Comprehensive Game Reviews
Comprehensive Game Reviews
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13 articles/week
From AAA titles to indie games, we cover it all. Our comprehensive reviews provide detailed insights to help you find your next favorite game.
Teenage Mutant Ninja Turtles: Empire City Review
Teenage Mutant Ninja Turtles: Empire City ReviewThis empty shell of an adventure falls short of realizing the awesome potential of being the turtle bros in VR.
IGN PC ReviewsApr 30
Invincible VS Review
Invincible VS ReviewA gust of fresh air for those who miss the two-way interactable combo system of Killer Instinct.
IGN PC ReviewsApr 30
Review: Moomintroll: Winter’s Warmth Is A Delight
Review: Moomintroll: Winter’s Warmth Is A DelightA very grand adventure for our little Moomin. The post Review: Moomintroll: Winter’s Warmth Is A Delight appeared first on Siliconera .
Reviews Articles and News - SiliconeraApr 30
Invincible VS Review - Punching Above Its Weight
Invincible VS Review - Punching Above Its Weight Reviewed on: PlayStation 5 Platform: PlayStation 5, Xbox Series X/S, PC Publisher: Skybound Games Developer: Quarter Up Rating: Mature The 2D fighting genre, once thought to be a dying category, now flourishes thanks to major franchises and underground hits. Invincible VS straddles the line of those two classifications, bringing a red-hot IP into the space by way of a new studio made up of fighting-game veterans. The result is a 3v3 tag fighter with rock-solid mechanics, strong production values, and a fun, if flawed, story mode, enabling Invincible VS to go blow-for-blow with many of its contemporaries right out of the gate. Invincible VS Video Review:   True to its source material, Invincible VS includes fistfights that often result in multiple characters drenched in blood and a superpowered roster chock-full of larger-than-life personalities. This is further accentuated by some of the show’s star-studded voice cast, including J.K. Simmons, reprising their roles for the game, or soundalikes doing admirable impressions. And that goes a long way, as each character has specific verbal interactions with other fighters on the roster, lending to the overarching cinematic feel of the matches. Though many of the characters – particularly the suite of Viltrumites – possess similar powers, developer Quarter Up excelled at making each fighter on the roster feel unique. Invincible and Dupli-Kate’s speedy, in-your-face rushdown style is great for dealing with big bodies like Conquest or Lucan. However, mid-range characters like Thula gave me fits until I swapped to a bully character like Battle Beast. As you build a team of three, this game of counters and contrasts ably encourages you to bring a well-rounded squad into every battle.   As a Street Fighter and Mortal Kombat player of three decades, I initially struggled to grasp Invincible VS’s brand of combo-focused, tag-based fighting. Thankfully, after spending time in the helpful tutorial mode, I was rattling off combos, landing Heroic Strikes, chaining through Active Tags, and sending characters across the world with Arena Shifts. Thanks to a modern approach to its control scheme, which emphasizes strategy over input commands, improvising combos (or using the light attack’s auto-combo system) and landing devastating, cinematic ultimates foster an incredibly approachable fighting experience. And the ability to break combos through tags is a novel evolution of the stellar Killer Instinct-inspired formula. However, the Counter Tag system can feel inconsistent (unless you’re the AI), and certain characters sometimes miss during combos, creating small annoyances when locked into tense battles.  Arcade-style ladders let you fight through multiple opponents across various difficulties, with the reward of brief, largely underwhelming endings for each character. Despite that, I enjoyed fighting through these towers with different teams to hone my skills and strategies for when I jumped online. I love the online lobby system, which lets several players join a room, jump in and out of matchups, and even spectate other fights. And during my online matches on pre-release servers, I only experienced minor hitches during play.   Though I love playing one-off matches, climbing the arcade ladders, and hanging out in a lobby, my favorite part of any modern fighter is its story mode. And with my love for the Invincible franchise, I was highly anticipating what Quarter Up was pitching as essentially a bonus episode of the show. Even after playing through the story mode twice, I’m still blown away by the production values of the awe-inspiring cutscenes. Large-scale action scenes consisting of the full 18-character roster are wildly entertaining.  However, like many of the genre’s story modes, the narrative is simply a flimsily disguised mechanism to provide justification for why you’re mashing your various action figures into each other. The story falls short of being a compelling adventure, and I soon felt like I was simply going through the motions to see the next spectacle cutscene rather than caring about where the story was going. And without spoiling too much, the extremely short campaign ends in an unsatisfying fashion. With plans for post-launch content already announced, Invincible VS is likely to only improve as its lifespan progresses, which could certainly address some of the current shortcomings. However, with an already solid foundation built upon approachability and personality, Invincible VS is easy to recommend to both seasoned fighting games fans and Invincible enthusiasts.  Score: 8.5 About Game Informer's review system
Game Informer ReviewsApr 30
Review: Kingdom’s Return: Time-Eating Fruit and the Ancient Monster
Review: Kingdom’s Return: Time-Eating Fruit and the Ancient MonsterKingdom’s Return: Time-Eating Fruit and the Ancient Monster is one of the most bland and tedious Inti Creates games, and that’s a shame. The post Review: Kingdom’s Return: Time-Eating Fruit and the Ancient Monster appeared first on Siliconera .
