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PlayStation Plus Essentials July 2025 freebiesPlayStation Plus Essentials July 2025 freebies have today been detailed by Sony and include the likes of Diablo 4.
The post PlayStation Plus Essentials July 2025 freebies appeared first on Stevivor .
Jun 26

Diablo 4, The King of Fighters 15, and Jusant Coming to PlayStation Plus Essential on July 1stBlizzard's action RPG will see its latest season going live on the same day, bringing new content, activities and improvements.
Jun 25

Diablo IV and KOF XV Join PlayStation Plus in July 2025
Sony is celebrating the 15th anniversary of PlayStation Plus in July 2025 and, as a result, big-name games like DIablo IV and KOF XV will be available. Those will show up on July 1, 2025. However, in honor of the occasion, there will also be an Online Multiplayer Weekend for all PS4 and PS5 users between June 28-29, 2025.
Both Diablo IV and KOF XV will be available as both PS4 and PS5 PlayStation Plus games in July 2025. The former is an action-RPG with an overhead perspective that involves creating a character, then heading out on a journey to deal with demons and other enemies. As you do, you’ll gather all kinds of loot. Seasons also add new challenges and gear opportunities. As for KOF XV, it’s the latest SNK fighter in the series that prioritizes 3v3 matches and a wide array of new and returning cast members.
The sole PS5-only game available during next month is Jusant. It is an adventure game about climbing a tower. You need to manage your stamina and make smart choices to get past tricky situations and reach the top.
As for the Online Multiplayer Weekend, that means PS4 and PS5 players don’t need PlayStation Plus to play games online for two days. Typically, you need at least the base membership to make that happen. Sony noted this starts at 12:01am local time in each region on June 28, 2025. Then at 11:59pm local time on June 29, 2025, it ends.
The July 2025 PlayStation Plus games will be available to subscribers between July 1, 2025 and August 4, 2025.
The post Diablo IV and KOF XV Join PlayStation Plus in July 2025 appeared first on Siliconera .
Jun 25

PS Plus Essential July 2025 Lineup Includes Diablo IV & MoreThe PS Plus Essential lineup for the month of July, 2025, has been revealed, and it features Microsoft and Blizzard’s Diablo IV. The PlayStation Blog has officially announced the lineup…
The post PS Plus Essential July 2025 Lineup Includes Diablo IV & More appeared first on TwistedVoxel .
Jun 25

PS Plus Essential Free Monthly Games for July 2025 AnnouncedSony has announced PS Plus Essential July 2025 monthly free games and it’s a great month for all subscribers. Headlining July’s lineup is Diablo IV for both PS5 and PS4 in another surprise collaboration between Sony and Microsoft-owned Blizzard Entertainment. List of PS Plus Essential July 2025 monthly free games Players will be able to […]
The post PS Plus Essential Free Monthly Games for July 2025 Announced appeared first on PlayStation LifeStyle .
Jun 25

Sins of the Horadrim Arrives in Diablo IV on July 1The post Sins of the Horadrim Arrives in Diablo IV on July 1 appeared first on Xbox Wire .
Jun 25

McFarlane Making Persona 3 Reload Protagonist Action Figure
Atlus and McFarlane announced that the Persona 3 Reload protagonist will be turned into an Elite Edition action figure. We don’t know a release date yet. However, we do know McFarlane will start taking pre-orders for the item on July 3, 2025.
A first photo showed the box and some of the character’s accessories. He’ll wear his outfit for heading into Tartarus and come equipped with a sword and an Evoker. There will be seven hand parts included for different poses. Four face plates will be in the set for different expressions too. The collectible art cards included with it will be the Fool Arcana one representing the SEES social link and one of the figure’s box art in a matching white stand.
Here’s a closer look at what will be in the box:
Image via Atlus and McFarlane
We can get an idea of what this action figure might cost. The Diablo IV Lilith and DOOM: The Dark Ages DOOM Slayer ones each cost $59.99 . Both also stood at seven inches tall, so the Persona 3 Reload one should be about that height too.
This isn’t the only new figure based on a character from the series on the way. Prime 1 Studios announced it is making some too. We don’t know which characters will be a part of that lineup yet, however.
Persona 3 Reload is available on the PS4, PS5, Xbox One, Xbox Series X, and PC, and the McFarlane Elite Edition protagonist figure will be available to pre-order starting on July 3, 2025.
The post McFarlane Making Persona 3 Reload Protagonist Action Figure appeared first on Siliconera .
Jun 23

