What gameplay mechanics would make the next Cyberpunk project even better? Let's dive into some suggestions and ideas from the players themselves!
One of the recurring issues that players have encountered in Cyberpunk 2077 is the traditional save and reload system. It feels a bit out of place in a game where the protagonist possesses a relic capable of saving their life. So, wouldn't it be great if the game could find a more creative way to deal with death, arrest, or other lethal/non-lethal circumstances?
Imagine waking up in a random warehouse in an ice bathtub after being killed by scavs. You find yourself being hunted down by MaxTac, and your body is brought in for inspection. But instead of simply reloading a save, this could lead to a whole new questline, where you have to navigate the consequences of your actions and the changes they bring to the city. Alternatively, getting arrested by the police could advance the game in time, with certain elements of the city evolving as a result.
Another suggestion from players is to enhance the lifepath system. Taking inspiration from games like Dragon Age: Origins, where your background choice not only shapes your character's worldview but also influences your interactions with other characters, a similar approach in Cyberpunk could add depth and replayability. Each lifepath could come with a unique introductory quest that establishes your character's past, allowing for playthrough-specific roleplaying choices as you encounter characters from your history.
Players also desire more in-depth weapon customization. Instead of just changing sights, muzzles, and perks, they want the ability to modify weapon parts like triggers or slides to adjust stats. This would add a layer of personalization and strategic depth to combat encounters. Additionally, they hope for a wider variety of unique cyberware, with effects that go beyond simple stat boosts, and the inclusion of a New Game Plus feature to retain progress and items in subsequent playthroughs.
Other ideas include the ability to customize and upgrade bikes, similar to the mechanics in Days Gone, and the inclusion of more stories and missions involving Aerodyne Vehicles. Some players also suggest a shift towards more grounded combat and weapons mechanics, drawing inspiration from games like Escape from Tarkov, while simultaneously introducing more depth in interactions with individuals and organizations, making relationships truly meaningful.
These are just a few of the suggestions and ideas that players have put forward for the next Cyberpunk project. While it's uncertain whether these mechanics will be implemented, it's always exciting to speculate and dream about the possibilities. With the developers' commitment to improving the game and listening to player feedback, we can only hope that the next Cyberpunk project will take these suggestions into consideration and deliver an even more immersive and engaging experience for players to enjoy.
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