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Diablo 4 May Release on Switch 2 Once Blizzard Figures Out How to Bring Live-Service Elements Over
Diablo 4 May Release on Switch 2 Once Blizzard Figures Out How to Bring Live-Service Elements OverWhile the live-service elements are an issue for now, Blizzard believes that there is "opportunity there" for Diablo 4 on Switch 2.
Apr 23
The Diablo IV X Berserk Collab Nose What The Players Want
The Diablo IV X Berserk Collab Nose What The Players WantThey didn't blow it The post The Diablo IV X Berserk Collab Nose What The Players Want appeared first on WellPlayed .
Apr 23
Diablo x Berserk Collaboration Details Unveiled For May 2025
Diablo x Berserk Collaboration Details Unveiled For May 2025Time to grab your Dragon Slayer. Blizzard Entertainment announced a Diablo IV collaboration with Berserk that starts on May 6, alongside Diablo Immortal: Struggler's Path running from May 1 to May 30. 
Apr 22
Diablo IV and Diablo Immortal Berserk Event Starts in May
Diablo IV and Diablo Immortal Berserk Event Starts in May Following Activision Blizzard’s Diablo Berserk tease , it set dates for the Diablo IV and Diablo Immortal events. It starts in the mobile game first on May 1-30, 2025, with the Diablo Immortal : Struggler’s Path event. Meanwhile, the anime-inspired event it will last throughout Season 8 in the main game starting on May 6, 2025.  In both cases, there will be themed opponents and challenges, as well as some equipment tied to the anime. The Diablo Immortal : Struggler’s Path event includes a Survivor’s Bane event that has you dealing with the Eclipse and fighting demons. Zodd will appear as Nosferatu Zodd, and earning the Crimson Behelit Gem lets you face a harder version of the fight. There will also be a login campaign with free equipment and cosmetics and items to earn like The Broken Band’s Armament and weapon skins. Here’s the trailer for the Diablo Immortal version of the crossover. https://www.youtube.com/watch?feature=shared&v=yXS30KScwFI As for Diablo IV, the Berserk crossover event will involve both trading Behelits for cosmetics and visiting the in-game shop to buy equipment inspired by the characters and game. Once May 6, 2025 rolls around, you can get Behelits from elite enemies. Get enough and you can trade them at the Berserk Reliquary for items inspired by the series. The store will also sell items based on characters. The Berserker Armor for Barbarians in the event is inspired by Guts. The Rogue’s Hawk of Light equipment is based on Griffith. Meanwhile, it looks like The Struggler Rogue armor is based on Chasca. As for the Necromancer’s Skull Knight, that look is based on… The Skull Knight. You can also get the Chimimoryo in a Pet Bundle called The Schnoz with Chimimoryo’s Resemblance and the Mask Rakshas Mount Trophy, and Griffith’s Warhorse of the Hawk mount and mount and mount armor will be sold.  Here’s the trailer for the console and PC version of the crossover. https://www.youtube.com/watch?v=U6LL5EsAwvE&feature=youtu.be Finally, there will be a Support a Streamer initiative on Twitch tied to this crossover. There’s no exact date for it yet, but it will involve a chance to earn a Skull Behelit Mount Trophy in Diablo IV .  Here are screenshots for the Diablo IV items from the crossover: Images via Activision Blizzard Diablo IV  is available on the PS4, PS5, Xbox One, Xbox Series X, and PC and Diablo Immortal is on PCs and mobile devices. The  Berserk  crossover events will start in May 2025 in each game. The  Berserk  anime is found on  Crunchyroll , and Dark Horse handled the manga. The post Diablo IV and Diablo Immortal Berserk Event Starts in May appeared first on Siliconera .
Apr 22
Diablo IV devs spill secrets on Berserk collaboration and Season 8
Diablo IV devs spill secrets on Berserk collaboration and Season 8We sat down with Lead Season Designer Deric Nunez and Associate Director of Game Design Colin Finer to dive into Diablo IV Season 8. The post Diablo IV devs spill secrets on Berserk collaboration and Season 8 appeared first on Checkpoint .
