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How to Pre-Register for Fortnite Save the World?
After years as a paid game mode, Fortnite Save the World is finally going free-to-play on April 16, 2026, and players who register before that date can contribute to the community milestones to receive exclusive rewards. Before we dive into the in-game cosmetics that every contributing player will get, learn how you can pre-register for […]
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Apr 12

Out of Time – ReviewFrom vampires to B-movies, Vikings, and soon even Space Marines, there’s seemingly nothing that cannot be turned into a Survivors-like video game. So why not simply mash every conceivable thing together and create the Everything Bagel of Survivors-likes? Out of Time does just that, and more: Its proverbial cream cheese is distinctly Fortnite-flavored. The game has actually been out for half a year, but given that it’s been receiving content updates, we’re not going to consider this one a backlog review. So, six months in, is Out of Time still fresh, or has it already grown stale? Story While there is a good chunk of backstory to be found here, Out of Time’s focus on online multiplayer and seasonal structure prevents the game from fully committing to a completely rounded narrative. The base premise is that our world has been thrown into chaos by an event called The Shattering, which fractured time and merged past, present, and future. This causes a mix of monsters, environments, and timelines to collide. Humanity gathers in a hub city called Infinitopia, and from here, they set out to deal with hordes of enemies from across time. It’s not the most original or exciting premise, but it does the job of explaining why Jeanne D’Arc is leading a resistance against giant robots, so we’re not complaining. Graphics Most Survivors-likes make use of pixel art shown from a top-down perspective, but Out of Time goes for a completely different approach. The game’s visuals are bright, cartoony, and heavily reminiscent of Fortnite. The colorful, stylized aesthetic is full of exaggerated effects. This works well with the fast-paced gameplay and helps sell the game’s over-the-top era-mashing concept, where medieval, modern, and sci-fi elements coexist. The downside of the game’s visuals being all over the place is that Out of Time lacks visual consistency, and, in turn, feels like it’s missing a distinct identity. Ironically enough, the broad, anything-goes approach makes everything come across as generic and interchangeable. From a technical and performance standpoint, the game is relatively modest in its requirements and runs smoothly, even during chaotic moments with many enemies on screen. However, it’s not entirely without issues. There are occasional technical quirks, such as UI scaling problems and minor visual bugs. Sound It’s not surprising that Out of Time has an understated soundscape, as the game itself is heavily reliant on communication with other players. Music does most of the heavy lifting here, and the soundtrack, which is available separately, features catchy, lo-fi tunes in Infinitopia, and more dramatic music underscoring the action. The lack of voice acting is noticeable, but doesn’t detract from the overall experience. Sound effects add impact to the on-screen action but don’t necessarily stand out. Gameplay Despite its unusual presentation, Out of Time is undeniably a Survivors-like. The game is built around fast-paced, repeatable, grind-heavy runs where players drop into a map, fight waves of enemies, gather loot and resources, and try to grow stronger over time. Each run follows a clear loop: you start a mission, explore a mostly linear map under a 15-minute time limit, defeat hordes of enemies to gain XP and gear, and eventually trigger and defeat a boss to complete the run. If time runs out, you fail, but you still keep collected resources, reïnforcing Out of Time’s constant progression loop. Combat is auto-attack-based, while active abilities come from your equipped gear. Weapons, armor, helmets, and boots each grant different skills, meaning your build and playstyle are defined by what you wear rather than which character you choose to play as. Runs are then further shaped by in-run upgrades, random events, and side challenges, like defending objectives or triggering special encounters. These can grant temporary boosts or permanent upgrades, although the latter only last for the duration of that run. While Out of Time can be played solo, the game is mainly designed to be played online with others in co-op. The major defining feature here is the so-called Tether system. Staying close to teammates provides buffs and shared advantages, while straying too far results in penalties like damage and lost stats. This makes teamwork and coordination a key part of successful runs, especially at higher difficulties. Back in Out of Time’s hub area, you can then use collected resources to upgrade your gear, increase your stats, and raise your overall power level, allowing you to tackle harder difficulties with better rewards. If you enjoy grinding for loot and experimenting with builds, this loop can become engaging, but Out of Time does lean heavily on repetition, incremental upgrades, and cooperative synergy rather than variety or narrative depth. At the time of writing, Out of Time has five “eras” to offer: Medieval, Modern, Wastelands, Solarpunk, and Cyberspace. Next in line is the Prehistoric era, although when this will arrive hasn’t been confirmed yet. There are also nearly 30 characters to choose from, ranging from wizards to robots and yakuza, although as we discussed earlier, gear defines the character’s battlefield performance, rather than their backstory. Regardless, it’s a hefty amount of content to mess around with. Surprisingly enough, despite Out of Time’s “seasonal” approach, the game doesn’t opt for a free-to-play model. Instead, you only need to pay for the base game once and can opt to expand this with the Temporal Disaster DLC. We wouldn’t be surprised if more DLC is forthcoming, although the lifespan of a game like Out of Time depends on how active its playerbase is. The game originally launched as an Epic Games exclusive, but has since expanded to PS5 and Steam, with crossplay support. While there are no specific numbers, particularly for Epic and PS5, SteamDB only showed a couple of dozen players actively playing the game when we checked. Hopefully, Out of Time can find its long-term footing, because it is one of the more original takes on the Survivors formula. Conclusion From its unconventional presentation to its online co-op focus, there is plenty that sets Out of Time apart from other Survivors-likes. That alone makes this one worth checking out if you’re looking for a take on the genre that feels fresh compared to the countless copy/paste iterations of the formula. The main pitfalls that Out of Time faces going forward stem from an overall lack of identity, which is ironic given its premise, and the reliance on an active playerbase. If the game interests you, then don’t be deterred by the possibility of said playerbase declining, but instead give the game a shot, and contribute to its longevity.
Apr 12

