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Diablo 4 Season 12 Reminded Me of How Terrible Blizzard Is at Sustaining HypeA cold reception.
The post Diablo 4 Season 12 Reminded Me of How Terrible Blizzard Is at Sustaining Hype appeared first on ComingSoon.net - Movie Trailers, TV & Streaming News, and More .
Mar 13

Free Play Days – Diablo IV, Killing Floor 3, Bassmaster Fishing, Worms W.M.D and Tropico 6The post Free Play Days – Diablo IV, Killing Floor 3, Bassmaster Fishing, Worms W.M.D and Tropico 6 appeared first on Xbox Wire .
Mar 12

The Season of Slaughter Begins in Diablo IVThe post The Season of Slaughter Begins in Diablo IV appeared first on Xbox Wire .
Mar 11

SANCTUARY’S NEW SHADOW: A FIRST LOOK AT DIABLO IV’S WARLOCK, WITH BJORN MIKKELSONOn the 28th of April, the Warlock class will be joining the Paladin as the second new class arriving to Diablo IV as a part of the game’s second expansion. Lord of Hatred is the showstopping culmination in the Age of Hatred, a story that started in the base game. The new class delivers on the quintessential dark-fantasy promise of the franchise, using the powers of the Burning Hells and forbidden knowledge to fight against evil. The Warlock completes the expansion’s core duality, a deliberate pairing of holy conviction and infernal compulsion. Its class mechanic is rooted in binding powerful demons into artificial soul shards and implanting them into the Warlock’s own body to steal their power and shape distinct playstyles. In this interview, Bjorn Mikkelson, Class Designer, breaks down why now is the right moment for Diablo IV’s most metal class, and how its chains, demons, and explosive pacing are built to feel unmistakably powerful in players’ hands. Q: Why is Warlock the right class to introduce into the Diablo universe now? Bjorn: “The Warlock fits really well with this expansion, because we’re also launching it alongside the Paladin. The class lives and breathes the infamous eternal battle between Heaven and Hell. This duality is a big part of the expansion; it’s really cool to have those dual classes playing off each other. And with this being Diablo’s 30th anniversary, the Warlock is also a really nice fit. When you think of a demon game, what is more quintessential than the demon-summoning class? It’s kind of like Diablo all rolled up into one class.” Q: What’s the Warlock’s class mechanic, and what will players feel makes it different in Diablo IV? Bjorn: “The class’s power stems from the Warlock binding several very powerful demons to artificial soul shards and then implanting them into themself, which I think is pretty wild, because you’re sort of stealing their power as you do that and it helps you find your play style. It also became a fun challenge for us to make each of those four classic demons feel truly distinct, because they all play in different ways, and they each bring different mechanics.” “And we’re supporting four overarching archetypes and play styles. We have Legion, which is all about spamming tons of demons at the wall in waves, with that ramp up and ramp down feel. We have Vanguard, which is very speed focused, throwing yourself into the fray and running through as a demon. We have Mastermind, which is really good at zone control and locking down an area, deliberately directing your demons where to go and what to do. And we have Ritualist, which has that set up combo play style that’s really good at exploding large groups of enemies. Each demon gives you a different skill and you get to unleash their power by using that skill. When you are spending your summoning resource, you have the autonomy to decide how often you summon and how big of a demon you summon.” Q: In practical gameplay terms, what should players feel and be able to do that proves the Warlock is operating at peak power? Bjorn: “ The Diablo IV Warlock has a very expansive skill kit that takes the core fantasy and turns it up to 11, letting you summon massive demons, tear open entire shadow realms, and fully lean into the feeling of Warlock power at its peak. Diablo IV is meant to feel like you have all the toys, with the expertise and customisability to shape that power into lots of different themes and playstyles” Q: The Warlock is defined by chains, flames, and destructive power. What are the core pillars of that fantasy? Bjorn: “Our core class pillars are that the Warlock is a visceral caster that conjures Hell and exploits demons. The class has a kit that feels weighty and impactful both in the moment of casting and in the way it changes the world around you. You are bringing volatile, anti-Sanctuary forces into Sanctuary where they are not meant to be. The demons you summon aren’t effigies; you are summoning actual demons that aren’t friendly companions. These demons are your tools, and when you are done with them, you get rid of them. It’s fighting fire with fire. It’s making Hell fight itself.” Q: Why were chains chosen as a defining motif for the Warlock, and how do they show up in combat? Bjorn: “We have chain skills in the kit, from a prison of chains to the ability to wrap things up in chains, and even ways to chain yourself to your demons so you can attack people along the way. These aren’t demons that want to obey you, so a chain is a much more visceral way of controlling something. Chains communicate to the player that these are effectively like prisoners you’ve dominated, and they are not happy about it.” “We also have a couple of different types of chains. A lot of the full physical metal chains are on the demons, and they are there to show they are bound, controlled, or maybe they have just broken out. The primary chains you use directly as skills are shadow chains, which tie into our abyss theme of domination to the maximum, like you dredged something up out of the abyss on a hook. Then we have flaming chains, where you can set it on fire and whip it around, and that is much more about destruction.” Q: How does the Warlock communicate the promise of turning the wrath of Hell against itself through gameplay? Bjorn: “One of the fun mechanical ways we show that is through how the Warlock treats demons. They are not your friends, they are your tools. When one of your demons dies, explodes, or gets dragged back to Hell, that counts as the Warlock killing something mechanically for the game. You don’t get experience or gold for it, but it still counts as a kill.” “So if you imagine on-kill bonuses, or sigils where you’re supposed to kill things to feed the ritual, you can kill enemies in them and you can also feed your own demons. When you kill a demon with a demon, that’s two kills.” +++ Pre-order Diablo IV: Lord of Hatred now to gain instant access to the divine justice of the Paladin class, celestial cosmetics, heavenly cosmetics, brand-new mount type, holy companion and more. Diablo IV: Lord of Hatred launches on April 28th, 2026. See you in Sanctuary.
Mar 10

