Online multiplayer FPS games tend to be extremely competitive, especially the likes of Overwatch 2, Valorant, CS:GO, Fortnite, and Rainbow Six Siege. Most of these games have a ranking system that enables players to climb the ladder to reach the top.
You start off with lower ranks like iron or bronze and then slowly make your way through silver and gold, which are considered elo hell since most people with even a little bit of skill find themselves stuck here, and it is here that you will find the most quitters and toxicity as opposed to some of the higher ranks right up to pro players.
The average player in Overwatch 2 will find it relatively easier to climb the first few ranks to reach gold or silver after putting in some hours in the game. The climb from here on gets a little tricky since it requires you to be more consistent than skilled.
However, skill is important, but most of the players in this elo are skilled but lack in maintaining consistency, which eventually leads to a lot of frustration, resulting in rage quitting and spreading toxicity.
Even according to Blizzard, there is a high chance that you will witness rage quitters in the lower ranks as opposed to higher up. The most toxic region in the climb will often demoralize many players to the extent that they stop playing the game altogether. Talking about the matter of toxicity in the game, Gavin Winter, Senior Systems Designer, as Blizzard said:
We basically know that the leaver rate is pretty directly related to rank, so like the lower the rank, the higher the leaver rate, and the higher the rank, the lower the leaver rate.
The problem with rage quitters is a persistent one across many games. It is not something new, and the only way it can be handled is through spreading positivity and creating an environment where players feel comfortable. This can only happen when the game’s community puts in conscious efforts to make things better.
Multiplayer FPS titles can be quite frustrating at times, especially the ones that are highly competitive, like Overwatch 2 or Valorant. Rage quitters impact the game in a massive way.
Even if a single person quits, it takes away a massive chunk of your advantage since all these games require teamwork, and without even one player, it can get pretty hard to find the right balance, which ultimately results in losses and hinders your rank-climb progression.
Toxicity is a separate issue from rage quitting; however, both can impact one another. Lower-rank players are the least toxic, and the same goes for higher ranks; the most toxic is in the middle. What do you think about it? Let us know in the comments below.
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