Apr 22
Diablo IV Season 8: Belial’s Return Launches On April 29
Diablo IV Season 8: Belial’s Return Launches On April 29Blizzard Entertainment launches Diablo IV Season 8, Belial's Return, on April 29, with a questline revolving around Belial's quest to warp reality, new events, BERSERK collaboration, and more. 
Apr 21
Blizzard Breaks Down The History And Return Of Belial, Lord Of Lies In Diablo IV Season 8
Blizzard Breaks Down The History And Return Of Belial, Lord Of Lies In Diablo IV Season 8 Diablo IV’s eighth Season is on the way , and it’s all about the big return of Diablo III villain Belial, Lord of Lies. As one of the seven Great Evils of the Burning Hells, the elusive god is a powerful adversary who has been biding his time since players silenced him at the end of the last game. Diablo IV sees him return as a new lair boss with heavy implications on the narrative, but if this is going to be your first time encountering the trickster demon, or you need a refresher on his history, Blizzard as you covered.   For a quick primer on Belial, I spoke to Blizzard’s associate lore historian Ian Landa-Beavers and lead seasons designer Deric Nunez about the character’s history up to this point, how his motivations have changed between the events of Diablo III and IV, and how they approached redesigning him as a boss encounter. Blizzard also provides exclusive concept art of Belial from Diablo III’s development.  Game Informer: Diablo IV brought in a lot of new fans for the first time. For the unfamiliar, who is Belial? What has he been up to since his defeat in Diablo III?  Ian Landa-Beavers: Belial is considered one of the seven Great Evils. He counts himself among the four Lesser Evils, though, that doesn't mean they're any less dangerous than the Prime Evils that sort of take rank every so often. As it is, he is the Lord of Lies. He really relishes deceit and duplicity to get what he wants out of any given situation. He particularly relishes the point when his victims realize they've been deceived. So, that's sort of a vicious cycle there. And we last saw him in Diablo III, when he was impersonating Emperor Hakan II, and he's been a little quiet since then. Deric Nunez: As you know, folks who have played Diablo III might recall that Belial was in the form of Emperor Hakan II, as Ian pointed out. And in Diablo III, we saw what he is capable of when he is allowed to kind of build up to his full strength and put his networks of lies and intrigue throughout a society, essentially.  So, as Ian mentioned, he has been quiet. And as we know, even if you defeat a Great Evil, that's not the permanent end to them. Their soul, or whatever they have, gets cast back into the Burning Hells to reemerge when the time is right. And Belial has essentially been kind of biding his time for that opportunistic moment that was created when Mephisto, his former mentor, at the end of the Vessel of Hatred, is now walking Sanctuary, creating the appropriate kind of atmosphere or distraction for Belial to breach Sanctuary once again, to make his bid to plunge it into the Realm of Lies, where he maintains sole dominance over the perception of reality. Will Belial’s role be as big as it was in Diablo III, or is he merely secondary to Mephisto right now? Nunez: We're continuing the Age of Hatred, which is the story of Mephisto. But that does not necessarily mean that Belial is coming into the game in kind of a downplayed way. In fact, he's actually coming into the game in a very meaningful way, not just from a narrative standpoint, but also a mechanical standpoint. So the entire Season 8 storyline is all about Belial and the player's efforts to ally with the Vizjerei Mage and the Cathedral of Light's former knight to kind of stem the spread of his power before it gets out of control. But as far as the impact that he'll have, even after Season 8, Belial is now a permanent part of Diablo IV as the top of the lair boss ladder. So he is the top dog, the highest difficulty, the most rewarding. And I think one of the cool things about not just Season 8, but also just the updates we're making to the Lair Boss system, as far as how Belial relates to it, is he's going to be kind of stalking the player as they're fighting the other bosses even, in the sense that he can actually surprise ambush you after defeating and looting any one of them. So it's kind of interesting, the kind of a place that we landed, where this is the Age of Hatred, it's the story Mephisto, but we're able to bring kind of fan favorite, nostalgic characters like Belial in in not just kind of like a narratively impactful way, but I think even more importantly, to some of our players, in mechanically meaningful way, as far as his role into connect the overall core loop of Diablo IV. There's a pretty big time gap between Diablo III and IV, and we assume Belial’s been licking his wounds, so to speak. How much attention has he been paying to the events of Diablo IV, and how has this shifted his motivations since the last game?  