Corporate Turmoil and the Future of Epic’s Free Game ProgramEpic slashes 20% of its workforce as Fortnite revenue stumbles, but the free games aren't stopping yet. Claim the $20 robot-gladiator hit Clone Drone in the Danger Zone in its final minutes, and snag EA SPORTS FC 26 at a record 75% discount before the April 16 rotation!
The post Corporate Turmoil and the Future of Epic’s Free Game Program appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026 .
Apr 9

Fortnite x Toy Story Crossover: Release Date, Time & Expected Pricing
Buzz Lightyear and his archenemy Emperor Zurg arrive in Fortnite as a part of the Fortnite x Toy Story crossover. While Woody’s unfortunately not tagging along on the ride to the island with his partner, this collaboration is bringing iconic Toy Story goodies to the Item Shop. With that said, let’s first take a look […]
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Apr 9

What Is Fortnite Arenas? Brand New Ranked Mode Explained
A brand new Ranked Mode is coming to Fortnite tomorrow, titled Fortnite Arenas, where Solo and Duo players will be able to compete against each other in 1v1 or 2v2 rounds back-to-back, respectively, and the first player/team to win the most fights emerges victorious. It’s set to be a fast-paced, close-combat game mode, so with […]
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Apr 8

Top 10 Rarest Emotes in Fortnite (2026)
Fortnite’s collection of dynamic Emotes keeps growing, but some standouts haven’t made a comeback since their first appearance in the Item Shop. Today, we take a look at the rarest Emotes in the game whose chances of returning are as good as a complete zero. 10. Freezing Burst It’s been ages since the Oathbreaker Set […]
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Apr 6

Epic Games and Fortnite Might Be in Free-Fall, per Industry Analyst"Empires don't collapse all at once...They hollow out, slowly, until one day the walls come down and everyone acts surprised."
Apr 6

