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PC Game News
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The Best Deals Today: Avatar: Frontiers of Pandora, Gears of War: Reloaded, Ninja Gaiden 4, and More
The Best Deals Today: Avatar: Frontiers of Pandora, Gears of War: Reloaded, Ninja Gaiden 4, and More
IGN PC ArticlesDec 28
Review: CorgiSpace Is a PICO-8 Game Celebration
Review: CorgiSpace Is a PICO-8 Game Celebration If you’ve never heard of it, PICO-8 is a virtual machine and “console” that runs on PCs and some homebrew devices, allowing people to make and share fun, free little game “cartridges.” ( Celeste Classic 2 is a game for the platform, as an example.) With CorgiSpace, we’re seeing Adam Saltsman celebrate what is possible within the limitations of the system in a UFO 50 style collection. While not as robust as the Mossmouth compilation, it’s inventive and well worth the $5 price of admission. Upon starting CorgiSpace for the first time, we’re presented with a number of wrapped, mystery cartridges with no explanation just like in UFO 50 . Each of the 13 offers a different approach and plays with the possibilities of certain genres. Puzzles? There are tons of them. Action games that may feel like platformers, Metroidvanias, or even RPGs? Yup. There are even titles with strategic elements. Will you like all 13 of the games? Maybe not. I found there’s a higher barrier to entry for some of them than in Mossmouth’s collection due to technical limitations. But I’d wager at least half of what’s here will click with most people, which isn’t bad considering what an amazing value it is.  https://www.youtube.com/watch?v=RaH_5CDT7Vo Now, before I get into specific game recommendations and assessments, there’s one issue with CorgiSpace that is persistent among all games in this PICO-8 collection. That is the lack of explanation. There is no insight or explanation provided when headed into pretty much every game, though in some cases it is a bit obvious ( Bandit Accountancy and Dust Bunny are perfect examples). If you head into a menu while in a game, you can see “controls,” but it’s mainly suggesting what cross and confirm buttons are and not offering an exact tutorial. I think a little explainer before heading into a game would have made a world of difference for some of the games. Considering other helpful and insightful information can appear on those pages, such as commentary from Saltsman that unlocks after playing a game once, I feel like there could have been room. Now, in terms of the collection in general, I feel like CorgiSpace excels when presenting a player with PICO-8 approaches to puzzle games. Like Kuiper Cargo is an incredible cargo delivery and package arranging puzzle that involves strategically picking upgrades so you can deliver more cargo and be a better delivery person. I loved it. Sebastian’s Quest is this fantastic approach to sokobon where you’re pushing gems to ensure the pug can eat certain things to eventually get to a point at which delicious cheese can be consumed. Mole Mole is another sokobon, but it also feels Bomberman -like due to needing to use bombs to clear walls and dirt to reach staircases. (But without blowing up the mole or stairs to the next level!) Dust Bunny involves cleaning up and removing all dust in small mazes, while also being very aware of the fact that white buffs will stick to the rabbit and keep you from getting every speck of dirt in certain spots. Dino Sort , while short, is one of my favorites in that it’s a logic puzzle where you must meet every dinosaur’s specific conditions in a small space to progress to the next level. Every CorgiSpace puzzle game I’ve played is varying degrees of fun, and sometimes even great in the case of Kuiper Cargo, Dino Sort, and Sebastian’s Quest .  I’d also say some of the action games with puzzle elements come out of this looking pretty good, though they falter due to the fact that there is no explanation as to what you’re doing. Vampire vs Pope Army features this hilarious premise where we are a vampire trying to wipe out every pope. You need to approach attacks in the right order, as sunlight can damage you, popes’ holiness “spheres” zap health, and you’ll need to grab badges that increase your health as you traverse the area. But because there are no explanations about what hurts you or how to approach things, it gets frustrating. Cave of Cards is similar in that you’re trying to get three-of-a-kind of spades, diamonds, hearts, and swords while chipping away at blockades around you. But there’s no explanation as to what any of those matches do or the point of it. Again, spending at least 15 minutes with it helps you work it out, but I do wish there’d been a little more explanation. Especially when I’d suddenly die to an unknown enemy. (It often was a mushroom. Even if it looks like a solid wall, if it’s mushroom-shaped I think it could still attack.) Once we get into the action games, then things start feeling a little less solid. There are some standouts here, to be clear. Skeleton Gelatin feels like a 2D Metroidvania with a slime that makes goo bubbles that help you get around things and solve puzzles. It’s thoughtful, easy to work things out, and makes you think. Rat Dreams is sort of an action-RPG-like game where it feels like traversing a dungeon filled with enemies. But since it relies on dodge rolls, it really takes getting used to in order