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Another PS Plus Bonus Game Rolling Out Now for Days of Play
Another PS Plus Bonus Game Rolling Out Now for Days of PlayAnother PS Plus Extra, Premium June 2025 bonus game is rolling out now as part of Days of Play 2025 celebrations. Not to be confused with Essential monthly game Destiny 2: The Final Shape, Destiny 2: Legacy Collection is available now in some regions including Asia, with the rest to follow later today. Which PS […] The post Another PS Plus Bonus Game Rolling Out Now for Days of Play appeared first on PlayStation LifeStyle .
Jun 4
Destiny 2: The Edge of Fate — hands-on report
Destiny 2: The Edge of Fate — hands-on report“Why send a train to invite us to a black hole?” This mystery sets the stage for Destiny 2: The Edge of Fate, Bungie’s upcoming expansion to the FPS looter shooter launching July 15. Guardians receive an invite to new planetoid Kepler via a time-displaced train car, seemingly from modern-day Earth. Kepler is precariously held […]
Jun 3
PS Plus Essential June 2025 Bonus Monthly Game Available Now
PS Plus Essential June 2025 Bonus Monthly Game Available NowThe first PS Plus Essential June 2025 monthly game is rolling out now, following a brief delay. PS5 and PS4 players in most regions can now download Destiny 2: The Final Shape, which is one of the four titles that’s included in June’s Essential lineup. The remaining PS Plus Essential June 2025 monthly games will […] The post PS Plus Essential June 2025 Bonus Monthly Game Available Now appeared first on PlayStation LifeStyle .
May 30
Quality Over Quantity: I’m Amazed an 18-Year-Old Valve Game Still Has More Players Than Destiny 2 Right Now
Quality Over Quantity: I’m Amazed an 18-Year-Old Valve Game Still Has More Players Than Destiny 2 Right Now Valve hasn’t launched a new title in forever, and Deadlock is still in early access, but their silence hasn’t stopped players from revisiting their older gems and having fun. What if I told you that a two-decade-old title from them is currently dominating Steam Charts over the likes of Destiny 2? You may be looking […] This post belongs to FandomWire and first appeared on FandomWire
May 29
PlayStation Plus Monthly Games for June: NBA 2K25, Alone in the Dark, Bomb Rush Cyberfunk, Destiny 2: The Final Shape
PlayStation Plus Monthly Games for June: NBA 2K25, Alone in the Dark, Bomb Rush Cyberfunk, Destiny 2: The Final ShapeTear up the court in NBA 2K25, survive a horror-filled manor in Alone in the Dark, combo your way through a future world in Bomb Rush Cyberfunk and take on some sci-fi adventures in Destiny 2: The Final Shape with June’s PlayStation Plus Monthly Games lineup. Let’s take a closer look at each game.  NBA […]
May 28
PlayStation Plus Essentials June 2025 freebies
PlayStation Plus Essentials June 2025 freebiesPlayStation Plus Essentials June 2025 freebies have been detailed by Sony and include an extra freebie in Destiny 2 DLC. The post PlayStation Plus Essentials June 2025 freebies appeared first on Stevivor .
May 27
Bungie’s Internal Drama: Destiny 2 Devs Were Reportedly “Scolded” Over Microtransaction Shortfall
Bungie’s Internal Drama: Destiny 2 Devs Were Reportedly “Scolded” Over Microtransaction Shortfall In the ever-evolving world of game development, few studios wear as many battle scars as Bungie. From bringing Halo to redefining online shooters with Destiny 2, the studio has built a legacy, but lately, it’s been more about making headlines than high scores. The latest twist? Reports are surfacing that Destiny 2 developers were given […] This post belongs to FandomWire and first appeared on FandomWire
May 27
Splitgate 2 Corrected the Same Flaw From the OG Game That Bungie Erased With Destiny 2
Splitgate 2 Corrected the Same Flaw From the OG Game That Bungie Erased With Destiny 2 Splitgate has quickly become one of the most popular shooter games on the market. The title can be best described as a free-to-play mash-up of Halo and Portal, introducing many new challenges and gameplay mechanics that help it stand out from the rest. In a way, the progression of Splitgate to Splitgate 2 can be compared to […] This post belongs to FandomWire and first appeared on FandomWire
May 23
Onimusha 2: Samurai’s Destiny 2 Remaster is Out Now, New Trailer Details Gameplay Systems
Onimusha 2: Samurai’s Destiny 2 Remaster is Out Now, New Trailer Details Gameplay SystemsAvailable for Xbox One, PS4, Nintendo Switch, and PC, the remaster follows Jubei Yagyu on a quest to slay a demonic Oda Nobunaga.