How Much Does Tung Tung Tung Sahur Skin Cost in Fortnite?
The most infamous Italian brain-rot sensation has finally made its way into Fortnite after weeks of anticipation, and it arrives as a part of the Brainrot Bundle, available in the Item Shop for you to purchase right now. Costing a total of 2,400 V-Bucks, the Brainrot Bundle consists of different cosmetics, including two iconic skins […]
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Apr 4

Goat Direct 2026 Reveals New Goat Simulator 3 Content, Switch 2 Release, and Fortnite ReturnCoffee Stain North has outlined its plans for the Goat Simulator franchise during its Goat Direct 2026 presentation, revealing a mix of new content, platform updates, and crossover events for…
The post Goat Direct 2026 Reveals New Goat Simulator 3 Content, Switch 2 Release, and Fortnite Return appeared first on TwistedVoxel .
Apr 1

A Fortnite Toy Story Collab Leak Erupts Before An Official AnnouncementAfter months of rumour, a Fortnite x Toy Story collab has been leaked ahead of an official announcement today, adding to Epic's Disney crossovers.
Apr 1

After Laying Off Terminally Ill Employee, CEO Tim Sweeney Says Epic Games Is In Contact About Life Insurance Issue
Last week, we learned the sad news that Epic Games would be laying off over 1,000 of its employees due to "downturn in Fortnite engagement" and a general decline in revenue. For the hundreds of now-former employees, it was devastating, but for Mike Prinke and his family, it was uniquely terrible: according to his wife, Prinke has a terminal illness, and losing employment means he also loses his life insurance. ( Thanks to IGN, for bringing the story to our attention ). According to his LinkedIn, Prinke worked at Epic Games since 2019 as a technical writer and programmer writer. In his role as programmer writer manager (which he held from May 2024 to November 2025), he led a team "responsible for programming resources for UE, UEFN, and other products at Epic Games." On March 28, Jenni Griffin, who is married to Prinke, posted on Facebook about her husband's illness , revealing that Prinke is diagnosed with terminal brain cancer. "Because of the layoff, we didn’t just lose income—we lost his life insurance," the post reads. "And because his condition is now considered a pre-existing condition, he can’t get new coverage." Griffin's post ends with a plea to Prinke's former employers for help, as well as a request for the message to be shared. Screenshots have since been posted to various other social media sites, with comments including various messages of sympathy and outrage. Eventually, the screenshots made their way to X, where a post by @BackersGamesF shared the story, tagged Epic Games CEO Tim Sweeney, and gained tens of thousands of likes and shares. Yesterday, however, Sweeney responded to the post with the following statement: Epic is in contact with the family and will solve the insurance for them. There is high confidentiality around medical information and it was not a factor in this layoff decision. Sorry to everyone for not recognizing this terribly painful situation and handling it in advance. Yesterday, Griffin also edited her original Facebook post to say, "UPDATE (3/29): WE ARE IN TALKS NOW WITH THE APPROPRIATE PEOPLE! WILL UPDATE SOON, LIKELY BY TUESDAY. THANK YOU." While we don't know what agreement, if any, the two parties will reach, it seems they're at least in conversation about potential solutions. Waves of mass layoffs continue to be an upsetting trend in the gaming industry, with Crystal Dynamics , Battlefield Studios , Ubisoft , Riot , Bluepoint , and Wildlight all laying off scores of workers this year alone. Developers generally cite low sales and high development costs as reasons for the cuts, even when the games the companies produce seem like successes. In the most recent layoffs at Epic, Sweeney also blamed low sales for the newest console generation. Three days later, Sony raised the price of the PS5 . Source: IGN
Mar 30

I'm Tracking Down the Best LEGO Deals in Amazon's Spring Sale Discount LEGO sets for March 2026 include Mario, Disney, and Fortnite
Mar 27

New PS5 Price Hikes Are Making These Discounted Fortnite Bundles Look Like a Surprisingly Good DealThe best deal possible on a PS5 right now is the limited edition Fortnite bundles, which are now effectively a $200 saving compared to the incoming price hikes on April 2.
Mar 27

