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More Details For Recent Microsoft Layoffs Reveals Team Overwatch 2 And Diablo 4 Got Struck The Hardest
More Details For Recent Microsoft Layoffs Reveals Team Overwatch 2 And Diablo 4 Got Struck The Hardest The gaming industry has changed drastically in the past decade and it’s not a secret that it is not in its best state right now. This year Microsoft has gotten rid of a large chunk of its employees and they are continuing to do so as Activision Blizzard will start laying off employees at its […] This post belongs to FandomWire and first appeared on FandomWire
Sep 28
All NieR Automata Crossovers, Ranked
All NieR Automata Crossovers, Ranked NieR Automata is one of the most beloved action JRPGs of all time. There is a reason the main characters like 2B and 9S are still crossing over into other games many years after release. With so many different NieR Automata crossovers that have happened in other games, which is the best NieR Automata crossover and how do they all rank? Image via Square Enix What Is the Best NieR Automata Crossover? In terms of the overall best NieR Automata crossover, it is quite a simple answer: the crossover with FFXIV Shadowbringers . This crossover brought a 24-player Alliance Raid series of three raids for players to complete. The story was quite intriguing, adding some fascinating extra lore. It brought together new characters like 2P alongside familiar fan-favorites like 2B and 9S. This is easily the best crossover since it contained exceptional content — some of the best Alliance Raid content in the whole MMO — and made the already masterful expansion even better. Image via Sony All NieR Automata Crossovers, Ranked There are 24 crossovers that NieR Automata has had with other games, including titles in its own series. That is quite a lot of crossovers, but some of them are quite simple and only include some cosmetics or tiny cameos for less interesting games. That said, other crossovers have substantial new content in terms of quests, guest characters, and even full-on dungeons or raids. Here are all of the NieR Automata crossovers ranked from best to worst. FFXIV Shadowbringers and YoRHa Dark Apocalypse NieR Reincarnation SoulCalibur VI Granblue Fantasy Versus: Rising Gravity Rush 2 Stellar Blade Octopath Traveler: Champions of the Continent Goddess of Victory: NIKKE Star Ocean: Anamnesis Valkyrie Anatomia SINoALICE Phantasy Star Online 2 Final Fantasy Brave Exvius Monster Hunter Frontier Z Dead Cells PUBG Naraka: Bladepoint Last Cloudia Babylon’s Fall Fall Guys Punishing: Gray Raven D4DJ Groovy Mix Spelunker Rainbow Six: Siege Do you have a favorite NieR Automata crossover? Or one you think doesn't feel quite right? Let us know in the comments below! NieR Automata is available right now for Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X/S, and PC . The post All NieR Automata Crossovers, Ranked appeared first on Siliconera .
Sep 26
Diablo 4: Vessel of Hatred Gameplay Trailer Spoils a Major Boss Fight
Diablo 4: Vessel of Hatred Gameplay Trailer Spoils a Major Boss FightThe expansion launches on October 8th for consoles and PC and has the player venturing to Nahantu to search for Neyrelle.
Sep 24
Diablo 4: Vessel of Hatred – Everything You Need to Know
Diablo 4: Vessel of Hatred – Everything You Need to KnowDiablo 4 is about to expand its horizons with its first major paid DLC soon, which will bring a new class, story content, region, and more.
Sep 24
Is Diablo IV Good Now?
