio.  Silent Hill f  is on the PS5, Xbox Series X, and PC. The post Mio Gets Silent Hill f Hinako Costume in Fatal Frame 2 Remake appeared first on Siliconera .
PC News Category - SiliconeraMar 27