Comprehensive Game Reviews
Comprehensive Game Reviews
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From AAA titles to indie games, we cover it all. Our comprehensive reviews provide detailed insights to help you find your next favorite game.
Stalking Other Players Is The Best Part Of This Consequence-Driven Game | Tides Of Tomorrow Review
Stalking Other Players Is The Best Part Of This Consequence-Driven Game | Tides Of Tomorrow ReviewTides of Tomorrow is the first single-player game I've played that desperately wanted me to stalk other human-controlled characters, and that sentiment alone was a compelling enough gimmick for me to jump into its consequence-driven story. While that story stumbles in a few places, and the gameplay never quite rises to anything beyond serviceable, Tides of Tomorrow does a great job of incentivizing you to participate in its "we're all in this together" apocalyptic fantasy and care about the ramifications of your choices and actions beyond how they impact you. If you're looking for a game that makes you feel good about helping others and being helped by others, there aren't many options that hit that sense of community like Tides of Tomorrow. In Tides of Tomorrow, you play as a Tidewalker, an individual who can see glimpses of the past. These visions always involve the actions of other Tidewalkers, creating a network of individuals who can all learn from each other. Fished from the ocean, you find yourself in a world that's been flooded, restricting civilization to makeshift island towns and repurposed oil rigs. A sickness is also worming its way through the population, slowly causing people to transform into plastic. You count yourself among the infected, quickly learning that only the regular consumption of a medicine known as ozen keeps you from turning completely into plastic and dying. You play through the game in first-person as a largely silent individual who only speaks when prompted to with a dialogue option. Other than your supernatural sight, you move through the world simply--running, crouching, jumping. In certain locations, you can open your sight to see what a Tidewalker--who, like your Tidewalker, is also controlled by another human player--did there, allowing you to lean on the knowledge you glean to better move through the world. A bouncer who welcomed in a Tidewalker the previous day will allow you inside the club if you also offer up to them the same alias, for example, and seeing a Tidewalker hide some ozen in a grate lets you then nab it for yourself. Continue Reading at GameSpot
GameSpot - Game ReviewsApr 27
Review: Magical Princess Leans Into the Family Element
Review: Magical Princess Leans Into the Family ElementMagical Princess is a daughter-raising and stat management game where it feels like Neotro and Magi learned from the example Princess Maker set. The post Review: Magical Princess Leans Into the Family Element appeared first on Siliconera .
Reviews Articles and News - SiliconeraApr 27
Review: Opus: Prism Peak Is About the Journey
Review: Opus: Prism Peak Is About the JourneyWhen you experience Opus: Prism Peak, you need to pay attention and play with a purpose, putting yourself in Eugene's shoes. The post Review: Opus: Prism Peak Is About the Journey appeared first on Siliconera .
Reviews Articles and News - SiliconeraApr 26
Review: Find Your Words Is a Peaceful Social Experience
Review: Find Your Words Is a Peaceful Social ExperienceFind Your Words is a charming game that gets you thinking about communicating, with conversations sometimes feeling like puzzles. The post Review: Find Your Words Is a Peaceful Social Experience appeared first on Siliconera .
