Niche & Indie Game News
Niche & Indie Game News
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Discover the hidden gems of the gaming world with Niche & Indie Game News. Get the latest updates, reviews, and insights on unique and innovative games from independent developers. Explore the road less traveled in gaming!
You can get a physical dose of Game Boy Color horror with the Metamorphosis Collection
You can get a physical dose of Game Boy Color horror with the Metamorphosis Collection The Game Boy Color wasn’t exactly the best platform for horror unless you count, like, Resident Evil Gaiden and Alone in the Dark: The New Nightmare . Anyway, now’s a good time to get into some indie Game Boy Color horror, like what’s packed into the Metamorphosis Collection . You can even get a physical cartridge if you’re into that sort of thing (I am). The three games included are Opossum Country , Decline , and Specimen 134 , all by Ben Jelter. Two of these games, Opossum Country and Decline are available already on itch.io, so you can play them right now for free. They were created for game jams. Specimen 134 , on the other hand, is a completely new game. It’s also supposedly a lot longer than the other two. However, there is a demo of it that you can try. Image via Incube8 Games I’ve played Decline and Opossum Country . They’re creepy short-form adventure titles. Decline is about a police detective on the verge of retirement solving a supernatural mystery. Opossum Country , on the other hand, is about a gig food delivery person riding up to a creepy trailer park full of evasive people. A lot of development for Nintendo’s old handheld platform has been spurred by GB Studio, a development suite that makes creating games on the platform a lot more accessible. It’s pretty neat. I’ve only done a bit of dabbling in it, but it seems pretty intuitive and simple to use. It’s resulted in some interestingly designed games that wouldn’t have been marketable during the handheld’s life, giving the platform new life. For Metamorphosis Collection . You can get the digital version for $13.99. But the real fun is with the physical cartridge, which comes with a box, instructions, and a sticker sheet for $59.99. If you order before Hallowe’en, you’ll get a translucent blood-red cartridge instead of the usual smokey black. Either way, it’s pretty neat. I’m on the verge of pulling the trigger on a purchase. Preorders for Metamorphosis Collection are open now , and physical editions will ship later in November. The post You can get a physical dose of Game Boy Color horror with the Metamorphosis Collection appeared first on Destructoid .
Indie Archives – DestructoidOct 22
A Quiet Place: The Road Ahead Review — Quite the Quiet Place
A Quiet Place: The Road Ahead Review — Quite the Quiet PlaceA Quiet Place: The Road Ahead is the first video game set in the universe of the popular horror film franchise A Quiet Place. While familiar with the premise, I haven’t seen the films, so I began this review with few expectations. I was pleasantly surprised by the game’s execution, clever use of the franchise’s […] The post A Quiet Place: The Road Ahead Review — Quite the Quiet Place appeared first on Try Hard Guides .
Game Reviews – Try Hard GuidesOct 22
Roguelike Deckbuilder Pirates Outlaws 2: Heritage Sets Sail In 2025
Roguelike Deckbuilder Pirates Outlaws 2: Heritage Sets Sail In 2025Mop the 'decks'! The post Roguelike Deckbuilder Pirates Outlaws 2: Heritage Sets Sail In 2025 first appeared on Kakuchopurei .
Indie | KakuchopureiOct 22
10 Best Tiny Glade builds shared by players of the hit cozy game
10 Best Tiny Glade builds shared by players of the hit cozy game Tiny Glade has been a phenomenon in the cozy gaming sphere. After the demo was released as part of Steam Next Fest back in June, developers PounceLight were overwhelmed as they reached a staggering one million wishlists .  The cozy building game got its full release on September 23, and players have been sharing some incredible builds in the time since. As an avid player myself, I’ve had the joy of seeing builds inspired by the daily theme, as well as other, more extravagant or technically challenging designs.  I’d consider myself very much a part of the Tiny Glade community, and while I can’t show off my own builds here (they’ve got nothing on the designs you’re about to see, anyway), I can show you 10 of the best builds I’ve seen since Tiny Glade was released. You might even recognize some of them. Spirited Away bathhouse Image via @Stan616_/Twitter Let’s kick things off with this incredible rendition of the bathhouse from Spirited Away , made by Stan616_. Every layer seen on this beautiful replication is an individual building block, and the colors and design are so spot on to the source material. The use of windows to cause a sense of size is inspired, and I can imagine the spirits wandering in and out of the doors.  