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“I see that we didn’t push the envelope far enough”: Cyberpunk 2077 Just ‘Touched the surface’ with Devs Looking to Elevate the Sequel in 1 Distinct Way
“I see that we didn’t push the envelope far enough”: Cyberpunk 2077 Just ‘Touched the surface’ with Devs Looking to Elevate the Sequel in 1 Distinct Way As any merc who’s spent time navigating the neon-soaked streets of Night City can attest, Cyberpunk 2077 is a game that doesn’t shy away from tackling heavy themes. From corporate exploitation to the dehumanizing effects of unchecked capitalism, the dystopian RPG paints a grim picture of a society on the brink of collapse. However, according to the developers at CD Projekt Red, they have only scratched the […] The post “I see that we didn’t push the envelope far enough”: Cyberpunk 2077 Just ‘Touched the surface’ with Devs Looking to Elevate the Sequel in 1 Distinct Way appeared first on FandomWire .
Jun 29
Cyberpunk 2077 Devs Want to Make the Sequel More Authentically American
Cyberpunk 2077 Devs Want to Make the Sequel More Authentically AmericanThe sequel to Cyberpunk 2077 is in development at the CD Projekt Red studios in Boston and Vancouver. The main reason for creating the Boston studio was to let CDPR develop Cyberpunk and The Witcher simultaneously. However, the developers say it will also help make the game more authentically American. How is CD Projekt making […] The post Cyberpunk 2077 Devs Want to Make the Sequel More Authentically American appeared first on PlayStation LifeStyle .
Jun 28
gamescom latam 2024: The Biggest Reveals
gamescom latam 2024: The Biggest RevealsHere are all the biggest reveals from gamescom latam, including a brand new trailer for Dragon Ball: Sparking Zero and making-of stories of Cyberpunk 2077.
Jun 28
Share of the Week: Summer
Share of the Week: SummerLast week, we asked you to soak up the gaming sun and share gaming moments inspired by summer using #PSshare #PSBlog. Here are this week’s highlights: supersaturnn shares Astro wading in the pool with Kratos and Atreus in Astro’s Playroom wingsforsmiles shares the beach and boardwalk rollercoaster from Cyberpunk 2077 CaGamer_07 shares Ichiban Kasuga swimming […]
Jun 28
“This is showing you the differences, right?”: 1 Tiny Detail About Cyberpunk 2077 Was Enough to Force Change and Ensure the Sequel is ‘Authentically American’
“This is showing you the differences, right?”: 1 Tiny Detail About Cyberpunk 2077 Was Enough to Force Change and Ensure the Sequel is ‘Authentically American’ The upcoming sequel to Cyberpunk 2077, codenamed Project Orion, promises to capture the essence of American culture more authentically. This new approach will be possible thanks to CD Projekt Red’s new Boston studio. Dan Hernberg, the acting Executive Producer, talked about the importance of American cultural elements in Cyberpunk since the game’s setting has somewhat […] The post “This is showing you the differences, right?”: 1 Tiny Detail About Cyberpunk 2077 Was Enough to Force Change and Ensure the Sequel is ‘Authentically American’ appeared first on FandomWire .
Jun 28
Cyberpunk 2077 Sequel Will Be More Authentically American Thanks To New Boston Studio
Cyberpunk 2077 Sequel Will Be More Authentically American Thanks To New Boston StudioCD Projekt RED believes that the Cyberpunk 2077 sequel will be more authentically American as it's being produced in the new Boston studio. The post Cyberpunk 2077 Sequel Will Be More Authentically American Thanks To New Boston Studio appeared first on PlayStation Universe .
Jun 28
“We needed to be over the top”: Cyberpunk: Edgerunners Writer Had No Other Choice But to Change Characters Drastically After One Big Obstacle
“We needed to be over the top”: Cyberpunk: Edgerunners Writer Had No Other Choice But to Change Characters Drastically After One Big Obstacle Every anime and video game fan was excited when Studio Trigger announced the anime adaptation of the popular 2020 action role-playing video game, Cyberpunk 2077, based on Mike Pondsmith’s Cyberpunk universe. The series Cyberpunk: Edgerunners might only have one season under its belt, but it has developed a sizable fanbase that is as big as […] The post “We needed to be over the top”: Cyberpunk: Edgerunners Writer Had No Other Choice But to Change Characters Drastically After One Big Obstacle appeared first on FandomWire .
