Niche & Indie Game News
Niche & Indie Game News
9 followers
8 articles/week
Discover the hidden gems of the gaming world with Niche & Indie Game News. Get the latest updates, reviews, and insights on unique and innovative games from independent developers. Explore the road less traveled in gaming!
All Escape the Backrooms endings and how to get them
All Escape the Backrooms endings and how to get them We can now safely say that Level The End is far from it in Escape the Backrooms . If you want to get all endings in this co-op adventure, then stock up on Almond Water and get ready for a ton of running. There are endings to achieve, and most don't have a happy conclusion. Rather surprisingly, the 1.0 update (on Oct. 23, 2025) for Escape the Backrooms full release added a few new monsters, but repeats a fair bit of content we've seen before. 1.0 has new endings and lore that nicely tie into what we've spent hours playing through for every big update. Table of contents Escape the Backrooms: Endings guide WRONG DOOR ending EMPTY CITY ending THE SUBURBS ending THE PINK HOUSE ending FINAL ESCAPE ending Escape the Backrooms: Endings guide There are five endings in Escape the Backrooms . Four of these are brand new, either hidden inside levels you've previously played through in early access or added into content beyond Level 3999. WRONG DOOR ending Screenshot by Destructoid This is the default ending and one we should have all seen before, as it was the only ending available in early access. This is the ending you will get by playing all Backrooms levels available in Story Mode order, and appears in Level 55.1. There isn't a particular order to get these alternate endings in, as the game kindly brings you to the Bunker that's seemingly out of bounds from any level we've previously visited. It offers direct access to the Hub within the Story Mode via the Bunker elevator, allowing you to jump to any level and hunt for the alternate endings. Wrong Door sees all our hard work gone as we plummet to the ground. Yes, we've escaped, but the cost is far too dear. The last thing we see is the town below growing nearer and nearer as we fall back down to reality. EMPTY CITY ending Screenshot by Destructoid This ending is found in one of the new levels titled Grassrooms. You can enter this secret level by unlocking the M.E.G. door in the Bunker after beating the game at least once. Complete Overgrowth to enter the Grassrooms. All you have to do is finish this level and reach the elevator, taking it down to the 11th floor, where you'll walk out into an empty city, implying you're still in the Backrooms. Liminal space just got a hell of a lot bigger in Level 11 . THE SUBURBS ending Screenshot by Destructoid Return to the Hub and go into Level 1 (Habitable Zone). Head upstairs and find the M.E.G. door, using your ID card to access it. This will take you straight to Level 92233, where you want to climb to floor 94 and jump off, falling to the very bottom to activate The Suburbs ending. You awake from a hospital bed, peering outside the window in the hopes that you've returned to reality. But the world outside is that of the Level 94. Endless hills, each with a singular yellow house atop, waves of green greet you, and you know that once the sun sets, you'll have to spend every waking minute hiding in terror from the monsters that come out at night. THE PINK HOUSE ending Screenshot by Destructoid Go to the Hub and back into Level 6 (Lights Out). Use the Lidar machine to beat this level, but don't press onto the next. Instead, use your ID on the M.E.G. door to unlock another pitch black maze. Navigate with the Lidar machine once more, finding the Pink House on the other side. Complete this section by finding 12 teddy bear toys scattered around the map (randomly generated every time). You're not the first person to end up here. The ending concludes with you as the new resident of the Pink House, where the level's entity watches over you, ensuring you can never leave this place. FINAL ESCAPE ending Screenshot by Destructoid The only way to get this ending is to get all four other endings. Then, after waking up for the fourth and final time near the Bucker elevator, press the Level 3999 button inside. This will take you to a secret area of the arcade, where you can approach the mysterious game titled after this level and start playing. Doing so activates this final ending, where Fancy (dev) speaks to us. This is the best ending in the game as we've actually escaped the Backrooms, getting back to reality unscathed, implying we spent the entire time gaming inside an arcade. Like our content? Set Destructoid as  a Preferred Source on Google  in just one step to ensure you see us more frequently in your Google searches! The post All Escape the Backrooms endings and how to get them appeared first on Destructoid .