May 23
Destiny 2 Subscription Model Reportedly Pitched By Bungie Was ‘Vehemently Shot Down’ By Management
Destiny 2 Subscription Model Reportedly Pitched By Bungie Was ‘Vehemently Shot Down’ By ManagementBungie bosses reportedly pitched a subscription model for Destiny 2 that was shot down by developers. The post Destiny 2 Subscription Model Reportedly Pitched By Bungie Was ‘Vehemently Shot Down’ By Management appeared first on PlayStation Universe .
May 22
Review: Onimusha 2 Remaster Prioritizes Quality of Life Additions
Review: Onimusha 2 Remaster Prioritizes Quality of Life Additions We’re in the midst of an Onimusha revolution. The original game got a Hell Mode difficulty via a free update. Onimusha: Way of the Sword is a new entry arriving in 2026. Now Onimusha 2: Samurai’s Destiny 2 is back via a remaster. It’s a welcome one, since it is an intriguing entry, though I feel it prioritizes quality of life adjustments to controls, combat, and gameplay over visually impressive adjustments. While on a rampage conquering Japan, an undead Nobunaga Oda who revived himself with the power of demons decimated Yagyu Village. Jubei Yagyu, the clan leader who was away at the time, is the only survivor. As he cuts through the demons still lurking about and takes in the damage, and otherworldly voice calls to him. He then finds his unknown mother is an Oni, he can tap into those powers to absorb the souls of demons. Not only is this now a quest for revenge against Nobunaga, but a mission to find the five Oni Orbs to harness their powers and save the world as a whole from demons. The tone is is very dramatic, yet also silly. Some actor ham it up, of course Oyu ends up being used as fanservice, and it can get over-the-top. Your mileage may vary as to how much you enjoy it or if the execution isn’t for you. This time around, those scenes can be skipped, if you decide you’re just here for the gameplay.  Screenshots by Siliconera For those new to Onimusha 2: Samurai’s Destiny , the best way I can describe it is feeling a bit like the older Resident Evil games, due to the camera angles, array of potential puzzles and even minigames, the more thoughtful approach to getting through areas instead of just mindlessly hacking and slashing at times, and something of a campy nature. While there will be areas with constantly spawning enemies, which might encourage button-mashing, some of the best encounters involve larger, stronger, more thoughtful altercations. And while a map might make a space look straightforward, Jubei may need more Oni powers or a specific item to advance.  What made it special at the time, and still helps set Onimusha 2: Samurai’s Destiny apart, is the relationship system. Jubei will encounter Ekei, Kotaro, Magoichi, and Oyu. You can form bonds with them via giving gifts. In response, you might end up seeing additional story scenes with them, you might control them for some parts, and the actual plot might change a bit. It still feels novel now, and it does make the idea of replaying and befriending another person on an ensuing run fun. I also find it important for gaming history, since this came before we started seeing relationship-building as a more common feature in games and the effects of connecting with characters results in changes to the experience. https://www.youtube.com/watch?v=5aucGp2tF6U&ab_channel=OfficialCapcomEurope So the biggest issue I experienced with the Onimusha 2: Samurai’s Destiny remastermight be that I actually preferred the original tank controls to the updated analog joystick-based movement . This is because of the general structure of the game. There are no large, flowing maps. A single room or corridor in an area can be split into two or three viewpoints, and a location like a town or more open space will have multiple sections tied together. The problem is that pressing up to move forward in one section could suddenly be the equivalent of pressing back in the next area, sending you back to the previous room when moving between them. Or maybe a bit of forward momentum when attacking enemies will send you into another space with a different perspective, which can mess up your flow. There are also a few areas, such as the mines, where I ended up turned around for a second as the fixed perspectives in spots and similar structure got me turned around. I didn’t experience this issue as much with the original game, as the tank controls ended up being a bit more deliberate. So while I appreciate the option, it doesn’t feel as comfortable and I was glad the original option is there as well.  