Jun 25
Neamedia Icons Genshin Impact: The Official Licensed Light – Accessory Review
Neamedia Icons Genshin Impact: The Official Licensed Light – Accessory ReviewToday we’re straying away a bit from our usual review format to bring you this mini-review of the newly released Genshin Impact: The Official Licensed Light. Neamedia Icons has recently been releasing quite a few licensed lights of different gaming franchises, and this is the most recent addition to that collection. We were lucky enough to be given a sample of the Genshin Impact light, and we were quite impressed with the overall quality.     The picture-perfect 3D replica of the Genshin Impact logo is very sturdy and the level of detail is quite impressive. We have often seen decorative items such as this, where the details were a bit muddy or where the level of polish was underwhelming. We did not notice any small plastic bits that weren’t properly sanded off or even minor color inconsistencies. The backside does show some screws, but they have been neatly embedded into the plastic casing and don’t stand out at all. As a whole, the design was purposely kept simple and because of this, it’s very suitable for all types of Genshin Impact fans. The object was designed with a lot of respect for the source material, which is always great for longtime fans. We were surprised by how bright and clear the light actually shines. The light also has an internal battery, which can be charged via USB-C. The option to remove the cable is quite nice, and it’s simply aesthetically pleasing when you want to embed it into a gaming setup or a Genshin Impact display. The light has no other bells and whistles, and it’s just a matter of charging the battery, turning the device on/off, and that’s about it. Conclusion While this is probably one of the shortest reviews ever on the site, we can conclude that Genshin Impact: The Official Licensed Light is a cool accessory for every Genshin Impact fan. The light looks great to spice up a gaming setup or as the centerpiece of a Genshin Impact collection display. The build quality is great, the design is handled with care, and it’s easy to recharge the light’s battery with the USB-C cable. If you’re looking for a fun decorative piece, we suggest checking this one out, or any of the other Neamedia Icons lights. You’ll also find lights of other franchises such as Cyperpunk 2077 and Assassin’s Creed.
Jun 23
[Leak] Cyberpunk 2077’s Cancelled Expansion “The Moon” Revealed
[Leak] Cyberpunk 2077’s Cancelled Expansion “The Moon” Revealed"The Moon" was planned as the second expansion for Cyberpunk 2077 but was ultimately cancelled. The post [Leak] Cyberpunk 2077’s Cancelled Expansion “The Moon” Revealed appeared first on VGLeaks 3.0 .
Jun 20
Part 2 of NieR Automata Ver1.1a Will Also Appear on Crunchyroll
Part 2 of NieR Automata Ver1.1a Will Also Appear on Crunchyroll Part 2 of the NieR Automata Ver1.1a anime will start airing on Crunchyroll from July 5, 2024 . This is the same starting date as Japan . You can watch the trailer for it here. However, it’s the same as Promotion File 11, which Aniplex released earlier in 2024: https://twitter.com/NieRA_anime_EN/status/1803095519952077050 A-1 Pictures first announced the second cour in late May 2024 . The trailer teases some of the battles that the YoRHa androids will undergo, as well as shows part of the Red Girls’ more sinister true personality. As a reminder, LiSA will be singing “Black Box,” the opening of NieR Automata Ver1.1a part 2. In the past, LiSA contributed opening or ending songs for anime like Fate/Zero , and Demon Slayer . Though it was only for the Japanese dub, she also sang the theme song for Spider-Man: Across the Spider-Verse . NieR Automata Ver1.1a is an animated adaptation of the award-wining NieR Automata video game. However, rather than a straight adaptation, it features some characters from the stage play as well. The main voice actors have reprised their roles and like the game, it features music from MONACA. The anime adaptation of NieR Automata Ver1.1a is readily available for streaming on Crunchyroll and part 2 will start airing from July 5, 2024. The post Part 2 of NieR Automata Ver1.1a Will Also Appear on Crunchyroll appeared first on Siliconera .
Jun 18
Could the Canceled Cyberpunk 2077 ‘Moon’ DLC Hint at What’s In Store for Cyberpunk 2?
