Diablo 4: Vessel of Hatred Guide – All Runeworld and Where to Find Them


Runewords are an all new way to customize both Weapons and Armor, introduced in the Vessel of Hatred DLC for Diablo IV. A two-piece combination, Runewords can be paired to create scores of results in socketable gear.

This Diablo 4 Vessel of Hatred guide lists both categories of Rune, their attributes, and some tips on where to acquire them.

Ritual Runes

The first part of the Runeword, Ritual Runes generate the energy, or Offering, required to power the effects of the second part of the Runeword.

Ritual RuneRune RarityOffering GeneratedRequired Activity
CemMagic75Cast Evade
CirMagic50Cast the same non-Channeled Skill 3 times in a row
MoniMagic25Cast a Skill after moving0.25 second Cooldown
UrMagic10Your Minion or Companion kills an enemy or dies
YaxMagic200Drink a Healing Potion
ZanMagic150Cast an Ultimate Skill
FeoRare1000Become Injured or Crowd Controlled10 second Cooldown
KaaRare2Lose 1% of your Maximum Life
NeoRare200Deal damage after not taking any within 2 secondsResets if Invulnerable
NocRare10Inflict a Crowd Control that isn’t Slow or Chill
PocRare5Spend 5% of your Maximum Resource
AhuLegendary10Lucky Hit: Up to a 100% chance against Injured enemies
BacLegendary50Travel 5 meters
LithLegendary25Stand still for 0.3 seconds
TamLegendary25Cast a non-Channeled Core Skill
XolLegendary150Evoke power from another Class
YulLegendary50Cast a Skill with a Cooldown

Invocation Runes

The second part of the Runeword, Invocation Runes consume the energy, or Offering, generated through the activities required by the first part of the Runeword.

Invocation RuneRune RarityOffering ConsumedEffect Rendered
CehMagic100Summon a Spirit Wolf to attack enemies for 8 secondsOverflow: Summon Multiple Wolves1 Second Cooldown
GarMagic25Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%Overflow: Gain Multiple Stacks1 Second Cooldown
LumMagic5Restore 1 Primary ResourceOverflow: Increased Resource Restored1 Second Cooldown
MetMagic100You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies withinOverflow: Increased Duration1 Second Cooldown
OnoMagic25Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemiesOverflow: Increased Bolts Spawned1 Second Cooldown
TalMagic100Evoke the Pestilent Swarm, dealing damage to enemies.
Overflow: Increased Swarms Spawned1 Second Cooldown
TebMagic100Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die1 Second Cooldown
TecMagic100Evoke the Barbarian’s Earthquake, dealing damage to enemies withinOverflow: Increased Size1 Second Cooldown
TonMagic20Evoke the Sorcerer’s Meteorites, dealing damage to enemiesOverflow: Increased Meteorites Spawned1 Second Cooldown
TunMagic100Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemiesOverflow: Increased Grenades Spawned1 Second Cooldown
KryRare300Evoke the Vortex, dealing damage and Pulling In enemies3 Second Cooldown
LacRare400Evoke the Barbarian’s Challenging Shout, reducing your damage takenOverflow: Increased Duration1 Second Cooldown
MotRare150Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadowOverflow: Gain Multiple Shadows1 Second Cooldown
NerRare600Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and StealthOverflow: Increased Duration6 Second Cooldown
QaxRare400Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damageOverflow: Further Increased Damage1 Second Cooldown
QuaRare50Gain 7% Movement Speed for 5 seconds, up to 35%Overflow: Increased Duration1 Second Cooldown
QueRare300Evoke the Druid’s Earthen Bulwark, granting yourself a BarrierOverflow: Increased Duration1 Second Cooldown
ThulRare400Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemiesOverflow: Increased Size1 Second Cooldown
TzicRare250Evoke the Concussive Stomp, dealing damage and Knocking Down enemies1 Second Cooldown
WatRare100Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them1 Second Cooldown
XalRare200Gain 20% Maximum Life for 6 secondsOverflow: Increased Duration1 Second Cooldown
ZecRare200Reduce your active Ultimate Cooldown by 2 secondsOverflow: Further Reduced Cooldown2 Second Cooldown
EomLegendary100Reduce your active Cooldowns by 0.1 secondsOverflow: Further Reduced Cooldowns1 Second Cooldown
JahLegendary400Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable2 Second Cooldown
OhmLegendary600Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealtOverflow: Increased Duration2 Second Cooldown
VexLegendary1000Gain +3 to all Skills for 7 secondsOverflow: Increased Duration1 Second Cooldown
XanLegendary800Your next Skill cast will be a guaranteed Critical Strike and Overpower1 Second Cooldown
YomLegendary500Evoke the Druid’s Petrify, Stunning enemies and get 100 Resource5 Second Cooldown

Where To Find Runes

Vessel of Hatred Campaign

Every boss defeated over the course of the campaign can potentially drop a Rune.

Elite Mobs

Any activity with a high proportion of Elite enemies is guaranteed to drop Runes. In Vessel of Hatred, Kurast Undercity is the ideal location for this, though Nightmare Dungeons and The Pit may also yield Runes.

Whisper Caches

Whisper Caches may potentially serve as a source of Runes.

World Bosses

The regularly scheduled World Boss events will reward players with Runes if they are successful in taking them down.

Initial Clearing of a Stronghold

A Rune of Magic rarity is a guaranteed drop as a reward for clearing any given Stronghold for the first time.

Crafted at the Jeweler

The Jeweler will craft a Rune of Legendary rarity in exchange for three Runes of the same name, and a sum of gold.

That is everything about Runewords, Runes, and where to find them in Diablo IV Vessel of Hatred.

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