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Fairgame$ Features Elements of Fortnite and The Division – RumorImpressions from its recent pre-alpha reportedly claim the heist title is "super clunky" and "doesn't feel good to play."
May 25

A Customisable Mandalorian Has Joined The Fortnite Item ShopNow you can be the Mandalorian you want to be
The post A Customisable Mandalorian Has Joined The Fortnite Item Shop appeared first on WellPlayed .
May 23

Fortnite Makes A Court-Ordered Comeback On iPhonesWe back, fam—by legal demand.
The post Fortnite Makes A Court-Ordered Comeback On iPhones first appeared on Kakuchopurei .
May 22

Fortnite Returns to the Apple App Store For the First Time in 5 YearsAs a result of the latest courthouse ruling, Epic Games' Fortnite has returned to the Apple App Store for the first time in five years.
May 21

Fortnite ends a nearly five-year iOS exile with US App Store returnAfter nearly five years of legal disputes and platform bans, Fortnite is officially back on the iOS App Store in the United States. Epic Games on Wednesday confirmed that the blockbuster battle royale is once again available for download on iPhones and iPads. In addition, Fortnite has returned to the European Union via the Epic …
The post Fortnite ends a nearly five-year iOS exile with US App Store return appeared first on GamingonPhone .
May 21

Fortnite is back on the App Store in the USNearly five years after Apple unceremoniously kicked Fortnite off the App Store, the immensely popular battle royale shooter is back on iPhones and iPads. To …
The post Fortnite is back on the App Store in the US appeared first on BGR .
May 20

Fortnite Is Back On The iOS App Store In The US After Nearly 5 Years<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/20/2340b9a4/Fortnite%20App%20Store.jpg" width="800" height="450" alt="Fortnite Epic Games Apple iOS App Store iPhone iPad" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Fortnite, <a href="https://www.gameinformer.com/product/fortnite">Epic Games' mega-popular battle royale</a>, is back on the iOS App Store in the U.S. <a href="https://www.gameinformer.com/2021/05/03/epic-games-vs-apple-court-hearing-how-to-listen-in-on-the-trial">nearly five years after being removed</a>. Apple kicked Fortnite off the iOS App Store in 2020 after Epic added its own payment system, violating Apple’s at-the-time rules and preventing Apple from receiving kickback fees.</p><p>However, after the court in Epic’s case against the iPhone maker ruled in favor of Epic last month, preventing Apple from taking kickback fees from purchases made outside of apps in the U.S., <a href="https://x.com/Fortnite/status/1924949632628523199">the game has finally returned to the iOS App Store</a>. It’s also available in the Epic Games Store and AltStore in the EU now.</p><p>You can see the game in the iOS App Store <a href="https://apps.apple.com/us/app/fortnite/id6483539426">here</a>. Players jumping in on mobile will find the battle royale in the middle of a shortened Star Wars season featuring characters like Jar-Jar Binks, Darth Jar-Jar, General Grievous, and more. Check out a trailer of the Star Wars action below:</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/SqTXd-YiAtk" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p><em>Are you going to play Fortnite on your iPhone now that you can again? Let us know in the comments below!</em></p>
May 20

Darth Vader in Fortnite, New AI Controversy Explained
Fortnite has once again somehow managed to put itself amidst major controversy, and this time it’s because of putting AI Darth Vader in their game. No, it isn’t about Darth Vader dropping the F-bomb; rather, it’s much more serious. SAG-AFTRA has filed an unfair labor practice charge against Epic Games’ subsidiary Llama Productions. According to […]
This post belongs to FandomWire and first appeared on FandomWire
May 20

Darth Vader Mocking WWE and Cody Rhodes for Losing to John Cena in Fortnite Was Not on My Bingo Card
If you weren’t playing Fortnite during the recent weekend, you missed out on some funny stuff. The new AI Darth Vader has quickly turned from ominous Sith Lord to meme king, and no one, not even WWE Superstar Cody Rhodes, has been spared. Epic Games might’ve planned something for AI Vader, but fans have gone […]
This post belongs to FandomWire and first appeared on FandomWire
May 20