Laputa from Castle in the Sky Image via @thelkana/Twitter Sticking with the Studio Ghibli theme, as there are a lot of truly incredible Ghibli-esque builds floating around, this rendition of Laputa is truly mind boggling. I’d like to point out how difficult it is to create floating platforms in Tiny Glade , with even the smallest movement of a platform causing stilts to pop out of the bottom. The fact that Thelkana managed to create such an intricately layered platform is testament to their in-game design skills.  Castle town with train tracks Image via @ITASHAKAI/Twitter  As far as I can tell, this build takes inspiration from nothing except the mind of its creator, and it’s truly beautiful. Pay attention to the train tracks in the bottom left, which are very difficult to create and are a true display of out-of-the-box thinking. The towering Japanese style temple to the right is also impressive, with each layer consisting of far more pieces than they first appear to be.  Port Merrick Image via @CaptRosySot/Twitter I’ve seen a few different recreations of Sea of Thieves’ Port Merrick, but this one definitely stands out as the best of them. Despite the limitations of Tiny Glade , this depiction is true to the source material and the flags are perfectly placed. Although there are no people in Tiny Glade , I can imagine pirates sauntering around this build with very little effort.  Defence Against the Dark Arts classroom Image via @Scribblecloud/Twitter  I’d like to preface this entry by pointing out that Tiny Glade is absolutely not designed for the construction of interior spaces. It’s meant for building buildings, not decorating the individual rooms. With that in mind, this recreation of the Defence Against the Dark Arts classroom from Harry Potter becomes even more impressive. Each of the tables is actually a series of perfectly sized gates, but the floor is also made of those same gates. This build is a technical marvel, and it never fails to impress me.  Flying Ship Image via @noxlotl/Twitter  I mentioned before that floating platforms are incredibly difficult to achieve in Tiny Glade , but noxlotl has absolutely perfected the art of making them. They have created hot air balloons, pirate ships, and a long list of other technically brilliant builds, but this is my favorite of all their creations. With roofs as sails, countless blocks used to create the ship itself, and a flag-line anchor, this ship is truly inspirational.  Train crossing from Howl’s Moving Castle Image via @Berryshrtcake/Twitter Although it lacks the black smoke that can be seen in the Ghibli movie, this faithful recreation of the train crossing from Howl’s Moving Castle by Berry Shortcake is a marvel. Why? Because not only have they managed to capture the feeling of the town around the tracks, but they’ve also built a train, which is one hell of an achievement in itself. The angle of this image is spot on, as well, which adds to the magic.  The Wizard’s Tower from Stardew Valley Image via @QyurryusPanda/Twitter Most of the builds I’ve included on this list have been extravagant and technically challenging, so this one may stand out due to its simplicity. However, what stands out about this Wizard’s Tower by Jessicat is how utterly recognizable it is. You don’t need to be told what inspired this to tell where it came from, and it’s so true to the source that it stands out from the crowd without being overly complicated.  Town with a crosswalk and traffic lights Image via @May_orangeto/Twitter Tiny Glade isn’t designed to build modern settings. All of the building styles are very traditional, almost bordering on medieval, and that makes modern style builds very challenging. This builder took this challenge and completely flipped it on itself, designing this very modern town complete with not only a crosswalk (made using differently colored walls that are barely visible), but also traffic lights. There’s even a car in the back, which is staggering on its own.  Dolorian Church of Humanity in Martinaise from Disco Elysium Image via @c_peterson/Twitter  Despite being a small build, this recreation of the Dolorian Church of Humanity in Martinaise is something that brought something to the attention of a lot of players. The use of small windows and arrow slits on the back wall to recreate the stained glass design is absolutely inspired, and although it may not be perfect, the beauty of this build lays in the creativity used to create it. The post 10 Best Tiny Glade builds shared by players of the hit cozy game appeared first on Destructoid .
