Let's delve into the perplexing issue that has players scratching their heads in confusion: the disappearance of World Boss and legion markers from the map while they are still active. As a senior software engineer, I can understand the frustration that arises from this design decision. It's like playing a game of hide-and-seek with a marker that has a knack for vanishing into thin air.
Picture this scenario: you're knee-deep in a dungeon, battling monsters left and right, when suddenly, the boss you've been eagerly waiting for spawns. Excitement fills the air as you prepare to make your way to the boss's location. But before you can even take a step, the marker that was supposed to guide you disappears. Poof! Just like that, it's gone, leaving you in a state of confusion and frustration.
So, what can be done to address this issue and make the player experience more enjoyable? Let's explore some possible solutions.
Firstly, one straightforward solution would be to keep the World Boss and legion markers active on the map until the boss is defeated. This would allow players who missed the initial spawn to easily locate the boss and join the fight. It would save them from the frustration of having to scour the map or rely on external resources, and it would also ensure that everyone has a fair chance to participate in the event.
Another option is to extend the grace window for joining the event. Currently, if players don't show up within approximately 30 seconds of the event start time, they are left in an empty area instead of a zone with an active event instance. By increasing this grace period, players would have more time to reach the boss's location, even if they were in the middle of a dungeon or wrapping up a fight. This would alleviate the pressure of rushing to the boss and provide a more inclusive experience for all players.
Additionally, providing clearer visual cues on the map could greatly enhance the player experience. Instead of solely relying on markers, the game could incorporate additional indicators such as a highlighted area or a pulsating icon to signify the presence of a World Boss or legion event. This would make it easier for players to spot the event even if the marker disappears, reducing the need for guesswork and external resources.
Lastly, implementing an in-game event tracker could be a game-changer. This tracker would display active World Bosses and legion events, accessible through the game's user interface. Players could easily see which events are currently active and their locations, eliminating the need to rely on third-party apps or websites. This would provide a more seamless and convenient experience for players.
In conclusion, the frustration surrounding the removal of World Boss and legion markers from the map while active is understandable. By implementing solutions such as keeping the markers active until defeat, extending the grace window, providing clearer visual cues, or introducing an in-game event tracker, the game could greatly improve the user experience and ensure that players can fully enjoy the excitement of these epic battles.
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