Endnight's Missteps in 'The Forest' Alpha: Will 'Sons of the Forest' Redeem Their Mistakes?


Highlights

  • The alpha build of 'The Forest' falls short in terms of depth and purpose, lacking the immersive gameplay found in other crafting-based building-survival games, leaving players longing for more functionality and immersion.
  • The removal of the ability to collect hides from small animals like alligators in the crafting system of 'The Forest' is a perplexing decision, leaving players frustrated and yearning for more meaningful crafting options.
  • Endnight missed an opportunity to capitalize on the successful features of the original game and build upon them in 'The Forest', leaving players disappointed and hoping that the upcoming 1.0 release will address these issues and provide a more refined and engaging gameplay experience.

The alpha build of 'The Forest' had players eagerly diving into its stunning world, but many were left wondering where the considerations from Endnight went. While the game undeniably boasts breathtaking visuals, it falls short in terms of depth and purpose, lacking the immersive gameplay found in other crafting-based building-survival games. One major disappointment lies in the missed opportunity to interact with and utilize the various items scattered throughout the game world. From fire extinguishers to mattresses and even Gucci purses, players are left longing for more functionality and immersion.

image

Another letdown is the change in the crafting system, particularly the removal of the ability to collect hides from small animals like alligators. This decision seems perplexing, especially with the introduction of new animals like moose, whose hides serve no purpose other than being generic animal hides. This regression in gameplay mechanics and progression leaves players feeling frustrated and yearning for more meaningful crafting options.

From a marketing standpoint, Endnight missed an opportunity to capitalize on the successful features of the original game and build upon them in 'The Forest'. Instead, players are left disappointed, hoping that the upcoming 1.0 release will address these issues and provide a more cohesive and satisfying experience. The studio must ensure that the concerns raised by players are taken into account and that the 1.0 release delivers a more refined and engaging gameplay experience.

In conclusion, the lack of consideration from Endnight in the alpha build of 'The Forest' is evident in the missed opportunities for interaction and functionality, as well as the regression in the crafting system. It is crucial that the studio listens to player feedback and addresses these concerns in the upcoming release. Failure to do so risks alienating their dedicated player base. As fans eagerly await the 1.0 release, they hope that Endnight will rise to the occasion and deliver the immersive and captivating experience that 'The Forest' has the potential to be.

Related Articles

Sons of the Forest Item Locations: Uncover Hidden Treasures and Perilous Adventures

Shovel Sons of the Forest: Unearthing the Mysteries of the Enigmatic Key, Whispering Amulet, Shimmering Crystal, and Resplendent Crown

Can Opener Sons of the Forest: A Survivalist's Guide to Handy Tools and Hilarious Blueprints in Sons of the Forest

How Do You Beat Sons of the Forest? Unleashing the Community's Creative Solutions to Amp Up the Adventure

Sons of the Forest Full Release Date: Unveiling the Mysteries of Patch Notes and Embracing the Forest's Thrilling Changes!

Loading...