Is Diablo IV Good Now? Blizzard Entertainment took a lot of swings and gambles with the release of Diablo IV . Some of these paid off, such as the massive, gorgeous, and interconnected world for players to explore seamlessly together. Others were a swing and a miss, especially with the launch of Season 1 and other content. So, I can understood if you are confused if Diablo IV is good or not now. I had a pretty odd situation when it comes to playing Diablo IV . I was there right at launch, but I wasn’t covering it or a knowledgeable fan like others, so I only played a little bit. As such, I walked away having a good several hours with it, but it wasn’t quite enough to keep me around with other games on the horizon. Image via Blizzard Entertainment Fast forward to recently and I have dug much deeper into Diablo IV to see how it is now. In addition, I am getting ready to prepare some for the upcoming Vessel of Hatred expansion. What I have found is that Blizzard has listened to the fans and come up with solid improvements and changes in recent seasons to appeal to a wider swathe of players. Take for instance how much easier it is try out different builds. As with any online game, there is a meta to this experience and it is ever-changing. One season, there might be a particular Rogue build everyone is using while it might be a Sorcerer one the next. Trying out different builds for the classes is much easier now than ever before. What you can do now is salvage any augment you really like and it will be added to the Codex permanently for you to use anytime you want. You can then take it and use it in another build or leave it there for the future. This change, among others, respects the player’s time and effort, and rewards them for it. I am not sure why aspects were consumable in the first place, but that isn’t a problem anymore. In addition, you can upgrade legendary ones now as you find better versions, which adds an extra layer. Then there are the other quality-of-life improvements like horses sprinting in towns, smoother crafting, better Helltides content, and so on. Heck, it is just nice to be able to pick up items with a larger radius now. Image via Blizzard Entertainment Perhaps most importantly, though, it is now time for Diablo IV‘s first expansion, Vessel of Hatred. Though I can’t comment on how good the expansion will be prior to its launch, a new class and all of the other changes are plenty exciting enough. Without a doubt, this game is quite different from how it was pre-Season 1 and even with Season 1’s launch. In fact, I would go so far as to say this is the time to check out Diablo IV for the first time or, like me, once again. The gameplay is smoother and more welcoming to newcomers. And for veterans, many frustrations are no longer a problem. Not to mention, there is so much to look forward to with the new Spiritborn class and more new content. So, to answer the overall question, I do think Diablo IV is good now. In fact, I think it is significantly better than its release. Diablo IV is available right now for PS4, PS5, Xbox One, Xbox Series X/S, and PC . Vessel of Hatred will release on October 8, 2024. The post Is Diablo IV Good Now? appeared first on Siliconera .
Sep 21
Diablo 4: Vessel of Hatred – The Vault of Light, Story Themes, and More Outlined in New Video
Diablo 4: Vessel of Hatred – The Vault of Light, Story Themes, and More Outlined in New VideoLearn more about the Vault of Light, the Spirit Realm and why the Spiritborn joined the fight against Mephisto in the expansion.
Sep 17
Diablo 4: Vessel of Hatred Developer Video Details Story, The Burned Knights Revealed
Diablo 4: Vessel of Hatred Developer Video Details Story, The Burned Knights RevealedThe development team outlines Neyrelle's struggle to banish Mephisto, though resurrecting the Lord of Hatred isn't out of the question.
Sep 17
Diablo 4’s Colossal Microtransaction Profits Prove Why the Most Annoying Feature in Modern Games Isn’t Going Away Anytime Soon
Diablo 4’s Colossal Microtransaction Profits Prove Why the Most Annoying Feature in Modern Games Isn’t Going Away Anytime Soon Over the years, the Diablo franchise has evolved from a beloved ARPG to a controversial focal point in the gaming community. While Diablo 4 had a strong launch, the ongoing concerns surrounding the developer’s shady practices have overpowered all the initial positivity. The biggest concern continues to be the game’s microtransactions, which, despite all the […] This post belongs to FandomWire and first appeared on FandomWire
Sep 17
Blizzard Has Reportedly Earned $150 Million From Diablo IV Microtransactions
Blizzard Has Reportedly Earned $150 Million From Diablo IV MicrotransactionsDiablo IV has reportedly earned Blizzard $150 million from microtransactions since its June 2023 launch. The post Blizzard Has Reportedly Earned $150 Million From Diablo IV Microtransactions appeared first on PlayStation Universe .
Sep 16
Diablo 4 Reportedly Earned Over $150 Million Microtransaction Revenue, +1 Billion Lifetime Revenue
Diablo 4 Reportedly Earned Over $150 Million Microtransaction Revenue, +1 Billion Lifetime RevenueThe LinkedIn profile for senior product manager Harrison Froeschke also touted "over $1 billion total lifetime revenue."
