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You Died A Lot During The Marathon Server Slam, And Other Game Stats From Bungie
Bungie's Marathon Server Slam, which gave anyone interested a chance to hop into the extraction shooter over this past weekend, came to a close yesterday. In its final hours, Bungie shared the feedback and changes it has made, and is looking into further changes ahead of Marathon's launch this week on PlayStation 5, Xbox Series X/S, and PC on March 5 . Now, the former Halo and Destiny 2 studio has shared a quick clip highlighting various stats from the Server Slam – it turns out that you (yes, you) died a lot. The video clip, shared via the official Marathon X account, features statistics on player deaths, the number of AI enemies killed, extraction exfil rates, and more. You can check out that video here , but we'll break down the statistics one by one below, too: 9,152,844 Runners killed (Runners are the playable Shells you control on extraction runs) 16,554,683 total deaths (self-explanatory – players died...a lot) Most Popular Shell: Assassin (the Assassin Shell is one of six shells, and features a toolkit of abilities based around stealth, like smoke, invisibility, and more) 129,160,928 UESC killed (UESC is the AI enemy faction that can be found around the game's various maps) 997,950 Rooks deployed (the Rook is a solo-only Shell that is meant to be a scavenger who stays out of firefights) 549,445 Rook deaths (awh man) 1.3% no exfil matches (a match where not a single team successfully exfiled out of the map, or in other words, ended their run intact) 41.8% Perimeter exfil rate (Perimeter was one of the two maps available during the Server Slam, intended for beginners) 35.6% Dire Marsh exfil rate (Dire Marsh was one of the two maps available during the Server Slam, intended for more experienced/risky players) As you can see, players (including me) died a lot during the Marathon Server Slam over the weekend...but hey, it was a lot of peoples' first go at the game. The full game, which will feature a sixth playable Runner Shell, additional maps, and a lot more loot, launches this week on March 5. Did you hop into the Marathon Server Slam over the weekend? Let us know how you did in the comments below if you did!
Mar 3

Marathon: Here's What We Learned From Bungie's Post-Server Slam Feedback
Over the weekend, former Halo and Destiny 2 developer Bungie opened up its upcoming extraction shooter, Marathon , to the public with a "Server Slam" that allowed anyone to hop in and try a limited (but extensive) offering of the game. As the Server Slam comes to a close today, with just a few hours to go until it's over, Bungie has posted a feedback recap of how it went. This recap discusses the real-time changes made to Marathon during the Server Slam as well as some of the possible changes the studio is thinking about implementing in light of the feedback it received over the weekend. Perhaps unsurprisingly, given Bungie's pedigree and experience in the live-service shooter space, the developer seems quite receptive to feedback and working with the community to improve the upcoming extraction FPS. "We've learned a lot from you, watched from the shadows as you've hit snags or found moments of glory, and taken notes the whole time," Bungie's recap post on X reads. "Your input during this time has given us a lot of items to sort through and we'll be doing just that in the coming days, so thank you." Alrighty, let's break this recap down, starting with the new topics Bungie is looking into following the Marathon Server Slam. Additional Queue Options
Right now, you can queue into Marathon as a Solo player (either as the solo-only Rook shell or as a Runner in a solo lobby), or you can queue into a trio match with one friend or two friends. However, Bungie says it has heard the feedback from players requesting "duo dedicated lobbies." The studio says this request has been logged and shared with the wider team. Unbinding Keys Altogether
Bungie says that, for players, especially those on console, there's already been a steady feedback loop about the desire not just to rebind a key but also to clear a keybinding option altogether. This desire has been passed along to the wider team as well. Feedback Bungie Is Still Tracking On
PvP Feedback: Bungie is reviewing Runner density on non-beginner maps in light of time-to-kill discussions, and player feedback regarding longer duels and more Runner contact. Med and Ammo Economy: Bungie says it is aware that players are using a lot of their early loadout budget on meds, noting that back-to-back fights can chew through meds and ammo reserves quickly, putting players in a tough position for the rest of the run. It says it has also heard from folks both for and against Depleted items, as well as how rewarding (or not) drops from AI enemies are – Bungie says it is keeping a close eye on all of this. UI Feedback: As someone who put many hours into the Server Slam this weekend, tracking what others were saying online, the UI and general organization of the menus are probably the biggest pain points in Marathon. Bungie says to keep the feedback coming, noting that it plans to continue iterating post-launch to ensure players can easily navigate menus, read what's happening mid-fight, manage equipment effectively, and see pings without any noise. PC Performance: Bungie says it is digging into reports of high CPU use, low GPU utilization, FPS ceilings in the 80-100 FPS range, and frame hitches when runs get sweaty. Movement and Heat Generation: Bungie says it is seeing lots of discussion around slide feel, momentum, and heat, which builds up when sprinting or performing certain actions (and slowly cools down, though it can be sped up when crouching). The studio says the common asks are a smoother slide transition that lets downhill speed carry, and lowering heat on core movement for cleaner chases and disengages. It encourages players to keep the feedback coming regarding these topics. Fixes Made During The Marathon Server Slam
Below, we'll list the fixes to Marathon that developer Bungie made in real time as the Server Slam ran this weekend. In-Run Voice Chat Bug: Bungie says this is fixed, but if you still have issues hearing other players when you're out on a run (whether that's your party or other players via proximity chat), double-check your in-game input and output devices in the Social options menu. Lobby Size: Early on, players felt fights were too sparse, according to Bungie. It bumped the number of crews loading into Perimeter (Beginner), the easiest map and recommended for new players, to test the higher contact change. Bungie asked for more feedback on this change, adding that it will keep watching non-beginner maps as well. Mouse Input Lag on PC: Early in the Marathon Server Slam, some players using streaming/capture software experienced input lag with their mouse. Bungie says a fix was rolled out via Steam and that if it hasn't been implemented yet, restarting the game should trigger the download. Names Changing to "Redacted": In a bit of an awkward moment this weekend, some players discovered that innocuous terms, like "Arc Raiders," which is Marathon's biggest competition in the extraction shooter space, were censored. Bungie says it believes it found the cause of "normal names being changed and has been working all week to address and update things server-side." That wraps up the Marathon Server Slam feedback recap. In the meantime, check out the rewards you will earn in Marathon when it launches on Thursday if you played in the Server Slam this weekend. If you played this weekend, let us know what you thought of the game in the comments below!
Mar 2