Nunez: I think one thing that's kind of changed is that he is fully aware of the events that have transpired. Like, again, he's been kind of biding his time, and he knows that his old mentor, Mephisto, is walking the Earth, and that's why it's an opportunistic moment for him to kind of strike. I think one of the key differences that players who are familiar with him in how he portrayed his character in Diablo III compared to IV, is through an early kind of a narrative beat where you, in some way, kind of spoil some part of his plan. Since you have the blood of Lilith coursing your veins, there's an early beat where Belial actually tries to possess you. But since you have the blood of Lilith, it kind of counteracts and it kicks off kind of like the sequence of events in Season 8.  We'll see Belial in a bit more of an openly aggressive kind of status than we were familiar with him in Diablo III. So in Diablo IV, we have as part of the new seasonal activity, the Apparention Incursions we see Belial kind of just being more aggressive by spreading these horrifying apparitions of monsters across Sanctuary to kind of mentally break down the denizens of the Sanctuary to make them more prime for the picking. I think the best way I can put it is he knows that he has a limited window, while Mephisto is creating this distraction, to strike and kind of grasp at some semblance of power or control on Sanctuary. So I think we can expect a bit more of an aggressive, maybe impatient, Belial.   Does that mean Belial will rely less on subterfuge and tricks and be more in-your-face? Nunez: I think pretty much, yeah, he's going to be relying a little bit less on subterfuge, since he now knows that there is a distinct threat in the Wanderer who spoiled kind of a part of his plan. So we can expect Belial to be more openly aggressive towards you and trying to take down you and your ragtag crew who's trying to put into him. So it's kind of a cat-and-mouse chase in Season 8. How did you approach writing Belial? What aspects of the character do you enjoy writing for the most, and can long-time fans expect any types of fun callbacks to things he’s done in the past?  Landa-Beavers: So, historically, Belial, we talked about before, he's very much into deception. His whole idea is that perception is the reality that you live in. So if he can decide, or if he can help you decide, that what you're seeing is real, he's controlling you already. And that extends not only to humanity, but also to the Great Evils. We have to remember that Belial is very much responsible for the Great Evils arriving on Sanctuary in the first place. He had ousted them from the Burning Hells along with Azmodan and had since been ruling in the Burning Hells. It wasn't until very recently, within the last 100 years of Sanctuary's history, that he started becoming intrigued and curious about humanity and seeing what he could leverage them for what he wants out of ruling the Hells or extending that rule over the rest of creation as well. Nunez: Yeah, I think there's one piece that Ian and I are chatting about is his vanity. Landa-Beavers: Yes, very much. He's very vain. One of the first times he started getting curious about humanity, in fact, he sort of duplicated two playwrights into penning two plays about his escapades and kicking the Primevals out of the Burning Hells. And it didn't stop there. He engaged in a war just before the events of Diablo II kicked off. He gave the forces of Hell over to one of his minions. He's always been out there and getting more and more involved in Sanctuary's business. Nunez: So kind of with that, the vanity and tendency for spreading lies and subterfuge and whatnot, was the inherent inspiration for like, “Hey, we want to expand the lair boss system in a meaningful way. We need a character that is a lot of fun to work with.” He has big impact on the lore of Sanctuary, and he's also very versatile. So, Belial, being a shape-shifter and master illusionist, was inherently what was exciting about bringing him back at this specific beat in the Age of Hatred. And as far as the writing style is concerned, the team's approach to that, we definitely did review the tapes, go into the archives, review the tapes of Diablo III to remind ourselves of his speech cadence and the way that he kind of portrays his characteristics, and kind of just took that and asked ourselves, “Where would he be now after all of the events of the base game, and after the events of the Vessel of Hatred?" So again, kind going back to in Diablo III, he was a far more patient version of Belial than he will be in Seanson 8, maybe to the point, that Ian mentioned, that he is kind of just barely getting his feet in the world of Sanctuary, since he's kind of like a baby to actually walking it.  So he's a little bit more pompous now. And I think that was really exciting to kind of expand on the story, especially because I love kind of jerk-type characters, and Belial is definitely one of those. So again, it was a lot of fun to write for and for the team to write for him. And I think also just the fact that he's a very chatty boss encounter as well. He's going to be taunting you, he's going to be throwing disses at you, and whatnot. And again, he's one of the most fun, Great Evils, I think, in my opinion.    