PC Game Trailer & Release News
PC Game Trailer & Release News
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Get a sneak peek of the hottest upcoming PC games with our trailer releases. We bring you the latest trailers and teasers to fuel your anticipation.
Interview: Ryuichi Nishizawa Talks About Milano’s Odd Job Collection
Interview: Ryuichi Nishizawa Talks About Milano’s Odd Job Collection Milano’s Odd Job Collection is one of those out of nowhere sort of announcements. A PlayStation game from 1999 returning in 2025? It reminds me of the old PSOne Imports titles that appeared around 2012 and 2013, like Killer Bass and Yakiniku Bugyou . To learn more about the game, its original development, and its return, Siliconera spoke with creator Ryuichi Nishizawa about the title ahead of its worldwide debut.  Jenni Lada: When first developing Milano’s Odd Job Collection for the PS1, how did you come up with the idea behind it? Ryuichi Nishizawa: The project was originally planned together with producer Yoshihisa Shimada from Victor Interactive Software. By coincidence, both he and I had 11-year-old daughters at the time, and we wanted to make a game they could truly enjoy. Girls of that age tend to be a little more mature than boys. Rather than adventures or battles, they’re often interested in fashion, interior design, and expressing their individuality. They also start seeking a connection with the world around them earlier than boys do. So we decided to create a game starring a young girl who dreams of independence — someone discovering what it means to live on her own and find her place in society. We even had our daughters playtest the final build, so you can actually find their names in the ending credits. (laughs) https://www.youtube.com/watch?v=tXKI7CIu1d8&t=60s How does it feel seeing Milano’s Odd Job Collection becoming a worldwide release so long after its debut? Ryuichi Nishizawa: Toward the end of development, our producer Mr. Yoshihisa Shimada took the game to Sony Computer Entertainment to present it. When he came back, he told me they said, “There’s no market for games for 11-year-old girls.” We both laughed and said, “Well, they’re probably right!” — I still remember that moment vividly. In reality, SCE was right — the game didn’t sell very well at the time. However, later on, people began to appreciate the high quality of its pixel art animation, and since only a small number of copies were shipped, it gradually became a rare collector’s item. The game was originally made for children, so we designed the UI with large text and lots of Japanese on screen. That made it extremely difficult to localize into English, and given the limited sales, the game remained a Japan-only release. That’s why I’m genuinely happy to see it finally released in English today. As the global market has grown and pixel art has come to be recognized as a true art form, I’ve often thought, “I’d love for more people to experience this game,” because I’ve always believed there’s no other title that condenses pixel art so richly into one experience. I especially hope players will enjoy watching Milano’s everyday animations — doing laundry, cooking dinner, or feeding her cat. They’re small moments, but full of heart.  I also remember hearing that the game might have been difficult to release in North America, since having a young girl working part-time jobs could be seen as child labor under their regulations. That cultural difference makes it all the more amazing that the game can now reach a worldwide audience. I still remember that conversation and can’t help but smile. While initial imagery for Milano’s Odd Job Collection is very bright and colorful, its story is actually quite deep considering our lead is getting by while living alone for a period of time. How do you balance that family-oriented and serious element with the lighthearted ones? Ryuichi Nishizawa: The game depicts a young girl living on her own, but I don’t think what she truly wants is independence itself. What she really wants is the feeling of growing up a little — of trying to act like an adult. At that age, there are so many things you still can’t do. You might share a room with your little brother or sister, but you imagine how nice it would be to have a room of your own. You only get a small allowance, so you can’t buy everything you want — but you dream, “If I had a part-time job, I could buy this, or maybe