Indie Archives – DestructoidOct 27
All Welcome To The Dark Place endings and how to get them
All Welcome To The Dark Place endings and how to get them Welcome To The Dark Place throws you into the deep end, hoping you'll come out the other side a little more clued-up on what's happening around you. Through paying attention to The Dark Place's six rules, alongside continuous trial and error, you will quickly learn what not to do so you have a fighting chance to exit through the Cloud and leave the darkness behind—for good. But purposely doing things wrong gives you one of the many Welcome To The Dark Place endings, and that's exactly what we want. If you're wondering just how many endings there are in Welcome To The Dark Place, well, we are too. It wasn't until I randomly got ending 106 that I realized The Dark Place could kill me in hundreds of ways. So, here are all Welcome To The Dark Place endings we've got so far. Every Welcome To The Dark Place ending we've got and their unlock requirements Screenshot by Destructoid The easiest way to get an ending is to purposely do everything you're not supposed to. Ignore The Dark Place's six rules and choose the option that'll most likely kill you. Most endings are game-over screens, which reset your progress back to the moment you fell from the Cloud and crash-landed into The Dark Place. But key and main endings will feature a pixelated cutscene and offer intriguing new lore at the main menu, right before you head into a new playthrough. This can point you to an untaken path or provide a bit more info on a location you might have visited before . So be sure you pay attention. We recommend gathering these endings when you're not in the middle of collecting the parts needed to fix the Dragon at the Cement Tower. This article is a work in progress and will be updated as we find more endings. Ending number Unlock description 1 Reach the Horizon by going through the Dusk (perimeter of The Dark Place). 9 Try to drive the car in the Abandoned House (requires Car Keys). 11 Descend the well or try to pull coins out from it. 22 Steal chocolate from the Supermarket. 23 Touch the bubbles after picking up the Shed Key from the Dock. 26 Fail to escape from the Mango Village cannibal. 40 Put your arm in the Hole Tree and close your eyes. 42 Step on a mine. 43 Open the door past the cabinet under the hatch inside the DP Library. 47 Fail the encounter against the Oak Tree on the path towards the Lighthouse. 49 Fail to defuse the bomb inside the Mail Box. 53 Fall victim to the Undergoing by failing to escape in 53 seconds. 67 Fail the encounter against the doctor on F4 of the Tall Office Building. 71 Take the Gold Key off the Mansion dining table. 77 Fail to crawl through the vents under the hatch inside the DP Library. 79 Trust the chair in the middle of the Forest. 81 Stop the boy moving the wagon. 82 Fall down the Chasm. 84 Get lost in Dimlose. 106 Stumble onto a bear trap. The post All Welcome To The Dark Place endings and how to get them appeared first on Destructoid .
Indie Archives – DestructoidOct 27
Welcome To The Dark Place map: All key locations and items
Welcome To The Dark Place map: All key locations and items With only compass directions to use, you may find yourself going in circles in Welcome To The Dark Place . If you ever want to leave whatever hellscape you've accidentally landed in, then you've got to pay attention to where you're going. With only words and audio to make sense of your surroundings, understanding the layout of the Dark Place will help you activate the Dragon and return to the Cloud in no time. Here is our map of Welcome To The Dark Place . We hope it helps. Welcome To The Dark Place: Locations and key items Image by Destructoid Unless you've got an excellent memory that can recall every step and direction you take in Welcome To The Dark Place's complicated Forest, it's almost guaranteed that you'll forget where key locations are. Thankfully, the Dark Place actually holds its shape, almost in a grid-like design woven into the Forest trees. No matter how many times you fall from the Cloud, everything you read and hear will appear in the same exact position. Some locations must be visited in a particular order, especially if you want to see everything (or more accurately, read everything). Below, we'll detail where you can find all locations in Welcome To The Dark Place , if there are puzzles/riddles, what key items you can pick up there, and whether that particular location houses an ending. This article is a work in progress. We're looking to fill in the gaps on our map and table as we discover more. Join us in our journey through The Dark Place and let us know in the comments about any exciting locations you've found that we may have missed. Place Location (direction) Key items/puzzles/riddles The Cloud Starting point Rules of The Dark Place. Tree with hole North of starting point Ending. Bleeding tree East then north of starting point - Stream Northwest - Telephone Booth Northwest Puzzle (requires Coin). Church North from Telephone Booth (follow the cable) Coin Grave North of Church Shovel Lamp Northeast Puzzle. Docks West Shed Key. Shine Lake West - Tall building West