Shadow Labyrinth Preview – Eat Or Be Eaten<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/21/df1a2ed4/shadowlabyrinth_1.jpg" width="800" height="450" alt="Shadow Labyrinth Preview" typeof="foaf:Image" class="image-style-body-default" /></p>
Platform:
PlayStation 5, Xbox Series X/S, Switch, PC
Publisher:
Bandai Namco
Developer:
Bandai Namco
Release:
<time datetime="2025-07-17T12:00:00Z" class="datetime">July 17, 2025</time>
Rating:
Teen
<p>2025 marks Pac-Man’s 45th anniversary, and Bandai Namco is celebrating by taking its wildest swing on the franchise yet. At the risk of sounding cliche, Shadow Labyrinth isn’t your parents’ Pac-Man, regaining the yellow ghost-devouring circle as the robotic companion to a mysterious swordsman in a dark sci-fi action game. I played a few segments of the upcoming 2D Metroidvania, and while it didn’t give me a full blown case of Pac-Man fever, this wild reinvention has some promise.</p><p>To get a head start on grasping Shadow Labyrinth, you should first watch Amazon Prime’s video game anthology series <em>Secret Level</em>, specifically its sixth episode, <em>PAC-MAN: Circle</em>. The 11-minute episode serves as a prequel to the game, and tells the story of PUCK, a sentient yellow machine orb (i.e., a sci-fi reimagining of Pac-Man) originally dispatched by the United Galaxy Space Force (UGSF) to destroy a cosmos-dominating AI. However, PUCK’s mission fails, and they have been stranded on this world trying to complete the mission by enlisting the assistance of humanoid creatures called Swordsmen, found incubating in tanks. The events of <em>PAC-MAN: Circle</em> focus on PUCK’s journey with the 7th Swordsman it has awakened; without spoiling too much, it goes poorly. Shadow Labyrinth begins soon after, placing players behind the eyes of PUCK’s 8th Swordsman. </p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/-7YXmOtc-Io" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>As the name Labyrinth implies, players explore a sprawling, maze-like map. True to its Metroid-inspired nature, players gain new abilities, such as a double jump, to reach inaccessible areas. The Swordsman and PUCK work as a duo, with the former cutting down foes using a hack-and-slash sword combo and parrying incoming attacks while the latter gobbles up the bits of currency they drop, called Ora. On that note, I appreciate the lighthearted use of the classic Pac-Man eating sound effect each time PUCK consumes this resource.</p><p>Shadow Labyrinth’s combat has a nice sense of maneuverability thanks to a dodge roll and mid-air dash. Performing these evasive actions consumes a meter called ESP. This functionally serves like a stamina meter, and depleting it results in an agonizing wait for it to replenish, leaving you incapable of evading until it does. Running out of stamina became a recurring issue during hectic battles in which I needed to dodge often, and managing this gets trickier thanks to a suite of special moves that also consume ESP to execute.</p><p>ESP abilities bolster the Swordman’s basic offense with more advanced abilities, such as a powerful sword slash capable of cutting through multiple targets. Eventually, you unlock other skills you can swap between on the fly via an ability wheel. One ESP ability lets you fire PUCK straight ahead like a bullet. Another lets PUCK orbit the Swordsman and electrify anything they touch. Yet another allows the Swordsman to lob exploding energy balls like grenades.</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/21/75c4b466/shadowlabyrinth_4.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p>Additionally, equipping Perks adds passive upgrades to the Swordsman. One of my favorite Perks allows his mid-air dash to inflict damage, turning it into a Metroid-style screw attack-like maneuver. You can only equip a limited number of Perks at once, as each consumes a certain number of Notches (represented as Pac-Man icons). I begin the game with five Notches, meaning I could equip, say, three perks requiring one Notch and a fourth perk requiring two. Equipping Perks can only be done at save checkpoints, which is also where you can fast travel between other save points and spend Ora to upgrade certain basic stats, such as attack damage.</p><p>Combat is solid, though battles can become challenging wars of attrition; Shadow Labyrinth is a tough game. It requires careful management of your ESP and a limited number of healing items as you evade, parry, and retaliate to conquer tough one-on-one fights or enemy-filled rooms. When the going gets really tough, clicking the analog sticks after filling a meter transforms the protagonists into their GAIA form, a large mech suit capable of obliterating enemies in the blink of an eye.</p><p>Because of how dialed in you need to be while fighting, it’s easy to overlook that several adversaries and level elements are reimagined elements from old-school Namco franchises. From exploring a planet from the space shooter Bosconian to cutting down grotesque versions of enemies from Dig Dug, Shadow Labyrinth features a neat amalgamation of Namco’s history. The biggest reference I saw, quite literally, was during a nail-biting boss encounter with a grotesque behemoth wearing the Terror Mask from Splatterhouse.</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/21/78cc738c/shadowlabyrinth_3.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p>This is my favorite section of my time with Shadow Labyrinth. The boss battle is a tough but entertaining test of my developing skills. My reward for conquering this is watching PUCK take over the Swordman’s body, transforming it into a giant gooey black version of itself that violently devours my fallen enemy. I never thought I’d see Pac-Man execute a Mortal Kombat Fatality, but here we are.</p><p>PUCK also takes center stage in special platforming segments inspired by Pac-Man. The floating sidekick can navigate tracks resembling the Pac-Man maze board to explore areas the Swordsman can’t. Like Pac-Man, PUCK moves on these tracks autonomously, with players steering their direction and jumping to reach new platforms. While I love the idea, I’m not wild about the execution.</p><p>Gauging the momentum for jumps is tricky when you’re constantly moving, and though you can kind of hold yourself in place by constantly flicking the analog stick in the opposite direction you’re heading, it’s easy to send yourself flying off course to your doom. This is especially true when crawling vertically, and while I tried to avoid jumping when going up or down, it often became necessary thanks to buzzsaws patrolling the same tracks. These can be avoided by hopping over them, but many sections of the map make this extremely difficult</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/21/72c68c17/shadowlabyrinth_5.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p>More narrow spaces, or spots where jumping simply wasn’t ideal due to the physics (like vertical planes), meant colliding with buzzsaws was unavoidable. This meant losing health, and dying means redoing the entire section. This became especially maddening because this specific segment operated on a timer, tasking me to finish quickly to reach a door before it closed. This objective felt at odds with how the section required careful, deliberate platforming to avoid failure; I never finished it despite coming close on multiple occasions. I hope these design flaws are exclusive to this one segment, because it was the most frustrating section of my demo.</p><p>As a Metroidvania sicko, Shadow Labyrinth didn’t bowl me over. Most of its features are competently designed, but it didn’t make what I’d consider a strong impression. The 2000s Flash-esque art style doesn’t appeal to me either. What stands out most is the lore and premise; I’m intrigued to see how this adventure plays out as a fan of the <em>Secret Level</em> episode. A fascinating and, frankly, bizarre story and world can absolutely carry an otherwise decent action game, though I’m hoping the full adventure makes a stronger impression when Shadow Labyrinth arrives on July 17.</p>
Jun 23

