Starfield Trailer: Missed Opportunities for Immersion in Bethesda's Space Odyssey


Highlights

  • The 2022 Starfield teaser trailer showcased the potential for immersive gameplay through in-game cutscenes and animations, leaving players eager for a game that prioritized immersion over loading screens.
  • Bethesda's decision to remove elevator sequences in Starfield and replace them with black screens during teleportation was seen as a step backward in terms of immersion, especially when other games successfully integrated loading screens with animations.
  • The missed opportunity to incorporate animated loading screens during sequences like docking and grav jumping in Starfield could have minimized downtime and maximized immersion, creating a more seamless and enjoyable experience for players.

In the vast universe of Starfield, Bethesda had the chance to truly immerse players in the game by incorporating in-game cutscenes and animations instead of the typical loading screens. The 2022 Starfield teaser trailer gave us a glimpse of what could have been, as the main character smoothly climbed a ladder, seamlessly transitioning into the next area of the Frontier Ship. This left players wondering why Bethesda didn't take this concept further and create a game that prioritized immersion over loading screens.

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It's ironic that Bethesda removed elevator sequences in Starfield, which were present in their previous game, Fallout 4. Instead, players are subjected to a black screen as their character is teleported, a step backward in terms of immersion. Other games, such as Elite Dangerous, have successfully integrated loading screens with animations, like jump sequences, elevators, takeoffs, landings, and docking. It seems like a missed opportunity for Starfield not to follow suit.

One specific example that players mentioned is the docking sequence. This could have been the perfect opportunity for Bethesda to showcase an animated loading screen, immersing players in the experience of piloting their ship and docking at various space stations. On the flip side, the grav jump sequence was highlighted as the worst example, where a loading screen could have been seamlessly integrated to maintain the flow of gameplay.

While the loading screens in Starfield are indeed short, thanks to the game's SSD requirement, they are still plentiful. Cut-scenes and other immersive elements may not have completely eliminated loading screens, but they could have addressed the larger issue of the substantial amount of time players spend waiting to engage in action. By incorporating more in-game cutscenes and animations, Bethesda could have minimized the downtime and maximized the immersion, creating a more seamless and enjoyable experience for players.

In conclusion, Bethesda missed a golden opportunity to enhance the immersive nature of Starfield by implementing more in-game cutscenes and animations to replace the traditional loading screens. Taking inspiration from other games and incorporating loading screens into sequences such as docking or grav jumping could have provided a more seamless and engaging RPG and exploration experience. Players would have felt more connected to the game world, and the overall immersion would have been greatly enhanced.

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