Sep 16
Diablo IV: Unveiling the Dark Citadel
Diablo IV: Unveiling the Dark CitadelBlizzard’s Tiffany Wat (Production Director) and Rex Dickson (Lead Game Designer) delve into the inspiration behind the Dark Citadel, the unique challenges it presents, and what players can expect as they embark on this thrilling new adventure. In the ever-evolving world of Diablo IV, Vessel of Hatred brings the introduction of the Dark Citadel marking a bold new chapter in multiplayer gaming. This ultimate co-op PvE challenge rewards groups of players that can take on the intense dungeon combat and strategic boss fights that Diablo fans have come to love. The Dark Citadel isn’t just another dungeon, though—it’s a thrilling test of teamwork, where every encounter pushes players to their limits and offers new ways to grow and master the game. With the Dark Citadel’s demonic plans poised to be unveiled, Production Director, Tiffany Wat, and Lead Game Designer, Rex Dickson share the inspiration behind its creation. Q: What inspired the creation of the Dark Citadel? Dickson: “We wanted to introduce something fresh and exciting, a feature that truly stands out. The idea of creating a party finder was heavily driven by fan demand, and the Dark Citadel became the perfect way to enhance the multiplayer experience. It offers players a unique way to engage with Diablo by solving challenges together in a cooperative setting – something that’s never been done quite like this before.” Wat: “The Dark Citadel also allowed us to innovate in terms of playstyles. It supports a wide range of player types, bringing more cooperative gameplay into the mix. We wanted to create something that not only felt new but also catered to the different cohorts within our community.” Q: What sets the Dark Citadel apart from other dungeons in Diablo? Dickson: “The standout feature of the Dark Citadel is its emphasis on multiplayer. It’s designed so that two players can face their challenges together, making it a social experience where helping each other and solving problems is key. This cooperative element really sets it apart from anything else in Diablo.” Wat: “Another unique aspect is the dungeon’s weekly reset of rewards. This mechanic gives players a reason to return and complete the dungeon each week, as the exclusive rewards can only be obtained in the Dark Citadel. It keeps the content fresh and engaging, encouraging players to keep coming back for more.” Dickson: “Particularly as the rewards cache can include very rare and hard-to-find items. The highlight for many players will likely be the unique cosmetics and transmogs, which are exclusive to the Dark Citadel. We are really excited for players to showcase their accomplishments as they explore the world of Sanctuary!” Q: What can you tell us about the enemies that players will face across each level of the Dark Citadel? Wat: “We’ve introduced a brand-new monster family: the First Khazra. Often referred to as the Goatmen of Sanctuary, these aren’t just any Khazra; they’re the ancient and primal Khazra from long ago in Sanctuary’s history. For long-time fans of the franchise, this will be an exciting and fresh take on these iconic enemies.” Dickson: “As Tiffany says, the primal Khazra are central to the Dark Citadel, and the challenge they present will be thrilling for players. The bosses that rule over each of the three wings of the Dark Citadel are some of the coolest we’ve ever designed!” Q: What type of unique challenges do you think players will face in the Dark Citadel? Dickson: “The Dark Citadel presents a wide array of challenges, ranging from visual puzzles to mechanics that require precise timing and twitch skills. Some parts of the Dark Citadel will test the player’s reflexes, like when a player needs to reflect a boss’s shot at just the right moment. Other challenges will require strong communication and teamwork, ensuring that you and your teammate are always in the right place at the right time. The variety of mechanics ensures that there’s always something new to master, keeping the gameplay fresh and exciting.” Q: Can you tell us a bit more about creating co-op mechanics that fit the world and gameplay of Diablo IV? Dickson: “Integrating co-op mechanics into the world of Diablo IV has been a fascinating challenge. It’s important for us as developers to explore new ideas and provide players with fresh experiences. And so, the Dark Citadel features some mechanics that are completely new to the franchise, which might feel different from the traditional Diablo experience. We think these innovations will resonate with players, offering something they’ve never seen before!” Q: Were there any funny moments during the playtests? Wat: “There were definitely some funny deaths during our playtesting. I remember one time when our group was learning the mechanics of one of the bosses for the first time. We failed—repeatedly. What made it hilarious was that our entire group would just expire at the same time, leading to a lot of laughter and playful finger-pointing as we tried to figure out what went wrong. These moments of failure were actually some of the most memorable and enjoyable, as they added a different dimension to the gameplay that we hadn’t experienced before in Diablo. When we finally figured out the mechanics and overcame the boss, the sense of accomplishment was incredible, but those moments of collective failure were just as fun and memorable.” Q: What tips would you share with a newer player to survive the dungeons? Dickson: “The most important advice for less experienced players is to make sure your gear is fully tempered and as maxed out as possible. This can significantly increase a player’s chances of survival. It’s also worth looking up build optimisation guides online to ensure your character is prepared for the challenges ahead. We’ve designed the game to help guide players from where the last campaign ends to the start of the Dark Citadel, with steps to ensure your build is at the appropriate level. The Dark Citadel is gated behind the Torment difficulty, so by the time you reach it, you should be well-prepared. And, of course, having a group of friends with you can make a big difference.” To learn more about Diablo IV: Vessel of Hatred, check out the Diablo IV: Vessel of Hatred website, or for real-time updates, follow the official X. See you in Hell.