Marathon vs Destiny 2: Key Differences (2026)The post Marathon vs Destiny 2: Key Differences (2026) appeared first on The Escapist .
Feb 24

Destiny 2 Major Update Gets Hit With Delay, Will Now Arrive In JuneBungie has taken to socials today to announce they're delaying the next major content update for Destiny 2, and it will now release in June 2026.
Feb 19

Destiny 2’s Shadow and Order Update Delayed to June 9th, Undergoing “Large Revisions”The update is being "changed and expanded" according to Bungie, and even getting a new name, with more details closer to release.
Feb 19

Destiny 2 Shadow And Order Release Delayed To June As It’s ‘Undergoing Large Revisions’Bungie has announced a delay for Destiny 2 Shadow And Order, with the expansion pushed to June 2026.
The post Destiny 2 Shadow And Order Release Delayed To June As It’s ‘Undergoing Large Revisions’ appeared first on PlayStation Universe .
Feb 19

Bungie breaks silence on Destiny 2 roadmap, prompting fears for future of the franchise post-MarathonThe post Bungie breaks silence on Destiny 2 roadmap, prompting fears for future of the franchise post-Marathon appeared first on The Escapist .
Feb 8

Overwatch just ditched the ‘2’ – would Destiny 2 do the same?The post Overwatch just ditched the ‘2’ – would Destiny 2 do the same? appeared first on The Escapist .
Feb 5

Marathon is coming, but is Bungie forgetting Destiny 2 players?The post Marathon is coming, but is Bungie forgetting Destiny 2 players? appeared first on The Escapist .
Jan 30

Destiny 2 and Destiny Rising codes: All active codes and how to redeem (January 2026)The post Destiny 2 and Destiny Rising codes: All active codes and how to redeem (January 2026) appeared first on The Escapist .
Jan 26

Marathon Pre-Order Bug That Hilariously Caused Destiny 2 to Install on Steam Has Been FixedCollector's Edition owners should also be able to activate their code on the platform after an error prevented them from doing so.
Jan 21

Eh? Bungie fixes a bug that forced Destiny 2 to install with Marathon pre-ordersThe post Eh? Bungie fixes a bug that forced Destiny 2 to install with Marathon pre-orders appeared first on The Escapist .
Jan 21

Marathon pre-orders bonuses for all editions, offering Destiny 2 crossover rewards tooThe post Marathon pre-orders bonuses for all editions, offering Destiny 2 crossover rewards too appeared first on The Escapist .
Jan 20

Bungie reportedly set to delay Destiny 2’s next big update now that Marathon has a release dateThe post Bungie reportedly set to delay Destiny 2’s next big update now that Marathon has a release date appeared first on The Escapist .
Jan 19

Destiny 2 Update 9.5.0.5 patch notes take aim at soft locks, Equilibrium dungeon fixes, and moreThe post Destiny 2 Update 9.5.0.5 patch notes take aim at soft locks, Equilibrium dungeon fixes, and more appeared first on The Escapist .
Jan 13

You can keep Destiny 2 Renegades’ lightsabers, I’m going medieval with a crossbow and loving itThe post You can keep Destiny 2 Renegades’ lightsabers, I’m going medieval with a crossbow and loving it appeared first on The Escapist .
Dec 30

Destiny 2 fan predicts ‘Eclipse’ abilities in 2026, and it makes too much sense: ‘Spinfoil hats on’The post Destiny 2 fan predicts ‘Eclipse’ abilities in 2026, and it makes too much sense: ‘Spinfoil hats on’ appeared first on The Escapist .
Dec 29

Popular First-Person Shooter Is 80% Off on PS StoreThe Holiday Sale has commenced on the PlayStation Store, bringing the best deals on some of the best PS4 and PS5 games the digital storefront has to offer. That includes this incredibly popular multiplayer shooter, which has received solid support from the developer since it launched in 2017. Destiny 2: Legacy Collection is 80% off […]
The post Popular First-Person Shooter Is 80% Off on PS Store appeared first on PlayStation LifeStyle .
Dec 26

This Halo Infinite player made an entire Destiny 2 raid in Forge mode, and it looks incredible.The post This Halo Infinite player made an entire Destiny 2 raid in Forge mode, and it looks incredible. appeared first on The Escapist .
Dec 24

Destiny 2 2026 preview: Expansions, Major Updates, Marathon, Portal changes, unvaulting and moreThe post Destiny 2 2026 preview: Expansions, Major Updates, Marathon, Portal changes, unvaulting and more appeared first on The Escapist .
Dec 24

Destiny 2Destiny 2 is an action MMO with a single evolving world.

