Mastering League of Legends is not easy, even if you play the game like it’s your full-time job. It has numerous aspects that you need to figure out and each match is unique. This means that you cannot prepare for all possible scenarios and are required, at least to some extent, to think on your feet.
A tiny percentage of players reach the top 3 rank divisions: Master, GrandMaster, and Challenger. Combined, these competitors represent less than 0.33% of the player base and their Elo is very high.
You can use an MMR checker for League of Legends to find out your approximate skill level as viewed by the matchmaking system. But chances are, you still have a lot more to climb to reach the Master rank.
If you want to play in a higher rank division, one option is to purchase one or more LoL smurf accounts. Another option is to work on your game and become an expert at every aspect of League of Legends. One of the most important components is team fighting.
In the early game, fights typically involve a small number of champions. They can be 1v1, 1v2, 2v2, or 3v2. Every now and then, you run into a team that synchronizes well and makes great use of teleportation. In such cases, you might have to play more carefully because you could easily find yourself outnumbered in a matter of seconds.
But for the most part, the number of champions you can see is the number of champions you will have to fight if you initiate a battle and your opponents decide to stand their ground.
After the first 10 minutes, however, team fights become much more complex. Quite often, they are 5v5 and whoever wins them wins the game.
Here are three principles to follow when engaging in a big battle:
Most champions are nothing without their abilities. Sure, you can right-click some enemies and it might even work if you’re ahead in gold and experience. But in most cases, you will need your abilities to deal damage, initiate, and escape certain death.
Fighting for the sake of fighting is a bad idea. You should only do it when the odds are in your favor or if you simply don’t have any other choice. Instead of forcing a bad fight, it’s much better to farm, take objectives, and consolidate your map vision.
Most beginners think that a good fight is one in which they simply charge the enemy until they get killed. But that is not what good players do. If you’ve watched professional matches, you probably know that attacking, taking some damage, and then retreating at the right time is essential.
You want to bait the enemy into using some important abilities on you but not stay long enough to get killed. Once a champion dies, the 4v5 can be difficult to turn around. But if a champion is left with 20% HP and survives, they can often get healed and rejoin the fight 5-10 seconds later.
Meanwhile, the enemy team might have wasted some important abilities in the attempt to kill that champion.
Because many abilities deal damage or stun in a larger area, you don’t want to get caught out of position or right next to one of your teammates. In such a case, both of you will suffer the damage or disable.
At the same time, you don’t want to charge alone into a well-formed enemy position or to be so far behind that you cannot cast your abilities when the rest of your team starts fighting.
Maintaining an optimal position ahead of each fight can be the difference between success and failure. But this is much easier said than done.
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