How did you approach redesigning Belial as a boss fight with all of that in mind? How does he differ from the previous lair bosses? Nunez: So if we recall from Diablo III, his initial boss fight was like a two-parter, right? Like, you fight the smaller version of him, and then everything crumbles, and you fight the big, supreme version of him. So one, we wanted to extrapolate the cool and spread it across Diablo so that it's more of a long-term impact as opposed to a one-two punch. So the smaller version of Belial will be stalking the apparition incursion events, the new seasonal activity that I mentioned. He will be kind of ambushing you for a secondary bonus boss fight in the whole lair boss loop itself.  And the supreme Belial, or as we cheekily like to call him on the team, "Giga Belial", will be sitting atop the throne of all the lair bosses. So that was kind of like the initial approach: "How do we take this really cool, memorable two-parter boss fight that players already know and love with the character, and kind of pay homage to that, and respect that in our own way that casts a wide net of value as opposed to a singular beat in a campaign? So, as far as redesigning the fights, the team definitely wanted to take a look at what the signature abilities that are just inherent to the Belial fight.  We're talking about Belial Supreme for a second here. He has the big claws, he does all the big striking movements, and the kind of like the half donut ring. So we wanted to definitely approach it by bringing something old, mesh it with something new, and something blue, but to create a new expression of the Belial boss fight in Diablo IV that takes advantage of all the new mechanics and character abilities that we have. So, yeah, definitely expect to see some more of his signature moves coming back, but with a heavy balance towards just new, previously unseen attacks that he has, and ways that he kind of mixes them up to juke you out, in some regards. Will this Season more or less be a one-and-done for Belial, or should we expect him to maybe stick around for the longer haul as we continue to build towards the next big expansion next year? Nunez: So I'll definitely say that Season 8 is definitely a season of, from a narrative perspective, reintroducing Belial to the world of Sanctuary. As mentioned, he will remain physically and mechanically in the game outside of Season 8. And one thing I will say, we have the roadmap that kind of showcases the build-up towards expansion. I can't give away too many of the kind of narrative beats that we're building up, but we definitely do want to draw more of a strong narrative thread as we're building up and continuing the Age of Hatred towards the crescendo in the next expansion. So, yeah, I wish I could say more, but yes-ish. Is there any specific piece of feedback that you guys have received from Vessel of Hatred from a narrative standpoint that you guys considered for this upcoming Season?  Nunez: Yeah, that's a great question. Let's see, I think the main element of the feedback coming out for the Vessel of Hatred, and this is all kind of like taking tidbits of scattered feedback, not necessarily one direct thing, and kind of meshing them together to help define the vision of where we take the seasonal quest lines with Season 8 specifically is we definitely did receive some of the feedback of fans wanting to have a stronger through line between the seasons that tie towards the canon thread and not see seasons kind of like a one off, offshoot type deal. So, the narratives that we're telling in the seasons of with Season 8, nine, and leading up to the the next expansion are all canon. And that's something the approach that we took from us is that we're not just bringing Belial back in like a Saturday morning one-off cartoon type fashion, we're bringing him back as a mainstay of the series. And that inherently dictated the direction of how we brought him back, and kind of the narrative role that he would play. Have you guys written everything up to whatever the next expansion will be? Do you guys know for sure where you're going narratively right now?  Landa-Beavers: I work directly with the writers, and I know that they've been hard at work this whole time. We definitely have a compass to follow for sure. I would love to know from both of you what you’ve enjoyed most about bringing back Belial, and what you are most excited for players to experience with him. Is there anything else you'd like to tell players about Belial, especially those that are going to be fighting him for the first time, that we haven't talked about today? Nunez: [Belial’s] honestly one of my all-time favorite characters in the Diablo franchise. So I think the opportunity to bring him back at this perfect moment in time in the Age of Hatred storyline was a great opportunity. One thing I absolutely loved about this character is, again, the versatility of him, that he has his shape-shifting forms that players get to experience Belial in various scenarios throughout the course of the Season, not just as a one-time campaign boss that you defeat and move on to the next thing. So, I think, for me, the thing that I'm most excited about Season 8, and for fans to kind of get their hands on, is just finding and fighting all the different flavors of Belial throughout the entirety of their time with the season.  