Unfair Labor Practice Accusation Against Fortnite for James Earl Jones’ AI Voice for Darth Vader Explained
The Force is strong with controversy this week as Epic Games finds itself battling more than just Storm Troopers. The gaming giant behind Fortnite has been hit with an unfair labor practice charge by SAG-AFTRA over its new AI-powered Darth Vader feature that lets players chat with the Sith Lord using the iconic voice of the late James […]
This post belongs to FandomWire and first appeared on FandomWire
May 20

“They do not exist”: Darth Vader in Fortnite Just De-canonized the Star Wars Sequel Trilogy
The Empire has officially struck back against Disney’s sequel trilogy. Fortnite’s latest update lets players recruit and chat with Darth Vader using AI that recreates the late James Earl Jones’ iconic voice, but nobody expected the Sith Lord, of all people, to start dropping truth bombs about Star Wars canon. The feature, part of the […]
This post belongs to FandomWire and first appeared on FandomWire
May 19

SAG-AFTRA Files Unfair Labor Practice Complaint Against Epic Games Due To A.I. Darth Vader<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/19/cb59a70f/Vader.jpg" width="800" height="450" alt="Darth Vader Google Gemini Fortnite Epic Games NLRB SAG AFTRA AI " typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Last week, Epic Games added a Darth Vader NPC to its battle royale game, Fortnite, as an AI-voiced character. Trained on the voice of James Earl Jones, who is the voice of Vader in the Star Wars movies and elsewhere, it didn’t take long for players to get this NPC Vader to say curse words and slurs, as reported by <a href="https://www.pcgamer.com/games/battle-royale/fortnite-added-an-ai-powered-darth-vader-and-surprise-players-immediately-tricked-him-into-saying-slurs/"><em>PC Gamer</em></a>. Now, three days later, SAG-AFTRA has filed an unfair labor practice complaint with the National Labor Relations Board against Epic-owned signatory company, Llama Productions.</p><p>However, it’s not because Fortnite is using AI to give Vader a voice per se. <a href="https://www.sagaftra.org/sites/default/files/2025-05/Llama%20Productions%20ULP%20Charge.pdf">According to the complaint filed today</a>, SAG-AFTRA claims Epic replaced bargained union voice work with this AI without notice, thereby breaking terms and conditions supposedly agreed on by both SAG-AFTRA and Epic.</p><p>“Within the past six months, the Employer, by its agents and representatives, failed and refused to bargain in good faith with the union by making unilateral changes to terms and conditions of employment, without providing notice to the union or the opportunity to bargain, by utilizing AI-generated voices to replace bargaining unit work on the Interactive Program Fortnite,” the complaint against Llama Productions reads.</p>
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Disney
<p>In a statement released following this filing, SAG-AFTRA says, “We celebrate the right of our members and their estates to control the use of their digital replicas and welcome the use of new technologies to allow new generations to share in the enjoyment of these legacies and renowned roles. However, we must protect our right to bargain terms and conditions around uses of voice that replace the work of our members, including those who previously did the work of matching Darth Vader’s iconic rhythm and tone in video games.”</p><p>The company says Llama Productions chose to replace human performers' work with AI technology but did so “without providing any notice of their intent to do this and without bargaining with us over appropriate terms.” As such, SAG-AFTRA has filed an unfair labor practice complaint against the company with the NLRB.</p><p>Jones’ family is aware that an AI voice trained on him was added to Fortnite, as they released a <a href="https://www.fortnite.com/news/this-will-be-a-day-long-remembered-speak-with-darth-vader-in-fortnite">statement</a> confirming they collaborated with Epic to make this happen. They write, “James Earl felt that the voice of Darth Vader was inseparable from the story of Star Wars, and he always wanted fans of all ages to continue to experience it. We hope that this collaboration with Fortnite will allow both longtime fans of Darth Vader and newer generations to share in the excitement of this iconic character.”</p><p><em>Game Informer </em>contacted Epic Games for comment and will update this story if it hears back. </p>
May 19