Diablo 4: Lord of Hatred is Rethinking Its Approach To Levelling In A Good WayYou're going to have a better (and probably more engaging) time learning the ropes of new classes and enjoying each one to its fullest.
Mar 6

Blizzard reveals info on some of Diablo 4’s Warlock skill tree and playstylesThe post Blizzard reveals info on some of Diablo 4’s Warlock skill tree and playstyles appeared first on The Escapist .
Mar 6

Hell Is Your Toolbox: A Devilish Deep Dive With The Developers Of The Diablo IV Warlock“It’s one big demon sadness party”
The post Hell Is Your Toolbox: A Devilish Deep Dive With The Developers Of The Diablo IV Warlock appeared first on WellPlayed .
Mar 5

Preview: Mega Man Star Force Legacy Collection Feels Well-Organized
Capcom’s been big on game collections lately . Apollo Justice: Ace Attorney Trilogy, Capcom Fighting Collection, Mega Man Battle Network Legacy Collection, and Monster Hunter Stories Collection all qualify. Mega Man Star Force Legacy Collection is the next preservation effort, this time targeting seven DS games. After a few hours with it, it seems like a similar sort of approach to gathering games together as the Mega Man Battle Network Legacy Collection.
As a quick refresher, Mega Man Star Force Legacy as a series follows a somewhat similar approach to Mega Man Battle Network , in that we’re using cards/chips to determine attacks and there is a grid of sorts. However, this is much more active, as Geo Stelar uses EM-Wave changing to combine with Omega-Xis to become Mega Man and enter the Wave World to fight Wave Viruses and protect people. We have an over-the-shoulder perspective and face the enemies head-on.
https://www.youtube.com/watch?v=D4FkNAmZy6M
For starters, Mega Man Star Force Legacy Collection sets everything up in a very clear, easy to understand way. I’m not just referring to how the supplemental features, such as the art gallery and music player, are arranged so we can easily peruse the making-of materials. The organization of these games could get confusing if this compilation is someone’s first encounter with them! I appreciated how well everything is set up and that we can see right away that Pegasus, Leo, and Dragon are the first entry, Zerker x Ninja and Zerker x Saurian are the second, and Black Ace and Red Joker are the third.
The structure of the games in the Mega Man Star Force Legacy Collection is also handled in a way that offers some options when it comes to the way it displays. There are two layout options, with one involving an option to have the primary screen constantly displayed and the second one minimized and the other featuring both screens taking up equal space on-screen at once. While both have their merits, I think the first layout option is the optimal one. The second screen typically involved menus or supplemental information, so it didn’t really feel like I always needed it there, and Capcom handled how it’s brought up well. It’s handled well, and in a way that all the information feels clear.
There’s also the optional resolution filter. This cleans things up and smooths them out. It’s akin to one found in Mega Man Battle Network Legacy Collection. I appreciate the option. However, I do think the original looks better. Also, like the past Mega Man collection, the updated font and character portraits threw me. I didn’t feel like they fit well with the rest of the tone of the game.
Image via Capcom
Aside from the new visual elements and display options, it felt like every Mega Man Star Force Legacy Collection gameI tested out for a few hours ran well on the Switch. I spent some time with Dragon, Zerker x Ninja, and Black Ace. In each case, it felt like it was handled as well as the Mega Man Battle Network Legacy Collection. I didn’t get to put the accessibility options through their paces, but the auto-save did come up quite a bit and proved helpful.
Mega Man Star Force Legacy Collection feels like yet another step toward ensuring older Capcom games remain accessible. Every game in the series is here, and is organized in a way that makes it clear at a glance how they fit together. There are design documents and songs preserved. We also get options as to how we want to handle its visuals and display. Here’s hoping the compilation’s full experience also feels strong.
Mega Man Star Force Legacy Collection will come to the Switch, PS4, PS5, Xbox One, Xbox Series X, and PC on March 27, 2026.
The post Preview: Mega Man Star Force Legacy Collection Feels Well-Organized appeared first on Siliconera .
Mar 4