to work out how to deal with enemies, survive, and succeed. Prince of Prussia is very cool once you figure out how to handle the 2D, stealth, nazi assassination game. However, since there’s no tutorial or explanation, it took me about 15 minutes to figure out how to even carry out an assassination and attack. (Jumping is also very frustrating there, since it involves using a dodge motion and many gaps involve spike-filled pits.) Bandit Accountancy sort of feels “there,” since you’re only swiftly sorting colored gems. While Derbis might appeal to some Astrosmash fans, the grappling hook element and difficulty figuring out what to shoot and how to grab left me so frustrated that I never played it after my initial 30 minute test. However, with the wealth of games there it does make it okay if a PICO-8 game in CorgiSpace doesn’t click with you. (I seriously didn’t like Derbis !) I think it’s also worth checking the ones you don’t think you’d like. There are sometimes hidden secrets in their menus. For example, in the Bandit Accountancy menu, I found Snake clones like one called Weasel with a cute, white, long weasel moving around an enclosed space to grow hearts, gradually getting bigger as it did.  Given how little it costs and how much you get, I feel like it’s worth taking a chance on the CorgiSpace PICO-8 game collection. The 13+ games there are pretty diverse. I do think the puzzle games are the real stars, though a few action titles can feel pretty special too. It would have been great if there had been better tutorials for some of the experiences. Still, I feel it’s worth a try. CorgiSpace is available on PCs now. The post Review: CorgiSpace Is a PICO-8 Game Celebration appeared first on Siliconera .
PC News Category - SiliconeraDec 28
The Best Deals Today: Ninja Gaiden 4, Mega Man Animated Series, Assassin's Creed Shadows, and More
The Best Deals Today: Ninja Gaiden 4, Mega Man Animated Series, Assassin's Creed Shadows, and More
IGN PC ArticlesDec 27
Doom: The Dark Ages for PS5 and Xbox Is 50% Off Right Now
Doom: The Dark Ages for PS5 and Xbox Is 50% Off Right NowDon’t miss this year-end deal on one of our favorite shooters of 2025.
IGN PC ArticlesDec 27
Preview: Scrabdackle Act 1 Feels Promising
Preview: Scrabdackle Act 1 Feels Promising Scrabdackle is one of those games where we get a front row seat to its development. Jakefriend started things with a (successful) Kickstarter that ran between March-April 2021. There were pretty regular updates on its progress since. Now the game is in early access, with basically an act released every year. Though only the first of three parts is live now, it already seems promising. The concept behind Scrabdackle is short and sweet. Blue is a student at Wizard Academy. One day, a red mage attacks, petrifying people there like Blue’s roommate Viridian. Blue gets ejected. After a brief lucid dream called a waydream, in which Headmaster White explains basic gameplay concepts in a tutorial, our hero wakes up in the Junk Heap. It’s up to you to get your wand back, explore Scrabdackle as you attempt to get home, and find a way to defeat the academy’s enemy. https://www.youtube.com/watch?v=WV3NmLOgTyQ Scrabdackle can feel a bit like going through a The Legend of Zelda game, though Blue’s wand attacks can make it feel more like going through a twin-stick shooter like The Binding of Isaac . While you start with Strata Blast, which lets you survive encounters and blast through things like junk, you’ll need to get additional abilities to reach new locations. However, it’s very open-ended and you can take whatever path you’d like once you’re in the world to explore. So while some spells are necessary to make progress through certain parts, how you approach things is up to you. That freedom is handled really well in the first act of Scrabdackle . The backtracking doesn’t feel too overwhelming, at least in these early hours. Reaching save spots does mean you’ll be able to heal, refill your vials, and have enemies respawn so you can earn more currency. It does feel like certain spots will be naturally visited first, like Peanut Village since it is early on the taskroll (mission list). So while it is freeform, there’s enough structure to ensure someone doesn’t feel lost. I will note some of the enemies and bosses could use a bit of rebalancing, but that’s something I’m sure will come following feedback and patches. Images via Jakefriend But what struck me most as I went through some of the early hours of Scrabdackle is the personality. It’s a really charming and funny game! There’s fourth-wall breaking that doesn’t feel egregious. It’s both subtly and overtly hilarious. Even explanatory segments and descriptions are silly in a fun way. It matches the sketchy and doodle-y appearance of the world, so both the artistic direction and script maintain the same sorts of sentiments.  I appreciate how open Jakefriend has been with Scrabdackle development on Kickstarter, and I’m hoping we’ll see the same sense of positive progression now that it’s in early access. It’s really a pleasant game with a fantastic atmosphere to it. I think as long as it keeps this level of charm, it could turn out quite well even if the rest of the adventure doesn’t get any deeper. Act 1 of Scrabdackle is in early access on PCs via Steam , with two more acts in development. The post Preview: Scrabdackle Act 1 Feels Promising appeared first on Siliconera .