While that new control option threw me off sometimes, the other changes are much better. We get more control over Jubei’s Onimusha transformation. In the past, it happened when the gauge filled, and that was that. Now, we get to choose when it triggers after the gauge is full. It’s a huge boon, and I saved it for more critical fights. Also, once you up your arsenal and gain your second weapon, you can don’t need to pause to swap to the other and back. It’s now possible to swap more immediately. I feel like this changes the atmosphere of the game a bit. While it can feel like a game where sometimes you need to think before you strike at times, the new options do lend themselves better to working in combos and swiftly reacting. Screenshots by Siliconera Things like this makes it feel like the Onimusha 2: Samurai’s Destiny remaster is Capcom’s attempt to make the game more accessible. The option to go between the original and modern control scheme is the obvious one. So is the greater control over weaponry and his other form. But even more obvious is the addition of certain features that make it easier or more challenging. You can go through Easy mode at the outset, if you’re concerned about adjusting to the battle and ally systems. If you’re familiar with the game, Hell is a new difficulty level that means it’s game over if Jubei or your active character gets hit. Also, while it relies on the save point system like the original did for backing up progress, an autosave helps if you do manage to get overwhelmed or need to swiftly stop.  Quality of life adjustments aside, I do feel like the Onimusha 2: Samurai’s Destiny 2 remaster may not hold up when compared to other remastered titles. It it isn’t as visually impressive, even with the jump to HD. Character models and locations can still look dated due to designs and textures in spots. While it looks better now than it did on the PS2, don’t expect the update to be as stunning as changes in Xenoblade Chronicles X: Definitive Edition or The Elder Scrolls IV: Oblivion Remastered. Screenshot by Siliconera The Onimusha 2: Samurai’s Destiny remaster is a valuable one, especially with Way of the Sword on the horizon. There are a lot of gameplay elements that help it stand out, like the ally system and how Oni abilities and adventure elements are tied to progression. The quality of life adjustments are welcome as well. However, the campy nature of the story might not be for everyone, and it isn’t the prettiest remaster I’ve seen in the past few years. It’s well worth playing if you love the series and Capcom’s work, but it might not be for everyone.  The Onimusha 2: Samurai’s Destiny remaster will come to the Switch, PS4, Xbox One, and PC on May 23, 2025. The original version of the game is available on the PS2.  The post Review: Onimusha 2 Remaster Prioritizes Quality of Life Additions appeared first on Siliconera .
May 20
Bungie Confirms ‘Unauthorized Use’ Of Art After Artist Claims Her Work Is Present Throughout Marathon
Bungie Confirms ‘Unauthorized Use’ Of Art After Artist Claims Her Work Is Present Throughout Marathon<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/04/11/ae324efe/2025_marathon_reveal_press_kit_compressed_002.jpg" width="800" height="450" alt="Marathon Bungie stolen art theft plagiarism Antireal" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Artist <a href="https://bsky.app/profile/antire.al/post/3lpa4gamtzs2l">Antireal claimed</a> yesterday that she found her art spread throughout the environment in Bungie’s recent <a href="https://gameinformer.com/product/marathon">Marathon</a> alpha. With copious examples (and others online finding even more as people pour through alpha footage) as proof, Antireal’s posts on Bluesky began to blow up, with many calling out Bungie for what looked like apparent plagiarism. Less than 24 hours later, the Marathon Dev Team X account <a href="https://x.com/MarathonDevTeam/status/1923217324384903262">posted a thread</a> confirming the “unauthorized use” of Antireal’s work.</p><p>“We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game,” the X post reads. “This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred. We take matters like this very seriously. We have reached out to [Antireal] to discuss this issue and are committed to do right by the artist.”