Valorant Agents: A Reimagined Selection Screen for the Ultimate Gaming Experience


Highlights

  • This article presents two concept designs for a revamped Agent selection screen in Valorant, aiming to improve both visual appeal and functionality.
  • The designs include features such as sorting Agents by roles, a larger map display, high-quality idle animations, a cleaner countdown, and a section displaying interesting stats for the selected Agent.
  • The author emphasizes the importance of keeping the Agent selection phase clean and simple, removing unnecessary information and allowing players to delve deeper into Agent details in the main menu.

Hey there Valorant players! Are you tired of the same old Agent selection screen? Well, hold on to your keyboards because I've got a concept design that might just blow your mind!

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In the world of Valorant, the Agent selection screen has remained largely unchanged since its inception. But fear not, my fellow gamers, for I have taken it upon myself to reimagine this crucial aspect of the game's user interface.

In my first concept design, I decided to sort the Agents by their roles on the right side of the screen. This not only helps new players easily identify which Agent suits their playstyle, but also provides a visual organization that is pleasing to the eye. Additionally, I made the map display larger and bolder in the top left corner, ensuring that players have a clear view of the battlefield. And to add a touch of excitement, I introduced a high-quality idle animation for the selected Agent in the middle of the screen. Who wouldn't want to see their chosen character in all their rendered glory?

But I didn't stop there, my friends. In my second concept design, I decided to stack the Agents together, creating more space for future additions to the game. This allows for a cleaner and more streamlined look, while still maintaining the functionality of the Agent selection process.

To enhance the overall user experience, I also included a clearer countdown with visual feedback, so players can better anticipate when the match will begin. And to keep everyone in the loop, I added a green color indicator to show which players have already locked in their Agents. No more confusion or last-minute changes!

But what about those juicy stats, you ask? Well, fear not, for I have included a section at the bottom of the screen that displays interesting information such as win rate and kill/death ratio for the selected Agent. It's always nice to have a quick glimpse of your performance, right?

Now, you may notice that I removed the agent info that is currently displayed on the top right of the screen. Why, you ask? Well, my dear players, I believe that once you've mastered an Agent, constantly bombarding you with their information becomes unnecessary. If you want to learn more about an Agent, you can always do so in the main menu. Let's keep things clean and simple during the Agent selection phase, shall we?

So there you have it, my fellow Valorant enthusiasts. Two concept designs that aim to improve the visual appeal and functionality of the Agent selection screen. But remember, these are just concepts for now. Whether or not they become a reality is up to the game developers. But hey, a gamer can dream, right?

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