Real Reason Why Apple Blocked Fortnite for iPhone
Epic Games announced earlier today that Apple had blocked their game Fortnite on the iOS store globally. This would mean that no iPhones could access the game, which has become a global sensation since its release. The two companies have been in a legal battle since 2020, and despite some hope last week, the game […]
This post belongs to FandomWire and first appeared on FandomWire
May 18

They Just Made Darth Vader Drop the F-bomb in Fortnite
Fortnite is a teen-rated game known for making almost every pop-culture reference available on our floating little planet. Recently, they added a tribute to the Late James Earl Jones via a controversial AI voice model for Darth Vader from Star Wars. To be fair, that isn’t the real problem. Apparently, players found a way to make […]
This post belongs to FandomWire and first appeared on FandomWire
May 17

Fortnite on iOS No Longer Happening After Apple’s Checkmate on Epic
Epic Games and Apple had been in a legal tug-of-war ever since 2020. CEO of Epic Games, Tim Sweeney, has accused Apple of weaponizing their App Store to monopolize the market. To this date, the battle rages on, and it seems Apple has taken its stand against Epic Games by blocking Fortnite. In the words […]
This post belongs to FandomWire and first appeared on FandomWire
May 16

Fortnite goes offline on iOS after Apple blocks Epic Games’ submission in the USEpic Games has announced that the popular battle royale title Fortnite, which was “supposed” to go live last week in the US, will face yet another delay. The makers of the game confirmed that their Fortnite submission has been blocked by Apple, although the reasons are unknown. Fortnite will not return on iOS until Apple changes its stance …
The post Fortnite goes offline on iOS after Apple blocks Epic Games’ submission in the US appeared first on GamingonPhone .
May 16

FBC: Firebreak Is Inspired By Helldivers, Monster Hunter, and Mass Effect 3's Multiplayer Mode<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/13/f37d1904/fbc_firebreak_groundcontrol_3ss_11.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p>
<p></p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">A few weeks ago, Remedy flew me out to its headquarters in Helsinki, Finland, to play its newest game, FBC: Firebreak. In addition to my hands-on time, which you can <a href="https://www.gameinformer.com/preview/2025/05/14/hands-on-with-a-game-taking-the-opposite-approach-of-fortnite" data-entity-type="node" data-entity-uuid="e1de8074-0ab4-4746-838e-430dc7bfa0b9" data-entity-substitution="canonical">read about here</a> and <a href="https://www.gameinformer.com/ngt/2025/05/14/fbc-firebreak-remedys-control-spin-off-impresses-new-gameplay-today" data-entity-type="node" data-entity-uuid="226b9360-55a4-4ec8-a559-8aa2b59f53c6" data-entity-substitution="canonical">watch here</a>, I had the opportunity to speak with some of the lead developers working on the project about the game's biggest inspirations.</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">"The dev team calls [Helldivers 2] the best game in the world," lead designer Anssi Hyytiäinen says when asked about Firebreak's inspirations. Director Mike Kayatta includes the Warhammer games as well, saying, "Darktide, and to a lesser degree, Space Marine," had "quite a big influence."</p>
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<p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Each of these examples is pretty straightforward – it makes sense how one co-op shooter would inspire another – but the longer the team continues to speak, the more surprising the influences get. For instance, when Deep Rock Galactic is named, it is immediately followed by the caveat that Firebreak doesn't have the same "amazing procedural generation," and that the games are more similar "structurally than practically," according to Kayatta. </p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Anssi Hyytiäinen mentions Overcooked, and Kayatta volleys back with Power Wash Simulator, likely in reference to the surface-clearing objectives in Paper Chase. "For a while, we tried really hard to figure out how to get a pressure washer in the game," Kayatta says. Based on the final product, it's clear that it didn't pan out.</p>
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<p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Kayatta then begins to talk about Mass Effect 3's multiplayer mode, which immediately elicits playful exasperation from his coworkers, clearly rehashing a discussion they've had many times, possibly even earlier that day.</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Kayatta starts by saying, "I'm the only one who'll even say this anyway–"</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Hyytiäinen quickly cuts him off, replying, "You are. Just say it. Just say it."</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">"I stand by the fact that this game did not deserve to be a tack-on to a single-player game that nobody wanted, which made it so unfortunate," Kayatta says of Mass Effect 3. "For me, it was like, so fun to just play with your friends. You don't have to overthink it." He explains that he enjoys synergizing with friends' builds and how you don't need to understand the mode's plot to have fun, but for those that do, it ties into Mass Effect's worldbuilding.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/CP3ameICxSk" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">The very first inspiration they mention, before the question is even posed, is Monster Hunter. Despite the obvious lack of both hunting and monsters, Hyytiäinen says the structure of repeatable missions inspired Remedy. "It's all about building your gear," he says. "You have, what, five levels or environments in it? But that's not what the game is. It's not that you go to the jungle and experience the jungle. It's actually about what you're building up." By implementing the Clearance Level system, which expands and alters missions as you play them, Firebreak wants players to master a gameplay loop while unlocking and upgrading new abilities.</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">After playing the game, I don't think all these inspirations are immediately apparent. That said, we had an accelerated XP track to see as much of the game as possible in a short time frame. Additionally, the perk system (which will allow for more variation in player builds) will be overhauled when FBC: Firebreak launches, so I'll have to wait until then to see the comparisons to a grind-focused game like Monster Hunter. I look forward to further analysis when the game launches next month on June 17.</p>
May 15

