Stop blaming the developers for bad content in Diablo 4, because they're not the ones calling the shots.
I understand that many players are disappointed with the lackluster season content in Diablo 4. However, it is important to take a step back and consider the larger picture before pointing fingers at the developers. Blaming the devs for poor content is akin to blaming your mailman for delivering a broken computer you purchased online. It is not their fault.
The creation and release of a game involve a complex process with multiple steps and decision-makers. The developers are just one piece of this intricate puzzle. While they are responsible for turning coffee into code, they are not the ones who decide what ultimately goes into the game. That responsibility falls on the game designers, higher-ups, and a multitude of other individuals who call the shots.
Of course, as a developer, you can voice your concerns to your superiors regarding their decisions or workload. However, it is crucial to recognize that the final say lies with those higher up the chain. It is highly likely that there are numerous frustrated individuals within the development team who are well aware of the flaws in the content they are tasked with delivering.
In professional team sports, when a team underperforms, the trainer is fired, not the entire team. The same principle should apply here. Instead of blaming the developers, it is more productive to direct our criticism towards the decision-makers who hold the ultimate responsibility for shaping the game's direction.
As consumers and gamers, our role is to voice our opinions on whether we appreciate the content or not. If we are dissatisfied, we have the power to let our wallets and player count do the talking. How the developers respond to this feedback and make changes within their team is their concern, not ours.
In conclusion, it is essential to refrain from directing our frustrations towards the developers and to remember that they are just one piece of the larger puzzle. Instead, let us focus our criticism on the decision-makers who ultimately shape the game. By doing so, we can contribute to a more constructive dialogue and potentially influence positive changes in the content we love.
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