Reviews Articles and News - SiliconeraApr 25
Tides Of Tomorrow Review
Tides Of Tomorrow Review
IGN PC ReviewsApr 24
Saros Review - Return Stronger
Saros Review - Return StrongerSaros might be a roguelite, but its definition of a "run" is definitely broader than most. The latest game from developer Housemarque shares plenty of similarities with the studio's previous game, Returnal--both are sci-fi third-person shooters with a bullet-hell tinge--yet Saros takes some bold swings that clearly differentiate the two. By flipping Housemarque's roguelite formula on its head, Saros builds and improves upon its spiritual predecessor in spectacular fashion, seducing you every step of the way with an enthralling marriage of mechanics and story that's not to be missed. You're given very little to go on as Saros begins. On the planet of Carcosa, communication with the colony ships Echelon I, II, and III has been lost. Echelon IV and its emergency crew are sent to investigate. In addition to a pilot, crew commander, and engineer, the team also includes four armed Enforcers for reconnaissance and security purposes. Protagonist Arjun Devraj is one of these Enforcers, though that number has dwindled to two by the time you take control. With thousands of colonists missing, members of the emergency crew losing their minds, and Arjun able to come back from the dead, you're just as lost as the characters are when it comes to figuring out just what the hell is going on. What you do know is that the Echelon program was sent to Carcosa by the Soltari corporation due to the presence of Lucenite, a compound with vast energy potential. Soltari is essentially Alien's Weyland-Yutani in all but name, placing Lucenite extraction above all else in the chase for trillion-dollar profits. This creates friction between the crew and those loyal to the company, especially Arjun, who also has personal reasons for being there. He knows someone who was on board Echelon I, so there's an impassioned determination behind his words and actions, even as he struggles to piece together the mysterious circumstances he finds himself in. Continue Reading at GameSpot
GameSpot - Game ReviewsApr 24
Saros Review - At The Mountains Of Magnificence
Saros Review - At The Mountains Of Magnificence Reviewed on: PlayStation 5 Platform: PlayStation 5 Publisher: PlayStation Studios Developer: Housemarque Discovering a powerful (and profitable) new element on a faraway planet is a sci-fi staple that is especially prevalent in modern media, but Saros embraces this trope by making Lucenite’s home planet, Carcosa, the stuff of inescapable but wholly engaging nightmares. Protagonist Arjun fights to maintain his sanity, find a lost love, and stay alive (failing often) against an onslaught of lasers and monsters while the people around him descend into vague madness. All this while your AI-driven corporate overlords demand results. The premise is strong and surprisingly relatable in the modern landscape, while the action is dangerous, joyful, and demanding of your attention in a way few games can compete.   Tonally and sometimes directly inspired by Robert W. Chambers' Lovecraft-adjacent short story collection,  The King in Yellow (which I can confirm through experience is not required reading), Saros follows a collection of astronauts on a one-way trip to an alien planet that is, to be blunt, a no-good place. Arjun is a soldier among scientists there to save lives, but is perhaps selfishly focused on saving one in particular. The opaque nature of the story is sometimes unsatisfying, and though there are plenty of literal threats Arjun must dodge, counter, absorb, and defeat, the narrative is mainly focused on an existential danger. The result is that the cast feels mostly disposable, which is perhaps intentional, but I wanted to know more about them before their recorded monologues found throughout Carcosa descended into borderline incoherent ramblings about The Yellow Shore. The larger story leaves you with much to think about in a way I appreciate, and I eagerly continued the game after seeing credits to learn more, even if I wasn’t completely emotionally invested. But frankly, even if the story was a complete dud, I would have struggled to put down Saros as its action is impeccable and challenging without ever bordering on the overwhelming. Saros is not a sequel to Housemarque’s excellent 2021 game, Returnal, but it does use its gameplay as the baseline and re-examines it to foster a more welcoming and rewarding system. The shield, which allows you to take in the energy of certain projectiles to power strong weapons, creates myriad worthwhile options in how you approach staying alive in the chaos. Controlling Arjun is flawless. He leaps and dodges with precision that should make Mario take notes. Firing off all of Saros’ weapons feels powerful and exciting, though you will quickly gravitate towards a personal favorite (shout out to the Smart Rifle). The Power Weapons, which are managed with the shield, are completely satisfying and available when you need them most. Outside of the action, another of Saros’ primary strengths is the Armor