FBC: Firebreak – Remedy's Control Spin-Off Impresses | New Gameplay Today<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/14/cfbe541e/fbc%20firebreak%20gameplay%20new%20game%20informer.jpg" width="800" height="450" alt="fbc: firebreak gameplay" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>FBC: Firebreak, a cooperative first-person shooter set in Remedy's Control series, impressed us during <a href="https://gameinformer.com/preview/2025/05/14/hands-on-with-a-game-taking-the-opposite-approach-of-fortnite">a recent visit to the studio's headquarters</a> in Finland. Charles Harte and Wesley LeBlanc highlight the Alan Wake developer's upcoming FPS in this episode of <em>New Gameplay Today. </em></p><h2>Watch FBC: Firebreak Gameplay In Action:</h2><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/CP3ameICxSk" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>
</p><p><em>Disclosure: Remedy covered flight and hotel accommodations for Charles' trip to Finland. Game Informer's editorial team proudly remains impartial, professional, and committed to the truth in all forms of our coverage.</em></p>
May 14

FBC: Firebreak Hands-On Impressions: Taking The "Opposite Approach" Of Fortnite<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/13/b129b60c/fbc_firebreak_paperchase_1ss_04.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p>
Platform:
PlayStation 5, Xbox Series X/S, PC
Publisher:
Remedy Entertainment
Developer:
Remedy Entertainment
Release:
<time datetime="2025-06-17T12:00:00Z" class="datetime">June 17, 2025</time>
Rating:
Teen
<p></p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">The bar for multiplayer shooters is incredibly high. In many cases, the game's developer wants you to play it daily, ideally for weeks on end. The potentially massive money at stake means the genre is extremely saturated, and only the absolute best will find any kind of success. However, the more I learn about FBC: Firebreak, Remedy Entertainment's multiplayer spin-off of Control, the more I see how its developer plans to reject the mainstream to carve its own space in the genre. The studio flew me out to its headquarters in Helsinki, Finland, to get some hands-on with the game and speak to the folks behind its creation.</p>
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<p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">First introduced in Control, the fittingly named Federal Bureau of Control is a surreal, mindbending space where the mundane becomes the supernatural. When Jesse Faden becomes the bureau's director in the opening moments of Control, she's sent on a harrowing, life-defining journey to purge the Hiss from its walls.</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">In stark contrast, FBC: Firebreak has you and your friends play as one to three of the bureau's everyday employees, holding off the hiss using mundane objects with supernatural properties. It's a comically difficult job, and the occasional dialogue quips heard during my session make fun of the absurdity of it all. While blasting odd, alien pods sprouting from the walls, one character yells, "Is it true you can't get overtime if you're salaried? What kind of crap is that?"</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">This lighthearted tone permeates every aspect of the game. Director Mike Kayatta says that if Control is 80 percent atmospheric horror and 20 percent absurdity (numbers he says are arbitrary), FBC: Firebreak flips that ratio, instead leaning into the silliness of it all. "How do we keep that flavor but change the depth?" he says. "In other words, we wanted to lean into some of the more absurd aspects, like the shower, right?"</p>