That, and I think one thing that we didn't chat about necessarily tying into the narrative of Season 8 and the blood of Lilith coursing through you, is that through that early interaction with Belial, you actually take a piece of his own power of deception and illusion. And that kicks off your own ability to steal the reality, the perception of reality, of signature bosses' key moves across the game. So, [there are] 24 bosses for you to go defeat, and on the first-time kill, you take their signature ability and express it for yourself. So this is like defeating the Wandering Death, and now you have the ability to shoot the big chest beam out. Or Duriel, you get the Duriel burrow. So, yeah, I think it's just the bombastic nature of Season 8 that I'm really excited about, and all the different forms that we're going to be finding Belial in. Landa-Beavers: Yeah, likewise. I'm just really excited to get back to Belial. We've mentioned Mephisto wandering Sanctuary. If there's anyone that can pose a threat to Mephisto, it's Belial. Not only was Mephisto his mentor, but Belial is also responsible for getting him kicked out of the Burning Hells in the first place. It's two people playing 3D chess against each other at a certain point, and I'm really excited to explore what that means for Belial. Is it one of those situations where Mephisto taught Belial everything Belial knows, but not everything Mephisto knows? Landa-Beavers: It may be one of those situations, but also Belial may have developed a few new things on his own as well. But that's just speculation. Diablo IV Season 8 begins on April 29. You can read our review of the base game here .
Apr 21
“Absolute banger of an update”: Last Epoch Didn’t Just Meet Expectations, It Crushed Them in Two Seasons Flat Unlike Diablo 4
“Absolute banger of an update”: Last Epoch Didn’t Just Meet Expectations, It Crushed Them in Two Seasons Flat Unlike Diablo 4 Last Epoch has officially gone from underdog to top-tier contender in the ARPG scene. With the launch of its second season, Tombs of the Erased, Eleventh Hour Games (EHG) has given us an update that Blizzard and Grinding Gear Games can’t compete with. In comparison, both Diablo 4 and Path of Exile 2 are going […] This post belongs to FandomWire and first appeared on FandomWire
Apr 19
Diablo IV’s Upcoming Collaboration Will Be With The Berserk Manga
Diablo IV’s Upcoming Collaboration Will Be With The Berserk MangaThe first Diablo IV collab is a fitting one The post Diablo IV’s Upcoming Collaboration Will Be With The Berserk Manga appeared first on WellPlayed .
Apr 17
Nihon Falcom’s Dinosaur Released on Switch
Nihon Falcom’s Dinosaur Released on SwitchD4 Enterprise has brought Nihon Falcom's 1990 RPG Dinosaur to Nintendo Switch. The game is available internationally, though its contents are primarily in Japanese only. The post Nihon Falcom’s Dinosaur Released on Switch appeared first on RPGamer .
Apr 17
“Think of them as a bonus”: Most Diablo 4 Builds Are Viable Without Mythics but Hunting Them Down Is the Real Endgame
“Think of them as a bonus”: Most Diablo 4 Builds Are Viable Without Mythics but Hunting Them Down Is the Real Endgame There comes a moment in every Diablo 4 player’s journey when they look deep into the glowing abyss of their stash, see seven different types of the same amulet, and ask themselves, “What am I even doing?” You’re out here juggling gear like it’s a fashion show with demons, chasing mythics like they’re Taylor Swift […] This post belongs to FandomWire and first appeared on FandomWire
Apr 12
Just Like Diablo 4 Season 1, Path of Exile 2’s 0.2.0 Is a Massacre As the Game Sits On “Mostly Negative” Reviews On Steam
Just Like Diablo 4 Season 1, Path of Exile 2’s 0.2.0 Is a Massacre As the Game Sits On “Mostly Negative” Reviews On Steam In December 2024, Grinding Gear Games released the highly anticipated sequel to 2014’s Path of Exile, Path of Exile 2, as a paid early-access title. The early access was not the complete game, but Grinding Gear Games promised to deliver some updates to improve the game. Recently, the game got its first major update, patch […] This post belongs to FandomWire and first appeared on FandomWire
Apr 11
Diablo IV 2025 Roadmap Confirms Console Keyboard & Mouse Support, Belial’s Return, Sins Of The Horadrim & More
Diablo IV 2025 Roadmap Confirms Console Keyboard & Mouse Support, Belial’s Return, Sins Of The Horadrim & MoreThe Diablo IV 2025 roadmap has been revealed by Blizzard, and features numerous seasonal events plus keyboard and mouse support for console versions. The post Diablo IV 2025 Roadmap Confirms Console Keyboard & Mouse Support, Belial’s Return, Sins Of The Horadrim & More appeared first on PlayStation Universe .