then south Medicine. Hole South then east The Undergoing. Abandoned Home East, on Cracked Road - House East, on Cracked Road Basement Key and Car Key. Manhole Far east on Cracked Road, north of Small Neighborhood The Undergoing. Dog House East from Rainforest and then south Black button. Lawnmower South (near Mailbox) - Mailbox South Vacuum Tube or ending. Swing South (near Mailbox) Undergoing. Chair Southeast Don't trust chair (ending). Telephone line Southwest - Cement Tower Four east from start point Dragon and Fuses. Factory Southwest perimeter - Craggy Maze Southern perimeter - Mango village East from Corn Field Ending. Corn field East - Diner West of north Corn Field and north of Cracked Road - Parking lot South of Diner - Post Office South of Parking lot - Dagger Southeast from Rainforest Ending. Paper House South of Dagger (follow Train Tracks) - Cottage East of Dagger - Spike field Far northeast - Rainforest Northeast perimeter - Savanna and Desert Spanning across the north-eastern perimeter, above Rainforest - Dusk/Horizon Perimeter of Dark Place Ending. Dimlose West of Savanna and east of Chasm Ending. Bench Between Dimlose and Savanna - Waterfall West of Bench - Tunnel Northeast Requires key item to navigate (Lighter?) Mine field Northeast Sudden ending. Bear trap Southeast Sudden ending. Toy Box Southwest Ending. Blood Northwest Sudden ending (if you fail the encounter). Chasm Far north Endings. Library (red brick building) Northwest of Chasm Shotgun and ending. Train Platform Northwest perimeter - Cave Across Chasm bridge Puzzle. Lighthouse Southwest from Chasm Ending and code: 23411. Wagon West from Chasm Ending. Campsite Northwest (follow the smoke) - Mansion North off dirt path, west of Campsite Endings, Gloves, and Gold Key. Swamp Far west Ending and Log Cabin. Large Building Northwest from Swamp Rooftop access (needs Ladder Key). Supermarket South from Large Building Yellow Dice and Ladder Key. Millington Grove Southwest - Picnic Table Southwest - Factory Southern perimeter - Highway Southwest perimeter Ending. Fake picnic Southeast perimeter - Like our content? Set Destructoid as  a Preferred Source on Google  in just one step to ensure you see us more frequently in your Google searches! The post Welcome To The Dark Place map: All key locations and items appeared first on Destructoid .
Indie Archives – DestructoidOct 26
How to solve the Tormented Souls 2 bell tower puzzle
How to solve the Tormented Souls 2 bell tower puzzle I'm ashamed to say I felt safest in the tallest part of the Tormented Souls 2 Convent, where rusty cages and bird feces cover every inch of the once sacred and glorious bell tower. Unlike other  Tormented Souls 2  puzzles that have you searching high and low for key items and backtracking until you know the map like the back of your hand, the bell tower puzzle solution thankfully takes place in the same room—and the reward is an absolute game-changer. Why nuns have a Shotgun lying around is unfathomable. This weapon is a must-have, yet it's encased in glass that cannot be broken by hand, and has received better treatment than the Convent's Bibles. So what are the singers, and how do we make them sing? Table of contents Tormented Souls 2 bell tower puzzle solution How to get the Double-barrel Shotgun Tormented Souls 2 bell tower puzzle solution Screenshot by Destructoid We love the occasional puzzle where you don't have to go anywhere. All you need to do is ring the bells outlined by the inscription on the Shotgun case. The order to ring the bells is as follows: Victor: Medium bell, to the right of the ladder. Big Joe: Largest bell, to the left of the ladder. Little Claudio: Smallest bell. Elias: Large bell, opposite the ladder (slightly smaller than Big Joe's). With a new weapon in hand and a bell tower to descend, you best keep your eyes on the stairwell as monsters are heading your way. There's never been a better time to test out that new friend of yours. Video by Destructoid How to get the Double-barrel Shotgun Screenshot by Destructoid Screenshot by Destructoid You can pick the Shotgun up relatively early on in your playthrough, but you won't get the Metal Pipe until your first encounter with the Other Side. To get here, you must first find the Cursed Book in the Crypts via the Prison and deliver it to Joseph. This lets you access the Torture Museum, where you must light the candles on the mirror on the basement level, near a torture table that has a corpse and rusty wheel on it (this is relevant for the Double-barrel Shotgun). Light the candles surrounding the mirror with Caroline's Lighter: top left, bottom left, bottom right, and light the two candles above the bottom right candle. The Other Side is now open. Venture inside and turn the wheel at the torture table that now has a scarecrow atop. The scarecrow snaps, letting you return to the real world, where the corpse is split in half, offering the Metal Pipe for you to combine with the Shotgun. Like our content? Set Destructoid as  a Preferred Source on Google  in just one step to ensure you see us more frequently in your Google searches! The post How to solve the Tormented Souls 2 bell tower puzzle appeared first on Destructoid .