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<p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">The shower he references is the game's method of healing, an open, green closet-sized station where you can rinse off damage and status effects, from burning skin to radiation. If the power's off, the water will be cold and slow you down. It fits perfectly fine in the world of Control, but mid-combat group showers are undeniably absurd, and the game frequently leans into it. This one mechanic is a microcosm of FBC: Firebreak: a silliness the game treats with sincerity, best enjoyed with friends.</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">As I, along with two other journalists set to be my teammates for the day, approach the room where we'll be playing the demo, we pass life-size replicas of notable props in the game, including the showers. For any other game, it might've felt surreal and larger than life, but it actually emphasized just how mundane the objects in Control are before they come to life. Waves of sticky notes plaster the walls, obscuring portraits of Jesse Faden and Dr. Casper Darling, and it's funny to imagine how terrifying they'll become once I'm actually playing the game.</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">After some quick setups and a run-through of the game's basic premise, we launch in. While the proper opening will have tutorials, our build is optimized to give us as much time playing the game as possible, so it's a trial by fire. Before starting a Job, you can pick one of three Crisis Kits, which determine secondary abilities your character can use. I go for the splash kit, mainly enticed by its deployable humidifier, which you can use to heal allies. To say it came in handy is an understatement.</p>
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<p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">The first Job we play is called Hot Fix, which tasks the players with repairing overheating fans to secure an area. Like the other two Jobs, Hot Fix features intensifying waves of enemies, but outside of the occasional boss, they function as distractions rather than objectives. As my teammates and I repeatedly learned the hard way, it's much smarter to focus on the mission goals, because if you spend too long shooting enemies, you'll start drowning in difficult foes before you ever get the opportunity to escape. After we repair the generators, a task accomplished by pressing the bumpers on the controller in the order they appear on screen, we retreat to the elevator and escape to safety.</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">The whole experience takes six minutes and could have been cut in half if we had known what we were doing. There are ways to attempt longer levels, but the option to play in short bursts was an important part of the game's design.</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">"We're a bunch of middle-aged dads, you know?" lead designer Anssi Hyytiäinen says. "You have time restrictions and so on. [...] I start a game, and if a session takes an hour, I just can't do it."</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Kayatta reinforces the emphasis on respecting the player's time. "There's a million games out there," he says. "They're so good, and I think it's so difficult to say the strategy for combating that is to [make] something that requires even more of your time. We're trying to take literally the full opposite approach of Fortnite and say we are going to take up only as much time as you want to give us. You want to come in, play the content that we have, and go out? I hope you stay, but if you don't want to, cool. Go play something else."</p>
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<p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Difficulty is determined by two factors in Firebreak: Clearance Level and Threat Level. The latter determines how dangerous enemies are, but the former determines how many zones you must complete, and, ultimately, the length of your run. If you want a quick, intense experience, you can lower the Clearance Level and crank up the Threat Level. Each job caps out at three zones, with further difficulty levels introducing Corrupted Items, which we faced off against in the next mode, Paper Chase.</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Unlike Hot Fix's handful of clearly marked objectives, Paper Chase's main goal covers the entire level – to proceed to the next zone, you need to destroy as many of the yellow sticky notes that coat the area's walls and floors as possible. It plays a little like a reverse-Splatoon, where you clean surfaces off, rather than ink them. At Clearance Level 4, we also have to deal with a floating snare drum, which flies around the level and makes all the enemies move faster. Luckily, my teammates and I also move and shoot faster, but with our unaltered reaction speeds, it's in our best interest to destroy the drum as quickly as possible. Hindsight is 20/20; while I now know it should have been our highest priority, we failed to locate it, making our lives much harder.