The multiplayer experience in Call of Duty games has changed a lot over the past few years. Initially, things like skins and calling cars were more military-themed, a serious tone that worked perfectly with the game’s theme. Thanks to games like Fortnite, the idea of wild skins has now been normalized. Fans have complained that these “outlandish” skins are too much and are ruining the game.
Despite so many complaints, one Treyarch developer has made it clear that they are not stopping any time soon. The developer admitted that releasing such skins does break the rules but they want to continue to do so to maximize fun for players.
The Call of Duty franchise was initially known for its “realistic” nature, however, with the introduction of some wild operator skins, the game started to look more like Fortnite. Players are able to play as rats and cats, or celebrities such as Nicki Minaj, Lionel Messi, and 21 Savage.
In a recent interview with Dexerto, Miles Leslie, the Associate Creative Director at Treyarch, talked about these “outlandish” skins, explaining that they are not going anywhere,
By introducing wild skins, Treyarch tries to make the game “fun.” The idea of realism is only limited to the campaign, but multiplayer is where they can go wild with their ideas.
Further in the interview, Leslie explained that it’s valid to add these wild skins because the Black Ops series itself carries an outlandish theme. He said,
Players should certainly expect to see some more wild collaborations in the future as these skins are the only way developers are able to express their creativity. Recently, the Squid Game 2 x Call of Duty: Black Ops 6 collaboration was revealed, leaving players wondering if developers are getting desperate.
All these skins also allow Activision to generate revenue. In fact, Activision has been holding a patent that allows them to match players who have expensive skins with low-ranked players to encourage people to buy more skins. There is no proof that this has been applied to the game, but this shows that the entire system is designed to manipulate the players.
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