Donkey Kong Bananza Features Co-Op And GameShare For Switch 2 and Switch 1 Consoles<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/18/fa0d4544/dk_2.jpg" width="800" height="450" alt="Donkey Kong Bananza Switch 2 Exclusive" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Nintendo released <a href="https://gameinformer.com/2025/06/18/everything-we-learned-during-todays-donkey-kong-bananza-direct">a deluge of Donkey Kong Bananza in a special Direct</a> earlier this morning, including news that the game features local and online co-op and unique GameShare features. Most surprisingly, though, Nintendo Switch 2 owners with Donkey Kong Bananza can use GameShare to let a Switch 1 player join their game and play as Donkey Kong's companion, Pauline. This means that technically, a Switch player who maybe hasn't upgraded to Nintendo's latest console can still check out the game. </p><p>During the Donkey Kong Bananza Direct, Nintendo revealed that you can share a second Joy-Con 2 controller, or a second set entirely, to let another player control Pauline separately from Donkey Kong. They can unleash Vocal Blasts using the Joy-Con 2 Mouse controls. And, with GameShare, you only need one copy of the game to participate in the co-op action because you can share Donkey Kong Bananza with another Switch 2 owner. This can be done locally, even to a Switch 1 player, or via an online connection to another Switch 2 owner using GameShare via GameChat. </p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/18/f90f5637/game_share_2.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p>GameShare is already a nice consumer-friendly feature, and something we're glad has returned from the DS era in the Switch 2 generation. But the fact that it can be used to play alongside someone on Switch 1 is impressive (especially as people are still in the process of tracking down a Switch 2 to upgrade to Nintendo's latest console). </p><p>This section of today's Direct was quick, so there are likely some details still to learn about how this GameShare feature works specifically with Donkey Kong Bananza. We're excited to learn more soon when Donkey Kong Bananza launches exclusively on Switch 2 next month on July 17. </p><p>While waiting for its release, read <a href="https://Donkey Kong Bananza launches exclusively on Nintendo Switch 2 next month on July 17. While waiting for its release, read Game Informer's hands-on Donkey Kong Bananza preview, and then watch the game's reveal trailer. After that, read Game Informer's Switch 2 review, and then check out our list of the Switch 2 games to play when you're done with Mario Kart World. "><em>Game Informer's</em> hands-on Donkey Kong Bananza preview</a>, and then <a href="https://www.gameinformer.com/nintendo-direct/2025/04/02/donkey-kong-bananza-is-a-new-nintendo-switch-2-platformer-starring">watch the game's reveal trailer</a>. After that, read <a href="https://www.gameinformer.com/nintendo-direct/2025/04/02/donkey-kong-bananza-is-a-new-nintendo-switch-2-platformer-starring"><em>Game Informer's</em> Switch 2 review</a>, and then check out <a href="https://www.gameinformer.com/impressions/2025/06/12/the-switch-2-games-to-play-when-youre-done-with-mario-kart-world">our list of the Switch 2 games to play</a> when you're done with <a href="https://www.gameinformer.com/review/mario-kart-world/roam-if-you-want-to">Mario Kart World</a>. </p><p> </p>
Jun 18

Tsarevna, An Action 'Ballet-Slasher' Inspired By Slavic Folklore, Gets New Cinematic Trailer<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/53a7dc0b/tsarevna.jpg" width="800" height="450" alt="Tsarevna Slavic Folklore Myth Action Slasher Ballet WATT Studio" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Developer WATT Studio has released a new cinematic trailer for Tsarevna, its action "ballet-slasher," teasing what awaits players in this dark fantasy, Slavic folklore-inspired world. The team says its combat system is built upon choreographed motion capture from world-renowned ballerina Alyona Kovalyova, a principal dancer of the Bolshoi Ballet. </p><p>"Set in the aftermath of a dark and fractured era, Tsarevna leads players on a journey through enchanted and forsaken realms – from the depths of the Underworld to the skybound lands of Iriy," a press release reads. "Along the way, players will confront ancient deities, unlock Tsarevna's forgotten past, and uncover the cost of wielding power rooted in grief and beauty." </p><p><strong>Check out the Tsarevna teaser trailer for yourself below: </strong></p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/jEAe604BZHE" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>In the game, players control the titular Tsarevna, a young warrior and heir to a fallen dynasty. She's armed with a magical blade that WATT Studio says is forged from emotion itself. With it, the Tsarevna "battles through hordes of creatures drawn from myth – wraiths, mermaids, forest spirits – as she seeks vengeance and truth in a world scarred by a long-forgotten cataclysm." Players can expect challenging boss fights with gods, as well as cursed villages, ruined temples, and divine realms to explore, and more. </p><p>Check out more of Tsarevna in the new screenshots below: </p><p class="inline-rich-content-placeholder"> </p><p>Tsarevna is due out on PC via <a href="https://store.steampowered.com/app/3348640/Tsarevna/">Steam</a> sometime in 2026. </p> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/17/7ffa47e6/tsarevna_screenshots_5.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/17/08777b1a/tsarevna_screenshots_1.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/17/48a472ab/tsarevna_screenshots_2.jpeg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/17/dddd8016/tsarevna_screenshots_4.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/17/d45cd016/tsarevna_screenshots_3.jpeg'></figure></section>
Jun 18

