Starfield Test: A Hilariously Flawed Space Odyssey


Highlights

  • Starfield's quirky design decisions, such as NPCs with inconsistent movement speeds, leave players scratching their heads and yearning for a simple fix.
  • The lack of a streamlined resource tracking system in Starfield burdens players with the daunting task of remembering what needs what, detracting from the immersive experience.
  • The immersion of Starfield takes a hit when players encounter tables adorned with food and drink in the vacuum of space, highlighting an oversight and breaking the illusion of the game world.

Starfield: A Galaxy Full of Quirks and Quandaries

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In the vast expanse of Starfield, there are a few design decisions that have left players scratching their heads and questioning the sanity of the playtesters. One such quirk is the frustrating inconsistency in NPC movement during quests. As players are tasked with following these non-player characters, they find themselves caught in a peculiar predicament. The NPCs walk at a speed that is faster than the player's regular walk but slower than their crouched or run speeds. This discrepancy forces players to either awkwardly stutter-step or abandon the NPC mid-dialogue. It's a small detail that seems like it should have been caught during playtesting, leaving players yearning for a simple fix - adjusting the walk speeds to match. Alas, this annoyance persists, tarnishing an otherwise immersive experience.

Another aspect that has players raising their eyebrows is the lack of a streamlined resource tracking system. With a myriad of resources to manage, players find themselves burdened with the daunting task of remembering what needs what. This headache-inducing experience could have been easily avoided with a more efficient system in place. A simple solution, such as an in-game resource tracker or a visual indicator, would have alleviated this frustration and allowed players to focus on the exploration and adventure that Starfield offers.

The immersion of Starfield takes a hit when players come across tables adorned with empty beer bottles and opened food in the vacuum of space on a moon devoid of atmosphere. The absurdity of this oversight breaks the illusion of the game world and leaves players questioning the attention to detail. How are these characters drinking and eating in such an environment? It's a jarring inconsistency that pulls players out of the immersive experience and highlights the need for more careful consideration during the game's development.

Customization and creativity are key elements in any open-world game, and Starfield falls short in this regard when it comes to ship building. Players express their dissatisfaction with the inability to decide where doors and ladders are placed on their ships. This missed opportunity hampers the sense of ownership and personalization that players crave. Allowing players to have more control over the layout of their ships would not only enhance the gameplay experience but also foster a deeper connection with their vessels.

In conclusion, while Starfield offers a vast and captivating universe to explore, it is not without its quirks and quandaries. The inconsistent NPC movement, the lack of a streamlined resource tracking system, the immersion-breaking oversight of tables set up with food and drink in space, the limited ship customization options, and the disjointed plotlines and characters all contribute to a less than perfect experience. However, these issues should not deter players from venturing into the depths of this galactic adventure. Despite its flaws, Starfield still offers a captivating and enthralling journey through the cosmos.

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