The Video Games You Should Play This Weekend – March 27
This weekend we're playing a new entry of an old shooter, a new entry of an old racing game, old Marvel games, and a new (but also kind of old) sports game. It's kind of crazy that Bungie's Marathon originally released in 1994 and Graffiti's Screamer released in 1995, and for the most part, both of those franchises have been mostly dormant for the last 30 or so years. But then this month, both of those games got new, very different entries, and they were both made and released by the original developers who created the first games all those years ago. And people seem to like both of them! I don't know if it's the right turn of phrase, but it feels like I should say... small world? Also, today, we revealed Game Informer's next cover game: Soulframe, from the creators of Warframe. You can read more here, and we will reveal a lot more from the issue soon. It's a good one. But now it's time for the weekend and our usual recommendation of games and things you should check out! But before that, here's a recap of the biggest stories of the week: Cover Reveal – Soulframe Ghost Of Tsushima And Yōtei’s Legends’ Co-op Modes Are Experiments According To Lead Designer Everything Announced At the March 2026 Xbox Partner Preview Sony Announces PlayStation 5 And Portal Price Increases Coming Next Week From Visual Novel To Fortnite, Here's A Brief History of Invincible in Video Games Marathon Review - Actions Have Consequences
Marathon
Wesley LeBlanc
Marathon is (mostly) a game about various trios dropping into maps, attempting to find the best loot possible, and extracting safely from the map, killing any enemy AI or other players you might encounter along the way. There are new duo variants being tested in-game, and of course, you can always hop into the game solo as a Runner or as a Rook, the robotic shell who loads into a given map with the goal of scavenging. As you might expect, the trio nature of the game implies that you play with two friends. As much as I enjoy doing that, I equally enjoy playing solo, with Crew Fill on, so that I’m put into a trio with two random players. Maybe it’s a sign of the times, but there’s something so interesting about hopping into a trio with two random players and seeing and feeling in real-time how we three strangers come together to complete a goal. I’m always shocked when the other two players are down to help me complete my objectives, ignoring their own, or vice versa. I love hearing the way others speak in a game like Marathon – I was dying the other night, laughing at the way this guy from Philadelphia was talking down to a Rook that wouldn’t get away from us; I enjoyed just as much a match I played last night with two players from Brazil who asked if they could practice speaking English with me. I guess what I’m getting at here is that for as enjoyable as Marathon is as a video game – and it really, really is, and I’d echo the thoughts of Game Informer’s Marathon review – it is also a fantastic anthropological experiment in how players from all over the world interact in a ruthless, cutthroat sci-fi world where your only goal is to extract as much valuable loot as possible.
Screamer
Kyle Hilliard
I am not not a racing game fan. There are a handful that have managed to grab me, like the original Burnout games, F-Zero X on Nintendo 64, and of course, everyone's favorite Ridge Racer, the one that was a launch game for the PSP. For some reason I spent a lot of time with that one. All of that to say that Screamer was not one I have been keeping a close eye on, but playing through the first two or so hours, I admit I am intrigued. The story mode, which has far better cutscenes and production value than it has any right to, is structured a bit like F-Zero GX on the GameCube with impressive cutscenes taking place between challenging races. It is all heavily inspired by anime, with visually distinct characters who wear their motivations and emotions on their sleeves. I am also enjoying the racing part, but I admit I am not very good. It throws new mechanics at you nearly every race with a unique control system that places drift on the right control stick. You also build boost by shifting gears at the right time and activate it by performing a button press that reminds me active reload from Gears of War. You can read Matt Miller's review here where he writes about how all the systems get overwhelming in the long term, and I can definitely see myself hitting that point . But for now, I think I am going to drop the game down to easy and enjoy the ride (so to speak) of the narrative.
Marvel Maximum Collection
Matt Miller
Today’s release of this new collection of early Marvel games gives everyone the chance to experience the highs and lows of many of the big comic books games of the 80s and 90s. The standout inclusion for many is likely X-Men: The Arcade Game, including full online multiplayer support for up to 6 players. We also get the chance to play through Captain America and The Avengers, Spider-Man/Venom: Maximum Carnage, Venom/Spider-Man: Separation Anxiety, Spider-Man/X-Men: Arcade’s Revenge, and even the infamously difficult 8-Bit Silver Surfer. Where those games released on multiple platforms with distinctions between versions, you also can pick which version you want to play. In many cases, these games include cheat options to make them more manageable to experience in their entirety. You also get cool features like a music player, archives of old documents (like instruction manuals), Rewind and Save Status functionality, and the option to play with CRT and scanline visuals, for that real nostalgic effect. Playing them now, not every one of these games is a winner, but they’re all fascinating glimpses into one of the heydays of comic-inspired video games.
Basketball Classics
Brian Shea
As most modern, officially licensed sports games feel locked in an arms race to squeeze as many modes and as high-fidelity graphics as possible into the final product, I've found myself missing the simplicity of the sports games of yesteryear. When I first heard about Basketball Classics (which, I admittedly missed when it came to Steam in 2019) coming to Switch last week, it sounded right up my alley. Retro visuals and simple gameplay? Check. Non-licensed, but fully editable rosters full of homages to classic players? Check. A few simple, non-bloated modes with no microtransactions? Also check. I would have preferred a 16-bit approach instead of the 8-bit-inspired visuals and maybe a few more modes, but it's an excellent throwback to an earlier era of sports games.
I can see myself firing up Basketball Classics every now and then, re-creating my favorite teams, and playing through season after season. Now, I just hope other sports developers follow suit.
Mar 27