</p> <a class="linkoriginal" data-featherlight="image" href> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/16/0facccfc/marathon_dev_team.jpg" typeof="foaf:Image" alt class="image-style-body-default"> </a> <p>The thread continues, “As a matter of policy, we do not use the work of artist without their permission. To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions. We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them. Thank you for bringing this to our attention.”</p><p>You can see Antireal’s first claim of art theft in the image below, a set of comparison pictures – the evidence is pretty damning. As more people find more examples of her art in Marathon, it’s looking more widespread than originally believed.</p><p class="inline-rich-content-placeholder">&nbsp;</p><p>Sadly, Antireal is no stranger to this kind of art theft. “I don’t have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email,” she writes on <a href="https://bsky.app/profile/antire.al/post/3lpa4gikk722l">Bluesky</a>. “In 10 years, I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasiting my designs while I struggle to make a living.”</p><p>In an interview with <a href="https://www.washingtonpost.com/entertainment/video-games/2025/05/16/marathon-playstation-bungie-video-game/"><em>The Washington Post</em></a>, Antireal said, “I’d kind of had to learn to shut up about these cases because they’ve happened so constantly over the past 10 years. It was tiring to be viewed as ‘someone who complains’ more than as an artist. But the response this time has been overwhelmingly understanding and I’m extremely thankful for the support.”</p><p>That response is likely what prompted Bungie to finally step in, as the amount of evidence surfacing of Antireal’s art appearing in Marathon is undeniable. <a href="https://x.com/awawawhoami/status/1923084243791483378">Some of Antireal’s art found in Marathon dates back as far as 2017</a>, while others are more recent. Antireal also <a href="https://x.com/4nt1r34l/status/1923083432713650246">says</a> that Marathon’s art director, Joseph Cross, has followed her on X for years (and a few others from Bungie) but that the two have never communicated.</p><p>Bungie claims the lifted art results from a former artist’s texture sheet. It is investigating how this stolen art slipped through the cracks – cracks that Cross is likely responsible for keeping an eye on, considering he’s Marathon's art director.</p><p>This is not the first time Bungie has plagiarized an artist’s work. In 2023, it announced it was compensating and crediting an artist whose art was mistakenly used in a cutscene in Destiny 2, as reported by <a href="https://www.pcgamer.com/gaming-industry/game-development/princeton-review-top-game-design-schools/"><em>PC Gamer</em></a>.</p><p>Marathon launches September 23 on PlayStation 5, Xbox Series X/S, and PC. With so much of Antireal’s art currently in the game, it’s unclear how this will affect its release. Between needing to correct this situation and a lukewarm reception to the game’s recent Alpha, it wouldn’t be surprising if Bungie and publisher Sony Interactive Entertainment delayed Marathon to address these issues.</p><p>In the meantime, <a href="https://gameinformer.com/2025/04/12/bungie-shares-first-marathon-gameplay">check out the first gameplay from Marathon</a>.&nbsp;</p> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/16/d24b0d61/antireal_2.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/16/6edb1ebd/antireal_1.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/16/7ddcea25/bafkreido25gsc2fd33eq4jv5hiwjegprc46k3cbbauvu3uhjwy2fvi5k2y.jpg'></figure></section>
May 16
The Duskbloods – Story Premise, Hidetaka Miyazaki’s Influence, Destiny 2 Connection, World Setting, and Everything We Know
The Duskbloods – Story Premise, Hidetaka Miyazaki’s Influence, Destiny 2 Connection, World Setting, and Everything We Know If you are a fan of Soulsborne games and have been waiting for a new gothic, vampire-like video game (ahem-Bloodborne-ahem), then you are in luck because FromSoftware is back with their upcoming game, The Duskbloods. Who would have thought that Nintendo and FromSoftware would come together to deliver the players a new chilling RPG experience? […] This post belongs to FandomWire and first appeared on FandomWire
May 16
Destiny 2 Begins Its New Fate Saga
Destiny 2 Begins Its New Fate SagaBungie announced the start of a new story saga and the next year of planned content for Destiny 2. The upcoming year will include two expansions and two major updates, with the first expansion launching in July. The post Destiny 2 Begins Its New Fate Saga appeared first on RPGamer .