</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Despite our struggles (and ultimate demise), Paper Chase is Firebreak at its finest. To borrow a sentiment mentioned in one of the game's earlier trailers, it's a mode that could only exist in this game, and while the sticky notes decorating the set didn't haunt me before my demo, they certainly haunted me after. Bullets can destroy them, but they're best eliminated by combining the Jump and Splash Kits. When I got an area wet, my teammate could shock it with his secondary, the Electro-Kinetic Charge Impactor, clearing out large areas quickly. The aesthetic itself of swarming sticky notes is also instantly iconic, fitting seamlessly into Control's "haunted office" vibe.</p>
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<p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Unfortunately, when we reached Paper Chase's boss on our next attempt, it was under frustrating circumstances. After struggling with the sped up enemies, we lowered the Clearance Level to 3 and the Threat Level to easy to see the end of the area without issue. However, a glitch in the build made it so all enemies were permanently sped up, arguably even more difficult than before, despite the lower Threat Level. When we finally reached Sticky Ricky, a swirling colossus of sticky notes, we were constantly dying and struggled to figure out how to damage him. The Day One build should have this issue resolved, and with proper tutorialization, it won't be as big of a struggle for us to beat the boss, but it was still a notable low point of the experience.</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">The final mode was Ground Control, which we tackled on Clearance Level 2. In this mode, you must shoot open black, pulsating pods growing out of the walls and ceiling to harvest leech pearls, radioactive basketball-sized objects that damage you if you hold them for too long. It's my least favorite of the modes we play (the hunt for leech pearls gets stale fairly quickly), but it also goes by the fastest, now that we're glitch-free and have upgraded weapons and gear. </p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Some of the last things you can unlock for each kit are their Altered Augments, a powerful ability to unleash when the time is right. The splash kit transforms the water cannon into a fire cannon, but you have to be careful where you point it; Firebreak has friendly fire active. The jump kit's Altered Augment is an electric gnome, which summons a terrifying lightning storm that harms anyone within range. I know it was my ally's tool, but it terrified me more than anything else in the game. I don't know if it's the erratic movement or the soulless eyes, but each time it was summoned, <a style="text-decoration:none;" href="https://youtu.be/POT3plx0vBs?t=79">I felt like Donald Glover in his gif-worthy episode of Community</a>.</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/13/e3576666/fbc_firebreak_hotfix_ess_20.jpg" typeof="foaf:Image" alt class="image-style-body-default">
<p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">FBC: Firebreak is weird, both aesthetically in-game and as a product, but after playing, my hesitation at this weirdness has been replaced by enthusiasm. Online shooters are a competitive field, but Remedy isn't interested in competing – it hopes to coexist. </p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">"It depends on how you define success, for sure," Kayatta says. "I mean, if you're trying to take over the world and make a gazillion dollars, yeah, you better have Fortnite on your hands. [...] We want to make something that players will like and that will serve a wider goal for us also, of showing people Remedy is more than these atmospheric single-player experiences."</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">I look forward to more time with FBC: Firebreak when it launches later this year on June 17.</p>
May 14