Sep 13
Review: World of Warcraft The War Within is an Exciting New Start
Review: World of Warcraft The War Within is an Exciting New Start It's November 3, 2023. I'm in my bedroom, straightening my hair and getting ready to go to my first ever BlizzCon. I had opted to sleep in instead of attending the opening ceremony and the deluge of information about World of Warcraft — a game that I had minimal interest in outside of watching a few choice streamers play the Hardcore version of the MMORPG. (I was interested in Diablo IV , and nothing but Diablo IV .) I had never touched World of Warcraft , outside of a singular instance of downloading the free trial in the 2010's and immediately dropping it because of how ugly it's user interface was by comparison to the game I was playing at the time, Final Fantasy XIV . But when the announcement cinematic began, something inside of me stirred, and I wanted to give World of Warcraft another shot. And I'm glad I did, because World of Warcraft The War Within has more or less solidified it's place as my go-to MMORPG. To preface this review, I love MMORPGs. This is my genre of choice, next to survival horror, as I have always loved the social components of the MMO, and the narrative you build around your character either through gameplay or direct interaction with the story. I have been an avid player of more than a handful of MMORPGs ( Lineage II , Aion , Blade & Soul , Star Wars: The Old Republic , Guild Wars 2 , and Final Fantasy XIV to name a few) since my foray into the genre when I was a child. Somehow, World of Warcraft was the single MMORPG I did not touch, and a part of me deeply regrets that now. However, as a newcomer to the now almost two-decades old MMORPG, I love what The War Within is selling. Be it the small quality of life adjustments that have been expanded upon since Dragonflight , or how the narrative commits to the earnestness (and sincerity) of the story it's trying to tell. Image via Blizzard Entertainment World of Warcraft The War Within is the first chapter of The Worldsoul Saga, and that in and of itself can be intimidating. World of Warcraft is a dense game, and despite the overall simplicity of it's story, characters age, their motivations change, they die. While Blizzard Entertainment has made ways for players to experience those previous expansions and iterations of the game, I wouldn't say you need to check them out. But I can absolutely understand a new player scratching their head reading the general chat calling Thrall — a character that was in Warcraft III: Reign of Chaos which released in 2002 — "Orc Jesus." Because there is a lot of lore there, and outside of a two minute cutscene explaining how the Sword of Sargeras was plunged into the crust of Azeroth, or a handful of important story events that happened between then and now, the game doesn't exactly facilitate a means to look these important events or characters up. I will not claim to understand much about World of Warcraft , it remains an unknowable beast to me, which I say with a great deal of affection. Most of what I've learned has been outside of the game in the form of hours long YouTube videos just to brush up on what's been going on and who the important players in this expansion are. One of the key figures in The War Within is Alleria Windrunner, a Void Elf Ranger that has received an audio drama and appeared in Warcraft II , and the now worn and weary Prince Anduin Wrynn. The game more or less expects you to know who these people are, and the assorted cast that will accompany them, and you, on your journey to uncover the origin of the Radiant Song. The long and short of it is that a malevolent entity known as Xal'atath, who was previous sealed inside of a dagger, was freed from said dagger (which players could obtain at one point) after making a pact with one of the unknowable, eldritch flavored entities that are sprinkled throughout Azeroth. And with her newfound freedom, she threatens to plunge the world into darkness, consuming all life under it's blanket and folding it into the void. But even if the threat is world-ending in the same way that Final Fantasy XIV 's Endwalker was, The War Within takes time to extrapolate on the individual factions that exist on the new continent of Khaz Algar. We learn about the nature of politics among the spider-like Nerubians in Azj-Kahet, and how their former princess, now queen, has made a bid for power with the aid of the Xal'atath. We meet the Earthen, a race of dwarves that occupy the surface of the island and serve as keepers on the Isle of Dorn. And we aid the Arathi in their righteous pursuit of goodliness, fighting back against the darkness that seems so desperate to blot out the light. Each of these zones are gorgeous in their own right. World of Warcraft 's art direction works in service to the overall look of the expansion, as everything fits neatly into pre-existing