PC News Category - SiliconeraDec 27
Save Big on Ninja Gaiden 4 at Walmart
Save Big on Ninja Gaiden 4 at Walmart
IGN PC ArticlesDec 26
Drywall Eating Simulator Gets Frustrating
Drywall Eating Simulator Gets Frustrating Life is frustrating, and Drywall Eating Simulator is an attempt to capture that while also being funny and driving you to gnawing through walls when your anger hits its peak. It’s relatable! However, the unfortunate part is that this simulation does still feel like a work in progress. While patches did make things easier to deal with along the way, it’s still a bit buggy. Drywall Eating Simulator is about dealing with everything annoying about life. Dealing with an apartment complex where you’re trapped inside, encountering annoying neighbors, and can’t get out. The stress builds until you explore and encounter enough irritants that the Stress Buddy shows you’re about to lose it. At this point, you’ll see glowing red segments of walls. These can be eaten to make new paths and reduce stress.  https://www.youtube.com/watch?v=S-Nj3y8PQKo So the first really frustrating thing about Drywall Eating Simulator is the speed of the camera. While moving forward and backward is fine, as is strafing, actually moving the camera felt shockingly sluggish and slow on a handheld gaming PC. This meant actually turning and exploring felt like a chore. This persisted even after the patches that fixed some softlock situations, which is annoying. I tried messing with the settings as well and didn’t encounter the issue when playing on a laptop, so it must be tied to the Steam Deck sort of experience. Also troublesome is the fact that sometimes Drywall Eating Simulator stages don’t work well. The first and second levels are working reasonably well as of time of writing, with the recent patches up to this point making it possible to see which parts of walls are susceptible and the Questlog.txt tracker keeping accurate notes on what needs to be done. But I experienced issues with the mission list not updating and the fourth level still locked up on me.  Images via Peripheral Playbox But even when Drywall Eating Simulator is working well, the way in which you progress can get a bit irritating. That’s because it’s essentially an “explore everywhere and click on everyone” type of experience. There are times when the commentary from NPCs can be funny! The idea is hilarious. The situations are perfect examples of irritating moments of life. But actually getting to the progression points can be difficult in some stages. This felt most noticeable in the first stage, but it also happened to me in the fourth as well.  The idea behind Drywall Eating Simulator is amusing and captures the frustrations encountered at work or in society. Unfortunately, I feel like this is a game in need of another few patches. Some Steam Deck optimization would be great too. Peripheral Playbox did already release one patch on Steam and seems responsive, so this could be a situation where it’s in a much better place in a few weeks. Drywall Eating Simulator is available for PCs.  The post Drywall Eating Simulator Gets Frustrating appeared first on Siliconera .
PC News Category - SiliconeraDec 26
AU Deals: Boxing Day Game Deals I'd Actually Spend My Own Money On This Year
AU Deals: Boxing Day Game Deals I'd Actually Spend My Own Money On This YearI've ignored the filler, skipped the eternal backlog traps, and pulled out the handful of deals that genuinely deserve attention across consoles and PC.