Apr 9
Here's Every Winner From 2025's BAFTA Game Awards
Here's Every Winner From 2025's BAFTA Game Awards Since 2003, the British Academy of Film and Television Arts (better known as BAFTA) has annually celebrated the world of video games in addition to its regular awards for TV and movies. This year's ceremony was held last night, on April 8, and highlighted some of the biggest games of 2024 , along with a few surprises. Astro Bot, a game we also like a lot , won the most trophies, including Best Game. But its five wins were closely followed by three wins from Still Wakes the Deep , a psychological horror game largely unrepresented in other major awards shows. The British Academy also took the ceremony as an opportunity to award the BAFTA Fellowship to Yoko Shimomura, the legendary composer known for her work on Street Fighter II and the Kingdom Hearts series. Meanwhile, the joker-poker roguelike Balatro won Best Debut Game. Developer LocalThunk is notoriously private , so actor Ben Starr, best known as Clive in Final Fantasy XVI , appeared in full clown attire to deliver the acceptance speech. After a few tongue-in-cheek jokes about how wealthy the developer has become, Starr urged the audience to play more indie games, specifically spotlighting Animal Well . Here is a full list of the BAFTA Game Award winners. Astro Bot took home five trophies at the 2025 BAFTA Game Awards. Best Game WINNER: Astro Bot Balatro Black Myth: Wukong Helldivers 2 The Legend of Zelda: Echoes of Wisdom Thank Goodness You're Here! Animation WINNER: Astro Bot Call of Duty: Black Ops 6 Lego Horizon Adventures Senua's Saga: Hellblade II Thank Goodness You're Here! Warhammer 40,000: Space Marine 2 Artistic Achievement WINNER: Neva Astro Bot Senua's Saga: Hellblade II Black Myth: Wukong Still Wakes the Deep Harold Halibut Audio Achievement WINNER: Astro Bot Animal Well Helldivers 2 Senua's Saga: Hellblade II Star Wars Outlaws Still Wakes the Deep Thank Goodness You're Here! won the British Game award. British Game WINNER: Thank Goodness You're Here! Senua's Saga: Hellblade II Still Wakes the Deep Paper Trail A Highland Song Lego Horizon Adventures Debut Game WINNER: Balatro Animal Well Pacific Drive The Plucky Squire Tales of Kenzera: ZAU Thank Goodness You're Here! Evolving Game WINNER: Vampire Survivors Diablo IV Final Fantasy XIV Online No Man's Sky Sea of Thieves World of Warcraft Family WINNER: Astro Bot Cat Quest III Lego Horizon Adventures Little Kitty, Big City The Plucky Squire Super Mario Party Jamboree Game Beyond Entertainment WINNER: Tales of Kenzera: ZAU Botany Manor Kind Words 2 (lofi city pop) Senua's Saga: Hellblade II Tetris Forever Vampire Therapist Representatives from Astro Bot's development team accept the Best Game award. Game Design WINNER: Astro Bot Animal Well Balatro Helldivers 2 The Legend of Zelda: Echoes of Wisdom Tactical Breach Wizards Multiplayer WINNER: Helldivers 2 Call of Duty: Black Ops 6 Lego Horizon Adventures Super Mario Party Jamboree Tekken 8 Warhammer 40,000: Space Marine 2 Music WINNER: Helldivers 2 Astro Bot Black Myth: Wukong Final Fantasy VII Rebirth Senua's Saga: Hellbade II Star Wars Outlaws Narrative WINNER: Metaphor: ReFantazio Black Myth: Wukong Dragon Age: The Veilguard Final Fantasy VII Rebirth Senua's Saga: Hellblade II Still Wakes the Deep Still Wakes the Deep won