Excitement Is Building in Honkai: Star Rail 4.0
Whenever a major update arrives in Honkai: Star Rail , it always brings with it tons of new additions and gameplay features, and 4.0 is no exception. However, it seems like this version is building up with its first patch, and that we might see the real major benefits and changes once 4.1 and 4.2 arrive. Keep in mind, 4.0 is still a big deal! Especially when it comes to Sparxie and Cosmicon Collective. But I get the impression we’ll see the full weight of Planarcadia’s Trailblaze Missions and Elation’s power once we get more into it.
With the new Planarcadia Trailblaze Missions in Honkai: Star Rail 4.0, it reminds me more of the early Xianzhou Luofu and Penacony storylines than something like Jarilo-VI and Amphoreus. We’re welcome guests to the planet, with Sparkle acting as a host. It’s a very bright space that feels modern, with lots of games and activities. Now, there is the setting for something more and growing stakes, since there is the Phantasmoon Games competition. The winner gets to meet Aha and wield the power of an Aeon for a minute. Given Trailblazer, Sunday, Sparxie, and Silver Wolf are all competing, there’s a lot of potential for how this all could go.
https://www.youtube.com/watch?v=2hH0hILcWPs&t=1s
However, I’m more excited about 4.0 for another reason. That’s because Himiko is tied to Planarcadia. We’ve seen recent versions with members of the Astral Express tied to areas including eventual revelations about the characters. Dan Heng came up during the 1.0 Xianzhou Luofu storyline. March 7th ended up featured in 3.0 at Amphoreus. This feels like Himiko’s turn, and I’m excited by the initial teasers and hints we get so far.
One of the best parts of Honkai: Star Rail 4.0 is the new Elation path, though I think most people won’t get to really appreciate it until Sparxie’s banner arrives on March 3, 2026. The new path might feel a bit like the DOTs in Nihility characters or Remembrance Memosprites since Aha could chime in for additional effects and you want to set things up for Punchlines and Elation DMG. It’s most evident with Sparxie, who I got to test out, since her Boom! Sparxicle's Poppin Skill enhances her Basic into Bloom! Winner Takes All for an attack with splash AOE damage and makes her Skill briefly Engagement Farming for a DMG multiplayer and more Punchline points. She can do big numbers even without Yao Guang, especially if Sparkle is on the same time, though she is best when paired with her fellow Elation character.
The thing is, Yao Guang herself isn’t as exciting or useful without Sparxie. Her Decalight Unveils All Skill’s zone is best for Elation stat boosting, which only applies to Sparxie at the moment. While her Hexagram of Feathered Fortune is a more generic one that helps get Aha acting again and boosting Punchline, due to it helping all-type Res Pen for the party, she’s ideally a buffer for a type of team that probably won’t be possible until 4.2 or 4.3. I’m a bit surprised she’s the first banner for Honkai: Star Rail 4.0, in fact, given the focus Sparxie/Sparkle has in the story and the general usefulness of the other character.
https://www.youtube.com/watch?v=JekiKSvtSCw
What I especially liked about the 4.0 update for Honkai: Star Rail is the Cosmicon Collective card game, which feels like the equivalent of Genius Invokation in Genshin Impact . It’s of course its own beast, with elements like weather influencing matches to offer boosts, and us using Prismatic Dice and collected character cards to fight matches. It’s standard TCG fare in many ways, with attack level determining dice selected and used, defense level determining your defense based on rolls, and us knowing how many D6s and D4s would be used and if a Prismatic Die could be used. We roll dice, select which ones to use to determine damage dealt and defenses set. It goes really quickly, and there being the “Cosmicon, Roll On” event around at launch helps make it more inviting.
The fact that Yao Guang won’t probably be all that exciting until her rerun aside, it feels like HoYoVerse is building something with Honkai: Star Rail 4.0. Planarcadia’s plot is leaving all sorts of threads to follow and hints of things to come, even though the initial quests are more about getting acquainted with the premise. Sparxie feels like a great example of what Elation could be capable of with the right supports. Cosmicon Collective is a lot of fun. It’s like we’re at the foundation now, and I’m excited for what’s next.
Honkai: Star Rail is available for the PS5, PC, and mobile devices, and the 4.0 update is live now.
The post Excitement Is Building in Honkai: Star Rail 4.0 appeared first on Siliconera .
Feb 20