The Last Of Us' Joel And Ellie Get The Premium Treatment In New Dark Horse Statue<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/a722abdb/lou_joelellie_horseback_statue_dhd_dsp_slideshow.jpg" width="800" height="450" alt="Joel and Ellie from Naughty Dog's The Last of Us in the form of a statue by Dark Horse" typeof="foaf:Image" class="image-style-body-default" /></p>
<p><em>Game Informer </em>can exclusively reveal Dark Horse Direct's latest statue based on <a href="https://gameinformer.com/product/the-last-of-us">The Last of Us</a>. It features Joel, Ellie, and "one of the silent heroes of The Last of Us," Callus the horse, and <a href="https://www.darkhorsedirect.com/products/the-last-of-us-joel-ellie-on-horseback-premium-statue?_pos=7&_sid=4eab152ea&_ss=r">it's available to preorder right now</a>. This statue is based on the scene from the game when the duo arrives at the University of Eastern Colorado, and has been brought to life by Substance Modelworks for Dark Horse (monkeys not included). </p><p>Naughty Dog's 2013 post-apocalyptic action-adventure game, <a href="https://gameinformer.com/games/the_last_of_us/b/ps3/archive/2013/06/05/the-last-of-us-review-naughty-dogs-grim-masterpiece.aspx">The Last of Us, remains a favorite among fans</a>, even today, more than a decade later. Since its release, Naughty Dog has released a sequel in the form of <a href="https://www.gameinformer.com/review/the-last-of-us-part-ii/the-last-of-us-part-ii-review-a-perfect-circle">The Last of Us Part II</a>, a <a href="https://www.gameinformer.com/2022/06/09/the-last-of-us-remake-is-real-and-its-out-this-september">remake</a> of the first game, and all of the first game and some of Part II have been <a href="https://www.gameinformer.com/exclusive-feature/2025/05/11/equal-parts-boring-and-intense-visiting-the-set-of-the-last-of-us">adapted for television by HBO</a>. Now, Dark Horse has given fans a new way to celebrate the game with this "The Last of Us: Joel and Ellie on Horseback" premium statue. </p><p>The statue can be preordered starting today for $349.99, and if you're interested, you might want to act fast, as Dark Horse says it is limited to just 1000 units. You can check out the statue in the glamour shots below: </p><p class="inline-rich-content-placeholder"> </p><p>"Ellie rides atop Callus the horse, wearing her signature striped hoodie and backpack complete with her iconic pins," Dark Horse says of the statue. "Callus is brought to life with stunning details from the worn saddles to the reins, to even the branded 'J' on their leg from Jackson County. Joel walks alongside them, grounded in his rugged gear, rifle gripped in hand and pistol secure in his holster. </p><p>"Together, they tread slowly across a weathered concrete base, including a spray-painted Fireflies symbol, fallen autumn leaves, moss, and the ever-encroaching presence of cordyceps emerging from below." </p><p>The statue stands 13 inches tall, 12 inches wide, and 12.75 inches deep. </p> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/9dac43ed/lou_joelellie_horseback_statue_dhd_dsp_08.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/5a699052/lou_joelellie_horseback_statue_dhd_dsp_11.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/988301e5/lou_joelellie_horseback_statue_dhd_dsp_slideshowm.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/5112312b/lou_joelellie_horseback_statue_dhd_dsp_03.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/777ca57e/lou_joelellie_horseback_statue_dhd_dsp_14.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/264a9efb/lou_joelellie_horseback_statue_dhd_dsp_06.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/1872ae17/lou_joelellie_horseback_statue_dhd_dsp_09.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/085d0019/lou_joelellie_horseback_statue_dhd_dsp_15.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/4e51c62f/lou_joelellie_horseback_statue_dhd_dsp_13.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/a722abdb/lou_joelellie_horseback_statue_dhd_dsp_slideshow.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/f61a7b2a/lou_joelellie_horseback_statue_dhd_dsp_10.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/5b2f684e/lou_joelellie_horseback_statue_dhd_dsp_16.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/fd4178c6/lou_joelellie_horseback_statue_dhd_dsp_01.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/22b64499/lou_joelellie_horseback_statue_dhd_dsp_12.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/ff881896/lou_joelellie_horseback_statue_dhd_dsp_07.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/5a217101/lou_joelellie_horseback_statue_dhd_dsp_04.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/b88184ec/lou_joelellie_horseback_statue_dhd_dsp_02.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/70dc0d4a/lou_joelellie_horseback_statue_dhd_dsp_05.jpg'></figure></section>
Jun 17