that.” This game came from that kind of childhood daydream. So, instead of focusing on the hardship of working, we wanted to show that step by step, you can expand your own little world through your own efforts. That was the emotional center of the game. And of course, none of it would have been possible without Maki Ohzora, the illustrator and animator. Her characters have a certain transparency and warmth that makes it easy for players to project themselves onto Milano. Her sense of color and animation direction shaped the tone of the entire game — balancing the cheerful surface with a quiet sense of maturity underneath. Maki drew hundreds of key frames on paper, which were then digitized by multiple staff members to create the enormous amount of pixel animation seen in the game. I still remember the designers working through the night to bring those scenes to life. Images via Marvelous Cozy and wholesome are game descriptors that get used quite often in the last few years, and Milano’s Odd Job Collection is being promoted as that sort of title now. How do you feel about that? Ryuichi Nishizawa: To be honest, I only recently learned the term “cozy game.” (laughs) Back then, there really weren’t many slow-life simulation games like Milano’s Odd Job Collection . Around the same time, Victor Interactive Software was also releasing Harvest Moon titles in Japan, which I think were among the first games to truly define the slow-life genre. [ Harvest Moon was later re-named STORY OF SEASONS following Victor Interactive's acquisition by Marvelous Entertainment and American publishing shifting to Marvelous USA.] The fact that we were able to create a game about a young girl living a gentle, non-violent life was largely thanks to the environment at Victor Interactive Software. They had the insight to recognize that there could be an audience for games without combat or competition. At another publisher, I suspect our proposal might have been rejected entirely. We didn’t set out to make something revolutionary — but looking back, maybe it was more avant-garde than we realized at the time. (laughs) Afterward, our producer Mr. Shimada kept pursuing games for girls, and went on to create multiple hit titles that helped open up a new market. So hearing people say that Milano’s Odd Job Collection was ahead of its time and may have been an early example of what’s now called a cozy game — that’s honestly a great honor. I hope that players today can feel the same gentle warmth we tried to capture back then. Milano’s Odd Job Collection will come to the Switch, Switch 2, PS4, PS5, Xbox One, Xbox Series X, and PC on December 9, 2025 . The post Interview: Ryuichi Nishizawa Talks About Milano’s Odd Job Collection appeared first on Siliconera .
PC News Category - SiliconeraDec 6
First Digimon Story: Time Stranger Digimon & Episode DLC Appears Soon
First Digimon Story: Time Stranger Digimon & Episode DLC Appears Soon Bandai Namco revealed we’ll be playing the first Digimon Story: Time Stranger Digimon & Episode Pack 1 DLC, which is called Alternate Dimension, on December 8, 2025. It also shared a video highlighting what to expect it to add to the game . This is the first of three packs. It is part of the $29.99 Season Pass for the JRPG , but will also be sold separately. Prior to this major add-on, we mainly saw costume packs, BGM packs, and the Outer Dungeons called The Hall of EXP, The Hall of Gold, and The Hall of Materials.  An Akashic Backdoor opened in Digimon Story: Time Stranger as the Alternate Dimension DLC begins, and our agent is sent in to deal with Parallelmon and fix the issue. Kyoko Kuremi will be there and appears in the first teaser, as does the confirmation that Omnimon will be added in this pack.   Here is the full trailer for the first major add-on: https://www.youtube.com/watch?v=AnJUapvmLx4 While we don’t know what the additional episodes will entail or what the other Mega Digimon in them, Bandai Namco did offer a general schedule for when to expect the other additions. The second pack should appear between January and March 2026. The third and final one will debut between April and June 2026. Digimon Story: Time Stranger  is available on the PS5, Xbox Series X, and PC, and its Additional Digimon & Episode Pack 1: Alternate Dimension DLC debuts on December 8, 2025.  The post First Digimon Story: Time Stranger Digimon & Episode DLC Appears Soon appeared first on Siliconera .