The Video Games You Should Play This Weekend – February 13
Welcome to Friday the 13th – the spookiest day of the year! In honor of the occasion we're playing mostly... not scary games. Unless you consider the failing a nongram puzzle scary. Or you don't like cats? The new God of War games has some monsters in it. That's something right? Crisol, actually, is pretty dang creepy, so that counts. There you go. In any case, it's time for the weekend and our usual recommendation of games and things you should check out! But before that, here's a recap of the biggest stories of the week: Everything Announced At The February PlayStation State Of Play Castlevania: Belmont's Curse, Made By Konami And The Dead Cells Devs, Launches In 2026 Santa Monica Studio Is Remaking The Original God Of War Trilogy Metal Gear Solid: Master Collection Vol. 2 Finally Frees Guns Of The Patriots From Its PS3 Prison Blizzard Is Bringing The Warlock Class To Diablo IV: Lord Of Hatred, Diablo II, And Diablo Immortal Highguard Developer Wildlight Entertainment Confirms Layoffs At The Studio The Games You Should Check Out This Weekend
Crisol: Theater Of Idols
Wesley LeBlanc
Crisol: Theater of Idols is, so far, a pretty decent time. It’s what I would lovingly describe as Double-A, and if you’re a fan of the PlayStation 3/Xbox 360 era of games and gameplay feel, I think it’s a horror adventure you should check out. I’m only a few hours in, so I reserve the right to change my opinion when I play more, but it’s a Resident Evil-like survival horror game with a unique spin on it. That spin is that your guns use your blood as ammo, so in order to reload your weapons, you’ll need to sacrifice some of your health, creating a fun push and pull of tension between your survival and the life-like puppet in front of you swinging a blade. Its story is… well, it’s there, and things are happening, but it hasn’t drawn me in just yet. Part of that is because the voice acting feels a bit all over the place and is pretty much always over the top. Still, Crisol: Theater of Idols riffs on a Spanish-Gothic style of Catholicism that has been interesting to look at in the opening hours. I look forward to seeing what else it has in store for me.
CiniCross
Kyle Hilliard
I was not following CiniCross prior to release, and frankly, I was a fool! It merges a genre I love (nonogram a.k.a. Picross puzzles) with a genre I like (rogue games), to create something that I don't want to stop playing. Basically, you complete nongram puzzles as quickly as possible to acquire upgrades that you must choose between to improve yourself so that you can survive until the final floor. It has some faults. I have hit some consistent game-crashing bugs (which are particularly painful in a rogue game), and I don't love the music and sound effects, but I adore the core mechanics and dark aesthetic. I have been playing on my Steam Deck and have had this much trouble putting the device down since it was my Vampire Survivors machine when I first acquired it. I don't know that this is the game that will convince you love nonogram puzzles, but if you do love nonogram puzzles like I do, I hope I've convinced you to check it out.
Mewgenics
Charles Harte