Could the Canceled Cyberpunk 2077 ‘Moon’ DLC Hint at What’s In Store for Cyberpunk 2? After over a decade, CD Projekt Red has officially wrapped up development on Cyberpunk 2077. The open-world RPG, that launched in 2020 in a disastrous state, won’t receive any further expansions. However, it seems this was not always the plan. Leaked files suggest that a DLC called ‘Moon‘ was in the works at the studio […] The post Could the Canceled Cyberpunk 2077 ‘Moon’ DLC Hint at What’s In Store for Cyberpunk 2? appeared first on FandomWire .
Jun 15
Canceled Cyberpunk 2077 Expansion Titled ‘The Moon’ Has Leaked Online
Canceled Cyberpunk 2077 Expansion Titled ‘The Moon’ Has Leaked OnlineFiles from an alleged canceled expansion for CD Projekt’s Cyberpunk 2077, titled The Moon, have leaked online. A 4chan member has shared images from a work-in-progress build of an alleged expansion to Cyberpunk 2077, titled The Moon. The unannounced DLC was later canceled due to unknown reasons. They mentioned that these leaked files are part […] The post Canceled Cyberpunk 2077 Expansion Titled ‘The Moon’ Has Leaked Online appeared first on TwistedVoxel .
Jun 15
“They still sold a broken game”: Cyberpunk 2077’s Redemption Arc May Be the Best in Gaming History, But Fans Won’t Let Anyone Forget How Broken It Was On Launch
“They still sold a broken game”: Cyberpunk 2077’s Redemption Arc May Be the Best in Gaming History, But Fans Won’t Let Anyone Forget How Broken It Was On Launch In December 2020, the excitement in the gaming world was at an all-time high with the release of Cyberpunk 2077, a highly anticipated title from CD Projekt Red, the creators of The Witcher series.  Cyberpunk promised a futuristic open-world experience like no other. However, what followed was a long journey that tested the patience of […] The post “They still sold a broken game”: Cyberpunk 2077’s Redemption Arc May Be the Best in Gaming History, But Fans Won’t Let Anyone Forget How Broken It Was On Launch appeared first on FandomWire .
Jun 14
“Find the truth”: Perfect Dark Explodes onto the Next-Gen with Deux Ex-esque Gameplay with a Cyberpunk 2077 Open-World, after Xbox Games Showcase Trailer Leaves Fans Weary of Being Disappointed Again
“Find the truth”: Perfect Dark Explodes onto the Next-Gen with Deux Ex-esque Gameplay with a Cyberpunk 2077 Open-World, after Xbox Games Showcase Trailer Leaves Fans Weary of Being Disappointed Again During the Xbox Games Showcase, which was broadcast on June 9 2024, a trailer was shown for the upcoming reboot of 2000’s Perfect Dark, and it seems like Microsoft is looking to capitalize on the popularity of the cyberpunk setting. But it also seems like they are trying to throw other games into the concoction. […] The post “Find the truth”: Perfect Dark Explodes onto the Next-Gen with Deux Ex-esque Gameplay with a Cyberpunk 2077 Open-World, after Xbox Games Showcase Trailer Leaves Fans Weary of Being Disappointed Again appeared first on FandomWire .
Jun 9
Phantom Line Is A Co-Op Shooter Set In A Post-Nuclear Europe From Former BioShock, Cyberpunk 2077 Devs
Phantom Line Is A Co-Op Shooter Set In A Post-Nuclear Europe From Former BioShock, Cyberpunk 2077 Devs Earlier this year, some developers with experience working on games like Cyberpunk 2077 and BioShock formed Antistatic Studios to work on a PvE shooter codenamed Hornet. During today's PC Gaming Show, the team revealed codename Hornet is officially Phantom Line, a 1-to-4-player co-op shooter set in a post-nuclear Europe.  As part of a paranormal SWAT force, your mission is to search for and contain anomalies around the destroyed European continent in search of paranormal activity hidden away from the public eye. Featuring an open-world map with dynamic events, players must team up as operators who transfer their consciousness between artificial bodies as part of a program called H.U.S.K. Given the circumstances, Phantom Line has a heaping dose of horror with its first-person shooting.  Check it out in the Phantom Line reveal trailer for yourself below :  Antistatic says players can use H.U.S.K.s in their tactics to scout, distract, decoy, and utilize other strategies and commands to gain an advantage over their enemies. Those enemies come into the real world through rifts in the space-time fabric that allow paranormal creatures and phenomena dubbed anomalies, and, as an operator, it's your job to close those rifts.  As you venture throughout Phantom Line's open world, the Icebreaker Ship will serve as your base of operations. Here, you can customize your H.U.S.K. and cabin, showcase your weapons and armor to other players, modify your gear and body, and get briefed on your next anomaly hunt.  Here are some Phantom Line screenshots :     Phantom Line is coming to PC sometime in the future, although Antistatic hasn't specified when. However, it will be holding a playtest later this summer.  Are you interested in checking out Phantom Line? Let us know in the comments below!