2025 Nintendo Switch 2 Game Release Schedule<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/12/34d3f6a7/Switch2Releases2025.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>After years of speculation and rumor, Nintendo's Switch 2 is finally, nearly upon us. The console exists (or will exist soon) and with it will come a collection of games. Some will be available on launch day, others will be available in the console's launch window in the following weeks and months. And for the To Be Announced section below, know that while we don't have exact dates for those games yet, we do know they will be releasing in 2025.</p><p>To help track what Switch 2 games will be available when, we've made a dedicated Switch 2 version of our <a href="https://gameinformer.com/2025">2025 Video Game Release Schedule</a>. You can find the list of launch games and beyond below, and rest assured that we will update this list throughout the year. If you're planning on getting a Switch 2 when it launches on June 5, we look forward to you revisiting this list to see what you will be able to play on it. </p><p class="toc-anchor">Launch Day</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/2025/05/12/a85c79ad/mariokartworld.jpg" typeof="foaf:Image" alt>
Mario Kart World
<h2>Launch Day</h2>
<a href="https://www.gameinformer.com/product/bravely-default-flying-fairy-hd-remaster" hreflang="en">Bravely Default Flying Fairy HD Remaster</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/cyberpunk-2077-ultimate-edition" hreflang="en">Cyberpunk 2077: Ultimate Edition</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/deltarune-chapter-1" hreflang="en">Deltarune: Chapter 1</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/deltarune-chapter-2" hreflang="en">Deltarune: Chapter 2</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/deltarune-chapter-3-4" hreflang="en">Deltarune: Chapter 3 & 4</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/fast-fusion" hreflang="en">Fast Fusion</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/fortnite" hreflang="en">Fortnite</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/hitman-world-of-assassination-signature-edition" hreflang="en">Hitman World of Assassination - Signature Edition</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/hogwarts-legacy" hreflang="en">Hogwarts Legacy</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/kunitsu-gami-path-of-the-goddess" hreflang="en">Kunitsu-Gami: Path of the Goddess</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/mario-kart-world" hreflang="en">Mario Kart World</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/nintendo-switch-2-welcome-tour" hreflang="en">Nintendo Switch 2 Welcome Tour</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/nobunagas-ambition-awakening-complete-edition" hreflang="en">Nobunaga's Ambition: Awakening Complete Edition</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/puyo-puyo-tetris-2s" hreflang="en">Puyo Puyo Tetris 2S</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/rune-factory-guardians-of-azuma" hreflang="en">Rune Factory: Guardians of Azuma</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/sid-meiers-civilization-vii" hreflang="en">Sid Meier's Civilization VII</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/sonic-x-shadow-generations" hreflang="en">Sonic X Shadow Generations</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/split-fiction" hreflang="en">Split Fiction</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/street-fighter-6" hreflang="en">Street Fighter 6</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/survival-kids" hreflang="en">Survival Kids</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/the-legend-of-zelda-breath-of-the-wild" hreflang="en">The Legend of Zelda: Breath of the Wild</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/the-legend-of-zelda-tears-of-the-kingdom" hreflang="en">The Legend of Zelda: Tears of the Kingdom</a>
– June 5, 2025
<a href="https://www.gameinformer.com/product/yakuza-0-directors-cut" hreflang="en">Yakuza 0 Director's Cut</a>
– June 5, 2025
<p class="toc-anchor">June</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/2025/05/12/4447e94c/tamagotchiplaza.jpg" typeof="foaf:Image" alt>