Indie Archives – DestructoidOct 19
Review: Grunn
Review: Grunn Bernband is a simple game , but its effectiveness cannot be overstated. It is, essentially, just a game about walking around. A walking simulator that is actually just walking. No puzzles, no objectives, just walking. What makes it meaningful is its atmosphere. It takes place in a small chunk of a futuristic city. A commercial center of bars and shops and narrow corridors and walkways. You can't talk to anyone or interact with anything; you just wander aimlessly. You might discover a raucous bar, then wander lonely, empty corridors looking for whatever else might be happening. Many of the rooms and hallways are empty, simple, and grey. But, through the use of vivid lighting and surreal atmospheric sound, it made the alien seem familiar and weird. It tangibly conveyed a hot summer night after leaving a venue. I had never heard of Grunn until it released . Somehow, after watching the initial trailer, I saw Bernband in it. Maybe it was the protagonists' strangely placed hands or the gaze of random strangers, but I somehow knew it was from the same creator. And while it’s an entirely different beast than Bernband with a totally different focus, you can see where the lessons have been applied. Screenshot by Destructoid Grunn ( PC [Reviewed]) Developer: Sokpop Collective, Tom van den Boogaart Publisher: Sokpop Collective Released: October 4, 2024 MSRP: $12.99 In Grunn , you wake up on a bus in the countryside. After following the only route out, you find out that you’re a gardener. You’ve been hired to maintain the yard around a house, but suspiciously, you’re told that you’re not allowed to actually go into the house. You quickly find that the only tool you have available is a pair of hedge trimmers. Clearly, the yard needs more work than that. Your only choice is to go out looking for more tools, but first, you need to get out of the yard, as a waist-high fence blocks your egress. It won’t take long before you notice that you’re being watched. You only catch glimpses, but you’re definitely being followed. And while there are townsfolk around to talk to, you can’t understand a word that any of them are saying. The town is a dangerous place. If you stay outside too long after midnight, the darkness will swallow you up. Touch something you’re not supposed to, and things might end poorly for you. And death is death; you’re sent back to the start of the game to try again, though each one counts as an “ending.” Grunn keeps track of all the endings you’ve found, so collecting them all is a goal if you think repeated failure is something to shoot for. Otherwise, there is a good ending. https://youtu.be/QDxm5HEYbt8?feature=shared Permadeath may sound pretty harsh, especially when it means you’ll be re-cutting the grass every time it happens, but Grunn only takes place across three-ish days. It is, to be honest, somewhat annoying to have to trim the same hedges every time the game kills me for my curiosity, but not enough to really ruin the experience. A loop takes about 45 minutes, and it took me around 6 hours to hit the good ending. I just became rather proficient at speedrunning my chores. Reminds me of when I was a teenager. The multi-day loop works in Grunn’s favor, as it forces you to look at the cause and effect of your actions. There isn’t a whole lot of branching, but you may not recognize exactly what caused a mysterious portal to open in the garden and give you a quick way to the park. After a few laps through the game, you will. The overall goal of the game is unclear. It isn’t actually just to ensure the yard is in top shape for when the owners get back. You’re not trying to escape the town. The only way to discover what you should be doing is by just poking at things until something happens. You eventually learn to quiet the ghosts of the dead, and you may learn what the hell is up with those kids on the ferry. Many of the items you pick up don’t have an immediately discernable purpose, so much of the discovery is rubbing things on other things. To help you figure out what can and should be done, you come across a number of polaroids scattered across the world. They don’t reveal what you should be doing with the subject depicted, but they at least let you know to take a closer look. Screenshot by Destructoid It’s an odd formula that may sound mundane, and that’s because it is. You’re essentially a stranger to a quiet town. There’s weird stuff happening, but nobody else seems to really notice or care. Not that you can ask them. There’s obviously something dark going down, but rarely does it attack you directly. Most of the scares come from catching brief glimpses of someone watching from out of sight. You’re sort of just existing in the snapshot of a world, attempting to preserve it as it is and exorcise the evil from it. You know, while also keeping the flowers watered and the hedges trimmed. It isn’t exciting. It doesn’t have to be. I’m not sure that Grunn is going to remain cemented in my mind the same way Bernband is. The goals here are a lot more modest and less bold. On the other hand, it is an enjoyable experience. No matter how many times I woke up in that seat on the bus, I was always ready to take on the game again. Gradually unraveling its mysteries while keeping the hedges trimmed kept me engaged. Without thinking too hard about it, Grunn is probably the most relaxing horror game I’ve ever played. [This review is based on a retail build of the game purchased by the reviewer.] The post Review: Grunn appeared first on Destructoid .