design philosophies. The Isle of Dorn is full of green, sprawling hills and animals made of hard rock and moss. Hallowfall, the home of the Arathi, is something more in line with what one might expect from a standard high fantasy settlement, but is bathed in the light of a mysterious crystal that serves as their source of light. Azj-Kahet follows the previous design principles of the Nerubians, which are jagged platforms and buildings held up by spiderwebs. But more importantly, everything is vibrant and wash with color. There are saturated yellows and purples and greens that pop against silvers and greys and browns. It's just gorgeous to look at, and Blizzard Entertainment's commitment to the visual style of World of Warcraft, does this expansion a service, as everything feels distinct, and like there is an established sense of culture between these factions and small regions. Image via Blizzard Entertainment And beyond that, the individual quests you can pick up in these regions further extrapolates on various customs and beliefs each of these groups has. All of this content is optional, which means if you are rushing through the story you'll miss a lot of this. But for the first time in a very long time, I actually wanted to do the optional quests in an MMORPG. Final Fantasy XIV and Guild Wars 2 left me disinterested in side-quests that weren't clearly telegraphed to unlock additional content, which means the narrative for those quests would be obviously rich. In The War Within these quests can increase your reputation with specific factions, but outside of that they add more texture to the world. There was a quest I picked up in Hallowfall that taught me the customs of the Arathi as I had to burn the "memories" of a soldier that had been killed in a previous quest. I felt like I was getting to know the characters, some so insignificant that I may never speak to again, but it left a lasting impression. And a lot of quest chains in The War Within are just like that. The main narrative itself is one that is predictable, but still effective. As I was playing through it, I described it to a friend as the " Stranger of Paradise " of MMORPGs. It's corny, it's sincere, and it commits to what it wants to be. World of Warcraft has mostly always been these things. It's a kind of "cool" that was never attractive to me until recently, but seeing Andiun regain his connection to the Light (another unexplainable entity that Paladins and Priests draw their power from) after the events of Shadowlands was nice. These bits of character development are sprinkled throughout, showing how each core character has grown and continues to grow throughout their journey. Alleria, who I would dub the protagonist of this expansion, even takes the time to reflect on a rash decision she had made, vowing not to make that same mistake again. And coupled with the voice acting, you can tell how deeply she has come to regret that action. Of course certain moments, specifically deaths, are somewhat predictable, but I found myself pleased that the narrative wasn't mired in hopelessness and instead leaned towards something more positive, even while keeping the tone of Warcraft in mind. Xal'atath is deliciously evil, and her little moment at the end of the Nerub-Ar Palace raid was a delight. It will be great to see how her own narrative progresses and what her overarching goal is over the course of the next two expansions, as World of Warcraft really hasn't had a villain with the same kind of history or gravitas as someone like Arthas Menethil, the titular Lich King in Wrath of the Lich King . And I think with enough time, and with good enough direction, Xal'atath could be just that. But outside of the story, I found the gameplay in World of Warcraft The War Within to be a lot of fun. I will not claim to know what I am doing. Unlike Final Fantasy XIV , your rotation is not as guided. Blizzard Entertainment more or less expects you to download an Add-On like Hekili Priority Helper to know what your rotation should be. In the case of my Frost Death Knight, there were some buttons that would light up for specific skill procs, so I did feel as though there was some guidance in that regard. Also Death Knight is just very cool, so it remained my go-to class for The War Within. I had self-sustain, some pretty decent damage, and when the time came to PvP, I was practically unkillable. Image via Blizzard Entertainment When I switched to my Assassination Rogue, however, there was no such guidance I had to figure out what I needed to weave in and out of my single-target and AoE rotations. In order to actually be beneficial to my party I couldn't spend my action points at will, and instead needed to take into consideration my stamina, the damage over time skills I had at my disposal, poisons, and more. It was complicated, but felt fun to learn. And the additional skills and passives each of the classes I