PC News Category - SiliconeraDec 5
3.8 Honkai: Star Rail Patch Returns to Penacony This Month
3.8 Honkai: Star Rail Patch Returns to Penacony This Month When the 3.8 Honkai: Star Rail patch debuts on December 17, 2025, it also means the story will head back to Penacony for a bit now that the Amphoreus storyline is done. This will involve a new Trailblaze Mission with Constance , known as The Dahlia, involved. It will also be the stop before the next planet in the Astral Express’ journey. HoYoVerse also confirmed the 3.8 patch will be in effect between December 17, 2025 and February 13, 2026.  The 3.8 Honkai: Star Rail trailer revealed that the Astral Express will be back at Penacony because of The Dahlia. She has the ability to affect people’s memories, and she claims there are details that we missed from the Penacony adventure. As a result, before we head out on an entirely new leg of our journey, we’ll see Firefly’s perspective from the events of the Charmony Festival.  Because of the extended run of this patch, the schedule for 3.8 Honkai: Star Rail banners and events will be different. The first phase will run between December 17, 2025 and January 7, 2026, and that features The Dahlia and Firefly as the five-star featured units. Gallagher, Luka, and March 7th will be the focus four-stars. The second phase will be in effect between January 7-28, 2026, with Fugue and Lingsha as the five-stars and Arlan, Natasha, and Sampo as the four-stars. Finally, a third phase of character banners will appear between January 28, 2026 and February 12, 2026. That will feature Aglaea and Sunday as the five-stars and Dan Heng, Tingyun, and Yukong as the four-stars.  Here is the full trailer for 3.8, which will be known as “Memories are the Prelude to Dreams.”  https://www.youtube.com/watch?v=dUZl4ssk5Pw The full Special Program for that update is also below: https://www.youtube.com/watch?v=VrSInGzFFKs Honkai: Star Rail is available on the PS5, PC, and mobile devices, and the 3.8 update arrives on December 17, 2025. The post 3.8 Honkai: Star Rail Patch Returns to Penacony This Month appeared first on Siliconera .
PC News Category - SiliconeraDec 5
FFXIV Fantasian Neo Dimension Event Announced
FFXIV Fantasian Neo Dimension Event Announced During the Final Fantasy XIV Letter from the Producer Live XC (90), Director and Producer Naoki Yoshida announced there will be a Fantasian Neo Dimension cosmetic crossover in FFXIV . This will appear on December 16, 2025.  The FFXIV Fantasian Neo Dimension items will consist of three outfit sets. These will be sold in the Final Fantasy XIV Online Store , which means you will need to spend real money in order to get them. Prices weren’t shared yet. The three clothing sets will be based on the costumes the leads Leo, Cheryl, and Kina will all wear in the game. No weapons are included.  Here's the slide from the presentation showing the announcement: Image via Square Enix While Hironobu Sakaguchi and Mistwalker first released Fantasian on Apple Arcade in two parts, it’s because of Naoki Yoshida and Square Enix that it also appeared on other platforms . The final version of the updated release also included in-game music options from titles like FFXIV Dawntrail and Endwalker .  Here’s the full FFXIV Letter from the Producer Live XC: https://www.youtube.com/watch?v=5PrMcKUqQU4 Final Fantasy XIV is available for the PS4, PS5, Xbox Series X, and PC, and the Fantasian Neo Dimension items will be available to buy and wear in-game on December 16, 2025. Fantasian first appeared on Apple Arcade, but later appeared in its updated form on the Switch, PS4, PS5, Xbox Series X, and PC.  The post FFXIV Fantasian Neo Dimension Event Announced appeared first on Siliconera .
PC News Category - SiliconeraDec 5
Shuten Order Switch and Switch 2 Physical Copies Confirmed
Shuten Order Switch and Switch 2 Physical Copies Confirmed Spike Chunsoft announced that there will be another way to pick up and play Shuten Order, as the Switch and Switch 2 physical copies are on the way to retail stores. These will show up in Spring 2026, though there’s no exact release date yet. Preliminary box art for both versions are already available for the adventure game . The announcement makes it look like the Switch 2 physical version of the game might involve the full game being on the cartridge. The box art shared by Spike Chunsoft doesn’t feature the telltale game-key card notice that appeared on other recent releases like Assassin’s Creed Shadows or Persona 3 Reload .  This comes a week after the Switch 2 Shuten Order version appeared. On November 27, 2025, Spike Chunsoft and Exnoa confirmed the update. If you have that version, you can use the Joy-Con 2 mouse controls to play sometimes and the FPS goes between 60-120. An upgrade pack is also available for the Switch version for $2.49. The other major Tookyo Games title to appear in 2025 is The Hundred Line: Last Defense Academy . Physical Switch copies of that already appeared , thanks to Marvelous and XSEED. There was even a limited edition release with acrylic standee, art book, and soundtrack. Shuten Order is available on the Switch, Switch 2, and PC, and physical copies of the game will appear worldwide in Spring 2026.  The post Shuten Order Switch and Switch 2 Physical Copies Confirmed appeared first on Siliconera .
