One Ending in Starfield: Shattered Space is So Bad Even Fans Wish Bethesda Broke the Rules For Once


Starfield’s Shattered Space DLC has a series of decisive moments that lead to its different endings. Players have voiced frustrations over the lack of player agency, especially with how rigid Bethesda is about unkillable NPCs and the fixed nature of certain outcomes.

A still from Starfield's Shattered Space DLC.
Starfield has had it rough. | Image Credit: Bethesda Game Studios.

The DLC has a lot of different choices that seemingly impact the narrative, but one ending in particular has left fans feeling deeply unsatisfied. In this outcome, the player can reject all the House leaders, only to be cast out and denied any meaningful consequences. Many believe that Bethesda should have broken their own rules for this finale.

Starfield‘s DLC Has Brought Even More Disdain For The Game

One of the more disliked endings in Shattered Space involves telling the leaders of Va’ruun’kai that none of them are fit to lead. This decision results in the player being banished from the planet of Dazra, cutting off any remaining side quests and progress within the planet.

Shattered Space: Worst Ending Choice
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There is no reward or satisfying conclusion, just a dismissal that leaves the player unsatisfied. Many fans believe that if the game had allowed them to take more drastic actions, such as eliminating the leaders, it would have made the ending more fulfilling.

Many fans feel that Bethesda’s insistence on keeping certain NPCs invincible only worsens the situation. Throughout Starfield, several characters remain unkillable, a limitation that continues in Shattered Space.

Players have pointed out that in a game centered around the freedom of space exploration and infinite possibilities, not being able to eliminate key figures—especially those who betray or undermine the protagonist—feels like a missed opportunity.

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The lack of consequence in rejecting the House leaders shows how lacking the story is. Throughout Shattered Space, players are given the illusion of choice such as picking which House should lead Va’ruun’kai but these decisions ultimately amount to minor differences.

The more radical option of declaring no House worthy to rule results in little more than expulsion from Dazra and hostility from the faction, offering no deeper ramifications for the galaxy or the player’s journey.

It’s a DLC That Doesn’t Feel Like a DLC

A still from Starfield's Shattered Space DLC.
Fans want more than just exploration and story. | Image Credit: Bethesda Game Studios.

To make matters worse, the DLC doesn’t offer much beyond its questline. Unlike other expansions, Shattered Space fails to introduce significant new mechanics or features to keep players engaged.

Players hoped for new ship mechanics, outpost features, or even just unique tools that could make the experience more engaging. Unfortunately, Shattered Space fails to deliver on these expectations, making it feel more like a leftover piece of the main game rather than a fresh, exciting expansion.

While the base game of Starfield is designed to encourage exploration and player freedom, Shattered Space funnels players into a linear path where every choice feels inconsequential.

Whether you choose to support one of the three houses or reject all of them, the outcome barely changes. This lack of variance is frustrating for a game that touts itself as being all about choices. When the consequences don’t matter, the experience feels flat.

What have you thought of the Shattered Space DLC? Let us know in the comments!

This post belongs to FandomWire and first appeared on FandomWire

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