Indie Archives – DestructoidOct 26
Forget Balatro and CloverPit—I’ve found my new obsession and it’s spookily awesome
Forget Balatro and CloverPit—I’ve found my new obsession and it’s spookily awesome I'm not one to get engrossed in a virtual world unless the narrative and worldbuilding are extremely captivating. While I have my go-tos when it comes to indie horror, there's one dev in particular that always gets me excited. From the horrifying IT STEALS and the hilarious Lethal Company , Zeekerss has gone and done it again—and this time I'm all in. Released on Oct. 25, Welcome To The Dark Place is a text-based choose-your-own-adventure horror game. After falling from the Cloud following what I can only assume to be a devastating car crash, Welcome To The Dark Place literally throws you into the darkness, where you must get on a distant train that may never reach its destination. Image by Zeekerss I've welcomed the Dark Place as if it's my own internal struggle. The intro is effortlessly cool, like I'm looking directly into Zeekerss' mind. It wasn't until I landed repeatedly in the Dark Place that I started to believe something could change for me personally, that there is a way out, even though the game makes me repeatedly question whether escape is truly possible. At times, the main menu communicates as if some omniscient force is testing my knowledge or mocking my futile attempts. Welcome To The Dark Place is proof that Einstein's Theory of Insanity isn't true, that doing the same thing over and over again isn't madness, for trial and error makes this indie horror work so damn well. It's got to the point where I'm recording my gameplay, taking notes, and making a map of the Dark Place just to see which gaps need filling. The world is like a bestiary of creepypastas, where the darkness consumes the sanity of most caught brazenly traversing the forest until eventually losing sight of why they arrived, becoming just another shape against the sea of trees. Screenshot by Destructoid I honestly don't know how Zeekerss does it, but there are moments of genuine terror that penetrate my very soul and make me crave more like some twisted mind desperate for feeling. The effective use of spatial audio keeps me on edge, and the occasional but extremely creepy pixelated visuals of a door opening or when I plunge into the stressful Undergoing makes me hold my breath like submerging into water. You'd be surprised how creepy Welcome To The Dark Place actually is, and it's all because it has Zeekerss' signature pixelated aesthetic that worms its way into your mind. Lovecraftian both its narrative and design, my imagination runs wild to fill the black screen with images and color, just to try and make sense of this surreal and unforgiving world. The Dark Place feels equally full of life, hopelessness, and dread, where wandering around the seemingly infinite forest pulls you in with an investigative and curious eye. Screenshot by Destructoid Like listening to a Stephen King audiobook, the sound design makes me panic, squirm, and talk aloud as if I, too, fell into the Dark Place. There are rules to follow, yet curiosity had me often ignoring them—after all, over 100 endings await. Certain moments left me in awe, in disbelief that I could be this captivated by a black screen and directions. It's addicting to go back in and try something new, or revisit a location to pick up whatever dignity I had left behind from failed attempts—yeah, there might be something wrong with me. It's consuming my every thought like I'm transported back to SOMA , Funeralopolis , Who's Lila? , and SIGNALIS . I'm thankful Zeekerss dropped this passion project after eight years of development, and I would have gladly paid money because I'm having too much fun in this bizarre, terrifying world, and I know Welcome To The Dark Place will be one of those games I mourn when it's all over. The post Forget Balatro and CloverPit—I’ve found my new obsession and it’s spookily awesome appeared first on Destructoid .