PC News Category - SiliconeraDec 4
WIZmans World Remake Will Appear Everywhere
WIZmans World Remake Will Appear Everywhere City Connection and Gravity revealed the WIZmans World remake called WIZmans World Re;Try will finally appear worldwide. It will show up on the Switch, PS4, PS5, and PC via Steam on February 19, 2026. This is almost two years after the console debut of the JRPG remake in Japan and 16 years after the Japanese DS debut in February 2010. In WIZmans World Re;Try , we follow a wizard named Claus and his three homunculi named Aen, Doe, and Toori. Everyone in Wizarest is isolated and woke up as amnesiacs only knowing they are in danger if every dungeon around them is left as-is. So Claus and his allies are the latest to head out to tame them and also discover the truth of the situation. You’ll need to use elements, chain attacks, and homunculus Anima Fusion to fight back and defeat enemies. Here’s the latest trailer. It first introduces the concept behind the game, then shows Claus fighting in turn-based battles with his allies in their monster fusion forms in various dungeons. https://www.youtube.com/watch?v=dlnCMvjk2ww WIZmans World Re;Try will come to the Switch, PS4, PS5, and PC via Steam on February 19, 2026. The original game is on the DS in Japan. The post WIZmans World Remake Will Appear Everywhere appeared first on Siliconera .
PC News Category - SiliconeraDec 4
Juufuutei Raden’s Pixel Museum Heading to PS4 Next Week
Juufuutei Raden’s Pixel Museum Heading to PS4 Next Week The pixel puzzle game starring the Hololive Vtuber Juufuutei Raden will be available on more platforms. Jupiter has announced that it will release the PS4 version of Juufuutei Raden's Guide for Pixel Museum on December 11, 2025. The puzzle game came out first for Nintendo Switch and PC via Steam in June 2025. While it mostly has pixel puzzles based on famous works of art like the Mona Lisa painting, Jupiter also included a segment featuring illustrations of Juufuutei Raden's own history in the Hololive DEV_IS ReGLOSS group. Jupiter will also hold a 30% sale for Juufuutei Raden's Guide for Pixel Museum on all existing platforms once the PS4 version has come out on December 11, 2025. The PS4 and Switch versions will have the discount until December 24, 2025, but the former will only have it for PlayStation Plus subscribers. The Steam release, meanwhile, will have the sale until January 5, 2026, at 6 PM GMT / 1 PM ET. Juufuutei Raden's Guide for Pixel Museum is readily available worldwide on Nintendo Switch and PC. The puzzle game is coming next to PlayStation 4 on December 11, 2025. Jupiter will also release the same game on Xbox One and Xbox Series X at a later date. A free puzzle demo is also available via web browsers . The post Juufuutei Raden’s Pixel Museum Heading to PS4 Next Week appeared first on Siliconera .