I've spent about 90 hours with Mewgenics at this point, and I still have no clue how much longer it will take me to reach the ending. It's a massive game, but its stellar combat is worth your time (though it's up to you whether you want to invest as many hours as I have). It's a turn-based, grid-based roguelike where you command a squad of four cats through various wacky environments, from the sewers to the surface of the moon. Cats are each equipped a collar at the start of the run, which assigns them a class like Tank, Cleric, or Hunter, and abilities are so randomized that each experience is not only very different, but fun in a new way. The way two cats' passives might interact or the way an equipped item can completely transform a build is consistently engaging. It's also just tough enough to keep you engaged, as any battle can go sideways quickly if you lose focus. It also has a fantastic soundtrack that continues to expand the further you progress. I don't love the humor (too many poop jokes) and I find the cat-breeding mechanics in need of some quality of life upgrades, but most of the game is combat, and that combat rocks enough that Mewgenics is worth playing.
God Of War Sons Of Sparta
Kyle Hilliard
I am on the review for God of War Sons of Sparta, so look out for a proper scored review the game soon. As of this writing, however, I am about an hour in and I am so far enjoying the experience of getting a glimpse into Kratos' childhood. I have played every God of War game at release (even God of War: Betrayal , the pre-smartphone mobile game) and at this point I feel like I have lived his life alongside him. He's been through hell (often literally) but I like this chance to see him before it all went wrong. I also appreciate the framing of him telling his daughter, Calliope, a story. She is crucial to his life, but we've really only seen how she affected Kratos in God of War: Chains of Olympus for PSP. Turns out he doesn't really like to talk about the most devastating event of his entire life. The action has a few shortcomings and some stiffness, but I am eager to get a better handle on it and see all the game has to offer.
Overwatch
Brian Shea
Seven years ago, this would have been my weekly recommendation of what to play – after all, I did put over 1,000 hours into the original Overwatch – but if you told me coming into 2026 that I'd be back into it, I would have laughed at you. But here we are; Overwatch's recent complete overhaul, which saw the game stripped of the "2" in its title, made me curious enough to jump back in. As a regular player from 2016 to 2019, Overwatch sits near the top of my personal favorite games of all time, but following the announcement of Overwatch 2 back in 2019, the title fell off hard. Content slowed to a drip as the team focused on Overwatch 2's story content, most of which never saw the light of day. Then, when Overwatch 2 arrived, I still enjoyed it (I gave it an 9 out of 10 , after all), but it was a far cry from the novelty and excitement surrounding the original game during those first several years. This reworking of the entire game is so much more than just a simple title rebrand; in addition to a more prominent story, complete with Blizzard's famously great cinematics, it's also refocusing on what players love. A permanent 6v6 mode is there for those who favor the original Overwatch team compositions. A ton of new heroes are joining the roster this year (including five heroes just this week), completely flipping any existing Meta on its head. And speaking of Meta, the new Conquest Meta Event has you pick a faction and fight for it over the course of a five-week event, earning rewards every step of the way. As someone who hasn't played the game for several years now, I'm struggling to not only rewire my rusty muscle memory, but also relearn my favorite heroes, as many of them have received reworks in my absence. It's a little overwhelming, and many of my old strategies now fail, but I'm having a blast dipping my toe back in. And when I am able to go on a run as one of my old favorites, I'm reminded precisely why I fell in love with this game in the first place.
Feb 13

