Blizzard has rolled out a fresh update for Diablo IV, which brings a wealth of bug fixes for the dungeon crawler including improvements to accessibility, gameplay, user interface and more. Read up on the full Diablo IV update 1.047 patch notes below for full details.
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GAME UPDATES
Developer’s Note: We want to make the main push for Masterworking to be focused on the acquisition of materials, and less focused on needing the Gold. We want to avoid the possibility of having the materials available, but needing to take extra time to collect the Gold.
Developer’s Note: We investigated an issue where the surge from Enhanced Charged Bolts was happening too frequently when enemies were tightly stacked together, which caused performance issues. We also found that the surge damage was doing less damage than intended while the Piercing Static aspect was equipped. While fixing those two issues (see bug fixes below), it was decided that a 50% buff to the surge damage would compensate for reducing how often it procs when enemies are stacked together.
Developer’s Note: Previously, if you compared an item’s stats and it had a value appear twice (such as Cooldown Reduction,) it would display those two different values individually. We have now updated this to combine those individual values to only display one value, making it easier to compare stats across items.
Developer’s Note: We’ve made this change to compensate for a bug fix that can be seen further down in the patch notes.
BUG FIXES
Accessibility
User Interface and User Experience
Gameplay
Helltide
Developer’s Note: The Hellborne Disciples that spawn while fighting the Blood Maiden do not count as Hellborne in other contexts, such as the fact they do not drop loot like normal Hellborne. This change is to ensure these enemies are treated consistently.
The Pit
Skills and Class Mechanics
General
Miscellaneous
Developer’s Note: The intention of the change is that all stats on items should either be completely restored to what they were, or get the maximum stats if the previous values were unavailable.
Developer’s Note: Anyone who has killed Echo of Lilith in any season will receive a Resplendent Spark this season. In future seasons, you will have to defeat her again to get one. This implementation is to retroactively reward players who have defeated Echo of Lilith this season, but did not receive a Resplendent Spark. For players that have yet to defeat Echo of Lilith this season, defeating her will still grant you a Resplendent Spark.
The post Diablo IV Update 1.047 Deployed For Huge List Of Bug Fixes Covering Accessibility, Gameplay, UI & More appeared first on PlayStation Universe.