Matrix. Attempting runs is a familiar process for rogue genre fans in that you will quickly gain temporary strength as you explore and fight, but between attempts is a massive skill tree where you can drop your collected Lucenite and Halcyon for permanent upgrades. Plenty of rogue games offer permanent upgrades, but Saros is particularly satisfying as its upgrades offer worthwhile improvement choices that cater to specific playstyles. Even just one solid run unlocks dozens of upgrades at once. The process feels fast and less incremental making the good attempts feel even better and the abysmal failures not feel like wastes of time. Saros is a challenging game, but the Armor Matrix makes the whole experience much more approachable. If you are intimidated by the genre or were scared off by Returnal, know that Saros is much more welcoming.   The structure of Saros, which is much friendlier to shorter sessions and allows you to leave and pick up a run later, is also thoughtful in a way that makes it all feel much more doable in the face of challenge. At the expense of being less powerful (but still very strong), you can teleport to specific locations. I love this feature as it eliminates two of my primary ongoing personal frustrations with the genre: replaying the same areas over and over and refighting the same bosses. Of course, you can attempt runs from the starting line and fight the bosses again, and there are incentives for doing so, but I want the option to skip the bosses and areas I already beat in every rogue game. I am an impatient gamer, and Saros is okay with that. Saros’ biggest shortcoming is that I was not as emotionally invested in its narrative and characters as I hoped to be. The plight of team Echelon IV did not move me, but I was fascinated by the abrasive world, the heartless Soltari corporation, and I was intentionally and successfully left wanting more from its engaging mysteries. I don’t share this sentiment for the gameplay, however. Moving, shooting, improving (both in stats and skill), winning, and even losing is an unequivocal joy, and I only wish I could write this final sentence faster so I can hurry up and get back to planet Carcosa and attempt another run. Score: 9.25 About Game Informer's review system
Game Informer ReviewsApr 24
Review: I’m so Disappointed in Dissidia Duellum Final Fantasy
Review: I’m so Disappointed in Dissidia Duellum Final FantasyDissidia Duellum Final Fantasy is one of the most pay-to-win, poorly handled gacha games I’ve ever seen in the last few years. The post Review: I’m so Disappointed in Dissidia Duellum Final Fantasy appeared first on Siliconera .
Reviews Articles and News - SiliconeraApr 23
Windrose Early Access Review
Windrose Early Access ReviewTaking to the high seas in a swashbuckling survival crafter with deep combat.
IGN PC ReviewsApr 22
Diablo 4: Lord Of Hatred Review-In-Progress - Mother Knows Best
Diablo 4: Lord Of Hatred Review-In-Progress - Mother Knows BestTwo things can be said of Diablo IV leading up to the release of Lord of Hatred: First and foremost, as a series, Diablo has never been in a better or more promising place. Secondly, the game's first expansion, Vessel of Hatred, was a bit of a letdown following a tremendous first act. With those things in mind, it's safe to say that there are very high expectations for the game's forthcoming expansion. And, if the stakes weren't high enough, Lord of Hatred also carries with it two promises: a first look at the long-teased and highly-awaited land of Skovos, and an epic conclusion to the game's ongoing Hatred Saga--one featuring a major showdown with the Lord of Hatred himself. Oftentimes, expectations and promises only pave the way for disappointment. Fortunately, that's not the case with Lord of Hatred. Diablo IV's latest expansion triumphs at maintaining the series' momentum while also delivering a powerful gut punch of a third act--one that weaves together years of events and lore to create the series' most-compelling narrative to date. Lord of Hatred offers both a spectacular conclusion to the Hatred Saga and plenty of changes that grant it greater longevity than ever before, including two powerhouse classes, plenty of improvements, and strong endgame content. Lord of Hatred picks up not long after the events of Vessel of Hatred, which ultimately saw Mephisto take over the body of Akarat--a messiah-like figure in the Diablo universe. Through using Akarat's kindly visage, his own manipulative tactics, and performing "miracles," Mephisto has quickly managed to convince much of Sanctuary's population that he is a force for good--one who possesses the power to not only purify their lands, but their very souls as well. Even the most cunning of warriors find themselves in his thrall, their desperation for a better world ultimately contorting them into gullible disciples. As such, you, The Wanderer, and your faithful companions, Lorath and Neyrelle, come to be viewed as dissenting pariahs. And the fact that a demon's blood flows through your veins certainly doesn't help your case against the fraudulent prophet. Continue Reading at GameSpot
GameSpot - Game ReviewsApr 21