Navigating the Storm: Epic’s Workforce Cuts and the March FreebiesEpic slashes 20% of its workforce as Fortnite revenue slows, but the free games aren't stopping yet. Claim the $33 duo of Havendock and Hyper Echelon on PC, and snag the acclaimed visual novel The Wreck for free on mobile before the April 2 rotation!
The post Navigating the Storm: Epic’s Workforce Cuts and the March Freebies appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026 .
Mar 26

Epic Games lays off over 1000 employees, blames declining interest in FortniteEpic Games, the company behind the Unreal Engine and Fortnite, is laying off more than 1000 employees as a result of a “downturn in Fortnite engagement.” Despite its prevalence in the battle royale video game space, Fortnite has seen widely inconsistent popularity and player engagement across seasons, leading the company to “spend significantly more” than […]
The post Epic Games lays off over 1000 employees, blames declining interest in Fortnite appeared first on Checkpoint .
Mar 25

Fortnite engagement drops sharply, and Epic just made a brutal decision affecting over 1,000 workers
Mar 25

Fortnite is Shutting Down Three Popular Game Modes After Recent LayoffsIt’s time to bid farewell to Rocket Racing, Ballistic, and Festival Battle Stage as Epic Games looks to streamline Fortnite.
Mar 25

Epic Games Has Laid Off Over 1,000 Employees Because Of A “Downturn In Fortnite Engagement”Infinite growth doesn't exist
The post Epic Games Has Laid Off Over 1,000 Employees Because Of A “Downturn In Fortnite Engagement” appeared first on WellPlayed .
Mar 24

Epic Games Confirms More Than 1,000 Staff Are Being Laid Off Partly Due To A ‘Downturn In Fortnite Engagement’Major job losses have hit Fortnite developer Epic Games, with the studio announcing more than 1,000 employees have been laid off.
The post Epic Games Confirms More Than 1,000 Staff Are Being Laid Off Partly Due To A ‘Downturn In Fortnite Engagement’ appeared first on PlayStation Universe .
Mar 24

FortniteFortnite is a third-person shooter game where up to 100 players compete to be the last person or team standing.