Indie Archives – DestructoidOct 26
All monsters and levels in Escape the Backrooms (Entities guide)
All monsters and levels in Escape the Backrooms (Entities guide) Escape the Backrooms has finally released version 1.0, and it has added new monsters and levels to the existing content. Known as Entities , these monsters can be dangerous while trying to solve all the available levels. This guide will provide you with an overview of each level, what you can expect, and tips on how to deal with every monster in Escape the Backrooms . Escape the Backrooms: Level and Entity guide Here are all levels, shown in chronological order. Harmless levels, such as the Level 3999, The Snackrooms, Hub, M.E.G. Base, and Bunker aren't shown here as they act as bases to access other levels. Levels beyond 55.1 are secret and relevant to getting the alternate endings in Escape the Backrooms . Level 0 Image by Fancy Games Level summary Fluorescent lights buzz above you, corridors of endless yellow greet you as a monster made completely of wire patrols the level for any lost souls. Find the pieces and fix the ladder, gather the key, and escape through the one door in the entire level. Survival strategies Sprint in short bursts to conserve your stamina. Use the walls as cover and watch those corners. Run from Bacteria, ducking around corners so it loses track of you. Level 1 (Habitable Zone) Level summary Layers of a car park house multiple threats: the Skin-Stealer and Smiler. Thankfully, they don't attack at once. Figure out the elevator code by looking at the colorful cars, each corresponding to the elevator code sequence. Survival strategies Keep talking so you know who's who, as the Skin-Stealer will pretend to be one of you. Use doors as cover to keep the Skin-Stealer from killing you. There's an eight-second window for you to move in the Smiler's domain when it's lit. Level 2 (Pipe Dreams) Image by Fancy Games Level summary A chase ensues as you head to the station via this incredibly long corridor of pipes. Survival strategies It's simple, really, just RUN! Level 3 (Electrical Station) Level summary Find and flip the switches on each breaker, using the crawlspaces to access new areas while evading the persistent Hounder. Survival strategies Use the flashlight to stun and scare away the Hounder. It will either run or go forward to attack anything nearby after the third time you stun it with the flashlight. Level 4 (Abandoned Office) Level summary Get through this level without the cameras spotting you. Survival strategies Keep away from the windows. Level 5 (Terror Hotel) Image by Fancy Games Level summary A pristine hotel houses a familiar threat: the Skin-Stealer. Use the Bug Spray to kill moths and turn them into Moth Jelly. Offer it to get the keys you need to enter the next section, where the Skin-Stealer activates as you search for letters to reveal the code. Survival strategies Hide in hotel rooms if you're being pursued by the Skin-Stealer. This is more close-quarters so this monster will spend more time attacking than pretending to fit in with the group. Level Fun Level summary There's a lot of fun to be had here, but only for the Partygoers. They stand facing walls like something out of Blair Witch . Play slow and smart, get to the exit without being noticed. Survival strategies Crouch and move through the level slowly, avoiding the Partygoers' line of sight. When the music stops, run and hide underneath tables. Don't pop any balloons. Level 37 (The Poolrooms) Image by Fancy Games Level summary Find the exit. Survival strategies This level is relatively harmless. Walk only through clear water to avoid the Hydrolitis Plague, which darkens the pools. Level 1 (Run For Your Life!) Level summary Another chase sequence. Survival strategies Just do what the level says. The End Image by Fancy Games Level summary Gather the tapes on the bookshelves surrounding the desk and click on the television when you've got them all. Refer to the television for how many you've got left. Avoid the Scratcher's erratic pathing. Survival strategies This is harder to complete on your own. If with friends, run around and make as much noise as possible, using the tables if the Scratcher gets close. On your own, utilize the fire alarm to distract the Scratcher. Level 94 Level summary A personal favorite, endless green hills with a single yellow house atop it appears calming at first. But the sun sets quickly, and when it does, you have to get inside. Reach the floating castle at the back and ascend the rope to complete this level. Use the trucks to get to your destination quicker. In the castle, move the blocks to their correct positions and then survive 100 seconds as the Animated King attacks while you wait for the rollercoaster ride. Survival strategies Don't stay in trucks for too long. Immediately go to the nearest house as soon as the sun starts to go down. Turn off the lights and hide. Don't go outside at night, or Animation will get you. Keep looking around when the Animated King is active. He can only attack if your back is turned. Level 6 (Lights Out) Level summary Using the Lidar scanner, reach the end of this pitch black level. Survival strategies Keep an eye on the Wretch's red dot moving on the radar and hug the wall if it gets close. Level 7 (Thalassophobia) Level summary Row the boat to the lighthouse. Survival strategies Beware The Thing. Avoid swimming in the water or sticking around too long in an area. Aim directly for the lighthouse, passing submerged houses along the way. Sanity drains quickly here. Level 8 (Cave System) Level summary There are no puzzles or anything to figure out here. Just reach the other side of the caves, but go across the bridge one at a time. Survival strategies Deathmoths and Skin-Stealers appear here. Crouch and turn off the flashlight to avoid the moths. Play slow and conserve stamina, fleeing from the Skin-Stealer if you see it. Move before it sees you. Level 0.11 Level summary A more twisted version of Level 0 as Bacteria makes its return. Use the chainsaw to break open the wooden planks blocking the doors. Survival strategies Hide in crawlspaces so that Bacteria can't grab you. Level 9 (Darkened Suburbs) Image by Fancy Games Level