Bind Valorant: The Classic Teleporter Toss - Will They Be Fooled?


Highlights

  • The sound produced when a classic is thrown through the teleporter on Bind is different for the enemy team, making it harder to deceive opponents with a cleverly timed classic toss.
  • Initially, everything thrown through the teleporter made the same noise as a person teleporting, leading players to consider using a classic to create confusion, but this was changed fairly quickly.
  • It's important to stay updated with the latest patch notes and engage in community discussions to stay ahead of any changes regarding the sound produced when throwing a classic through the teleporter.

Let's unravel the teleportation mystery surrounding the sound of a classic being thrown through the teleporter on Bind. Prepare to be amazed as we delve into the details and shed some light on this intriguing question.

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Many players have pondered whether there is a difference in the sound produced when a classic is thrown through the teleporter, depending on which team hears it. After extensive research and player feedback, it appears that there is indeed a distinction in what both teams hear.

According to some players, when a player, dead body, or even Yoru's decoy goes through the teleporter, it emits a specific sound. However, when anything else goes through, such as a classic, it plays a different sound that isn't as loud or attention-grabbing.

Now, before you start planning your sneaky teleportation strategies, it's important to consider the possible solutions to this mystery.

One theory suggests that both teams actually hear the same sound when something goes through the teleporter. This means that if you throw a classic through, the enemy team will also hear it as if a person went through. So, if you were hoping to deceive your opponents with a cleverly timed classic toss, think again. They won't be fooled by the sound alone.

However, another player mentioned that in the early stages of the game, everything thrown through the teleporter made the same noise as a person teleporting. This led to the idea of using a classic to create confusion. However, it seems that this was changed fairly quickly, and now there is a distinction in the sounds produced. When a player, dead body, or Yoru's decoy goes through, they each have their unique sound. On the other hand, when other objects like a classic or abilities such as boom bot, Skye dog, Yoru's teleport, or Sova's drone pass through, they generate a different, less prominent sound.

In conclusion, it appears that the sound produced when throwing a classic through the teleporter on Bind is indeed different for the enemy team. They won't be easily fooled by a clever classic toss. However, it's important to note that as the game evolves and updates are released, this information may change. To stay ahead of the game, always stay updated with the latest patch notes and engage in community discussions. Now, armed with this newfound knowledge, go forth and teleport with confidence!

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