Diablo IV Lord Of Hatred Adds Warlock Class, New Endgame Systems; More Details Set For March 5Diablo IV: Lord of Hatred has received new details Blizzard, including info on the new Warlock class.
The post Diablo IV Lord Of Hatred Adds Warlock Class, New Endgame Systems; More Details Set For March 5 appeared first on PlayStation Universe .
Feb 12

Diablo 4’s New Warlock Class Lets You Turn the Power of Hell Back on Itself | Hands-On PreviewAfter spending some hands-on time messing around with several pre-configured variations of Diablo 4's new Warlock class, it’s given me another reason to look forward to diving back into one of my favorite ARPGs.
Feb 11

Diablo 4: Lord of Hatred Trailer Finally Reveals the Warlock Class, Out Now in Diablo 2: ResurrectedThe beloved action RPG (or rather its remaster) gets its first new class in decades alongside new items, Runewords, and much more.
Feb 11

Diablo 4’s Lord of Expansion Class is the Warlock, and it’s coming to Diablo 2 Resurrected and Immortal, tooThe post Diablo 4’s Lord of Expansion Class is the Warlock, and it’s coming to Diablo 2 Resurrected and Immortal, too appeared first on The Escapist .
Feb 11

Diablo’s New Class Is The Warlock, And It's Coming to Diablo II: Resurrected Today
During today’s Diablo 30th Anniversary Spotlight event, Blizzard announced the series’ newest class is the Warlock, and it’s coming to Diablo II: Resurrected, Diablo Immortal, and Diablo IV — each game featuring a unique interpretation of the demon-wielding archetype. While the Diablo team is holding back details of the Warlock’s class identity in Diablo IV’s Lord of Hatred expansion and Diablo Immortal, it is bringing the new character to Diablo II: Resurrected today via the new Reign of the Warlock DLC. Diablo II’s rendition of the Warlock can summon three demons: the Tainted, the Defiler, and the Goatman. The class can also bind (read: tame) themself to almost any demon in the game, benefiting from its unique abilities. Additionally, the Warlock may choose to devour the bound demon, granting themself temporary buffs based on the consumed demon. Diablo Devs Explain New Warlock Class: “From the very get-go, it feels like such a natural extension of Diablo to have a character like the Warlock,” associate game director Zaven Haroutunian tells me. “From a narrative perspective, Necromancers [...] are all about maintaining a balance. They’re almost neutral in tone and in how they think. [...] Warlocks, however, are more ostentatious [...] they’re very loud with all the things they do.” “Mechanically, they’re actually very different from Necromancers, which are all about building up an army,” Haroutunian continues. “The Warlock doesn’t do that. [...] All the stuff he’s bringing in is disposable. He doesn’t actually care about them. They are just his tools, right?”
When asked how the disparate teams are differentiating the class’s abilities across three games (while still maintaining a unified theme), Haroutunian tells me that each team did whatever it needed to to make the Warlock fit their game. The associate game director likens the process to the creation of Diablo IV’s recent Paladin class and how his team distinguished it from Diablo II’s standard. Diablo II: Reign of the Warlock is available now on Battle.net , PlayStation, Xbox, and Nintendo Switch.
Feb 11