Umamusume English Version Will Update at a Faster Pace
Cygames announced on social media that it intends to issue updates and add events, characters, and quality of life features at a faster pace to the English, global version of Umamusume: Pretty Derby to get it up to par with the Japanese release. Some elements that will be available right away are crossplay, a Jukebox, and landscape mode races, and Guided Career will appear sometime after.
Some of these elements are self-explanatory. Crossplay means you can use your account in the PC or mobile version of the game at launch. The Jukebox is a music player feature. Once selected, you can hear all of the horse girls’ songs outside of special situations. While originally the perspective for races featured a portrait mode look, at launch we can see it in landscape on both PCs and mobile devices.
As for Guided Career, that’s a way to play the Career mode that makes it a bit faster, as it essentially enables an auto-play feature that handles training for you. Normally, how it works is we would choose one of the scenarios and a character. We then would need to go through this training storyline and manage the characters to ensure they complete it successfully. Once one finishes, you can use them in other modes. This feature debuted after the fourth anniversary in the Japanese version in early 2025.
Finally, the schedule will be accelerated. All banners for Umamusume: Pretty Derby characters and events will come up at a faster pace, but each one will last as long as it normally would. This will happen until it catches up with the Japanese release.
We’ll learn more about Umamusume: Pretty Derby and the English version at Anime Expo 2025 . Cygames will have a booth at the July 3-6, 2025 event. It will also offer a showing of the movie Umamusume: Pretty Derby – Beginning of a New Era there. We also already know that every new player gets 30 Goddess Statues, 45 Alarm Clocks, 45 Toughness 30s, 3,750 Carats, 50,000 Support Points, and 100,000 Monies.
In the meantime, a number of new trailers appeared for characters. First, here’s Symboli Rudolf.
https://www.youtube.com/watch?v=ctFuUxs4Yu4
Rice Shower ended up being featured after that.
https://www.youtube.com/watch?v=hqCr1KGqYN4
She was followed by Haru Urara.
https://www.youtube.com/watch?v=QlWchCoxwcU
After that, we got to meet Air Groove.
https://www.youtube.com/watch?v=ngGFi5nM1s0
Winning Ticket’s trailer showed up a few days ago.
https://www.youtube.com/watch?v=JMmxNzisSbA
Finally, we got to see Oguri Cap ahead of the weekend.
https://www.youtube.com/watch?v=zR4nC4d43Ig
The Umamusume: Pretty Derby English release date is June 26, 2025, and we’ll be able to preregister for the global version of the game on the PC via Steam and Android and iOS mobile devices on April 28, 2025. It is already available in Asia. The new Umamusume: Cinderella Gray anime is on Amazon , and other anime adaptations are on Crunchyroll .
The post Umamusume English Version Will Update at a Faster Pace appeared first on Siliconera .
Jun 16

‘Doll-House Life Simulation’ Game Paralives Launches Into Early Access This December<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/a699bbdb/3trailer_4k.jpg" width="800" height="450" alt="Paralives Studio Trailer Gameplay December Early Access" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Paralives Studio has revealed that its “doll-house life simulation game,” <a href="https://www.gameinformer.com/product/paralives">Paralives</a>, will launch into Early Access on PC via <a href="https://store.steampowered.com/app/1118520/Paralives/">Steam</a> this December. More specifically, players looking for <a href="https://www.gameinformer.com/2019/08/15/why-paralives-is-looking-to-be-the-sims-new-rival">a new spin on the popular life-sim genre</a> can jump into Paralives on PC and Mac starting December 8.</p><p>Paralives Studio announced this Early Access release date during today’s PC Gaming Show with a new trailer highlighting what players can expect in the game. Check out the new Paralives trailer for yourself below:</p><p>ADD ONCE AVAILABLE</p><p><a href="https://www.gameinformer.com/2020/05/19/sims-inspired-paralives-shows-off-first-character-customization-options">Paralives gained traction quickly</a>, thanks to more than 7,000 Patreon subscribers who raised $2.5 million in funding for the game. Through Early Access, Paralives Studio hopes to improve the game alongside its community further.</p><p>While waiting for December, check out some additional Paralives screenshots below:</p><p class="inline-rich-content-placeholder"> </p><p><em>Are you going to try out Paralives this December? Let us know in the comments below!</em></p> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/a76ced5f/livemode8_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/49810dbc/livemode1_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/c1375927/livemode6_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/1f472351/livemode4_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/51c64108/livemode9_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/2f5359fc/livemode5_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/05bf76a3/livemode3_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/13168fb6/livemode7_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/7a3951bb/livemode10_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/f507b514/livemode2_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/dacd6ee0/buildmode1_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/a699bbdb/3trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/47d24334/charactercreator2_1080p.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/5189aad0/6trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/e40317b7/12trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/dea418a3/5trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/fd27add8/charactercreator3_1080p.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/60165c8d/buildmode4_1080p.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/2c10fee9/buildmode2_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/ab022ba0/4trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/eec88f9e/2trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/dc41562a/charactercreator1_1080p.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/f19b068c/11trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/bff2d4c8/buildmode4_1080p_1.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/2fc1f04e/1trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/c3d98e08/7trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/609a5f78/9trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/71e0a8ee/10trailer_4k.jpg'></figure></section>
Jun 8