awards for New Intellectual Property, Performer in a Leading Role, and Performer in a Supporting Role. New Intellectual Property WINNER: Still Wakes the Deep Animal Well Balatro Black Myth: Wukong Metaphor: ReFantazio Thank Goodness You're Here! Performer in a Leading Role WINNER: Alec Newman (as Cameron "Caz" McLeary in Still Wakes the Deep) Humberly González (as Kay Vess in Star Wars Outlaws) Isabella Inchbald (as Indika in Indika) Luke Roberts (as James Sunderland in Silent Hill 2) Melina Juergens (as Senua in Senua's Saga: Hellblade II) Y'lan Noel (as Troy Marshall in Call of Duty: Black Ops 6) Performer in a Supporting Role WINNER: Karen Dunbar (as Finlay in Still Wakes the Deep) Abbi Greenland and Helen Goalen (as the Furies in Senua's Saga: Hellblade II) Aldís Amah Hamilton (as Ástríðr in Senua's Saga: Hellblade II) Jon Blyth (Thank Goodness You're Here) Matt Berry (Thank Goodness You're Here) Michael Abubakar (as Brodie in Still Wakes the Deep) Technical Achievement WINNER: Senua's Saga: Hellblade II Astro Bot Black Myth: Wukong Call of Duty: Black Ops 6 Tiny Glade Warhammer 40,000: Space Marine  Yoko Shimomura accepts the Fellowship award. Fellowship Yoko Shimomura
Apr 9
With Call of Duty Talking About Backing off From Crossovers, Diablo 4 Steps on the Gas
With Call of Duty Talking About Backing off From Crossovers, Diablo 4 Steps on the Gas If you thought the Sanctuary was done torturing you with its demon spawns and twisted dungeons, then think again because Diablo 4 is back, and it is evolving into something much scarier and wicked. Blizzard has recently revealed their 2025 roadmap for the game, and it looks awesome. The 2025 roadmap looks juicy, and although […] This post belongs to FandomWire and first appeared on FandomWire
Apr 9
Diablo 4’s 2025 Roadmap Includes New Powers, Collabs, and Keyboard and Mouse Support on Consoles
Diablo 4’s 2025 Roadmap Includes New Powers, Collabs, and Keyboard and Mouse Support on ConsolesBlizzard Entertainment also confirms that the action RPG's next expansion will launch next year, complete with a new ranking system.
Apr 9
Here Is Diablo 4’s 2025 Roadmap & Endgame Updates; No Expansion Until 2026
Here Is Diablo 4’s 2025 Roadmap & Endgame Updates; No Expansion Until 2026Prelude to chaos. The post Here Is Diablo 4’s 2025 Roadmap & Endgame Updates; No Expansion Until 2026 first appeared on Kakuchopurei .
Apr 9
Diablo IV’s Latest Roadmap Reveals Its Second Expansion Is Slated For 2026
Diablo IV’s Latest Roadmap Reveals Its Second Expansion Is Slated For 2026The Age of Hatred persists well into 2026 The post Diablo IV’s Latest Roadmap Reveals Its Second Expansion Is Slated For 2026 appeared first on WellPlayed .
Apr 9
Diablo IV’s New Roadmap: Belial, Boss Powers, and Big Anniversary Plans
Diablo IV’s New Roadmap: Belial, Boss Powers, and Big Anniversary PlansWanderers should be wary of new demonic terror coming to Sanctuary, as Diablo IV welcomes Belial's return and more in the 2025 roadmap.
Apr 8
Highway to Hell: Diablo IV Releases Its First Roadmap
Highway to Hell: Diablo IV Releases Its First RoadmapThe post Highway to Hell: Diablo IV Releases Its First Roadmap appeared first on Xbox Wire .
Apr 8
Diablo 4Join the fight for Sanctuary in Diablo IV, the ultimate action RPG adventure. Experience the critically acclaimed campaign and new seasonal content.