Indie Archives – DestructoidOct 18
Creature Packets makes putting small creatures in small appliances comparatively wholesome
Creature Packets makes putting small creatures in small appliances comparatively wholesome The NES version of Maniac Mansion was censored in North America. One of the few Game Over screens you could get required you to microwave a guy’s hamster and then show him the results. The ability to microwave a hamster was taken out. Had I not been told that, I would never have found out. Why? Because I’m not a fucking monster. Anyway, Creature Packets is a game about microwaving small creatures. Not only that, you also put them in a blender together. It was developed in three days by KenForest as part of the Ludum Dare 56 game jam . The prompt was “tiny creatures,” so I’m not entirely sure how we wound up locked in a dirty room with small appliances and a vending machine. Screenshot by Destructoid Creature Packets is available on Itch for the price of “name your own price.” It took me less than 20 minutes to complete. You may wonder what you can do in such a short time, and the answer is not a whole lot. You play as someone arriving for their first day on a creepy job. You’re given a list of tiny creatures (insects to start out with), and that’s about it in terms of instruction. However, there’s a vending machine in the corner that dispenses packets marked “Microworm,” which sounds delicious. If you look around, you will find various memos telling you that if you combine some of these creatures, you wind up with different creatures. Two worms make a scutigera. Ew! Ew! Scutigera are house centipedes, and they give me the willies. Weird-ass monsters. Few insects can get such a visceral response from me. Gosh, I feel twitchy just thinking about them. Thankfully, you don’t have to touch them. Creating a new creature magically adds them to the vending machine, so you don’t need to concoct new ones each time. The packets are simply full of some sort of fluid, and they don’t actually come to life until you microwave them. It’s like a digital Creepy Crawlers oven. Those were so cool. Wait, there is one moment where you need to touch house centipedes. Fulfilling an order requires you to microwave each of the listed creatures, which then dumps the living thing into a terrarium. Once you have them all, you press a button, and the terrarium gets sucked out to be delivered. A new one comes back, and it often has errant creatures still in it, which you need to squash before continuing. Screw the sanctity of life, it comes in packets now. Screenshot by Destructoid You might expect that Creature Packets would require a lot of experimentation, but it doesn’t. Each recipe required for the jobs can be found on post-its around the room. This is probably a good thing since there are only so many possible recipes and far more possible combinations. However, it does make Creature Packets seem rather sparse. It was created in three days, so it’s hard to expect much more. It has a horror vibe but never really tries to scare. It is very literally about the job put in front of you. Once you’ve made every creature and completed every job, it just ends. I know that is entirely a limitation created by its brief development deadline, but I’m somewhat grateful for it. I generally like working a job while scary stuff happens around me, but it can get predictable. Just once, I’d like to do a creepy job where I clock in and then clock out, and here it is. There are no sudden sounds of doors slamming. No one is staring at me through the window. There aren’t any windows. It’s that kind of establishment. Screenshot by Destructoid But while it’s brief and not a whole lot happens, Creature Packets is worth experiencing, if only because the job is really satisfying. The environment is pleasingly cluttered, and the experience of punching a series of two-digit codes into the vending machine and then stuffing the results into the microwave one by one has a great feel to it. It’s not exciting, but it is enjoyable, and there’s nothing to get in the way of that. More importantly, it’s a unique approach. Tiny creatures coming disassembled in packets? Blending them together to make new ones? It’s an interesting way to wear God’s dress. It could conceivably be extrapolated into a longer experience like Happy’s Humble Burger Farm did, but for now, it’s a nice tactile experience. It’s a lot more sanitary than that sick filth Maniac Mansion . The post Creature Packets makes putting small creatures in small appliances comparatively wholesome appeared first on Destructoid .
Indie Archives – DestructoidOct 18
Metaphor: ReFantazio Review — The Strength of a Story
Metaphor: ReFantazio Review — The Strength of a StoryDeveloper ATLUS, the team behind Persona 3, 4, 5, and Shin Megami Tensei, bring their famous penchant for making RPG games into a brand new, original fantasy setting. Though slow at times and a bit on the nose with its writing to the point of circular speaking, Metaphor: ReFantazio is a visually stunning and exciting […] The post Metaphor: ReFantazio Review — The Strength of a Story appeared first on Try Hard Guides .
Game Reviews – Try Hard GuidesOct 17
Neva Review — You Can Pet The Wolf
Neva Review — You Can Pet The WolfNeva is a remarkable story told through a platforming action game, following Alba and her titular wolf as they grow together and escape a world collapsing around them. The game will influence you with its remarkable visuals and beautiful music, telling a compelling story without ever saying a word. Another excellent title from Nomada Studio, […] The post Neva Review — You Can Pet The Wolf appeared first on Try Hard Guides .
Game Reviews – Try Hard GuidesOct 16
Drova – Forsaken Kin Review — Dark and Brutal
Drova – Forsaken Kin Review — Dark and BrutalDrova – Forsaken Kin is a brutal ARPG set in a unique and grim setting that certainly took this reviewer by surprise. With a surprising amount of depth beneath the surface, this semi-open world RPG has much to offer, so long as its inherent difficulty doesn’t put you off. Drova—Forsaken Kin is an action role-playing […] The post Drova – Forsaken Kin Review — Dark and Brutal appeared first on Try Hard Guides .
Game Reviews – Try Hard GuidesOct 15
Neva Review: A Howling Good Time
Neva Review: A Howling Good TimeWolf among us. The post Neva Review: A Howling Good Time first appeared on Kakuchopurei .
Indie | KakuchopureiOct 14