Diablo’s New Class Is The Warlock, And It's Coming to Diablo II: Resurrected Today
During today’s Diablo 30th Anniversary Spotlight event, Blizzard announced the series’ newest class is the Warlock, and it’s coming to Diablo II: Resurrected, Diablo Immortal, and Diablo IV — each game featuring a unique interpretation of the demon-wielding archetype. While the Diablo team is holding back details of the Warlock’s class identity in Diablo IV’s Lord of Hatred expansion and Diablo Immortal, it is bringing the new character to Diablo II: Resurrected today via the new Reign of the Warlock DLC. Diablo II’s rendition of the Warlock can summon three demons: the Tainted, the Defiler, and the Goatman. The class can also bind (read: tame) themself to almost any demon in the game, benefiting from its unique abilities. Additionally, the Warlock may choose to devour the bound demon, granting themself temporary buffs based on the consumed demon. Watch the Diablo 30th Anniversary Spotlight: “From the very get-go, it feels like such a natural extension of Diablo to have a character like the Warlock,” associate game director Zaven Haroutunian tells me. “From a narrative perspective, Necromancers [...] are all about maintaining a balance. They’re almost neutral in tone and in how they think. [...] Warlocks, however, are more ostentatious [...] they’re very loud with all the things they do.” “Mechanically, they’re actually very different from Necromancers, which are all about building up an army,” Haroutunian continues. “The Warlock doesn’t do that. [...] All the stuff he’s bringing in is disposable. He doesn’t actually care about them. They are just his tools, right?”
When asked how the disparate teams are differentiating the class’s abilities across three games (while still maintaining a unified theme), Haroutunian tells me that each team did whatever it needed to to make the Warlock fit their game. The associate game director likens the process to the creation of Diablo IV’s recent Paladin class and how his team distinguished it from Diablo II’s standard. Diablo II: Reign of the Warlock is available now on Battle.net , PlayStation, Xbox, and Nintendo Switch.
Feb 11

Blizzard Is Bringing The Warlock Class To Diablo IV: Lord Of Hatred, Diablo II, And Diablo Immortal
Blizzard Entertainment has revealed that the Warlock class is coming to Diablo IV as part of the upcoming Lord of Hatred expansion , as well as the mobile-centric Diablo Immortal this June. Plus, you can play using this new Warlock class starting today in Diablo II: Resurrected as part of a new Reign of the Warlock DLC. To announce the news, Blizzard released a Warlock class cinematic that is loosely about a more generic Warlock – one that could exist in any of the three aforementioned Diablo games. The Warlock will join the already available Paladin in Diablo IV: Lord of Hatred when that expansion launches on April 28.
The Lord of Hatred expansion costs $49.99, and preordering gets you instant access to the Paladin and day one access to the Warlock in April; on the Diablo II side of things, you can purchase the Reign of the Warlock DLC individually for $24.99 on Battle.net, or as part of the Diablo II: Resurrected Infernal Edition bundle for $39.99 on both Battle.net and Steam. Check out the Warlock class cinematic trailer for yourself below: Blizzard describes the Warlock as a "master of dark magic, forbidden rites, and knowledge the world refuses to understand. Hardened by betrayal and driven by survival, they stand ready for whatever may come their way." For more, read Game Informer's Diablo IV review , and then read our Diablo II: Resurrected review after that. You can also read Game Informer's Diablo Immortal review here . Are you excited to play as a Warlock in any of these games? Let us know in the comments below!
Feb 11

Diablo IV: Lord Of Hatred Second New Class Leaked Via DatamineThe second new character class featured in the upcoming Diablo IV expansion, Lord of Hatred, has apparently been leaked. A datamine of the Diablo IV game files (via inudax on…
The post Diablo IV: Lord Of Hatred Second New Class Leaked Via Datamine appeared first on TwistedVoxel .
Feb 5

Diablo 4’s second Lord of Hatred class may have just leaked – here’s what it could beThe post Diablo 4’s second Lord of Hatred class may have just leaked – here’s what it could be appeared first on The Escapist .
Feb 4

