Authoritative Media Game Reviews
Authoritative Media Game Reviews
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Get the most reliable and unbiased reviews from top gaming media.Incloud IGN, Gamespot...
Project Motor Racing Review
Project Motor Racing ReviewProject Motor Racing feels like an early access game that hasn’t actually been identified as such, and is simply not a better racer than its 2017 ancestor Project CARS 2.
IGN PC ReviewsNov 28
Call of Duty: Black Ops 7 Zombies Review
Call of Duty: Black Ops 7 Zombies ReviewThis year's iteration isn't bad, but it feels like a remnant of something greater.
IGN PC ReviewsNov 26
Cricket 26 Review
Cricket 26 ReviewCricket 26 is a bit like fledgeling Aussie opener Sam Konstas – undoubtedly capable of genuine brilliance in bursts, but still clearly a work in progress not quite ready for the top of the order.
IGN PC ReviewsNov 26
Constance Review - Burnout Never Looked This Good
Constance Review - Burnout Never Looked This GoodIn Constance , you play as the titular heroine. Or at least a mental stand-in for her as she explores the furthest corners of her impressive mind palace--a surprisingly beautiful backdrop for a 2D action-adventure game that delves into the trauma of burnout. Armed with nothing more than a paintbrush, Constance bashes and dashes through the physical manifestation of her decaying mental health and clashes against her inner demons. It's a narrative with memorable moments but not an abundantly clear throughline, and an adventure that makes a few missteps throughout. Still, when Constance slows down long enough to allow you to appreciate its splendor and think through its platforming puzzles, it's often a marvel to behold. The story of Constance draws clear parallels to the likes of Celeste or Tales of Kenzera: Zau , dispensing emotional gut-punches in the quiet moments between the frenetic platforming. But unlike these comparisons, Constance's story isn't linear. This greatly enhances the game's metroidvania inspirations, opening up the beautifully hand-drawn world to be explored and overcome in nearly any direction you want after beating the first boss, but it makes it harder to follow the protagonist's growth and relate to her overall journey. This is a really pretty game. Compounding those problems, none of the characters in Constance are all that memorable or feel enough like people. Many of them ask Constance for help with their problems--which play out as optional side quests--but these quests don't lead to substantial revelations or gift anything necessary to beat the game. The quests (and thus the characters) feel like unnecessary fluff and are subsequently not important enough to interact with. Perhaps more of a selfish desire on my part, but it's such a shame how little there is to the story's characters. Without anyone for Constance to narratively bounce off of, it leaves her feeling flat as well. The situations we see her endure in her real life are still emotional, but because Constance doesn't feel like a person, they lose the relatability. I cared less and less about Constance as the game went on, playing the game for the pleasure of beating a platformer, not to meaningfully engage with its narrative of burnout. Continue Reading at GameSpot
GameSpot - Game ReviewsNov 25
Call of Duty: Black Ops 7 Multiplayer Review
Call of Duty: Black Ops 7 Multiplayer ReviewThe new wall run and jump mechanics add so much to the fun.
IGN PC ReviewsNov 21
Escape From Tarkov 1.0 Review in Progress
Escape From Tarkov 1.0 Review in ProgressThe pioneer of the extraction shooter is still enticingly challenging, but a rocky 1.0 launch shows its age.
IGN PC ReviewsNov 20
Forestrike Review
Forestrike ReviewA clever martial arts roguelite that will test your wits and reflexes in equal measure.
IGN PC ReviewsNov 19
Disney Dreamlight Valley: Wishblossom Ranch Review
Disney Dreamlight Valley: Wishblossom Ranch ReviewThe latest expansion takes some welcome risks, but also lands on uneven footing with lots of bugs.
IGN PC ReviewsNov 19
Kirby Air Riders Review - Ter-Rick-fic
Kirby Air Riders Review - Ter-Rick-ficWhen Kirby Air Riders was announced earlier this year, I was a bit confused. As much as I love the 2003 original, two Nintendo kart racing games in the same year felt odd--a fact that even game director Masahiro Sakurai candidly pointed out in a Nintendo Direct. It's especially strange given how intentional Nintendo has been with its steady stream of Switch 2 first-party releases. However, to reduce Kirby Air Riders to another kart racer feels disingenuous. Yes, racing is at the center of the experience, but what makes Kirby Air Riders stand out is how it bends its foundational mechanics to create new game modes and refine older ones. The result is a terrific sequel packed with clever ideas, fun challenges, and a lot of charm. Mechanically, Kirby Air Riders is simple. You accelerate automatically, so aside from steering your racing machine left and right, there are two inputs: Boost Charge and Special. Boost Charge is essentially a brake that charges a brief speed boost. When released, your machine launches forward. If timed around a corner, Boost Charge functions like drifting in Mario Kart. Meanwhile, Special unleashes an attack or ability unique to your rider. Aside from the Quick Spin, which can be performed by waggling the control stick, you can inhale enemies on the track to obtain copy abilities. These are either used automatically or tied to the same input as your Boost Charge. This two-button scheme makes Kirby Air Riders easy to pick up, but it could have benefitted from using one more input. Because inhaling enemies and activating copy abilities are bound to the same button as Boost Charge, firing off attacks can slow down your machine if you don't tap the Boost Charge input quick enough. While a tad annoying at first, this shortcoming is easy enough to overcome with practice. Continue Reading at GameSpot
GameSpot - Game ReviewsNov 19
Dispatch Review
Dispatch ReviewA true spiritual successor to the Telltale Games of the 2010s.
IGN PC ReviewsNov 15