Ghostly Cycling Adventure Wheel World Crosses The Finish Line This July<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/94d4cc24/wheelworld_10.jpg" width="800" height="450" alt="Wheel World release date" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Wheel World is an upcoming open-world game in which players ride a bike possessed by ghosts on a quest to save the world. This quirky adventure comes from Nidhogg and Flywrench developer Messhof and has been floating around for some time, but as announced during the PC Gaming Show, it’s finally launching on July 23.</p><p>A new trailer shows off newly revealed locations that the protagonist Kat will traverse atop her bicycle. The game’s plot centers on Kat’s quest to save a universe on the brink of collapse with the aid of ancient cycling spirits. Doing so involves winning races and other cycling challenges against colorful characters while recovering legendary parts to perform a special world-saving ritual called The Great Shift. You can also customize Kat’s bike to tailor it towards your riding style and explore the colorful open world in search of secrets.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/n-WUWFguRqY" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>If you’re curious to try Wheel World, a <a href="https://store.steampowered.com/app/1497460/Wheel_World/">Steam demo</a> is available now. The game will be available on PlayStation 5, Xbox Series X/S (launching day one on Game Pass), and PC. </p>
Jun 8

Ambrosia Sky Is A Narrative-Driven Game That Mixes FPS Action With Sci-Fi Power Washing<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/c0ef8901/ambrosia_header.jpg" width="800" height="450" alt="Ambrosia Sky Soft Rains Debut Title FPS Action Shooter Power-Washing Immersive Sim" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Newcomer indie studio Soft Rains has revealed its debut game, Ambrosia Sky, and it's a beautiful sci-fi game that blends FPS action with power washing. There's no word on when the game will launch, but you can <a href="https://store.steampowered.com/app/3580160/Ambrosia_Sky/">wishlist it on Steam</a> in the meantime. </p><p>Soft Rains revealed Ambrosia Sky during today's PC Gaming Show with a trailer that showcases the game's narrative roots and some of its satisfying first-person cleaning action. In it, players use a chemical sprayer to clean fungal contamination, harvest its fruit, and upgrade their gear to survive the crisis happening within this alien ecosystem. </p><p><strong>Check it out yourself in the Ambrosia Sky reveal trailer below: </strong></p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/ow_SGYtci1o" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>"You are Dalia, a deep-space disaster specialist dispatched to the rings of Saturn," the game's Steam description reads. "You'll lay victims to rest, clean up alien fungus, and research its strange origins. Adapt to survive, cleanse the contamination, and escape the crisis." </p><p>Here are some Ambrosia Sky screenshots: </p><p class="inline-rich-content-placeholder"> </p> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/b3bf701f/ambrosia_1.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/78d8f56c/ambrosia_3.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/1d27d4d1/ambrosia_2.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/5e9150c3/ambrosia.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/7e04fb33/ambrosia_4.jpg'></figure></section>
Jun 8

Tropical Building Sim Islanders: New Shores Gets July Release Date<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/fda8480c/islanders_new_shores_header.jpg" width="800" height="450" alt="Islanders New Shores Release Date PlayStation Xbox PC Switch Coatsink" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Developer Coatsink has revealed that its tropical island building sim, Islanders: New Shores, will launch on July 10 PlayStation, Xbox, Switch, and PC, giving players a new relaxing and cozy building sim to enjoy for the summer. </p><p>The team announced this during today's Wholesome Direct, where it released a new trailer highlighting the release date and what fans can expect. Coatskin says Islanders will be getting free content updates throughout the rest of 2025, including monthly challenges, a new biome, seasonal updates, a new boon, and plenty of new rewards, too. </p><p><strong>Check out the Islanders: New Shores release date trailer for yourself below: </strong></p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/obfnevRIUAQ" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>In New Shores, players are presented with a series of beautiful islands to build on, starting each level with an inventory of buildings to choose from. Carefully considering where to place them, strategizing their unique properties to score the most possible points, and unlocking additional structures to build the tropical city of your dreams. Building upon the foundation of Islanders, New Shores introduces boons, which are one-time power-ups unlocked in each stage as you collect points. They offer a helping hand on trickier levels by allowing you to do things like duplicate buildings in your inventory, replace already-built structures, and more. </p><p>New Shores also features a new Sandbox mode that lets players run wild with their island builds. It features 44 unique building types, 7 island properties, 50 dynamic island generators, new music, boons, and more. </p><p>Here are some screenshots to check out: </p><p class="inline-rich-content-placeholder"> </p><p>Islanders: New Shores launches on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC on July 10. </p> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/475b9c4c/islandersnewshores_screenshot_04.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/50bb414b/islandersnewshores_screenshot_01.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/d4b4b5f4/islandersnewshores_screenshot_05.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/75666327/islandersnewshores_screenshot_03.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/218357ad/islandersnewshores_screenshot_02.jpg'></figure></section>
Jun 7