PC News Category - SiliconeraDec 4
Hololive Horror Game Holo ADV: SakuraSingularity.exe Launches
Hololive Horror Game Holo ADV: SakuraSingularity.exe Launches Holo ADV: SakuraSingularity.exe , a horror game that is the latest indie game starring Hololive Vtubers, is now available on Steam . It is $16.99, though a launch sale dropped the price to $15.29 until December 10, 2025. A demo is also available.  As the name suggests, Sakura Miko is the star of this adventure. As the horror game begins, her and other Hololive Vtubers find themselves dragged into the future and trapped in Cover’s offices. However, it isn’t a peaceful one. In order to survive and perhaps escape back to their rightful time and place, she’ll need to reunite and share special moments with folks like Oozora Subaru and Shirogane Noel, as well as deal with boss fights and actual boss challenges.  Here’s a trailer that offers a better idea of what to expect from the adventure.  https://www.youtube.com/watch?v=CIwVc6KQ14Y While this is Lexilia Games’ first holo indie title on Steam, we have seen Hololive Vtuber horror games show up there before. Holo8 is one in the style of The Exit 8 . Evil God Korone is also available on both the Switch and PC and is a Tsugunohi entry. Holo ADV: SakuraSingularity.exe is available for PCs via Steam and a demo is available. The post Hololive Horror Game Holo ADV: SakuraSingularity.exe Launches appeared first on Siliconera .
PC News Category - SiliconeraDec 3
4 New Blue Archive Figures Include 3 Nendoroids
4 New Blue Archive Figures Include 3 Nendoroids Good Smile Company used social media to reveal a number of new Blue Archive figures, with three of them being Nendoroids. Kanna Ogata, Shiroko Terror, and Kisaki Ryuuge are all the inspirations for the new merchandise, with Kisaki appearing both as a scale figure and Nendoroid. There are no release windows for any of them yet, but they’ll follow items based on characters like Asuna Ichinose , Mari Iochi , and Plana . It looks like we might end up seeing some of the Blue Archive Nendoroids first. That’s because the Kanna and Shiroko ones already appeared as painted prototypes. When that happens, Good Smile Company typically opens pre-orders for the products a few days or weeks later. The Kisaki one only showed up as an unpainted prototype. Each example photo showed one face plate and possible pose, with the Kanna one including a coffee mug accessory and both Shiroko and Kisaki holding guns. Here’s how those three look: Images via Good Smile Company and Nexon The scale figure of Kisaki also appeared as an unpainted prototype. That will feature the character in the same outfit as the Nendoroid. In the pose, she’ll be sitting in an armchair with her gloves on one arm and a jacket on the back.  You can see that first photo below: Image via Good Smile Company and Nexon The Blue Archive Kanna Ogata, Shiroko Terror, and Kisaki Ryuuge Nendoroids and Kisaki figure are in development. The game is available on mobile devices and PCs .  The post 4 New Blue Archive Figures Include 3 Nendoroids appeared first on Siliconera .
PC News Category - SiliconeraDec 3
Hello Kitty Skyland VR Game Heading to Meta Quest Headsets
Hello Kitty Skyland VR Game Heading to Meta Quest Headsets Sanrio and Thirdverse are preparing a Hello Kitty Skyland VR game for Meta Quest 2 , 3, and 3S headsets . Rather than a 1.0 launch on December 22, 2025, it will debut in early access. Additional elements will be added to it as time go by. The product page isn’t live as of time of writing, but will be available to wishlist. It will be free-to-play. At launch, only a handful of elements from the full Hello Kitty VR game will be present. There will be one minigame to play, which is called Sky Dash. That will feature picking Sanrio mascots and running through what looks like an obstacle course in the sky. A lobby will also be available to explore. Players will get to make avatars and customize them, with costumes based on the company’s icons available. This will be a game with in-app purchases, but Sanrio and Thirdverse didn’t note if costumes and other elements will be among the add-ons we can buy.  Here’s the first Hello Kitty Skyland trailer , which focuses on the hub area, Sky Dash, and avatar customization on a Meta Quest 2 or 3. https://www.youtube.com/watch?v=nT1xKssTTOE There are also a handful of initial screenshots, which show avatars interacting and the Sky Dash course.  Images via Sanrio and Thirdverse Hello Kitt Sky Dash will be available in early access on the Meta Quest 2 and 3 starting on December 22, 2025.  The post Hello Kitty Skyland VR Game Heading to Meta Quest Headsets appeared first on Siliconera .
PC News Category - SiliconeraDec 3