IGN PC ArticlesDec 26
Review: Death Howl Can Test Your Resolve
Review: Death Howl Can Test Your Resolve Games like Slay the Spire and Into the Breach involve careful plotting, deck-building, tactical awareness, and patience to succeed, and Death Howl is the latest new title to follow in their footsteps. The Outer Zone often references both types of genres, as well as soulslikes, when discussing its strategic affair. It’s an absolutely gorgeous game with some situations that can prove truly taxing. It can be a challenge! But some of the situations can prove quite daunting. I’d say in a good way, as it makes you think while surrounding you with an appropriate atmosphere.  Ro’s son is dead. However, the warrior won’t accept that. She is determined to do whatever it takes to retrieve Olvi, even if that means braving the dangers of the Spirit World. So she undertakes a ritual to traverse unknown areas and face opponents in the hopes of reuniting with him. It’s a dangerous path, one that involves fighting and taking Death Howls from fallen foes into Ro’s self. By wandering through realms, facing spirits, opening up nodes on skill trees to get Spirit Cards and abilities, grinding past spirit fights to get Death Howls and crafting materials, getting totems for boosts, and unlocking fast-travel via Sacred Groves, you can build better decks of cards with actions and attacks and come closer to Ro’s goals. https://www.youtube.com/watch?v=N7J4c7mzP2M While some roguelike games and strategy titles like this feature picking nodes on a map, Ro actually wanders through various realms in the Spirit World. Once you happen upon a Spirit, you choose the starting position on the grid from the initial row. You then get five cards from your deck dealt to you, with each one featuring a certain energy cost to them. Ro herself also has 20 health. Your goal will be to defeat the spirit you face, using different attacks and abilities to retaliate. Attacks may also have effects like poison or push, and actions might involve sprinting a certain distance to go further than usual or adding armor. You can have 20 cards in a deck,  I will warn you that Death Howl isn’t for everyone for a number of reasons, even though it is excellent example of things happening in the deckbuilding and tactical genres. The references to soulslike refer to the ambiance and difficulty. Even some standard enemies are really challenging, until you’ve faced them a few times and realized what their gimmick and range is. Speaking of which, RNG itself can be brutal and result in moments when you won’t have much of a chance. Which is a whole thing in standard roguelikes, but becomes extra punishing here. This means there’s a lot of grinding necessary to become strong enough to actually survive. At times, it might even feel a bit unbalanced.  Images via The Outer Zone Especially since Death Howl falls into the soulslike trap of often not explaining things to the degree necessary. This is very much a game where I felt like I learned by doing. If you aren’t familiar with titles like Into the Breach, Lost in Fantaland , and Slay the Spire , then Death Howl will confound you. It fill feature icons like skulls, drops of blood, shields, spirals, and plus signs next to cards and assume you know what that means. Enemy stats aren’t well explained. There’s nothing wrong with having a game where you need to work things out on your own, but it’s another thing to be aware of when it’s already quite challenging. However, because there is grinding in Death Howl and quite a few side quests, it doesn’t feel truly impossible. If you keep pushing forward and experimenting with which path you take through a realm, things might go better. I found sometimes I’d find a solution to get past an encounter that was troubling me or get the crafting materials I needed.  Images via The Outer Zone I also feel like, considering how fantastic the story is, it is worth weathering the storms you’ll face when aiding Ro on her journey. It’s a dark, sad tale that also incorporates lore as she encounters different individuals. It’s a haunting tale about grief, beautifully executed with its spritework and punctuated with battles that feel like they test your limits. It all comes together so well. The struggle in Death Howl is real, both in terms of its story and challenge. It’s meaningful and haunting. While it can mean going through quite a bit of grinding and dealing with major foes and a bit of unfair RNG, it is a battle worth fighting. Death Howl is available for PCs.  The post Review: Death Howl Can Test Your Resolve appeared first on Siliconera .
PC News Category - SiliconeraDec 25
AU Deals: Holiday Savings Hit Switch, PlayStation, Xbox and PC Hard
AU Deals: Holiday Savings Hit Switch, PlayStation, Xbox and PC HardThere are a few deals here that feel less like discounts and more like apologies.
IGN PC ArticlesDec 24