Jun 9
Elden Ring’s Shadow of the Erdtree Breaks a 10 Year Streak of Cyberpunk 2077’s Developer Even His Own Game Didn’t
Elden Ring’s Shadow of the Erdtree Breaks a 10 Year Streak of Cyberpunk 2077’s Developer Even His Own Game Didn’t FromSoftware’s upcoming release is one of the most anticipated expansions ever. Fans from all over the world are eager to see what Shadow of the Erdtree has to offer. Everyone is excited about the release of this DLC for Elder Ring later this month.  Even the global community director of CD Projekt Red has already […] The post Elden Ring’s Shadow of the Erdtree Breaks a 10 Year Streak of Cyberpunk 2077’s Developer Even His Own Game Didn’t appeared first on FandomWire .
Jun 5
Capes – Review
Capes – ReviewTurn-based strategy titles typically take place in a fantasy setting a la Fire Emblem or Disgaea or a sci-fi setting like XCOM. By contrast, Spitfire Entertainment’s Capes already stands out from its competitors in the genre, by presenting us with a superhero setting instead. Admittedly, the heroes in Capes aren’t the familiar faces of Batman, Spider-Man, or even Homelander, but a bunch of original characters instead. Ironically, none of the characters featured in the game actually wears a cape -but let’s not let that get in the way of our review, shall we? Story We’ve all grown up with comic books, movies, and TV shows about superheroes. It’s general knowledge that the good guys beat the bad guys. What if the supervillains won, however? It’s a question that’s not asked very often, but it’s also one that Capes tries to answer. Our story is set in a society where supervillains, under the guise of The Company, have been in power for decades in King City. It’s a bleak, dystopian place where anyone who shows the tiniest sign of having some kind of superpower is quickly arrested, never to be seen again. The forces of good aren’t completely thwarted, however: hidden from the eyes of their rulers, a resistance cell has been formed by escaped superhumans. These brave heroes now fight back against The Company, intending to overthrow the rule of supervillainy. Will they succeed and return freedom to society? Graphics For a game that takes inspiration from comic books, Capes is lacking in visual identity. There is something to be said about the hand-drawn key art, but the in-game character models look a bit too much like plastic for our liking, with stiff, janky animations. It doesn’t help that the game’s characters all look like what you’d expect modern-day generic, non-licensed superheroes to look like. It would have helped if Capes had leaned more into the aesthetics of the Golden Age of comics, rather than having its main cast look like they were rejects from Cyberpunk 2077 cosplaying as X-Men. Capes also doesn’t maintain visual consistency in the way the story is presented: some dialogue scenes are shown with comic book art, whereas at other times you’re getting those lackluster in-game models instead. The game also misses an opportunity by not adding cosmetic items or other ways to customize your team to your liking, allowing you to make your heroes wear uniforms, for example. Sound What Capes lacks in visual flair, it does make up for in terms of audio somewhat. The voice acting is the stand-out element here, with a cast that does their best to make the dialogue sound believable. The game’s music doesn’t quite rank up there with the Avengers soundtrack, but what’s present here wouldn’t feel out of place in a modern superhero drama show a la The Flash. The sound effects fare worse, unfortunately, often lacking the necessary oomph befitting the impact of superhero attacks. Gameplay The basic idea behind Capes can be explained in three words: XCOM with superheroes. You assemble your own squad and use their powers to claim victory in turn-based battles that tie into an overarching narrative campaign. In between the battles, you return to your base, which acts as the game’s hub area, where you can revisit previously cleared missions and fine-tune your heroes’ abilities. As you play through the story, you’ll eventually have access to a roster of eight heroes, and you’ll typically select up to four of them before taking on a mission. Each playable character feels distinct and offers something unique, whether it’s the rock-hard armor of Facet or Rebound’s powers of teleportation. The key to victory often lies in either stringing the powers of heroes together or by taking highly specialized characters that are particularly suited for the task at hand. Mercurial, for example, is a Flash expy that comes in super handy when facing a strict time limit. Character selection becomes important when your choices completely dictate how you tackle a mission. Regardless