The Journey To Bringing Game Informer Back | GI Show<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/f735d41d/the%20game%20informer%20show%20719.jpg" width="800" height="450" alt="the game informer show" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Today is an important day.<em> </em><a href="https://www.gameinformer.com/letter-from-the-editor/2025/06/06/you-can-now-subscribe-to-game-informer-magazine-again"><em>Game Informer</em> magazine subscriptions are back</a>! And so is the Game Informer Show podcast! We recorded our first episode earlier this week before all the Summer Game Fest announcements and before we had Switch 2s in our hands. Apologies for not talking about the absolute latest in video game news, but this first episode back was always meant to be a catch-up and a rundown of what to expect.</p><p>Join Alex Van Aken, Marcus Stewart, Charles Harte, and me as we talk about bringing the magazine back, share what we did during our "time off", and share just a few of the games we've been enjoying recently.</p><p>Moving forward, you can expect to hear The Game Informer Show podcast every Thursday, and next week we will have a special on-location SGF episode.</p><p>Thanks for resubscribing (or never unsubscribing)! We look forward to coming back and to all your feedback.</p><a class="spreaker-player optanon-category-C0004" href="https://www.spreaker.com/episode/the-journey-to-bringing-game-informer-back-gi-show--66425205" data-resource="episode_id=66425205" data-width="100%" data-height="200px" data-theme="light" data-playlist="false" data-playlist-continuous="false" data-chapters-image="true" data-episode-image-position="right" data-hide-logo="true" data-hide-likes="true" data-hide-comments="true" data-hide-sharing="false" data-hide-download="true" data-title="The Journey To Bringing Game Informer Back | GI Show" data-color="3c59e0">Listen to "The Journey To Bringing Game Informer Back | GI Show" on Spreaker.</a>
Jun 6

Every Game Shown During The 2025 Summer Game Fest Day Of The Devs Digital Showcase<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/d39c21a3/dodt2025.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p>
<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Day of the Devs has increasingly become a platform for small teams to show off unique games, and this year was another nice collection of interesting games, many of which were oddly based around pulling off heists.</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">You can can see the full round-up of showcased titles below.<br> </p><h2>Snap & Grab</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: No Goblin</em></p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/e3fb8bcf/screenshot-00001.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">A neon soaked heist game where you have to take pictures of various valuable items in order to steal them later<br> </p><h2>Big Walk</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: House House</em></p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/4465fa4b/screenshot-00002.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The creators of Untitled Goose Game showed its next title, which is cooperative multiplayer where strange avatars explore a realistic environment in order to solve puzzles. Voice communication will be a major factor.<br> </p><h2>Sword of the Sea</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Giant Squid</em></p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/03f8e9ec/ss_adfbbd61a2b5c291813af20b7b5bb527762c586f.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The next game from the creators of Abzu and The Pathless has been revealed before, and was shown recently at the PlayStation event earlier this week, but Day of the Devs offered an additional look.<br> </p><h2>Escape Academy 2: Back To School</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Coin Crew Games</em></p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/c6292db3/screenshot-00003.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The sequel to Escape Academy, a fun co-op game where players work their way through digital escape rooms, will apparently focus more on the lore of the school and attending classes alongside new puzzles. It will also be open world, unlike the original.<br> </p><h2>Mixtape</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Beethoven and Dinosaur</em></p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/7ccbec07/screenshot-00006.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The next game from the creators of The Artful Escape has been shown before, but Day of the Devs offered a new look at the very stylish coming of age story as well as some insight into more artists that will be on the soundtrack like Joy Division, Smashing Pumpkins, Potishead, Devo, Silverchair, The Cure, and many more.<br> </p><h2>Blighted</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Drinkbox</em></p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/dabca457/screenshot-00007.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The creators of Nobody Saves the World and the Guacamelee series’ next game is an overhead action game that is described as a Metroidvania (a genre the studio is adept at). In a world where memories are passed down generation to generation, you have to overcome the Blight that is overtaking the world. And you do this by exploring and beating up enemies with a skeletal scythe.<br> </p><h2>Dosa Divas: One Last Meal</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Outer Loop</em></p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/797a9e05/screenshot-00009.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The next game from the creators of Thirsty Suitors is an apocalyptic RPG and about travelling around in a ramshackle mech and cooking delicious food.<br> </p><h2>Possessor(s)</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Heart Machine</em></p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/2d2f5218/ss_84481a95d406617644a8cbae4b5a113457a49701.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The creators of Hyper Light Drifter’s next game is a Devolver-published Metroidvania game taking place in a capitalist world overrun by demons. It’s been announced already, but Day of the Devs showed some new gameplay and characters.<br> </p><h2>Moonlighter 2</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Digital Sun</em></p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/304d1b48/ss_4a4422057a27b46e396f2f73554c811666ed5067.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The original Moonlighter is a pixelated rogue game about managing your shop. The sequel changes the art direction significantly, but focuses on the same core ideas, but with all the improvements a sequel affords.<br> </p><h2>Please, Watch The Artwork</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Studio Waterzooi</em></p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/c008c5a8/screenshot-00001.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Please, Watch the Artwork is a sequel to the charming puzzle game, Please, Touch the Artwork. In this game, players solve various puzzles surrounding famous artworks.<br> </p><h2>Marvel Cosmic Invasion</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Tribute Games Inc.</em></p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/bbb764f6/screenshot-00002.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Day of the Devs offered a new look at the upcoming throwback Marvel beat ‘em up, showcasing newcomer She-Hulk and Rocket Racoon.<br> </p><h2>Neverwake</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Coldblood, Inc.</em></p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/5f36de4c/screenshot-00010.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Neverwake is a horror RPG life sim that has a great, creepy, pixel art style. You can choose to play at your own pace in terms of chasing the action, or just living your life. And it features music from Hyper Light Drifter composer Disasterpiece.<br> </p><h2>Relooted</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Nyamakop</em></p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/7f8053cf/screenshot-00011.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The studio behind 2018’s Semblance is back with something a little different. You play as a team that must loot artifacts inspired by the real world and return them to their home in South Africa. Gameplay is about pulling off heists and escaping with intense platforming missions when things go awry.<br> </p><h2>Ratatan</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: TVT Co. Ltd., Ratata Arts</em></p>
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<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Ratatan is a spiritual successor to the rhythm action games, Patapon, and it comes from the team that created Patapon. We’ve seen the game before, but Day of the Devs offered a new look.<br> </p><h2>Thick as Thieves</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Otherside Entertainment</em></p>
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<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Warren Spector is known primarily for his work on the Deus Ex series and the Epic Mickey games. His latest game is Thick as Thieves with Otherside Entertainment. It’s a cooperative stealth action game about pulling off heists – a theme for the Day of the Devs showcase – at the same time as other thieves.<br> </p><h2>Pocket Boss</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Mario von Rickenbach</em></p>
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<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">2019’s Kids is a less a game, and more an entertaining interactive art piece with very memorable visuals. Pocket Boss is the next game from its creators, and it is a short experience all about manipulating data and playing around with the visual language of graphs.<br> </p><h2>Consume Me</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developers: Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken "coda" Snyder</em></p>
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<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Consume Me is an autobiographical game about co-developer Jenny Jiao Hsia and her relationship with self-image growing up. But it’s also about everyone’s self-image. Day of the Devs afforded a new look at the game.<br> </p><h2>Off</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Mortis Ghost, Fangamer</em></p>
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<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Originally released in 2008, Off is an influential RPG that heavily inspired games like Undertale. The Day of the Devs stream featured a quote from Undertale creator Toby Fox talking about how important that game was to Undertale’s creation. This year, Off is getting a re-release with newly added content.<br> </p><h2>Tire Boy</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: GameTeam6</em></p>
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<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Tire Boy is an action game where you play as the titular Tire Boy as they roll around the world, beat up monsters, and just generally get into trouble. It’s an odd premise that looks fun to play.<br> </p><h2>Toem 2</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Something We Made</em></p>
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<p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">As the number behind the word Toem indicates, Toem 2 is a sequel to the well-regarded 2021 photo-taking game.</p>
Jun 6