Tamagotchi Plaza
<h2>June</h2>
<a href="https://www.gameinformer.com/product/raidou-remastered-the-mystery-of-the-soulless-army" hreflang="en">Raidou Remastered: The Mystery of the Soulless Army</a>
– June 19, 2025
<a href="https://www.gameinformer.com/product/tamagotchi-plaza" hreflang="en">Tamagotchi Plaza</a>
– June 27, 2025
<p class="toc-anchor">July</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/2025/05/12/afff3a49/donkykongbananza.jpg" typeof="foaf:Image" alt>
Donkey Kong Bananza
<h2>July</h2>
<a href="https://www.gameinformer.com/product/donkey-kong-bananza" hreflang="en">Donkey Kong Bananza</a>
– July 17, 2025
<a href="https://www.gameinformer.com/product/shadow-labyrinth" hreflang="en">Shadow Labyrinth</a>
– July 17, 2025
<a href="https://www.gameinformer.com/product/super-mario-party-jamboree" hreflang="en">Super Mario Party Jamboree</a>
– July 24, 2025
<a href="https://www.gameinformer.com/product/no-sleep-for-kaname-date-from-ai-the-somnium-files" hreflang="en">No Sleep For Kaname Date - From AI: The Somnium Files</a>
– July 25, 2025
<a href="https://www.gameinformer.com/product/wild-hearts-s" hreflang="en">Wild Hearts S</a>
– July 25, 2025
<p class="toc-anchor">August</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/2025/05/12/3e302ad5/kirbyandtheforgottenland.jpg" typeof="foaf:Image" alt>
Kirby and the Forgotten Land
<h2>August</h2>
<a href="https://www.gameinformer.com/product/madden-nfl-26" hreflang="en">Madden NFL 26</a>
– August 14, 2025
<a href="https://www.gameinformer.com/product/story-of-seasons-grand-bazaar" hreflang="en">Story of Seasons: Grand Bazaar</a>
– August 27, 2025
<a href="https://www.gameinformer.com/product/kirby-and-the-forgotten-land" hreflang="en">Kirby and the Forgotten Land</a>
– August 28, 2025
<p class="toc-anchor">September</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/2025/05/12/2de78b43/starwarsoutlaws.jpg" typeof="foaf:Image" alt>
Star Wars Outlaws
<h2>September</h2>
<a href="https://www.gameinformer.com/product/star-wars-outlaws" hreflang="en">Star Wars Outlaws</a>
– September 4, 2025
<a href="https://www.gameinformer.com/product/daemon-x-machina-titanic-scion" hreflang="en">Daemon X Machina: Titanic Scion</a>
– September 5, 2025
<p class="toc-anchor">To Be Announced</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/2025/05/13/df788780/witchbrook.jpg" typeof="foaf:Image" alt>
Witchbrook
<h2>To Be Announced</h2>
<a href="https://www.gameinformer.com/product/borderlands-4" hreflang="en">Borderlands 4</a>
<a href="https://www.gameinformer.com/product/drag-x-drive" hreflang="en">Drag x Drive</a>
<a href="https://www.gameinformer.com/product/elden-ring-tarnished-edition" hreflang="en">Elden Ring Tarnished Edition</a>
<a href="https://www.gameinformer.com/product/goodnight-universe" hreflang="en">Goodnight Universe</a>
<a href="https://www.gameinformer.com/product/hollow-knight-silksong" hreflang="en">Hollow Knight: Silksong</a>
<a href="https://www.gameinformer.com/product/hyrule-warriors-age-of-imprisonment" hreflang="en">Hyrule Warriors: Age of Imprisonment</a>
<a href="https://www.gameinformer.com/product/kirby-air-riders" hreflang="en">Kirby Air Riders</a>
<a href="https://www.gameinformer.com/product/marvel-cosmic-invasion" hreflang="en">Marvel Cosmic Invasion</a>
<a href="https://www.gameinformer.com/product/metroid-prime-4-beyond" hreflang="en">Metroid Prime 4: Beyond</a>
<a href="https://www.gameinformer.com/product/pokemon-legends-z-a" hreflang="en">Pokémon Legends: Z-A</a>
<a href="https://www.gameinformer.com/product/professor-layton-and-the-new-world-of-steam" hreflang="en">Professor Layton and the New World of Steam</a>
<a href="https://www.gameinformer.com/product/tony-hawks-pro-skater-3-4" hreflang="en">Tony Hawk's Pro Skater 3 + 4 </a>
<a href="https://www.gameinformer.com/product/two-point-museum" hreflang="en">Two Point Museum</a>
<a href="https://www.gameinformer.com/product/virtua-fighter-5-revo" hreflang="en">Virtua Fighter 5 R.E.V.O.</a>
<a href="https://www.gameinformer.com/product/witchbrook" hreflang="en">Witchbrook</a>
May 13

FortniteFortnite is a third-person shooter game where up to 100 players compete to be the last person or team standing.