Let’s face it—being a Controller main in Valorant isn’t always glamorous. While your Jett-instalocking teammates are busy collecting highlights, you’re meticulously planning smoke lineups and praying your team actually waits for them. But hey, somebody’s got to do the heavy lifting, right?
As Riot Games continues to fine-tune its tactical shooter, Controller players have been quietly dealing with a small but persistent limitation. It’s one of those minor inconveniences that might seem trivial to some, but in those crucial late-round situations where every second counts, it can be the difference between a clutch play and a missed opportunity.
And while recent patches have brought us everything from new agents to fancy skins that definitely won’t make us better players (but we’ll buy them anyway), there’s one quality-of-life improvement that could make the Controller experience significantly smoother.
When you’re playing a Controller agent in Valorant, timing is everything. One poorly timed or misplaced smoke can turn a perfectly planned execution into a highlight reel for the enemy team. And let’s be honest, nobody wants to be that person in the post-round replay.
For agents like Brimstone and Clove, who can deploy multiple smokes simultaneously, there’s currently no way to fix a single misplaced smoke without canceling your entire ability. It’s like having to throw away a whole pizza because you accidentally put pineapple on one slice (and yes, that’s a hill we’re willing to die on).
In high-stakes competitive play, where graphics settings are dropped to the lowest and rounds can be decided by milliseconds, this limitation becomes even more apparent. Professional players and high-ranked competitors often need to make split-second adjustments to their utility usage based on enemy movements or unexpected pushes. Having to reset an entire smoke setup because of one minor misplacement isn’t just frustrating—it could very well cost you the round.
The solution? Allow players to cancel and reposition individual smokes without having to reset the entire ability. Yes, it’s not exactly revolutionary—more like common sense wrapped in a quality-of-life bow. But this small change could make these Agents feel less clunky in those crucial moments when every second counts.
Speaking of crucial moments, let’s talk about how this change could impact the current Controller meta. With agents like Omen casually teleporting around the map and Astra literally bending space and time, our boy Brimstone could use a bit more flexibility in his toolkit. After all, he’s already carrying an iPad into battle—might as well make it a user-friendly one.
Recent patches from Riot Games have shown they’re not afraid to make adjustments to keep things balanced. From tweaking ability costs to adjusting smoke durations, they’re constantly fine-tuning the Controller experience. This suggested change wouldn’t break the game—it would just make it less frustrating for those of us who occasionally fat-finger our utility.
The impact would be particularly noticeable in those tense post-plant situations where every second counts. You know the ones—where your team is screaming “SMOKE CT!” and you’re trying to remember if that’s your left or right mouse button. A quick smoke adjustment could be the difference between a clutch victory and an embarrassing clip on your friend’s Discord server.
As Valorant continues to evolve, it’s these small quality-of-life improvements that could help maintain a healthy balance between different Controller options. After all, in a game where precision is everything, shouldn’t we have precise control over our controls?
What do you think about this suggested change? Would it make you more likely to pick up Brimstone or Clove? Or are you still going to instalock Jett anyway? Share your thoughts in the comments below!
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