summary Activate the three computers in the houses near the M.E.G. gate to unlock it. Refer to the screen by the gate for the computer locations. Survival strategies The Neighborhood Watch patrols the streets with its giant eye, looking out for anyone who shouldn't be wandering around. Keep a safe distance away from it, listening out for its footsteps. Go onto porches to avoid its grab. The Wretch lives inside the houses you need to enter to unlock the M.E.G. gate. The computer alerts it, so play slowly and wait until it's at the furthest point away before you use the terminal. They can't go outside. Keep track of the Wretch's position inside the square-like compact area of The Abandoned Outpost. Use the crawlspace and lockers if you're being chased. Level 10 Level summary Activate the towers in the corn field. Survival strategies Listen out for footsteps and a chainsaw revving up. Go in the opposite direction to avoid being seen. Never take the main road. Level 0.2 Level summary Use the Noclipping floor to find and turn on the breakers. Survival strategies Stay away from holes or the Bone Thief will have ya. Level 1~1 (Hotel Chase) Level summary The final chase. Survival strategies RUN! Level 188 Level summary Find the televisions. Survival strategies Stay away from the windows. Play slow and conserve sprint so you can run from the Aranea Membri. Level 37.2 (Dark Poolrooms) Level summary Find and turn the valves. Survival strategies Not that dangerous, but the Hydrolitis Plague appears again as a black substance in pools of water. Level Fun+ Level summary Find the keys to escape. Survival strategies Play slow and quiet, crouching to avoid the Partygoers. Attack the Party Host with Fireworks to kill it. Level 52 Level summary Follow the Partypooper while evading the Partygoers. Survival strategies Treat this like a Fun level. Level 55.1 Level summary Take photos based on what's already pictured on the camera. This is the last Story Mode level as it rewards you with the default ending. Survival strategies Bacteria, Smilers, and Skin-Stealers appear here. Use what you've learnt from previous levels to survive. Shine light to keep Smilers back. Conserve stamina to escape from Bacteria and Skin-Stealers, using cover so they lose track of you quicker. Overgrowth Level summary The first secret level following 55.1. Access this via the M.E.G. terminal in the Bunker. Find Wanderers and place them in the slides to deactivate their danger level. Survival strategies Bacteria is back, so use the walls as cover and conserve your energy. Steer clear of holes to avoid the Bone Thief. The Grassrooms Image by Fancy Games Level summary Following Overgrowth, find the knife and use platforming to reach the elevator. Survival strategies Don't stand still on the grass. Level 92233 Image by Fancy Games Level summary Find the M.E.G. terminal in the Habitable Zone to reach this secret level. Survival strategies Take a leap of faith. Level 974 Level summary Enter and complete Level 6 again, but enter the M.E.G. door before you leave to find the Pink House. Collect 12 toys and place them on the chairs at the entrance. Survival strategies Watch Kitty as it can't really move when you're looking at it. Level You Cheated Level summary Place the televisions to unlock the metal door in Level 188, and get past the Aranea Membri who's guarding this secret. Survival strategies That knock at the door is a tad creepy. Like our content? Set Destructoid as  a Preferred Source on Google  in just one step to ensure you see us more frequently in your Google searches! The post All monsters and levels in Escape the Backrooms (Entities guide) appeared first on Destructoid .
Indie Archives – DestructoidOct 25
How to solve the Tormented Souls 2 prison puzzle
How to solve the Tormented Souls 2 prison puzzle So, you've made it to the Tormented Souls 2 Prison and I can't help but wonder: "Just what kind of convent has cells and medieval torture devices under their sacred place?" Someone's got some confessing to do. The darkness greets you from the prison pit as a grotesque sound emanates from its depths, only making that pit in your stomach worse. The Chess puzzle was just the start, but things are getting more serious now. The monsters are growing restless, their aggression manifesting in the very darkness that'd consume Caroline if her lighter ever ran out of fuel. While the cells keep the monsters at bay, it's a temporary refuge, for you must pull the lever at the pit's center if you wish to restore power and enter the Crypts below. Tormented Souls 2: Prison lever puzzle solution Screenshot by Destructoid The Prison lever is inactive, which sounds like a good thing when a humanoid monster slams his fist against a prison cell, desperate to get out and have his revenge on the first person he sees (that's you, by the way). But safety doesn't last for long as the Prison puzzle demands you siphon power to the lever so you can access the Crypts. To do so, head into the open cell opposite where you walked in. But beware: a spider-like monster will ambush you. We recommend using the Nailer to deal with these as they have a higher health pool and a wider range of attacks than the humanoid creatures. Screenshot by Destructoid Inside this cell is the key to the Prison puzzle, outlined on the Symbol Paper that tells you what to do next. Take this back to the Prison entrance (follow the red cable from the lever) and unlock the breaker using your Pliers. Now, turn the switches based on the cryptic paper you picked up. The goal is to flick the switches towards the option that could fit inside the Symbol Paper's circle with an 'X' inside it. From left to right, here's which way to turn each switch: Right Left Left Left Right You won't know it's correct until you pull the lever above the pit. Now the true descent begins as you're inching closer to getting that Cursed Book, in a place where Evil Dead meets Indiana Jones . It's time to put your newfound Bible to good use. Like our content? Set Destructoid as  a Preferred Source on Google  in just one step to ensure you see us more frequently in your Google searches! The post How to solve the Tormented Souls 2 prison puzzle appeared first on Destructoid .