play were given through the new Hero Talent system were neat. It added a greater sense of variety to a class I was already enjoying. For the Death Knight, I could choose to further imbue my attacks with the power of frost and death, or choose to summon the Four Horsemen. Both of these talent trees are playstyles are vastly different. I also intend on trying out a San'layn Death Knight at a later date once I feel more confident in tanking, just to see what that playstyle is like. However, I would say that despite the changes that have arrived alongside The War Within , legibility is still big issue in terms of dungeon or raid mechanics. It can sometimes be obviously clear as to how I'm dying (standing in motes of burning, holy light will do that), or I won't have any understanding of why my group wiped at all. There was one enemy in The Priory of the Sacred Flame that would periodically do a relatively large sized AoE that wasn't well telegraphed that caused several parties I was in to wipe. This was because the effect was a bit too translucent, so you wouldn't be aware you were caught in it until your Healer or Tank had died. Some raid markers are more visible than others, such as massive red or blue arrows on the ground indicating the direction an attack is going to fire off, but I feel like these could be a lot more legible in general. I will say, that playing The War Within did not give me extreme eyestrain, and my eyes were never bloodshot despite me spending an embarrassing amount of time in the MMORPG since the expansion's release. Image via Blizzard Entertainment In terms of end game activities and gearing up your character, there are a lot of options. You can do World Quests to gain experience, receive gear, and earn reputation with specific factions. You can PvP and jump into Battlegrounds (which I still have no idea what to do or how they function) to get gear. You can dive into Delves by yourself or with friends to get gear and other loot as well. Delves are a new feature that was added in through The War Within , and they're bite-sized dungeons where you have a handful of objectives to undertake and do with the help of an NPC companion character. I wouldn't compare it to Shadowland 's Torghast or Final Fantasy XIV 's Palace of the Dead, as they seem very much their own beast. I personally didn't care for them. I didn't like the objectives, which generally boiled down to rescuing a specific amount of NPCs or navigating through a dark space with a candle affixed to my head. These objectives just made Delves a slog, and if I was forced to go through them to gear up I probably wouldn't have pursued the current "end game" of the expansion. Yet despite all of this, I walked away from The War Within loving it. I loved the side-quests, I loved the mini-games in those side-quests. I loved the World Quests, the optional activities, transmog farming with friends. I loved playing an MMORPG. And admittedly, I haven't felt this way in years. Overall, World of Warcraft The War Within is an excellent start to The World Soul Saga and I'm genuinely interested to see where the story goes next. Hero Talents add some interesting effects and skills to specific classes, which adds a greater variety of how you can play your character, and the narrative, while straightforward, is a lot of fun. The War Within has made me love MMORPGs again, and if Blizzard Entertainment keeps going in this direction, I can see myself playing this game for years to come. World of Warcraft , and The War Within expansion, are available on PC. The post Review: World of Warcraft The War Within is an Exciting New Start appeared first on Siliconera .
Sep 13
Embracer studio Lost Boys Interactive Faces Another Round of Layoffs
Embracer studio Lost Boys Interactive Faces Another Round of LayoffsFrom the devs of Tiny Tina, Diablo IV, & PUBG. The post Embracer studio Lost Boys Interactive Faces Another Round of Layoffs first appeared on Kakuchopurei .
Sep 9
“Itemization is what made me quit”: Even the Hard Core Diablo Fans Didn’t Love Diablo 4, What Went Wrong With It?
“Itemization is what made me quit”: Even the Hard Core Diablo Fans Didn’t Love Diablo 4, What Went Wrong With It? The Diablo franchise has been around for the past few years and has grown throughout time. The iconic gaming franchise was renowned for its hack-and-slash gameplay and the latest installment may have taken a wrong turn that caused even the hardcore fans to turn their backs on the game. Players can unlock powerful gear and […] This post belongs to FandomWire and first appeared on FandomWire
Sep 9
Talking Hell With Diablo IV: Vessel of Hatred’s Rod Fergusson
Talking Hell With Diablo IV: Vessel of Hatred’s Rod FergussonAhead of the upcoming Diablo IV: Vessel of Hatred expansion, CGMagazine was able to sit down with Senior Vice President and General Manager of Diablo IV, Rod Fergusson to talk about the upcoming expansion.