Celebrate Diablo IV’s 2nd Anniversary!The post Celebrate Diablo IV’s 2nd Anniversary! appeared first on Xbox Wire .
Jun 6

Why We Partnered With St. Jude Children’s Research Hospital<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/05/054d51d4/00194570-013-campus_1.jpg" width="800" height="533" alt="" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Game Informer has committed to donating 5% of every subscription purchase price to St. Jude Children’s Research Hospital. If you’ve already subscribed or you’re thinking about joining us, we want to tell you more about our decision and help you understand precisely what that money can do.</p><p>As Game Informer returned after our hiatus, we talked a lot about what we wanted the outlet to be. Something that arose was the idea that, in whatever small way we can, we want to make gaming a little bit better because you choose to read or watch what we do. We hope your gaming hobby is better informed and more entertaining, and we hope that the way we write and talk about games helps, in some small way, to foster a better overall conversation about games as well.</p><p>We also want to mirror what we’ve heard from our community over the years; many of you have told us that you value opportunities to give back and connect your love of gaming to the wider world. So, we committed to making that a core part of what we do.</p><p>While there are countless remarkable charities with whom we could partner, we ultimately gravitated to St. Jude for some convincing reasons. Most crucially, we strongly believe in their mission and think it’s a cause that any one of you can also get behind.</p>
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<p>St. Jude is leading the way the world understands, treats and defeats childhood cancer and other life-threatening diseases. The hospital treats children from across the United States regardless of race, religion, or ability to pay. Internationally, St. Jude shares what it has learned and its technology to improve the survival rates of children with life-threatening illnesses everywhere. </p><p>When St. Jude opened in 1962, childhood cancer was often considered incurable. In the years since, St. Jude has helped push the overall survival rate in the U.S. from 20% to more than 80%. We know you share our desire to see that percentage continue to rise.</p><p>Many of us know families who have faced the heartbreak of a hard diagnosis for a child in their family. Some of us have faced that challenge firsthand among our own families or friends. If you can imagine that situation being the reality for a child in your own life, it’s not hard to understand why it’s worth trying to help.</p><p class="text-align-center"><a class="subnow button" href="https://www.gameinformer.com/subscribe">Subscribe now</a></p><p>Whether you choose to make a small difference through your subscription to Game Informer or you prefer to contribute to <a href="https://www.stjude.org">St. Jude directly</a>, we hope you’ll join us in supporting critical research, prevention, and support for patients. Thank you. </p>
Jun 6

Diablo 4Join the fight for Sanctuary in Diablo IV, the ultimate action RPG adventure. Experience the critically acclaimed campaign and new seasonal content.