May 7
Star Wars Expansion Coming to Destiny 2, Watch Teaser Trailer
Star Wars Expansion Coming to Destiny 2, Watch Teaser TrailerBungie recently revealed its next year of content for Destiny 2, dubbing it the Year of Prophecy. This includes core game updates, major seasonal updates, and two new expansions, one of which is inspired by the beloved sci-fi franchise Star Wars. Destiny 2 The Fate Saga begins this summer Destiny 2’s Year of Prophecy begins […] The post Star Wars Expansion Coming to Destiny 2, Watch Teaser Trailer appeared first on ComingSoon.net - Movie Trailers, TV & Streaming News, and More .
May 7
Destiny 2: Renegades Announced, Star Wars-Inspired Expansion Launches on December 2nd
Destiny 2: Renegades Announced, Star Wars-Inspired Expansion Launches on December 2ndInvestigating the mysteries around a new Dredgen, players will explore the "criminal underworld" and leverage weapons like the Lightsaber.
May 7
Ex-Bungie Developers Create TeamLFG, A New PlayStation Studio
Ex-Bungie Developers Create TeamLFG, A New PlayStation Studio<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/07/c9038091/team-lfg-logo.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>A team of developers formerly employed by Bungie has negotiated a deal to spin-off from its original company and form its own, known now as teamLFG. The news was announced in a <a href="https://blog.playstation.com/2025/05/07/welcome-teamlfg-to-the-playstation-studios-family/">PlayStation Blog post</a>, where PlayStation CEO Herman Hulst says, "teamLFG originated at Bungie, but has also rallied developers from across the industry." The team is working on an "ambitious incubation project," though it gave few concrete details outside of that.</p> <p style="margin-top:13px; margin-bottom:13px">While employees of the new developer <a href="https://www.linkedin.com/search/results/people/?currentCompany=%5B%22106699404%22%5D&amp;origin=COMPANY_PAGE_CANNED_SEARCH&amp;sid=KGq">are listed publicly on LinkedIn</a>, the announcement did not name anyone as founder or CEO, instead providing a statement from the studio as a whole. After stating its studio would be based in Bellevue, Washington, the statement explains that the "LFG" in the studio's name stands for "looking for group," a common internet acronym for people searching for people to play games with.&nbsp;</p> <p style="margin-top:13px; margin-bottom:13px">TeamLFG's first game will include a wide range of inspirations, including one odd one. The statement reads, "Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games." Not only does this list not include shooters, the genre Bungie is best known for, but it also includes "frog-type games," a genre none of the staff at Game Informer is familiar with. If the studio's goal was to pique our curiosity, it succeeded.</p> <p style="margin-top:13px; margin-bottom:13px">For more Bungie news, check out <a href="https://gameinformer.com/2025/04/12/bungie-shares-first-marathon-gameplay">Marathon's gameplay reveal</a> or <a href="https://gameinformer.com/news/2025/05/06/major-destiny-2-reveals-metroidvania-exploration-star-wars-lightsabers-new-multi">the news about Destiny 2's 2025 roadmap</a></p> <p><em>What do you think a "frog-type" game is? Let us know in the comments!</em></p>
May 7
Destiny 2 goes full-blown Star Wars by the end of the year
Destiny 2 goes full-blown Star Wars by the end of the yearDestiny 2 will add Star Wars blasters and lightsabers as part of its Renegades expansion in December of this year. The post Destiny 2 goes full-blown Star Wars by the end of the year appeared first on Stevivor .
May 6
Destiny 2: The Edge of Fate Launches on July 15th
Destiny 2: The Edge of Fate Launches on July 15thThe expansion marks the beginning of The Fate Saga, where players venture to Kepler and must deal with the mysterious Nine.
May 6
Destiny 2: Prophecy and Fate arrives June 15, full details from Bungie
Destiny 2: Prophecy and Fate arrives June 15, full details from BungieFor Guardians, there are always new corners of the cosmos to explore, new stories to immerse themselves in, and new adventures to conquer. Today, the Bungie development team behind Destiny 2 gave the world a first look at what comes next: the epic start of a brand-new Destiny saga! During the reveal event, Destiny 2 […]
May 6
Destiny 2Destiny 2 is an action MMO with a single evolving world.