Since its launch, Helldivers 2 has delivered what players expected: chaotic, co-op action filled with high-stakes missions and tough enemy factions. However, much like Destiny 2, the game has been stuck facing the inevitable issue that plagues all live service titles in the gaming industry: community complaints.
While complaints are normal for any game, with live-service games that get updated regularly, it is an important part of finding what players want from the game. However, the community more often than not complains about almost everything, turning it into drama. With constant complaints, managing the game is as tricky as finding a needle in a haystack.
Whether it’s Destiny 2, Helldivers 2, or just about any other live service game, complaints from players are constant and sometimes never-ending. From issues related to monetization, focused on balance changes, lack of content, and everything in between, the feedback is as endless as it is different.
While some complaints are understandable and need to be made, the amount of outcry over even the smallest changes is just horrible. One minute, players are upset about the content being too easy or repetitive, and the next, they’re criticizing balance changes and want developers to nerf enemy shields.
A recent example came when Helldivers 2’s Johan Pilestedt revealed that the team was considering adjustments to how premium currency (Super Credits) is earned. The idea was to change the earning rate based on mission difficulty, but due to the fear of another controversy, the team decided to delay the change.
The constant complaining is gonna kill this game man
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It’s not that Helldivers 2 is perfect, it has made its fair share of missteps, but the reality is that Arrowhead has been actively listening to feedback and trying to implement changes that improve the game and keep players happy. However, it looks like the gaming community can’t see it and continues to complain about everything.
Live service games, by their design, are made to constantly evolve and adapt to players’ expectations. This means that the developers always look forward to seeing the player’s feedback to be able to adapt to their new needs.
However, if players complain about every small detail, it will eventually lead developers to ignore feedback altogether, after all, when do players not complain? There are always some vocal players who are unhappy with the game’s direction, whether it’s about difficulty, rewards, or game mechanics.
This cycle results in developers second-guessing their decisions, often choosing to delay or completely abandon updates out of fear that any change, no matter how minor, will be met with backlash. The same thing happened recently with Helldivers 2, as Pilestedt decided to delay the change altogether.
The constant cycle of dissatisfaction causes developers’ confidence to fade away eventually and instills doubts in their minds, hesitant to make bold, necessary changes. Ultimately, it creates a feeling that players will never be happy.
In the end, this leads to a real question: can Helldivers 2 continue to thrive even among the constant community complaints or will it fall victim to the same traps that have plagued live service games for years? Only time will tell.
This post belongs to FandomWire and first appeared on FandomWire