Reviews Articles and News - SiliconeraApr 29
Heroes of Might and Magic: Olden Era Early Access Review
Heroes of Might and Magic: Olden Era Early Access ReviewAn good starting point that can already satisfy both returning fans and newbies alike.
IGN PC ReviewsApr 28
Stalking Other Players Is The Best Part Of This Consequence-Driven Game | Tides Of Tomorrow Review
Stalking Other Players Is The Best Part Of This Consequence-Driven Game | Tides Of Tomorrow ReviewTides of Tomorrow is the first single-player game I've played that desperately wanted me to stalk other human-controlled characters, and that sentiment alone was a compelling enough gimmick for me to jump into its consequence-driven story. While that story stumbles in a few places, and the gameplay never quite rises to anything beyond serviceable, Tides of Tomorrow does a great job of incentivizing you to participate in its "we're all in this together" apocalyptic fantasy and care about the ramifications of your choices and actions beyond how they impact you. If you're looking for a game that makes you feel good about helping others and being helped by others, there aren't many options that hit that sense of community like Tides of Tomorrow. In Tides of Tomorrow, you play as a Tidewalker, an individual who can see glimpses of the past. These visions always involve the actions of other Tidewalkers, creating a network of individuals who can all learn from each other. Fished from the ocean, you find yourself in a world that's been flooded, restricting civilization to makeshift island towns and repurposed oil rigs. A sickness is also worming its way through the population, slowly causing people to transform into plastic. You count yourself among the infected, quickly learning that only the regular consumption of a medicine known as ozen keeps you from turning completely into plastic and dying. You play through the game in first-person as a largely silent individual who only speaks when prompted to with a dialogue option. Other than your supernatural sight, you move through the world simply--running, crouching, jumping. In certain locations, you can open your sight to see what a Tidewalker--who, like your Tidewalker, is also controlled by another human player--did there, allowing you to lean on the knowledge you glean to better move through the world. A bouncer who welcomed in a Tidewalker the previous day will allow you inside the club if you also offer up to them the same alias, for example, and seeing a Tidewalker hide some ozen in a grate lets you then nab it for yourself. Continue Reading at GameSpot
GameSpot - Game ReviewsApr 27
Review: Magical Princess Leans Into the Family Element
Review: Magical Princess Leans Into the Family ElementMagical Princess is a daughter-raising and stat management game where it feels like Neotro and Magi learned from the example Princess Maker set. The post Review: Magical Princess Leans Into the Family Element appeared first on Siliconera .
Reviews Articles and News - SiliconeraApr 27
Review: Opus: Prism Peak Is About the Journey
Review: Opus: Prism Peak Is About the JourneyWhen you experience Opus: Prism Peak, you need to pay attention and play with a purpose, putting yourself in Eugene's shoes. The post Review: Opus: Prism Peak Is About the Journey appeared first on Siliconera .
Reviews Articles and News - SiliconeraApr 26
Review: Find Your Words Is a Peaceful Social Experience
Review: Find Your Words Is a Peaceful Social ExperienceFind Your Words is a charming game that gets you thinking about communicating, with conversations sometimes feeling like puzzles. The post Review: Find Your Words Is a Peaceful Social Experience appeared first on Siliconera .
Reviews Articles and News - SiliconeraApr 25