Resident Evil Nemesis: Unmasking the Myth of the Stalker in Resident Evil 3


Highlights

  • The perception that Nemesis in Resident Evil 3 stalks players like Mr. X from the Resident Evil 2 remake is a myth, as Nemesis actually follows a predetermined path and appears in specific areas.
  • While both Nemesis and Mr. X in the original games appear in scripted events, Nemesis has a more varied approach in his encounters, making him feel more like a true stalker.
  • Despite the differences between Nemesis and Mr. X, both versions offer a unique and terrifying experience that fans of the Resident Evil series have come to love.

Have we all played the same Resident Evil 3 Nemesis?

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There seems to be some confusion surrounding the stalking capabilities of Nemesis in Resident Evil 3 Nemesis. Many players have compared him to Mr. X from the remake of Resident Evil 2, claiming that Nemesis doesn't stalk you in the same way. However, upon closer examination, it becomes clear that Nemesis is actually scripted rather than a true stalker.

In the original game, Nemesis follows a predetermined path and appears in specific areas, much like his remake counterpart. This can easily be deduced after the first scripted encounter, as players can anticipate where he might show up next in the uptown and downtown areas. So, the myth that Nemesis stalks you like Mr. X may have originated from the perception of younger players in the 90s, who found his appearances to be more random.

However, it's worth noting that Mr. X in the original Resident Evil 2 also appears in scripted events, just like Nemesis. The main difference lies in their behaviors. Mr. X always appears from the same direction and at the same time, regardless of the player's actions. On the other hand, Nemesis in the original game can appear from different directions depending on the choices made by the player, making him feel more stalker-ish.

Moreover, in the original game, Nemesis has more encounters with the player compared to the remake. This adds to the perception that he is a bigger threat. In some of these encounters, he even stalks the player in enclosed areas, heightening the tension and sense of danger.

Overall, it seems that the disappointment with the remake's Nemesis stems from the expectation that he would be more like Mr. X from the remake of Resident Evil 2. However, in terms of his stalking behavior, Nemesis in the original game is actually more akin to Mr. X from the original Resident Evil 2.

It's important to consider the context of the time when the original game was released. Back then, zombies couldn't even follow you through doors, so the scripted stalking of Nemesis was a significant step forward in terms of gameplay mechanics. While he may not have been as dynamic as Mr. X in the remake, Nemesis still provided a thrilling and intense experience for players.

In conclusion, it's clear that the perception of Nemesis as a stalker similar to Mr. X may have been influenced by nostalgia and the expectations set by the remake. While both Nemesis and Mr. X in the original games appear in scripted events, Nemesis has a more varied approach in his encounters, making him feel more like a true stalker. Regardless of the differences, both versions of Nemesis offer a unique and terrifying experience that fans of the Resident Evil series have come to love.

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