Baradroid – ReviewAs a gay visual novel now released on the Nintendo Switch, Baradroid features various handsome and muscular androids, and you get to ‘try them out’! Male Doll Stories previously released this game on Steam, Itch.io and PlayStation 4 and 5. In this review, we will be checking out this steamy gay visual novel and see if it lives up to our expectations. Sidenote: This game was reviewed on a Nintendo Switch Lite; it was only played in handheld mode. Story The story begins with our main character, Evan. Evan is a smart guy who lives on his own in this futuristic utopian city where technology has advanced greatly. There’s, of course, A.I., but there is also Virtual Intelligence, V.I. After applying for a project at the biggest tech company, Omega Industries, our character is selected to test out three new androids. These androids are called: C4-L8 (Caleb), N1-K0 (Niko) and D4-M0 (Daemon). Whilst their technology is unique and interesting, most of all, they are very good-looking, and this is something Evan immediately picks up on. The plot isn’t necessarily original, and the characters may feel flat at times as each android portrays a specific personality trope and does little to deviate from their nature. Various events throughout the story keep the player entertained long enough to continue. In our initial playthrough, we also found occasional writing errors or questionable spelling of words, which may ruin the immersion of the game. However, the humor and tension in the story are good enough to make at least one playthrough very enjoyable. Despite the shallow nature of the androids, they’re still lovable enough to invest your time and emotions in as a player to romance and woo your favorite character. Something to consider, however, is that despite being allowed to make different choices, they simply do not affect the story in the slightest. These choices will alter certain replies, but the story follows a linear path, regardless of previously made decisions. Graphics Baradroid is a 2D visual novel in a typical anime-style, specifically the bara-style. This means that all male characters you meet, including yourself, are big and bulky men with a lot of muscles. The game doesn’t shy away from showing these off, as there are quite a few nudity CGs featured in this visual novel. Aside from the deliciously drawn art pieces, the rest of the game lacks the same love these have gotten. Backgrounds are very static, always using almost the same color palette. The sprites of characters barely change, aside from their facial expression. Even when a character is supposedly shirtless or nude, their sprite will still be shown fully clothed. Another item that was rather uncomfortable at first was how small the text tends to be in handheld mode on the Nintendo Switch. There is no option to make the text size any bigger, which was frustrating at times due to the choice of font used. Because most of the backgrounds feature a lot of white, the letters were sometimes hard to see, despite being in a teal text bracket. Sound There is little to say regarding the sound aspect of Baradroid. There is no voice acting present, nor any sound effects when certain events happen, which feels like a missed opportunity. Even a little chuckle or grunt would make the characters feel more alive, but unfortunately, this is lacking throughout the game. Furthermore, the background music is average at best. The soundtrack can be described as lo-fi beats in a futuristic setting, which does manage to capture the essence of the story well. However, the variation in music is so little that it easily becomes white noise when playing for a while, to the point that the BGM is more of a nuisance than a welcoming addition to the story. Though Baradroid does try hard to keep the music fitting to the ongoing situation, it feels lacking and just doesn’t quite get to its full potential. Gameplay When it comes to gameplay, Baradroid fits the tag of being a visual novel. The main aspect is reading the story from the main character’s POV with the occasional artwork featured on-screen. The player is occasionally met with different choices during conversation, but as mentioned above, they do little to nothing to alter your playthrough. During our initial playthrough, it felt more like an awareness check than an actual part of the gameplay, due to how little this feature happens and how even less it matters. Aside from reading and looking at handsome android men, there isn’t much else to Baradroid. It is essentially a bara manga, turned into a visual novel game. Conclusion Though it is very pleasant to see LGBTQ+ representation in the Nintendo Switch store, it is a shame how unfinished this visual novel really feels. The characters are very interesting but poorly fleshed out, and the setting is very pleasant, but there is such wasted potential in further exploring these aspects of the game. If you are looking for a steamy gay game on your Nintendo Switch, this game will satisfy your needs for sure. Though if you are looking for more in-depth gameplay with proper romance, we don’t think Baradroid will live up to your expectations. All in all, it is an okay visual novel, but there is little else to say about this game.
Feb 2

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