of your choice, there’s always a way to win, although some heroes are better suited to certain missions than others, of course. Things are made even more interesting by the so-called Team Ups. Certain hero abilities have synergy with those of other heroes, allowing you to unlock complimentary bonus effects. Rebound, for example, does more damage when backstabbing an enemy. By teaming her up with the psychic hero Mindfire, you can use his mind control to ensure those enemies are always facing away from Rebound, allowing her to maximize her damage output. It’s a well-executed approach that rewards players for actually strategizing, rather than going in guns blazing, and that’s not even the end of how layered Capes’ tactical gameplay is. By meeting specific criteria, you’ll charge up your Ultimate energy too. Each hero has their own way of charging: Facet’s Ultimate energy builds up by tanking hits, for example. Once you have gathered enough Ultimate energy, you’ll then be able to unleash your Ultimate attack, showcasing the extent of each hero’s power. There is plenty of mission variety here, from stealth missions to horde battles and focused boss battles. Each completed mission can be replayed to achieve any bonus objectives you may have missed the first time around. This also allows you to try out other team combinations of course, as well as grind for precious experience for your team of supers. The missions are highly replayable too, with the game avoiding a feeling of repetitiveness thanks to mission variety and different ways to tackle everything. Playing through the campaign should take most players around 25 hours, which is a bit on the steep side when factoring in the €39.99 asking price, and the game doesn’t really bring anything new to the table for the turn-based strategy genre. The core turn-based strategy definitely is good, simply because of the sheer amount of ways to tackle (and re-tackle) what’s present here. The game still feels low on content, however, even if you can revisit it at higher difficulty levels. We wouldn’t go in expecting a full-on PVP mode, but things like challenge maps or even some customizable content to personalize your team would have definitely gone a long way here. Conclusion We can’t say that we didn’t enjoy our time with Capes, but it’s also difficult to deny that the game doesn’t live up to its true potential. The combat is nuanced and layered, but the overall appeal of the game is held back by underwhelming visual presentation and a severe lack of content beyond the narrative campaign. Granted, the campaign will keep you occupied for quite some time, and Capes is fun while it lasts, but once the credits roll, there’s nothing here to really incentivize you to return to it, nor to make you hope for a sequel
May 30
Cyberpunk 2077 Dev Hopes To Release Major Titles On A More Frequent Basis Going Forward
Cyberpunk 2077 Dev Hopes To Release Major Titles On A More Frequent Basis Going ForwardThe joint-CEO of CD Projekt RED has said it wants to release major games on a more frequent basis. The post Cyberpunk 2077 Dev Hopes To Release Major Titles On A More Frequent Basis Going Forward appeared first on PlayStation Universe .
May 30
No Man’s Sky Adrift Update Lets Players Explore an Abandoned Universe
No Man’s Sky Adrift Update Lets Players Explore an Abandoned UniverseNo Man’s Sky is on the level of Cyberpunk 2077 when it comes to video game redemption stories. However, while CDPR has fully moved on from its sci-fi game, No Man’s Sky developer Hello Games continues to update it with new content. The latest update adds a new Adrift Expedition, taking players to an alternate […] The post No Man’s Sky Adrift Update Lets Players Explore an Abandoned Universe appeared first on ComingSoon.net - Movie Trailers, TV & Streaming News, and More .
May 29
Larian Would Only “Very, very, very rarely” Make Baldur’s Gate 3 Employees Do What CD Projekt Red Regularly Did for Cyberpunk 2077
Larian Would Only “Very, very, very rarely” Make Baldur’s Gate 3 Employees Do What CD Projekt Red Regularly Did for Cyberpunk 2077 In the gaming industry, games are being developed at a very rapid pace. Due to this, employees often have to do overtime to get the game ready for launch. Crunch is an industry term for overtime which happens when studios are forced to meet the launch date but the game is not ready. The most […] The post Larian Would Only “Very, very, very rarely” Make Baldur’s Gate 3 Employees Do What CD Projekt Red Regularly Did for Cyberpunk 2077 appeared first on FandomWire .
May 29
Cyberpunk 2077Cyberpunk 2077 is an action role-playing video game developed by CD Projekt Red and published by CD Projekt, based on video game designer Mike Pondsmith's game series