Sep 7
Diablo 4’s Vessel of Hatred DLC Brings With It an Entirely Reworked Game
Diablo 4’s Vessel of Hatred DLC Brings With It an Entirely Reworked Game Blizzard Entertainment is making big changes to Diablo 4 with the upcoming Vessel of Hatred DLC. Releasing on October 8, 2024, the update known as Patch 2.0, will have a huge shift in core mechanics. These changes include a reduced level cap, reworked difficulty settings, new class enhancements, and the return of beloved features like […] This post belongs to FandomWire and first appeared on FandomWire
Aug 31
Diablo 4’s Upcoming 2.0 Overhaul: What You Need To Know
Diablo 4’s Upcoming 2.0 Overhaul: What You Need To KnowRunewords, level max in 10 hours or less, new Class skills and passives, plus more! The post Diablo 4’s Upcoming 2.0 Overhaul: What You Need To Know first appeared on Kakuchopurei .
Aug 31
Sonic the Hedgehog 3 Movie Trailer Shows Keanu as Shadow
Sonic the Hedgehog 3 Movie Trailer Shows Keanu as Shadow Ahead of its December 20, 2024, a new Sonic the Hedgehog 3 movie trailer shows us Keanu Reeves as Shadow the Hedgehog. The video highlights existing characters from the first three films, like Sonic, Tails, Knuckles, and Tom Wachowski, before getting into the new hedgehog’s origin story. Things begin with Wachowski telling Sonic that he has a family now. This happens as brief clips of Tails and Knuckles, who debuted in the second live-action movie, show up. From there, we are taken to a secure facility where Shadow is being created. He breaches security and escapes. The government then calls in Team Sonic to handle the Shadow the Hedgehog escape in the film. This moment also involves a callback to the games, with Shadow in containment and touching hands with a young girl who appears to be Maria Robotnik. Dr. Robotnik's involvement is teased after the halfway point, and we actually get to hear Reeves as Shadow after the 2:20 mark. Here's the Sonic the Hedgehog 3 movie trailer highlighting Shadow. https://www.youtube.com/watch?v=OSOyFiOiNd4 We first learned about the Sonic the Hedgehog 3 movie back in February 2022. At the time, Shadow initially wasn’t revealed as part of it. The character’s involvement came up in later teases.  Sonic the Hedgehog 3 will appear in movie theaters on December 20, 2024. The previous two movies are available now, and the Knuckles TV show is on Paramount+.  The post Sonic the Hedgehog 3 Movie Trailer Shows Keanu as Shadow  appeared first on Siliconera .
Aug 27
Diablo 4 Vessel Of Hatred Update Details Mercs, Dark Citadel, & Temper Resets!
Diablo 4 Vessel Of Hatred Update Details Mercs, Dark Citadel, & Temper Resets!All this and more in the upcoming expansion. The post Diablo 4 Vessel Of Hatred Update Details Mercs, Dark Citadel, & Temper Resets! first appeared on Kakuchopurei .
Aug 22
Diablo 4 Vessel of Hatred Mercenaries, Dark Citadel Details Revealed
Diablo 4 Vessel of Hatred Mercenaries, Dark Citadel Details RevealedDelving deeper into Blizzard‘s announcement from yesterday’s Gamescom Opening Night Live stream, the developer revealed new details for Diablo 4 Vessel of Hatred‘s new companions, Mercenaries. Dark Citadel, Party Finder, and Undercity information is also unveiled. What are Mercenaries in Diablo 4 Vessel of Hatred? Mercenaries are NPCs that can join players to defeat the […] The post Diablo 4 Vessel of Hatred Mercenaries, Dark Citadel Details Revealed appeared first on PlayStation LifeStyle .
Aug 21
Diablo 4Join the fight for Sanctuary in Diablo IV, the ultimate action RPG adventure. Experience the critically acclaimed campaign and new seasonal content.