Indie Archives – DestructoidOct 24
How to solve the Tormented Souls 2 chess puzzle
How to solve the Tormented Souls 2 chess puzzle A reminder of the rules of chess awaits you in Tormented Souls 2 library, but you won't be leaving this puzzle as a Grandmaster. With classic and retro-style puzzles full of intricate and satisfying level design, where backtracking and finding shortcuts is inevitable, Tormented Souls 2 throws a chess puzzle your way as a little taster of what's to come. But, as you know with any Resident Evil -style puzzle, there's multiple steps you must take to reach that satisfying solution. Table of contents Where to find the Chess Mat and Cryptex How to solve the Cryptex Tormented Souls 2: All chess puzzle key items, summarized Where to find the Chess Mat and Cryptex Screenshot by Destructoid This puzzle truly starts when you find the Chess Mat on the table in front of the fireplace in Calefactory . However, you may familiar yourself with chess via the upper floor of the Library, as this is important to solving the Cryptex as soon as you have it in your possession. The puzzle initially presents itself as a game of chess, but it isn't until you flip around the Chess Mat that you realize this puzzle is all about a code. The Library reminder on how each chess piece moves is helpful if you didn't already know how this board game worked. Now, the hunt for the Cryptex is on. Screenshot by Destructoid Once you have the Chess Mat (which you can refer to in your key item inventory tab), you have to piece together a Handsaw by combining its Frame and Blade. The Handsaw Frame is on the Refectory , where you have to move a trolley to reach a small squeeze-through area, the furthest point south from the Calefactory. Screenshot by Destructoid Then, head to Cloister and pull the lever on the elevated cage made of metal and wood. This sends the corpse inside down to the Basement, accessible via the stairwell on the southern side of Cloister (opposite the elevator on the map). Pull the Handsaw Blade out using the Pliers you got at the start of Tormented Souls 2 and combine with the Frame to create the Rusty Handsaw. Screenshot by Destructoid Finally, make your way to the Kitchen where multiple spider-like creatures spawn in. It's best to use the Nailer here to avoid taking unnecessary damage from the persistent monster lurking inside the Kitchen. Open the freezer nearest the Kitchen stairwell. Use the Rusty Handsaw on the frozen corpse inside. Still in the Kitchen, go downstairs and open the stove door, using Caroline's Lighter to ignite the dry wood inside. Place the Frozen Hand on the stove top to melt it, giving you the Cryptex. How to solve the Cryptex Screenshot by Destructoid Screenshot by Destructoid The answer to solving the Cryptex is on the back of the Chess Mat. The code shows seven symbols, each corresponding to how a chess piece moves. The Library offers the key, but you can solve this if you already know how each piece moves around the chess board. Rotate the dials and assign each piece relating to the Chess Mat sequence. Here's the answer: L shape - Knight Horizontal and vertical - Rook Diagonal - Bishop Horizontal, vertical, and diagonal - Queen Small horizontal, vertical, and diagonal - King Forward and diagonal - Pawn L shape - Knight This will give you the Crown Key to unlock the gate in the north side of the Basement . Tormented Souls 2: All chess puzzle key items, summarized Key item Location Chess Mat Calefactory Handsaw Frame Refectory Handsaw Blade Cloister (requires Pliers) Frozen Hand Kitchen (requires Rusty Handsaw) Cryptex Kitchen (requires Lighter) Like our content? Set Destructoid as  a Preferred Source on Google  in just one step to ensure you see us more frequently in your Google searches! The post How to solve the Tormented Souls 2 chess puzzle appeared first on Destructoid .
Indie Archives – DestructoidOct 24
Official RV There Yet Discord link
Official RV There Yet Discord link Indie release RV There Yet is quickly gaining steam, and it could be your favorite game to play with your buddy during the Halloween season. Since it's an adventure best meant for two people, being part of the official Discord is going to be immensely helpful. The official Discord is maintained and moderated by the developers of the game, and it's the largest community related to RV There Yet . This guide will provide you with the link if you haven't found it yet, and give a brief explainer about how to make the most of the community. How to join the official RV There Yet Discord Joining the official Discord server is free. You'll need to have a Discord account set up and use either the mobile app/PC version. Then, click here to get the invite to the official server. Accept the terms and conditions to become part of the server. Screenshot by Destructoid The server is divided into different channels to make it easy for you. The game chat channel is where you can discuss everything related to RV There Yet. If it's a general query, you could get your query solved over there. There's a dedicated channel called game questions and help as well. Here, you can get tips from other players if you get stuck. The feedback and bug report channel lets you report bugs that you might encounter. RV There Yet is an indie game that's in early access, and it's fair to expect bugs and glitches. You can report them to make it easier for the developers to quash the bugs. Most importantly, the looking for group channel is essential if you don't have a friend to play with. RV There Yet 's gameplay heavily relies on two-player co-op. This channel allows you to find someone to play with in case you don't have a friend on your Steam list who is playing the game. Overall, there are several benefits of being part of the official Discord. If you're wondering about how many players can play together in RV There Yet , we have the answer . While it's limited for the time being, mods are rumored to arrive soon, which should eventually allow you to play with more of your friends. Like our content? Set Destructoid as  a Preferred Source on Google  in just one step to ensure you see us more frequently in your Google searches! The post Official RV There Yet Discord link appeared first on Destructoid .
Indie Archives – DestructoidOct 23
DREDGE meets Silent Hill f in surreal Chilla’s Art demo—and I’m hooked already
DREDGE meets Silent Hill f in surreal Chilla’s Art demo—and I’m hooked already Chilla's Art is back with a completely new form, and this time we're headed to the ocean. The open water greets you with open arms, offering a boat, gas station, merchant, and a small sandy beach to trick you into thinking you have spawned in paradise. But it's more like purgatory. The singular task to "go to school" brings you back down to reality, even though nothing you're looking at makes much sense. This is UMIGARI , an upcoming indie horror fishing game—and it's like nothing we've ever seen from Chilla's Art. Screenshot via Chilla's Art A dev I always look forward to seeing what comes next is Chilla's Art, best known for The Closing Shift , Parasocial , The Bathhouse , and Aka Manto . With a distinct look and identity that focuses either on the supernatural or stalker villains, Chilla's Art has made a name for crafting consistent slow-burn horrors with janky yet creepy imagery. In a similar vein to Rayll's Fears to Fathom series or Puppet Combo's many titles, Chilla's Art has a signature, but the latest demo is very different from what this dev usually releases. UMIGARI is a fishing simulator that follows the typical sim rulebook: Reel in fish, sell for profit, and spend your hard-earned cash on upgrades. Simulators have been increasingly popular on YouTube and Twitch, with titles such as Schedule 1 , Hellmart , PowerWash , and Supermarket Simulator , alongside the highly anticipated Quarantine Zone and We Harvest Shadows . There's something strangely comforting and addictive about these games, and Chilla's Art knows this. It's easy to get distracted by bigger fish, more money, and new places to explore, but there's something off about what's at the end of the line. Fish with hands as fins and human teeth, screaming as the harpoon hits their skin. It begs the question: What exactly are you? On the surface, there's nothing particularly nefarious going on. Yet, similar to DREDGE , Subnautica , and Iron Lung , it's about diving underneath the rippling waves to uncover the darkest secrets. Japanese folklore sits at the heart of this entry, where symbolism and strange dialogue reminiscent of Silent Hill will make you question what exactly you're playing. Screenshot by Destructoid Chilla's Art games are getting weirder by the second, and I'm all for it. Shinkansen 0 and Cursed Digicam could be the titles that pushed the dev into a new, experimental identity where confusion, disorientation, and panic are top of the list to craft a horror you'll never forget. It's impossible to predict Chilla's Art now, and that's a good thing. No official release date has been given at the time of writing. That Chilla's Art dreaded build never left, and UMIGARI 's demo conclusion is one that'll surely make you want more. It's clear why Chilla chose to give us a good 30 minutes to an hour of gameplay early, because UMIGARI has already reeled me in, and I know I'll be swept away when this surrealistic adventure drops. The post DREDGE meets Silent Hill f in surreal Chilla’s Art demo—and I’m hooked already appeared first on Destructoid .
Indie Archives – DestructoidOct 21